Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into atomwalkers
This commit is contained in:
@@ -179,7 +179,7 @@
|
||||
// #define SPEECH_FORCED 7
|
||||
#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
|
||||
|
||||
#define COMSIG_MOB_SPELL_CAST_CHECK "mob_spell_cast_check" //called from base of /obj/effect/proc_holder/spell/cast_check(): (spell)
|
||||
#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //called from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
|
||||
|
||||
// /mob/living signals
|
||||
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
|
||||
|
||||
28
code/__DEFINES/dye_keys.dm
Normal file
28
code/__DEFINES/dye_keys.dm
Normal file
@@ -0,0 +1,28 @@
|
||||
#define DYE_REGISTRY_UNDER "under"
|
||||
#define DYE_REGISTRY_JUMPSKIRT "jumpskirt"
|
||||
#define DYE_REGISTRY_GLOVES "gloves"
|
||||
#define DYE_REGISTRY_SNEAKERS "sneakers"
|
||||
#define DYE_REGISTRY_FANNYPACK "fannypack"
|
||||
#define DYE_REGISTRY_BEDSHEET "bedsheet"
|
||||
|
||||
#define DYE_RED "red"
|
||||
#define DYE_ORANGE "orange"
|
||||
#define DYE_YELLOW "yellow"
|
||||
#define DYE_GREEN "green"
|
||||
#define DYE_BLUE "blue"
|
||||
#define DYE_PURPLE "purple"
|
||||
#define DYE_BLACK "black"
|
||||
#define DYE_WHITE "white"
|
||||
#define DYE_RAINBOW "rainbow"
|
||||
#define DYE_MIME "mime"
|
||||
#define DYE_COSMIC "cosmic"
|
||||
#define DYE_QM "qm"
|
||||
#define DYE_LAW "law"
|
||||
#define DYE_CAPTAIN "captain"
|
||||
#define DYE_HOP "hop"
|
||||
#define DYE_HOS "hos"
|
||||
#define DYE_CE "ce"
|
||||
#define DYE_RD "rd"
|
||||
#define DYE_CMO "cmo"
|
||||
#define DYE_REDCOAT "redcoat"
|
||||
#define DYE_CLOWN "clown"
|
||||
@@ -78,4 +78,6 @@
|
||||
#define MOVESPEED_ID_COLD "COLD"
|
||||
#define MOVESPEED_ID_HUNGRY "HUNGRY"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN "DAMAGE"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING "FLYING"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING "FLYING"
|
||||
|
||||
#define MOVESPEED_ID_CIRRHOSIS "CIRRHOSIS"
|
||||
@@ -89,6 +89,14 @@
|
||||
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /proc/init_ref_coin_values) //so the current procedure doesn't sleep because of UNTIL()
|
||||
|
||||
for(var/path in subtypesof(/area/holodeck))
|
||||
var/area/holodeck/A = path
|
||||
var/list/compatibles = initial(A.compatible_holodeck_comps)
|
||||
if(!compatibles || initial(A.abstract_type) == path)
|
||||
continue
|
||||
for(var/comp in compatibles)
|
||||
LAZYADD(GLOB.holodeck_areas_prototypes[comp], A)
|
||||
|
||||
//creates every subtype of prototype (excluding prototype) and adds it to list L.
|
||||
//if no list/L is provided, one is created.
|
||||
/proc/init_subtypes(prototype, list/L)
|
||||
|
||||
@@ -27,12 +27,20 @@
|
||||
return
|
||||
var/area/A = get_area(source)
|
||||
var/atom/nested_loc = source.loc
|
||||
var/spawn_waves = TRUE
|
||||
while(nested_loc != A)
|
||||
if(nested_loc.rad_flags & RAD_PROTECT_CONTENTS)
|
||||
return
|
||||
spawn_waves = FALSE
|
||||
break
|
||||
nested_loc = nested_loc.loc
|
||||
for(var/dir in GLOB.cardinals)
|
||||
new /datum/radiation_wave(source, dir, intensity, range_modifier, can_contaminate)
|
||||
if(spawn_waves)
|
||||
for(var/dir in GLOB.cardinals)
|
||||
new /datum/radiation_wave(source, dir, intensity, range_modifier, can_contaminate)
|
||||
|
||||
var/static/last_huge_pulse = 0
|
||||
if(intensity > 3000 && world.time > last_huge_pulse + 200)
|
||||
last_huge_pulse = world.time
|
||||
log = TRUE
|
||||
|
||||
var/list/things = get_rad_contents(source) //copypasta because I don't want to put special code in waves to handle their origin
|
||||
for(var/k in 1 to things.len)
|
||||
@@ -41,11 +49,7 @@
|
||||
continue
|
||||
thing.rad_act(intensity)
|
||||
|
||||
var/static/last_huge_pulse = 0
|
||||
if(intensity > 3000 && world.time > last_huge_pulse + 200)
|
||||
last_huge_pulse = world.time
|
||||
log = TRUE
|
||||
if(log)
|
||||
var/turf/_source_T = isturf(source) ? source : get_turf(source)
|
||||
log_game("Radiation pulse with intensity: [intensity] and range modifier: [range_modifier] in [loc_name(_source_T)] ")
|
||||
var/turf/_source_T = get_turf(source)
|
||||
log_game("Radiation pulse with intensity: [intensity] and range modifier: [range_modifier] in [loc_name(_source_T)][spawn_waves ? "" : " (contained by [nested_loc.name])"]")
|
||||
return TRUE
|
||||
|
||||
@@ -513,7 +513,7 @@
|
||||
if(owner && GLOB.common_report && SSticker.current_state == GAME_STATE_FINISHED)
|
||||
SSticker.show_roundend_report(owner.client, FALSE)
|
||||
|
||||
/datum/action/report/IsAvailable()
|
||||
/datum/action/report/IsAvailable(silent = FALSE)
|
||||
return 1
|
||||
|
||||
/datum/action/report/Topic(href,href_list)
|
||||
|
||||
@@ -50,3 +50,5 @@ GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
|
||||
GLOBAL_LIST_EMPTY(all_abstract_markers)
|
||||
|
||||
GLOBAL_LIST_EMPTY(stationroom_landmarks) //List of all spawns for stationrooms
|
||||
|
||||
GLOBAL_LIST_EMPTY(holodeck_areas_prototypes) //List of holodeck area prototypes per holodeck computer type
|
||||
@@ -334,7 +334,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
|
||||
return
|
||||
|
||||
var/datum/antagonist/cult/antag = mob_viewer.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!antag)
|
||||
if(!antag?.cult_team)
|
||||
return
|
||||
var/datum/objective/sacrifice/sac_objective = locate() in antag.cult_team.objectives
|
||||
|
||||
|
||||
@@ -192,7 +192,8 @@ SUBSYSTEM_DEF(persistence)
|
||||
if(!json)
|
||||
return
|
||||
saved_storytellers = json["data"]
|
||||
average_dynamic_threat = saved_storytellers[4]
|
||||
if(saved_storytellers.len > 3)
|
||||
average_dynamic_threat = saved_storytellers[4]
|
||||
saved_storytellers.len = 3
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
|
||||
|
||||
@@ -763,7 +763,7 @@ SUBSYSTEM_DEF(vote)
|
||||
remove_from_client()
|
||||
Remove(owner)
|
||||
|
||||
/datum/action/vote/IsAvailable()
|
||||
/datum/action/vote/IsAvailable(silent = FALSE)
|
||||
return 1
|
||||
|
||||
/datum/action/vote/proc/remove_from_client()
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
/datum/action/proc/Process()
|
||||
return
|
||||
|
||||
/datum/action/proc/IsAvailable()
|
||||
/datum/action/proc/IsAvailable(silent = FALSE)
|
||||
if(!owner)
|
||||
return FALSE
|
||||
var/mob/living/L = owner
|
||||
@@ -134,7 +134,7 @@
|
||||
|
||||
ApplyIcon(button, force)
|
||||
|
||||
if(!IsAvailable())
|
||||
if(!IsAvailable(TRUE))
|
||||
button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
|
||||
else
|
||||
button.color = rgb(255,255,255,255)
|
||||
@@ -308,7 +308,7 @@
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "vortex_recall"
|
||||
|
||||
/datum/action/item_action/vortex_recall/IsAvailable()
|
||||
/datum/action/item_action/vortex_recall/IsAvailable(silent = FALSE)
|
||||
if(istype(target, /obj/item/hierophant_club))
|
||||
var/obj/item/hierophant_club/H = target
|
||||
if(H.teleporting)
|
||||
@@ -320,7 +320,7 @@
|
||||
background_icon_state = "bg_clock"
|
||||
buttontooltipstyle = "clockcult"
|
||||
|
||||
/datum/action/item_action/clock/IsAvailable()
|
||||
/datum/action/item_action/clock/IsAvailable(silent = FALSE)
|
||||
if(!is_servant_of_ratvar(owner))
|
||||
return 0
|
||||
return ..()
|
||||
@@ -329,7 +329,7 @@
|
||||
name = "Create Judicial Marker"
|
||||
desc = "Allows you to create a stunning Judicial Marker at any location in view. Click again to disable."
|
||||
|
||||
/datum/action/item_action/clock/toggle_visor/IsAvailable()
|
||||
/datum/action/item_action/clock/toggle_visor/IsAvailable(silent = FALSE)
|
||||
if(!is_servant_of_ratvar(owner))
|
||||
return 0
|
||||
if(istype(target, /obj/item/clothing/glasses/judicial_visor))
|
||||
@@ -408,7 +408,7 @@
|
||||
/datum/action/item_action/jetpack_stabilization
|
||||
name = "Toggle Jetpack Stabilization"
|
||||
|
||||
/datum/action/item_action/jetpack_stabilization/IsAvailable()
|
||||
/datum/action/item_action/jetpack_stabilization/IsAvailable(silent = FALSE)
|
||||
var/obj/item/tank/jetpack/J = target
|
||||
if(!istype(J) || !J.on)
|
||||
return 0
|
||||
@@ -465,7 +465,7 @@
|
||||
/datum/action/item_action/organ_action
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
|
||||
/datum/action/item_action/organ_action/IsAvailable()
|
||||
/datum/action/item_action/organ_action/IsAvailable(silent = FALSE)
|
||||
var/obj/item/organ/I = target
|
||||
if(!I.owner)
|
||||
return 0
|
||||
@@ -634,32 +634,32 @@
|
||||
return FALSE
|
||||
if(target)
|
||||
var/obj/effect/proc_holder/S = target
|
||||
S.Click()
|
||||
S.Trigger(usr)
|
||||
return TRUE
|
||||
|
||||
/datum/action/spell_action/IsAvailable()
|
||||
/datum/action/spell_action/IsAvailable(silent = FALSE)
|
||||
if(!target)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/spell_action/spell
|
||||
|
||||
/datum/action/spell_action/spell/IsAvailable()
|
||||
/datum/action/spell_action/spell/IsAvailable(silent = FALSE)
|
||||
if(!target)
|
||||
return FALSE
|
||||
var/obj/effect/proc_holder/spell/S = target
|
||||
if(owner)
|
||||
return S.can_cast(owner, FALSE, TRUE)
|
||||
return S.can_cast(owner, FALSE, silent)
|
||||
return FALSE
|
||||
|
||||
/datum/action/spell_action/alien
|
||||
|
||||
/datum/action/spell_action/alien/IsAvailable()
|
||||
/datum/action/spell_action/alien/IsAvailable(silent = FALSE)
|
||||
if(!target)
|
||||
return FALSE
|
||||
var/obj/effect/proc_holder/alien/ab = target
|
||||
if(owner)
|
||||
return ab.cost_check(ab.check_turf,owner,1)
|
||||
return ab.cost_check(ab.check_turf,owner,silent)
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -701,7 +701,7 @@
|
||||
button.maptext_width = 24
|
||||
button.maptext_height = 12
|
||||
|
||||
/datum/action/cooldown/IsAvailable()
|
||||
/datum/action/cooldown/IsAvailable(silent = FALSE)
|
||||
return next_use_time <= world.time
|
||||
|
||||
/datum/action/cooldown/proc/StartCooldown()
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
dashing_item = dasher
|
||||
holder = user
|
||||
|
||||
/datum/action/innate/dash/IsAvailable()
|
||||
/datum/action/innate/dash/IsAvailable(silent = FALSE)
|
||||
if(current_charges > 0)
|
||||
return TRUE
|
||||
else
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
name = "bugged mob"
|
||||
desc = "Yell at coderbrush."
|
||||
icon = null
|
||||
alternate_worn_icon = 'icons/mob/animals_held.dmi'
|
||||
mob_overlay_icon = 'icons/mob/animals_held.dmi'
|
||||
righthand_file = 'icons/mob/animals_held_rh.dmi'
|
||||
lefthand_file = 'icons/mob/animals_held_lh.dmi'
|
||||
icon_state = ""
|
||||
@@ -86,7 +86,7 @@
|
||||
assimilate(target)
|
||||
|
||||
if(alt_worn)
|
||||
alternate_worn_icon = alt_worn
|
||||
mob_overlay_icon = alt_worn
|
||||
if(worn_state)
|
||||
item_state = worn_state
|
||||
icon_state = worn_state
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
RegisterSignal(target, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(target, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
else if(ismob(target))
|
||||
RegisterSignal(target, COMSIG_MOB_SPELL_CAST_CHECK, .proc/on_cast)
|
||||
RegisterSignal(target, COMSIG_MOB_SPELL_CAN_CAST, .proc/on_cast)
|
||||
stacked_spellcasting_by_user[target]++
|
||||
else
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
@@ -21,24 +21,24 @@
|
||||
|
||||
/datum/element/spellcasting/Detach(datum/target)
|
||||
. = ..()
|
||||
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_MOB_SPELL_CAST_CHECK))
|
||||
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_MOB_SPELL_CAN_CAST))
|
||||
if(users_by_item[target])
|
||||
var/mob/user = users_by_item[target]
|
||||
stacked_spellcasting_by_user[user]--
|
||||
if(!stacked_spellcasting_by_user[user])
|
||||
stacked_spellcasting_by_user -= user
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAST_CHECK)
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAN_CAST)
|
||||
else if(ismob(target))
|
||||
stacked_spellcasting_by_user[target]--
|
||||
if(!stacked_spellcasting_by_user[target])
|
||||
stacked_spellcasting_by_user -= target
|
||||
|
||||
/datum/element/spellcasting/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
if(!(slot in cast_slots))
|
||||
if(!(slot & cast_slots))
|
||||
return
|
||||
users_by_item[source] = equipper
|
||||
if(!stacked_spellcasting_by_user[equipper])
|
||||
RegisterSignal(equipper, COMSIG_MOB_SPELL_CAST_CHECK, .proc/on_cast)
|
||||
RegisterSignal(equipper, COMSIG_MOB_SPELL_CAN_CAST, .proc/on_cast)
|
||||
stacked_spellcasting_by_user[equipper]++
|
||||
|
||||
/datum/element/spellcasting/proc/on_drop(datum/source, mob/user)
|
||||
@@ -48,7 +48,7 @@
|
||||
stacked_spellcasting_by_user[user]--
|
||||
if(!stacked_spellcasting_by_user[user])
|
||||
stacked_spellcasting_by_user -= user
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAST_CHECK)
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAN_CAST)
|
||||
|
||||
/datum/element/spellcasting/proc/on_cast(mob/caster, obj/effect/proc_holder/spell)
|
||||
return cast_flags
|
||||
|
||||
@@ -26,3 +26,7 @@
|
||||
/datum/generecipe/tonguechem
|
||||
required = "/datum/mutation/human/tongue_spike; /datum/mutation/human/stimmed"
|
||||
result = TONGUESPIKECHEM
|
||||
|
||||
/datum/generecipe/hulk
|
||||
required = "/datum/mutation/human/strong; /datum/mutation/human/radioactive"
|
||||
result = HULK
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
hidden = TRUE
|
||||
|
||||
var/obj/machinery/computer/holodeck/linked
|
||||
var/list/compatible_holodeck_comps
|
||||
var/abstract_type = /area/holodeck
|
||||
var/restricted = 0 // if true, program goes on emag list
|
||||
|
||||
/*
|
||||
@@ -53,6 +55,8 @@
|
||||
*/
|
||||
/area/holodeck/rec_center
|
||||
name = "\improper Recreational Holodeck"
|
||||
compatible_holodeck_comps = list(/obj/machinery/computer/holodeck)
|
||||
abstract_type = /area/holodeck/rec_center
|
||||
|
||||
/area/holodeck/rec_center/offline
|
||||
name = "Holodeck - Offline"
|
||||
|
||||
@@ -119,7 +119,6 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
C.appearance = chosen_prof.appearance_list[slot]
|
||||
C.name = chosen_prof.name_list[slot]
|
||||
C.flags_cover = chosen_prof.flags_cover_list[slot]
|
||||
C.item_color = chosen_prof.item_color_list[slot]
|
||||
C.item_state = chosen_prof.item_state_list[slot]
|
||||
if(equip)
|
||||
user.equip_to_slot_or_del(C, GLOB.slot2slot[slot])
|
||||
|
||||
@@ -45,8 +45,11 @@ Credit where due:
|
||||
// PROCS //
|
||||
///////////
|
||||
|
||||
/proc/is_servant_of_ratvar(mob/M)
|
||||
return istype(M) && !isobserver(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/clockcult)
|
||||
/proc/is_servant_of_ratvar(mob/M, require_full_power = FALSE, holy_water_check = FALSE)
|
||||
if(!istype(M) || isobserver(M))
|
||||
return FALSE
|
||||
var/datum/antagonist/clockcult/D = M?.mind?.has_antag_datum(/datum/antagonist/clockcult)
|
||||
return D && (!require_full_power || !D.neutered) && (!holy_water_check || !D.ignore_holy_water)
|
||||
|
||||
/proc/is_eligible_servant(mob/M)
|
||||
if(!istype(M))
|
||||
@@ -70,12 +73,14 @@ Credit where due:
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE)
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE, override_type)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
var/update_type = /datum/antagonist/clockcult
|
||||
if(silent)
|
||||
update_type = /datum/antagonist/clockcult/silent
|
||||
if(override_type) //prioritizes
|
||||
update_type = override_type
|
||||
var/datum/antagonist/clockcult/C = new update_type(L.mind)
|
||||
C.make_team = create_team
|
||||
C.show_in_roundend = create_team //tutorial scarabs begone
|
||||
@@ -105,9 +110,6 @@ Credit where due:
|
||||
L.playsound_local(get_turf(L), 'sound/ambience/antag/clockcultalr.ogg', 40, TRUE, frequency = 100000, pressure_affected = FALSE)
|
||||
flash_color(L, flash_color = list("#BE8700", "#BE8700", "#BE8700", rgb(0,0,0)), flash_time = 5)
|
||||
|
||||
|
||||
|
||||
|
||||
/proc/remove_servant_of_ratvar(mob/L, silent = FALSE)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
attack_verb_on = list("slipped")
|
||||
clumsy_check = FALSE
|
||||
sharpness = IS_BLUNT
|
||||
item_color = "yellow"
|
||||
sword_color = "yellow"
|
||||
heat = 0
|
||||
light_color = "#ffff00"
|
||||
var/next_trombone_allowed = 0
|
||||
|
||||
@@ -3,8 +3,11 @@
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/cult = list()
|
||||
|
||||
/proc/iscultist(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/cult)
|
||||
/proc/iscultist(mob/living/M, require_full_power = FALSE, holy_water_check = FALSE)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
var/datum/antagonist/cult/D = M?.mind?.has_antag_datum(/datum/antagonist/cult)
|
||||
return D && (!require_full_power || !D.neutered) && (!holy_water_check || !D.ignore_holy_water)
|
||||
|
||||
/datum/team/cult/proc/is_sacrifice_target(datum/mind/mind)
|
||||
for(var/datum/objective/sacrifice/sac_objective in objectives)
|
||||
@@ -93,7 +96,7 @@
|
||||
add_cultist(cult_mind, 0, equip=TRUE)
|
||||
if(!main_cult)
|
||||
var/datum/antagonist/cult/C = cult_mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(C && C.cult_team)
|
||||
if(C?.cult_team)
|
||||
main_cult = C.cult_team
|
||||
..()
|
||||
|
||||
|
||||
@@ -205,7 +205,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
if(threatadd > 0)
|
||||
create_threat(threatadd)
|
||||
else
|
||||
spend_threat(-threatadd)
|
||||
remove_threat(threatadd)
|
||||
else if (href_list["injectlate"])
|
||||
latejoin_injection_cooldown = 0
|
||||
forced_injection = TRUE
|
||||
@@ -247,6 +247,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
. += "<b>Peaceful Waypoint</b></center><BR>"
|
||||
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
station_goals.len = 0
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
if(!(G in station_goals))
|
||||
@@ -257,6 +258,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
. += "<b>Core Territory</b></center><BR>"
|
||||
. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
station_goals.len = 0
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
if(!(G in station_goals))
|
||||
@@ -496,7 +498,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(starting_rule.flags & HIGHLANDER_RULESET) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
|
||||
if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(threat_level <= GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
@@ -723,7 +725,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
threat = storyteller.calculate_threat() + added_threat
|
||||
if(threat_average_weight)
|
||||
var/cur_sample_weight = world.time - last_threat_sample_time
|
||||
threat_average = ((threat_average * threat_average_weight) + threat) / (threat_average_weight + cur_sample_weight)
|
||||
threat_average = ((threat_average * threat_average_weight) + (threat * cur_sample_weight)) / (threat_average_weight + cur_sample_weight)
|
||||
threat_average_weight += cur_sample_weight
|
||||
last_threat_sample_time = world.time
|
||||
else
|
||||
|
||||
@@ -222,6 +222,26 @@
|
||||
message_admins("[M.name] was made into a bloodsucker by dynamic.")
