Merge remote-tracking branch 'origin/master' into TGUI-4
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@@ -213,6 +213,9 @@ Credit where due:
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var/list/slots = list("In your left pocket" = SLOT_L_STORE, "In your right pocket" = SLOT_R_STORE, "In your backpack" = SLOT_IN_BACKPACK)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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var/obj/item/clockwork/replica_fabricator/F = new
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if(H.equip_to_slot_or_del(F, SLOT_IN_BACKPACK))
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to_chat(H, "<span class='brass'>You have been equipped with a replica fabricator, an advanced tool that can convert objects like doors, tables or even coats into clockwork equivalents.</span>")
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slot = H.equip_in_one_of_slots(S, slots)
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if(slot == "In your backpack")
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slot = "In your [H.back.name]"
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@@ -79,7 +79,7 @@
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ADD_TRAIT(user, granted_trait, BOOK_TRAIT)
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/obj/item/book/granter/trait/rifleman
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name = "\proper the Neo-Russian Rifleman\'s Primer"
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name = "The Neo-Russian Rifleman\'s Primer"
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desc = "A book with stains of vodka and...blood? The back is hard to read, but says something about bolt-actions. Or pump-actions. Both, maybe."
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oneuse = FALSE
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granted_trait = TRAIT_FAST_PUMP
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@@ -106,8 +106,8 @@
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var/disarming = (target_downed && (shield_flags & SHIELD_BASH_GROUND_SLAM_DISARM)) || (shield_flags & SHIELD_BASH_ALWAYS_DISARM) || (wallhit && (shield_flags & SHIELD_BASH_WALL_DISARM))
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var/knockdown = !target_downed && ((shield_flags & SHIELD_BASH_ALWAYS_KNOCKDOWN) || (wallhit && (shield_flags & SHIELD_BASH_WALL_KNOCKDOWN)))
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if(shieldbash_stagger_duration || knockdown)
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target.visible_message("<span class='warning'>[target] is knocked [knockdown? "to the floor" : "off balanace"]!</span>",
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"<span class='userdanger'>You are knocked [knockdown? "to the floor" : "off balanace"]!</span>")
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target.visible_message("<span class='warning'>[target] is knocked [knockdown? "to the floor" : "off balance"]!</span>",
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"<span class='userdanger'>You are knocked [knockdown? "to the floor" : "off balance"]!</span>")
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if(knockdown)
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target.KnockToFloor(disarming)
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else if(disarming)
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@@ -409,7 +409,7 @@
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/obj/item/storage/box/syndie_kit/revolver
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/obj/item/storage/box/syndie_kit/revolver/PopulateContents()
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new /obj/item/gun/ballistic/revolver(src)
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new /obj/item/gun/ballistic/revolver/syndicate(src)
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new /obj/item/ammo_box/a357(src)
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/obj/item/storage/box/syndie_kit/pistol
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@@ -26,7 +26,8 @@
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/turf/open/floor/wood/screwdriver_act(mob/living/user, obj/item/I)
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if(..())
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return TRUE
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return pry_tile(I, user)
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. = STOP_ATTACK_PROC_CHAIN
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pry_tile(I, user)
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/turf/open/floor/wood/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
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if(T.turf_type == type)
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