This commit is contained in:
Putnam
2021-03-02 01:44:58 -08:00
477 changed files with 6805 additions and 1201 deletions
+2 -3
View File
@@ -257,9 +257,8 @@
for(var/mob/M in GLOB.player_list)
if(M.ckey == banckey)
playermob = M
break
if(!playermob || M.client) // prioritise mobs with a client to stop the 'oops the dead body with no client got forwarded'
playermob = M
banreason = "(MANUAL BAN) "+banreason
@@ -43,14 +43,13 @@
// This exists so Hardened/Silver Stake can't have a welding torch used on them.
/obj/item/stake/basic/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weldingtool))
if(W.tool_behaviour == TOOL_WELDER)
//if (amWelded)
// to_chat(user, "<span class='warning'>This stake has already been treated with fire.</span>")
// return
//amWelded = TRUE
// Weld it
var/obj/item/weldingtool/WT = W
if(WT.use(0))//remove_fuel(0,user))
if(W.use(0))//remove_fuel(0,user))
user.visible_message("[user.name] scorched the pointy end of [src] with the welding tool.", \
"<span class='notice'>You scorch the pointy end of [src] with the welding tool.</span>", \
"<span class='italics'>You hear welding.</span>")
@@ -164,11 +164,11 @@
if(istype(W, cutting_tool))
to_chat(user, "<span class='notice'>This is a much more complex mechanical structure than you thought. You don't know where to begin cutting [src].</span>")
return
else if(anchored && istype(W, /obj/item/wrench)) // Can't unanchor unless owner.
else if(anchored && W.tool_behaviour == TOOL_WRENCH) // Can't unanchor unless owner.
to_chat(user, "<span class='danger'>The coffin won't come unanchored from the floor.</span>")
return
if(locked && istype(W, /obj/item/crowbar))
if(locked && W.tool_behaviour == TOOL_CROWBAR)
var/pry_time = pryLidTimer * W.toolspeed // Pry speed must be affected by the speed of the tool.
user.visible_message("<span class='notice'>[user] tries to pry the lid off of [src] with [W].</span>", \
"<span class='notice'>You begin prying the lid off of [src] with [W]. This should take about [DisplayTimeText(pry_time)].</span>")
@@ -149,8 +149,6 @@
if(prob(50))
if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len))
add_objective(new/datum/objective/destroy, TRUE)
else if(prob(30))
add_objective(new/datum/objective/maroon, TRUE)
else
add_objective(new/datum/objective/assassinate, TRUE)
else
@@ -433,30 +433,21 @@
destroy_objective.find_target()
objectives += destroy_objective
else
if(prob(70))
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = owner
if(team_mode) //No backstabbing while in a team
kill_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
kill_objective.find_target()
objectives += kill_objective
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = owner
if(team_mode) //No backstabbing while in a team
kill_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = owner
if(team_mode)
maroon_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
maroon_objective.find_target()
objectives += maroon_objective
kill_objective.find_target()
objectives += kill_objective
if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
var/datum/objective/escape/escape_with_identity/identity_theft = new
identity_theft.owner = owner
identity_theft.target = maroon_objective.target
identity_theft.update_explanation_text()
objectives += identity_theft
escape_objective_possible = FALSE
if(!(locate(/datum/objective/escape) in objectives) && escape_objective_possible && prob(50))
var/datum/objective/escape/escape_with_identity/identity_theft = new
identity_theft.owner = owner
identity_theft.target = kill_objective.target
identity_theft.update_explanation_text()
objectives += identity_theft
escape_objective_possible = FALSE
if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
if(prob(50))
@@ -8,7 +8,7 @@
descname = "Powers Nearby Structures"
name = "Sigil of Transmission"
desc = "Places a sigil that can drain and will store energy to power clockwork structures."
invocations = list("Divinity...", "...power our creations!")
invocations = list("Divinity...", "...power our creations.")
channel_time = 70
power_cost = 200
whispered = TRUE
@@ -28,7 +28,7 @@
descname = "Powered Structure, Delay Emergency Shuttles"
name = "Prolonging Prism"
desc = "Creates a mechanized prism which will delay the arrival of an emergency shuttle by 2 minutes at a massive power cost."
invocations = list("May this prism...", "...grant us time to enact his will!")
invocations = list("May this prism...", "...grant us time to enact his will.")
channel_time = 80
power_cost = 300
object_path = /obj/structure/destructible/clockwork/powered/prolonging_prism
@@ -60,7 +60,7 @@
descname = "Powered Structure, Area Denial"
name = "Mania Motor"
desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion."
invocations = list("May this transmitter...", "...break the will of all who oppose us!")
invocations = list("May this transmitter...", "...break the will of all who oppose us.")
channel_time = 80
power_cost = 750
object_path = /obj/structure/destructible/clockwork/powered/mania_motor
@@ -83,7 +83,7 @@
descname = "Powered Structure, Teleportation Hub"
name = "Clockwork Obelisk"
desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
invocations = list("May this obelisk...", "...take us to all places!")
invocations = list("May this obelisk...", "...take us to all places.")
channel_time = 80
power_cost = 300
object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
@@ -163,7 +163,7 @@
descname = "Well-Rounded Combat Construct"
name = "Clockwork Marauder"
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct that can deflect projectiles with its shield."
invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal.")
invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal!")
channel_time = 80
power_cost = 8000
creator_message = "<span class='brass'>Your slab disgorges several chunks of replicant alloy that form into a suit of thrumming armor.</span>"
@@ -7,7 +7,7 @@
descname = "Generates Power From Starlight"
name = "Stargazer"
desc = "Forms a weak structure that generates power every second while within three tiles of starlight."
invocations = list("Capture their inferior light for us!")
invocations = list("Capture their inferior light for us.")
channel_time = 50
power_cost = 200
object_path = /obj/structure/destructible/clockwork/stargazer
@@ -16,6 +16,7 @@
usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!"
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
whispered = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 1
quickbind = TRUE
@@ -34,7 +35,7 @@
descname = "Power Generation"
name = "Integration Cog"
desc = "Fabricates an integration cog, which can be used on an open APC to replace its innards and passively siphon its power."
invocations = list("Take that which sustains them!")
invocations = list("Take that which sustains them.")
channel_time = 10
power_cost = 10
whispered = TRUE
@@ -55,7 +56,7 @@
descname = "Trap, Stunning"
name = "Sigil of Transgression"
desc = "Wards a tile with a sigil, which will briefly stun the next non-Servant to cross it and apply Belligerent to them."
invocations = list("Divinity, smite...", "...those who trespass here!")
invocations = list("Divinity, smite...", "...those who trespass here.")
channel_time = 50
power_cost = 50
whispered = TRUE
@@ -75,7 +76,7 @@
descname = "Trap, Conversion"
name = "Sigil of Submission"
desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds."
invocations = list("Divinity, enlighten...", "...those who trespass here!")
invocations = list("Divinity, enlighten...", "...those who trespass here.")
channel_time = 60
power_cost = 125
whispered = TRUE
@@ -95,7 +96,7 @@
descname = "Short-Range Single-Target Stun"
name = "Kindle"
desc = "Charges your slab with divine energy, allowing you to overwhelm a target with Ratvar's light."
invocations = list("Divinity, show them your light!")
invocations = list("Divinity, show them your light.")
whispered = TRUE
channel_time = 25 //2.5 seconds should be a okay compromise between being able to use it when needed, and not being able to just pause in combat for a second and hardstunning your enemy
power_cost = 125
@@ -118,7 +119,7 @@
descname = "Handcuffs"
name = "Hateful Manacles"
desc = "Forms replicant manacles around a target's wrists that function like handcuffs."
invocations = list("Shackle the heretic!", "Break them in body and spirit!")
invocations = list("Shackle the heretic!", "Break them in body and spirit.")
channel_time = 15
power_cost = 25
whispered = TRUE
@@ -269,7 +270,7 @@
descname = "New Clockwork Slab"
name = "Replicant"
desc = "Creates a new clockwork slab."
invocations = list("Metal, become greater!")
invocations = list("Metal, become greater.")
channel_time = 10
power_cost = 25
whispered = TRUE
@@ -290,7 +291,7 @@
descname = "Limited Xray Vision Glasses"
name = "Wraith Spectacles"
desc = "Fabricates a pair of glasses which grant true sight but cause gradual vision loss."
invocations = list("Show the truth of this world to me!")
invocations = list("Show the truth of this world to me.")
channel_time = 10
power_cost = 50
whispered = TRUE
@@ -310,7 +311,7 @@
name = "Spatial Gateway"
desc = "Tears open a miniaturized gateway in spacetime to any conscious servant that can transport objects or creatures to its destination. \
Each servant assisting in the invocation adds one additional use and four additional seconds to the gateway's uses and duration."
invocations = list("Spatial Gateway...", "...activate!")
invocations = list("Spatial Gateway...", "...activate.")
channel_time = 30
power_cost = 400
whispered = TRUE
@@ -29,7 +29,7 @@
descname = "Structure, Turret"
name = "Ocular Warden"
desc = "Forms an automatic short-range turret which will automatically attack nearby unrestrained non-Servants that can see it."
invocations = list("Guardians of Engine...", "...judge those who would harm us!")
invocations = list("Guardians of Engine...", "...judge those who would harm us.")
channel_time = 100
power_cost = 250
object_path = /obj/structure/destructible/clockwork/ocular_warden
@@ -105,7 +105,7 @@
descname = "Delayed Area Knockdown Glasses"
name = "Judicial Visor"
desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds."
invocations = list("Grant me the flames of Engine!")
invocations = list("Grant me the flames of Engine.")
channel_time = 10
power_cost = 400
whispered = TRUE
@@ -124,7 +124,7 @@
descname = "Shield with empowerable bashes"
name = "Nezbere's shield"
desc = "Creates a shield which generates charge from blocking damage, using it to empower its bashes tremendously. It is repaired with brass, and while very durable, extremely weak to lasers and, even more so, to energy weaponry."
invocations = list("Shield me...", "... from the coming dark!")
invocations = list("Shield me...", "... from the coming dark.")
channel_time = 20
power_cost = 600 //Shouldn't be too spammable but not too hard to get either
whispered = TRUE
@@ -143,7 +143,7 @@
descname = "Summonable Armor and Weapons"
name = "Clockwork Armaments"
desc = "Allows the invoker to summon clockwork armor and a Ratvarian spear at will. The spear's attacks will generate Vitality, used for healing."
invocations = list("Grant me armaments...", "...from the forge of Armorer!")
invocations = list("Grant me armaments...", "...from the forge of Armorer.")
channel_time = 20
power_cost = 250
whispered = TRUE
@@ -95,7 +95,7 @@
return ..()
/obj/structure/destructible/clockwork/attackby(obj/item/I, mob/user, params)
if(is_servant_of_ratvar(user) && istype(I, /obj/item/wrench) && unanchored_icon)
if(is_servant_of_ratvar(user) && I.tool_behaviour == TOOL_WRENCH && unanchored_icon)
if(default_unfasten_wrench(user, I, 50) == SUCCESSFUL_UNFASTEN)
update_anchored(user)
return 1
@@ -23,10 +23,10 @@
return
/obj/structure/destructible/clockwork/wall_gear/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
default_unfasten_wrench(user, I, 10)
return 1
else if(istype(I, /obj/item/screwdriver))
else if(I.tool_behaviour == TOOL_SCREWDRIVER)
if(anchored)
to_chat(user, "<span class='warning'>[src] needs to be unsecured to disassemble it!</span>")
else
@@ -15,13 +15,16 @@
var/ignore_holy_water = FALSE
/datum/antagonist/clockcult/silent
name = "Silent Clock Cultist"
silent = TRUE
show_in_antagpanel = FALSE //internal
/datum/antagonist/clockcult/neutered
name = "Neutered Clock Cultist"
neutered = TRUE
/datum/antagonist/clockcult/neutered/traitor
name = "Traitor Clock Cultist"
ignore_eligibility_check = TRUE
ignore_holy_water = TRUE
show_in_roundend = FALSE
@@ -185,7 +188,7 @@
/datum/antagonist/clockcult/admin_add(datum/mind/new_owner,mob/admin)
add_servant_of_ratvar(new_owner.current, TRUE)
add_servant_of_ratvar(new_owner.current, TRUE, override_type = type)
message_admins("[key_name_admin(admin)] has made [new_owner.current] into a servant of Ratvar.")
log_admin("[key_name(admin)] has made [new_owner.current] into a servant of Ratvar.")