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// CHANGELINGS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/changeling
|
||||
name = "Changeling Infiltrator"
|
||||
config_tag = "latejoin_changeling"
|
||||
antag_flag = ROLE_CHANGELING
|
||||
antag_datum = /datum/antagonist/changeling
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 15
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
property_weights = list("trust" = -2, "valid" = 2)
|
||||
high_population_requirement = 101
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// COLLECTOR //
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
var/turf/target = locate(target_x, target_y, z)
|
||||
ghost.forceMove(target)
|
||||
|
||||
/obj/machinery/launchpad/proc/isAvailable()
|
||||
/obj/machinery/launchpad/proc/isAvailable(silent = FALSE)
|
||||
if(stat & NOPOWER)
|
||||
return FALSE
|
||||
if(panel_open)
|
||||
@@ -198,7 +198,7 @@
|
||||
QDEL_NULL(briefcase)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/launchpad/briefcase/isAvailable()
|
||||
/obj/machinery/launchpad/briefcase/isAvailable(silent = FALSE)
|
||||
if(closed)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -1,3 +1,111 @@
|
||||
//dye registry, add dye colors and their resulting output here if you want the sprite to change instead of just the color.
|
||||
GLOBAL_LIST_INIT(dye_registry, list(
|
||||
DYE_REGISTRY_UNDER = list(
|
||||
DYE_RED = /obj/item/clothing/under/color/red,
|
||||
DYE_ORANGE = /obj/item/clothing/under/color/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/under/color/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/under/color/green,
|
||||
DYE_BLUE = /obj/item/clothing/under/color/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/under/color/lightpurple,
|
||||
DYE_BLACK = /obj/item/clothing/under/color/black,
|
||||
DYE_WHITE = /obj/item/clothing/under/color/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/under/color/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/under/rank/civilian/mime,
|
||||
DYE_CLOWN = /obj/item/clothing/under/rank/civilian/clown,
|
||||
DYE_QM = /obj/item/clothing/under/rank/cargo/qm,
|
||||
DYE_LAW = /obj/item/clothing/under/suit/black,
|
||||
DYE_CAPTAIN = /obj/item/clothing/under/rank/captain,
|
||||
DYE_HOP = /obj/item/clothing/under/rank/civilian/head_of_personnel,
|
||||
DYE_HOS = /obj/item/clothing/under/rank/security/head_of_security,
|
||||
DYE_CE = /obj/item/clothing/under/rank/engineering/chief_engineer,
|
||||
DYE_RD = /obj/item/clothing/under/rank/rnd/research_director,
|
||||
DYE_CMO = /obj/item/clothing/under/rank/medical/chief_medical_officer,
|
||||
DYE_REDCOAT = /obj/item/clothing/under/costume/redcoat
|
||||
),
|
||||
DYE_REGISTRY_JUMPSKIRT = list(
|
||||
DYE_RED = /obj/item/clothing/under/color/jumpskirt/red,
|
||||
DYE_ORANGE = /obj/item/clothing/under/color/jumpskirt/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/under/color/jumpskirt/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/under/color/jumpskirt/green,
|
||||
DYE_BLUE = /obj/item/clothing/under/color/jumpskirt/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/under/color/jumpskirt/lightpurple,
|
||||
DYE_BLACK = /obj/item/clothing/under/color/jumpskirt/black,
|
||||
DYE_WHITE = /obj/item/clothing/under/color/jumpskirt/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/under/color/jumpskirt/rainbow
|
||||
),
|
||||
DYE_REGISTRY_GLOVES = list(
|
||||
DYE_RED = /obj/item/clothing/gloves/color/red,
|
||||
DYE_ORANGE = /obj/item/clothing/gloves/color/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/gloves/color/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/gloves/color/green,
|
||||
DYE_BLUE = /obj/item/clothing/gloves/color/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/gloves/color/purple,
|
||||
DYE_BLACK = /obj/item/clothing/gloves/color/black,
|
||||
DYE_WHITE = /obj/item/clothing/gloves/color/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/gloves/color/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/gloves/color/white,
|
||||
DYE_CLOWN = /obj/item/clothing/gloves/color/rainbow,
|
||||
DYE_QM = /obj/item/clothing/gloves/color/brown,
|
||||
DYE_CAPTAIN = /obj/item/clothing/gloves/color/captain,
|
||||
DYE_HOP = /obj/item/clothing/gloves/color/grey,
|
||||
DYE_HOS = /obj/item/clothing/gloves/color/black,
|
||||
DYE_CE = /obj/item/clothing/gloves/color/black,
|
||||
DYE_RD = /obj/item/clothing/gloves/color/grey,
|
||||
DYE_CMO = /obj/item/clothing/gloves/color/latex/nitrile,
|
||||
DYE_REDCOAT = /obj/item/clothing/gloves/color/white
|
||||
),
|
||||
DYE_REGISTRY_SNEAKERS = list(
|
||||
DYE_RED = /obj/item/clothing/shoes/sneakers/red,
|
||||
DYE_ORANGE = /obj/item/clothing/shoes/sneakers/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/shoes/sneakers/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/shoes/sneakers/green,
|
||||
DYE_BLUE = /obj/item/clothing/shoes/sneakers/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/shoes/sneakers/purple,
|
||||
DYE_BLACK = /obj/item/clothing/shoes/sneakers/black,
|
||||
DYE_WHITE = /obj/item/clothing/shoes/sneakers/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/shoes/sneakers/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/shoes/sneakers/black,
|
||||
DYE_QM = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CAPTAIN = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_HOP = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CE = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_RD = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CMO = /obj/item/clothing/shoes/sneakers/brown
|
||||
),
|
||||
DYE_REGISTRY_FANNYPACK = list(
|
||||
DYE_RED = /obj/item/storage/belt/fannypack/red,
|
||||
DYE_ORANGE = /obj/item/storage/belt/fannypack/orange,
|
||||
DYE_YELLOW = /obj/item/storage/belt/fannypack/yellow,
|
||||
DYE_GREEN = /obj/item/storage/belt/fannypack/green,
|
||||
DYE_BLUE = /obj/item/storage/belt/fannypack/blue,
|
||||
DYE_PURPLE = /obj/item/storage/belt/fannypack/purple,
|
||||
DYE_BLACK = /obj/item/storage/belt/fannypack/black,
|
||||
DYE_WHITE = /obj/item/storage/belt/fannypack/white
|
||||
),
|
||||
DYE_REGISTRY_BEDSHEET = list(
|
||||
DYE_RED = /obj/item/bedsheet/red,
|
||||
DYE_ORANGE = /obj/item/bedsheet/orange,
|
||||
DYE_YELLOW = /obj/item/bedsheet/yellow,
|
||||
DYE_GREEN = /obj/item/bedsheet/green,
|
||||
DYE_BLUE = /obj/item/bedsheet/blue,
|
||||
DYE_PURPLE = /obj/item/bedsheet/purple,
|
||||
DYE_BLACK = /obj/item/bedsheet/black,
|
||||
DYE_WHITE = /obj/item/bedsheet,
|
||||
DYE_RAINBOW = /obj/item/bedsheet/rainbow,
|
||||
DYE_MIME = /obj/item/bedsheet/mime,
|
||||
DYE_CLOWN = /obj/item/bedsheet/clown,
|
||||
DYE_QM = /obj/item/bedsheet/qm,
|
||||
DYE_LAW = /obj/item/bedsheet/black,
|
||||
DYE_CAPTAIN = /obj/item/bedsheet/captain,
|
||||
DYE_HOP = /obj/item/bedsheet/hop,
|
||||
DYE_HOS = /obj/item/bedsheet/hos,
|
||||
DYE_CE = /obj/item/bedsheet/ce,
|
||||
DYE_RD = /obj/item/bedsheet/rd,
|
||||
DYE_CMO = /obj/item/bedsheet/cmo,
|
||||
DYE_COSMIC = /obj/item/bedsheet/cosmos
|
||||
)
|
||||
))
|
||||
|
||||
/obj/machinery/washing_machine
|
||||
name = "washing machine"
|
||||
desc = "Gets rid of those pesky bloodstains, or your money back!"
|
||||
@@ -13,27 +121,22 @@
|
||||
|
||||
/obj/machinery/washing_machine/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click it to start a wash cycle.</span>"
|
||||
if(!busy)
|
||||
. += "<span class='notice'><b>Alt-click</b> it to start a wash cycle.</span>"
|
||||
|
||||
/obj/machinery/washing_machine/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
|
||||
if(busy)
|
||||
return
|
||||
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='notice'>Close the door first</span>")
|
||||
return TRUE
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return TRUE
|
||||
|
||||
if(has_corgi)
|
||||
bloody_mess = 1
|
||||
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/wash_cycle), 200)
|
||||
@@ -76,6 +179,28 @@
|
||||
color_source = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/proc/dye_item(dye_color)
|
||||
if(undyeable)
|
||||
return FALSE
|
||||
if(dying_key)
|
||||
if(!GLOB.dye_registry[dying_key])
|
||||
log_runtime("Item just tried to be dyed with an invalid registry key: [dying_key]")
|
||||
return FALSE
|
||||
var/obj/item/target_type = GLOB.dye_registry[dying_key][dye_color]
|
||||
if(target_type)
|
||||
icon = initial(target_type.icon)
|
||||
icon_state = initial(target_type.icon_state)
|
||||
lefthand_file = initial(target_type.lefthand_file)
|
||||
righthand_file = initial(target_type.righthand_file)
|
||||
item_state = initial(target_type.item_state)
|
||||
mob_overlay_icon = initial(target_type.mob_overlay_icon)
|
||||
inhand_x_dimension = initial(target_type.inhand_x_dimension)
|
||||
inhand_y_dimension = initial(target_type.inhand_y_dimension)
|
||||
name = initial(target_type.name)
|
||||
desc = "[initial(target_type.desc)] The colors look a little dodgy."
|
||||
return target_type //successfully "appearance copy" dyed something; returns the target type as a hacky way of extending
|
||||
add_atom_colour(dye_color, FIXED_COLOUR_PRIORITY)
|
||||
return FALSE
|
||||
|
||||
//what happens to this object when washed inside a washing machine
|
||||
/atom/movable/proc/machine_wash(obj/machinery/washing_machine/WM)
|
||||
@@ -89,105 +214,27 @@
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/paper/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/reagents_containers/rag/towel/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/machine_wash(obj/machinery/washing_machine/WM)
|
||||
gib()
|
||||
|
||||
/obj/item/clothing/under/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/rank/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/proc/jumpsuit_wash(obj/machinery/washing_machine/WM)
|
||||
/obj/item/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
var/obj/item/clothing/under/U
|
||||
for(var/T in typesof(/obj/item/clothing/under/color))
|
||||
var/obj/item/clothing/under/color/J = T
|
||||
if(wash_color == initial(J.item_color))
|
||||
U = J
|
||||
break
|
||||
if(!U)
|
||||
for(var/T in typesof(/obj/item/clothing/under/rank))
|
||||
var/obj/item/clothing/under/rank/R = T
|
||||
if(wash_color == initial(R.item_color))
|
||||
U = R
|
||||
break
|
||||
if(U)
|
||||
item_state = initial(U.item_state)
|
||||
icon_state = initial(U.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(U.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
can_adjust = initial(U.can_adjust)
|
||||
if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable
|
||||
toggle_jumpsuit_adjust()
|
||||
dye_item(WM.color_source.dye_color)
|
||||
|
||||
/obj/item/clothing/gloves/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/gloves/color))
|
||||
var/obj/item/clothing/gloves/color/G = T
|
||||
if(wash_color == initial(G.item_color))
|
||||
item_state = initial(G.item_state)
|
||||
icon_state = initial(G.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(G.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
/obj/item/clothing/under/dye_item(dye_color, dye_key)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/obj/item/clothing/under/U = .
|
||||
can_adjust = initial(U.can_adjust)
|
||||
if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable
|
||||
toggle_jumpsuit_adjust()
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(chained)
|
||||
chained = 0
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
new /obj/item/restraints/handcuffs(loc)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/shoes/sneakers))
|
||||
var/obj/item/clothing/shoes/sneakers/S = T
|
||||
if(wash_color == initial(S.item_color))
|
||||
icon_state = initial(S.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(S.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/bedsheet/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/bedsheet))
|
||||
var/obj/item/bedsheet/B = T
|
||||
if(wash_color == initial(B.item_color))
|
||||
icon_state = initial(B.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(B.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/clothing/head/soft/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/head/soft))
|
||||
var/obj/item/clothing/head/soft/H = T
|
||||
if(wash_color == initial(H.item_color))
|
||||
icon_state = initial(H.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(H.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/washing_machine/relaymove(mob/user)
|
||||
container_resist(user)
|
||||
@@ -223,27 +270,27 @@
|
||||
|
||||
if(istype(W, /obj/item/clothing/head/mob_holder))
|
||||
to_chat(user, "<span class='warning'>It's too unwieldly to put in this way.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
|
||||
if (!state_open)
|
||||
to_chat(user, "<span class='warning'>Open the door first!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(contents.len >= max_wash_capacity)
|
||||
to_chat(user, "<span class='warning'>The washing machine is full!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you cannot put it in the washing machine!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(istype(W, /obj/item/toy/crayon) || istype(W, /obj/item/stamp))
|
||||
if(W.dye_color)
|
||||
color_source = W
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -8,9 +8,20 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
name = "item"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
|
||||
///icon state name for inhand overlays
|
||||
var/item_state = null
|
||||
///Icon file for left hand inhand overlays
|
||||
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
///Icon file for right inhand overlays
|
||||
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
|
||||
///Icon file for mob worn overlays.
|
||||
///no var for state because it should *always* be the same as icon_state
|
||||
var/icon/mob_overlay_icon
|
||||
//Forced mob worn layer instead of the standard preferred ssize.
|
||||
var/alternate_worn_layer
|
||||
|
||||
var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
|
||||
|
||||
//Dimensions of the icon file used when this item is worn, eg: hats.dmi
|
||||
@@ -22,10 +33,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/inhand_x_dimension = 32
|
||||
var/inhand_y_dimension = 32
|
||||
|
||||
//Not on /clothing because for some reason any /obj/item can technically be "worn" with enough fuckery.
|
||||
var/icon/alternate_worn_icon = null//If this is set, update_icons() will find on mob (WORN, NOT INHANDS) states in this file instead, primary use: badminnery/events
|
||||
var/alternate_worn_layer = null//If this is set, update_icons() will force the on mob state (WORN, NOT INHANDS) onto this layer, instead of it's default
|
||||
|
||||
max_integrity = 200
|
||||
|
||||
obj_flags = NONE
|
||||
@@ -61,8 +68,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
//Citadel Edit for digitigrade stuff
|
||||
var/mutantrace_variation = NONE //Are there special sprites for specific situations? Don't use this unless you need to.
|
||||
|
||||
var/item_color = null //this needs deprecating, soonish
|
||||
|
||||
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
|
||||
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
|
||||
var/permeability_coefficient = 1 // for chemicals/diseases
|
||||
@@ -109,6 +114,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
var/trigger_guard = TRIGGER_GUARD_NONE
|
||||
|
||||
///Used as the dye color source in the washing machine only (at the moment). Can be a hex color or a key corresponding to a registry entry, see washing_machine.dm
|
||||
var/dye_color
|
||||
///Whether the item is unaffected by standard dying.
|
||||
var/undyeable = FALSE
|
||||
///What dye registry should be looked at when dying this item; see washing_machine.dm
|
||||
var/dying_key
|
||||
|
||||
//Grinder vars
|
||||
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
|
||||
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
|
||||
|
||||
@@ -201,7 +201,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
return //If we've run out, display message and exit
|
||||
else
|
||||
last = null
|
||||
loaded.item_color = colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180))
|
||||
is_empty(user) //If we've run out, display message
|
||||
update_icon()
|
||||
@@ -276,7 +276,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
if(T.intact || !T.can_have_cabling())
|
||||
return
|
||||
|
||||
loaded.item_color = colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
|
||||
var/obj/structure/cable/linkingCable = findLinkingCable(user)
|
||||
if(linkingCable)
|
||||
@@ -298,7 +298,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
var/cwname = colors[current_color_index]
|
||||
to_chat(user, "Color changed to [cwname]!")
|
||||
if(loaded)
|
||||
loaded.item_color= colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
update_icon()
|
||||
if(wiring_gui_menu)
|
||||
wiringGuiUpdate(user)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
|
||||
item_state = "tennis_classic"
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi'
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/mouthball.dmi'
|
||||
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
|
||||
throw_range = 14
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/icon_uncapped
|
||||
var/use_overlays = FALSE
|
||||
|
||||
item_color = "red"
|
||||
var/crayon_color = "red"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("attacked", "coloured")
|
||||
grind_results = list()
|
||||
@@ -83,7 +83,9 @@
|
||||
. = ..()
|
||||
// Makes crayons identifiable in things like grinders
|
||||
if(name == "crayon")
|
||||
name = "[item_color] crayon"
|
||||
name = "[crayon_color] crayon"
|
||||
|
||||
dye_color = crayon_color
|
||||
|
||||
drawtype = pick(all_drawables)
|
||||
|
||||
@@ -484,65 +486,75 @@
|
||||
/obj/item/toy/crayon/red
|
||||
icon_state = "crayonred"
|
||||
paint_color = "#DA0000"
|
||||
item_color = "red"
|
||||
crayon_color = "red"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/red = 1)
|
||||
dye_color = DYE_RED
|
||||
|
||||
/obj/item/toy/crayon/orange
|
||||
icon_state = "crayonorange"
|
||||
paint_color = "#FF9300"
|
||||
item_color = "orange"
|
||||
crayon_color = "orange"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/orange = 1)
|
||||
dye_color = DYE_ORANGE
|
||||
|
||||
/obj/item/toy/crayon/yellow
|
||||
icon_state = "crayonyellow"
|
||||
paint_color = "#FFF200"
|
||||
item_color = "yellow"
|
||||
crayon_color = "yellow"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/yellow = 1)
|
||||
dye_color = DYE_YELLOW
|
||||
|
||||
/obj/item/toy/crayon/green
|
||||
icon_state = "crayongreen"
|
||||
paint_color = "#A8E61D"
|
||||
item_color = "green"
|
||||
crayon_color = "green"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/green = 1)
|
||||
dye_color = DYE_GREEN
|
||||
|
||||
/obj/item/toy/crayon/blue
|
||||
icon_state = "crayonblue"
|
||||
paint_color = "#00B7EF"
|
||||
item_color = "blue"
|
||||
crayon_color = "blue"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/blue = 1)
|
||||
dye_color = DYE_BLUE
|
||||
|
||||
/obj/item/toy/crayon/purple
|
||||
icon_state = "crayonpurple"
|
||||
paint_color = "#DA00FF"
|
||||
item_color = "purple"
|
||||
crayon_color = "purple"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/purple = 1)
|
||||
dye_color = DYE_PURPLE
|
||||
|
||||
/obj/item/toy/crayon/black
|
||||
icon_state = "crayonblack"
|
||||
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
|
||||
item_color = "black"
|
||||
crayon_color = "black"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/black = 1)
|
||||
dye_color = DYE_BLACK
|
||||
|
||||
/obj/item/toy/crayon/white
|
||||
icon_state = "crayonwhite"
|
||||
paint_color = "#FFFFFF"
|
||||
item_color = "white"
|
||||
crayon_color = "white"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/white = 1)
|
||||
dye_color = DYE_WHITE
|
||||
|
||||
/obj/item/toy/crayon/mime
|
||||
icon_state = "crayonmime"
|
||||
desc = "A very sad-looking crayon."
|
||||
paint_color = "#FFFFFF"
|
||||
item_color = "mime"
|
||||
crayon_color = "mime"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/invisible = 1)
|
||||
charges = -1
|
||||
dye_color = DYE_MIME
|
||||
|
||||
/obj/item/toy/crayon/rainbow
|
||||
icon_state = "crayonrainbow"
|
||||
paint_color = "#FFF000"
|
||||
item_color = "rainbow"
|
||||
crayon_color = "rainbow"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent = 1)
|
||||
drawtype = RANDOM_ANY // just the default starter.
|
||||
dye_color = DYE_RAINBOW
|
||||
|
||||
charges = -1
|
||||
|
||||
@@ -580,12 +592,12 @@
|
||||
/obj/item/storage/crayons/update_overlays()
|
||||
. = ..()
|
||||
for(var/obj/item/toy/crayon/crayon in contents)
|
||||
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.item_color))
|
||||
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.crayon_color))
|
||||
|
||||
/obj/item/storage/crayons/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/C = W
|
||||
switch(C.item_color)
|
||||
switch(C.crayon_color)
|
||||
if("mime")
|
||||
to_chat(usr, "This crayon is too sad to be contained in this box.")
|
||||
return
|
||||
|
||||
@@ -149,7 +149,7 @@ Code:
|
||||
name = "shock collar"
|
||||
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
|
||||
icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
icon_state = "shockcollar"
|
||||
item_state = "shockcollar"
|
||||
body_parts_covered = NECK
|
||||
|
||||
@@ -275,10 +275,8 @@ SLIME SCANNER
|
||||
//LIVER
|
||||
else if(istype(O, /obj/item/organ/liver))
|
||||
var/obj/item/organ/liver/L = O
|
||||
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated
|
||||
if(L.organ_flags & ORGAN_FAILING && H.stat != DEAD) //might be depreciated
|
||||
temp_message += "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>"
|
||||
if(L.swelling > 20)
|
||||
temp_message += " <span class='danger'>Subject is suffering from an enlarged liver.</span>" //i.e. shrink their liver or give them a transplant.
|
||||
|
||||
//HEART
|
||||
else if(ishuman(M) && (istype(O, /obj/item/organ/heart)))
|
||||
|
||||
@@ -51,8 +51,8 @@
|
||||
to_chat(user, "<span class='warning'>You have already forged a seal on [src]!</span>")
|
||||
else
|
||||
var/obj/item/toy/crayon/C = O
|
||||
name = "[C.item_color] secret documents"
|
||||
icon_state = "docs_[C.item_color]"
|
||||
forgedseal = C.item_color
|
||||
to_chat(user, "<span class='notice'>You forge the official seal with a [C.item_color] crayon. No one will notice... right?</span>")
|
||||
update_icon()
|
||||
name = "[C.crayon_color] secret documents"
|
||||
icon_state = "docs_[C.crayon_color]"
|
||||
forgedseal = C.crayon_color
|
||||
to_chat(user, "<span class='notice'>You forge the official seal with a [C.crayon_color] crayon. No one will notice... right?</span>")
|
||||
update_icon()
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff"
|
||||
item_state = "coil"
|
||||
color = "red"
|
||||
color = "#ff0000"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
|
||||
@@ -132,35 +132,28 @@
|
||||
to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/red
|
||||
item_color = "red"
|
||||
color = "#ff0000"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/yellow
|
||||
item_color = "yellow"
|
||||
color = "#ffff00"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/blue
|
||||
item_color = "blue"
|
||||
color = "#1919c8"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/green
|
||||
item_color = "green"
|
||||
color = "#00aa00"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/pink
|
||||
item_color = "pink"
|
||||
color = "#ff3ccd"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/orange
|
||||
item_color = "orange"
|
||||
color = "#ff8000"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/cyan
|
||||
item_color = "cyan"
|
||||
color = "#00ffff"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/white
|
||||
item_color = "white"
|
||||
color = null
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/random
|
||||
|
||||
@@ -209,7 +202,7 @@
|
||||
custom_materials = null
|
||||
breakouttime = 450 //Deciseconds = 45s
|
||||
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
|
||||
item_color = "white"
|
||||
color = null
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/used
|
||||
desc = "A pair of broken zipties."
