From 344238a401c3b25ac2e2cac44c361683239d5f4c Mon Sep 17 00:00:00 2001 From: AnturK Date: Tue, 10 Oct 2017 10:19:59 +0200 Subject: [PATCH 1/2] Fixes closet layer (#31493) * Fixes closet layer * Actually this might be better. --- code/game/objects/structures/crates_lockers/closets.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 4e3056f39a..6357578bc3 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -4,6 +4,7 @@ icon = 'icons/obj/closet.dmi' icon_state = "generic" density = TRUE + layer = BELOW_OBJ_LAYER var/icon_door = null var/icon_door_override = FALSE //override to have open overlay use icon different to its base's var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights @@ -53,6 +54,7 @@ /obj/structure/closet/update_icon() cut_overlays() if(!opened) + layer = OBJ_LAYER if(icon_door) add_overlay("[icon_door]_door") else @@ -69,6 +71,7 @@ add_overlay("off") else + layer = BELOW_OBJ_LAYER if(icon_door_override) add_overlay("[icon_door]_open") else