cleans up runtimes
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@@ -244,7 +244,7 @@ SUBSYSTEM_DEF(ticker)
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var/can_continue = 0
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can_continue = src.mode.pre_setup() //Choose antagonists
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CHECK_TICK
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SSjob.DivideOccupations() //Distribute jobs
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can_continue = can_continue && SSjob.DivideOccupations(mode.required_jobs) //Distribute jobs
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CHECK_TICK
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if(!GLOB.Debug2)
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@@ -24,6 +24,7 @@
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var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here
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var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
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var/list/protected_jobs = list() // Jobs that can't be traitors because
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var/list/required_jobs = list() // alternative required job groups eg list(list(cap=1),list(hos=1,sec=2)) translates to one captain OR one hos and two secmans
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var/required_players = 0
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var/maximum_players = -1 // -1 is no maximum, positive numbers limit the selection of a mode on overstaffed stations
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var/required_enemies = 0
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@@ -13,6 +13,7 @@
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antag_flag = ROLE_REV
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false_report_weight = 10
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restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
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required_jobs = list(list("Captain"=1),list("Head of Personnel"=1),list("Head of Security"=1),list("Chief Engineer"=1),list("Research Director"=1),list("Chief Medical Officer"=1)) //Any head present
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required_players = 30
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required_enemies = 2
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recommended_enemies = 3
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@@ -446,7 +446,12 @@
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dat += "<table><tr><td valign='top'>"
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var/column_counter = 0
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for(var/list/category in list(GLOB.command_positions) + list(GLOB.engineering_positions) + list(GLOB.supply_positions) + list(GLOB.nonhuman_positions - "pAI") + list(GLOB.civilian_positions) + list(GLOB.medical_positions) + list(GLOB.science_positions) + list(GLOB.security_positions))
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var/cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color
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var/cat_color = "fff" //random default
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if(SSjob.name_occupations && SSjob.name_occupations[category[1]])
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cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color
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else
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cat_color = SSjob.occupations[category[1]].selection_color
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dat += "<fieldset style='width: 185px; border: 2px solid [cat_color]; display: inline'>"
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dat += "<legend align='center' style='color: [cat_color]'>[SSjob.name_occupations[category[1]].exp_type_department]</legend>"
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var/list/dept_dat = list()
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