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
/obj/item/clothing/head/helmet/chaplain/cage
|
||||
name = "cage"
|
||||
desc = "A cage that restrains the will of the self, allowing one to see the profane world for what it is."
|
||||
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
icon_state = "cage"
|
||||
item_state = "cage"
|
||||
worn_x_dimension = 64
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
actions_types = list(/datum/action/item_action/hands_free/activate)
|
||||
var/activated = TRUE //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
|
||||
var/mob/living/imp_in = null
|
||||
item_color = "b"
|
||||
var/implant_color = "b"
|
||||
var/allow_multiple = FALSE
|
||||
var/uses = -1
|
||||
item_flags = DROPDEL
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "freedom implant"
|
||||
desc = "Use this to escape from those evil Red Shirts."
|
||||
icon_state = "freedom"
|
||||
item_color = "r"
|
||||
implant_color = "r"
|
||||
uses = 4
|
||||
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "storage implant"
|
||||
desc = "Stores up to two big items in a bluespace pocket."
|
||||
icon_state = "storage"
|
||||
item_color = "r"
|
||||
implant_color = "r"
|
||||
var/max_slot_stacking = 4
|
||||
var/obj/item/storage/bluespace_pocket/pocket
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
/obj/item/implantcase/update_icon_state()
|
||||
if(imp)
|
||||
icon_state = "implantcase-[imp.item_color]"
|
||||
icon_state = "implantcase-[imp.implant_color]"
|
||||
else
|
||||
icon_state = "implantcase-0"
|
||||
|
||||
|
||||
@@ -5,12 +5,15 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/brightness_on = 3
|
||||
var/sword_color
|
||||
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
|
||||
|
||||
/obj/item/melee/transforming/energy/Initialize()
|
||||
. = ..()
|
||||
total_mass_on = (total_mass_on ? total_mass_on : (w_class_on * 0.75))
|
||||
if(active)
|
||||
if(sword_color)
|
||||
icon_state = "sword[sword_color]"
|
||||
set_light(brightness_on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -37,8 +40,8 @@
|
||||
. = ..()
|
||||
if(.)
|
||||
if(active)
|
||||
if(item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
if(sword_color)
|
||||
icon_state = "sword[sword_color]"
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
@@ -103,12 +106,19 @@
|
||||
embedding = list("embed_chance" = 75, "embedded_impact_pain_multiplier" = 10)
|
||||
armour_penetration = 35
|
||||
block_chance = 50
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/proc/set_sword_color()
|
||||
if(LAZYLEN(possible_colors))
|
||||
light_color = possible_colors[pick(possible_colors)]
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/transform_weapon(mob/living/user, supress_message_text)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(. && item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
AddElement(/datum/element/sword_point)
|
||||
else
|
||||
RemoveElement(/datum/element/sword_point)
|
||||
@@ -119,7 +129,9 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg
|
||||
item_color = "red"
|
||||
sword_color = "red"
|
||||
light_color = "#ff0000"
|
||||
possible_colors = null
|
||||
var/hitcost = 50
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
|
||||
@@ -140,7 +152,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "esaw_0"
|
||||
icon_state_on = "esaw_1"
|
||||
item_color = null //stops icon from breaking when turned on.
|
||||
sword_color = null //stops icon from breaking when turned on.
|
||||
hitcost = 75 //Costs more than a standard cyborg esword
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sharpness = IS_SHARP
|
||||
@@ -152,15 +164,13 @@
|
||||
return NONE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
var/hacked = FALSE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/Initialize(mapload)
|
||||
. = ..()
|
||||
/obj/item/melee/transforming/energy/sword/saber/set_sword_color()
|
||||
if(LAZYLEN(possible_colors))
|
||||
var/set_color = pick(possible_colors)
|
||||
item_color = set_color
|
||||
light_color = possible_colors[set_color]
|
||||
sword_color = pick(possible_colors)
|
||||
light_color = possible_colors[sword_color]
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/process()
|
||||
. = ..()
|
||||
@@ -185,7 +195,7 @@
|
||||
if(istype(W, /obj/item/multitool))
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
item_color = "rainbow"
|
||||
sword_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
@@ -204,6 +214,7 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
icon_state_on = "cutlass1"
|
||||
light_color = "#ff0000"
|
||||
possible_colors = null
|
||||
|
||||
/obj/item/melee/transforming/energy/blade
|
||||
name = "energy blade"
|
||||
@@ -271,32 +282,8 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
|
||||
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
|
||||
if(active) //also I'd need to rip out the iconstate changing bits
|
||||
force = force_on
|
||||
throwforce = throwforce_on
|
||||
hitsound = hitsound_on
|
||||
throw_speed = 4
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
w_class = w_class_on
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
update_icon()
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
hitsound = initial(hitsound)
|
||||
throw_speed = initial(throw_speed)
|
||||
if(attack_verb_off.len)
|
||||
attack_verb = attack_verb_off
|
||||
w_class = initial(w_class)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
update_icon()
|
||||
transform_messages(user, supress_message_text)
|
||||
add_fingerprint(user)
|
||||
return TRUE
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
|
||||
playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "Used to recolor floors and walls. Can be removed by the janitor."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
item_color = "FFFFFF"
|
||||
var/paint_color = "FFFFFF"
|
||||
item_state = "paintcan"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
resistance_flags = FLAMMABLE
|
||||
@@ -16,37 +16,37 @@
|
||||
|
||||
/obj/item/paint/red
|
||||
name = "red paint"
|
||||
item_color = "C73232" //"FF0000"
|
||||
paint_color = "C73232" //"FF0000"
|
||||
icon_state = "paint_red"
|
||||
|
||||
/obj/item/paint/green
|
||||
name = "green paint"
|
||||
item_color = "2A9C3B" //"00FF00"
|
||||
paint_color = "2A9C3B" //"00FF00"
|
||||
icon_state = "paint_green"
|
||||
|
||||
/obj/item/paint/blue
|
||||
name = "blue paint"
|
||||
item_color = "5998FF" //"0000FF"
|
||||
paint_color = "5998FF" //"0000FF"
|
||||
icon_state = "paint_blue"
|
||||
|
||||
/obj/item/paint/yellow
|
||||
name = "yellow paint"
|
||||
item_color = "CFB52B" //"FFFF00"
|
||||
paint_color = "CFB52B" //"FFFF00"
|
||||
icon_state = "paint_yellow"
|
||||
|
||||
/obj/item/paint/violet
|
||||
name = "violet paint"
|
||||
item_color = "AE4CCD" //"FF00FF"
|
||||
paint_color = "AE4CCD" //"FF00FF"
|
||||
icon_state = "paint_violet"
|
||||
|
||||
/obj/item/paint/black
|
||||
name = "black paint"
|
||||
item_color = "333333"
|
||||
paint_color = "333333"
|
||||
icon_state = "paint_black"
|
||||
|
||||
/obj/item/paint/white
|
||||
name = "white paint"
|
||||
item_color = "FFFFFF"
|
||||
paint_color = "FFFFFF"
|
||||
icon_state = "paint_white"
|
||||
|
||||
|
||||
@@ -61,31 +61,31 @@
|
||||
return
|
||||
switch(t1)
|
||||
if("red")
|
||||
item_color = "C73232"
|
||||
paint_color = "C73232"
|
||||
if("pink")
|
||||
item_color = "FFC0CD"
|
||||
paint_color = "FFC0CD"
|
||||
if("blue")
|
||||
item_color = "5998FF"
|
||||
paint_color = "5998FF"
|
||||
if("cyan")
|
||||
item_color = "00FFFF"
|
||||
paint_color = "00FFFF"
|
||||
if("green")
|
||||
item_color = "2A9C3B"
|
||||
paint_color = "2A9C3B"
|
||||
if("lime")
|
||||
item_color = "00FF00"
|
||||
paint_color = "00FF00"
|
||||
if("yellow")
|
||||
item_color = "CFB52B"
|
||||
paint_color = "CFB52B"
|
||||
if("orange")
|
||||
item_color = "fFA700"
|
||||
paint_color = "fFA700"
|
||||
if("violet")
|
||||
item_color = "AE4CCD"
|
||||
paint_color = "AE4CCD"
|
||||
if("purple")
|
||||
item_color = "800080"
|
||||
paint_color = "800080"
|
||||
if("white")
|
||||
item_color = "FFFFFF"
|
||||
paint_color = "FFFFFF"
|
||||
if("gray")
|
||||
item_color = "808080"
|
||||
paint_color = "808080"
|
||||
if("black")
|
||||
item_color = "333333"
|
||||
paint_color = "333333"
|
||||
icon_state = "paint_[t1]"
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
return
|
||||
if(!isturf(target) || isspaceturf(target))
|
||||
return
|
||||
var/newcolor = "#" + item_color
|
||||
var/newcolor = "#" + paint_color
|
||||
target.add_atom_colour(newcolor, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/paint/paint_remover
|
||||
|
||||
@@ -214,7 +214,7 @@
|
||||
/obj/item/clothing/head/helmet/plate/crusader/prophet
|
||||
name = "Prophet's Hat"
|
||||
desc = "A religious-looking hat."
|
||||
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
flags_1 = 0
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 70, "bio" = 50, "rad" = 50, "fire" = 60, "acid" = 60) //religion protects you from disease and radiation, honk.
|
||||
worn_x_dimension = 64
|
||||
|
||||
@@ -663,21 +663,19 @@
|
||||
var/maxReduction = 1
|
||||
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
|
||||
var/mob/living/silicon/robot/self = usr
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Trigger(mob/living/silicon/robot/user)
|
||||
currentState = (currentState + 1) % 3
|
||||
|
||||
if(istype(self))
|
||||
if(istype(user))
|
||||
switch(currentState)
|
||||
if (0)
|
||||
self.speed = initial(self.speed)
|
||||
user.speed = initial(user.speed)
|
||||
if (1)
|
||||
self.speed = initial(self.speed) - maxReduction * 0.5
|
||||
user.speed = initial(user.speed) - maxReduction * 0.5
|
||||
if (2)
|
||||
self.speed = initial(self.speed) - maxReduction * 1
|
||||
user.speed = initial(user.speed) - maxReduction * 1
|
||||
|
||||
action.button_icon_state = "Chevron_State_[currentState]"
|
||||
action.UpdateButtonIcon()
|
||||
|
||||
return
|
||||
return TRUE
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "bluespace_crystal"
|
||||
singular_name = "bluespace crystal"
|
||||
dye_color = DYE_COSMIC
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
|
||||
points = 50
|
||||
|
||||
@@ -240,8 +240,7 @@
|
||||
|
||||
else if(istype(O, /obj/item/restraints/handcuffs/cable))
|
||||
var/obj/item/cuffs = O
|
||||
cuffs.item_color = item_color
|
||||
cuffs.update_icon()
|
||||
cuffs.color = color
|
||||
|
||||
if (QDELETED(O))
|
||||
return //It's a stack and has already been merged
|
||||
|
||||
@@ -708,6 +708,7 @@
|
||||
desc = "A dorky fannypack for keeping small items in."
|
||||
icon_state = "fannypack_leather"
|
||||
item_state = "fannypack_leather"
|
||||
dying_key = DYE_REGISTRY_FANNYPACK
|
||||
|
||||
/obj/item/storage/belt/fannypack/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -273,15 +273,12 @@
|
||||
var/obj/item/twohanded/dualsaber/toy/newSaber = new /obj/item/twohanded/dualsaber/toy(user.loc)
|
||||
if(hacked) // That's right, we'll only check the "original" "sword".
|
||||
newSaber.hacked = TRUE
|
||||
newSaber.item_color = "rainbow"
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
else if(istype(W, /obj/item/multitool))
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
item_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
update_icon()
|
||||
user.update_inv_hands()
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
hitsound = "swing_hit"
|
||||
var/hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
armour_penetration = 35
|
||||
item_color = "green"
|
||||
var/saber_color = "green"
|
||||
light_color = "#00ff00"//green
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
@@ -326,8 +326,8 @@
|
||||
/obj/item/twohanded/dualsaber/Initialize()
|
||||
. = ..()
|
||||
if(LAZYLEN(possible_colors))
|
||||
item_color = pick(possible_colors)
|
||||
switch(item_color)
|
||||
saber_color = pick(possible_colors)
|
||||
switch(saber_color)
|
||||
if("red")
|
||||
light_color = LIGHT_COLOR_RED
|
||||
if("green")
|
||||
@@ -343,7 +343,7 @@
|
||||
|
||||
/obj/item/twohanded/dualsaber/update_icon_state()
|
||||
if(wielded)
|
||||
icon_state = "dualsaber[item_color][wielded]"
|
||||
icon_state = "dualsaber[saber_color][wielded]"
|
||||
else
|
||||
icon_state = "dualsaber0"
|
||||
clean_blood()
|
||||
@@ -457,7 +457,7 @@
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
|
||||
item_color = "rainbow"
|
||||
saber_color = "rainbow"
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
|
||||
|
||||
@@ -16,8 +16,8 @@ LINEN BINS
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_color = "white"
|
||||
resistance_flags = FLAMMABLE
|
||||
dying_key = DYE_REGISTRY_BEDSHEET
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/ghost
|
||||
var/list/dream_messages = list("white")
|
||||
@@ -52,79 +52,66 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/blue
|
||||
icon_state = "sheetblue"
|
||||
item_color = "blue"
|
||||
dream_messages = list("blue")
|
||||
|
||||
/obj/item/bedsheet/green
|
||||
icon_state = "sheetgreen"
|
||||
item_color = "green"
|
||||
dream_messages = list("green")
|
||||
|
||||
/obj/item/bedsheet/grey
|
||||
icon_state = "sheetgrey"
|
||||
item_color = "grey"
|
||||
dream_messages = list("grey")
|
||||
|
||||
/obj/item/bedsheet/orange
|
||||
icon_state = "sheetorange"
|
||||
item_color = "orange"
|
||||
dream_messages = list("orange")
|
||||
|
||||
/obj/item/bedsheet/purple
|
||||
icon_state = "sheetpurple"
|
||||
item_color = "purple"
|
||||
dream_messages = list("purple")
|
||||
|
||||
/obj/item/bedsheet/patriot
|
||||
name = "patriotic bedsheet"
|
||||
desc = "You've never felt more free than when sleeping on this."
|
||||
icon_state = "sheetUSA"
|
||||
item_color = "sheetUSA"
|
||||
dream_messages = list("America", "freedom", "fireworks", "bald eagles")
|
||||
|
||||
/obj/item/bedsheet/rainbow
|
||||
name = "rainbow bedsheet"
|
||||
desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
|
||||
icon_state = "sheetrainbow"
|
||||
item_color = "rainbow"
|
||||
dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
|
||||
|
||||
/obj/item/bedsheet/red
|
||||
icon_state = "sheetred"
|
||||
item_color = "red"
|
||||
dream_messages = list("red")
|
||||
|
||||
/obj/item/bedsheet/yellow
|
||||
icon_state = "sheetyellow"
|
||||
item_color = "yellow"
|
||||
dream_messages = list("yellow")
|
||||
|
||||
/obj/item/bedsheet/mime
|
||||
name = "mime's blanket"
|
||||
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
|
||||
icon_state = "sheetmime"
|
||||
item_color = "mime"
|
||||
dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
|
||||
|
||||
/obj/item/bedsheet/clown
|
||||
name = "clown's blanket"
|
||||
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
|
||||
icon_state = "sheetclown"
|
||||
item_color = "clown"
|
||||
dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
|
||||
|
||||
/obj/item/bedsheet/captain
|
||||
name = "captain's bedsheet"
|
||||
desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
|
||||
icon_state = "sheetcaptain"
|
||||
item_color = "captain"
|
||||
dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
|
||||
|
||||
/obj/item/bedsheet/rd
|
||||
name = "research director's bedsheet"
|
||||
desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
|
||||
icon_state = "sheetrd"
|
||||
item_color = "director"
|
||||
dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
|
||||
|
||||
// for Free Golems.
|
||||
@@ -137,111 +124,94 @@ LINEN BINS
|
||||
name = "medical blanket"
|
||||
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
|
||||
icon_state = "sheetmedical"
|
||||
item_color = "medical"
|
||||
dream_messages = list("healing", "life", "surgery", "a doctor")
|
||||
|
||||
/obj/item/bedsheet/cmo
|
||||
name = "chief medical officer's bedsheet"
|
||||
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
|
||||
icon_state = "sheetcmo"
|
||||
item_color = "cmo"
|
||||
dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
|
||||
|
||||
/obj/item/bedsheet/hos
|
||||
name = "head of security's bedsheet"
|
||||
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
|
||||
icon_state = "sheethos"
|
||||
item_color = "hosred"
|
||||
dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
|
||||
|
||||
/obj/item/bedsheet/hop
|
||||
name = "head of personnel's bedsheet"
|
||||
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
|
||||
icon_state = "sheethop"
|
||||
item_color = "hop"
|
||||
dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
|
||||
|
||||
/obj/item/bedsheet/ce
|
||||
name = "chief engineer's bedsheet"
|
||||
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
|
||||
icon_state = "sheetce"
|
||||
item_color = "chief"
|
||||
dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
|
||||
|
||||
/obj/item/bedsheet/qm
|
||||
name = "quartermaster's bedsheet"
|
||||
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
|
||||
icon_state = "sheetqm"
|
||||
item_color = "qm"
|
||||
dream_messages = list("a grey ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
|
||||
|
||||
/obj/item/bedsheet/brown
|
||||
icon_state = "sheetbrown"
|
||||
item_color = "cargo"
|
||||
dream_messages = list("brown")
|
||||
|
||||
/obj/item/bedsheet/black
|
||||
icon_state = "sheetblack"
|
||||
item_color = "black"
|
||||
dream_messages = list("black")
|
||||
|
||||
/obj/item/bedsheet/centcom
|
||||
name = "\improper CentCom bedsheet"
|
||||
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
|
||||
icon_state = "sheetcentcom"
|
||||
item_color = "centcom"
|
||||
dream_messages = list("a unique ID", "authority", "artillery", "an ending")
|
||||
|
||||
/obj/item/bedsheet/syndie
|
||||
name = "syndicate bedsheet"
|
||||
desc = "It has a syndicate emblem and it has an aura of evil."
|
||||
icon_state = "sheetsyndie"
|
||||
item_color = "syndie"
|
||||
dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
|
||||
|
||||
/obj/item/bedsheet/cult
|
||||
name = "cultist's bedsheet"
|
||||
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
|
||||
icon_state = "sheetcult"
|
||||
item_color = "cult"
|
||||
dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
|
||||
|
||||
/obj/item/bedsheet/wiz
|
||||
name = "wizard's bedsheet"
|
||||
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
|
||||
icon_state = "sheetwiz"
|
||||
item_color = "wiz"
|
||||
dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
|
||||
|
||||
/obj/item/bedsheet/nanotrasen
|
||||
name = "nanotrasen bedsheet"
|
||||
desc = "It has the Nanotrasen logo on it and has an aura of duty."
|
||||
icon_state = "sheetNT"
|
||||
item_color = "nanotrasen"
|
||||
dream_messages = list("authority", "an ending")
|
||||
|
||||
/obj/item/bedsheet/ian
|
||||
icon_state = "sheetian"
|
||||
item_color = "ian"
|
||||
dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
|
||||
|
||||
/obj/item/bedsheet/runtime
|
||||
icon_state = "sheetruntime"
|
||||
item_color = "runtime"
|
||||
dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~")
|
||||
|
||||
/obj/item/bedsheet/pirate
|
||||
name = "pirate's bedsheet"
|
||||
desc = "It has a Jolly Roger emblem on it and has a faint scent of grog."
|
||||
icon_state = "sheetpirate"
|
||||
item_color = "black"
|
||||
dream_messages = list("doing whatever oneself wants", "cause a pirate is free", "being a pirate", "stealing", "landlubbers", "gold", "a buried treasure", "yarr", "avast", "a swashbuckler", "sailing the Seven Seas", "a parrot", "a monkey", "an island", "a talking skull")
|
||||
|
||||
/obj/item/bedsheet/gondola
|
||||
name = "gondola bedsheet"
|
||||
desc = "A precious bedsheet made from the hide of a rare and peculiar critter."
|
||||
icon_state = "sheetgondola"
|
||||
item_color = "cargo"
|
||||
var/g_mouth
|
||||
var/g_eyes
|
||||
|
||||
@@ -262,14 +232,12 @@ LINEN BINS
|
||||
name = "cosmic space bedsheet"
|
||||
desc = "Made from the dreams of those who wonder at the stars."
|
||||
icon_state = "sheetcosmos"
|
||||
item_color = "cosmos"
|
||||
dream_messages = list("the infinite cosmos", "Hans Zimmer music", "a flight through space", "the galaxy", "being fabulous", "shooting stars")
|
||||
light_power = 2
|
||||
light_range = 1.4
|
||||
|
||||
/obj/item/bedsheet/random
|
||||
icon_state = "random_bedsheet"
|
||||
item_color = "rainbow"
|
||||
name = "random bedsheet"
|
||||
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
|
||||
|
||||
|
||||
@@ -173,6 +173,16 @@
|
||||
/turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40, /turf/closed/mineral/titanium = 11,
|
||||
/turf/closed/mineral/gibtonite = 4, /turf/closed/mineral/bscrystal = 1)
|
||||
|
||||
/turf/closed/mineral/random/no_caves/earth_like
|
||||
icon_state = "rock_oxy"
|
||||
turf_type = /turf/open/floor/plating/asteroid
|
||||
baseturfs = /turf/open/floor/plating/asteroid
|
||||
mineralSpawnChanceList = list(/turf/closed/mineral/uranium/earth_like = 5, /turf/closed/mineral/diamond/earth_like = 1, /turf/closed/mineral/gold/earth_like = 10,
|
||||
/turf/closed/mineral/silver/earth_like = 12, /turf/closed/mineral/plasma/earth_like = 20, /turf/closed/mineral/iron/earth_like = 40,
|
||||
/turf/closed/mineral/titanium/earth_like = 11, /turf/closed/mineral/gibtonite/earth_like = 4, /turf/closed/mineral/bscrystal/earth_like = 1)
|
||||
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
||||
defer_change = TRUE
|
||||
|
||||
/turf/closed/mineral/random/high_chance
|
||||
icon_state = "rock_highchance"
|
||||
mineralChance = 25
|
||||
@@ -194,6 +204,10 @@
|
||||
icon_state = "rock_highchance_oxy"
|
||||
turf_type = /turf/open/floor/plating/asteroid
|
||||
baseturfs = /turf/open/floor/plating/asteroid
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/uranium/earth_like = 35, /turf/closed/mineral/diamond/earth_like = 30, /turf/closed/mineral/gold/earth_like = 45,
|
||||
/turf/closed/mineral/titanium/earth_like = 45, /turf/closed/mineral/silver/earth_like = 50, /turf/closed/mineral/plasma/earth_like = 50,
|
||||
/turf/closed/mineral/bscrystal/earth_like = 20)
|
||||
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
||||
defer_change = TRUE
|
||||
|
||||
@@ -211,6 +225,10 @@
|
||||
turf_type = /turf/open/floor/plating/asteroid
|
||||
baseturfs = /turf/open/floor/plating/asteroid
|
||||
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/uranium/earth_like = 2, /turf/closed/mineral/diamond/earth_like = 1, /turf/closed/mineral/gold/earth_like = 4,
|
||||
/turf/closed/mineral/titanium/earth_like = 4, /turf/closed/mineral/silver/earth_like = 6, /turf/closed/mineral/plasma/earth_like = 15,
|
||||
/turf/closed/mineral/iron/earth_like = 40, /turf/closed/mineral/gibtonite/earth_like = 2, /turf/closed/mineral/bscrystal/earth_like = 1)
|
||||
defer_change = TRUE
|
||||
|
||||
/turf/closed/mineral/random/volcanic
|
||||
@@ -246,13 +264,6 @@
|
||||
/turf/closed/mineral/silver/volcanic = 20, /turf/closed/mineral/plasma/volcanic = 30, /turf/closed/mineral/bscrystal/volcanic = 1, /turf/closed/mineral/gibtonite/volcanic = 2,
|
||||
/turf/closed/mineral/iron/volcanic = 95)
|
||||
|
||||
/turf/closed/mineral/random/earth_like
|
||||
icon_state = "rock_oxy"
|
||||
turf_type = /turf/open/floor/plating/asteroid
|
||||
baseturfs = /turf/open/floor/plating/asteroid
|
||||
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
||||
defer_change = TRUE
|
||||
|
||||
|
||||
/turf/closed/mineral/iron
|
||||
mineralType = /obj/item/stack/ore/iron
|
||||
@@ -624,3 +635,10 @@
|
||||
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/gibtonite/earth_like
|
||||
icon_state = "rock_oxy"
|
||||
turf_type = /turf/open/floor/plating/asteroid
|
||||
baseturfs = /turf/open/floor/plating/asteroid
|
||||
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
||||
defer_change = TRUE
|
||||
|
||||
@@ -295,7 +295,6 @@
|
||||
prof.name_list[slot] = I.name
|
||||
prof.appearance_list[slot] = I.appearance
|
||||
prof.flags_cover_list[slot] = I.flags_cover
|
||||
prof.item_color_list[slot] = I.item_color
|
||||
prof.item_state_list[slot] = I.item_state
|
||||
prof.exists_list[slot] = 1
|
||||
else
|
||||
@@ -511,7 +510,6 @@
|
||||
var/list/appearance_list = list()
|
||||
var/list/flags_cover_list = list()
|
||||
var/list/exists_list = list()
|
||||
var/list/item_color_list = list()
|
||||
var/list/item_state_list = list()
|
||||
|
||||
var/underwear
|
||||
@@ -534,7 +532,6 @@
|
||||
newprofile.appearance_list = appearance_list.Copy()
|
||||
newprofile.flags_cover_list = flags_cover_list.Copy()
|
||||
newprofile.exists_list = exists_list.Copy()
|
||||
newprofile.item_color_list = item_color_list.Copy()
|
||||
newprofile.item_state_list = item_state_list.Copy()
|
||||
newprofile.underwear = underwear
|
||||
newprofile.undershirt = undershirt
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
action.Remove(user)
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/changeling/Click()
|
||||
var/mob/user = usr
|
||||
/obj/effect/proc_holder/changeling/Trigger(mob/user)
|
||||
if(!user || !user.mind || !user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
return
|
||||
try_to_sting(user)
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
desc = "Stabby stabby."
