Merge branch 'master' into familyport

This commit is contained in:
keronshb
2022-02-11 14:04:57 -05:00
1209 changed files with 276175 additions and 55667 deletions
-182
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@@ -1,182 +0,0 @@
GLOBAL_LIST_EMPTY(active_alternate_appearances)
/atom
var/list/alternate_appearances
/atom/proc/remove_alt_appearance(key)
if(alternate_appearances)
for(var/K in alternate_appearances)
var/datum/atom_hud/alternate_appearance/AA = alternate_appearances[K]
if(AA.appearance_key == key)
AA.remove_from_hud(src)
break
/atom/proc/add_alt_appearance(type, key, ...)
if(!type || !key)
return
if(alternate_appearances && alternate_appearances[key])
return
var/list/arguments = args.Copy(2)
new type(arglist(arguments))
/datum/atom_hud/alternate_appearance
var/appearance_key
/datum/atom_hud/alternate_appearance/New(key)
..()
GLOB.active_alternate_appearances += src
appearance_key = key
/datum/atom_hud/alternate_appearance/Destroy()
GLOB.active_alternate_appearances -= src
return ..()
/datum/atom_hud/alternate_appearance/proc/onNewMob(mob/M)
if(mobShouldSee(M))
add_hud_to(M)
/datum/atom_hud/alternate_appearance/proc/mobShouldSee(mob/M)
return FALSE
/datum/atom_hud/alternate_appearance/add_to_hud(atom/A, image/I)
. = ..()
if(.)
LAZYINITLIST(A.alternate_appearances)
A.alternate_appearances[appearance_key] = src
/datum/atom_hud/alternate_appearance/remove_from_hud(atom/A)
. = ..()
if(.)
LAZYREMOVE(A.alternate_appearances, appearance_key)
//an alternate appearance that attaches a single image to a single atom
/datum/atom_hud/alternate_appearance/basic
var/atom/target
var/image/theImage
var/add_ghost_version = FALSE
var/ghost_appearance
/datum/atom_hud/alternate_appearance/basic/New(key, image/I, target_sees_appearance = TRUE)
..()
theImage = I
target = I.loc
hud_icons = list(appearance_key)
add_to_hud(target, I)
if(target_sees_appearance && ismob(target))
add_hud_to(target)
if(add_ghost_version)
var/image/ghost_image = image(icon = I.icon , icon_state = I.icon_state, loc = I.loc)
ghost_image.override = FALSE
ghost_image.alpha = 128
ghost_appearance = new /datum/atom_hud/alternate_appearance/basic/observers(key + "_observer", ghost_image, FALSE)
/datum/atom_hud/alternate_appearance/basic/Destroy()
. = ..()
if(ghost_appearance)
QDEL_NULL(ghost_appearance)
/datum/atom_hud/alternate_appearance/basic/add_to_hud(atom/A)
LAZYINITLIST(A.hud_list)
A.hud_list[appearance_key] = theImage
. = ..()
/datum/atom_hud/alternate_appearance/basic/remove_from_hud(atom/A)
. = ..()
A.hud_list -= appearance_key
if(. && !QDELETED(src))
qdel(src)
/datum/atom_hud/alternate_appearance/basic/everyone
add_ghost_version = TRUE
/datum/atom_hud/alternate_appearance/basic/everyone/New()
..()
for(var/mob in GLOB.mob_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/everyone/mobShouldSee(mob/M)
return !isobserver(M)
/datum/atom_hud/alternate_appearance/basic/silicons
/datum/atom_hud/alternate_appearance/basic/silicons/New()
..()
for(var/mob in GLOB.silicon_mobs)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/silicons/mobShouldSee(mob/M)
if(issilicon(M))
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/observers
add_ghost_version = FALSE //just in case, to prevent infinite loops
/datum/atom_hud/alternate_appearance/basic/observers/New()
..()
for(var/mob in GLOB.dead_mob_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/observers/mobShouldSee(mob/M)
return isobserver(M)
/datum/atom_hud/alternate_appearance/basic/noncult
/datum/atom_hud/alternate_appearance/basic/noncult/New()
..()
for(var/mob in GLOB.player_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/noncult/mobShouldSee(mob/M)
if(!iscultist(M))
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/cult
/datum/atom_hud/alternate_appearance/basic/cult/New()
..()
for(var/mob in GLOB.player_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/cult/mobShouldSee(mob/M)
if(iscultist(M))
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/blessedAware
/datum/atom_hud/alternate_appearance/basic/blessedAware/New()
..()
for(var/mob in GLOB.mob_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/blessedAware/mobShouldSee(mob/M)
if(M.mind && (M.mind.assigned_role == "Chaplain"))
return TRUE
if (istype(M, /mob/living/simple_animal/hostile/construct/wraith))
return TRUE
if(isrevenant(M) || iseminence(M) || iswizard(M))
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/onePerson
var/mob/seer
/datum/atom_hud/alternate_appearance/basic/onePerson/mobShouldSee(mob/M)
if(M == seer)
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/onePerson/New(key, image/I, mob/living/M)
..(key, I, FALSE)
seer = M
add_hud_to(seer)
+6 -1
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@@ -50,7 +50,12 @@
var/has_gravity = FALSE
var/parallax_movedir = 0
/// Parallax moving?
var/parallax_moving = FALSE
/// Parallax move speed - 0 to disable
var/parallax_move_speed = 0
/// Parallax move dir - degrees clockwise from north
var/parallax_move_angle = 0
var/list/ambientsounds = GENERIC
flags_1 = CAN_BE_DIRTY_1
+175
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@@ -0,0 +1,175 @@
/area/edina
name = "Nova Edina wilderness"
icon_state = "edina"
has_gravity = STANDARD_GRAVITY
clockwork_warp_allowed = FALSE // Can servants warp into this area from Reebe?
clockwork_warp_fail = "The aurora borealis is interfering with your teleport! Try somewhere closer to the city."
always_unpowered = TRUE
//dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
outdoors = TRUE
//ambientsounds = SPACE //For later
/area/edina/backstreet
name = "Nova Edina backstreets"
icon_state = "edina_alley"
clockwork_warp_allowed = TRUE
ambientsounds = MAINTENANCE
always_unpowered = FALSE //Sure you can have power if you want
/area/edina/backstreet/supply
name = "Supply Backstreets"
icon_state = "edina_alley"
clockwork_warp_allowed = TRUE
ambientsounds = MAINTENANCE
always_unpowered = FALSE //Sure you can have power if you want
/area/edina/backstreet/research
name = "Research Backstreets"
icon_state = "edina_alley"
clockwork_warp_allowed = TRUE
ambientsounds = MAINTENANCE
always_unpowered = FALSE //Sure you can have power if you want
/area/edina/backstreet/med
name = "Hospital Backstreets"
icon_state = "edina_alley"
clockwork_warp_allowed = TRUE
ambientsounds = MAINTENANCE
always_unpowered = FALSE //Sure you can have power if you want
///Nova Edina Streets///
/area/edina/street
name = "Nova Edina Streets"
icon_state = "edina_street"
ambientsounds = null //TODO:add ?
always_unpowered = FALSE //Sure you can have power if you want
/area/edina/street/primary
name = "Nova Edina Streets"
icon_state = "edina_street"
ambientsounds = null //TODO:add ?
/area/edina/street/primary/princess
name = "Princess Street"
icon_state = "edina_street"
ambientsounds = null //TODO:add ?
/area/edina/street/primary/progress
name = "Progress Street"
icon_state = "edina_street"
ambientsounds = null //TODO:add ?
/area/edina/street/primary/perimeter
name = "Perimeter Way"
icon_state = "edina_street"
ambientsounds = null //TODO:add ?
/area/edina/street/primary/servitor
name = "Servitor Street"
icon_state = "edina_street"
ambientsounds = null //TODO:add ?
/area/edina/street/secondary
name = "Nova Edina Streets"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/secondary/command
name = "Command Court"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/secondary/supply
name = "Supply Street"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/secondary/castle
name = "Castle Way"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/secondary/aux
name = "Auxiliary Avenue"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/intersection
name = "Nova Edina Streets"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/intersection/princessprogress
name = "Princess & Progress"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/intersection/princessperimeter
name = "Princess & Perimeter"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/intersection/princessperimeter/north
name = "Perimeter & N Princess"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/intersection/princessperimeter/south
name = "Perimeter & S Princess"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/intersection/princessservitor
name = "Servitor & Princess"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/intersection/servsuppaux
name = "Servitor, Supply, & Auxiliary"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/intersection/progcastaux
name = "Progress, Castle, & Auxiliary"
icon_state = "edina_street2"
ambientsounds = null //TODO:add ?
/area/edina/street/street2 //Just so laying areas is easier
icon_state = "edina_street2"
/area/edina/protected //Prevents ice storms
name = "Sheltered Nova Edina"
/////////////////Edina specific derivitives///////////////////////////////////
/area/edina/crew_quarters
clockwork_warp_allowed = TRUE
area_flags = BLOBS_ALLOWED | VALID_TERRITORY
/area/edina/crew_quarters/holo_atrium
name = "Hologram atrium"
/area/edina/crew_quarters/store/clothes
name = "Clothes Store"
/area/edina/crew_quarters/store/plushies
name = "Plushies Store"
/area/edina/crew_quarters/store/pet
name = "Pet Store"
////////////////Mapping helper/////////////////////////
/obj/effect/mapping_helpers/planet_z
name = "planet z helper"
layer = POINT_LAYER
/obj/effect/mapping_helpers/planet_z/Initialize()
. = ..()
var/datum/space_level/S = SSmapping.get_level(z)
S.traits["Planet"] = TRUE //This probably doesn't work as I expect. But maybe!!
