From f10797185d47c4cb6598db10b0553e77bd9f31fb Mon Sep 17 00:00:00 2001 From: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> Date: Wed, 24 Jul 2019 17:02:20 -0400 Subject: [PATCH] Update inventory.dm --- code/__DEFINES/inventory.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/__DEFINES/inventory.dm b/code/__DEFINES/inventory.dm index 03cfde802f..95a8a2c885 100644 --- a/code/__DEFINES/inventory.dm +++ b/code/__DEFINES/inventory.dm @@ -28,6 +28,7 @@ #define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets. #define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets. #define ITEM_SLOT_NECK (1<<13) +#define ITEM_SLOT_SUITSTORE (1<<14) //SLOTS #define SLOT_BACK 1 @@ -52,6 +53,7 @@ #define SLOT_LEGCUFFED 19 #define SLOT_GENERC_DEXTROUS_STORAGE 20 + #define SLOTS_AMT 20 // Keep this up to date! //I hate that this has to exist @@ -84,6 +86,8 @@ . = ITEM_SLOT_ICLOTHING if(SLOT_L_STORE, SLOT_R_STORE) . = ITEM_SLOT_POCKET + if(SLOT_S_STORE) + . = ITEM_SLOT_SUITSTORE //Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.