|
||||
var/sting_icon = null
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/Click()
|
||||
var/mob/user = usr
|
||||
/obj/effect/proc_holder/changeling/sting/Trigger(mob/user)
|
||||
if(!user || !user.mind)
|
||||
return
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
@@ -74,8 +73,7 @@
|
||||
action_icon_state = "ling_sting_transform"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/Click()
|
||||
var/mob/user = usr
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/Trigger(mob/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling.chosen_sting)
|
||||
unset_sting(user)
|
||||
|
||||
@@ -279,9 +279,15 @@
|
||||
sigil_name = "Vitality Matrix"
|
||||
var/revive_cost = 150
|
||||
var/sigil_active = FALSE
|
||||
var/min_drain_health = -INFINITY
|
||||
var/can_dust = TRUE
|
||||
var/animation_number = 3 //each cycle increments this by 1, at 4 it produces an animation and resets
|
||||
var/static/list/damage_heal_order = list(CLONE, TOX, BURN, BRUTE, OXY) //we heal damage in this order
|
||||
|
||||
/obj/effect/clockwork/sigil/vitality/neutered
|
||||
min_drain_health = 20
|
||||
can_dust = FALSE
|
||||
|
||||
/obj/effect/clockwork/sigil/vitality/examine(mob/user)
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
@@ -306,7 +312,7 @@
|
||||
animation_number++
|
||||
if(!is_servant_of_ratvar(L))
|
||||
var/vitality_drained = 0
|
||||
if(L.stat == DEAD && !consumed_vitality)
|
||||
if(L.stat == DEAD && !consumed_vitality && can_dust)
|
||||
consumed_vitality = TRUE //Prevent the target from being consumed multiple times
|
||||
vitality_drained = L.maxHealth
|
||||
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
@@ -318,7 +324,7 @@
|
||||
if(!L.dropItemToGround(W))
|
||||
qdel(W)
|
||||
L.dust()
|
||||
else
|
||||
else if(L.health > min_drain_health)
|
||||
if(!GLOB.ratvar_awakens && L.stat == CONSCIOUS)
|
||||
vitality_drained = L.adjustToxLoss(1, forced = TRUE)
|
||||
else
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
var/span_for_name = "heavy_brass"
|
||||
var/span_for_message = "brass"
|
||||
|
||||
/datum/action/innate/hierophant/IsAvailable()
|
||||
/datum/action/innate/hierophant/IsAvailable(silent = FALSE)
|
||||
if(!is_servant_of_ratvar(owner))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
var/obj/item/clockwork/weapon/weapon_type //The type of weapon to create
|
||||
var/obj/item/clockwork/weapon/weapon
|
||||
|
||||
/datum/action/innate/call_weapon/IsAvailable()
|
||||
/datum/action/innate/call_weapon/IsAvailable(silent = FALSE)
|
||||
if(!is_servant_of_ratvar(owner))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -127,7 +127,6 @@
|
||||
icon = 'icons/obj/clothing/clockwork_garb.dmi'
|
||||
icon_state = "clockwork_gauntlets"
|
||||
item_state = "clockwork_gauntlets"
|
||||
item_color = null //So they don't wash.
|
||||
strip_delay = 50
|
||||
equip_delay_other = 30
|
||||
body_parts_covered = ARMS
|
||||
|
||||
@@ -36,6 +36,24 @@
|
||||
speed_multiplier = 0
|
||||
no_cost = TRUE
|
||||
|
||||
/obj/item/clockwork/slab/traitor
|
||||
var/spent = FALSE
|
||||
|
||||
/obj/item/clockwork/slab/traitor/check_uplink_validity()
|
||||
return !spent
|
||||
|
||||
/obj/item/clockwork/slab/traitor/attack_self(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user) && !spent)
|
||||
to_chat(user, "<span class='userdanger'>You press your hand onto [src], golden tendrils of light latching onto you. Was this the best of ideas?</span>")
|
||||
if(add_servant_of_ratvar(user, FALSE, FALSE, /datum/antagonist/clockcult/neutered/traitor))
|
||||
spent = TRUE
|
||||
// Add some (5 KW) power so they don't suffer for 100 ticks
|
||||
GLOB.clockwork_power += 5000
|
||||
// This intentionally does not use adjust_clockwork_power.
|
||||
else
|
||||
to_chat(user, "<span class='userdanger'>[src] falls dark. It appears you weren't worthy.</span>")
|
||||
return ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clockwork/slab/debug/attack_hand(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
background_icon_state = "bg_clock"
|
||||
buttontooltipstyle = "clockcult"
|
||||
|
||||
/datum/action/innate/eminence/IsAvailable()
|
||||
/datum/action/innate/eminence/IsAvailable(silent = FALSE)
|
||||
if(!iseminence(owner))
|
||||
qdel(src)
|
||||
return
|
||||
@@ -283,7 +283,7 @@
|
||||
desc = "Initiates a mass recall, warping all servants to the Ark after a short delay. This can only be used once."
|
||||
button_icon_state = "Spatial Gateway"
|
||||
|
||||
/datum/action/innate/eminence/mass_recall/IsAvailable()
|
||||
/datum/action/innate/eminence/mass_recall/IsAvailable(silent = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
|
||||
@@ -30,6 +30,7 @@ Applications: 8 servants, 3 caches, and 100 CV
|
||||
var/primary_component
|
||||
var/important = FALSE //important scripture will be italicized in the slab's interface
|
||||
var/sort_priority = 1 //what position the scripture should have in a list of scripture. Should be based off of component costs/reqs, but you can't initial() lists.
|
||||
var/requires_full_power = FALSE //requires the user to be a full, non neutered servant of ratvar
|
||||
|
||||
//messages for offstation scripture recital, courtesy ratvar's generals(and neovgre)
|
||||
var/static/list/neovgre_penalty = list("Go to the station.", "Useless.", "Don't waste time.", "Pathetic.", "Wasteful.")
|
||||
@@ -77,6 +78,9 @@ Applications: 8 servants, 3 caches, and 100 CV
|
||||
/datum/clockwork_scripture/proc/can_recite() //If the words can be spoken
|
||||
if(!invoker || !slab || invoker.get_active_held_item() != slab)
|
||||
return FALSE
|
||||
if(!is_servant_of_ratvar(invoker, requires_full_power))
|
||||
to_chat(invoker, "<span class='warning'>You aren't strongly connected enough to Ratvar to invoke this!</span>")
|
||||
return FALSE
|
||||
if(!invoker.can_speak_vocal())
|
||||
to_chat(invoker, "<span class='warning'>You are unable to speak the words of the scripture!</span>")
|
||||
return FALSE
|
||||
@@ -236,18 +240,21 @@ Applications: 8 servants, 3 caches, and 100 CV
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/clockwork_scripture/create_object/proc/get_spawn_path(mob/user)
|
||||
return object_path
|
||||
|
||||
/datum/clockwork_scripture/create_object/scripture_effects()
|
||||
if(creator_message && observer_message)
|
||||
invoker.visible_message(observer_message, creator_message)
|
||||
else if(creator_message)
|
||||
to_chat(invoker, creator_message)
|
||||
var/obj/O = new object_path (get_turf(invoker))
|
||||
var/to_spawn = get_spawn_path(invoker)
|
||||
var/obj/O = new to_spawn(get_turf(invoker))
|
||||
O.ratvar_act() //update the new object so it gets buffed if ratvar is alive
|
||||
if(isitem(O) && put_object_in_hands)
|
||||
invoker.put_in_hands(O)
|
||||
return TRUE
|
||||
|
||||
|
||||
//Used specifically to create construct shells.
|
||||
/datum/clockwork_scripture/create_object/construct
|
||||
put_object_in_hands = FALSE
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
sort_priority = 4
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it."
|
||||
|
||||
requires_full_power = TRUE
|
||||
|
||||
//Kindle: Charges the slab with blazing energy. It can be released to stun and silence a target.
|
||||
/datum/clockwork_scripture/ranged_ability/kindle
|
||||
@@ -211,6 +211,7 @@
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Returns you to Reebe."
|
||||
var/client_color
|
||||
requires_full_power = TRUE
|
||||
|
||||
/datum/clockwork_scripture/abscond/check_special_requirements()
|
||||
if(is_reebe(invoker.z))
|
||||
|
||||
@@ -50,7 +50,6 @@
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
//Vitality Matrix: Creates a sigil which will drain health from nonservants and can use that health to heal or even revive servants.
|
||||
/datum/clockwork_scripture/create_object/vitality_matrix
|
||||
descname = "Trap, Damage to Healing"
|
||||
@@ -77,6 +76,10 @@
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/clockwork_scripture/create_object/vitality_matrix/get_spawn_path(mob/user)
|
||||
if(!is_servant_of_ratvar(user, TRUE))
|
||||
return /obj/effect/clockwork/sigil/vitality/neutered
|
||||
return ..()
|
||||
|
||||
//Judicial Visor: Creates a judicial visor, which can smite an area.
|
||||
/datum/clockwork_scripture/create_object/judicial_visor
|
||||
@@ -150,7 +153,7 @@
|
||||
/obj/item/clothing/head/helmet/space,
|
||||
/obj/item/clothing/shoes/magboots)) //replace this only if ratvar is up
|
||||
|
||||
/datum/action/innate/clockwork_armaments/IsAvailable()
|
||||
/datum/action/innate/clockwork_armaments/IsAvailable(silent = FALSE)
|
||||
if(!is_servant_of_ratvar(owner))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -5,15 +5,27 @@
|
||||
antagpanel_category = "Clockcult"
|
||||
job_rank = ROLE_SERVANT_OF_RATVAR
|
||||
antag_moodlet = /datum/mood_event/cult
|
||||
var/datum/action/innate/hierophant/hierophant_network = new
|
||||
threat = 3
|
||||
var/datum/action/innate/hierophant/hierophant_network = new()
|
||||
var/datum/team/clockcult/clock_team
|
||||
var/make_team = TRUE //This should be only false for tutorial scarabs
|
||||
var/neutered = FALSE //can not use round ending, gibbing, converting, or similar things with unmatched round impact
|
||||
var/ignore_eligibility_check = FALSE
|
||||
var/ignore_holy_water = FALSE
|
||||
|
||||
/datum/antagonist/clockcult/silent
|
||||
silent = TRUE
|
||||
show_in_antagpanel = FALSE //internal
|
||||
|
||||
/datum/antagonist/clockcult/neutered
|
||||
neutered = TRUE
|
||||
|
||||
/datum/antagonist/clockcult/neutered/traitor
|
||||
ignore_eligibility_check = TRUE
|
||||
ignore_holy_water = TRUE
|
||||
show_in_roundend = FALSE
|
||||
make_team = FALSE
|
||||
|
||||
/datum/antagonist/clockcult/Destroy()
|
||||
qdel(hierophant_network)
|
||||
return ..()
|
||||
@@ -38,7 +50,7 @@
|
||||
|
||||
/datum/antagonist/clockcult/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(. && !ignore_eligibility_check)
|
||||
. = is_eligible_servant(new_owner.current)
|
||||
|
||||
/datum/antagonist/clockcult/greet()
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
qdel(X)
|
||||
..()
|
||||
|
||||
/datum/action/innate/cult/blood_magic/IsAvailable()
|
||||
/datum/action/innate/cult/blood_magic/IsAvailable(silent = FALSE)
|
||||
if(!iscultist(owner))
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -118,7 +118,7 @@
|
||||
hand_magic = null
|
||||
..()
|
||||
|
||||
/datum/action/innate/cult/blood_spell/IsAvailable()
|
||||
/datum/action/innate/cult/blood_spell/IsAvailable(silent = FALSE)
|
||||
if(!iscultist(owner) || owner.incapacitated() || !charges)
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -439,7 +439,7 @@
|
||||
"<span class='userdanger'>A feeling of warmth washes over you, rays of holy light surround your body and protect you from the flash of light!</span>")
|
||||
else // cult doesn't stun any longer when halos are out, instead it does burn damage + knockback!
|
||||
var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(user_antag.cult_team.cult_ascendent)
|
||||
if(user_antag.cult_team?.cult_ascendent)
|
||||
if(!iscultist(L))
|
||||
L.adjustFireLoss(20)
|
||||
if(L.move_resist < MOVE_FORCE_STRONG)
|
||||
@@ -577,7 +577,9 @@
|
||||
var/turf/T = get_turf(target)
|
||||
if(istype(target, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/candidate = target
|
||||
if(candidate.use(50))
|
||||
if(!iscultist(user, TRUE))
|
||||
to_chat(user, "<span class='warning'>You are not strongly connected enough to Nar'sie to use make constructs...</span>")
|
||||
else if(candidate.use(50))
|
||||
uses--
|
||||
to_chat(user, "<span class='warning'>A dark cloud emanates from your hand and swirls around the metal, twisting it into a construct shell!</span>")
|
||||
new /obj/structure/constructshell(T)
|
||||
@@ -600,7 +602,9 @@
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else if(istype(target,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/candidate = target
|
||||
if(candidate.mmi)
|
||||
if(!iscultist(user, TRUE))
|
||||
to_chat(user, "<span class='warning'>You are not strongly connected enough to Nar'sie to use make constructs...</span>")
|
||||
else if(candidate.mmi)
|
||||
user.visible_message("<span class='danger'>A dark cloud emanates from [user]'s hand and swirls around [candidate]!</span>")
|
||||
playsound(T, 'sound/machines/airlock_alien_prying.ogg', 80, 1)
|
||||
var/prev_color = candidate.color
|
||||
@@ -820,6 +824,8 @@
|
||||
if("Blood Beam (500)")
|
||||
if(uses < 500)
|
||||
to_chat(user, "<span class='cultitalic'>You need 500 charges to perform this rite.</span>")
|
||||
else if(!iscultist(user, TRUE))
|
||||
to_chat(user, "<span class='warning'>You are not strongly connected to Nar'sie enough to use something of this power.</span>")
|
||||
else
|
||||
var/obj/rite = new /obj/item/blood_beam()
|
||||
uses -= 500
|
||||
|
||||
@@ -11,15 +11,27 @@
|
||||
var/datum/action/innate/cult/blood_magic/magic = new
|
||||
job_rank = ROLE_CULTIST
|
||||
var/ignore_implant = FALSE
|
||||
var/make_team = TRUE
|
||||
var/give_equipment = FALSE
|
||||
var/datum/team/cult/cult_team
|
||||
var/neutered = FALSE //can not use round ending, gibbing, converting, or similar things with unmatched round impact
|
||||
var/ignore_eligibility_checks = FALSE
|
||||
var/ignore_holy_water = FALSE
|
||||
|
||||
/datum/antagonist/cult/neutered
|
||||
neutered = TRUE
|
||||
|
||||
/datum/antagonist/cult/neutered/traitor
|
||||
ignore_eligibility_checks = TRUE
|
||||
ignore_holy_water = TRUE
|
||||
show_in_roundend = FALSE
|
||||
make_team = FALSE
|
||||
|
||||
/datum/antagonist/cult/get_team()
|
||||
return cult_team
|
||||
|
||||
/datum/antagonist/cult/create_team(datum/team/cult/new_team)
|
||||
if(!new_team)
|
||||
if(!new_team && make_team)
|
||||
//todo remove this and allow admin buttons to create more than one cult
|
||||
for(var/datum/antagonist/cult/H in GLOB.antagonists)
|
||||
if(!H.owner)
|
||||
@@ -30,12 +42,12 @@
|
||||
cult_team = new /datum/team/cult
|
||||
cult_team.setup_objectives()
|
||||
return
|
||||
if(!istype(new_team))
|
||||
if(make_team && !istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
cult_team = new_team
|
||||
|
||||
/datum/antagonist/cult/proc/add_objectives()
|
||||
objectives |= cult_team.objectives
|
||||
objectives |= cult_team?.objectives
|
||||
|
||||
/datum/antagonist/cult/Destroy()
|
||||
QDEL_NULL(communion)
|
||||
@@ -44,7 +56,7 @@
|
||||
|
||||
/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
if(. && !ignore_implant)
|
||||
if(. && !ignore_implant && !ignore_eligibility_checks)
|
||||
. = is_convertable_to_cult(new_owner.current,cult_team)
|
||||
|
||||
/datum/antagonist/cult/greet()
|
||||
@@ -62,7 +74,7 @@
|
||||
SSticker.mode.update_cult_icons_added(owner)
|
||||
current.log_message("has been converted to the cult of Nar'Sie!", LOG_ATTACK, color="#960000")
|
||||
|
||||
if(cult_team.blood_target && cult_team.blood_target_image && current.client)
|
||||
if(cult_team?.blood_target && cult_team.blood_target_image && current.client)
|
||||
current.client.images += cult_team.blood_target_image
|
||||
|
||||
|
||||
@@ -105,13 +117,13 @@
|
||||
current = mob_override
|
||||
current.faction |= "cult"
|
||||
current.grant_language(/datum/language/narsie)
|
||||
if(!cult_team.cult_master)
|
||||
if(!cult_team?.cult_master)
|
||||
vote.Grant(current)
|
||||
communion.Grant(current)
|
||||
if(ishuman(current))
|
||||
magic.Grant(current)
|
||||
current.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
|
||||
if(cult_team.cult_risen)
|
||||
if(cult_team?.cult_risen)
|
||||
cult_team.rise(current)
|
||||
if(cult_team.cult_ascendent)
|
||||
cult_team.ascend(current)
|
||||
@@ -144,7 +156,7 @@
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just reverted to [owner.current.p_their()] old faith!</span>", null, null, null, owner.current)
|
||||
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
|
||||
owner.current.log_message("has renounced the cult of Nar'Sie!", LOG_ATTACK, color="#960000")
|
||||
if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client)
|
||||
if(cult_team?.blood_target && cult_team.blood_target_image && owner.current.client)
|
||||
owner.current.client.images -= cult_team.blood_target_image
|
||||
. = ..()
|
||||
|
||||
@@ -206,7 +218,7 @@
|
||||
throwing.Grant(current)
|
||||
current.update_action_buttons_icon()
|
||||
current.apply_status_effect(/datum/status_effect/cult_master)
|
||||
if(cult_team.cult_risen)
|
||||
if(cult_team?.cult_risen)
|
||||
cult_team.rise(current)
|
||||
if(cult_team.cult_ascendent)
|
||||
cult_team.ascend(current)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
buttontooltipstyle = "cult"
|
||||
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
|
||||
|
||||
/datum/action/innate/cult/IsAvailable()
|
||||
/datum/action/innate/cult/IsAvailable(silent = FALSE)
|
||||
if(!iscultist(owner))
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -51,7 +51,7 @@
|
||||
name = "Spiritual Communion"
|
||||
desc = "Conveys a message from the spirit realm that all cultists can hear."
|
||||
|
||||
/datum/action/innate/cult/comm/spirit/IsAvailable()
|
||||
/datum/action/innate/cult/comm/spirit/IsAvailable(silent = FALSE)
|
||||
if(iscultist(owner.mind.current))
|
||||
return TRUE
|
||||
|
||||
@@ -72,9 +72,9 @@
|
||||
name = "Assert Leadership"
|
||||
button_icon_state = "cultvote"
|
||||
|
||||
/datum/action/innate/cult/mastervote/IsAvailable()
|
||||
/datum/action/innate/cult/mastervote/IsAvailable(silent = FALSE)
|
||||
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!C || C.cult_team.cult_vote_called || !ishuman(owner))
|
||||
if(!C?.cult_team || C.cult_team.cult_vote_called || !ishuman(owner))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -82,6 +82,9 @@
|
||||
var/choice = alert(owner, "The mantle of leadership is heavy. Success in this role requires an expert level of communication and experience. Are you sure?",, "Yes", "No")
|
||||
if(choice == "Yes" && IsAvailable())
|
||||
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!C.cult_team)
|
||||
to_chat(owner, "<span class='cult bold'>Do you not alreaady lead yourself?</span>")
|
||||
return
|
||||
pollCultists(owner,C.cult_team)
|
||||
|
||||
/proc/pollCultists(var/mob/living/Nominee,datum/team/cult/team) //Cult Master Poll
|
||||
@@ -137,7 +140,7 @@
|
||||
to_chat(B.current,"<span class='cultlarge'>[Nominee] has won the cult's support and is now their master. Follow [Nominee.p_their()] orders to the best of your ability!</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/action/innate/cult/master/IsAvailable()
|
||||
/datum/action/innate/cult/master/IsAvailable(silent = FALSE)
|
||||
if(!owner.mind || !owner.mind.has_antag_datum(/datum/antagonist/cult/master) || GLOB.cult_narsie)
|
||||
return 0
|
||||
return ..()
|
||||
@@ -151,6 +154,9 @@
|
||||
var/datum/antagonist/cult/antag = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!antag)
|
||||
return
|
||||
if(!antag.cult_team)
|
||||
to_chat(owner, "<span class='cult bold'>You have no team. You are alone.</span>")
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
chant(i)
|
||||
var/list/destinations = list()
|
||||
@@ -220,9 +226,9 @@
|
||||
CM.attached_action = src
|
||||
..()
|
||||
|
||||
/datum/action/innate/cult/master/cultmark/IsAvailable()
|
||||
/datum/action/innate/cult/master/cultmark/IsAvailable(silent = FALSE)
|
||||
if(cooldown > world.time)
|
||||
if(!CM.active)
|
||||
if(!CM.active && !silent)
|
||||
to_chat(owner, "<span class='cultlarge'><b>You need to wait [DisplayTimeText(cooldown - world.time)] before you can mark another target!</b></span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -261,7 +267,10 @@
|
||||
return FALSE
|
||||
|
||||
var/datum/antagonist/cult/C = caller.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
|
||||
if(!C.cult_team)
|
||||
to_chat(ranged_ability_user, "<span class='cultlarge'>What is the point of marking a target for yourself?</span>")
|
||||
remove_ranged_ability()
|
||||
return
|
||||
if(target in view(7, get_turf(ranged_ability_user)))
|
||||
if(C.cult_team.blood_target)
|
||||
to_chat(ranged_ability_user, "<span class='cult'>The cult has already designated a target!</span>")
|
||||
@@ -299,7 +308,7 @@
|
||||
name = "Mark a Blood Target for the Cult"
|
||||
desc = "Marks a target for the entire cult to track."