+22 -8
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@@ -596,9 +596,13 @@
//SHOULD_CALL_PARENT(TRUE)
return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON_STATE)
/// Updates the overlays of the atom
/**
* Builds a list of overlays for the atom, this will not apply them.
* If you need to update overlays, use [update_icon(UPDATE_OVERLAYS)],
* This proc is intended to be overridden.
*/
/atom/proc/update_overlays()
//SHOULD_CALL_PARENT(TRUE)
SHOULD_CALL_PARENT(TRUE)
. = list()
SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
@@ -610,12 +614,12 @@
user.buckle_message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>You can't move while buckled to [src]!</span>")
/atom/proc/contents_explosion(severity, target)
/atom/proc/contents_explosion(severity, target, origin)
return //For handling the effects of explosions on contents that would not normally be effected
/atom/proc/ex_act(severity, target, datum/explosion/E)
/atom/proc/ex_act(severity, target, origin)
set waitfor = FALSE
contents_explosion(severity, target)
contents_explosion(severity, target, origin)
SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, severity, target)
/**
@@ -1287,9 +1291,7 @@
/obj/item/update_filters()
. = ..()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
update_action_buttons()
/atom/proc/get_filter(name)
if(filter_data && filter_data[name])
@@ -1400,3 +1402,15 @@
*/
/atom/proc/setClosed()
return
//Update the screentip to reflect what we're hoverin over
/atom/MouseEntered(location, control, params)
. = ..()
// Statusbar
// status_bar_set_text(usr, name)
// Screentips
// if(usr?.hud_used)
// if(!usr.client?.prefs.screentip_pref || (flags_1 & NO_SCREENTIPS_1))
// usr.hud_used.screentip_text.maptext = ""
// else
// usr.hud_used.screentip_text.maptext = MAPTEXT("<span style='text-align: center'><span style='font-size: 32px'><span style='color:[usr.client.prefs.screentip_color]: 32px'>[name]</span>")
-3
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@@ -28,7 +28,6 @@
var/pass_flags = 0
var/moving_diagonally = 0 //0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move
var/atom/movable/moving_from_pull //attempt to resume grab after moving instead of before.
var/list/client_mobs_in_contents // This contains all the client mobs within this container
var/list/acted_explosions //for explosion dodging
var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
@@ -108,8 +107,6 @@
for(var/movable_content in contents)
qdel(movable_content)
LAZYCLEARLIST(client_mobs_in_contents)
moveToNullspace()
/atom/movable/proc/update_emissive_block()
+11 -6
View File
@@ -48,8 +48,17 @@
continue
var/atom/movable/thing = i
thing.Crossed(src)
//
////////////////////////////////////////
/**
* meant for movement with zero side effects. only use for objects that are supposed to move "invisibly" (like camera mobs or ghosts)
* if you want something to move onto a tile with a beartrap or recycler or tripmine or mouse without that object knowing about it at all, use this
* most of the time you want forceMove()
*/
/atom/movable/proc/abstract_move(atom/new_loc)
var/atom/old_loc = loc
// move_stacks++
loc = new_loc
Moved(old_loc)
/atom/movable/Move(atom/newloc, direct, glide_size_override = 0)
var/atom/movable/pullee = pulling
@@ -167,12 +176,8 @@
if (!inertia_moving)
inertia_next_move = world.time + inertia_move_delay
newtonian_move(Dir)
if (length(client_mobs_in_contents))
update_parallax_contents()
return TRUE
// Make sure you know what you're doing if you call this, this is intended to only be called by byond directly.
// You probably want CanPass()
/atom/movable/Cross(atom/movable/AM)
+3 -1
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@@ -193,7 +193,9 @@ GLOBAL_LIST_INIT(reverseradiochannels, list(
var/frequency = 0
var/transmission_method
var/list/data
var/logging_data
/datum/signal/New(data, transmission_method = TRANSMISSION_RADIO)
/datum/signal/New(data, transmission_method = TRANSMISSION_RADIO, logging_data = null)
src.data = data || list()
src.transmission_method = transmission_method
src.logging_data = logging_data
-523
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@@ -1,523 +0,0 @@
/*
* Data HUDs have been rewritten in a more generic way.
* In short, they now use an observer-listener pattern.
* See code/datum/hud.dm for the generic hud datum.
* Update the HUD icons when needed with the appropriate hook. (see below)
*/
/* DATA HUD DATUMS */
/atom/proc/add_to_all_human_data_huds()
for(var/datum/atom_hud/data/human/hud in GLOB.huds)
hud.add_to_hud(src)
/atom/proc/remove_from_all_data_huds()
for(var/datum/atom_hud/data/hud in GLOB.huds)
hud.remove_from_hud(src)
/datum/atom_hud/data
/datum/atom_hud/data/human/medical
hud_icons = list(STATUS_HUD, HEALTH_HUD, NANITE_HUD, RAD_HUD)
/datum/atom_hud/data/human/medical/basic
/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
if(!istype(H))
return 0
var/obj/item/clothing/under/U = H.w_uniform
if(!istype(U))
return 0
if(U.sensor_mode <= SENSOR_VITALS)
return 0
return 1
/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
if(check_sensors(H))
..()
/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
/datum/atom_hud/data/human/medical/advanced
/datum/atom_hud/data/human/security
/datum/atom_hud/data/human/security/basic
hud_icons = list(ID_HUD)
/datum/atom_hud/data/human/security/advanced
hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD, NANITE_HUD)
/datum/atom_hud/data/diagnostic
/datum/atom_hud/data/diagnostic/basic
hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_CIRCUIT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD, DIAG_NANITE_FULL_HUD)
/datum/atom_hud/data/diagnostic/advanced
hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_CIRCUIT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD, DIAG_NANITE_FULL_HUD, DIAG_PATH_HUD)
/datum/atom_hud/data/bot_path
hud_icons = list(DIAG_PATH_HUD)
/datum/atom_hud/abductor
hud_icons = list(GLAND_HUD)
/datum/atom_hud/sentient_disease
hud_icons = list(SENTIENT_DISEASE_HUD)
/datum/atom_hud/ai_detector
hud_icons = list(AI_DETECT_HUD)
/datum/atom_hud/ai_detector/add_hud_to(mob/M)
..()
if(M && (hudusers.len == 1))
for(var/V in GLOB.aiEyes)
var/mob/camera/aiEye/E = V
E.update_ai_detect_hud()
/* MED/SEC/DIAG HUD HOOKS */
/*
* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
*/
/***********************************************
Medical HUD! Basic mode needs suit sensors on.
************************************************/
//HELPERS
//called when a carbon changes virus
/mob/living/carbon/proc/check_virus()
var/threat
for(var/thing in diseases)
var/datum/disease/D = thing
if(!(D.visibility_flags & HIDDEN_SCANNER))
if(!threat || D.severity > threat) //a buffing virus gets an icon
threat = D.severity
return threat
//helper for getting the appropriate health status
/proc/RoundHealth(mob/living/M)
if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
return "health-100" //what's our health? it doesn't matter, we're dead, or faking
var/maxi_health = M.maxHealth
if(iscarbon(M) && M.health < 0)
maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
var/resulthealth = (M.health / maxi_health) * 100
switch(resulthealth)
if(100 to INFINITY)
return "health100"
if(90.625 to 100)
return "health93.75"
if(84.375 to 90.625)
return "health87.5"
if(78.125 to 84.375)
return "health81.25"
if(71.875 to 78.125)
return "health75"
if(65.625 to 71.875)
return "health68.75"
if(59.375 to 65.625)
return "health62.5"
if(53.125 to 59.375)
return "health56.25"
if(46.875 to 53.125)
return "health50"
if(40.625 to 46.875)
return "health43.75"
if(34.375 to 40.625)
return "health37.5"
if(28.125 to 34.375)
return "health31.25"
if(21.875 to 28.125)
return "health25"
if(15.625 to 21.875)
return "health18.75"
if(9.375 to 15.625)
return "health12.5"
if(1 to 9.375)
return "health6.25"
if(-50 to 1)
return "health0"
if(-85 to -50)
return "health-50"
if(-99 to -85)
return "health-85"
else
return "health-100"
//HOOKS
//called when a human changes suit sensors
/mob/living/carbon/proc/update_suit_sensors()
var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
B.update_suit_sensors(src)
//called when a living mob changes health
/mob/living/proc/med_hud_set_health()
var/image/holder = hud_list[HEALTH_HUD]
holder.icon_state = "hud[RoundHealth(src)]"
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
med_hud_set_radstatus()
//for carbon suit sensors
/mob/living/carbon/med_hud_set_health()
..()
//called when a carbon changes stat, virus or XENO_HOST
/mob/living/proc/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
holder.icon_state = "huddead"
else
holder.icon_state = "hudhealthy"
/mob/living/carbon/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
var/icon/I = icon(icon, icon_state, dir)
var/virus_threat = check_virus()
holder.pixel_y = I.Height() - world.icon_size
if(HAS_TRAIT(src, TRAIT_XENO_HOST))
holder.icon_state = "hudxeno"
else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
if(tod)
var/tdelta = round(world.time - timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
var/obj/item/organ/heart/He = getorgan(/obj/item/organ/heart)
if(He)
holder.icon_state = "huddefib"
if(He.organ_flags & ORGAN_FAILING)
holder.icon_state = "huddefibheart"
else
holder.icon_state = "huddefibheart"
return
holder.icon_state = "huddead"
else
switch(virus_threat)
if(DISEASE_SEVERITY_BIOHAZARD)
holder.icon_state = "hudill5"
if(DISEASE_SEVERITY_DANGEROUS)
holder.icon_state = "hudill4"
if(DISEASE_SEVERITY_HARMFUL)
holder.icon_state = "hudill3"
if(DISEASE_SEVERITY_MEDIUM)
holder.icon_state = "hudill2"
if(DISEASE_SEVERITY_MINOR)
holder.icon_state = "hudill1"
if(DISEASE_SEVERITY_NONTHREAT)
holder.icon_state = "hudill0"
if(DISEASE_SEVERITY_POSITIVE)
holder.icon_state = "hudbuff"
if(null)
holder.icon_state = "hudhealthy"
/mob/living/proc/med_hud_set_radstatus()
var/image/radholder = hud_list[RAD_HUD]
var/icon/I = icon(icon, icon_state, dir)
radholder.pixel_y = I.Height() - world.icon_size
var/mob/living/M = src
var/rads = M.radiation
switch(rads)
if(-INFINITY to RAD_MOB_SAFE)
radholder.icon_state = "hudradsafe"
if((RAD_MOB_SAFE+1) to RAD_MOB_MUTATE)
radholder.icon_state = "hudraddanger"
if((RAD_MOB_MUTATE+1) to RAD_MOB_VOMIT)
radholder.icon_state = "hudradlethal"
if((RAD_MOB_VOMIT+1) to INFINITY)
radholder.icon_state = "hudradnuke"
/***********************************************
Security HUDs! Basic mode shows only the job.