+2
View File
@@ -19,9 +19,11 @@
var/ignore_holy_water = FALSE
/datum/antagonist/cult/neutered
name = "Neutered Cultist"
neutered = TRUE
/datum/antagonist/cult/neutered/traitor
name = "Traitor Cultist"
ignore_eligibility_checks = TRUE
ignore_holy_water = TRUE
show_in_roundend = FALSE
@@ -191,8 +191,6 @@ new /datum/disease_ability/symptom/powerful/youth
/datum/disease_ability/action/sneeze
name = "Voluntary Sneezing"
actions = list(/datum/action/cooldown/disease_sneeze)
cost = 2
required_total_points = 3
short_desc = "Force the host you are following to sneeze, spreading your infection to those in front of them."
long_desc = "Force the host you are following to sneeze with extra force, spreading your infection to any victims in a 4 meter cone in front of your host.<br>Cooldown: 20 seconds"
@@ -229,8 +227,6 @@ new /datum/disease_ability/symptom/powerful/youth
/datum/disease_ability/action/infect
name = "Secrete Infection"
actions = list(/datum/action/cooldown/disease_infect)
cost = 2
required_total_points = 3
short_desc = "Cause all objects your host is touching to become infectious for a limited time, spreading your infection to anyone who touches them."
long_desc = "Cause the host you are following to excrete an infective substance from their pores, causing all objects touching their skin to transmit your infection to anyone who touches them for the next 30 seconds. This includes the floor, if they are not wearing shoes, and any items they are holding, if they are not wearing gloves.<br>Cooldown: 40 seconds"
@@ -271,23 +267,20 @@ new /datum/disease_ability/symptom/powerful/youth
//healing costs more so you have to techswitch from naughty disease otherwise we'd have friendly disease for easy greentext (no fun!)
/datum/disease_ability/symptom/mild
cost = 2
required_total_points = 4
category = "Symptom (Weak)"
/datum/disease_ability/symptom/medium
cost = 4
required_total_points = 8
category = "Symptom"
/datum/disease_ability/symptom/medium/heal
cost = 5
required_total_points = 5
malefit = -1
category = "Symptom (+)"
/datum/disease_ability/symptom/powerful
cost = 4
required_total_points = 16
required_total_points = 10
category = "Symptom (Strong)"
/datum/disease_ability/symptom/powerful/heal
@@ -5,6 +5,7 @@
viable_mobtypes = list(/mob/living/carbon/human)
mutable = FALSE
var/mob/camera/disease/overmind
infectable_biotypes = MOB_ORGANIC|MOB_ROBOTIC
/datum/disease/advance/sentient_disease/New()
..()
@@ -254,6 +254,7 @@
to_chat(human_user,"<span class='userdanger'>Your brain hurts when you look at this!</span>")
human_user.adjustOrganLoss(ORGAN_SLOT_BRAIN,20,190)
SEND_SIGNAL(human_user, COMSIG_ADD_MOOD_EVENT, "gates_of_mansus", /datum/mood_event/gates_of_mansus)
log_game("[key_name(user)] stared at a pierced reality at [AREACOORD(user)]")
/obj/effect/reality_smash
name = "/improper reality smash"
@@ -50,7 +50,8 @@
background_icon_state = "bg_ecult"
button_icon_state = "shatter"
icon_icon = 'icons/mob/actions/actions_ecult.dmi'
check_flags = MOBILITY_HOLD|MOBILITY_MOVE|MOBILITY_USE
check_flags = NONE // required_mobility_flags handles this
required_mobility_flags = MOBILITY_HOLD|MOBILITY_MOVE|MOBILITY_USE
var/mob/living/carbon/human/holder
var/obj/item/melee/sickly_blade/sword
@@ -62,11 +63,12 @@
/datum/action/innate/heretic_shatter/IsAvailable()
if(IS_HERETIC(holder) || IS_HERETIC_MONSTER(holder))
return TRUE
return ..()
else
return FALSE
/datum/action/innate/heretic_shatter/Activate()
. = ..()
var/turf/safe_turf = find_safe_turf(zlevels = sword.z, extended_safety_checks = TRUE)
do_teleport(holder,safe_turf,forceMove = TRUE)
to_chat(holder,"<span class='warning'>You feel a gust of energy flow through your body... the Rusted Hills heard your call...</span>")
@@ -566,7 +566,7 @@
human_user.adjustBruteLoss(-10, FALSE)
human_user.adjustFireLoss(-10, FALSE)
human_user.adjustStaminaLoss(-10, FALSE)
human_user.adjustToxLoss(-10, FALSE)
human_user.adjustToxLoss(-10, FALSE, TRUE)
human_user.adjustOxyLoss(-10)
/obj/effect/proc_holder/spell/pointed/manse_link
@@ -183,7 +183,7 @@
var/mob/living/carbon/human/human_user = user
human_user.adjustBruteLoss(-6, FALSE)
human_user.adjustFireLoss(-6, FALSE)
human_user.adjustToxLoss(-6, FALSE)
human_user.adjustToxLoss(-6, FALSE, TRUE)
human_user.adjustOxyLoss(-6, FALSE)
human_user.adjustStaminaLoss(-20)
@@ -104,7 +104,7 @@
switch(deconstruction_state)
if(NUKESTATE_INTACT)
if(istype(I, /obj/item/screwdriver/nuke))
if(istype(I, /obj/item/screwdriver/nuke)) //Special case, cannot replace with tool_behavior
to_chat(user, "<span class='notice'>You start removing [src]'s front panel's screws...</span>")
if(I.use_tool(src, user, 60, volume=100))
deconstruction_state = NUKESTATE_UNSCREWED
+1 -1
View File
@@ -43,7 +43,7 @@
to_chat(user, "<span class='notice'>Picking up the swarmer may cause it to activate. You should be careful about this.</span>")
/obj/effect/mob_spawn/swarmer/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver) && user.a_intent != INTENT_HARM)
if(W.tool_behaviour == TOOL_SCREWDRIVER && user.a_intent != INTENT_HARM)
user.visible_message("<span class='warning'>[usr.name] deactivates [src].</span>",
"<span class='notice'>After some fiddling, you find a way to disable [src]'s power source.</span>",
"<span class='italics'>You hear clicking.</span>")
@@ -8,11 +8,9 @@
/datum/traitor_class/human/assassin/forge_single_objective(datum/antagonist/traitor/T)
.=1
var/permakill_prob = 20
var/is_dynamic = FALSE
var/datum/game_mode/dynamic/mode
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
is_dynamic = TRUE
permakill_prob = max(0,mode.threat_level-50)
var/list/active_ais = active_ais()
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
@@ -20,11 +18,6 @@
destroy_objective.owner = T.owner
destroy_objective.find_target()
T.add_objective(destroy_objective)
else if(prob(30) || (is_dynamic && (mode.storyteller.flags & NO_ASSASSIN)))
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = T.owner
maroon_objective.find_target()
T.add_objective(maroon_objective)
else if(prob(permakill_prob))
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = T.owner
@@ -41,11 +41,6 @@
destroy_objective.owner = T.owner
destroy_objective.find_target()
T.add_objective(destroy_objective)
else if(prob(30) || (is_dynamic && (mode.storyteller.flags & NO_ASSASSIN)))
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = T.owner
maroon_objective.find_target()
T.add_objective(maroon_objective)
else if(prob(max(0,assassin_prob-20)))
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = T.owner
@@ -12,16 +12,10 @@
mode = SSticker.mode
assassin_prob = max(0,mode.threat_level-40)
if(prob(assassin_prob))
if(prob(assassin_prob))
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = T.owner
kill_objective.find_target()
T.add_objective(kill_objective)
else
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = T.owner
maroon_objective.find_target()
T.add_objective(maroon_objective)
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = T.owner
kill_objective.find_target()
T.add_objective(kill_objective)
else
var/list/weights = list()
weights["sabo"] = length(subtypesof(/datum/sabotage_objective))
+12 -5
View File
@@ -9,6 +9,7 @@
var/hidden_underwear = FALSE
var/hidden_undershirt = FALSE
var/hidden_socks = FALSE
var/arousal_rate = 1
//Mob procs
/mob/living/carbon/human/verb/underwear_toggle()
@@ -20,29 +21,34 @@
return
if(confirm == "Top")
hidden_undershirt = !hidden_undershirt
log_message("[hidden_undershirt ? "removed" : "put on" ] [p_their()] undershirt.", LOG_EMOTE)
if(confirm == "Bottom")
hidden_underwear = !hidden_underwear
log_message("[hidden_underwear ? "removed" : "put on"] [p_their()] underwear.", LOG_EMOTE)
if(confirm == "Socks")
hidden_socks = !hidden_socks
log_message("[hidden_socks ? "removed" : "put on"] [p_their()] socks.", LOG_EMOTE)
if(confirm == "All")
var/on_off = (hidden_undershirt || hidden_underwear || hidden_socks) ? FALSE : TRUE
hidden_undershirt = on_off
hidden_underwear = on_off
hidden_socks = on_off
log_message("[on_off ? "removed" : "put on"] all [p_their()] undergarments.", LOG_EMOTE)
update_body(TRUE)
/mob/living/carbon/human/proc/adjust_arousal(strength,aphro = FALSE,maso = FALSE) // returns all genitals that were adjust
/mob/living/carbon/human/proc/adjust_arousal(strength, cause = "manual toggle", aphro = FALSE,maso = FALSE) // returns all genitals that were adjust
var/list/obj/item/organ/genital/genit_list = list()
if(!client?.prefs.arousable || (aphro && (client?.prefs.cit_toggles & NO_APHRO)) || (maso && !HAS_TRAIT(src, TRAIT_MASO)))
return // no adjusting made here
var/enabling = strength > 0
for(var/obj/item/organ/genital/G in internal_organs)
if(G.genital_flags & GENITAL_CAN_AROUSE && !G.aroused_state && prob(strength*G.sensitivity))
G.set_aroused_state(strength > 0)
if(G.genital_flags & GENITAL_CAN_AROUSE && !G.aroused_state && prob(abs(strength)*G.sensitivity * arousal_rate))
G.set_aroused_state(enabling,cause)
G.update_appearance()
if(G.aroused_state)
genit_list += G
@@ -64,6 +70,7 @@
return
var/turfing = isturf(target)
G.generate_fluid(R)
log_message("Climaxed using [G] with [target]", LOG_EMOTE)
if(spill && R.total_volume >= 5)
R.reaction(turfing ? target : target.loc, TOUCH, 1, 0)
if(!turfing)
@@ -189,7 +196,7 @@
return TRUE
//Here's the main proc itself
/mob/living/carbon/human/proc/mob_climax(forced_climax=FALSE) //Forced is instead of the other proc, makes you cum if you have the tools for it, ignoring restraints
/mob/living/carbon/human/proc/mob_climax(forced_climax=FALSE,cause = "") //Forced is instead of the other proc, makes you cum if you have the tools for it, ignoring restraints
if(mb_cd_timer > world.time)
if(!forced_climax) //Don't spam the message to the victim if forced to come too fast
to_chat(src, "<span class='warning'>You need to wait [DisplayTimeText((mb_cd_timer - world.time), TRUE)] before you can do that again!</span>")
@@ -202,6 +209,7 @@
to_chat(src, "<span class='warning'>You can't do that while dead!</span>")
return
if(forced_climax) //Something forced us to cum, this is not a masturbation thing and does not progress to the other checks
log_message("was forced to climax by [cause]",LOG_EMOTE)
for(var/obj/item/organ/genital/G in internal_organs)
if(!CHECK_BITFIELD(G.genital_flags, CAN_CLIMAX_WITH)) //Skip things like wombs and testicles
continue
@@ -272,7 +280,6 @@
var/obj/item/reagent_containers/fluid_container = pick_climax_container()
if(fluid_container && available_rosie_palms(TRUE, /obj/item/reagent_containers))
mob_fill_container(picked_organ, fluid_container)
mb_cd_timer = world.time + mb_cd_length
/mob/living/carbon/human/verb/climax_verb()
+10 -1
View File
@@ -27,11 +27,12 @@
if(do_update)
update()
/obj/item/organ/genital/proc/set_aroused_state(new_state)
/obj/item/organ/genital/proc/set_aroused_state(new_state,cause = "manual toggle")
if(!(genital_flags & GENITAL_CAN_AROUSE))
return FALSE
if(!((HAS_TRAIT(owner,TRAIT_PERMABONER) && !new_state) || HAS_TRAIT(owner,TRAIT_NEVERBONER) && new_state))
aroused_state = new_state
owner.log_message("[src]'s arousal was [new_state ? "enabled" : "disabled"] due to [cause]", LOG_EMOTE)
return aroused_state
/obj/item/organ/genital/proc/update()
@@ -76,11 +77,19 @@
if(GEN_VISIBLE_ALWAYS)
genital_flags |= GENITAL_THROUGH_CLOTHES
if(owner)
owner.log_message("Exposed their [src]",LOG_EMOTE)
owner.exposed_genitals += src
if(GEN_VISIBLE_NO_CLOTHES)
if(owner)
owner.log_message("Hid their [src] under clothes only",LOG_EMOTE)
if(GEN_VISIBLE_NO_UNDIES)
genital_flags |= GENITAL_UNDIES_HIDDEN
if(owner)
owner.log_message("Hid their [src] under underwear",LOG_EMOTE)
if(GEN_VISIBLE_NEVER)
genital_flags |= GENITAL_HIDDEN
if(owner)
owner.log_message("Hid their [src] completely",LOG_EMOTE)
if(update && owner && ishuman(owner)) //recast to use update genitals proc
var/mob/living/carbon/human/H = owner
@@ -256,6 +256,8 @@
/datum/gas_reaction/fusion/react(datum/gas_mixture/air, datum/holder)
var/turf/open/location
if (isopenturf(holder))
return
if (istype(holder,/datum/pipeline)) //Find the tile the reaction is occuring on, or a random part of the network if it's a pipenet.