|
||||
|
||||
/datum/action/innate/cult/master/cultmark/ghost/IsAvailable()
|
||||
/datum/action/innate/cult/master/cultmark/ghost/IsAvailable(silent = FALSE)
|
||||
if(istype(owner, /mob/dead/observer) && iscultist(owner.mind.current))
|
||||
return TRUE
|
||||
else
|
||||
@@ -313,7 +322,7 @@
|
||||
var/cooldown = 0
|
||||
var/base_cooldown = 600
|
||||
|
||||
/datum/action/innate/cult/ghostmark/IsAvailable()
|
||||
/datum/action/innate/cult/ghostmark/IsAvailable(silent = FALSE)
|
||||
if(istype(owner, /mob/dead/observer) && iscultist(owner.mind.current))
|
||||
return TRUE
|
||||
else
|
||||
@@ -330,8 +339,11 @@
|
||||
|
||||
/datum/action/innate/cult/ghostmark/Activate()
|
||||
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!C.cult_team)
|
||||
to_chat(owner, "<span class='cultbold'>You are alone. You do not have a team.</span>")
|
||||
return
|
||||
if(C.cult_team.blood_target)
|
||||
if(cooldown>world.time)
|
||||
if(cooldown > world.time)
|
||||
reset_blood_target(C.cult_team)
|
||||
to_chat(owner, "<span class='cultbold'>You have cleared the cult's blood target!</span>")
|
||||
deltimer(C.cult_team.blood_target_reset_timer)
|
||||
@@ -339,7 +351,7 @@
|
||||
else
|
||||
to_chat(owner, "<span class='cultbold'>The cult has already designated a target!</span>")
|
||||
return
|
||||
if(cooldown>world.time)
|
||||
if(cooldown > world.time)
|
||||
to_chat(owner, "<span class='cultbold'>You aren't ready to place another blood mark yet!</span>")
|
||||
return
|
||||
target = owner.orbiting?.parent || get_turf(owner)
|
||||
@@ -389,11 +401,11 @@
|
||||
PM.attached_action = src
|
||||
..()
|
||||
|
||||
/datum/action/innate/cult/master/pulse/IsAvailable()
|
||||
/datum/action/innate/cult/master/pulse/IsAvailable(silent = FALSE)
|
||||
if(!owner.mind || !owner.mind.has_antag_datum(/datum/antagonist/cult/master))
|
||||
return FALSE
|
||||
if(cooldown > world.time)
|
||||
if(!PM.active)
|
||||
if(!PM.active && !silent)
|
||||
to_chat(owner, "<span class='cultlarge'><b>You need to wait [DisplayTimeText(cooldown - world.time)] before you can pulse again!</b></span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -6,6 +6,21 @@
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/tome/traitor
|
||||
var/spent = FALSE
|
||||
|
||||
/obj/item/tome/traitor/check_uplink_validity()
|
||||
return !spent
|
||||
|
||||
/obj/item/tome/traitor/attack_self(mob/living/user)
|
||||
if(!iscultist(user) && !spent)
|
||||
to_chat(user, "<span class='userdanger'>You press your hand onto [src], sinister tendrils of corrupted magic swirling around you. Was this the best of ideas?</span>")
|
||||
if(user.mind.add_antag_datum(/datum/antagonist/cult/neutered/traitor))
|
||||
spent = TRUE
|
||||
else
|
||||
to_chat(user, "<span class='userdanger'>[src] falls dark. It appears you weren't worthy.</span>")
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/cultblade/dagger
|
||||
name = "ritual dagger"
|
||||
desc = "A strange dagger said to be used by sinister groups for \"preparing\" a corpse before sacrificing it to their dark gods."
|
||||
@@ -207,7 +222,7 @@
|
||||
phasein = /obj/effect/temp_visual/dir_setting/cult/phase
|
||||
phaseout = /obj/effect/temp_visual/dir_setting/cult/phase/out
|
||||
|
||||
/datum/action/innate/dash/cult/IsAvailable()
|
||||
/datum/action/innate/dash/cult/IsAvailable(silent = FALSE)
|
||||
if(iscultist(holder) && current_charges)
|
||||
return TRUE
|
||||
else
|
||||
@@ -227,7 +242,7 @@
|
||||
sword = bastard
|
||||
holder = user
|
||||
|
||||
/datum/action/innate/cult/spin2win/IsAvailable()
|
||||
/datum/action/innate/cult/spin2win/IsAvailable(silent = FALSE)
|
||||
if(iscultist(holder) && cooldown <= world.time)
|
||||
return TRUE
|
||||
else
|
||||
@@ -509,7 +524,7 @@
|
||||
var/static/curselimit = 0
|
||||
|
||||
/obj/item/shuttle_curse/attack_self(mob/living/user)
|
||||
if(!iscultist(user))
|
||||
if(!iscultist(user, TRUE))
|
||||
user.dropItemToGround(src, TRUE)
|
||||
user.DefaultCombatKnockdown(100)
|
||||
to_chat(user, "<span class='warning'>A powerful force shoves you away from [src]!</span>")
|
||||
|
||||
@@ -59,6 +59,9 @@ This file contains the cult dagger and rune list code
|
||||
rune_to_scribe = GLOB.rune_types[entered_rune_name]
|
||||
if(!rune_to_scribe)
|
||||
return
|
||||
if(!iscultist(user, initial(rune_to_scribe.requires_full_power)))
|
||||
to_chat(user, "<span class='warning'>You aren't strongly connected enough to Nar'sie to do draw this.</span>")
|
||||
return
|
||||
if(initial(rune_to_scribe.req_keyword))
|
||||
chosen_keyword = stripped_input(user, "Enter a keyword for the new rune.", "Words of Power")
|
||||
if(!chosen_keyword)
|
||||
@@ -84,8 +87,8 @@ This file contains the cult dagger and rune list code
|
||||
to_chat(user, "<span class='cultlarge'>Only one ritual site remains - it must be reserved for the final summoning!</span>")
|
||||
return
|
||||
if(ispath(rune_to_scribe, /obj/effect/rune/narsie))
|
||||
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
|
||||
var/datum/objective/sacrifice/sac_objective = locate() in user_antag.cult_team.objectives
|
||||
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team?.objectives
|
||||
var/datum/objective/sacrifice/sac_objective = locate() in user_antag.cult_team?.objectives
|
||||
if(!summon_objective)
|
||||
to_chat(user, "<span class='warning'>Nar'Sie does not wish to be summoned!</span>")
|
||||
return
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
var/obj/effect/temp_visual/cult/rune_spawn/rune_center_type
|
||||
var/rune_color
|
||||
|
||||
/datum/action/innate/cult/create_rune/IsAvailable()
|
||||
/datum/action/innate/cult/create_rune/IsAvailable(silent = FALSE)
|
||||
if(!rune_type || cooldown > world.time)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -32,6 +32,7 @@ Runes can either be invoked by one's self or with many different cultists. Each
|
||||
|
||||
var/scribe_delay = 40 //how long the rune takes to create
|
||||
var/scribe_damage = 0.1 //how much damage you take doing it
|
||||
var/requires_full_power = FALSE //requires full power to draw or invoke
|
||||
var/invoke_damage = 0 //how much damage invokers take when invoking it
|
||||
var/construct_invoke = TRUE //if constructs can invoke it
|
||||
|
||||
@@ -185,6 +186,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
color = RUNE_COLOR_OFFER
|
||||
req_cultists = 1
|
||||
rune_in_use = FALSE
|
||||
requires_full_power = TRUE
|
||||
|
||||
/obj/effect/rune/convert/do_invoke_glow()
|
||||
return
|
||||
@@ -458,6 +460,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
pixel_y = -32
|
||||
scribe_delay = 500 //how long the rune takes to create
|
||||
scribe_damage = 40.1 //how much damage you take doing it
|
||||
requires_full_power = TRUE
|
||||
var/used = FALSE
|
||||
|
||||
/obj/effect/rune/narsie/Initialize(mapload, set_keyword)
|
||||
@@ -482,6 +485,9 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
fail_invoke()
|
||||
return
|
||||
var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!user_antag.cult_team)
|
||||
to_chat(user, "<span class='cultlarge'>You can't seem to make the arcane links to your fellows that you'd need to use this.</span>")
|
||||
return
|
||||
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
|
||||
var/area/place = get_area(src)
|
||||
if(!(place in summon_objective.summon_spots))
|
||||
@@ -812,6 +818,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
invoke_damage = 10
|
||||
construct_invoke = FALSE
|
||||
color = RUNE_COLOR_DARKRED
|
||||
requires_full_power = TRUE
|
||||
var/mob/living/affecting = null
|
||||
var/ghost_limit = 3
|
||||
var/ghosts = 0
|
||||
@@ -942,6 +949,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
color = RUNE_COLOR_DARKRED
|
||||
req_cultists = 3
|
||||
scribe_delay = 100
|
||||
requires_full_power = TRUE
|
||||
|
||||
/obj/effect/rune/apocalypse/invoke(var/list/invokers)
|
||||
if(rune_in_use)
|
||||
@@ -950,6 +958,9 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
var/area/place = get_area(src)
|
||||
var/mob/living/user = invokers[1]
|
||||
var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!user_antag.cult_team)
|
||||
to_chat(user, "<span class='cultlarge'>You can't seem to make the arcane links to your fellows that you'd need to use this.</span>")
|
||||
return
|
||||
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
|
||||
if(summon_objective.summon_spots.len <= 1)
|
||||
to_chat(user, "<span class='cultlarge'>Only one ritual site remains - it must be reserved for the final summoning!</span>")
|
||||
|
||||
@@ -12,12 +12,7 @@
|
||||
var/obj/item/r_hand = get_item_for_held_index(2)
|
||||
|
||||
if(r_hand)
|
||||
|
||||
var/r_state = r_hand.item_state
|
||||
if(!r_state)
|
||||
r_state = r_hand.icon_state
|
||||
|
||||
var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(state = r_state, default_layer = DEVIL_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
|
||||
var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(default_layer = DEVIL_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
|
||||
|
||||
hands_overlays += r_hand_overlay
|
||||
|
||||
@@ -28,12 +23,7 @@
|
||||
client.screen |= r_hand
|
||||
|
||||
if(l_hand)
|
||||
|
||||
var/l_state = l_hand.item_state
|
||||
if(!l_state)
|
||||
l_state = l_hand.icon_state
|
||||
|
||||
var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(state = l_state, default_layer = DEVIL_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
|
||||
var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(default_layer = DEVIL_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
|
||||
|
||||
hands_overlays += l_hand_overlay
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
else
|
||||
owner_AI = owner
|
||||
|
||||
/datum/action/innate/ai/IsAvailable()
|
||||
/datum/action/innate/ai/IsAvailable(silent = FALSE)
|
||||
. = ..()
|
||||
if(owner_AI && owner_AI.malf_cooldown > world.time)
|
||||
return FALSE
|
||||
|
||||
@@ -31,12 +31,12 @@
|
||||
|
||||
/obj/item/soulstone/pickup(mob/living/user)
|
||||
..()
|
||||
if(!iscultist(user) && !iswizard(user) && !usability)
|
||||
if(!iscultist(user, TRUE) && !iswizard(user) && !usability)
|
||||
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you pick up the soulstone. It would be wise to be rid of this quickly.</span>")
|
||||
|
||||
/obj/item/soulstone/examine(mob/user)
|
||||
. = ..()
|
||||
if(usability || iscultist(user) || iswizard(user) || isobserver(user))
|
||||
if(usability || iscultist(user, TRUE) || iswizard(user) || isobserver(user))
|
||||
if (old_shard)
|
||||
. += "<span class='cult'>A soulstone, used to capture a soul, either from dead humans or from freed shades.</span>"
|
||||
else
|
||||
@@ -53,7 +53,7 @@
|
||||
//////////////////////////////Capturing////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/soulstone/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(!iscultist(user) && !iswizard(user) && !usability)
|
||||
if(!iscultist(user, TRUE) && !iswizard(user) && !usability)
|
||||
user.Unconscious(100)
|
||||
to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
|
||||
return
|
||||
@@ -74,7 +74,7 @@
|
||||
/obj/item/soulstone/attack_self(mob/living/user)
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
if(!iscultist(user) && !iswizard(user) && !usability)
|
||||
if(!iscultist(user, TRUE) && !iswizard(user) && !usability)
|
||||
user.Unconscious(100)
|
||||
to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
|
||||
return
|
||||
@@ -103,7 +103,7 @@
|
||||
|
||||
/obj/structure/constructshell/examine(mob/user)
|
||||
. = ..()
|
||||
if(iscultist(user) || iswizard(user) || user.stat == DEAD)
|
||||
if(iscultist(user, TRUE) || iswizard(user) || user.stat == DEAD)
|
||||
. += "<span class='cult'>A construct shell, used to house bound souls from a soulstone.</span>"
|
||||
. += "<span class='cult'>Placing a soulstone with a soul into this shell allows you to produce your choice of the following:</span>"
|
||||
. += "<span class='cult'>An <b>Artificer</b>, which can produce <b>more shells and soulstones</b>, as well as fortifications.</span>"
|
||||
@@ -113,7 +113,7 @@
|
||||
/obj/structure/constructshell/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/soulstone))
|
||||
var/obj/item/soulstone/SS = O
|
||||
if(!iscultist(user) && !iswizard(user) && !SS.usability)
|
||||
if(!iscultist(user, TRUE) && !iswizard(user) && !SS.usability)
|
||||
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you attempt to place the soulstone into the shell. It would be wise to be rid of this quickly.</span>")
|
||||
user.Dizzy(30)
|
||||
return
|
||||
@@ -145,7 +145,7 @@
|
||||
if("VICTIM")
|
||||
var/mob/living/carbon/human/T = target
|
||||
var/datum/antagonist/cult/C = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(C && C.cult_team.is_sacrifice_target(T.mind))
|
||||
if(C && C.cult_team?.is_sacrifice_target(T.mind))
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cult'><b>\"This soul is mine.</b></span> <span class='cultlarge'>SACRIFICE THEM!\"</span>")
|
||||
else
|
||||
|
||||
@@ -219,14 +219,13 @@
|
||||
if(isitem(target))
|
||||
var/obj/item/I = target
|
||||
I.item_state = initial(picked_item.item_state)
|
||||
I.item_color = initial(picked_item.item_color)
|
||||
var/obj/item/clothing/CL = target
|
||||
var/obj/item/clothing/PCL = new picked_item
|
||||
if(istype(CL) && istype(PCL))
|
||||
CL.flags_cover = PCL.flags_cover
|
||||
CL.flags_inv = PCL.flags_inv
|
||||
CL.mutantrace_variation = PCL.mutantrace_variation
|
||||
CL.alternate_worn_icon = PCL.alternate_worn_icon
|
||||
CL.mob_overlay_icon = PCL.mob_overlay_icon
|
||||
qdel(PCL)
|
||||
target.icon = initial(picked_item.icon)
|
||||
|
||||
@@ -238,7 +237,6 @@
|
||||
P.desc = initial(picked_item.desc)
|
||||
P.icon_state = initial(picked_item.icon_state)
|
||||
P.item_state = initial(picked_item.item_state)
|
||||
P.item_color = initial(picked_item.item_color)
|
||||
P.overlays_offsets = initial(picked_item.overlays_offsets)
|
||||
P.set_new_overlays()
|
||||
P.update_icon()
|
||||
@@ -269,7 +267,6 @@
|
||||
name = "black jumpsuit"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black"
|
||||
desc = "It's a plain jumpsuit. It has a small dial on the wrist."
|
||||
sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
|
||||
random_sensor = FALSE
|
||||
@@ -284,7 +281,6 @@
|
||||
desc = "A tough jumpsuit woven from alloy threads. It can take on the appearance of other jumpsuits."
|
||||
icon_state = "engine"
|
||||
item_state = "engi_suit"
|
||||
item_color = "engine"
|
||||
|
||||
/obj/item/clothing/under/chameleon/Initialize()
|
||||
. = ..()
|
||||
@@ -394,7 +390,6 @@
|
||||
name = "grey cap"
|
||||
desc = "It's a baseball hat in a tasteful grey colour."
|
||||
icon_state = "greysoft"
|
||||
item_color = "grey"
|
||||
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
@@ -494,7 +489,6 @@
|
||||
/obj/item/clothing/shoes/chameleon
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
item_color = "black"
|
||||
desc = "A pair of black shoes."
|
||||
permeability_coefficient = 0.05
|
||||
resistance_flags = NONE
|
||||
@@ -520,7 +514,6 @@
|
||||
/obj/item/clothing/shoes/chameleon/noslip
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
item_color = "black"
|
||||
desc = "A pair of black shoes."
|
||||
clothing_flags = NOSLIP
|
||||
|
||||
@@ -639,7 +632,6 @@
|
||||
desc = "A neosilk clip-on tie."
|
||||
icon = 'icons/obj/clothing/neck.dmi'
|
||||
icon_state = "blacktie"
|
||||
item_color = "blacktie"
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
|
||||
@@ -190,7 +190,7 @@ BLIND // can't see anything
|
||||
|
||||
/proc/generate_female_clothing(index,t_color,icon,type)
|
||||
var/icon/female_clothing_icon = icon("icon"=icon, "icon_state"=t_color)
|
||||
var/icon/female_s = icon("icon"='icons/mob/uniform.dmi', "icon_state"="[(type == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
|
||||
var/icon/female_s = icon("icon"='icons/mob/clothing/uniform.dmi', "icon_state"="[(type == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
|
||||
female_clothing_icon.Blend(female_s, ICON_MULTIPLY)
|
||||
female_clothing_icon = fcopy_rsc(female_clothing_icon)
|
||||
GLOB.female_clothing_icons[index] = female_clothing_icon
|
||||
@@ -445,11 +445,11 @@ BLIND // can't see anything
|
||||
/obj/item/clothing/update_overlays() // Polychrome stuff
|
||||
. = ..()
|
||||
if(hasprimary) //Checks if the overlay is enabled
|
||||
var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary", color = primary_color) //Automagically picks overlays
|
||||
var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_state]-primary", color = primary_color) //Automagically picks overlays
|
||||
. += primary_overlay //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary", color = secondary_color)
|
||||
var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_state]-secondary", color = secondary_color)
|
||||
. += secondary_overlay
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary", color = tertiary_color)
|
||||
. += tertiary_overlay
|
||||
var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_state]-tertiary", color = tertiary_color)
|
||||
. += tertiary_overlay
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
name = "prescription night vision goggles"
|
||||
desc = "NVGs but for those with nearsightedness."
|
||||
vision_correction = 1
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/night/syndicate
|
||||
name = "combat night vision goggles"
|
||||
desc = "See everything, without fear."
|
||||
@@ -350,7 +350,7 @@
|
||||
. = list()
|
||||
if(!isinhands && ishuman(loc) && !colored_before)
|
||||
var/mob/living/carbon/human/H = loc
|
||||
var/mutable_appearance/M = mutable_appearance('icons/mob/eyes.dmi', "blindfoldwhite")
|
||||
var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/eyes.dmi', "blindfoldwhite")
|
||||
M.appearance_flags |= RESET_COLOR
|
||||
M.color = "#[H.eye_color]"
|
||||
. += M
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/clothing/glasses/phantomthief
|
||||
name = "suspicious paper mask"
|
||||
desc = "A cheap, Syndicate-branded paper face mask. They'll never see it coming."
|
||||
alternate_worn_icon = 'icons/mob/mask.dmi'
|
||||
mob_overlay_icon = 'icons/mob/clothing/mask.dmi'
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja"
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
/obj/item/clothing/gloves/color
|
||||
dying_key = DYE_REGISTRY_GLOVES
|
||||
|
||||
/obj/item/clothing/gloves/color/yellow
|
||||
desc = "These gloves will protect the wearer from electric shock."
|
||||
name = "insulated gloves"
|
||||
@@ -5,7 +8,6 @@
|
||||
item_state = "ygloves"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
item_color="yellow"
|
||||
resistance_flags = NONE
|
||||
var/can_be_cut = 1
|
||||
|
||||
@@ -16,7 +18,6 @@
|
||||
item_state = "ygloves"
|
||||
siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
|
||||
permeability_coefficient = 0.05
|
||||
item_color="yellow"
|
||||
resistance_flags = NONE
|
||||
var/can_be_cut = 1
|
||||
|
||||
@@ -70,21 +71,14 @@
|
||||
name = "black gloves"
|
||||
icon_state = "black"
|
||||
item_state = "blackgloves"
|
||||
item_color="black"
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
var/can_be_cut = 1
|
||||
var/can_be_cut = TRUE
|
||||
strip_mod = 1.2
|
||||
|
||||
/obj/item/clothing/gloves/color/black/hos
|
||||
item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/color/black/ce
|
||||
item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/color/black/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wirecutters))
|
||||
if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
|
||||
@@ -99,15 +93,12 @@
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "orange"
|
||||
item_state = "orangegloves"
|
||||
item_color="orange"
|
||||
|
||||
/obj/item/clothing/gloves/color/red
|
||||
name = "red gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "red"
|
||||
item_state = "redgloves"
|
||||
item_color = "red"
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/color/red/insulated
|
||||
name = "insulated gloves"
|
||||
@@ -121,68 +112,48 @@
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbowgloves"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/clothing/gloves/color/rainbow/clown
|
||||
item_color = "clown"
|
||||
|
||||
/obj/item/clothing/gloves/color/blue
|
||||
name = "blue gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "blue"
|
||||
item_state = "bluegloves"
|
||||
item_color="blue"
|
||||
|
||||
/obj/item/clothing/gloves/color/purple
|
||||
name = "purple gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "purple"
|
||||
item_state = "purplegloves"
|
||||
item_color="purple"
|
||||
|
||||
/obj/item/clothing/gloves/color/green
|
||||
name = "green gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "green"
|
||||
item_state = "greengloves"
|
||||
item_color="green"
|
||||
|
||||
/obj/item/clothing/gloves/color/grey
|
||||
name = "grey gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "gray"
|
||||
item_state = "graygloves"
|
||||
item_color="grey"
|
||||
|
||||
/obj/item/clothing/gloves/color/grey/rd
|
||||
item_color = "director" //Exists for washing machines. Is not different from gray gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/color/grey/hop
|
||||
item_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/color/light_brown
|
||||
name = "light brown gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lightbrowngloves"
|
||||
item_color="light brown"
|
||||
|
||||
/obj/item/clothing/gloves/color/brown
|
||||
name = "brown gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "brown"
|
||||
item_state = "browngloves"
|
||||
item_color="brown"
|
||||
|
||||
/obj/item/clothing/gloves/color/brown/cargo
|
||||
item_color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/color/captain
|
||||
desc = "Regal blue gloves, with a nice gold trim, a diamond anti-shock coating, and an integrated thermal barrier. Swanky."
