fixing a bunch of unit test/runtime issues
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@@ -53,7 +53,7 @@
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bloodiness = 0
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/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
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..()
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. = ..()
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icon_state += "-old"
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add_blood_DNA(list("Non-human DNA" = "A+"))
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@@ -337,7 +337,7 @@
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page_link = "Guide_to_chemistry"
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/obj/item/book/manual/wiki/chemistry/Initialize()
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..()
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. = ..()
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new /obj/item/book/manual/wiki/cit/chemistry(loc)
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new /obj/item/book/manual/wiki/cit/chem_recipies(loc)
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@@ -466,7 +466,7 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
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can_random_spawn = FALSE
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/obj/item/toy/plush/random/Initialize()
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SHOULD_CALL_PARENT(FALSE)
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..()
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var/newtype
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var/list/snowflake_list = CONFIG_GET(keyed_list/snowflake_plushies)
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@@ -48,7 +48,7 @@
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amount -= max_amount
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new type(loc, max_amount, FALSE)
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if(!merge_type)
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merge_type = type
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merge_type = src.type
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if(LAZYLEN(mats_per_unit))
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set_mats_per_unit(mats_per_unit, 1)
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