var/datum/pipeline/fusion_pipenet = holder
location = get_turf(pick(fusion_pipenet.members))
@@ -304,7 +304,7 @@
"danger_level" = cur_tlv.get_danger_level(environment.get_moles(gas_id) * partial_pressure)
))
if(!locked || hasSiliconAccessInArea(user, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE))
if(!locked || hasSiliconAccessInArea(user, PRIVILEGES_SILICON|PRIVILEGES_DRONE))
data["vents"] = list()
for(var/id_tag in A.air_vent_names)
var/long_name = A.air_vent_names[id_tag]
@@ -385,13 +385,13 @@
if(..() || buildstage != 2)
return
var/silicon_access = hasSiliconAccessInArea(usr)
var/bot_priviledges = silicon_access || (usr.silicon_privileges & PRIVILEDGES_DRONE)
if((locked && !bot_priviledges) || (silicon_access && aidisabled))
var/bot_privileges = silicon_access || (usr.silicon_privileges & PRIVILEGES_DRONE)
if((locked && !bot_privileges) || (silicon_access && aidisabled))
return
var/device_id = params["id_tag"]
switch(action)
if("lock")
if(bot_priviledges && !wires.is_cut(WIRE_IDSCAN))
if(bot_privileges && !wires.is_cut(WIRE_IDSCAN))
locked = !locked
. = TRUE
if("power", "toggle_filter", "widenet", "scrubbing")
@@ -762,14 +762,14 @@
/obj/machinery/airalarm/attackby(obj/item/W, mob/user, params)
switch(buildstage)
if(2)
if(istype(W, /obj/item/wirecutters) && panel_open && wires.is_all_cut())
if(W.tool_behaviour == TOOL_WIRECUTTER && panel_open && wires.is_all_cut())
W.play_tool_sound(src)
to_chat(user, "<span class='notice'>You cut the final wires.</span>")
new /obj/item/stack/cable_coil(loc, 5)
buildstage = 1
update_icon()
return
else if(istype(W, /obj/item/screwdriver)) // Opening that Air Alarm up.
else if(W.tool_behaviour == TOOL_SCREWDRIVER) // Opening that Air Alarm up.
W.play_tool_sound(src)
panel_open = !panel_open
to_chat(user, "<span class='notice'>The wires have been [panel_open ? "exposed" : "unexposed"].</span>")
@@ -781,7 +781,7 @@
wires.interact(user)
return
if(1)
if(istype(W, /obj/item/crowbar))
if(W.tool_behaviour == TOOL_CROWBAR)
user.visible_message("[user.name] removes the electronics from [src.name].",\
"<span class='notice'>You start prying out the circuit...</span>")
W.play_tool_sound(src)
@@ -832,7 +832,7 @@
update_icon()
return
if(istype(W, /obj/item/wrench))
if(W.tool_behaviour == TOOL_WRENCH)
to_chat(user, "<span class='notice'>You detach \the [src] from the wall.</span>")
W.play_tool_sound(src)
new /obj/item/wallframe/airalarm( user.loc )
@@ -326,7 +326,7 @@
|| default_deconstruction_crowbar(I))
update_icon()
return
else if(istype(I, /obj/item/screwdriver))
else if(I.tool_behaviour == TOOL_SCREWDRIVER)
to_chat(user, "<span class='notice'>You can't access the maintenance panel while the pod is " \
+ (on ? "active" : (occupant ? "full" : "open")) + ".</span>")
return
@@ -454,8 +454,10 @@
return G.return_temperature()
return ..()
/obj/machinery/atmospherics/components/unary/cryo_cell/default_change_direction_wrench(mob/user, obj/item/wrench/W)
/obj/machinery/atmospherics/components/unary/cryo_cell/default_change_direction_wrench(mob/user, obj/item/W)
. = ..()
if(!W.tool_behaviour == TOOL_WRENCH)
return
if(.)
SetInitDirections()
var/obj/machinery/atmospherics/node = nodes[1]
@@ -115,7 +115,7 @@
to_chat(user, "<span class='notice'>[holding ? "In one smooth motion you pop [holding] out of [src]'s connector and replace it with [T]" : "You insert [T] into [src]"].</span>")
replace_tank(user, FALSE, T)
update_icon()
else if(istype(W, /obj/item/wrench))
else if(W.tool_behaviour == TOOL_WRENCH)
if(!(stat & BROKEN))
if(connected_port)
disconnect()
@@ -18,6 +18,66 @@
hitsound = 'sound/weapons/whip.ogg'
icon_state = "whip"
/obj/item/clothing/suit/hooded/wintercoat/captain/jungle
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/head/rice_hat/cursed // this was a stupid idea lmao
name = "cursed rice hat"
desc = "Welcome to the rice fields, motherfucker. This particular one seems to give you second thoughts about wearing it."
/obj/item/clothing/head/rice_hat/cursed/equipped(mob/M, slot)
. = ..()
if (slot == SLOT_HEAD)
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
else
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/clothing/head/rice_hat/cursed/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
/obj/item/clothing/head/rice_hat/cursed/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message[1] != "*")
var/list/temp_message = splittext(message, " ")
var/list/pick_list = list()
for(var/i in 1 to temp_message.len)
pick_list += i
for(var/i in 1 to abs(temp_message.len/3))
var/H = pick(pick_list)
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":"))
continue
temp_message[H] = ninjaspeak(temp_message[H])
pick_list -= H
message = temp_message.Join(" ")
//The Alternate speech mod is now the main one.
message = replacetext(message, "l", "r")
message = replacetext(message, "rr", "ru")
message = replacetext(message, "v", "b")
message = replacetext(message, "f", "hu")
message = replacetext(message, "'t", "")
message = replacetext(message, "t ", "to ")
message = replacetext(message, " I ", " ai ")
message = replacetext(message, "th", "z")
message = replacetext(message, "is", "izu")
message = replacetext(message, "ziz", "zis")
message = replacetext(message, "se", "su")
message = replacetext(message, "br", "bur")
message = replacetext(message, "ry", "ri")
message = replacetext(message, "you", "yuu")
message = replacetext(message, "ck", "cku")
message = replacetext(message, "eu", "uu")
message = replacetext(message, "ow", "au")
message = replacetext(message, "are", "aa")
message = replacetext(message, "ay", "ayu")
message = replacetext(message, "ea", "ii")
message = replacetext(message, "ch", "chi")
message = replacetext(message, "than", "sen")
message = replacetext(message, ".", "")
message = lowertext(message)
speech_args[SPEECH_MESSAGE] = message
//turfs
/turf/open/water/jungle
@@ -41,4 +101,9 @@
rare_pet_monkey_names = list("Sun Mukong", "Monkey Kong")
/mob/living/simple_animal/hostile/jungle/leaper/boss
health = 450
health = 550
name = "Froggerosa"
/mob/living/simple_animal/hostile/gorilla/jungle
tame = 1
faction = list("neutral")
+20 -2
View File
@@ -318,7 +318,7 @@
/obj/item/clothing/under/suit/white, // white is a weird color for a groom but some people are weird
/obj/item/clothing/under/suit/polychromic,
/obj/item/clothing/under/suit/polychromic, // in case you can't be satisfied with the most fitting choices, of course.
/obj/item/clothing/under/dress/wedding,
/obj/item/clothing/under/dress/wedding,
/obj/item/clothing/under/dress/wedding, // this is what you actually bought the crate for. You can't get these anywhere else.
/obj/item/clothing/under/dress/wedding/orange,
/obj/item/clothing/under/dress/wedding/orange,
@@ -333,4 +333,22 @@
/obj/item/storage/fancy/ringbox/silver,
/obj/item/storage/fancy/ringbox/silver) //diamond rings cost the same price as this crate via cargo so we're not giving you two for free. Wedding rings are traditionally less valuable anyway.
crate_name = "wedding crate"
/datum/supply_pack/costumes_toys/randomised/tcg
name = "Big-Ass Booster Pack Pack"
desc = "A bumper load of NT TCG Booster Packs of varying series. Collect them all!"
cost = 3000
contains = list()
crate_name = "booster pack pack"
/datum/supply_pack/costumes_toys/randomised/tcg/generate()
. = ..()
var/list/cardtypes = subtypesof(/obj/item/cardpack)
for(var/cardtype in cardtypes)
var/obj/item/cardpack/pack = new cardtype(.)
if(pack.illegal)
cardtypes.Remove(cardtype)
qdel(pack)
for(var/i in 1 to 10)
var/cardpacktype = pick(cardtypes)
new cardpacktype(.)