|
||||
name = "captain's gloves"
|
||||
icon_state = "captain"
|
||||
item_state = "egloves"
|
||||
item_color = "captain"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
cold_protection = HANDS
|
||||
@@ -199,7 +170,6 @@
|
||||
item_state = "lgloves"
|
||||
siemens_coefficient = 0.3
|
||||
permeability_coefficient = 0.01
|
||||
item_color="mime"
|
||||
transfer_prints = TRUE
|
||||
resistance_flags = NONE
|
||||
var/carrytrait = TRAIT_QUICK_CARRY
|
||||
@@ -218,7 +188,6 @@
|
||||
desc = "Pricy sterile gloves that are stronger than latex. Transfers advanced paramedical knowledge to the wearer via the use of nanochips."
|
||||
icon_state = "nitrile"
|
||||
item_state = "nitrilegloves"
|
||||
item_color = "cmo"
|
||||
transfer_prints = FALSE
|
||||
carrytrait = TRAIT_QUICKER_CARRY
|
||||
|
||||
@@ -236,7 +205,3 @@
|
||||
desc = "These look pretty fancy."
|
||||
icon_state = "white"
|
||||
item_state = "wgloves"
|
||||
item_color="white"
|
||||
|
||||
/obj/item/clothing/gloves/color/white/redcoat
|
||||
item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
desc = "Plain black gloves without fingertips for the hard working."
|
||||
icon_state = "fingerless"
|
||||
item_state = "fingerless"
|
||||
item_color = null //So they don't wash.
|
||||
transfer_prints = TRUE
|
||||
strip_delay = 40
|
||||
equip_delay_other = 20
|
||||
@@ -177,7 +176,6 @@
|
||||
desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms."
|
||||
icon_state = "bracers"
|
||||
item_state = "bracers"
|
||||
item_color = null //So they don't wash.
|
||||
transfer_prints = TRUE
|
||||
strip_delay = 40
|
||||
equip_delay_other = 20
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
name = "white beanie"
|
||||
desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads."
|
||||
icon_state = "beanie" //Default white
|
||||
item_color = "beanie"
|
||||
|
||||
/obj/item/clothing/head/beanie/black
|
||||
name = "black beanie"
|
||||
@@ -52,33 +51,27 @@
|
||||
/obj/item/clothing/head/beanie/christmas
|
||||
name = "christmas beanie"
|
||||
icon_state = "beaniechristmas"
|
||||
item_color = "beaniechristmas"
|
||||
|
||||
/obj/item/clothing/head/beanie/striped
|
||||
name = "striped beanie"
|
||||
icon_state = "beaniestriped"
|
||||
item_color = "beaniestriped"
|
||||
|
||||
/obj/item/clothing/head/beanie/stripedred
|
||||
name = "red striped beanie"
|
||||
icon_state = "beaniestripedred"
|
||||
item_color = "beaniestripedred"
|
||||
|
||||
/obj/item/clothing/head/beanie/stripedblue
|
||||
name = "blue striped beanie"
|
||||
icon_state = "beaniestripedblue"
|
||||
item_color = "beaniestripedblue"
|
||||
|
||||
/obj/item/clothing/head/beanie/stripedgreen
|
||||
name = "green striped beanie"
|
||||
icon_state = "beaniestripedgreen"
|
||||
item_color = "beaniestripedgreen"
|
||||
|
||||
/obj/item/clothing/head/beanie/durathread
|
||||
name = "durathread beanie"
|
||||
desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "beaniedurathread"
|
||||
item_color = null
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
light_color = "#FFCC66"
|
||||
var/power_on = 0.8
|
||||
var/on = FALSE
|
||||
item_color = "yellow" //Determines used sprites: hardhat[on]_[item_color] and hardhat[on]_[item_color]2 (lying down sprite)
|
||||
var/hat_type = "yellow" //Determines used sprites: hardhat[on]_[hat_type] and hardhat[on]_[hat_type]2 (lying down sprite)
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
flags_inv = 0
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
@@ -33,8 +33,8 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/hardhat/update_icon_state()
|
||||
icon_state = "hardhat[on]_[item_color]"
|
||||
item_state = "hardhat[on]_[item_color]"
|
||||
icon_state = "hardhat[on]_[hat_type]"
|
||||
item_state = "hardhat[on]_[hat_type]"
|
||||
|
||||
/obj/item/clothing/head/hardhat/proc/turn_on(mob/user)
|
||||
set_light(brightness_on, power_on)
|
||||
@@ -45,13 +45,13 @@
|
||||
/obj/item/clothing/head/hardhat/orange
|
||||
icon_state = "hardhat0_orange"
|
||||
item_state = "hardhat0_orange"
|
||||
item_color = "orange"
|
||||
hat_type = "orange"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/hardhat/red
|
||||
icon_state = "hardhat0_red"
|
||||
item_state = "hardhat0_red"
|
||||
item_color = "red"
|
||||
hat_type = "red"
|
||||
dog_fashion = null
|
||||
name = "firefighter helmet"
|
||||
clothing_flags = STOPSPRESSUREDAMAGE
|
||||
@@ -63,7 +63,7 @@
|
||||
/obj/item/clothing/head/hardhat/white
|
||||
icon_state = "hardhat0_white"
|
||||
item_state = "hardhat0_white"
|
||||
item_color = "white"
|
||||
hat_type = "white"
|
||||
clothing_flags = STOPSPRESSUREDAMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
@@ -74,13 +74,13 @@
|
||||
/obj/item/clothing/head/hardhat/dblue
|
||||
icon_state = "hardhat0_dblue"
|
||||
item_state = "hardhat0_dblue"
|
||||
item_color = "dblue"
|
||||
hat_type = "dblue"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/hardhat/atmos
|
||||
icon_state = "hardhat0_atmos"
|
||||
item_state = "hardhat0_atmos"
|
||||
item_color = "atmos"
|
||||
hat_type = "atmos"
|
||||
dog_fashion = null
|
||||
name = "atmospheric technician's firefighting helmet"
|
||||
desc = "A firefighter's helmet, able to keep the user cool in any situation."
|
||||
@@ -127,9 +127,9 @@
|
||||
/obj/item/clothing/head/hardhat/weldhat/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += mutable_appearance('icons/mob/head.dmi', "weldhelmet")
|
||||
. += mutable_appearance('icons/mob/clothing/head.dmi', "weldhelmet")
|
||||
if(!up)
|
||||
. += mutable_appearance('icons/mob/head.dmi', "weldvisor")
|
||||
. += mutable_appearance('icons/mob/clothing/head.dmi', "weldvisor")
|
||||
|
||||
/obj/item/clothing/head/hardhat/weldhat/update_overlays()
|
||||
. = ..()
|
||||
@@ -139,14 +139,14 @@
|
||||
/obj/item/clothing/head/hardhat/weldhat/orange
|
||||
icon_state = "hardhat0_orange"
|
||||
item_state = "hardhat0_orange"
|
||||
item_color = "orange"
|
||||
hat_type = "orange"
|
||||
|
||||
/obj/item/clothing/head/hardhat/weldhat/white
|
||||
desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield!" //This bulb is not smaller
|
||||
icon_state = "hardhat0_white"
|
||||
item_state = "hardhat0_white"
|
||||
brightness_on = 4 //Boss always takes the best stuff
|
||||
item_color = "white"
|
||||
hat_type = "white"
|
||||
clothing_flags = STOPSPRESSUREDAMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
@@ -156,4 +156,4 @@
|
||||
/obj/item/clothing/head/hardhat/weldhat/dblue
|
||||
icon_state = "hardhat0_dblue"
|
||||
item_state = "hardhat0_dblue"
|
||||
item_color = "dblue"
|
||||
hat_type = "dblue"
|
||||
@@ -364,7 +364,6 @@
|
||||
name = "durathread beret"
|
||||
desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "beretdurathread"
|
||||
item_color = null
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
|
||||
#undef DRILL_DEFAULT
|
||||
|
||||
@@ -372,14 +372,12 @@
|
||||
name = "Telegram cap"
|
||||
desc = "A bright red cap warn by hotel staff. Or people who want to be a singing telegram"
|
||||
icon_state = "telegram"
|
||||
item_color = "telegram"
|
||||
dog_fashion = /datum/dog_fashion/head/telegram
|
||||
|
||||
/obj/item/clothing/head/colour
|
||||
name = "Singer cap"
|
||||
desc = "A light white hat that has bands of color. Just makes you want to sing and dance!"
|
||||
icon_state = "colour"
|
||||
item_color = "colour"
|
||||
dog_fashion = /datum/dog_fashion/head/colour
|
||||
|
||||
/obj/item/clothing/head/christmashat
|
||||
|
||||
@@ -42,7 +42,6 @@
|
||||
desc = "You put the cake on your head. Brilliant."
|
||||
icon_state = "hardhat0_cakehat"
|
||||
item_state = "hardhat0_cakehat"
|
||||
item_color = "cakehat"
|
||||
hitsound = 'sound/weapons/tap.ogg'
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
@@ -114,7 +113,6 @@
|
||||
desc = "A jack o' lantern! Believed to ward off evil spirits."
|
||||
icon_state = "hardhat0_pumpkin"
|
||||
item_state = "hardhat0_pumpkin"
|
||||
item_color = "pumpkin"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
brightness_on = 2 //luminosity when on
|
||||
@@ -151,7 +149,6 @@
|
||||
desc = "Some fake antlers and a very fake red nose."
|
||||
icon_state = "hardhat0_reindeer"
|
||||
item_state = "hardhat0_reindeer"
|
||||
item_color = "reindeer"
|
||||
flags_inv = 0
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
brightness_on = 1 //luminosity when on
|
||||
|
||||
@@ -3,14 +3,14 @@
|
||||
desc = "It's a baseball hat in a tasteless yellow colour."
|
||||
icon_state = "cargosoft"
|
||||
item_state = "helmet"
|
||||
item_color = "cargo"
|
||||
var/soft_type = "cargo"
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/cargo_tech
|
||||
|
||||
var/flipped = 0
|
||||
|
||||
/obj/item/clothing/head/soft/dropped(mob/user)
|
||||
icon_state = "[item_color]soft"
|
||||
icon_state = "[soft_type]soft"
|
||||
flipped = FALSE
|
||||
return ..()
|
||||
|
||||
@@ -33,10 +33,10 @@
|
||||
if(!user.incapacitated())
|
||||
src.flipped = !src.flipped
|
||||
if(src.flipped)
|
||||
icon_state = "[item_color]soft_flipped"
|
||||
icon_state = "[soft_type]soft_flipped"
|
||||
to_chat(user, "<span class='notice'>You flip the hat backwards.</span>")
|
||||
else
|
||||
icon_state = "[item_color]soft"
|
||||
icon_state = "[soft_type]soft"
|
||||
to_chat(user, "<span class='notice'>You flip the hat back in normal position.</span>")
|
||||
usr.update_inv_head() //so our mob-overlays update
|
||||
|
||||
@@ -48,77 +48,77 @@
|
||||
name = "red cap"
|
||||
desc = "It's a baseball hat in a tasteless red colour."
|
||||
icon_state = "redsoft"
|
||||
item_color = "red"
|
||||
soft_type = "red"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/blue
|
||||
name = "blue cap"
|
||||
desc = "It's a baseball hat in a tasteless blue colour."
|
||||
icon_state = "bluesoft"
|
||||
item_color = "blue"
|
||||
soft_type = "blue"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/green
|
||||
name = "green cap"
|
||||
desc = "It's a baseball hat in a tasteless green colour."
|
||||
icon_state = "greensoft"
|
||||
item_color = "green"
|
||||
soft_type = "green"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/yellow
|
||||
name = "yellow cap"
|
||||
desc = "It's a baseball hat in a tasteless yellow colour."
|
||||
icon_state = "yellowsoft"
|
||||
item_color = "yellow"
|
||||
soft_type = "yellow"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/grey
|
||||
name = "grey cap"
|
||||
desc = "It's a baseball hat in a tasteful grey colour."
|
||||
icon_state = "greysoft"
|
||||
item_color = "grey"
|
||||
soft_type = "grey"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/orange
|
||||
name = "orange cap"
|
||||
desc = "It's a baseball hat in a tasteless orange colour."
|
||||
icon_state = "orangesoft"
|
||||
item_color = "orange"
|
||||
soft_type = "orange"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/mime
|
||||
name = "white cap"
|
||||
desc = "It's a baseball hat in a tasteless white colour."
|
||||
icon_state = "mimesoft"
|
||||
item_color = "mime"
|
||||
soft_type = "mime"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/purple
|
||||
name = "purple cap"
|
||||
desc = "It's a baseball hat in a tasteless purple colour."
|
||||
icon_state = "purplesoft"
|
||||
item_color = "purple"
|
||||
soft_type = "purple"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/black
|
||||
name = "black cap"
|
||||
desc = "It's a baseball hat in a tasteless black colour."
|
||||
icon_state = "blacksoft"
|
||||
item_color = "black"
|
||||
soft_type = "black"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/rainbow
|
||||
name = "rainbow cap"
|
||||
desc = "It's a baseball hat in a bright rainbow of colors."
|
||||
icon_state = "rainbowsoft"
|
||||
item_color = "rainbow"
|
||||
soft_type = "rainbow"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/sec
|
||||
name = "security cap"
|
||||
desc = "It's a robust baseball hat in tasteful red colour."
|
||||
icon_state = "secsoft"
|
||||
item_color = "sec"
|
||||
soft_type = "sec"
|
||||
armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
|
||||
strip_delay = 60
|
||||
dog_fashion = null
|
||||
@@ -127,14 +127,14 @@
|
||||
name = "EMT cap"
|
||||
desc = "It's a baseball hat with a dark turquoise color and a reflective cross on the top."
|
||||
icon_state = "emtsoft"
|
||||
item_color = "emt"
|
||||
soft_type = "emt"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/baseball
|
||||
name = "baseball cap"
|
||||
desc = "It's a robust baseball hat, this one belongs to syndicate major league team."
|
||||
icon_state = "baseballsoft"
|
||||
item_color = "baseballsoft"
|
||||
soft_type = "baseballsoft"
|
||||
item_state = "baseballsoft"
|
||||
flags_inv = HIDEEYES|HIDEFACE
|
||||
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
|
||||
|
||||
@@ -68,6 +68,7 @@
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
icon_state = "clown"
|
||||
item_state = "clown_hat"
|
||||
dye_color = "clown"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
resistance_flags = FLAMMABLE
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
|
||||
@@ -132,7 +132,6 @@
|
||||
/obj/item/clothing/mask/cowmask
|
||||
name = "Cow mask with a builtin voice modulator."
|
||||
desc = "A rubber cow mask,"
|
||||
icon = 'icons/mob/mask.dmi'
|
||||
icon_state = "cowmask"
|
||||
item_state = "cowmask"
|
||||
clothing_flags = VOICEBOX_TOGGLABLE
|
||||
|
||||
@@ -21,35 +21,29 @@
|
||||
icon = 'icons/obj/clothing/neck.dmi'
|
||||
icon_state = "bluetie"
|
||||
item_state = "" //no inhands
|
||||
item_color = "bluetie"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/clothing/neck/tie/blue
|
||||
name = "blue tie"
|
||||
icon_state = "bluetie"
|
||||
item_color = "bluetie"
|
||||
|
||||
/obj/item/clothing/neck/tie/red
|
||||
name = "red tie"
|
||||
icon_state = "redtie"
|
||||
item_color = "redtie"
|
||||
|
||||
/obj/item/clothing/neck/tie/black
|
||||
name = "black tie"
|
||||
icon_state = "blacktie"
|
||||
item_color = "blacktie"
|
||||
|
||||
/obj/item/clothing/neck/tie/horrible
|
||||
name = "horrible tie"
|
||||
desc = "A neosilk clip-on tie. This one is disgusting."
|
||||
icon_state = "horribletie"
|
||||
item_color = "horribletie"
|
||||
|
||||
/obj/item/clothing/neck/stethoscope
|
||||
name = "stethoscope"
|
||||
desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing."
|
||||
icon_state = "stethoscope"
|
||||
item_color = "stethoscope"
|
||||
|
||||
/obj/item/clothing/neck/stethoscope/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] puts \the [src] to [user.p_their()] chest! It looks like [user.p_they()] wont hear much!</span>")
|
||||
@@ -94,7 +88,6 @@
|
||||
name = "white scarf"
|
||||
icon_state = "scarf"
|
||||
desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
|
||||
item_color = "scarf"
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
|
||||
/obj/item/clothing/neck/scarf/black
|
||||
@@ -148,12 +141,10 @@
|
||||
/obj/item/clothing/neck/scarf/zebra
|
||||
name = "zebra scarf"
|
||||
icon_state = "zebrascarf"
|
||||
item_color = "zebrascarf"
|
||||
|
||||
/obj/item/clothing/neck/scarf/christmas
|
||||
name = "christmas scarf"
|
||||
icon_state = "christmasscarf"
|
||||
item_color = "christmasscarf"
|
||||
|
||||
//The three following scarves don't have the scarf subtype
|
||||
//This is because Ian can equip anything from that subtype
|
||||
@@ -161,17 +152,14 @@
|
||||
/obj/item/clothing/neck/stripedredscarf
|
||||
name = "striped red scarf"
|
||||
icon_state = "stripedredscarf"
|
||||
item_color = "stripedredscarf"
|
||||
|
||||
/obj/item/clothing/neck/stripedgreenscarf
|
||||
name = "striped green scarf"
|
||||
icon_state = "stripedgreenscarf"
|
||||
item_color = "stripedgreenscarf"
|
||||
|
||||
/obj/item/clothing/neck/stripedbluescarf
|
||||
name = "striped blue scarf"
|
||||
icon_state = "stripedbluescarf"
|
||||
item_color = "stripedbluescarf"
|
||||
|
||||
///////////
|
||||
//COLLARS//
|
||||
@@ -181,8 +169,7 @@
|
||||
name = "pet collar"
|
||||
desc = "It's for pets. Though you probably could wear it yourself, you'd doubtless be the subject of ridicule. It seems to be made out of a polychromic material."
|
||||
icon_state = "petcollar"
|
||||
item_color = "petcollar"
|
||||
alternate_worn_icon = 'icons/mob/neck.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var.
|
||||
mob_overlay_icon = 'icons/mob/clothing/neck.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var.
|
||||
hasprimary = TRUE
|
||||
primary_color = "#00BBBB"
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/collar
|
||||
@@ -197,22 +184,21 @@
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
|
||||
if(hasprimary) //checks if overlays are enabled
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-primary") //automagical sprite selection
|
||||
primary_worn.color = primary_color //colors the overlay
|
||||
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-secondary")
|
||||
secondary_worn.color = secondary_color
|
||||
. += secondary_worn
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-tertiary")
|
||||
tertiary_worn.color = tertiary_color
|
||||
. += tertiary_worn
|
||||
|
||||
/obj/item/clothing/neck/petcollar/leather
|
||||
name = "leather pet collar"
|
||||
icon_state = "leathercollar"
|
||||
item_color = "leathercollar"
|
||||
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
@@ -223,7 +209,6 @@
|
||||
desc = "Quite fashionable... if you're somebody who's just read their first BDSM-themed erotica novel."
|
||||
name = "choker"
|
||||
icon_state = "choker"
|
||||
item_color = "choker"
|
||||
|
||||
hasprimary = TRUE
|
||||
primary_color = "#222222"
|
||||
@@ -253,7 +238,6 @@
|
||||
/obj/item/clothing/neck/petcollar/locked/leather
|
||||
name = "leather pet collar"
|
||||
icon_state = "leathercollar"
|
||||
item_color = "leathercollar"
|
||||
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
@@ -264,7 +248,6 @@
|
||||
name = "choker"
|
||||
desc = "Quite fashionable... if you're somebody who's just read their first BDSM-themed erotica novel."
|
||||
icon_state = "choker"
|
||||
item_color = "choker"
|
||||
|
||||
hasprimary = TRUE
|
||||
primary_color = "#222222"
|
||||
@@ -290,7 +273,6 @@
|
||||
desc = "Damn, it feels good to be a gangster."
|
||||
icon = 'icons/obj/clothing/neck.dmi'
|
||||
icon_state = "bling"
|
||||
item_color = "bling"
|
||||
|
||||
//////////////////////////////////
|
||||
//VERY SUPER BADASS NECKERCHIEFS//
|
||||
@@ -304,7 +286,7 @@ obj/item/clothing/neck/neckerchief
|
||||
/obj/item/clothing/neck/neckerchief/worn_overlays(isinhands)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
var/mutable_appearance/realOverlay = mutable_appearance('icons/mob/mask.dmi', icon_state)
|
||||
var/mutable_appearance/realOverlay = mutable_appearance('icons/mob/clothing/mask.dmi', icon_state)
|
||||
realOverlay.pixel_y = -3
|
||||
. += realOverlay
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
|
||||
if(bloody)
|
||||
var/file2use = style_flags & STYLE_DIGITIGRADE ? 'icons/mob/feet_digi.dmi' : 'icons/effects/blood.dmi'
|
||||
var/file2use = style_flags & STYLE_DIGITIGRADE ? 'icons/mob/clothing/feet_digi.dmi' : 'icons/effects/blood.dmi'
|
||||
. += mutable_appearance(file2use, "shoeblood", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/shoes/equipped(mob/user, slot)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/obj/item/clothing/shoes/sneakers
|
||||
dying_key = DYE_REGISTRY_SNEAKERS
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/black
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
item_color = "black"
|
||||
desc = "A pair of black shoes."
|
||||
|
||||
cold_protection = FEET
|
||||
@@ -11,80 +11,49 @@
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/black/redcoat
|
||||
item_color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/brown
|
||||
name = "brown shoes"
|
||||
desc = "A pair of brown shoes."
|
||||
icon_state = "brown"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/brown/captain
|
||||
item_color = "captain" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/brown/hop
|
||||
item_color = "hop" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/brown/ce
|
||||
item_color = "chief" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/brown/rd
|
||||
item_color = "director" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/brown/cmo
|
||||
item_color = "medical" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/brown/qm
|
||||
item_color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/blue
|
||||
name = "blue shoes"
|
||||
icon_state = "blue"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/green
|
||||
name = "green shoes"
|
||||
icon_state = "green"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/yellow
|
||||
name = "yellow shoes"
|
||||
icon_state = "yellow"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/purple
|
||||
name = "purple shoes"
|
||||
icon_state = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/brown
|
||||
name = "brown shoes"
|
||||
icon_state = "brown"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/red
|
||||
name = "red shoes"
|
||||
desc = "Stylish red shoes."
|
||||
icon_state = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/white
|
||||
name = "white shoes"
|
||||
icon_state = "white"
|
||||
permeability_coefficient = 0.01
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/rainbow
|
||||
name = "rainbow shoes"
|
||||
desc = "Very gay shoes."
