Merge pull request #3307 from deathride58/crewobjtweaksgalore

Crew Obj & Miscreant system optimizations and tweaks
This commit is contained in:
LetterJay
2017-10-12 07:16:13 -04:00
committed by GitHub
4 changed files with 21 additions and 18 deletions
+17 -4
View File
@@ -66,6 +66,11 @@ SUBSYSTEM_DEF(ticker)
var/modevoted = FALSE //Have we sent a vote for the gamemode?
//Crew Objective/Miscreant stuff
var/list/crewobjlist = list()
var/list/crewobjjobs = list()
var/list/miscreantobjlist = list()
/datum/controller/subsystem/ticker/Initialize(timeofday)
load_mode()
@@ -87,7 +92,7 @@ SUBSYSTEM_DEF(ticker)
var/list/provisional_title_music = flist("config/title_music/sounds/")
var/list/music = list()
var/use_rare_music = prob(1)
for(var/S in provisional_title_music)
var/lower = lowertext(S)
var/list/L = splittext(lower,"+")
@@ -115,7 +120,7 @@ SUBSYSTEM_DEF(ticker)
if(byond_sound_formats[ext])
continue
music -= S
if(isemptylist(music))
music = world.file2list(ROUND_START_MUSIC_LIST, "\n")
login_music = pick(music)
@@ -123,6 +128,14 @@ SUBSYSTEM_DEF(ticker)
login_music = "config/title_music/sounds/[pick(music)]"
crewobjlist = typesof(/datum/objective/crew)
miscreantobjlist = (typesof(/datum/objective/miscreant) - /datum/objective/miscreant)
for(var/hoorayhackyshit in crewobjlist) //taken from old Hippie's "job2obj" proc with adjustments.
var/datum/objective/crew/obj = hoorayhackyshit //dm is not a sane language in any way, shape, or form.
var/list/availableto = splittext(initial(obj.jobs),",")
for(var/job in availableto)
crewobjjobs["[job]"] += list(obj)
if(!GLOB.syndicate_code_phrase)
GLOB.syndicate_code_phrase = generate_code_phrase()
if(!GLOB.syndicate_code_response)
@@ -521,11 +534,11 @@ SUBSYSTEM_DEF(ticker)
if(!crewMind.current || !crewMind.objectives.len)
continue
for(var/datum/objective/miscreant/MO in crewMind.objectives)
miscreants += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>)<BR><B>Objective</B>: [MO.explanation_text] <font color='grey'>(Optional)</font><BR>"
miscreants += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>)<BR><B>Objective</B>: [MO.explanation_text] <font color='grey'>(Optional)</font>"
for(var/datum/objective/crew/CO in crewMind.objectives)
if(CO.check_completion())
to_chat(crewMind.current, "<br><B>Your optional objective</B>: [CO.explanation_text] <font color='green'><B>Success!</B></font>")
successfulCrew += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>)<BR><B>Objective</B>: [CO.explanation_text] <font color='green'><B>Success!</B></font> <font color='grey'>(Optional)</font><BR>"
successfulCrew += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>)<BR><B>Objective</B>: [CO.explanation_text] <font color='green'><B>Success!</B></font> <font color='grey'>(Optional)</font>"
else
to_chat(crewMind.current, "<br><B>Your optional objective</B>: [CO.explanation_text] <font color='red'><B>Failed.</B></font>")