+9 -7
View File
@@ -76,9 +76,15 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
to_chat(src, "<span class='danger'>Your previous action was ignored because you've done too many in a second</span>")
return
//Logs all hrefs, except chat pings
if(!(href_list["_src_"] == "chat" && href_list["proc"] == "ping" && LAZYLEN(href_list) == 2))
log_href("[src] (usr:[usr]\[[COORD(usr)]\]) : [hsrc ? "[hsrc] " : ""][href]")
// Tgui Topic middleware
if(tgui_Topic(href_list))
if(CONFIG_GET(flag/emergency_tgui_logging))
log_href("[src] (usr:[usr]\[[COORD(usr)]\]) : [hsrc ? "[hsrc] " : ""][href]")
return
//Logs all hrefs
log_href("[src] (usr:[usr]\[[COORD(usr)]\]) : [hsrc ? "[hsrc] " : ""][href]")
//byond bug ID:2256651
if (asset_cache_job && (asset_cache_job in completed_asset_jobs))
@@ -105,10 +111,6 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
handle_statpanel_click(href_list)
return
// Tgui Topic middleware
if(tgui_Topic(href_list))
return
// Admin PM
if(href_list["priv_msg"])
cmd_admin_pm(href_list["priv_msg"],null)
+29
View File
@@ -99,6 +99,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/be_random_body = 0 //whether we'll have a random body every round
var/gender = MALE //gender of character (well duh)
var/age = 30 //age of character
var/language = "Random" //bonus language
var/choselanguage = "Random" //language appearance
var/underwear = "Nude" //underwear type
var/undie_color = "FFFFFF"
var/undershirt = "Nude" //undershirt type
@@ -218,6 +220,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/hide_ckey = FALSE //pref for hiding if your ckey shows round-end or not
var/list/tcg_cards = list()
var/list/tcg_decks = list()
/datum/preferences/New(client/C)
parent = C
@@ -308,6 +313,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender;task=input'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
dat += "<b>Age:</b> <a style='display:block;width:30px' href='?_src_=prefs;preference=age;task=input'>[age]</a><BR>"
dat += "<b>Language:</b> <a href='?_src_=prefs;preference=language;task=input'>[choselanguage]</a><BR>"
dat += "<b>Special Names:</b><BR>"
var/old_group
@@ -963,6 +969,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<b>Breast Enlargement:</b> <a href='?_src_=prefs;preference=breast_enlargement'>[(cit_toggles & BREAST_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Penis Enlargement:</b> <a href='?_src_=prefs;preference=penis_enlargement'>[(cit_toggles & PENIS_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Hypno:</b> <a href='?_src_=prefs;preference=never_hypno'>[(cit_toggles & NEVER_HYPNO) ? "Disallowed" : "Allowed"]</a><br>"
dat += "<b>Aphrodisiacs:</b> <a href='?_src_=prefs;preference=aphro'>[(cit_toggles & NO_APHRO) ? "Disallowed" : "Allowed"]</a><br>"
dat += "<b>Ass Slapping:</b> <a href='?_src_=prefs;preference=ass_slap'>[(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]</a><br>"
dat += "<b>Automatic Wagging:</b> <a href='?_src_=prefs;preference=auto_wag'>[(cit_toggles & NO_AUTO_WAG) ? "Disabled" : "Enabled"]</a><br>"
dat += "</tr></table>"
@@ -2315,6 +2322,28 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["body_model"] = chosengender
gender = chosengender
if("language")
choselanguage = input(user, "Select a language.", "Language", language) as null|anything in list("Beachtongue","Draconic","Dwarven",
"Chimpanzee","Space Sign Language","Random")
if(!choselanguage)
return
switch(choselanguage)
if("Rachidian")
language = /datum/language/arachnid
if("Beachtongue")
language = /datum/language/beachbum
if("Draconic")
language = /datum/language/draconic
if("Dwarven")
language = /datum/language/dwarf
if("Chimpanzee")
language = /datum/language/monkey
if("Space Sign Language")
language = /datum/language/signlanguage
if("Random")
language = pick(list("Rachidian", "Beachtongue","Draconic","Dwarven",
"Chimpanzee","Space Sign Language"))
if("body_size")
var/new_body_size = input(user, "Choose your desired sprite size: (90-125%)\nWarning: This may make your character look distorted. Additionally, any size under 100% takes a 10% maximum health penalty", "Character Preference", features["body_size"]*100) as num|null
if(new_body_size)
+30 -1
View File
@@ -271,7 +271,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
loadout_data["SAVE_[i]"] = list()
for(var/some_gear_item in saved_loadout_paths)
if(!ispath(text2path(some_gear_item)))
message_admins("Failed to copy item [some_gear_item] to new loadout system when migrating from version [current_version] to 40, issue: item is not a path")
log_game("Failed to copy item [some_gear_item] to new loadout system when migrating from version [current_version] to 40, issue: item is not a path")
continue
var/datum/gear/gear_item = text2path(some_gear_item)
if(!(initial(gear_item.loadout_flags) & LOADOUT_CAN_COLOR_POLYCHROMIC))
@@ -604,6 +604,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["body_model"] >> features["body_model"]
S["body_size"] >> features["body_size"]
S["age"] >> age
S["language"] >> language
S["choselanguage"] >> choselanguage
S["hair_color"] >> hair_color
S["facial_hair_color"] >> facial_hair_color
S["eye_type"] >> eye_type
@@ -656,6 +658,21 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
modified_limbs = safe_json_decode(limbmodstr)
else
modified_limbs = list()
var/tcgcardstr
S["tcg_cards"] >> tcgcardstr
if(length(tcgcardstr))
tcg_cards = safe_json_decode(tcgcardstr)
else
tcg_cards = list()
var/tcgdeckstr
S["tcg_decks"] >> tcgdeckstr
if(length(tcgdeckstr))
tcg_decks = safe_json_decode(tcgdeckstr)
else
tcg_decks = list()
S["chosen_limb_id"] >> chosen_limb_id
S["hide_ckey"] >> hide_ckey //saved per-character
@@ -947,6 +964,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["body_model"] , features["body_model"])
WRITE_FILE(S["body_size"] , features["body_size"])
WRITE_FILE(S["age"] , age)
WRITE_FILE(S["language"] , language)
WRITE_FILE(S["choselanguage"] , choselanguage)
WRITE_FILE(S["hair_color"] , hair_color)
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
WRITE_FILE(S["eye_type"] , eye_type)
@@ -1091,6 +1110,16 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
else
S["loadout"] << safe_json_encode(list())
if(length(tcg_cards))
S["tcg_cards"] << safe_json_encode(tcg_cards)
else
S["tcg_cards"] << safe_json_encode(list())
if(length(tcg_decks))
S["tcg_decks"] << safe_json_encode(tcg_decks)
else
S["tcg_decks"] << safe_json_encode(list())
cit_character_pref_save(S)
return 1
+1 -1
View File
@@ -13,7 +13,7 @@ GLOBAL_VAR_INIT(normal_aooc_colour, "#ce254f")
if(!mob)
return
if(!(prefs.toggles & CHAT_OOC))
if(!(prefs.chat_toggles & CHAT_OOC))
to_chat(src, "<span class='danger'> You have OOC muted.</span>")
return
if(jobban_isbanned(mob, "OOC"))
+5
View File
@@ -31,6 +31,9 @@
// What items can be consumed to repair this clothing (must by an /obj/item/stack)
var/repairable_by = /obj/item/stack/sheet/cloth
// has this item been upgraded by an upgrade kit (see: durathread armor kits)
var/upgrade_prefix
//Var modification - PLEASE be careful with this I know who you are and where you live
var/list/user_vars_to_edit //VARNAME = VARVALUE eg: "name" = "butts"
var/list/user_vars_remembered //Auto built by the above + dropped() + equipped()
@@ -120,6 +123,8 @@
update_clothes_damaged_state(CLOTHING_PRISTINE)
obj_integrity = max_integrity
name = initial(name) // remove "tattered" or "shredded" if there's a prefix
if(upgrade_prefix)
name = upgrade_prefix + " " + initial(name)
body_parts_covered = initial(body_parts_covered)
slot_flags = initial(slot_flags)
damage_by_parts = null
+1 -1
View File
@@ -311,7 +311,7 @@
to_chat(user, "<span class = 'danger'>Install a new flash in [src]!</span>")
/obj/item/clothing/glasses/sunglasses/stunglasses/attackby(obj/item/W,mob/user)
if (istype(W,/obj/item/screwdriver))
if (W.tool_behaviour == TOOL_SCREWDRIVER)
if (installed)
installed.forceMove(get_turf(src))
to_chat(user, "<span class = 'notice'>You remove [installed] from [src].</span>")
+3 -3
View File
@@ -99,7 +99,7 @@
name = "fingerless insulated gloves"
/obj/item/clothing/gloves/color/yellow/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters))
if(I.tool_behaviour == TOOL_WIRECUTTER)
if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
to_chat(user, "<span class='notice'>You snip the fingertips off of [src].</span>")
I.play_tool_sound(src)
@@ -108,7 +108,7 @@
..()
/obj/item/clothing/gloves/color/fyellow/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters))
if(I.tool_behaviour == TOOL_WIRECUTTER)
if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
to_chat(user, "<span class='notice'>You snip the fingertips off of [src].</span>")
I.play_tool_sound(src)
@@ -130,7 +130,7 @@
strip_mod = 1.2
/obj/item/clothing/gloves/color/black/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters))
if(I.tool_behaviour == TOOL_WIRECUTTER)
if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
to_chat(user, "<span class='notice'>You snip the fingertips off of [src].</span>")
I.play_tool_sound(src)
@@ -161,6 +161,68 @@
return NO_AUTO_CLICKDELAY_HANDLING | ATTACK_IGNORE_ACTION
/obj/item/clothing/gloves/fingerless/ablative
name = "ablative armwraps"
desc = "Armwraps made out of a highly durable, reflective metal. Has the side effect of absorbing shocks."
siemens_coefficient = 0
icon_state = "ablative_armwraps"
item_state = "ablative_armwraps"
block_parry_data = /datum/block_parry_data/ablative_armwraps
var/wornonce = FALSE
/obj/item/clothing/gloves/fingerless/ablative/proc/get_component_parry_data(datum/source, parrying_method, datum/parrying_item_mob_or_art, list/backup_items, list/override)
if(parrying_method && !(parrying_method == UNARMED_PARRY))
return
override[src] = ITEM_PARRY
/obj/item/clothing/gloves/fingerless/ablative/equipped(mob/user, slot)
. = ..()
if(current_equipped_slot == SLOT_GLOVES)
RegisterSignal(user, COMSIG_LIVING_ACTIVE_PARRY_START, .proc/get_component_parry_data)
wornonce = TRUE
/obj/item/clothing/gloves/fingerless/ablative/dropped(mob/user)
. = ..()
if(wornonce)
UnregisterSignal(user, COMSIG_LIVING_ACTIVE_PARRY_START)
wornonce = FALSE
/obj/item/clothing/gloves/fingerless/ablative/can_active_parry(mob/user)
var/mob/living/carbon/human/H = user
if(!istype(H))
return FALSE
return src == H.gloves
/obj/item/clothing/gloves/fingerless/ablative/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
. = ..()
if(parry_efficiency > 0)
owner.visible_message("<span class='warning'>[owner] deflects \the [object] with their armwraps!</span>")
/datum/block_parry_data/ablative_armwraps
parry_stamina_cost = 4
parry_attack_types = ATTACK_TYPE_UNARMED | ATTACK_TYPE_PROJECTILE | ATTACK_TYPE_TACKLE | ATTACK_TYPE_THROWN | ATTACK_TYPE_MELEE
parry_flags = NONE
parry_time_windup = 0
parry_time_spindown = 0
parry_time_active = 7.5
parry_time_perfect = 1
parry_time_perfect_leeway = 7.5
parry_imperfect_falloff_percent = 20
parry_efficiency_perfect = 100
parry_time_perfect_leeway_override = list(
TEXT_ATTACK_TYPE_MELEE = 1
)
parry_efficiency_considered_successful = 0.01
parry_efficiency_to_counterattack = INFINITY // no auto counter
parry_max_attacks = INFINITY
parry_failed_cooldown_duration = 2.25 SECONDS
parry_failed_stagger_duration = 2.25 SECONDS
parry_cooldown = 0
parry_failed_clickcd_duration = 0
/obj/item/clothing/gloves/botanic_leather
name = "botanist's leather gloves"
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
+1 -1
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@@ -313,7 +313,7 @@
A.Grant(user)
return
if(istype(I, /obj/item/screwdriver))
if(I.tool_behaviour == TOOL_SCREWDRIVER)
if(F)
for(var/obj/item/flashlight/seclite/S in src)
to_chat(user, "<span class='notice'>You unscrew the seclite from [src].</span>")
+1 -1
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@@ -36,7 +36,7 @@
/obj/item/clothing/mask/surgical/aesthetic
name = "aesthetic sterile mask"
desc = "A sterile mask designed to help prevent the spread of diseases. This one doesn't seem like it does a whole lot, somehow."
flags_inv = HIDEFACE
flags_inv = null
flags_cover = null
visor_flags_inv = null
visor_flags_cover = null
+11
View File
@@ -51,6 +51,17 @@
desc = "Very gay shoes."
icon_state = "rain_bow"
/obj/item/clothing/shoes/sneakers/poly/polychromic
name = "polychromic shoes"
desc = "Every color."
icon_state = "poly"
item_state = "poly"
var/list/poly_colors = list("#FFFFFF", "#1D1D1D")
/obj/item/clothing/shoes/sneakers/poly/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, poly_colors, 2)
/obj/item/clothing/shoes/sneakers/orange
name = "orange shoes"
icon_state = "orange"
+22 -3
View File
@@ -97,12 +97,14 @@
SEND_SIGNAL(t_loc, COMSIG_TURF_MAKE_DRY, TURF_WET_WATER, TRUE, INFINITY)
/obj/item/clothing/shoes/clown_shoes
desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!"
desc = "The prankster's standard-issue clowning shoes. Damn, they're huge! Ctrl-click to toggle waddle dampeners."
name = "clown shoes"
icon_state = "clown_shoes"
slowdown = SHOES_SLOWDOWN+1
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes/clown
lace_time = 20 SECONDS // how the hell do these laces even work??
var/datum/component/waddle
var/enabled_waddle = TRUE
/obj/item/clothing/shoes/clown_shoes/Initialize()
. = ..()
@@ -110,14 +112,31 @@
/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
. = ..()
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
if(slot == SLOT_SHOES)
if(enabled_waddle)
waddle = user.AddComponent(/datum/component/waddling)
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
. = ..()
QDEL_NULL(waddle)
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "noshoes", /datum/mood_event/noshoes)
/obj/item/clothing/shoes/clown_shoes/CtrlClick(mob/living/user)
if(!isliving(user))
return
if(user.get_active_held_item() != src)
to_chat(user, "<span class='warning'>You must hold the [src] in your hand to do this!</span>")
return
if (!enabled_waddle)
to_chat(user, "<span class='notice'>You switch off the waddle dampeners!</span>")
enabled_waddle = TRUE
else
to_chat(user, "<span class='notice'>You switch on the waddle dampeners!</span>")
enabled_waddle = FALSE
/obj/item/clothing/shoes/clown_shoes/jester
name = "jester shoes"
desc = "A court jester's shoes, updated with modern squeaking technology."