************************************************/
//HOOKS
/mob/living/carbon/human/proc/sec_hud_set_ID()
var/image/holder = hud_list[ID_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = "hudno_id"
if(wear_id?.GetID())
holder.icon_state = "hud[ckey(wear_id.GetJobName())]"
sec_hud_set_security_status()
/mob/living/proc/sec_hud_set_implants()
var/image/holder
for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD))
holder = hud_list[i]
holder.icon_state = null
for(var/obj/item/implant/I in implants)
if(istype(I, /obj/item/implant/tracking))
holder = hud_list[IMPTRACK_HUD]
var/icon/IC = icon(icon, icon_state, dir)
holder.pixel_y = IC.Height() - world.icon_size
holder.icon_state = "hud_imp_tracking"
else if(istype(I, /obj/item/implant/chem))
holder = hud_list[IMPCHEM_HUD]
var/icon/IC = icon(icon, icon_state, dir)
holder.pixel_y = IC.Height() - world.icon_size
holder.icon_state = "hud_imp_chem"
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
holder = hud_list[IMPLOYAL_HUD]
var/icon/IC = icon(icon, icon_state, dir)
holder.pixel_y = IC.Height() - world.icon_size
holder.icon_state = "hud_imp_loyal"
/mob/living/carbon/human/proc/sec_hud_set_security_status()
var/image/holder = hud_list[WANTED_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
var/perpname = get_face_name(get_id_name(""))
if(perpname && GLOB.data_core)
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
if(R)
switch(R.fields["criminal"])
if("*Arrest*")
holder.icon_state = "hudwanted"
return
if("Incarcerated")
holder.icon_state = "hudincarcerated"
return
if("Paroled")
holder.icon_state = "hudparolled"
return
if("Discharged")
holder.icon_state = "huddischarged"
return
holder.icon_state = null
/***********************************************
Diagnostic HUDs!
************************************************/
/mob/living/proc/hud_set_nanite_indicator()
var/image/holder = hud_list[NANITE_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = null
if(src in SSnanites.nanite_monitored_mobs)
holder.icon_state = "nanite_ping"
//For Diag health and cell bars!
/proc/RoundDiagBar(value)
switch(value * 100)
if(95 to INFINITY)
return "max"
if(80 to 100)
return "good"
if(60 to 80)
return "high"
if(40 to 60)
return "med"
if(20 to 40)
return "low"
if(1 to 20)
return "crit"
else
return "dead"
//Sillycone hooks
/mob/living/silicon/proc/diag_hud_set_health()
var/image/holder = hud_list[DIAG_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(stat == DEAD)
holder.icon_state = "huddiagdead"
else
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
/mob/living/silicon/proc/diag_hud_set_status()
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
switch(stat)
if(CONSCIOUS)
holder.icon_state = "hudstat"
if(UNCONSCIOUS)
holder.icon_state = "hudoffline"
else
holder.icon_state = "huddead2"
//Borgie battery tracking!
/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
var/image/holder = hud_list[DIAG_BATT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(cell)
var/chargelvl = (cell.charge/cell.maxcharge)
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
//borg-AI shell tracking
/mob/living/silicon/robot/proc/diag_hud_set_aishell() //Shows tracking beacons on the mech
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(!shell) //Not an AI shell
holder.icon_state = null
else if(deployed) //AI shell in use by an AI
holder.icon_state = "hudtrackingai"
else //Empty AI shell
holder.icon_state = "hudtracking"
//AI side tracking of AI shell control
/mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows tracking beacons on the mech
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(!deployed_shell)
holder.icon_state = null
else //AI is currently controlling a shell
holder.icon_state = "hudtrackingai"
/*~~~~~~~~~~~~~~~~~~~~
BIG STOMPY MECHS
~~~~~~~~~~~~~~~~~~~~~*/
/obj/mecha/proc/diag_hud_set_mechhealth()
var/image/holder = hud_list[DIAG_MECH_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
/obj/mecha/proc/diag_hud_set_mechcell()
var/image/holder = hud_list[DIAG_BATT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(cell)
var/chargelvl = cell.charge/cell.maxcharge
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
/obj/mecha/proc/diag_hud_set_mechstat()
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = null
if(internal_damage)
holder.icon_state = "hudwarn"
/obj/mecha/proc/diag_hud_set_mechtracking() //Shows tracking beacons on the mech
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
for(var/obj/item/mecha_parts/mecha_tracking/T in trackers)
if(T.ai_beacon) //Beacon with AI uplink
new_icon_state = "hudtrackingai"
break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
else
new_icon_state = "hudtracking"
holder.icon_state = new_icon_state
/*~~~~~~~~~
Bots!
~~~~~~~~~~*/
/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
var/image/holder = hud_list[DIAG_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(on)
holder.icon_state = "hudstat"
else if(stat) //Generally EMP causes this
holder.icon_state = "hudoffline"
else //Bot is off
holder.icon_state = "huddead2"
/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
var/image/holder = hud_list[DIAG_BOT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(client) //If the bot is player controlled, it will not be following mode logic!
holder.icon_state = "hudsentient"
return
switch(mode)
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
holder.icon_state = "hudcalled"
if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
holder.icon_state = "hudworking"
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
holder.icon_state = "hudpatrol"
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM!
holder.icon_state = "hudalert"
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
holder.icon_state = "hudmove"
else
holder.icon_state = ""
/*~~~~~~~~~~~~
Circutry!
~~~~~~~~~~~~~*/
/obj/item/electronic_assembly/proc/diag_hud_set_circuithealth(hide = FALSE)
var/image/holder = hud_list[DIAG_CIRCUIT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if((!isturf(loc))||hide) //if not on the ground dont show overlay
holder.icon_state = null
else
holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
/obj/item/electronic_assembly/proc/diag_hud_set_circuitcell(hide = FALSE)
var/image/holder = hud_list[DIAG_BATT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if((!isturf(loc))||hide) //if not on the ground dont show overlay
holder.icon_state = null
else if(battery)
var/chargelvl = battery.charge/battery.maxcharge
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
/obj/item/electronic_assembly/proc/diag_hud_set_circuitstat(hide = FALSE) //On, On and dangerous, or Off
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if((!isturf(loc))||hide) //if not on the ground don't show overlay
holder.icon_state = null
else if(!battery)
holder.icon_state = "hudoffline"
else if(battery.charge == 0)
holder.icon_state = "hudoffline"
else if(combat_circuits) //has a circuit that can harm people
holder.icon_state = prefered_hud_icon + "-red"
else //Bot is on and not dangerous
holder.icon_state = prefered_hud_icon
/obj/item/electronic_assembly/proc/diag_hud_set_circuittracking(hide = FALSE)
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if((!isturf(loc))||hide) //if not on the ground dont show overlay
holder.icon_state = null
else if(long_range_circuits)
holder.icon_state = "hudtracking"
else
holder.icon_state = null
/*~~~~~~~~~~~~
Airlocks!
~~~~~~~~~~~~~*/
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
if(secondsElectrified != 0)
holder.icon_state = "electrified"
else
holder.icon_state = ""
+1 -7
View File
@@ -151,14 +151,8 @@ Credit where due:
var/datum/team/clockcult/main_clockcult
/datum/game_mode/clockwork_cult/pre_setup() //Gamemode and job code is pain. Have fun codediving all of that stuff, whoever works on this next - Delta
var/list/errorList = list()
var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
if(errorList.len) // reebe failed to load
message_admins("Reebe failed to load!")
log_game("Reebe failed to load!")
if(!load_reebe())
return FALSE
for(var/datum/parsed_map/PM in reebes) //Temporarily commented because of z-level loading reliably segfaulting the server.