|
||||
icon_state = "rain_bow"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/orange
|
||||
name = "orange shoes"
|
||||
icon_state = "orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/orange/attack_self(mob/user)
|
||||
if (src.chained)
|
||||
@@ -120,5 +89,4 @@
|
||||
to_chat(c, "<span class='warning'>You need help taking these off!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
/obj/item/clothing/shoes/sneakers/mime
|
||||
name = "mime shoes"
|
||||
icon_state = "mime"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses
|
||||
name = "combat boots"
|
||||
@@ -124,7 +123,6 @@
|
||||
icon_state = "jackboots"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
item_color = "hosred"
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
resistance_flags = NONE
|
||||
@@ -181,7 +179,6 @@
|
||||
name = "\improper Nar'Sien invoker boots"
|
||||
desc = "A pair of boots worn by the followers of Nar'Sie."
|
||||
icon_state = "cult"
|
||||
item_color = "cult"
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
heat_protection = FEET
|
||||
@@ -227,7 +224,6 @@
|
||||
name = "jump boots"
|
||||
desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement."
|
||||
icon_state = "jetboots"
|
||||
item_color = "hosred"
|
||||
resistance_flags = FIRE_PROOF
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
||||
actions_types = list(/datum/action/item_action/bhop)
|
||||
|
||||
@@ -321,7 +321,7 @@
|
||||
check_flags = AB_CHECK_CONSCIOUS //|AB_CHECK_INSIDE
|
||||
var/obj/item/clothing/suit/space/chronos/chronosuit = null
|
||||
|
||||
/datum/action/innate/chrono_teleport/IsAvailable()
|
||||
/datum/action/innate/chrono_teleport/IsAvailable(silent = FALSE)
|
||||
return (chronosuit && chronosuit.activated && chronosuit.camera && !chronosuit.teleporting)
|
||||
|
||||
/datum/action/innate/chrono_teleport/Activate()
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = FALSE
|
||||
var/obj/item/clothing/suit/space/hardsuit/suit
|
||||
item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite)
|
||||
var/hardsuit_type = "engineering" //Determines used sprites: hardsuit[on]-[type]
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
|
||||
var/rad_count = 0
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user)
|
||||
on = !on
|
||||
icon_state = "[basestate][on]-[item_color]"
|
||||
icon_state = "[basestate][on]-[hardsuit_type]"
|
||||
user.update_inv_head() //so our mob-overlays update
|
||||
|
||||
if(on)
|
||||
@@ -103,6 +103,7 @@
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet)
|
||||
var/helmettype = /obj/item/clothing/head/helmet/space/hardsuit
|
||||
var/obj/item/tank/jetpack/suit/jetpack = null
|
||||
var/hardsuit_type
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/Initialize()
|
||||
@@ -169,7 +170,7 @@
|
||||
icon_state = "hardsuit0-engineering"
|
||||
item_state = "eng_helm"
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
|
||||
item_color = "engineering"
|
||||
hardsuit_type = "engineering"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/engine
|
||||
@@ -188,7 +189,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has thermal shielding."
|
||||
icon_state = "hardsuit0-atmospherics"
|
||||
item_state = "atmo_helm"
|
||||
item_color = "atmospherics"
|
||||
hardsuit_type = "atmospherics"
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 75)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
@@ -209,7 +210,7 @@
|
||||
desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish."
|
||||
icon_state = "hardsuit0-white"
|
||||
item_state = "ce_helm"
|
||||
item_color = "white"
|
||||
hardsuit_type = "white"
|
||||
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 90)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
@@ -231,7 +232,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights."
|
||||
icon_state = "hardsuit0-mining"
|
||||
item_state = "mining_helm"
|
||||
item_color = "mining"
|
||||
hardsuit_type = "mining"
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
heat_protection = HEAD
|
||||
@@ -267,7 +268,7 @@
|
||||
alt_desc = "A dual-mode advanced helmet designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_helm"
|
||||
item_color = "syndi"
|
||||
hardsuit_type = "syndi"
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)
|
||||
on = FALSE
|
||||
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
|
||||
@@ -276,7 +277,7 @@
|
||||
visor_flags = STOPSPRESSUREDAMAGE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon_state()
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
icon_state = "hardsuit[on]-[hardsuit_type]"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/Initialize()
|
||||
. = ..()
|
||||
@@ -332,7 +333,7 @@
|
||||
linkedsuit.clothing_flags &= ~STOPSPRESSUREDAMAGE
|
||||
linkedsuit.cold_protection &= ~(CHEST | GROIN | LEGS | FEET | ARMS | HANDS)
|
||||
|
||||
linkedsuit.icon_state = "hardsuit[on]-[item_color]"
|
||||
linkedsuit.icon_state = "hardsuit[on]-[hardsuit_type]"
|
||||
linkedsuit.update_icon()
|
||||
user.update_inv_wear_suit()
|
||||
user.update_inv_w_uniform()
|
||||
@@ -344,7 +345,7 @@
|
||||
alt_desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_hardsuit"
|
||||
item_color = "syndi"
|
||||
hardsuit_type = "syndi"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
@@ -358,7 +359,7 @@
|
||||
desc = "An elite version of the syndicate helmet, with improved armour and fireproofing. It is in EVA mode. Property of Gorlex Marauders."
|
||||
alt_desc = "An elite version of the syndicate helmet, with improved armour and fireproofing. It is in combat mode. Property of Gorlex Marauders."
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
item_color = "syndielite"
|
||||
hardsuit_type = "syndielite"
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 50, "energy" = 25, "bomb" = 55, "bio" = 100, "rad" = 70, "fire" = 100, "acid" = 100)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
@@ -375,7 +376,7 @@
|
||||
desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in travel mode."
|
||||
alt_desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in combat mode."
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
item_color = "syndielite"
|
||||
hardsuit_type = "syndielite"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 50, "energy" = 25, "bomb" = 55, "bio" = 100, "rad" = 70, "fire" = 100, "acid" = 100)
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -394,7 +395,7 @@
|
||||
alt_desc = "A dual-mode advanced helmet designed for any crime-fighting situation. It is in combat mode."
|
||||
icon_state = "hardsuit1-owl"
|
||||
item_state = "s_helmet"
|
||||
item_color = "owl"
|
||||
hardsuit_type = "owl"
|
||||
visor_flags_inv = 0
|
||||
visor_flags = 0
|
||||
on = FALSE
|
||||
@@ -405,7 +406,7 @@
|
||||
alt_desc = "A dual-mode advanced hardsuit designed for any crime-fighting situation. It is in combat mode."
|
||||
icon_state = "hardsuit1-owl"
|
||||
item_state = "s_suit"
|
||||
item_color = "owl"
|
||||
hardsuit_type = "owl"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
|
||||
@@ -416,7 +417,7 @@
|
||||
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
|
||||
icon_state = "hardsuit0-wiz"
|
||||
item_state = "wiz_helm"
|
||||
item_color = "wiz"
|
||||
hardsuit_type = "wiz"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
@@ -451,7 +452,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort, but does not protect the eyes from intense light."
|
||||
icon_state = "hardsuit0-medical"
|
||||
item_state = "medical_helm"
|
||||
item_color = "medical"
|
||||
hardsuit_type = "medical"
|
||||
flash_protect = 0
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
@@ -484,7 +485,7 @@
|
||||
name = "prototype hardsuit helmet"
|
||||
desc = "A prototype helmet designed for research in a hazardous, low pressure environment. Scientific data flashes across the visor."
|
||||
icon_state = "hardsuit0-rd"
|
||||
item_color = "rd"
|
||||
hardsuit_type = "rd"
|
||||
resistance_flags = ACID_PROOF | FIRE_PROOF
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
|
||||
@@ -526,7 +527,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "hardsuit0-sec"
|
||||
item_state = "sec_helm"
|
||||
item_color = "sec"
|
||||
hardsuit_type = "sec"
|
||||
armor = list("melee" = 35, "bullet" = 15, "laser" = 30,"energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/security
|
||||
@@ -547,7 +548,7 @@
|
||||
name = "head of security's hardsuit helmet"
|
||||
desc = "A special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "hardsuit0-hos"
|
||||
item_color = "hos"
|
||||
hardsuit_type = "hos"
|
||||
armor = list("melee" = 45, "bullet" = 25, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/security/hos
|
||||
@@ -596,7 +597,7 @@
|
||||
icon_state = "hardsuit0-clown"
|
||||
item_state = "hardsuit0-clown"
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 30)
|
||||
item_color = "clown"
|
||||
hardsuit_type = "clown"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/clown
|
||||
name = "cosmohonk hardsuit"
|
||||
@@ -622,7 +623,7 @@
|
||||
icon_state = "hardsuit0-ancient"
|
||||
item_state = "anc_helm"
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
|
||||
item_color = "ancient"
|
||||
hardsuit_type = "ancient"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient
|
||||
@@ -658,7 +659,7 @@
|
||||
icon_state = "hardsuit0-ancient"
|
||||
item_state = "anc_helm"
|
||||
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
item_color = "ancient"
|
||||
hardsuit_type = "ancient"
|
||||
brightness_on = 16
|
||||
flash_protect = 5 //We will not be flash by bombs
|
||||
tint = 1
|
||||
@@ -720,7 +721,7 @@
|
||||
name = "soviet hardhelmet"
|
||||
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
|
||||
item_state = "rig0-soviet"
|
||||
item_color = "soviet"
|
||||
hardsuit_type = "soviet"
|
||||
icon_state = "rig0-soviet"
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75)
|
||||
mutantrace_variation = NONE
|
||||
@@ -817,7 +818,7 @@
|
||||
desc = "Standard issue hardsuit for playing capture the flag."
|
||||
icon_state = "ert_medical"
|
||||
item_state = "ert_medical"
|
||||
item_color = "ert_medical"
|
||||
hardsuit_type = "ert_medical"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf
|
||||
armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95)
|
||||
slowdown = 0
|
||||
@@ -831,7 +832,7 @@
|
||||
name = "red shielded hardsuit"
|
||||
icon_state = "ert_security"
|
||||
item_state = "ert_security"
|
||||
item_color = "ert_security"
|
||||
hardsuit_type = "ert_security"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red
|
||||
shield_state = "shield-red"
|
||||
shield_on = "shield-red"
|
||||
@@ -848,20 +849,20 @@
|
||||
desc = "Standard issue hardsuit helmet for playing capture the flag."
|
||||
icon_state = "hardsuit0-ert_medical"
|
||||
item_state = "hardsuit0-ert_medical"
|
||||
item_color = "ert_medical"
|
||||
hardsuit_type = "ert_medical"
|
||||
armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red
|
||||
icon_state = "hardsuit0-ert_security"
|
||||
item_state = "hardsuit0-ert_security"
|
||||
item_color = "ert_security"
|
||||
hardsuit_type = "ert_security"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/blue
|
||||
name = "shielded hardsuit helmet"
|
||||
desc = "Standard issue hardsuit helmet for playing capture the flag."
|
||||
icon_state = "hardsuit0-ert_commander"
|
||||
item_state = "hardsuit0-ert_commander"
|
||||
item_color = "ert_commander"
|
||||
hardsuit_type = "ert_commander"
|
||||
|
||||
//////Syndicate Version
|
||||
|
||||
@@ -870,7 +871,7 @@
|
||||
desc = "An advanced hardsuit with built in energy shielding."
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_hardsuit"
|
||||
item_color = "syndi"
|
||||
hardsuit_type = "syndi"
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi
|
||||
@@ -886,7 +887,7 @@
|
||||
desc = "An advanced hardsuit helmet with built in energy shielding."
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_helm"
|
||||
item_color = "syndi"
|
||||
hardsuit_type = "syndi"
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
|
||||
///SWAT version
|
||||
@@ -895,7 +896,7 @@
|
||||
desc = "An advanced hardsuit favored by commandos for use in special operations."
|
||||
icon_state = "deathsquad"
|
||||
item_state = "swat_suit"
|
||||
item_color = "syndi"
|
||||
hardsuit_type = "syndi"
|
||||
max_charges = 4
|
||||
current_charges = 4
|
||||
recharge_delay = 15
|
||||
@@ -910,7 +911,7 @@
|
||||
desc = "A tactical helmet with built in energy shielding."
|
||||
icon_state = "deathsquad"
|
||||
item_state = "deathsquad"
|
||||
item_color = "syndi"
|
||||
hardsuit_type = "syndi"
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
@@ -925,7 +926,7 @@
|
||||
desc = "A helmet designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips."
|
||||
icon_state = "knight_cydonia"
|
||||
item_state = "knight_yellow"
|
||||
item_color = null
|
||||
hardsuit_type = null
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
heat_protection = HEAD
|
||||
|
||||
@@ -174,7 +174,7 @@ Contains:
|
||||
desc = "Standard issue command helmet for the ERT."
|
||||
icon_state = "hardsuit0-ert_commander"
|
||||
item_state = "hardsuit0-ert_commander"
|
||||
item_color = "ert_commander"
|
||||
hardsuit_type = "ert_commander"
|
||||
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
strip_delay = 130
|
||||
brightness_on = 7
|
||||
@@ -201,7 +201,7 @@ Contains:
|
||||
desc = "Standard issue security helmet for the ERT."
|
||||
icon_state = "hardsuit0-ert_security"
|
||||
item_state = "hardsuit0-ert_security"
|
||||
item_color = "ert_security"
|
||||
hardsuit_type = "ert_security"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/sec
|
||||
desc = "Standard issue security suit for the ERT."
|
||||
@@ -214,7 +214,7 @@ Contains:
|
||||
desc = "Standard issue engineer helmet for the ERT."
|
||||
icon_state = "hardsuit0-ert_engineer"
|
||||
item_state = "hardsuit0-ert_engineer"
|
||||
item_color = "ert_engineer"
|
||||
hardsuit_type = "ert_engineer"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/engi
|
||||
desc = "Standard issue engineer suit for the ERT."
|
||||
@@ -227,7 +227,7 @@ Contains:
|
||||
desc = "Standard issue medical helmet for the ERT."
|
||||
icon_state = "hardsuit0-ert_medical"
|
||||
item_state = "hardsuit0-ert_medical"
|
||||
item_color = "ert_medical"
|
||||
hardsuit_type = "ert_medical"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/med
|
||||
desc = "Standard issue medical suit for the ERT."
|
||||
@@ -243,7 +243,7 @@ Contains:
|
||||
desc = "Red alert command helmet for the ERT. This one is more armored than its standard version."
|
||||
icon_state = "hardsuit0-ert_commander-alert"
|
||||
item_state = "hardsuit0-ert_commander-alert"
|
||||
item_color = "ert_commander-alert"
|
||||
hardsuit_type = "ert_commander-alert"
|
||||
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
brightness_on = 8
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -263,7 +263,7 @@ Contains:
|
||||
desc = "Red alert security helmet for the ERT. This one is more armored than its standard version."
|
||||
icon_state = "hardsuit0-ert_security-alert"
|
||||
item_state = "hardsuit0-ert_security-alert"
|
||||
item_color = "ert_security-alert"
|
||||
hardsuit_type = "ert_security-alert"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/alert/sec
|
||||
desc = "Red alert security suit for the ERT. This one is more armored than its standard version."
|
||||
@@ -276,7 +276,7 @@ Contains:
|
||||
desc = "Red alert engineer helmet for the ERT. This one is more armored than its standard version."
|
||||
icon_state = "hardsuit0-ert_engineer-alert"
|
||||
item_state = "hardsuit0-ert_engineer-alert"
|
||||
item_color = "ert_engineer-alert"
|
||||
hardsuit_type = "ert_engineer-alert"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/alert/engi
|
||||
desc = "Red alert engineer suit for the ERT. This one is more armored than its standard version."
|
||||
@@ -289,7 +289,7 @@ Contains:
|
||||
desc = "Red alert medical helmet for the ERT. This one is more armored than its standard version."
|
||||
icon_state = "hardsuit0-ert_medical-alert"
|
||||
item_state = "hardsuit0-ert_medical-alert"
|
||||
item_color = "ert_medical-alert"
|
||||
hardsuit_type = "ert_medical-alert"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/alert/med
|
||||
desc = "Red alert medical suit for the ERT. This one is more armored than its standard version."
|
||||
@@ -320,7 +320,6 @@ Contains:
|
||||
icon_state = "cespace_helmet"
|
||||
item_state = "nothing"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
|
||||
item_color = "engineering"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
actions_types = list()
|
||||
@@ -391,7 +390,7 @@ Contains:
|
||||
desc = "A helmet worn by those who deal with paranormal threats for a living."
|
||||
icon_state = "hardsuit0-prt"
|
||||
item_state = "hardsuit0-prt"
|
||||
item_color = "knight_grey"
|
||||
hardsuit_type = "knight_grey"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
actions_types = list()
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -973,7 +973,6 @@
|
||||
name = "polychromic winter coat"
|
||||
icon_state = "coatpoly"
|
||||
item_state = "coatpoly"
|
||||
item_color = "coatpoly"
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/polychromic
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
@@ -984,7 +983,6 @@
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/polychromic
|
||||
icon_state = "winterhood_poly"
|
||||
item_color = "winterhood_poly"
|
||||
item_state = "winterhood_poly"
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens.
|
||||
@@ -992,11 +990,11 @@
|
||||
if(suit.hasprimary | suit.hassecondary)
|
||||
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
|
||||
if(suit.hasprimary) //checks if overlays are enabled
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[icon_state]-primary") //automagical sprite selection
|
||||
primary_worn.color = suit.primary_color //colors the overlay
|
||||
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
|
||||
if(suit.hassecondary)
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[icon_state]-secondary")
|
||||
secondary_worn.color = suit.secondary_color
|
||||
. += secondary_worn
|
||||
|
||||
@@ -1005,15 +1003,15 @@
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
|
||||
if(hasprimary) //checks if overlays are enabled
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary[suittoggled ? "_t" : ""]") //automagical sprite selection
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[icon_state]-primary[suittoggled ? "_t" : ""]") //automagical sprite selection
|
||||
primary_worn.color = primary_color //colors the overlay
|
||||
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary[suittoggled ? "_t" : ""]")
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[icon_state]-secondary[suittoggled ? "_t" : ""]")
|
||||
secondary_worn.color = secondary_color
|
||||
. += secondary_worn
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary[suittoggled ? "_t" : ""]")
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[icon_state]-tertiary[suittoggled ? "_t" : ""]")
|
||||
tertiary_worn.color = tertiary_color
|
||||
. += tertiary_worn
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
block_priority = BLOCK_PRIORITY_UNIFORM
|
||||
slot_flags = ITEM_SLOT_ICLOTHING
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
|
||||
var/has_sensor = HAS_SENSORS // For the crew computer
|
||||
var/random_sensor = TRUE
|
||||
@@ -16,7 +17,6 @@
|
||||
var/dummy_thick = FALSE // is able to hold accessories on its item
|
||||
var/obj/item/clothing/accessory/attached_accessory
|
||||
var/mutable_appearance/accessory_overlay
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
|
||||
/obj/item/clothing/under/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
. = list()
|
||||
@@ -29,15 +29,15 @@
|
||||
if(accessory_overlay)
|
||||
. += accessory_overlay
|
||||
if(hasprimary) //checks if overlays are enabled
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[icon_state]-primary") //automagical sprite selection
|
||||
primary_worn.color = primary_color //colors the overlay
|
||||
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[icon_state]-secondary")
|
||||
secondary_worn.color = secondary_color
|
||||
. += secondary_worn
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary")
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[icon_state]-tertiary")
|
||||
tertiary_worn.color = tertiary_color
|
||||
. += tertiary_worn
|
||||
|
||||
@@ -113,10 +113,8 @@
|
||||
if((flags_inv & HIDEACCESSORY) || (A.flags_inv & HIDEACCESSORY))
|
||||
return TRUE
|
||||
|
||||
var/accessory_color = attached_accessory.item_color
|
||||
if(!accessory_color)
|
||||
accessory_color = attached_accessory.icon_state
|
||||
accessory_overlay = mutable_appearance('icons/mob/accessories.dmi', "[accessory_color]")
|
||||
var/accessory_color = attached_accessory.icon_state
|
||||
accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', "[accessory_color]")
|
||||
accessory_overlay.alpha = attached_accessory.alpha
|
||||
accessory_overlay.color = attached_accessory.color
|
||||
|
||||
@@ -167,4 +165,7 @@
|
||||
if(SENSOR_COORDS)
|
||||
. += "Its vital tracker and tracking beacon appear to be enabled."
|
||||
if(attached_accessory)
|
||||
. += "\A [attached_accessory] is attached to it."
|
||||
. += "\A [attached_accessory] is attached to it."
|
||||
|
||||
/obj/item/clothing/under/rank
|
||||
dying_key = DYE_REGISTRY_UNDER
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon = 'icons/obj/clothing/accessories.dmi'
|
||||
icon_state = "plasma"
|
||||
item_state = "" //no inhands
|
||||
item_color = "plasma" //On accessories, this controls the worn sprite. That's a bit weird.
|
||||
slot_flags = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/above_suit = FALSE
|
||||
@@ -85,7 +84,6 @@
|
||||
desc = "For some classy, murderous fun."
|
||||
icon_state = "waistcoat"
|
||||
item_state = "waistcoat"
|
||||
item_color = "waistcoat"
|
||||
minimize_when_attached = FALSE
|
||||
|
||||
/obj/item/clothing/accessory/maidapron
|
||||
@@ -93,7 +91,6 @@
|
||||
desc = "The best part of a maid costume."
|
||||
icon_state = "maidapron"
|
||||
item_state = "maidapron"
|
||||
item_color = "maidapron"
|
||||
minimize_when_attached = FALSE
|
||||
|
||||
//////////
|
||||
@@ -104,7 +101,6 @@
|
||||
name = "bronze medal"
|
||||
desc = "A bronze medal."
|
||||
icon_state = "bronze"
|
||||
item_color = "bronze"
|
||||
custom_materials = list(/datum/material/iron=1000)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/medaltype = "medal" //Sprite used for medalbox
|
||||
@@ -173,7 +169,6 @@
|
||||
name = "ribbon"
|
||||
desc = "A ribbon"
|
||||
icon_state = "cargo"
|
||||
item_color = "cargo"
|
||||
|
||||
/obj/item/clothing/accessory/medal/ribbon/cargo
|
||||
name = "\"cargo tech of the shift\" award"
|
||||
@@ -188,7 +183,6 @@
|
||||
name = "silver medal"
|
||||
desc = "A silver medal."
|
||||
icon_state = "silver"
|
||||
item_color = "silver"
|
||||
medaltype = "medal-silver"
|
||||
custom_materials = list(/datum/material/silver=1000)
|
||||
|
||||
@@ -204,7 +198,6 @@
|
||||
name = "gold medal"
|
||||
desc = "A prestigious golden medal."
|
||||
icon_state = "gold"
|
||||
item_color = "gold"
|
||||
medaltype = "medal-gold"
|
||||
custom_materials = list(/datum/material/gold=1000)
|
||||
|
||||
@@ -227,7 +220,6 @@
|
||||
name = "plasma medal"
|
||||
desc = "An eccentric medal made of plasma."