+1 -1
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@@ -122,7 +122,7 @@
jetpack = I
to_chat(user, "<span class='notice'>You successfully install the jetpack into [src].</span>")
return
else if(istype(I, /obj/item/screwdriver))
else if(I.tool_behaviour == TOOL_SCREWDRIVER)
if(!jetpack)
to_chat(user, "<span class='warning'>[src] has no jetpack installed.</span>")
return
+12 -1
View File
@@ -102,7 +102,18 @@
/obj/item/clothing/neck/cloak/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, poly_colors, 3)
/obj/item/clothing/neck/cancloak/polychromic
name = "canvas cloak"
desc = "A rugged cloak made of canvas."
icon_state = "cancloak"
item_state = "cloak"
var/list/poly_colors = list("#585858", "#373737", "#BEBEBE")
/obj/item/clothing/neck/cancloak/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, poly_colors, 3)
/obj/item/clothing/neck/cloak/alt
name = "cloak"
desc = "A ragged up white cloak. It reminds you of a place not far from here."
@@ -487,6 +487,17 @@
item_state = "militaryjacket"
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/radio)
/obj/item/clothing/suit/jacket/urbanjacket/polychromic
name = "urban jacket"
desc = "A canvas jacket styled with a fur neck piece, stylish."
icon_state = "urbanjacket"
item_state = "urbanjacket"
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/radio)
/obj/item/clothing/suit/jacket/urbanjacket/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, list("#3D4C31", "#CBBDAF", "#3B3B3B"), 3)
/obj/item/clothing/suit/jacket/letterman
name = "letterman jacket"
desc = "A classic brown letterman jacket. Looks pretty hot and heavy."
@@ -1023,6 +1034,22 @@
alternate_worn_layer = UNDER_HEAD_LAYER
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
/obj/item/clothing/suit/toggle/wbreakpoly
name = "polychromic windbreaker"
desc = "Perfect for windy days."
icon_state = "wbreakpoly"
item_state = "wbreakpoly"
/obj/item/clothing/suit/toggle/wbreakpoly/on_toggle(mob/user)
if(suittoggled)
to_chat(usr, "<span class='notice'>You zip up [src].</span>")
else
to_chat(usr, "<span class='notice'>You unzip [src].</span>")
/obj/item/clothing/suit/toggle/wbreakpoly/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, list("#464F65", "#916035", "#474747"), 3)
/obj/item/clothing/suit/flakjack
name = "flak jacket"
desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
+4 -1
View File
@@ -110,6 +110,9 @@
suit_toggle(user)
return TRUE
/obj/item/clothing/suit/toggle/proc/on_toggle(mob/user) // override this, not suit_toggle, which does checks
to_chat(usr, "<span class='notice'>You toggle [src]'s [togglename].</span>")
/obj/item/clothing/suit/toggle/ui_action_click()
suit_toggle()
@@ -119,7 +122,7 @@
if(!can_use(usr))
return 0
to_chat(usr, "<span class='notice'>You toggle [src]'s [togglename].</span>")
on_toggle(usr)
if(src.suittoggled)
src.icon_state = "[initial(icon_state)]"
src.suittoggled = FALSE
+3
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@@ -32,6 +32,9 @@
/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
if((has_sensor == BROKEN_SENSORS) && istype(I, /obj/item/stack/cable_coil))
if(damaged_clothes)
to_chat(user,"<span class='warning'>You should repair the damage done to [src] first.</span>")
return 0
var/obj/item/stack/cable_coil/C = I
I.use_tool(src, user, 0, 1)
has_sensor = HAS_SENSORS
+11
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@@ -46,6 +46,17 @@
desc = "Some tan pants. You look like a white collar worker with these on."
icon_state = "tanpants"
/obj/item/clothing/under/pants/polypants/polychromic
name = "polychromic pants"
desc = "Some stylish pair of pants made from polychrome."
icon_state = "polypants"
item_state = "polypants"
var/list/poly_colors = list("#75634F", "#3D3D3D", "#575757")
/obj/item/clothing/under/pants/polypants/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, poly_colors, 3)
/obj/item/clothing/under/pants/track
name = "track pants"
desc = "A pair of track pants, for the athletic."
+30
View File
@@ -91,6 +91,12 @@
icon_state = "tan_suit"
item_state = "tan_suit"
/obj/item/clothing/under/suit/charismatic_suit
name = "charismatic suit"
desc = "Luck is for losers, baby."
icon_state = "charismatic_suit"
item_state = "charismatic_suit"
/obj/item/clothing/under/suit/white
name = "white suit"
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
@@ -132,3 +138,27 @@
icon_state = "greyturtle"
item_state = "greyturtle"
can_adjust = FALSE
/obj/item/clothing/under/suit/turtle/purple
name = "purple turtleneck"
icon_state = "turtle_sci"
item_state = "turtle_sci"
can_adjust = FALSE
/obj/item/clothing/under/suit/turtle/orange
name = "orange turtleneck"
icon_state = "turtle_eng"
item_state = "turtle_eng"
can_adjust = FALSE
/obj/item/clothing/under/suit/turtle/red
name = "red turtleneck"
icon_state = "turtle_sec"
item_state = "turtle_sec"
can_adjust = FALSE
/obj/item/clothing/under/suit/turtle/blue
name = "blue turtleneck"
icon_state = "turtle_med"
item_state = "turtle_med"
can_adjust = FALSE
+1 -4
View File
@@ -11,7 +11,4 @@
anomaly_path = /obj/effect/anomaly/bluespace
/datum/round_event/anomaly/anomaly_bluespace/announce(fake)
if(prob(90))
priority_announce("Unstable bluespace anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
else
print_command_report("Unstable bluespace anomaly detected on long range scanners. Expected location: [impact_area.name].", "Unstable bluespace anomaly")
priority_announce("Unstable bluespace anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
+2 -4
View File
@@ -12,7 +12,5 @@
anomaly_path = /obj/effect/anomaly/flux
/datum/round_event/anomaly/anomaly_flux/announce(fake)
if(prob(90))
priority_announce("Localized hyper-energetic flux wave detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
else
print_command_report("Localized hyper-energetic flux wave detected on long range scanners. Expected location: [impact_area.name].","Localized hyper-energetic flux wave")
priority_announce("Localized hyper-energetic flux wave detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
+1 -4
View File
@@ -12,7 +12,4 @@
anomaly_path = /obj/effect/anomaly/grav
/datum/round_event/anomaly/anomaly_grav/announce(fake)
if(prob(90))
priority_announce("Gravitational anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
else
print_command_report("Gravitational anomaly detected on long range scanners. Expected location: [impact_area.name].", "Gravitational anomaly")
priority_announce("Gravitational anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
+1 -4
View File
@@ -11,7 +11,4 @@
anomaly_path = /obj/effect/anomaly/pyro
/datum/round_event/anomaly/anomaly_pyro/announce(fake)
if(prob(90))
priority_announce("Pyroclastic anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
else
print_command_report("Pyroclastic anomaly detected on long range scanners. Expected location: [impact_area.name].", "Pyroclastic anomaly")
priority_announce("Pyroclastic anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
+1 -4
View File
@@ -12,7 +12,4 @@
anomaly_path = /obj/effect/anomaly/bhole
/datum/round_event/anomaly/anomaly_vortex/announce(fake)
if(prob(90))
priority_announce("Localized high-intensity vortex anomaly detected on long range scanners. Expected location: [impact_area.name]", "Anomaly Alert")
else
print_command_report("Localized high-intensity vortex anomaly detected on long range scanners. Expected location: [impact_area.name].","Vortex anomaly")
priority_announce("Localized high-intensity vortex anomaly detected on long range scanners. Expected location: [impact_area.name]", "Anomaly Alert")
+1 -4
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@@ -35,10 +35,7 @@
source = initial(example.name)
else if(originMachine)
source = originMachine.name
if(prob(50))
priority_announce("Rampant brand intelligence has been detected aboard [station_name()]. Please stand by. The origin is believed to be \a [source].", "Machine Learning Alert")
else
print_command_report("Rampant brand intelligence has been detected aboard [station_name()]. Please stand by. The origin is believed to be \a [source].", "Rampant brand intelligence")
priority_announce("Rampant brand intelligence has been detected aboard [station_name()]. Please stand by. The origin is believed to be \a [source].", "Machine Learning Alert")
/datum/round_event/brand_intelligence/start()
for(var/obj/machinery/vending/V in GLOB.machines)
-21
View File
@@ -21,27 +21,6 @@
new /obj/item/reagent_containers/food/snacks/candyheart(B)
new /obj/item/storage/fancy/heart_box(B)
var/list/valentines = list()
for(var/mob/living/M in GLOB.player_list)
if(!M.stat && M.client && M.mind && !HAS_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG))
valentines |= M
while(valentines.len)
var/mob/living/L = pick_n_take(valentines)
if(valentines.len)
var/mob/living/date = pick_n_take(valentines)
forge_valentines_objective(L, date)
forge_valentines_objective(date, L)
if(valentines.len && prob(4))
var/mob/living/notgoodenough = pick_n_take(valentines)
forge_valentines_objective(notgoodenough, date)
else
L.mind.add_antag_datum(/datum/antagonist/heartbreaker)
/proc/forge_valentines_objective(mob/living/lover,mob/living/date,var/chemLove = FALSE)
lover.mind.special_role = "valentine"
if (chemLove == TRUE)
+4 -4
View File
@@ -267,8 +267,8 @@
var/sending_state = "lpad-beam"
var/cargo_hold_id
/obj/machinery/piratepad/multitool_act(mob/living/user, obj/item/multitool/I)
if (istype(I))
/obj/machinery/piratepad/multitool_act(mob/living/user, obj/item/I)
if(I.tool_behaviour == TOOL_MULTITOOL)
to_chat(user, "<span class='notice'>You register [src] in [I]s buffer.</span>")
I.buffer = src
return TRUE
@@ -291,8 +291,8 @@
..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/computer/piratepad_control/multitool_act(mob/living/user, obj/item/multitool/I)
if (istype(I) && istype(I.buffer,/obj/machinery/piratepad))
/obj/machinery/computer/piratepad_control/multitool_act(mob/living/user, obj/item/I)
if(I.tool_behaviour == TOOL_MULTITOOL && istype(I.buffer,/obj/machinery/piratepad))
to_chat(user, "<span class='notice'>You link [src] with [I.buffer] in [I] buffer.</span>")
pad = I.buffer
return TRUE
+2 -2
View File
@@ -45,7 +45,7 @@
if(ANTIDOTE_NEEDED)
message = "Cargo: Your station has been chosen for an epidemiological research project. Send us your cargo shuttle to receive your research samples."
title = "CentCom Research Initiatives"
if (PIZZA_DELIVERY)
if(PIZZA_DELIVERY)
message = "Cargo: It looks like a neighbouring station accidentally delivered their pizza to you instead."
title = "CentCom Spacepizza Division"
if(ITS_HIP_TO)
@@ -57,7 +57,7 @@
title = "CentCom Security Division"
bonus_points = 45000 //If you mess up, people die and the shuttle gets turned into swiss cheese
if(DELTA_CRATES)
message = "Cargo: We have discovered a warehouse of DELTA locked crates, we cant store any more of them at CC can you take them for us?."
message = "Cargo: We have discovered a warehouse of DELTA locked crates. We can't store any more of them at CC, can you take them for us?"