PM.initTemplateBounds()
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
+1
View File
@@ -653,6 +653,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if (drafted_rules.len > 0)
pick_midround_rule(drafted_rules)
else if (random_event_hijacked == HIJACKED_TOO_SOON)
message_admins("DYNAMIC: Midround injection failed when random event was hijacked. Spawning another random event in its place.")
log_game("DYNAMIC: Midround injection failed when random event was hijacked. Spawning another random event in its place.")
// A random event antag would have rolled had this injection check passed.
@@ -445,6 +445,70 @@
else
return ..()
//////////////////////////////////////////////
// //
// Clock Cult (MID) //
// //
//////////////////////////////////////////////
//changes two people midround into clockwork cultists
/datum/dynamic_ruleset/midround/ratvar_awakening
name = "Ratvar Awakening"
antag_datum = /datum/antagonist/clockcult
antag_flag = "clock mid"
antag_flag_override = ROLE_SERVANT_OF_RATVAR
protected_roles = list("AI", "Cyborg", "Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("AI", "Cyborg", "Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
required_enemies = list(1,1,1,1,1,1,0,0,0,0)
required_candidates = 2
weight = 3
cost = 20
requirements = list(101,101,101,101,50,40,30,20,10,10)
var/list/clock_cap = list(1,1,1,1,2,3,4,5,5,5)
flags = HIGH_IMPACT_RULESET
/datum/dynamic_ruleset/midround/ratvar_awakening/acceptable(population=0, threat=0)
if (locate(/datum/dynamic_ruleset/roundstart/clockcult) in mode.executed_rules)
return FALSE // Unavailable if clockies exist at round start
indice_pop = min(clock_cap.len, round(living_players.len/5)+1)
required_candidates = clock_cap[indice_pop]
return ..()
/datum/dynamic_ruleset/midround/ratvar_awakening/trim_candidates()
..()
candidates = living_players
for(var/mob/living/player as anything in candidates)
var/turf/player_turf = get_turf(player)
if(!player_turf || !is_station_level(player_turf.z))
candidates -= player //no ghost roles
continue
if(!is_eligible_servant(player))
candidates -= player
continue
if(player.mind && (player.mind.special_role || length(player.mind.antag_datums) > 0))
candidates -= player //no double dipping
/datum/dynamic_ruleset/midround/ratvar_awakening/execute()
if(!candidates || !candidates.len)
return FALSE
for(var/i = 0; i < required_candidates; i++)
if(!candidates.len)
break
var/mob/living/clock_antag = pick_n_take(candidates)
assigned += clock_antag.mind
for(var/datum/mind/M in assigned) //add them to the clockwork team
add_servant_of_ratvar(M.current)
SSticker.mode.equip_servant(M.current)
SSticker.mode.greet_servant(M.current)
message_admins("[ADMIN_LOOKUPFLW(M.current)] was selected by the [name] ruleset and has been made into a midround clock cultist.")
log_game("DYNAMIC: [key_name(M.current)] was selected by the [name] ruleset and has been made into a midround clock cultist.")
load_reebe()
return ..()
//////////////////////////////////////////////
// //
// BLOB (GHOST) //
+18
View File
@@ -779,6 +779,24 @@ GLOBAL_LIST_EMPTY(possible_items_special)
target_amount = count
update_explanation_text()
*/
/datum/objective/protect_object
name = "protect object"
var/obj/protect_target
/datum/objective/protect_object/proc/set_target(obj/O)
protect_target = O
update_explanation_text()
/datum/objective/protect_object/update_explanation_text()
. = ..()
if(protect_target)
explanation_text = "Protect \the [protect_target] at all costs."
else
explanation_text = "Free objective."
/datum/objective/protect_object/check_completion()
return !QDELETED(protect_target)
//Changeling Objectives
/datum/objective/absorb
+2 -2
View File
@@ -58,9 +58,9 @@
storedpda.forceMove(loc)
storedpda = null
/obj/machinery/pdapainter/contents_explosion(severity, target)
/obj/machinery/pdapainter/contents_explosion(severity, target, origin)
if(storedpda)
storedpda.ex_act(severity, target)
storedpda.ex_act(severity, target, origin)
/obj/machinery/pdapainter/handle_atom_del(atom/A)
if(A == storedpda)
+73 -40
View File
@@ -247,61 +247,94 @@ Class Procs:
/obj/machinery/proc/auto_use_power()
if(!powered(power_channel))
return 0
return FALSE
if(use_power == 1)
use_power(idle_power_usage,power_channel)
else if(use_power >= 2)
use_power(active_power_usage,power_channel)
return 1
return TRUE
/obj/machinery/proc/is_operational()
return !(stat & (NOPOWER|BROKEN|MAINT))
/obj/machinery/can_interact(mob/user)
var/silicon = hasSiliconAccessInArea(user) || IsAdminGhost(user)
if((stat & (NOPOWER|BROKEN)) && !(interaction_flags_machine & INTERACT_MACHINE_OFFLINE))
if((stat & (NOPOWER|BROKEN)) && !(interaction_flags_machine & INTERACT_MACHINE_OFFLINE)) // Check if the machine is broken, and if we can still interact with it if so
return FALSE
if(panel_open && !(interaction_flags_machine & INTERACT_MACHINE_OPEN))
if(!silicon || !(interaction_flags_machine & INTERACT_MACHINE_OPEN_SILICON))
return FALSE
if(silicon)
if(IsAdminGhost(user))
return TRUE //if you're an admin, you probably know what you're doing (or at least have permission to do what you're doing)
if(!isliving(user))
return FALSE //no ghosts in the machine allowed, sorry
// if(SEND_SIGNAL(user, COMSIG_TRY_USE_MACHINE, src) & COMPONENT_CANT_USE_MACHINE_INTERACT)
// return FALSE
var/mob/living/living_user = user
var/is_dextrous = FALSE
if(isanimal(user))
var/mob/living/simple_animal/user_as_animal = user
if (user_as_animal.dextrous)
is_dextrous = TRUE
if(!issilicon(user) && !is_dextrous && !user.can_hold_items())
return FALSE //spiders gtfo
if(issilicon(user)) // If we are a silicon, make sure the machine allows silicons to interact with it
if(!(interaction_flags_machine & INTERACT_MACHINE_ALLOW_SILICON))
return FALSE
else
if(interaction_flags_machine & INTERACT_MACHINE_REQUIRES_SILICON)
if(panel_open && !(interaction_flags_machine & INTERACT_MACHINE_OPEN) && !(interaction_flags_machine & INTERACT_MACHINE_OPEN_SILICON))
return FALSE
if(!Adjacent(user))
var/mob/living/carbon/H = user
if(!(istype(H) && H.has_dna() && H.dna.check_mutation(TK)))
return FALSE
return TRUE
return TRUE //silicons don't care about petty mortal concerns like needing to be next to a machine to use it
if(living_user.incapacitated()) //idk why silicons aren't supposed to care about incapacitation when interacting with machines, but it was apparently like this before
return FALSE
// TODO: nerf blind people
// if((interaction_flags_machine & INTERACT_MACHINE_REQUIRES_SIGHT) && user.is_blind())
// to_chat(user, span_warning("This machine requires sight to use."))
// return FALSE
if(panel_open && !(interaction_flags_machine & INTERACT_MACHINE_OPEN))
return FALSE
if(interaction_flags_machine & INTERACT_MACHINE_REQUIRES_SILICON) //if the user was a silicon, we'd have returned out earlier, so the user must not be a silicon
return FALSE
if(!Adjacent(user)) // Next make sure we are next to the machine unless we have telekinesis
var/mob/living/carbon/carbon_user = living_user
if(!istype(carbon_user) || !carbon_user.has_dna() || !carbon_user.dna.check_mutation(TK))
return FALSE
return TRUE // If we passed all of those checks, woohoo! We can interact with this machine.
