diff --git a/code/modules/mob/living/death.dm b/code/modules/mob/living/death.dm index ad1a3bc9b9..fe5a78de21 100644 --- a/code/modules/mob/living/death.dm +++ b/code/modules/mob/living/death.dm @@ -8,8 +8,6 @@ spill_organs(no_brain, no_organs, no_bodyparts) - release_vore_contents(silent = TRUE) // return of the bomb safe internals. - if(!no_bodyparts) spread_bodyparts(no_brain, no_organs) @@ -46,7 +44,6 @@ buckled.unbuckle_mob(src, force = TRUE) dust_animation() - release_vore_contents(silent = TRUE) //technically grief protection, I guess? if they're SM'd it doesn't matter seconds after anyway. spawn_dust(just_ash) QDEL_IN(src,5) // since this is sometimes called in the middle of movement, allow half a second for movement to finish, ghosting to happen and animation to play. Looks much nicer and doesn't cause multiple runtimes. @@ -103,5 +100,5 @@ for(var/s in sharedSoullinks) var/datum/soullink/S = s S.sharerDies(gibbed) - + release_vore_contents(silent = TRUE) return TRUE