title = "CentCom Security Division"
bonus_points = 25000 //If you mess up, people die and the shuttle gets turned into swiss cheese
if(prob(50))
+1 -1
View File
@@ -3,7 +3,7 @@
typepath = /datum/round_event/spacevine
weight = 15
max_occurrences = 3
min_players = 10
min_players = 20
/datum/round_event/spacevine
fakeable = FALSE
+23
View File
@@ -0,0 +1,23 @@
/datum/round_event_control/supermatter_surge
name = "Supermatter Surge"
typepath = /datum/round_event/supermatter_surge
weight = 20
max_occurrences = 4
earliest_start = 10 MINUTES
/datum/round_event_control/supermatter_surge/canSpawnEvent()
if(GLOB.main_supermatter_engine?.has_been_powered)
return ..()
/datum/round_event/supermatter_surge
var/power = 2000
/datum/round_event/supermatter_surge/setup()
power = rand(200,4000)
/datum/round_event/supermatter_surge/announce()
if(power > 800 || prob(round(power/8)))
priority_announce("Class [round(power/500) + 1] supermatter surge detected. Intervention may be required.", "Anomaly Alert")
/datum/round_event/supermatter_surge/start()
GLOB.main_supermatter_engine.matter_power += power
@@ -435,7 +435,7 @@
name = "alien drone cube"
desc = "Just add water and run!"
tastes = list("the jungle" = 1, "acid" = 1)
dried_being = /mob/living/carbon/alien/humanoid/drone
dried_being = /mob/living/simple_animal/hostile/alien/sentinel/cube
/obj/item/reagent_containers/food/snacks/cube/goat
name = "goat cube"
@@ -54,7 +54,7 @@
H.visible_message("<span class='warning'>[H] is creamed by [src]!</span>", "<span class='userdanger'>You've been creamed by [src]!</span>")
playsound(H, "desceration", 50, TRUE)
if(!H.is_mouth_covered())
reagents.trans_to(H, 15, log = TRUE) //Cream pie combat
reagents.trans_to(H, 15, log = "creampie hit") //Cream pie combat
if(!H.creamed) // one layer at a time
H.add_overlay(creamoverlay)
H.creamed = TRUE
@@ -79,7 +79,7 @@ God bless America.
to_chat(user, "<span class='warning'>There's nothing to dissolve [I] in!</span>")
return
user.visible_message("<span class='notice'>[user] drops [I] into [src].</span>", "<span class='notice'>You dissolve [I] in [src].</span>")
I.reagents.trans_to(src, I.reagents.total_volume)
I.reagents.trans_to(src, I.reagents.total_volume, log = "pill into deep fryer")
qdel(I)
return
if(istype(I,/obj/item/clothing/head/mob_holder))
@@ -259,7 +259,9 @@
/obj/machinery/smartfridge/drying_rack/exchange_parts()
/obj/machinery/smartfridge/drying_rack/spawn_frame()
/obj/machinery/smartfridge/drying_rack/default_deconstruction_crowbar(obj/item/crowbar/C, ignore_panel = 1)
/obj/machinery/smartfridge/drying_rack/default_deconstruction_crowbar(obj/item/C, ignore_panel = 1)
if(!C.tool_behaviour == TOOL_CROWBAR)
return
..()
/obj/machinery/smartfridge/drying_rack/ui_data(mob/user)
+5 -7
View File
@@ -72,16 +72,14 @@
if((last_poof+3 MINUTES) < world.realtime)
poof()
/mob/living/simple_animal/jacq/Destroy() //I.e invincible
/mob/living/simple_animal/jacq/death() //What is alive may never die
visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
var/mob/living/simple_animal/jacq/Jacq = new src.type(loc)
Jacq.progression = progression
if(ckey) //transfer over any ghost posessions
Jacq.key = key
..()
fully_heal(FALSE)
health = 25
poof()
/mob/living/simple_animal/jacq/death() //What is alive may never die
/mob/living/simple_animal/jacq/gib()
visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
fully_heal(FALSE)
+18 -2
View File
@@ -115,13 +115,20 @@
return FALSE
var/valid = FALSE
var/list/checked = program_cache.Copy()
if(obj_flags & EMAGGED)
checked |= emag_programs
for(var/prog in checked)
var/list/P = prog
if(P["type"] == program_to_load)
valid = TRUE
break
if(obj_flags & EMAGGED) //split up into separate for loops instead of together so we can adminlog it
checked = emag_programs.Copy()
for(var/prog in checked)
var/list/P = prog
if(P["type"] == program_to_load)
valid = TRUE
log_game("[key_name(usr)] has loaded the restricted holodeck program [program_to_load]")
message_admins("[ADMIN_LOOKUPFLW(usr)] has loaded the restricted holodeck program [program_to_load]")
break
if(!valid)
return FALSE
@@ -134,6 +141,14 @@
nerf(obj_flags & EMAGGED)
obj_flags ^= EMAGGED
say("Safeties restored. Restarting...")
if(obj_flags & EMAGGED)
to_chat(usr,"<span class='warning'>You vastly increase projector power and override the safety and security protocols.</span>")
log_game("[key_name(usr)] has disabled safeties on the holodeck computer")
message_admins("[ADMIN_LOOKUPFLW(usr)] has disabled safeties on the holodeck computer")
else
to_chat(usr,"<span class='notice'>You restore the safeties to the holodeck.</span>")
log_game("[key_name(usr)] has reenabled safeties on the holodeck computer")
message_admins("[ADMIN_LOOKUPFLW(usr)] has reenabled safeties on the holodeck computer")
/obj/machinery/computer/holodeck/process()
if(damaged && prob(10))
@@ -179,6 +194,7 @@
to_chat(user, "<span class='warning'>You vastly increase projector power and override the safety and security protocols.</span>")
say("Warning. Automatic shutoff and derezzing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator.")
log_game("[key_name(user)] emagged the Holodeck Control Console")
message_admins("[ADMIN_LOOKUPFLW(user)] emagged the Holodeck Control Console.")
nerf(!(obj_flags & EMAGGED))
/obj/machinery/computer/holodeck/emp_act(severity)
@@ -155,7 +155,7 @@
to_chat(user, "<span class='warning'>There's no room for any more frames in the apiary!</span>")
return
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
if(default_unfasten_wrench(user, I, time = 20))
return
+3 -1
View File
@@ -97,6 +97,7 @@
if(myseed.mutatelist.len > 0)
myseed.instability = (myseed.instability/2)
mutatespecie()
return BULLET_ACT_HIT
else
return ..()
@@ -527,12 +528,13 @@
else if(istype(O, /obj/item/seeds) && !istype(O, /obj/item/seeds/sample))
if(!myseed)
if(istype(O, /obj/item/seeds/kudzu))
investigate_log("had Kudzu planted in it by [key_name(user)] at [AREACOORD(src)]","kudzu")
investigate_log("had Kudzu planted in it by [key_name(user)] at [AREACOORD(src)]", INVESTIGATE_BOTANY)
if(!user.transferItemToLoc(O, src))
return
to_chat(user, "<span class='notice'>You plant [O].</span>")
dead = FALSE
myseed = O
investigate_log("planting: [user] planted [O] with traits [english_list(myseed)] and reagents [english_list_assoc(myseed.reagents_add)] and potency [myseed.potency]", INVESTIGATE_BOTANY)
TRAY_NAME_UPDATE
age = 1
plant_health = myseed.endurance
+1 -1
View File
@@ -76,7 +76,7 @@
/obj/machinery/seed_extractor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Extracting <b>[seed_multiplier]</b> seed(s) per piece of produce.<br>Machine can store up to <b>[max_seeds]%</b> seeds.</span>"
. += "<span class='notice'>The status display reads: Extracting <b>[seed_multiplier]</b> seed(s) per piece of produce.<br>Machine can store up to <b>[max_seeds]</b> seeds.</span>"
/obj/machinery/seed_extractor/attackby(obj/item/O, mob/user, params)
+2
View File
@@ -188,6 +188,8 @@
///The Number of products produced by the plant, typically the yield.
var/product_count = getYield()
parent.investigate_log("manual harvest by [key_name(user)] of [getYield()] of [src], with seed traits [english_list(genes)] and reagents_add [english_list_assoc(reagents_add)] and potency [potency].", INVESTIGATE_BOTANY)
while(t_amount < product_count)
var/obj/item/reagent_containers/food/snacks/grown/t_prod
if(instability >= 30 && (seed_flags & MUTATE_EARLY) && LAZYLEN(mutatelist) && prob(instability/3))
@@ -452,7 +452,7 @@
for(var/obj/item/integrated_circuit/input/S in assembly_components)
S.attackby_react(I,user,user.a_intent)
return ..()
else if(istype(I, /obj/item/multitool) || istype(I, /obj/item/integrated_electronics/wirer) || istype(I, /obj/item/integrated_electronics/debugger))
else if(I.tool_behaviour == TOOL_MULTITOOL || istype(I, /obj/item/integrated_electronics/wirer) || istype(I, /obj/item/integrated_electronics/debugger))
if(opened)
interact(user)
return TRUE
@@ -252,7 +252,7 @@ a creative player the means to solve many problems. Circuits are held inside an
var/update = TRUE
var/update_to_assembly = FALSE
var/obj/held_item = usr.get_active_held_item()
var/obj/item/held_item = usr.get_active_held_item()
if(href_list["rename"])
rename_component(usr)
@@ -267,7 +267,7 @@ a creative player the means to solve many problems. Circuits are held inside an
if(href_list["link"])
linked = locate(href_list["link"]) in pin.linked
if(istype(held_item, /obj/item/integrated_electronics) || istype(held_item, /obj/item/multitool))
if(istype(held_item, /obj/item/integrated_electronics) || held_item.tool_behaviour == TOOL_MULTITOOL)
pin.handle_wire(linked, held_item, href_list["act"], usr)
else
to_chat(usr, "<span class='warning'>You can't do a whole lot without the proper tools.</span>")
@@ -105,15 +105,14 @@ D [1]/ ||
push_data()
/datum/integrated_io/proc/handle_wire(datum/integrated_io/linked_pin, obj/item/tool, action, mob/living/user)
if(istype(tool, /obj/item/multitool))
var/obj/item/multitool/multitool = tool
if(tool.tool_behaviour == TOOL_MULTITOOL)
switch(action)
if("wire")
multitool.wire(src, user)
tool.wire(src, user)
return TRUE
if("unwire")
if(linked_pin)
multitool.unwire(src, linked_pin, user)
tool.unwire(src, linked_pin, user)
return TRUE
if("data")
ask_for_pin_data(user)
@@ -12,13 +12,12 @@
icon_state = "wirer-wire"
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
var/datum/integrated_io/selected_io = null
var/mode = WIRE
/obj/item/integrated_electronics/wirer/update_icon_state()
icon_state = "wirer-[mode]"
/obj/item/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user)
/obj/item/integrated_electronics/wirer/wire(var/datum/integrated_io/io, mob/user)
if(!io.holder.assembly)
to_chat(user, "<span class='warning'>\The [io.holder] needs to be secured inside an assembly first.</span>")
return
@@ -137,6 +137,10 @@
//Shooting Code:
A.preparePixelProjectile(target, src)
A.fire()
if(ismob(loc.loc))
installed_gun.shoot_live_shot(loc.loc)
else
installed_gun.shoot_live_shot() //Shitcode, but we don't have much of a choice
log_attack("[assembly] [REF(assembly)] has fired [installed_gun].")
return A
+12
View File
@@ -0,0 +1,12 @@
/datum/language/signlanguage
name = "Space Sign Language"
desc = "Those who cannot speak can learn this instead."
speech_verb = "signs"
whisper_verb = "gestures"
key = "9"
flags = TONGUELESS_SPEECH
syllables = list(".")