/obj/machinery/proc/check_nap_violations()
if(!SSeconomy.full_ancap)
return TRUE
if(occupant && !state_open)
if(ishuman(occupant))
var/mob/living/carbon/human/H = occupant
var/obj/item/card/id/I = H.get_idcard()
if(I)
var/datum/bank_account/insurance = I.registered_account
if(!insurance)
say("[market_verb] NAP Violation: No bank account found.")
nap_violation()
return FALSE
else
if(!insurance.adjust_money(-fair_market_price))
say("[market_verb] NAP Violation: Unable to pay.")
nap_violation()
return FALSE
var/datum/bank_account/D = SSeconomy.get_dep_account(payment_department)
if(D)
D.adjust_money(fair_market_price)
else
say("[market_verb] NAP Violation: No ID card found.")
nap_violation()
var/mob/living/L = occupant
var/obj/item/card/id/I = L.get_idcard(TRUE)
if(I)
var/datum/bank_account/insurance = I.registered_account
if(!insurance)
say("[market_verb] NAP Violation: No bank account found.")
nap_violation(L)
return FALSE
else
if(!insurance.adjust_money(-fair_market_price))
say("[market_verb] NAP Violation: Unable to pay.")
nap_violation(L)
return FALSE
var/datum/bank_account/D = SSeconomy.get_dep_account(payment_department)
if(D)
D.adjust_money(fair_market_price)
else
say("[market_verb] NAP Violation: No ID card found.")
nap_violation(L)
return FALSE
return TRUE
/obj/machinery/proc/nap_violation(mob/violator)
@@ -322,11 +355,11 @@ Class Procs:
/obj/machinery/Topic(href, href_list)
..()
if(!can_interact(usr))
return 1
return TRUE
if(!usr.canUseTopic(src))
return 1
return TRUE
add_fingerprint(usr)
return 0
return FALSE
////////////////////////////////////////////////////////////////////////////////////////////
@@ -405,9 +438,9 @@ Class Procs:
update_appearance()
return TRUE
/obj/machinery/contents_explosion(severity, target)
/obj/machinery/contents_explosion(severity, target, origin)
if(occupant)
occupant.ex_act(severity, target)
occupant.ex_act(severity, target, origin)
/obj/machinery/handle_atom_del(atom/A)
if(A == occupant)
+2 -2
View File
@@ -55,9 +55,9 @@
storedpart.forceMove(loc)
storedpart = null
/obj/machinery/aug_manipulator/contents_explosion(severity, target)
/obj/machinery/aug_manipulator/contents_explosion(severity, target, origin)
if(storedpart)
storedpart.ex_act(severity, target)
storedpart.ex_act(severity, target, origin)
/obj/machinery/aug_manipulator/handle_atom_del(atom/A)
if(A == storedpart)
+208 -217
View File
@@ -1,7 +1,3 @@
#define AUTOLATHE_MAIN_MENU 1
#define AUTOLATHE_CATEGORY_MENU 2
#define AUTOLATHE_SEARCH_MENU 3
/obj/machinery/autolathe
name = "autolathe"
desc = "It produces items using metal and glass."
@@ -24,13 +20,14 @@
var/shock_wire
var/busy = FALSE
var/prod_coeff = 1
///the multiplier for how much materials the created object takes from this machines stored materials
var/creation_efficiency = 1.6
var/datum/design/being_built
var/datum/techweb/stored_research
var/list/datum/design/matching_designs
var/selected_category
var/screen = 1
var/selected_category = "None"
var/base_price = 25
var/hacked_price = 50
@@ -60,7 +57,7 @@
QDEL_NULL(wires)
return ..()
/obj/machinery/autolathe/ui_interact(mob/user)
/obj/machinery/autolathe/ui_interact(mob/user, datum/tgui/ui)
. = ..()
if(!is_operational())
return
@@ -68,101 +65,129 @@
if(shocked && !(stat & NOPOWER))
shock(user,50)
var/dat
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Autolathe", capitalize(src.name))
ui.open()
switch(screen)
if(AUTOLATHE_MAIN_MENU)
dat = main_win(user)
if(AUTOLATHE_CATEGORY_MENU)
dat = category_win(user,selected_category)
if(AUTOLATHE_SEARCH_MENU)
dat = search_win(user)
var/datum/browser/popup = new(user, "autolathe", name, 400, 500)
popup.set_content(dat)
popup.open()
/obj/machinery/autolathe/on_deconstruction()
/obj/machinery/autolathe/ui_data(mob/user)
var/list/data = list()
data["materials"] = list()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all()
data["materialtotal"] = materials.total_amount
data["materialsmax"] = materials.max_amount
data["categories"] = categories
data["designs"] = list()
data["active"] = busy
/obj/machinery/autolathe/attackby(obj/item/O, mob/user, params)
if (busy)
to_chat(user, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
return TRUE
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", O))
updateUsrDialog()
return TRUE
if(default_deconstruction_crowbar(O))
return TRUE
if(panel_open && is_wire_tool(O))
wires.interact(user)
return TRUE
if(user.a_intent == INTENT_HARM) //so we can hit the machine
return ..()
if(stat)
return TRUE
if(istype(O, /obj/item/disk/design_disk))
user.visible_message("<span class='notice'>[user] begins to load \the [O] in \the [src]...</span>",
"<span class='notice'>You begin to load a design from \the [O]...</span>",
"<span class='hear'>You hear the chatter of a floppy drive.</span>")
busy = TRUE
var/obj/item/disk/design_disk/D = O
if(do_after(user, 14.4, target = src))
for(var/B in D.blueprints)
if(B)
stored_research.add_design(B)
busy = FALSE
return TRUE
return ..()
/obj/machinery/autolathe/proc/AfterMaterialInsert(item_inserted, id_inserted, amount_inserted)
if(istype(item_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else if(custom_materials && custom_materials.len && custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)])
flick("autolathe_r",src)//plays glass insertion animation by default otherwise
for(var/mat_id in materials.materials)
var/datum/material/M = mat_id
var/mineral_count = materials.materials[mat_id]
var/list/material_data = list(
name = M.name,
mineral_amount = mineral_count,
matcolour = M.color,
)
data["materials"] += list(material_data)
if(selected_category != "None" && !length(matching_designs))
data["designs"] = handle_designs(stored_research.researched_designs, TRUE)
else
flick("autolathe_o",src)//plays metal insertion animation
data["designs"] = handle_designs(matching_designs, FALSE)
return data
/obj/machinery/autolathe/proc/handle_designs(list/designs, categorycheck)
var/list/output = list()
for(var/v in designs)
var/datum/design/D = categorycheck ? SSresearch.techweb_design_by_id(v) : v
if(categorycheck)
if(!(selected_category in D.category))
continue
var/unbuildable = FALSE // we can't build the design currently
var/m10 = FALSE // 10x mult
var/m25 = FALSE // 25x mult
var/m50 = FALSE // 50x mult
var/m5 = FALSE // 5x mult
var/sheets = FALSE // sheets or no?
if(disabled || !can_build(D))
unbuildable = TRUE
var/max_multiplier = unbuildable ? 0 : 1
if(ispath(D.build_path, /obj/item/stack))
sheets = TRUE
if(!unbuildable)
var/datum/component/material_container/mats = GetComponent(/datum/component/material_container)
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(mats.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
m10 = TRUE
if (max_multiplier>25 && !disabled)
m25 = TRUE
else
if(!unbuildable)
if(!disabled && can_build(D, 5))
m5 = TRUE
if(!disabled && can_build(D, 10))
m10 = TRUE
var/datum/component/material_container/mats = GetComponent(/datum/component/material_container)
for(var/datum/material/mat in D.materials)
max_multiplier = min(50, round(mats.get_material_amount(mat)/(D.materials[mat] * creation_efficiency)))
use_power(min(1000, amount_inserted / 100))
updateUsrDialog()
var/list/design = list(
name = D.name,
id = D.id,
ref = REF(src),
cost = get_design_cost(D),
buildable = unbuildable,
mult5 = m5,
mult10 = m10,
mult25 = m25,
mult50 = m50,
sheet = sheets,
maxmult = max_multiplier,
)
output += list(design)
return output
/obj/machinery/autolathe/Topic(href, href_list)
if(..())
/obj/machinery/autolathe/ui_act(action, params)
. = ..()
if(.)
return
if (!busy)
if(href_list["menu"])
screen = text2num(href_list["menu"])
updateUsrDialog()
if(action == "menu")
selected_category = null
matching_designs.Cut()
. = TRUE
if(href_list["category"])
selected_category = href_list["category"]
updateUsrDialog()
if(action == "category")
selected_category = params["selectedCategory"]
matching_designs.Cut()
. = TRUE
if(href_list["make"])
if(action == "search")
matching_designs.Cut()
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(findtext(D.name,params["to_search"]))
matching_designs.Add(D)
. = TRUE
if(action == "make")
if (!busy)
/////////////////
//href protection
being_built = stored_research.isDesignResearchedID(href_list["make"])
being_built = stored_research.isDesignResearchedID(params["id"])
if(!being_built)
return
var/multiplier = text2num(href_list["multiplier"])
var/multiplier = text2num(params["multiplier"])
if(!multiplier)
to_chat(usr, span_alert("[src] only accepts a numerical multiplier!"))
return
var/is_stack = ispath(being_built.build_path, /obj/item/stack)
multiplier = clamp(multiplier,1,50)
multiplier = clamp(round(multiplier),1,50)
/////////////////
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
var/coeff = (is_stack ? 1 : creation_efficiency) //stacks are unaffected by production coefficient
var/total_amount = 0
for(var/MAT in being_built.materials)
@@ -184,8 +209,8 @@
if(materials.materials[i] > 0)
list_to_show += i
used_material = input("Choose [used_material]", "Custom Material") as null|anything in sortList(list_to_show, /proc/cmp_typepaths_asc)
if(!used_material)
used_material = tgui_input_list(usr, "Choose [used_material]", "Custom Material", sortList(list_to_show, /proc/cmp_typepaths_asc))
if(isnull(used_material))
return //Didn't pick any material, so you can't build shit either.
custom_materials[used_material] += amount_needed
@@ -193,27 +218,95 @@
if(materials.has_materials(materials_used))
busy = TRUE
to_chat(usr, span_notice("You print [multiplier] item(s) from the [src]"))
use_power(power)
icon_state = "autolathe_n"
var/time = is_stack ? 32 : (32 * coeff * multiplier) ** 0.8
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack, usr), time)
. = TRUE
else
to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
to_chat(usr, span_alert("Not enough materials for this operation."))
