Merge branch 'job-menu-improvements' of https://github.com/Poojawa/Citadel-Station-13-portworks into job-menu-improvements
This commit is contained in:
@@ -473,7 +473,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
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//Validate job prefs
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for(var/j in job_preferences)
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if(job_preferences[j] != JP_LOW && job_preferences[j] != JP_MEDIUM && job_preferences[j] != JP_LOW)
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if(job_preferences[j] != JP_LOW && job_preferences[j] != JP_MEDIUM && job_preferences[j] != JP_HIGH)
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job_preferences -= j
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all_quirks = SANITIZE_LIST(all_quirks)
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@@ -7,7 +7,7 @@
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total_positions = 3
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spawn_positions = 2
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supervisors = "the chief engineer"
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selection_color = "#fff5cc"
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selection_color = "#ff9b3d"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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@@ -7,7 +7,7 @@
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total_positions = 3
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spawn_positions = 2
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supervisors = "the quartermaster"
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selection_color = "#dcba97"
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selection_color = "#ca8f55"
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outfit = /datum/outfit/job/cargo_tech
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@@ -7,7 +7,7 @@
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total_positions = 2
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spawn_positions = 2
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supervisors = "the chief medical officer"
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selection_color = "#ffeef0"
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selection_color = "#74b5e0"
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exp_type = EXP_TYPE_CREW
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exp_requirements = 60
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@@ -9,7 +9,7 @@
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total_positions = 1
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spawn_positions = 1
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supervisors = "the captain"
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selection_color = "#ffd699"
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selection_color = "#ee7400"
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req_admin_notify = 1
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minimal_player_age = 7
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exp_requirements = 180
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@@ -9,7 +9,7 @@
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total_positions = 1
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spawn_positions = 1
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supervisors = "the captain"
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selection_color = "#99ffe6"
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selection_color = "#509ed1"
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req_admin_notify = 1
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minimal_player_age = 7
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exp_requirements = 180
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@@ -8,7 +8,7 @@
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total_positions = 1
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spawn_positions = 1
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supervisors = "the head of security"
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selection_color = "#ffeeee"
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selection_color = "#c02f2f"
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minimal_player_age = 7
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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@@ -7,7 +7,7 @@
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total_positions = 2
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spawn_positions = 2
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supervisors = "the chief medical officer and research director"
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selection_color = "#ffeef0"
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selection_color = "#74b5e0"
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exp_type = EXP_TYPE_CREW
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exp_requirements = 60
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@@ -9,7 +9,7 @@
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total_positions = 1
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spawn_positions = 1
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supervisors = "the captain"
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selection_color = "#cccccc"
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selection_color = "#3a8529"
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req_admin_notify = 1
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minimal_player_age = 10
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exp_requirements = 180
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@@ -9,7 +9,7 @@
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total_positions = 1
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spawn_positions = 1
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supervisors = "the captain"
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selection_color = "#ff9999"
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selection_color = "#b90000"
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req_admin_notify = 1
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minimal_player_age = 14
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exp_requirements = 300
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@@ -7,7 +7,7 @@
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total_positions = 5
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spawn_positions = 3
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supervisors = "the chief medical officer"
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selection_color = "#ffeef0"
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selection_color = "#74b5e0"
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outfit = /datum/outfit/job/doctor
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@@ -9,7 +9,7 @@
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total_positions = 1
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spawn_positions = 1
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supervisors = "the captain"
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selection_color = "#ead4ae"
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selection_color = "#a06121"
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req_admin_notify = 1
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minimal_player_age = 7
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exp_requirements = 180
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@@ -9,7 +9,7 @@
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total_positions = 1
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spawn_positions = 1
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supervisors = "the captain"
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selection_color = "#e6b3e6"
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selection_color = "#7544cc"
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req_admin_notify = 1
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minimal_player_age = 7
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exp_type_department = EXP_TYPE_SCIENCE
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@@ -7,7 +7,7 @@
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total_positions = 2
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spawn_positions = 2
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supervisors = "the research director"
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selection_color = "#ffeeff"
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selection_color = "#9574cd"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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@@ -7,7 +7,7 @@
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total_positions = 5
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spawn_positions = 3
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supervisors = "the research director"
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selection_color = "#ffeeff"
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selection_color = "#9574cd"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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@@ -8,7 +8,7 @@
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total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
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spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
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supervisors = "the head of security, and the head of your assigned department (if applicable)"
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selection_color = "#ffeeee"
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selection_color = "#c02f2f"
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minimal_player_age = 7
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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@@ -7,7 +7,7 @@
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total_positions = 3