icon_state = "ssl"
default_priority = 90
+5 -5
View File
@@ -53,12 +53,12 @@
/obj/structure/bookcase/attackby(obj/item/I, mob/user, params)
switch(state)
if(0)
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
if(I.use_tool(src, user, 20, volume=50))
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
anchored = TRUE
state = 1
if(istype(I, /obj/item/crowbar))
if(I.tool_behaviour == TOOL_CROWBAR)
if(I.use_tool(src, user, 20, volume=50))
to_chat(user, "<span class='notice'>You pry the frame apart.</span>")
deconstruct(TRUE)
@@ -71,7 +71,7 @@
to_chat(user, "<span class='notice'>You add a shelf.</span>")
state = 2
icon_state = "book-0"
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
I.play_tool_sound(src, 100)
to_chat(user, "<span class='notice'>You unwrench the frame.</span>")
anchored = FALSE
@@ -100,7 +100,7 @@
return
else
name = "bookcase ([sanitize(newname)])"
else if(istype(I, /obj/item/crowbar))
else if(I.tool_behaviour == TOOL_CROWBAR)
if(contents.len)
to_chat(user, "<span class='warning'>You need to remove the books first!</span>")
else
@@ -302,7 +302,7 @@
scanner.computer.inventory.Add(src)
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'")
else if(istype(I, /obj/item/kitchen/knife) || istype(I, /obj/item/wirecutters))
else if(istype(I, /obj/item/kitchen/knife) || I.tool_behaviour == TOOL_WIRECUTTER)
to_chat(user, "<span class='notice'>You begin to carve out [title]...</span>")
if(do_after(user, 30, target = src))
to_chat(user, "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>")
+1 -1
View File
@@ -190,7 +190,7 @@
/obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user)
if(locked)
if(istype(W, /obj/item/multitool))
if(W.tool_behaviour == TOOL_MULTITOOL)
to_chat(user, "<span class='notice'>DECA-CODE LOCK REPORT:</span>")
if(attempts == 1)
to_chat(user, "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>")
@@ -65,7 +65,7 @@
. += "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>"
/obj/item/kinetic_crusher/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/crowbar))
if(I.tool_behaviour == TOOL_CROWBAR)
if(LAZYLEN(trophies))
to_chat(user, "<span class='notice'>You remove [src]'s trophies.</span>")
I.play_tool_sound(src)
@@ -522,7 +522,7 @@
max_charges = 1
item_flags = NEEDS_PERMIT | NOBLUDGEON
w_class = WEIGHT_CLASS_BULKY
force = 18
force = 15
/obj/item/ammo_casing/magic/hook
name = "hook"
@@ -536,11 +536,11 @@
icon_state = "hook"
icon = 'icons/obj/lavaland/artefacts.dmi'
pass_flags = PASSTABLE
damage = 25
armour_penetration = 100
damage = 15
armour_penetration = 10
knockdown = 5
damage_type = BRUTE
hitsound = 'sound/effects/splat.ogg'
knockdown = 30
var/chain
/obj/item/projectile/hook/fire(setAngle)
+4 -2
View File
@@ -188,8 +188,10 @@
return ..()
/obj/machinery/mineral/ore_redemption/multitool_act(mob/living/user, obj/item/multitool/I)
if (panel_open)
/obj/machinery/mineral/ore_redemption/multitool_act(mob/living/user, obj/item/I)
if(!I.tool_behaviour == TOOL_MULTITOOL)
return
if(panel_open)
input_dir = turn(input_dir, -90)
output_dir = turn(output_dir, -90)
to_chat(user, "<span class='notice'>You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].</span>")
+2 -2
View File
@@ -170,8 +170,8 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
updateUsrDialog()
return TRUE
/obj/machinery/ore_silo/multitool_act(mob/living/user, obj/item/multitool/I)
if (istype(I))
/obj/machinery/ore_silo/multitool_act(mob/living/user, obj/item/I)
if(I.tool_behaviour == TOOL_MULTITOOL)
to_chat(user, "<span class='notice'>You log [src] in the multitool's buffer.</span>")
I.buffer = src
return TRUE
+4 -5
View File
@@ -38,9 +38,8 @@
user << browse(dat, "window=console_stacking_machine")
/obj/machinery/mineral/stacking_unit_console/multitool_act(mob/living/user, obj/item/I)
if(istype(I, /obj/item/multitool))
var/obj/item/multitool/M = I
M.buffer = src
if(I.tool_behaviour == TOOL_MULTITOOL)
I.buffer = src
to_chat(user, "<span class='notice'>You store linkage information in [I]'s buffer.</span>")
return TRUE
@@ -97,8 +96,8 @@
if(istype(AM, /obj/item/stack/sheet) && AM.loc == get_step(src, input_dir))
process_sheet(AM)
/obj/machinery/mineral/stacking_machine/multitool_act(mob/living/user, obj/item/multitool/M)
if(istype(M))
/obj/machinery/mineral/stacking_machine/multitool_act(mob/living/user, obj/item/M)
if(M.tool_behaviour == TOOL_MULTITOOL)
if(istype(M.buffer, /obj/machinery/mineral/stacking_unit_console))
CONSOLE = M.buffer
CONSOLE.machine = src
+1 -1
View File
@@ -105,7 +105,7 @@
to_chat(user, "<span class='info'>You instruct [src] to drop any collected ore.</span>")
DropOre()
return
if(istype(I, /obj/item/crowbar) || istype(I, /obj/item/borg/upgrade/modkit))
if(I.tool_behaviour == TOOL_CROWBAR || istype(I, /obj/item/borg/upgrade/modkit))
I.melee_attack_chain(user, stored_gun, params)
return
..()
+1 -1
View File
@@ -251,7 +251,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
GibtoniteReaction(user)
return
if(primed)
if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || istype(I, /obj/item/multitool))
if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || I.tool_behaviour == TOOL_MULTITOOL)
primed = FALSE
if(det_timer)
deltimer(det_timer)
+50 -2
View File
@@ -128,10 +128,58 @@
if(dbflags & DB_FLAG_AGE_CONFIRMATION_INCOMPLETE) //they have not completed age gate
var/age_verification = age_gate()
if(age_verification != 1)
client.add_system_note("Automated-Age-Gate", "Failed automatic age gate process")
client.add_system_note("Automated-Age-Gate", "Failed automatic age gate process.")
//ban them and kick them
AddBan(client.ckey, client.computer_id, "SYSTEM BAN - Inputted date during join verification was under 18 years of age. Contact administration on discord for verification.", "SYSTEM", FALSE, null, client.address)
//parameters used by sql line, easier to read:
var/bantype_str = "ADMIN_PERMABAN"
var/reason = "SYSTEM BAN - Inputted date during join verification was under 18 years of age. Contact administration on discord for verification."
var/duration = -1
var/sql_ckey = sanitizeSQL(client.ckey)
var/computerid = client.computer_id
if(!computerid)
computerid = "0"
var/sql_computerid = sanitizeSQL(computerid)
var/ip = client.address
if(!ip)
ip = "0.0.0.0"
var/sql_ip = sanitizeSQL(ip)
//parameter not used as there's no job but i want to fill out all parameters for the insert line
var/sql_job
// these are typically the banning admin's, but it's the system so we leave them null, but they're still here for the sake of a full set of values
var/sql_a_ckey
var/sql_a_computerid
var/sql_a_ip
// record all admins and non-admins online at the time
var/who
for(var/client/C in GLOB.clients)
if(!who)
who = "[C]"
else
who += ", [C]"
var/adminwho
for(var/client/C in GLOB.admins)
if(!adminwho)
adminwho = "[C]"
else
adminwho += ", [C]"
var/sql = "INSERT INTO [format_table_name("ban")] (`bantime`,`server_ip`,`server_port`,`round_id`,`bantype`,`reason`,`job`,`duration`,`expiration_time`,`ckey`,`computerid`,`ip`,`a_ckey`,`a_computerid`,`a_ip`,`who`,`adminwho`) VALUES (Now(), INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]', '[GLOB.round_id]', '[bantype_str]', '[reason]', '[sql_job]', [(duration)?"[duration]":"0"], Now() + INTERVAL [(duration>0) ? duration : 0] MINUTE, '[sql_ckey]', '[sql_computerid]', INET_ATON('[sql_ip]'), '[sql_a_ckey]', '[sql_a_computerid]', INET_ATON('[sql_a_ip]'), '[who]', '[adminwho]')"
var/datum/DBQuery/query_add_ban = SSdbcore.NewQuery(sql)
qdel(query_add_ban)
// announce this
message_admins("[html_encode(client.ckey)] has been banned for failing the automatic age gate.")
send2irc("[html_encode(client.ckey)] has been banned for failing the automatic age gate.")
// removing the client disconnects them
qdel(client)
return FALSE
else
//they claim to be of age, so allow them to continue and update their flags
+4 -2
View File
@@ -556,7 +556,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/list/dest = list() //List of possible destinations (mobs)
var/target = null //Chosen target.
dest += getpois(mobs_only=1) //Fill list, prompt user with list
dest += getpois(mobs_only = TRUE) //Fill list, prompt user with list
target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest
if (!target)//Make sure we actually have a target
@@ -893,7 +893,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if (!eye_name)
return
var/mob/mob_eye = creatures[eye_name]
do_observe(creatures[eye_name])
/mob/dead/observer/proc/do_observe(mob/mob_eye)
//Istype so we filter out points of interest that are not mobs
if(client && mob_eye && istype(mob_eye))
client.eye = mob_eye
+28 -6
View File
@@ -1,5 +1,6 @@
/datum/orbit_menu
var/mob/dead/observer/owner
var/auto_observe = FALSE
/datum/orbit_menu/New(mob/dead/observer/new_owner)
if(!istype(new_owner))
@@ -10,6 +11,7 @@
return GLOB.observer_state
/datum/orbit_menu/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
ui = new(user, src, "Orbit")
ui.open()
@@ -18,15 +20,35 @@
if (..())
return
if (action == "orbit")
var/ref = params["ref"]
var/atom/movable/poi = (locate(ref) in GLOB.mob_list) || (locate(ref) in GLOB.poi_list)
if (poi != null)
switch(action)
if ("orbit")
var/ref = params["ref"]
var/atom/movable/poi = (locate(ref) in GLOB.mob_list) || (locate(ref) in GLOB.poi_list)
if (poi == null)
. = TRUE
return
owner.ManualFollow(poi)
owner.reset_perspective(null)
if (auto_observe)
owner.do_observe(poi)
. = TRUE
if ("refresh")
update_static_data(owner, ui)
. = TRUE
if ("toggle_observe")
auto_observe = !auto_observe
if (auto_observe && owner.orbit_target)
owner.do_observe(owner.orbit_target)
else
owner.reset_perspective(null)
/datum/orbit_menu/ui_data(mob/user)
var/list/data = list()
data["auto_observe"] = auto_observe
return data
/datum/orbit_menu/ui_static_data(mob/user)
var/list/data = list()
var/list/alive = list()
var/list/antagonists = list()
var/list/dead = list()
@@ -34,7 +56,7 @@
var/list/misc = list()
var/list/npcs = list()
var/list/pois = getpois(skip_mindless = 1)
var/list/pois = getpois(skip_mindless = TRUE, specify_dead_role = FALSE)
for (var/name in pois)
var/list/serialized = list()
serialized["name"] = name
@@ -80,7 +102,7 @@
data["npcs"] = npcs
return data
/datum/orbit_menu/ui_assets()
. = ..() || list()
. += get_asset_datum(/datum/asset/simple/orbit)
@@ -11,6 +11,10 @@
bubble_icon = "alien"
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
/// Whether they can ventcrawl; this is set individually for 'humanoid' and 'royal' types
/// 'royal' types (Praetorian, Queen) cannot ventcrawl
var/can_ventcrawl
/// How much brute damage without armor piercing they do against mobs in melee
var/meleeSlashHumanPower = 20
/// How much power they have for DefaultCombatKnockdown when attacking humans
@@ -38,7 +42,8 @@
create_internal_organs()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
if(can_ventcrawl)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
. = ..()
@@ -20,6 +20,8 @@
bodyparts = list(/obj/item/bodypart/chest/alien, /obj/item/bodypart/head/alien, /obj/item/bodypart/l_arm/alien,
/obj/item/bodypart/r_arm/alien, /obj/item/bodypart/r_leg/alien, /obj/item/bodypart/l_leg/alien)
can_ventcrawl = TRUE
//This is fine right now, if we're adding organ specific damage this needs to be updated
/mob/living/carbon/alien/humanoid/Initialize()
@@ -9,6 +9,7 @@
layer = LARGE_MOB_LAYER //above most mobs, but below speechbubbles
pressure_resistance = 200 //Because big, stompy xenos should not be blown around like paper.