|
||||
icon_state = "plasma"
|
||||
item_color = "plasma"
|
||||
medaltype = "medal-plasma"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = 0) //It's made of plasma. Of course it's flammable.
|
||||
custom_materials = list(/datum/material/plasma=1000)
|
||||
@@ -250,7 +242,6 @@
|
||||
name = "red armband"
|
||||
desc = "An fancy red armband!"
|
||||
icon_state = "redband"
|
||||
item_color = "redband"
|
||||
|
||||
/obj/item/clothing/accessory/armband/deputy
|
||||
name = "security deputy armband"
|
||||
@@ -260,37 +251,31 @@
|
||||
name = "cargo bay guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is brown."
|
||||
icon_state = "cargoband"
|
||||
item_color = "cargoband"
|
||||
|
||||
/obj/item/clothing/accessory/armband/engine
|
||||
name = "engineering guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is orange with a reflective strip!"
|
||||
icon_state = "engieband"
|
||||
item_color = "engieband"
|
||||
|
||||
/obj/item/clothing/accessory/armband/science
|
||||
name = "science guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is purple."
|
||||
icon_state = "rndband"
|
||||
item_color = "rndband"
|
||||
|
||||
/obj/item/clothing/accessory/armband/hydro
|
||||
name = "hydroponics guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is green and blue."
|
||||
icon_state = "hydroband"
|
||||
item_color = "hydroband"
|
||||
|
||||
/obj/item/clothing/accessory/armband/med
|
||||
name = "medical guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white."
|
||||
icon_state = "medband"
|
||||
item_color = "medband"
|
||||
|
||||
/obj/item/clothing/accessory/armband/medblue
|
||||
name = "medical guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white and blue."
|
||||
icon_state = "medblueband"
|
||||
item_color = "medblueband"
|
||||
|
||||
//////////////
|
||||
//OBJECTION!//
|
||||
@@ -300,7 +285,6 @@
|
||||
name = "attorney's badge"
|
||||
desc = "Fills you with the conviction of JUSTICE. Lawyers tend to want to show it to everyone they meet."
|
||||
icon_state = "lawyerbadge"
|
||||
item_color = "lawyerbadge"
|
||||
|
||||
/obj/item/clothing/accessory/lawyers_badge/attack_self(mob/user)
|
||||
if(prob(1))
|
||||
@@ -324,7 +308,6 @@
|
||||
name = "pocket protector"
|
||||
desc = "Can protect your clothing from ink stains, but you'll look like a nerd if you're using one."
|
||||
icon_state = "pocketprotector"
|
||||
item_color = "pocketprotector"
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/pocketprotector
|
||||
|
||||
/obj/item/clothing/accessory/pocketprotector/full/Initialize()
|
||||
@@ -346,14 +329,12 @@
|
||||
name = "bone talisman"
|
||||
desc = "A hunter's talisman, some say the old gods smile on those who wear it."
|
||||
icon_state = "talisman"
|
||||
item_color = "talisman"
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
|
||||
|
||||
/obj/item/clothing/accessory/skullcodpiece
|
||||
name = "skull codpiece"
|
||||
desc = "A skull shaped ornament, intended to protect the important things in life."
|
||||
icon_state = "skull"
|
||||
item_color = "skull"
|
||||
above_suit = TRUE
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
|
||||
|
||||
@@ -361,7 +342,6 @@
|
||||
name = "false codpiece"
|
||||
desc = "A plastic ornament, intended to protect the important things in life. It's not very good at it."
|
||||
icon_state = "skull"
|
||||
item_color = "skull"
|
||||
above_suit = TRUE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
@@ -373,7 +353,6 @@
|
||||
name = "protective padding"
|
||||
desc = "A soft padding meant to cushion the wearer from melee harm."
|
||||
icon_state = "padding"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 20, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45)
|
||||
flags_inv = HIDEACCESSORY //hidden from indiscrete mob examines.
|
||||
|
||||
@@ -381,7 +360,6 @@
|
||||
name = "kevlar padding"
|
||||
desc = "A layered kevlar padding meant to cushion the wearer from ballistic harm."
|
||||
icon_state = "padding"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25)
|
||||
flags_inv = HIDEACCESSORY
|
||||
|
||||
@@ -389,6 +367,5 @@
|
||||
name = "ablative padding"
|
||||
desc = "A thin ultra-refractory composite padding meant to cushion the wearer from energy lasers harm."
|
||||
icon_state = "plastics"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = -40)
|
||||
flags_inv = HIDEACCESSORY
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/obj/item/clothing/under/color
|
||||
desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
|
||||
dying_key = DYE_REGISTRY_UNDER
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
@@ -38,7 +39,6 @@
|
||||
name = "black jumpsuit"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/color/black/trackless
|
||||
@@ -49,7 +49,6 @@
|
||||
name = "black jumpskirt"
|
||||
icon_state = "black_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/black/ghost
|
||||
item_flags = DROPDEL
|
||||
@@ -66,14 +65,12 @@
|
||||
desc = "A tasteful grey jumpsuit that reminds you of the good old days."
|
||||
icon_state = "grey"
|
||||
item_state = "gy_suit"
|
||||
item_color = "grey"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/grey
|
||||
name = "grey jumpskirt"
|
||||
desc = "A tasteful grey jumpskirt that reminds you of the good old days."
|
||||
icon_state = "grey_skirt"
|
||||
item_state = "gy_suit"
|
||||
item_color = "grey_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/grey/glorf
|
||||
name = "ancient jumpsuit"
|
||||
@@ -89,117 +86,98 @@
|
||||
name = "blue jumpsuit"
|
||||
icon_state = "blue"
|
||||
item_state = "b_suit"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/blue
|
||||
name = "blue jumpskirt"
|
||||
icon_state = "blue_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "blue_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/green
|
||||
name = "green jumpsuit"
|
||||
icon_state = "green"
|
||||
item_state = "g_suit"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/green
|
||||
name = "green jumpskirt"
|
||||
icon_state = "green_skirt"
|
||||
item_state = "g_suit"
|
||||
item_color = "green_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/orange
|
||||
name = "orange jumpsuit"
|
||||
desc = "Don't wear this near paranoid security officers."
|
||||
icon_state = "orange"
|
||||
item_state = "o_suit"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/orange
|
||||
name = "orange jumpskirt"
|
||||
icon_state = "orange_skirt"
|
||||
item_state = "o_suit"
|
||||
item_color = "orange_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/pink
|
||||
name = "pink jumpsuit"
|
||||
icon_state = "pink"
|
||||
desc = "Just looking at this makes you feel <i>fabulous</i>."
|
||||
item_state = "p_suit"
|
||||
item_color = "pink"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/pink
|
||||
name = "pink jumpskirt"
|
||||
icon_state = "pink_skirt"
|
||||
item_state = "p_suit"
|
||||
item_color = "pink_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/red
|
||||
name = "red jumpsuit"
|
||||
icon_state = "red"
|
||||
item_state = "r_suit"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/red
|
||||
name = "red jumpskirt"
|
||||
icon_state = "red_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "red_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/white
|
||||
name = "white jumpsuit"
|
||||
icon_state = "white"
|
||||
item_state = "w_suit"
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/white
|
||||
name = "white jumpskirt"
|
||||
icon_state = "white_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "white_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/yellow
|
||||
name = "yellow jumpsuit"
|
||||
icon_state = "yellow"
|
||||
item_state = "y_suit"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/yellow
|
||||
name = "yellow jumpskirt"
|
||||
icon_state = "yellow_skirt"
|
||||
item_state = "y_suit"
|
||||
item_color = "yellow_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/darkblue
|
||||
name = "darkblue jumpsuit"
|
||||
icon_state = "darkblue"
|
||||
item_state = "b_suit"
|
||||
item_color = "darkblue"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/darkblue
|
||||
name = "darkblue jumpskirt"
|
||||
icon_state = "darkblue_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "darkblue_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/teal
|
||||
name = "teal jumpsuit"
|
||||
icon_state = "teal"
|
||||
item_state = "b_suit"
|
||||
item_color = "teal"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/teal
|
||||
name = "teal jumpskirt"
|
||||
icon_state = "teal_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "teal_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/lightpurple
|
||||
name = "purple jumpsuit"
|
||||
icon_state = "lightpurple"
|
||||
item_state = "p_suit"
|
||||
item_color = "lightpurple"
|
||||
|
||||
/obj/item/clothing/under/color/lightpurple/trackless
|
||||
desc = "A magically colored jumpsuit. No sensors are attached!"
|
||||
@@ -209,62 +187,52 @@
|
||||
name = "lightpurple jumpskirt"
|
||||
icon_state = "lightpurple_skirt"
|
||||
item_state = "p_suit"
|
||||
item_color = "lightpurple_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/darkgreen
|
||||
name = "darkgreen jumpsuit"
|
||||
icon_state = "darkgreen"
|
||||
item_state = "g_suit"
|
||||
item_color = "darkgreen"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/darkgreen
|
||||
name = "darkgreen jumpskirt"
|
||||
icon_state = "darkgreen_skirt"
|
||||
item_state = "g_suit"
|
||||
item_color = "darkgreen_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/lightbrown
|
||||
name = "lightbrown jumpsuit"
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lb_suit"
|
||||
item_color = "lightbrown"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/lightbrown
|
||||
name = "lightbrown jumpskirt"
|
||||
icon_state = "lightbrown_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "lightbrown_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/brown
|
||||
name = "brown jumpsuit"
|
||||
icon_state = "brown"
|
||||
item_state = "lb_suit"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/brown
|
||||
name = "brown jumpskirt"
|
||||
icon_state = "brown_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "brown_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/maroon
|
||||
name = "maroon jumpsuit"
|
||||
icon_state = "maroon"
|
||||
item_state = "r_suit"
|
||||
item_color = "maroon"
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/maroon
|
||||
name = "maroon jumpskirt"
|
||||
icon_state = "maroon_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "maroon_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/rainbow
|
||||
name = "rainbow jumpsuit"
|
||||
desc = "A multi-colored jumpsuit!"
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbow"
|
||||
item_color = "rainbow"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/rainbow
|
||||
@@ -272,5 +240,4 @@
|
||||
desc = "A multi-colored jumpskirt!"
|
||||
icon_state = "rainbow_skirt"
|
||||
item_state = "rainbow"
|
||||
item_color = "rainbow_skirt"
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "\improper Roman armor"
|
||||
desc = "Ancient Roman armor. Made of metallic and leather straps."
|
||||
icon_state = "roman"
|
||||
item_color = "roman"
|
||||
item_state = "armor"
|
||||
can_adjust = FALSE
|
||||
strip_delay = 100
|
||||
@@ -13,21 +12,18 @@
|
||||
desc = "The leather club is two sectors down."
|
||||
icon_state = "darkholme"
|
||||
item_state = "darkholme"
|
||||
item_color = "darkholme"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/owl
|
||||
name = "owl uniform"
|
||||
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
|
||||
icon_state = "owl"
|
||||
item_color = "owl"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/griffin
|
||||
name = "griffon uniform"
|
||||
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
|
||||
icon_state = "griffin"
|
||||
item_color = "griffin"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/schoolgirl
|
||||
@@ -35,7 +31,6 @@
|
||||
desc = "It's just like one of my Japanese animes!"
|
||||
icon_state = "schoolgirl"
|
||||
item_state = "schoolgirl"
|
||||
item_color = "schoolgirl"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
@@ -44,26 +39,22 @@
|
||||
name = "red schoolgirl uniform"
|
||||
icon_state = "schoolgirlred"
|
||||
item_state = "schoolgirlred"
|
||||
item_color = "schoolgirlred"
|
||||
|
||||
/obj/item/clothing/under/costume/schoolgirl/green
|
||||
name = "green schoolgirl uniform"
|
||||
icon_state = "schoolgirlgreen"
|
||||
item_state = "schoolgirlgreen"
|
||||
item_color = "schoolgirlgreen"
|
||||
|
||||
/obj/item/clothing/under/costume/schoolgirl/orange
|
||||
name = "orange schoolgirl uniform"
|
||||
icon_state = "schoolgirlorange"
|
||||
item_state = "schoolgirlorange"
|
||||
item_color = "schoolgirlorange"
|
||||
|
||||
/obj/item/clothing/under/costume/pirate
|
||||
name = "pirate outfit"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
item_color = "pirate"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/soviet
|
||||
@@ -71,7 +62,6 @@
|
||||
desc = "For the Motherland!"
|
||||
icon_state = "soviet"
|
||||
item_state = "soviet"
|
||||
item_color = "soviet"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/redcoat
|
||||
@@ -79,7 +69,6 @@
|
||||
desc = "Looks old."
|
||||
icon_state = "redcoat"
|
||||
item_state = "redcoat"
|
||||
item_color = "redcoat"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/kilt
|
||||
@@ -87,7 +76,6 @@
|
||||
desc = "Includes shoes and plaid."
|
||||
icon_state = "kilt"
|
||||
item_state = "kilt"
|
||||
item_color = "kilt"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
@@ -103,7 +91,6 @@
|
||||
name = "polychromic kilt"
|
||||
desc = "It's not a skirt!"
|
||||
icon_state = "polykilt"
|
||||
item_color = "polykilt"
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
primary_color = "#FFFFFF"
|
||||
@@ -116,7 +103,6 @@
|
||||
desc = "Are you not entertained? Is that not why you are here?"
|
||||
icon_state = "gladiator"
|
||||
item_state = "gladiator"
|
||||
item_color = "gladiator"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
@@ -131,7 +117,6 @@
|
||||
desc = "Maid in China."
|
||||
icon_state = "maid"
|
||||
item_state = "maid"
|
||||
item_color = "maid"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
@@ -146,7 +131,6 @@
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
icon_state = "ysing"
|
||||
item_state = "ysing"
|
||||
item_color = "ysing"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
@@ -157,7 +141,6 @@
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
icon_state = "bsing"
|
||||
item_state = "bsing"
|
||||
item_color = "bsing"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
@@ -167,7 +150,6 @@
|
||||
name = "geisha suit"
|
||||
desc = "Cute space ninja senpai not included."
|
||||
icon_state = "geisha"
|
||||
item_color = "geisha"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -175,7 +157,6 @@
|
||||
name = "villain suit"
|
||||
desc = "A change of wardrobe is necessary if you ever want to catch a real superhero."
|
||||
icon_state = "villain"
|
||||
item_color = "villain"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/sailor
|
||||
@@ -183,7 +164,6 @@
|
||||
desc = "Skipper's in the wardroom drinkin gin'."
|
||||
icon_state = "sailor"
|
||||
item_state = "b_suit"
|
||||
item_color = "sailor"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/russian_officer
|
||||
@@ -191,14 +171,12 @@
|
||||
desc = "The latest in fashionable russian outfits."
|
||||
icon_state = "hostanclothes"
|
||||
item_state = "hostanclothes"
|
||||
item_color = "hostanclothes"
|
||||
|
||||
/obj/item/clothing/under/costume/mummy
|
||||
name = "mummy wrapping"
|
||||
desc = "Return the slab or suffer my stale references."
|
||||
icon_state = "mummy"
|
||||
item_state = "mummy"
|
||||
item_color = "mummy"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
@@ -209,7 +187,6 @@
|
||||
desc = "Perfect camouflage for hiding in botany."
|
||||
icon_state = "scarecrow"
|
||||
item_state = "scarecrow"
|
||||
item_color = "scarecrow"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
@@ -220,7 +197,6 @@
|
||||
desc = "A dress inspired by the ancient \"Victorian\" era."
|
||||
icon_state = "draculass"
|
||||
item_state = "draculass"
|
||||
item_color = "draculass"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
@@ -230,7 +206,6 @@
|
||||
desc = "A modified scientist jumpsuit to look extra cool."
|
||||
icon_state = "drfreeze"
|
||||
item_state = "drfreeze"
|
||||
item_color = "drfreeze"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/lobster
|
||||
@@ -238,7 +213,6 @@
|
||||
desc = "Who beheaded the college mascot?"
|
||||
icon_state = "lobster"
|
||||
item_state = "lobster"
|
||||
item_color = "lobster"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -247,7 +221,6 @@
|
||||
desc = "Now you're cooking."
|
||||
icon_state = "gondola"
|
||||
item_state = "lb_suit"
|
||||
item_color = "gondola"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/skeleton
|
||||
@@ -255,7 +228,6 @@
|
||||
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
|
||||
icon_state = "skeleton"
|
||||
item_state = "skeleton"
|
||||
item_color = "skeleton"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
@@ -347,5 +319,4 @@
|
||||
name = "cloud"
|
||||
desc = "cloud"
|
||||
icon_state = "cloud"
|
||||
item_color = "cloud"
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -3,70 +3,60 @@
|
||||
desc = "A joint envirosuit used by plasmamen quartermasters and cargo techs alike, due to the logistical problems of differenciating the two with the length of their pant legs."
|
||||
icon_state = "cargo_envirosuit"
|
||||
item_state = "cargo_envirosuit"
|
||||
item_color = "cargo_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/mining
|
||||
name = "mining plasma envirosuit"
|
||||
desc = "An air-tight khaki suit designed for operations on lavaland by plasmamen."
|
||||
icon_state = "explorer_envirosuit"
|
||||
item_state = "explorer_envirosuit"
|
||||
item_color = "explorer_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/chef
|
||||
name = "chef's plasma envirosuit"
|
||||
desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef."
|
||||
icon_state = "chef_envirosuit"
|
||||
item_state = "chef_envirosuit"
|
||||
item_color = "chef_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/enviroslacks
|
||||
name = "enviroslacks"
|
||||
desc = "The pet project of a particularly posh plasmaman, this custom suit was quickly appropriated by Nano-Trasen for it's detectives, lawyers, and bar-tenders alike."
|
||||
icon_state = "enviroslacks"
|
||||
item_state = "enviroslacks"
|
||||
item_color = "enviroslacks"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/chaplain
|
||||
name = "chaplain's plasma envirosuit"
|
||||
desc = "An envirosuit specially designed for only the most pious of plasmamen."
|
||||
icon_state = "chap_envirosuit"
|
||||
item_state = "chap_envirosuit"
|
||||
item_color = "chap_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/curator
|
||||
name = "curator's plasma envirosuit"
|
||||
desc = "Made out of a modified voidsuit, this suit was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Due to the modifications, the suit is no longer space-worthy. Despite their limitations, these suits are still in used by historian and old-styled plasmamen alike."
|
||||
icon_state = "prototype_envirosuit"
|
||||
item_state = "prototype_envirosuit"
|
||||
item_color = "prototype_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/janitor
|
||||
name = "janitor's plasma envirosuit"
|
||||
desc = "A grey and purple envirosuit designated for plasmamen janitors."
|
||||
icon_state = "janitor_envirosuit"
|
||||
item_state = "janitor_envirosuit"
|
||||
item_color = "janitor_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/botany
|
||||
name = "botany envirosuit"
|
||||
desc = "A green and blue envirosuit designed to protect plasmamen from minor plant-related injuries."
|
||||
icon_state = "botany_envirosuit"
|
||||
item_state = "botany_envirosuit"
|
||||
item_color = "botany_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/hop
|
||||
name = "head of personell's envirosuit"
|
||||
desc = "A prestigious azure envirosuit designed for head of personell."
|
||||
icon_state = "hop_envirosuit"
|
||||
item_state = "hop_envirosuit"
|
||||
item_color = "hop_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/captain
|
||||
name = "captain's envirosuit"
|
||||
desc = "An expensive piece of plasmaman envirosuit fashion. guaranteed to keep you cool while the station goes down in fierceful fires."
|
||||
icon_state = "captain_envirosuit"
|
||||
item_state = "captain_envirosuit"
|
||||
item_color = "captain_envirosuit"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
|
||||
sensor_mode = SENSOR_COORDS
|
||||
random_sensor = FALSE
|
||||
@@ -76,14 +66,12 @@
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime_envirosuit"
|
||||
item_state = "mime_envirosuit"
|
||||
item_color = "mime_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/clown
|
||||
name = "clown envirosuit"
|
||||
desc = "<i>'HONK!'</i>"
|
||||
icon_state = "clown_envirosuit"
|
||||
item_state = "clown_envirosuit"
|
||||
item_color = "clown_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/clown/Extinguish(mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage."
|
||||
icon_state = "engineer_envirosuit"
|
||||
item_state = "engineer_envirosuit"
|
||||
item_color = "engineer_envirosuit"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95)
|
||||
|
||||
/obj/item/clothing/under/plasmaman/engineering/ce
|
||||
@@ -11,11 +10,9 @@
|
||||
desc = "An advanced air-tight suit designed to be used by plasmamen chief engineers, complete with ornamental widgets and gizmo. It protects the user from fire and acid damage."
|
||||
icon_state = "ce_envirosuit"
|
||||
item_state = "ce_envirosuit"
|
||||
item_color = "ce_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/atmospherics
|
||||
name = "atmospherics plasma envirosuit"
|
||||
desc = "An air-tight suit designed to be used by plasmamen exployed as atmos technicians, the usual purple stripes being replaced by atmos's blue."
|
||||
icon_state = "atmos_envirosuit"
|
||||
item_state = "atmos_envirosuit"
|
||||
item_color = "atmos_envirosuit"
|
||||
|
||||
@@ -3,28 +3,24 @@
|
||||
desc = "A suit designed for the station's more plasma-based doctors."
|
||||
icon_state = "doctor_envirosuit"
|
||||
item_state = "doctor_envirosuit"
|
||||
item_color = "doctor_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/cmo
|
||||
name = "chief medical officer's plasma envirosuit"
|
||||
desc = "A suit designed for the station's most plasma-based chief medical officer, but not for their cat."
|
||||
icon_state = "cmo_envirosuit"
|
||||
item_state = "cmo_envirosuit"
|
||||
item_color = "cmo_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/science
|
||||
name = "science plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for scientists."
|
||||
icon_state = "scientist_envirosuit"
|
||||
item_state = "scientist_envirosuit"
|
||||
item_color = "scientist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/rd
|
||||
name = "research direactor's plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for the research director to aid them in their job of directing research into the right direction."
|
||||
icon_state = "rd_envirosuit"
|
||||
item_state = "rd_envirosuit"
|
||||
item_color = "rd_envirosuit"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
|
||||
|
||||
/obj/item/clothing/under/plasmaman/robotics
|
||||
@@ -32,25 +28,21 @@
|
||||
desc = "A plasmaman envirosuit designed for roboticists."
|
||||
icon_state = "roboticist_envirosuit"
|
||||
item_state = "roboticist_envirosuit"
|
||||
item_color = "roboticist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/viro
|
||||
name = "virology plasma envirosuit"
|
||||
desc = "The suit worn by the safest people on the station, those who are completely immune to the monstrosities they create."
|
||||
icon_state = "virologist_envirosuit"
|
||||
item_state = "virologist_envirosuit"
|
||||
item_color = "virologist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/genetics
|
||||
name = "genetics plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for geneticists."
|
||||
icon_state = "geneticist_envirosuit"
|
||||
item_state = "geneticist_envirosuit"
|
||||
item_color = "geneticist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/chemist
|
||||
name = "chemistry plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for chemists."
|
||||
icon_state = "chemist_envirosuit"
|
||||
item_state = "chemist_envirosuit"
|
||||
item_color = "chemist_envirosuit"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user