else
to_chat(usr, span_alert("The autolathe is busy. Please wait for completion of previous operation."))
if(href_list["search"])
matching_designs.Cut()
/obj/machinery/autolathe/on_deconstruction()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all()
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(findtext(D.name,href_list["to_search"]))
matching_designs.Add(D)
updateUsrDialog()
/obj/machinery/autolathe/attackby(obj/item/O, mob/living/user, params)
if(busy)
balloon_alert(user, "it's busy!")
return TRUE
if(user.a_intent == INTENT_HARM) //so we can hit the machine
return ..()
if(stat)
return TRUE
if(istype(O, /obj/item/disk/design_disk))
user.visible_message(span_notice("[user] begins to load \the [O] in \the [src]..."),
balloon_alert(user, "uploading design..."),
span_hear("You hear the chatter of a floppy drive."))
busy = TRUE
if(do_after(user, 14.4, target = src))
var/obj/item/disk/design_disk/disky = O
var/list/not_imported
for(var/datum/design/blueprint as anything in disky.blueprints)
if(!blueprint)
continue
if(blueprint.build_type & AUTOLATHE)
stored_research.add_design(blueprint)
else
LAZYADD(not_imported, blueprint.name)
if(not_imported)
to_chat(user, span_warning("The following design[length(not_imported) > 1 ? "s" : ""] couldn't be imported: [english_list(not_imported)]"))
busy = FALSE
return TRUE
if(panel_open)
balloon_alert(user, "close the panel first!")
return FALSE
return ..()
/obj/machinery/autolathe/screwdriver_act(mob/living/user, obj/item/I)
. = ..()
if(busy)
balloon_alert(user, "it's busy!")
return STOP_ATTACK_PROC_CHAIN
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", I))
return STOP_ATTACK_PROC_CHAIN
/obj/machinery/autolathe/crowbar_act(mob/living/user, obj/item/I)
. = ..()
if(busy)
balloon_alert(user, "it's busy!")
return STOP_ATTACK_PROC_CHAIN
if(default_deconstruction_crowbar(I))
return STOP_ATTACK_PROC_CHAIN
/obj/machinery/autolathe/multitool_act(mob/living/user, obj/item/I)
. = ..()
if(busy)
balloon_alert(user, "it's busy!")
return STOP_ATTACK_PROC_CHAIN
if(panel_open)
wires.interact(user)
return STOP_ATTACK_PROC_CHAIN
/obj/machinery/autolathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted)
if(istype(item_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else if(custom_materials && custom_materials.len && custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)])
flick("autolathe_r", src)//plays glass insertion animation by default otherwise
else
to_chat(usr, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
flick("autolathe_o", src)//plays metal insertion animation
updateUsrDialog()
return
use_power(min(1000, amount_inserted / 100))
/obj/machinery/autolathe/proc/make_item(power, list/materials_used, list/picked_materials, multiplier, coeff, is_stack, mob/user)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
@@ -223,11 +316,11 @@
materials.use_materials(materials_used)
if(is_stack)
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
N.update_icon()
var/obj/item/stack/N = new being_built.build_path(A, multiplier, FALSE)
N.update_appearance()
N.autolathe_crafted(src)
else
for(var/i=1, i<=multiplier, i++)
for(var/i in 1 to multiplier)
var/obj/item/new_item = new being_built.build_path(A)
new_item.autolathe_crafted(src)
@@ -241,132 +334,30 @@
icon_state = "autolathe"
busy = FALSE
updateDialog()
/obj/machinery/autolathe/RefreshParts()
var/T = 0
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
T += MB.rating*75000
var/mat_capacity = 0
for(var/obj/item/stock_parts/matter_bin/new_matter_bin in component_parts)
mat_capacity += new_matter_bin.rating*75000
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.max_amount = T
T=1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T -= M.rating*0.2
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
materials.max_amount = mat_capacity
var/efficiency=1.2
for(var/obj/item/stock_parts/manipulator/new_manipulator in component_parts)
efficiency -= new_manipulator.rating*0.2
creation_efficiency = max(1,efficiency) // creation_efficiency goes 1 -> 0,8 -> 0,6 -> 0,4 per level of manipulator efficiency
/obj/machinery/autolathe/examine(mob/user)
. += ..()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[prod_coeff*100]%</b>.</span>"
/obj/machinery/autolathe/proc/main_win(mob/user)
var/dat = "<div class='statusDisplay'><h3>Autolathe Menu:</h3><br>"
dat += materials_printout()
dat += "<form name='search' action='?src=[REF(src)]'>\
<input type='hidden' name='src' value='[REF(src)]'>\
<input type='hidden' name='search' value='to_search'>\
<input type='hidden' name='menu' value='[AUTOLATHE_SEARCH_MENU]'>\
<input type='text' name='to_search'>\
<input type='submit' value='Search'>\
</form><hr>"
var/line_length = 1
dat += "<table style='width:100%' align='center'><tr>"
for(var/C in categories)
if(line_length > 2)
dat += "</tr><tr>"
line_length = 1
dat += "<td><A href='?src=[REF(src)];category=[C];menu=[AUTOLATHE_CATEGORY_MENU]'>[C]</A></td>"
line_length++
dat += "</tr></table></div>"
return dat
/obj/machinery/autolathe/proc/category_win(mob/user,selected_category)
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><br>"
dat += materials_printout()
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(!(selected_category in D.category))
continue
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
else
if(!disabled && can_build(D, 5))
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=5'>x5</a>"
if(!disabled && can_build(D, 10))
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
return dat
/obj/machinery/autolathe/proc/search_win(mob/user)
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Search results:</h3><br>"
dat += materials_printout()
for(var/v in matching_designs)
var/datum/design/D = v
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
return dat
/obj/machinery/autolathe/proc/materials_printout()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = mat_id
var/mineral_amount = materials.materials[mat_id]
if(mineral_amount > 0)
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
return dat
. += span_notice("The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[creation_efficiency*100]%</b>.")
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
if(D.make_reagents.len)
if(length(D.make_reagents))
return FALSE
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : creation_efficiency)
var/list/required_materials = list()
@@ -379,7 +370,7 @@
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : creation_efficiency)
var/dat
for(var/i in D.materials)
if(istext(i)) //Category handling
@@ -402,7 +393,7 @@
disabled = FALSE
/obj/machinery/autolathe/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return FALSE
if(!prob(prb))
return FALSE
@@ -424,7 +415,7 @@
else
stored_research.remove_design(D)
/obj/machinery/autolathe/hacked/Initialize()
/obj/machinery/autolathe/hacked/Initialize(mapload)
. = ..()
adjust_hacked(TRUE)
+2 -2
View File
@@ -125,7 +125,7 @@
M.reset_perspective(null)
to_chat(M, "The screen bursts into static.")
/obj/machinery/camera/ex_act(severity, target)
/obj/machinery/camera/ex_act(severity, target, origin)
if(invuln)
return
..()
@@ -407,7 +407,7 @@
/obj/machinery/camera/get_remote_view_fullscreens(mob/user)
if(view_range == short_range) //unfocused
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2)
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/scaled/impaired, 2)
/obj/machinery/camera/update_remote_sight(mob/living/user)
user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras
+1 -1
View File
@@ -439,7 +439,7 @@
mob_occupant.copy_from_prefs_vr()
go_out()
/obj/machinery/clonepod/ex_act(severity, target)
/obj/machinery/clonepod/ex_act(severity, target, origin)
..()
if(!QDELETED(src))
go_out()
+1
View File
@@ -3,6 +3,7 @@
desc = "A machine to give your apparel a fresh new color! Recommended to use with white items for best results."
icon = 'icons/obj/vending.dmi'
icon_state = "colormate"
// light_mask = "colormate-light-mask"
density = TRUE
anchored = TRUE
circuit = /obj/item/circuitboard/machine/colormate
@@ -258,8 +258,8 @@
//heccing chonker passive, only gives more HP at the start of a new game but has one of the hardest weakpoint to trigger.
if(LAZYACCESS(enemy_passive, "chonker"))
if(weakpoint_check("chonker","power_attack","power_attack","power_attack"))
list_temp += "<br><center><h3>After a lot of power attacks you manage to tip over [enemy_name] as they fall over their enormous weight<center><h3> "
if(weakpoint_check("chonker","attack","attack","power_attack"))
list_temp += "<br><center><h3>After attacking twice, your power attack manages to tip over [enemy_name] as they fall over their enormous weight<center><h3> "
enemy_hp -= 30
//smart passive trait, mainly works in tandem with other traits, makes the enemy unable to be counter_attacked
@@ -302,7 +302,7 @@
else if(!enemy_stance)
var/added_temp
if(rand())
if(prob(80))
added_temp = "you for [attack_amount + 5] damage!"
player_hp -= attack_amount + 5
enemy_stance = "attack"
@@ -451,7 +451,7 @@
msg += "\t<span class='info'>shotgun -> defend, defend, power attack</span>"
msg += "\t<span class='info'>short temper -> counter, counter, counter</span>"
msg += "\t<span class='info'>poisonous -> light attack, light attack, light attack</span>"
msg += "\t<span class='info'>chonker -> power attack, power attack, power attack</span>"
msg += "\t<span class='info'>chonker -> light attack, light attack, power attack</span>"
return msg
/obj/machinery/computer/arcade/battle/emag_act(mob/user)
@@ -275,7 +275,7 @@
if(final)
playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
remote_eye.setLoc(get_turf(final))
C.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash/static)
C.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/tiled/flash/static)
C.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console!
else
playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
+77 -32
View File
@@ -44,6 +44,7 @@
/obj/machinery/computer/communications/Initialize()
. = ..()
GLOB.shuttle_caller_list += src
AddComponent(/datum/component/gps, "Secured Communications Signal")
/// Are we NOT a silicon, AND we're logged in as the captain?