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 20, /obj/item/stack/sheet/animalhide/xeno = 3)
can_ventcrawl = FALSE
meleeKnockdownPower = 125
meleeSlashHumanPower = 30
@@ -11,6 +11,8 @@
maxHealth = 25
health = 25
can_ventcrawl = TRUE
var/amount_grown = 0
var/max_grown = 100
var/time_of_birth
+3
View File
@@ -434,6 +434,9 @@
legcuffed.forceMove(drop_location())
legcuffed = null
I.dropped(src)
if(istype(I, /obj/item/restraints/legcuffs))
var/obj/item/restraints/legcuffs/lgcf = I
lgcf.on_removed()
update_inv_legcuffed()
return
else
+19 -13
View File
@@ -281,11 +281,13 @@
dropItemToGround(pocket_item)
if(!usr.can_hold_items() || !usr.put_in_hands(pocket_item))
pocket_item.forceMove(drop_location())
log_combat(usr, src, "pickpocketed of item: [pocket_item]")
else
if(place_item)
if(place_item.mob_can_equip(src, usr, pocket_id, FALSE, TRUE))
usr.temporarilyRemoveItemFromInventory(place_item, TRUE)
equip_to_slot(place_item, pocket_id, TRUE)
log_combat(usr, src, "placed item [place_item] onto")
//do nothing otherwise
// Update strip window
@@ -293,8 +295,9 @@
show_inv(usr)
else
// Display a warning if the user mocks up
if (!strip_silence)
if(!strip_silence)
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
log_combat(usr, src, "failed to [pocket_item ? "pickpocket item [pocket_item] from" : "place item [place_item] onto "]")
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY, null, FALSE))
// separate from first canusetopic
@@ -938,43 +941,43 @@
admin_ticket_log(src, msg)
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
var/GS_needed = istype(target, /mob/living/silicon/pai)? GRAB_PASSIVE : GRAB_AGGRESSIVE
if(pulling == target && grab_state >= GS_needed && stat == CONSCIOUS)
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
if(user == target && can_piggyback(target))
piggyback(target)
return
//If you dragged them to you and you're aggressively grabbing try to fireman carry them
else if(user != target)
else if(user == src)
if(user.a_intent == INTENT_GRAB)
fireman_carry(target)
return
. = ..()
//src is the user that will be carrying, target is the mob to be carried
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/target)
return (istype(target) && target.stat == CONSCIOUS)
/mob/living/carbon/human/proc/can_piggyback(mob/living/target)
return (iscarbon(target) || ispAI(target)) && target.stat == CONSCIOUS
/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND))
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND)) || ispAI(target)
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
var/carrydelay = 50 //if you have latex you are faster at grabbing
var/skills_space = "" //cobby told me to do this
if(HAS_TRAIT(src, TRAIT_QUICKER_CARRY))
carrydelay = 30
skills_space = "expertly"
skills_space = "expertly "
else if(HAS_TRAIT(src, TRAIT_QUICK_CARRY))
carrydelay = 40
skills_space = "quickly"
skills_space = "quickly "
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
visible_message("<span class='notice'>[src] starts [skills_space] lifting [target] onto their back..</span>",
visible_message("<span class='notice'>[src] starts [skills_space]lifting [target] onto their back..</span>",
//Joe Medic starts quickly/expertly lifting Grey Tider onto their back..
"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space] start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space]start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
//(Using your gloves' nanochips, you/You) ( /quickly/expertly) start to lift Grey Tider onto your back(, while assisted by the nanochips in your gloves../...)
if(do_after(src, carrydelay, TRUE, target))
//Second check to make sure they're still valid to be carried
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
target.set_resting(FALSE, TRUE)
buckle_mob(target, TRUE, TRUE, 90, 1, 0, TRUE)
return
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
@@ -992,13 +995,13 @@
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
return
buckle_mob(target, TRUE, TRUE, FALSE, 1, 2, FALSE)
buckle_mob(target, TRUE, TRUE, 0, 1, 2, FALSE)
else
visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
else
to_chat(target, "<span class='warning'>You can't piggyback ride [src] right now!</span>")
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0, fireman = FALSE)
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = 0, hands_needed = 0, target_hands_needed = 0, fireman = FALSE)
if(!force)//humans are only meant to be ridden through piggybacking and special cases
return
if(!is_type_in_typecache(target, can_ride_typecache))
@@ -1010,6 +1013,9 @@
riding_datum.ride_check_rider_restrained = TRUE
if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
return
if(istype(target, /mob/living/silicon/pai))
hands_needed = 1
target_hands_needed = 0
var/equipped_hands_self
var/equipped_hands_target
if(hands_needed)
@@ -71,7 +71,7 @@
var/list/datum/bioware = list()
var/creamed = FALSE //to use with creampie overlays
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot))
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot, /mob/living/silicon/pai))
var/lastpuke = 0
var/account_id
var/last_fire_update
@@ -95,9 +95,10 @@
parry_efficiency_considered_successful = 0.01
parry_efficiency_to_counterattack = 0.01
parry_max_attacks = 3
parry_cooldown = 30
parry_failed_stagger_duration = 0
parry_failed_clickcd_duration = 0.4
parry_cooldown = 3 SECONDS
parry_failed_cooldown_duration = 1.5 SECONDS
parry_failed_stagger_duration = 1 SECONDS
parry_failed_clickcd_duration = 0.4 SECONDS
parry_data = list( // yeah it's snowflake
"UNARMED_PARRY_STAGGER" = 3 SECONDS,
@@ -135,14 +136,14 @@
parry_imperfect_falloff_percent = 20
parry_efficiency_perfect = 100
parry_efficiency_perfect_override = list(
ATTACK_TYPE_PROJECTILE_TEXT = 60,
TEXT_ATTACK_TYPE_PROJECTILE = 60,
)
parry_efficiency_considered_successful = 0.01
parry_efficiency_to_counterattack = 0.01
parry_max_attacks = INFINITY
parry_failed_cooldown_duration = 1.5 SECONDS
parry_failed_stagger_duration = 0
parry_failed_stagger_duration = 1 SECONDS
parry_cooldown = 0
parry_failed_clickcd_duration = 0.8
+36 -25
View File
@@ -80,6 +80,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/list/inherent_traits = list()
var/inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID
var/list/blacklisted_quirks = list() // Quirks that will be removed upon gaining this species, to be defined by species
var/list/removed_quirks = list() // Quirks that got removed due to being blacklisted, and will be restored when on_species_loss() is called
var/attack_verb = "punch" // punch-specific attack verb
var/sound/attack_sound = 'sound/weapons/punch1.ogg'
var/sound/miss_sound = 'sound/weapons/punchmiss.ogg'
@@ -342,6 +345,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
for(var/X in inherent_traits)
ADD_TRAIT(C, X, SPECIES_TRAIT)
//lets remove those conflicting quirks
remove_blacklisted_quirks(C)
if(TRAIT_VIRUSIMMUNE in inherent_traits)
for(var/datum/disease/A in C.diseases)
A.cure(FALSE)
@@ -395,6 +401,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
for(var/X in inherent_traits)
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
// lets restore the quirks that got removed when gaining this species
restore_quirks(C)
C.remove_movespeed_modifier(/datum/movespeed_modifier/species)
if(mutant_bodyparts["meat_type"])
@@ -424,6 +433,26 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
// shamelessly inspired by antag_datum.remove_blacklisted_quirks()
/datum/species/proc/remove_blacklisted_quirks(mob/living/carbon/C)
var/mob/living/L = C.mind?.current
if(istype(L))
var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
SSquirks.filter_quirks(my_quirks, blacklisted_quirks)
for(var/q in L.roundstart_quirks)
var/datum/quirk/Q = q
if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
L.remove_quirk(Q.type)
removed_quirks += Q.type
// restore any quirks that we removed
/datum/species/proc/restore_quirks(mob/living/carbon/C)
var/mob/living/L = C.mind?.current
if(istype(L))
for(var/q in removed_quirks)
L.add_quirk(q)
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
H.remove_overlay(HAIR_LAYER)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
@@ -1425,8 +1454,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/damage = rand(user.dna.species.punchdamagelow, user.dna.species.punchdamagehigh)
var/punchwoundbonus = user.dna.species.punchwoundbonus
var/puncherstam = user.getStaminaLoss()
var/puncherbrute = user.getBruteLoss()
var/punchedstam = target.getStaminaLoss()
var/punchedbrute = target.getBruteLoss()
@@ -1434,7 +1461,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!SEND_SIGNAL(target, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
damage *= 1.2
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
damage *= 0.8
damage *= 0.65
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
damage *= 0.8
//END OF CITADEL CHANGES
@@ -1446,19 +1473,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!affecting) //Maybe the bodypart is missing? Or things just went wrong..
affecting = target.get_bodypart(BODY_ZONE_CHEST) //target chest instead, as failsafe. Or hugbox? You decide.
var/miss_chance = 100//calculate the odds that a punch misses entirely. considers stamina and brute damage of the puncher. punches miss by default to prevent weird cases
if(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)
miss_chance = 0
else
if(user.dna.species.punchdamagelow)
if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
miss_chance = 0
else if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists, being good at Punching People, also never miss
miss_chance = 0
else
miss_chance = min(10 + max(puncherstam * 0.5, puncherbrute * 0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
if(!damage || !affecting)//future-proofing for species that have 0 damage/weird cases where no zone is targeted
playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
target.visible_message("<span class='danger'>[user]'s [atk_verb] misses [target]!</span>", \
"<span class='danger'>You avoid [user]'s [atk_verb]!</span>", "<span class='hear'>You hear a swoosh!</span>", null, COMBAT_MESSAGE_RANGE, null, \
@@ -1468,9 +1483,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/armor_block = target.run_armor_check(affecting, "melee")
if(HAS_TRAIT(user, TRAIT_MAULER)) // maulers get 15 armorpierce because if you're going to punch someone you might as well do a good job of it
armor_block = target.run_armor_check(affecting, "melee", armour_penetration = 15) // lot of good that sec jumpsuit did you
playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
target.visible_message("<span class='danger'>[user] [atk_verb]ed [target]!</span>", \
"<span class='userdanger'>[user] [atk_verb]ed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
@@ -1487,9 +1499,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.apply_damage(damage*1.5, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
log_combat(user, target, "kicked")
else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.1x raw damage + 1.3x stam damage, and have some armor pierce
target.apply_damage(damage*1.1, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
target.apply_damage(damage*1.3, STAMINA, affecting, armor_block)
else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.2x raw damage but nstam
target.apply_damage(damage*1.2, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
log_combat(user, target, "punched (mauler)")
else //other attacks deal full raw damage + 2x in stamina damage
target.apply_damage(damage, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
@@ -1561,9 +1572,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!user.UseStaminaBuffer(3, warn = TRUE))
return FALSE
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
target.adjust_arousal(20,maso = TRUE)
target.adjust_arousal(20,"masochism", maso = TRUE)
if (ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna() && prob(10))
target.mob_climax(forced_climax=TRUE)
target.mob_climax(forced_climax=TRUE, cause = "masochism")
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
stop_wagging_tail(target)
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
@@ -1945,7 +1956,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(BP.receive_damage(damage_amount, 0, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, sharpness = sharpness))
H.update_damage_overlays()
if(HAS_TRAIT(H, TRAIT_MASO) && prob(damage_amount))
H.mob_climax(forced_climax=TRUE)
H.mob_climax(forced_climax=TRUE, cause = "masochism")
else//no bodypart, we deal damage with a more general method.
H.adjustBruteLoss(damage_amount)
@@ -30,10 +30,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
/datum/species/dwarf/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette
var/mob/living/carbon/human/H = C
H.facial_hair_style = dwarf_hair
H.update_hair()
H.AddElement(/datum/element/dwarfism, COMSIG_SPECIES_LOSS, src)
RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech) //We register handle_speech is being used.
@@ -58,7 +58,7 @@
to_chat(C, "<span class='danger'>You ran out of blood!</span>")
C.dust()
var/area/A = get_area(C)
if(istype(A, /area/chapel))
if(istype(A, /area/chapel) && C.mind?.assigned_role != "Chaplain")
to_chat(C, "<span class='danger'>You don't belong here!</span>")
C.adjustFireLoss(5)
C.adjust_fire_stacks(6)
@@ -37,6 +37,7 @@
armor = 20 // 120 damage to KO a zombie, which kills it
speedmod = 1.6 // they're very slow
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
blacklisted_quirks = list(/datum/quirk/nonviolent)
var/heal_rate = 1
var/regen_cooldown = 0

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