cleans up runtimes
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@@ -24,6 +24,7 @@
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var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here
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var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
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var/list/protected_jobs = list() // Jobs that can't be traitors because
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var/list/required_jobs = list() // alternative required job groups eg list(list(cap=1),list(hos=1,sec=2)) translates to one captain OR one hos and two secmans
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var/required_players = 0
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var/maximum_players = -1 // -1 is no maximum, positive numbers limit the selection of a mode on overstaffed stations
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var/required_enemies = 0
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@@ -13,6 +13,7 @@
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antag_flag = ROLE_REV
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false_report_weight = 10
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restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
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required_jobs = list(list("Captain"=1),list("Head of Personnel"=1),list("Head of Security"=1),list("Chief Engineer"=1),list("Research Director"=1),list("Chief Medical Officer"=1)) //Any head present
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required_players = 30
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required_enemies = 2
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recommended_enemies = 3
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