/obj/machinery/computer/communications/proc/authenticated_as_non_silicon_captain(mob/user)
@@ -79,13 +80,11 @@
if (obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
SSshuttle.shuttle_purchase_requirements_met |= "emagged"
if (authenticated)
authorize_access = get_all_accesses()
to_chat(user, "<span class='danger'>You scramble the communication routing circuits!</span>")
to_chat(user, span_danger("You scramble the communication routing circuits!"))
playsound(src, 'sound/machines/terminal_alert.ogg', 50, FALSE)
SSshuttle.shuttle_purchase_requirements_met["emagged"] = TRUE
return
/obj/machinery/computer/communications/ui_act(action, list/params)
var/static/list/approved_states = list(STATE_BUYING_SHUTTLE, STATE_CHANGING_STATUS, STATE_MAIN, STATE_MESSAGES)
@@ -104,6 +103,7 @@
if ("answerMessage")
if (!authenticated(usr))
return
var/answer_index = params["answer"]
var/message_index = params["message"]
@@ -136,11 +136,11 @@
var/obj/item/held_item = usr.get_active_held_item()
var/obj/item/card/id/id_card = held_item?.GetID()
if (!istype(id_card))
to_chat(usr, "<span class='warning'>You need to swipe your ID!</span>")
to_chat(usr, span_warning("You need to swipe your ID!"))
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
return
if (!(ACCESS_CAPTAIN in id_card.access))
to_chat(usr, "<span class='warning'>You are not authorized to do this!</span>")
to_chat(usr, span_warning("You are not authorized to do this!"))
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
return
@@ -152,26 +152,28 @@
set_security_level(new_sec_level)
to_chat(usr, "<span class='notice'>Authorization confirmed. Modifying security level.</span>")
to_chat(usr, span_notice("Authorization confirmed. Modifying security level."))
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
// Only notify people if an actual change happened
log_game("[key_name(usr)] has changed the security level to [params["newSecurityLevel"]] with [src] at [AREACOORD(usr)].")
message_admins("[ADMIN_LOOKUPFLW(usr)] has changed the security level to [params["newSecurityLevel"]] with [src] at [AREACOORD(usr)].")
deadchat_broadcast(" has changed the security level to [params["newSecurityLevel"]] with [src] at <span class='name'>[get_area_name(usr, TRUE)]</span>.", "<span class='name'>[usr.real_name]</span>", usr)
deadchat_broadcast(" has changed the security level to [params["newSecurityLevel"]] with [src] at [span_name("[get_area_name(usr, TRUE)]")].", usr, src.loc, message_type=DEADCHAT_ANNOUNCEMENT)
alert_level_tick += 1
if ("deleteMessage")
if (!authenticated(usr))
return
var/message_index = params["message"]
if(!isnum(message_index))
message_admins("[ADMIN_LOOKUPFLW(usr)] provided an invalid index type when deleting a message on [src] [ADMIN_JMP(src)]. This should not happen. Please check with a maintainer and/or consult tgui logs.")
CRASH("Non-numeric index provided when deleting comms console message.")
var/message_index = text2num(params["message"])
if (!message_index)
return
LAZYREMOVE(messages, LAZYACCESS(messages, message_index))
if ("emergency_meeting")
if(!(SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
return
if (!authenticated_as_silicon_or_captain(usr))
return
emergency_meeting(usr)
if ("makePriorityAnnouncement")
if (!authenticated_as_silicon_or_captain(usr))
return
@@ -188,32 +190,36 @@
var/emagged = obj_flags & EMAGGED
if (emagged)
message_syndicate(message, usr)
to_chat(usr, "<span class='danger'>SYSERR @l(19833)of(transmit.dm): !@$ MESSAGE TRANSMITTED TO SYNDICATE COMMAND.</span>")
to_chat(usr, span_danger("SYSERR @l(19833)of(transmit.dm): !@$ MESSAGE TRANSMITTED TO SYNDICATE COMMAND."))
else
message_centcom(message, usr)
to_chat(usr, "<span class='notice'>Message transmitted to Central Command.</span>")
to_chat(usr, span_notice("Message transmitted to Central Command."))
var/associates = emagged ? "the Syndicate": "CentCom"
usr.log_talk(message, LOG_SAY, tag = "message to [associates]")
deadchat_broadcast(" has messaged [associates], \"[message]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.", "<span class='name'>[usr.real_name]</span>", usr)
deadchat_broadcast(" has messaged [associates], \"[message]\" at [span_name("[get_area_name(usr, TRUE)]")].", usr, src.loc, message_type = DEADCHAT_ANNOUNCEMENT)
COOLDOWN_START(src, important_action_cooldown, IMPORTANT_ACTION_COOLDOWN)
if ("purchaseShuttle")
var/can_buy_shuttles_or_fail_reason = can_buy_shuttles(usr)
if (can_buy_shuttles_or_fail_reason != TRUE)
if (can_buy_shuttles_or_fail_reason != FALSE)
to_chat(usr, "<span class='alert'>[can_buy_shuttles_or_fail_reason]</span>")
to_chat(usr, span_alert("[can_buy_shuttles_or_fail_reason]"))
return
var/list/shuttles = flatten_list(SSmapping.shuttle_templates)
var/datum/map_template/shuttle/shuttle = locate(params["shuttle"]) in shuttles
if (!istype(shuttle))
return
// if (!can_purchase_this_shuttle(shuttle))
// return
if (!shuttle.prerequisites_met())
to_chat(usr, "<span class='alert'>You have not met the requirements for purchasing this shuttle.</span>")
to_chat(usr, span_alert("You have not met the requirements for purchasing this shuttle."))
return
var/datum/bank_account/bank_account = SSeconomy.get_dep_account(ACCOUNT_CAR)
if (bank_account.account_balance < shuttle.credit_cost)
return
SSshuttle.shuttle_purchased = SHUTTLEPURCHASE_PURCHASED
// for(var/datum/round_event_control/shuttle_insurance/insurance_event in SSevents.control)
// insurance_event.weight *= 20
SSshuttle.unload_preview()
SSshuttle.existing_shuttle = SSshuttle.emergency
SSshuttle.action_load(shuttle, replace = TRUE)
@@ -235,7 +241,7 @@
return
var/reason = trim(html_encode(params["reason"]), MAX_MESSAGE_LEN)
nuke_request(reason, usr)
to_chat(usr, "<span class='notice'>Request sent.</span>")
to_chat(usr, span_notice("Request sent."))
usr.log_message("has requested the nuclear codes from CentCom with reason \"[reason]\"", LOG_SAY)
priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self-Destruct Codes Requested", "commandreport")
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE)
@@ -245,7 +251,7 @@
return
if (!(obj_flags & EMAGGED))
return
to_chat(usr, "<span class='notice'>Backup routing data restored.</span>")
to_chat(usr, span_notice("Backup routing data restored."))
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
obj_flags &= ~EMAGGED
if ("sendToOtherSector")
@@ -256,7 +262,7 @@
if (!COOLDOWN_FINISHED(src, important_action_cooldown))
return
var/message = trim(html_encode(params["message"]), MAX_MESSAGE_LEN)
var/message = trim(params["message"], MAX_MESSAGE_LEN)
if (!message)
return
@@ -268,12 +274,13 @@
var/network_name = CONFIG_GET(string/cross_comms_network)
if (network_name)
payload["network"] = network_name
payload["sender_ckey"] = usr.ckey
send2otherserver(station_name(), message, "Comms_Console", destination == "all" ? null : list(destination), additional_data = payload)
send2otherserver(html_decode(station_name()), message, "Comms_Console", destination == "all" ? null : list(destination), additional_data = payload)
minor_announce(message, title = "Outgoing message to allied station")
usr.log_talk(message, LOG_SAY, tag = "message to the other server")
message_admins("[ADMIN_LOOKUPFLW(usr)] has sent a message to the other server\[s].")
deadchat_broadcast(" has sent an outgoing message to the other station(s).</span>", "<span class='bold'>[usr.real_name]", usr)
deadchat_broadcast(" has sent an outgoing message to the other station(s).</span>", usr, src.loc, message_type = DEADCHAT_ANNOUNCEMENT)
COOLDOWN_START(src, important_action_cooldown, IMPORTANT_ACTION_COOLDOWN)
if ("setState")
@@ -315,7 +322,7 @@
authenticated = TRUE
authorize_access = get_all_accesses()
authorize_name = "Unknown"
to_chat(usr, "<span class='warning'>[src] lets out a quiet alarm as its login is overridden.</span>")
to_chat(usr, span_warning("[src] lets out a quiet alarm as its login is overridden."))