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spawn_positions = 3
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supervisors = "the quartermaster"
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selection_color = "#dcba97"
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selection_color = "#ca8f55"
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outfit = /datum/outfit/job/miner
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@@ -7,7 +7,7 @@
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total_positions = 5
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spawn_positions = 5
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supervisors = "the chief engineer"
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selection_color = "#fff5cc"
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selection_color = "#ff9b3d"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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@@ -7,7 +7,7 @@
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total_positions = 1
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spawn_positions = 1
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supervisors = "the chief medical officer"
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selection_color = "#ffeef0"
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selection_color = "#74b5e0"
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exp_type = EXP_TYPE_CREW
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exp_requirements = 60
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@@ -8,7 +8,7 @@
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total_positions = 1
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spawn_positions = 1
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supervisors = "the head of security"
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selection_color = "#ffeeee"
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selection_color = "#c02f2f"
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minimal_player_age = 7
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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@@ -37,7 +37,8 @@
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return
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/mob/dead/new_player/proc/new_player_panel()
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var/output = "<center><p><a href='byond://?src=[REF(src)];show_preferences=1'>Setup Character</a></p>"
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var/output = "<center><p>Welcome, <b>[client ? client.prefs.real_name : "Unknown User"]</b></p>"
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output += "<center><p><a href='byond://?src=[REF(src)];show_preferences=1'>Setup Character</a></p>"
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if(SSticker.current_state <= GAME_STATE_PREGAME)
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switch(ready)
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@@ -444,7 +445,7 @@
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if(SEC_LEVEL_RED)
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level = "red"
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if(SEC_LEVEL_DELTA)
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level = "delta"
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level = "delta"
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var/dat = "<div class='notice'>Round Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]<br>Alert Level: [capitalize(level)]</div>"
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if(SSshuttle.emergency)
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@@ -457,17 +458,18 @@
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for(var/datum/job/prioritized_job in SSjob.prioritized_jobs)
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if(prioritized_job.current_positions >= prioritized_job.total_positions)
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SSjob.prioritized_jobs -= prioritized_job
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dat += "<table><tr><td valign='top'>"
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dat += "<center><table><tr><td valign='top'>"
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var/column_counter = 0
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for(var/list/category in list(GLOB.command_positions) + list(GLOB.engineering_positions) + list(GLOB.supply_positions) + list(GLOB.nonhuman_positions - "pAI") + list(GLOB.civilian_positions) + list(GLOB.medical_positions) + list(GLOB.science_positions) + list(GLOB.security_positions))
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var/free_space = 0
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for(var/list/category in list(GLOB.command_positions) + list(GLOB.supply_positions) + list(GLOB.engineering_positions) + list(GLOB.nonhuman_positions - "pAI") + list(GLOB.civilian_positions) + list(GLOB.medical_positions) + list(GLOB.science_positions) + list(GLOB.security_positions))
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var/cat_color = "fff" //random default
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if(SSjob.name_occupations && SSjob.name_occupations[category[1]])
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cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color
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else
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cat_color = SSjob.occupations[category[1]].selection_color
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dat += "<fieldset style='width: 185px; border: 2px solid [cat_color]; display: inline'>"
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dat += "<legend align='center' style='color: [cat_color]'>[SSjob.name_occupations[category[1]].exp_type_department]</legend>"
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var/list/dept_dat = list()
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for(var/job in category)
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var/datum/job/job_datum = SSjob.name_occupations[job]
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@@ -484,10 +486,16 @@
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dat += jointext(dept_dat, "")
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dat += "</fieldset><br>"
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column_counter++
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if(column_counter > 0 && (column_counter % 3 == 0))
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if(free_space <=4)
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free_space++
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if(column_counter > 0 && (column_counter % 3 == 0))
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dat += "</td><td valign='top'>"
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if(free_space >= 5 && (free_space % 5 == 0) && (column_counter % 3 != 0))
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free_space = 0
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column_counter = 0
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dat += "</td><td valign='top'>"
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dat += "</td></tr></table></center>"
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dat += "</div></div>"
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dat += "</td></tr></table></center></center>"
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var/available_ghosts = 0
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for(var/spawner in GLOB.mob_spawners)
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@@ -502,7 +510,6 @@
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if(!available_ghosts)
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dat += "<div class='notice red'>There are currently no open ghost spawners.</div>"
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else
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dat += "<div class='clearBoth'>Currently open Ghost roles:</div><br>"
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var/list/categorizedJobs = list("Ghost Role" = list(jobs = list(), titles = GLOB.mob_spawners, color = "#ffffff"))
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for(var/spawner in GLOB.mob_spawners)
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if(!LAZYLEN(spawner))
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@@ -512,10 +519,8 @@
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continue
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categorizedJobs["Ghost Role"]["jobs"] += spawner
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dat += "<table><tr><td valign='top'>"
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dat += "<center><table><tr><td valign='top'>"
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for(var/jobcat in categorizedJobs)
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if(categorizedJobs[jobcat]["colBreak"])
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dat += "</td><td valign='top'>"
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if(!length(categorizedJobs[jobcat]["jobs"]))
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continue
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var/color = categorizedJobs[jobcat]["color"]
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@@ -528,7 +533,7 @@
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dat += "</td></tr></table></center>"
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dat += "</div></div>"
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var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 680, 580)
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var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 720, 600)
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popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css')
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popup.set_content(jointext(dat, ""))
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popup.open(FALSE) // FALSE is passed to open so that it doesn't use the onclose() proc
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