Upstream fix mirror spree (#7362)
* tgstation/tgstation#39025 - Fixes nukeop eshield not being buyable * tgstation/tgstation#39011 - [s] Adds missing logging to the staff of storms * tgstation/tgstation#38980 - Corrects a stat error in the Nuke Ops uplink * tgstation/tgstation#38988 - Fixes blob victory. * tgstation/tgstation#38990 - Allow players to un-ignore previously ignored popups for ghostroles, and ignore notifications with no ignore button needs tgui recompile * tgstation/tgstation#38994 - Fix timer bug * TGUI recompile * tgstation/tgstation#39035 - Fixes navigation computers. * tgstation/tgstation#39043 - Fixes minor genetics scanner runtime * tgstation/tgstation#39044 - Fixes burgers icons * tgstation/tgstation#39055 - Fixes porta_turret and decal shuttle rotations * tgstation/tgstation#39063 - Stops extinguishers from cooling turfs to absolute zero * tgstation/tgstation#38967 - Fixes smuggler's satchel init typo * tgstation/tgstation#38931 - Fixes pulse rifles exploding structures in nullspace and that sort of thing
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@@ -375,11 +375,13 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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/mob/proc/reagent_check(datum/reagent/R) // utilized in the species code
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return 1
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/proc/notify_ghosts(var/message, var/ghost_sound = null, var/enter_link = null, var/atom/source = null, var/mutable_appearance/alert_overlay = null, var/action = NOTIFY_JUMP, flashwindow = TRUE, ignore_mapload = TRUE) //Easy notification of ghosts.
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/proc/notify_ghosts(var/message, var/ghost_sound = null, var/enter_link = null, var/atom/source = null, var/mutable_appearance/alert_overlay = null, var/action = NOTIFY_JUMP, flashwindow = TRUE, ignore_mapload = TRUE, ignore_key) //Easy notification of ghosts.
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if(ignore_mapload && SSatoms.initialized != INITIALIZATION_INNEW_REGULAR) //don't notify for objects created during a map load
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return
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for(var/mob/dead/observer/O in GLOB.player_list)
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if(O.client)
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if (ignore_key && O.ckey in GLOB.poll_ignore[ignore_key])
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continue
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to_chat(O, "<span class='ghostalert'>[message][(enter_link) ? " [enter_link]" : ""]</span>")
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if(ghost_sound)
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SEND_SOUND(O, sound(ghost_sound))
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