Merge remote-tracking branch 'origin/master' into TGUI-4

This commit is contained in:
Letter N
2020-08-09 14:54:16 +08:00
84 changed files with 1643 additions and 1074 deletions
+24 -3
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@@ -11,6 +11,13 @@
// This is to stop squeak spam from inhand usage
var/last_use = 0
var/use_delay = 20
// squeak cooldowns
var/last_squeak = 0
var/squeak_delay = 5
/// chance we'll be stopped from squeaking by cooldown when something crossing us squeaks
var/cross_squeak_delay_chance = 33 // about 3 things can squeak at a time
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override)
if(!isatom(parent))
@@ -19,6 +26,7 @@
if(ismovable(parent))
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak)
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ITEM_WEARERCROSSED), .proc/play_squeak_crossed)
RegisterSignal(parent, COMSIG_CROSS_SQUEAKED, .proc/delay_squeak)
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
if(isitem(parent))
RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
@@ -39,20 +47,28 @@
use_delay = use_delay_override
/datum/component/squeak/proc/play_squeak()
do_play_squeak()
/datum/component/squeak/proc/do_play_squeak(bypass_cooldown = FALSE)
if(!bypass_cooldown && ((last_squeak + squeak_delay) >= world.time))
return FALSE
if(prob(squeak_chance))
if(!override_squeak_sounds)
playsound(parent, pickweight(default_squeak_sounds), volume, 1, -1)
else
playsound(parent, pickweight(override_squeak_sounds), volume, 1, -1)
last_squeak = world.time
return TRUE
return FALSE
/datum/component/squeak/proc/step_squeak()
if(steps > step_delay)
play_squeak()
do_play_squeak(TRUE)
steps = 0
else
steps++
/datum/component/squeak/proc/play_squeak_crossed(atom/movable/AM)
/datum/component/squeak/proc/play_squeak_crossed(datum/source, atom/movable/AM)
if(isitem(AM))
var/obj/item/I = AM
if(I.item_flags & ABSTRACT)
@@ -63,13 +79,18 @@
return
var/atom/current_parent = parent
if(isturf(current_parent.loc))
play_squeak()
if(do_play_squeak())
SEND_SIGNAL(AM, COMSIG_CROSS_SQUEAKED)
/datum/component/squeak/proc/use_squeak()
if(last_use + use_delay < world.time)
last_use = world.time
play_squeak()
/datum/component/squeak/proc/delay_squeak()
if(prob(cross_squeak_delay_chance))
last_squeak = world.time
/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
RegisterSignal(equipper, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, TRUE)
+2
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@@ -105,6 +105,8 @@
/// Triggered on attack self of the item containing the component
/datum/component/two_handed/proc/on_attack_self(datum/source, mob/user)
if(!user.is_holding(parent))
return //give no quarter to telekinesis powergaemrs (telekinetic wielding will desync the offhand and result in all sorts of bugs so no until someone codes it properly)
if(wielded)
unwield(user)
else
+1 -1
View File
@@ -60,7 +60,7 @@
if(L.stat == DEAD)
continue
if(light_nutrition_gain)
L.adjust_nutrition(light_amount * light_nutrition_gain * attached_atoms[AM], NUTRITION_LEVEL_FULL)
L.adjust_nutrition(light_amount * light_nutrition_gain * attached_atoms[AM], NUTRITION_LEVEL_WELL_FED)
if(light_amount > bonus_lum || light_amount < malus_lum)
var/mult = ((light_amount > bonus_lum) ? 1 : -1) * attached_atoms[AM]
if(light_bruteheal)
+2 -2
View File
@@ -562,8 +562,8 @@
owner.DefaultCombatKnockdown(15, TRUE, FALSE, 15)
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.silent = max(2, C.silent)
C.stuttering = max(5, C.stuttering)
C.silent = max(5, C.silent) //Increased, now lasts until five seconds after it ends, instead of 2
C.stuttering = max(10, C.stuttering) //Increased, now lasts for five seconds after the mute ends, instead of 3
if(!old_health)
old_health = owner.health
if(!old_oxyloss)
+6 -6
View File
@@ -253,8 +253,8 @@
occur_text = "is cut open, slowly leaking blood"
sound_effect = 'sound/effects/wounds/blood1.ogg'
severity = WOUND_SEVERITY_MODERATE
initial_flow = 2
minimum_flow = 0.5
initial_flow = 1.5
minimum_flow = 0.375
max_per_type = 3
clot_rate = 0.12
threshold_minimum = 30
@@ -270,8 +270,8 @@
occur_text = "is ripped open, veins spurting blood"
sound_effect = 'sound/effects/wounds/blood2.ogg'
severity = WOUND_SEVERITY_SEVERE
initial_flow = 3.25
minimum_flow = 2.75
initial_flow = 2.4375
minimum_flow = 2.0625
clot_rate = 0.07
max_per_type = 4
threshold_minimum = 60
@@ -288,8 +288,8 @@
occur_text = "is torn open, spraying blood wildly"
sound_effect = 'sound/effects/wounds/blood3.ogg'
severity = WOUND_SEVERITY_CRITICAL
initial_flow = 4.25
minimum_flow = 4
initial_flow = 3.1875
minimum_flow = 3
clot_rate = -0.05 // critical cuts actively get worse instead of better
max_per_type = 5
threshold_minimum = 90