Merge remote-tracking branch 'origin/master' into TGUI-4

This commit is contained in:
Letter N
2020-08-09 14:54:16 +08:00
84 changed files with 1643 additions and 1074 deletions
+1
View File
@@ -23,6 +23,7 @@ GLOBAL_VAR_INIT(script_scripture_unlocked, FALSE) //If script scripture is avail
GLOBAL_VAR_INIT(application_scripture_unlocked, FALSE) //If application scripture is available
GLOBAL_VAR_INIT(judgement_scripture_unlocked, FALSE) //If judgement scripture is available
GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not used to track existing scripture
GLOBAL_LIST_EMPTY(all_clockwork_rites) //a list containing all clockwork rites. Filled the first time any cultist interacts with a sigil of rites.
//Scripture tiers and requirements; peripherals should never be used
#define SCRIPTURE_PERIPHERAL "Peripheral"
+3
View File
@@ -452,6 +452,9 @@
#define COMPONENT_TWOHANDED_BLOCK_WIELD 1
#define COMSIG_TWOHANDED_UNWIELD "twohanded_unwield" //from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user)
// /datum/component/squeak signals
#define COMSIG_CROSS_SQUEAKED "cross_squeaked" // sent when a squeak component squeaks from crossing something, to delay anything else crossing that might squeak to prevent ear hurt.
// /datum/action signals
#define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action)
#define COMPONENT_ACTION_BLOCK_TRIGGER 1
+56
View File
@@ -0,0 +1,56 @@
//defines for loadout categories
//no category defines
#define LOADOUT_CATEGORY_NONE "ERROR"
#define LOADOUT_SUBCATEGORY_NONE "Miscellaneous"
#define LOADOUT_SUBCATEGORIES_NONE list("Miscellaneous")
//backpack
#define LOADOUT_CATEGORY_BACKPACK "In backpack"
#define LOADOUT_SUBCATEGORY_BACKPACK_GENERAL "General" //basically anything that there's not enough of to have its own subcategory
#define LOADOUT_SUBCATEGORY_BACKPACK_TOYS "Toys"
//neck
#define LOADOUT_CATEGORY_NECK "Neck"
#define LOADOUT_SUBCATEGORY_NECK_GENERAL "General"
#define LOADOUT_SUBCATEGORY_NECK_TIE "Ties"
#define LOADOUT_SUBCATEGORY_NECK_SCARVES "Scarves"
//mask
#define LOADOUT_CATEGORY_MASK "Mask"
//hands
#define LOADOUT_CATEGORY_HANDS "Hands"
//uniform
#define LOADOUT_CATEGORY_UNIFORM "Uniform" //there's so many types of uniform it's best to have lots of categories
#define LOADOUT_SUBCATEGORY_UNIFORM_GENERAL "General"
#define LOADOUT_SUBCATEGORY_UNIFORM_JOBS "Jobs"
#define LOADOUT_SUBCATEGORY_UNIFORM_SUITS "Suits"
#define LOADOUT_SUBCATEGORY_UNIFORM_SKIRTS "Skirts"
#define LOADOUT_SUBCATEGORY_UNIFORM_DRESSES "Dresses"
#define LOADOUT_SUBCATEGORY_UNIFORM_SWEATERS "Sweaters"
#define LOADOUT_SUBCATEGORY_UNIFORM_PANTS "Pants"
#define LOADOUT_SUBCATEGORY_UNIFORM_SHORTS "Shorts"
//suit
#define LOADOUT_CATEGORY_SUIT "Suit"
#define LOADOUT_SUBCATEGORY_SUIT_GENERAL "General"
#define LOADOUT_SUBCATEGORY_SUIT_COATS "Coats"
#define LOADOUT_SUBCATEGORY_SUIT_JACKETS "Jackets"
#define LOADOUT_SUBCATEGORY_SUIT_JOBS "Jobs"
//head
#define LOADOUT_CATEGORY_HEAD "Head"
#define LOADOUT_SUBCATEGORY_HEAD_GENERAL "General"
#define LOADOUT_SUBCATEGORY_HEAD_JOBS "Jobs"
//shoes
#define LOADOUT_CATEGORY_SHOES "Shoes"
//gloves
#define LOADOUT_CATEGORY_GLOVES "Gloves"
//glasses
#define LOADOUT_CATEGORY_GLASSES "Glasses"
//donator items
#define LOADOUT_CATEGORY_DONATOR "Donator"