playsound(src, 'sound/machines/terminal_alert.ogg', 25, FALSE)
else if(isliving(usr))
var/mob/living/L = usr
@@ -334,22 +341,36 @@
revoke_maint_all_access()
log_game("[key_name(usr)] disabled emergency maintenance access.")
message_admins("[ADMIN_LOOKUPFLW(usr)] disabled emergency maintenance access.")
deadchat_broadcast(" disabled emergency maintenance access at <span class='name'>[get_area_name(usr, TRUE)]</span>.", "<span class='name'>[usr.real_name]</span>", usr)
deadchat_broadcast(" disabled emergency maintenance access at [span_name("[get_area_name(usr, TRUE)]")].", usr, src.loc, message_type = DEADCHAT_ANNOUNCEMENT)
else
make_maint_all_access()
log_game("[key_name(usr)] enabled emergency maintenance access.")
message_admins("[ADMIN_LOOKUPFLW(usr)] enabled emergency maintenance access.")
deadchat_broadcast(" enabled emergency maintenance access at <span class='name'>[get_area_name(usr, TRUE)]</span>.", "<span class='name'>[usr.real_name]</span>", usr)
deadchat_broadcast(" enabled emergency maintenance access at [span_name("[get_area_name(usr, TRUE)]")].", usr, src.loc, message_type = DEADCHAT_ANNOUNCEMENT)
/obj/machinery/computer/communications/ui_data(mob/user)
var/list/data = list(
"authenticated" = FALSE,
"emagged" = FALSE,
"hasConnection" = has_communication(),
)
var/ui_state = issilicon(user) ? cyborg_state : state
var/has_connection = has_communication()
data["hasConnection"] = has_connection
// if(!SSjob.assigned_captain && !SSjob.safe_code_requested && SSid_access.spare_id_safe_code && has_connection)
// data["canRequestSafeCode"] = TRUE
// data["safeCodeDeliveryWait"] = 0
// else
// data["canRequestSafeCode"] = FALSE
// if(SSjob.safe_code_timer_id && has_connection)
// data["safeCodeDeliveryWait"] = timeleft(SSjob.safe_code_timer_id)
// data["safeCodeDeliveryArea"] = get_area(SSjob.safe_code_request_loc)
// else
// data["safeCodeDeliveryWait"] = 0
// data["safeCodeDeliveryArea"] = null
if (authenticated || issilicon(user))
data["authenticated"] = TRUE
data["canLogOut"] = !issilicon(user)
@@ -371,16 +392,17 @@
data["importantActionReady"] = COOLDOWN_FINISHED(src, important_action_cooldown)
data["shuttleCalled"] = FALSE
data["shuttleLastCalled"] = FALSE
data["aprilFools"] = SSevents.holidays && SSevents.holidays[APRIL_FOOLS]
data["alertLevel"] = NUM2SECLEVEL(GLOB.security_level)
data["authorizeName"] = authorize_name
data["canLogOut"] = !issilicon(user)
data["shuttleCanEvacOrFailReason"] = SSshuttle.canEvac(user, TRUE)
data["shuttleCanEvacOrFailReason"] = SSshuttle.canEvac(user)
if (authenticated_as_non_silicon_captain(user))
data["canRequestNuke"] = TRUE
if (authenticated_as_non_silicon_command(user))
data["canMessageAssociates"] = TRUE
if (can_send_messages_to_other_sectors(user))
data["canSendToSectors"] = TRUE
@@ -428,8 +450,13 @@
for (var/shuttle_id in SSmapping.shuttle_templates)
var/datum/map_template/shuttle/shuttle_template = SSmapping.shuttle_templates[shuttle_id]
if (!shuttle_template.can_be_bought || shuttle_template.credit_cost == INFINITY)
if (shuttle_template.credit_cost == INFINITY)
continue
if (!shuttle_template.can_be_bought)
continue
shuttles += list(list(
"name" = shuttle_template.name,
"description" = shuttle_template.description,
@@ -478,6 +505,7 @@
return FALSE
if (!authenticated_as_non_silicon_captain(user))
return FALSE
if (SSshuttle.emergency.mode != SHUTTLE_RECALL && SSshuttle.emergency.mode != SHUTTLE_IDLE)
return "The shuttle is already in transit."
if (SSshuttle.shuttle_purchased == SHUTTLEPURCHASE_PURCHASED)
@@ -492,21 +520,38 @@
return length(CONFIG_GET(keyed_list/cross_server)) > 0
/**
* Call an emergency meeting
*
* Comm Console wrapper for the Communications subsystem wrapper for the call_emergency_meeting world proc.
* Checks to make sure the proc can be called, and handles relevant feedback, logging and timing.
* See the SScommunications proc definition for more detail, in short, teleports the entire crew to
* the bridge for a meetup. Should only really happen during april fools.
* Arguments:
* * user - Mob who called the meeting
*/
/obj/machinery/computer/communications/proc/emergency_meeting(mob/living/user)
if(!SScommunications.can_make_emergency_meeting(user))
to_chat(user, span_alert("The emergency meeting button doesn't seem to work right now. Please stand by."))
return
SScommunications.emergency_meeting(user)
deadchat_broadcast(" called an emergency meeting from [span_name("[get_area_name(usr, TRUE)]")].", span_name("[user.real_name]"), user, message_type=DEADCHAT_ANNOUNCEMENT)
/obj/machinery/computer/communications/proc/make_announcement(mob/living/user)
var/is_ai = issilicon(user)
if(!SScommunications.can_announce(user, is_ai))
to_chat(user, "<span class='alert'>Intercomms recharging. Please stand by.</span>")
to_chat(user, span_alert("Intercomms recharging. Please stand by."))
return
var/input = stripped_input(user, "Please choose a message to announce to the station crew.", "What?")
if(!input || !user.canUseTopic(src, !issilicon(usr)))
return
if(!(user.can_speak())) //No more cheating, mime/random mute guy!
input = "..."
to_chat(user, "<span class='warning'>You find yourself unable to speak.</span>")
to_chat(user, span_warning("You find yourself unable to speak."))
else
input = user.treat_message(input) //Adds slurs and so on. Someone should make this use languages too.
SScommunications.make_announcement(user, is_ai, input)
deadchat_broadcast(" made a priority announcement from <span class='name'>[get_area_name(usr, TRUE)]</span>.", "<span class='name'>[user.real_name]</span>", user)
deadchat_broadcast(" made a priority announcement from [span_name("[get_area_name(usr, TRUE)]")].", user, src.loc, message_type=DEADCHAT_ANNOUNCEMENT)
/obj/machinery/computer/communications/proc/post_status(command, data1, data2)
+271 -262
View File
@@ -1,3 +1,5 @@
#define AHELP_FIRST_MESSAGE "Please adminhelp before leaving the round, even if there are no administrators online!"
/*
* Cryogenic refrigeration unit. Basically a despawner.
* Stealing a lot of concepts/code from sleepers due to massive laziness.
@@ -5,6 +7,7 @@
* since time_entered, which is world.time when the occupant moves in.
* ~ Zuhayr
*/
GLOBAL_LIST_EMPTY(cryopod_computers)
//Main cryopod console.
@@ -13,162 +16,113 @@
desc = "An interface between crew and the cryogenic storage oversight systems."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "cellconsole_1"
icon_keyboard = null
circuit = /obj/item/circuitboard/cryopodcontrol
density = FALSE
interaction_flags_machine = INTERACT_MACHINE_OFFLINE
req_one_access = list(ACCESS_HEADS, ACCESS_ARMORY) //Heads of staff or the warden can go here to claim recover items from their department that people went were cryodormed with.
req_one_access = list(ACCESS_HEADS, ACCESS_ARMORY) // Heads of staff or the warden can go here to claim recover items from their department that people went were cryodormed with.
var/mode = null
var/menu = 1 //Which menu screen to display
//Used for logging people entering cryosleep and important items they are carrying.
// Used for logging people entering cryosleep and important items they are carrying.
var/list/frozen_crew = list()
var/list/obj/stored_packages = list()
var/list/stored_packages = list()
/// Does this console store items? if NOT, will dump all items when the user cryo's instead
var/allow_items = TRUE
var/storage_type = "crewmembers"
var/storage_name = "Cryogenic Oversight Control"
/obj/machinery/computer/cryopod/deconstruct()
. = ..()
for(var/i in stored_packages)
var/obj/O = i
O.forceMove(drop_location())
/obj/machinery/computer/cryopod/attack_ai()
attack_hand()
/obj/machinery/computer/cryopod/Initialize()
. = ..()
GLOB.cryopod_computers += src
/obj/machinery/computer/cryopod/ui_interact(mob/user = usr)
if(!is_operational())
/obj/machinery/computer/cryopod/Destroy()
GLOB.cryopod_computers -= src
return ..()
/obj/machinery/computer/cryopod/update_icon_state()
if(stat & (NOPOWER|BROKEN))
icon_state = "cellconsole"
return ..()
icon_state = "cellconsole_1"
return ..()
/obj/machinery/computer/cryopod/ui_interact(mob/user, datum/tgui/ui)
if(stat & (NOPOWER|BROKEN))
return
user.set_machine(src)
add_fingerprint(user)
var/dat = ""
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CryopodConsole", name)
ui.open()
dat += "<h2>Welcome, [user.real_name].</h2><hr/>"
dat += "<br><br>"
/obj/machinery/computer/cryopod/ui_data(mob/user)
var/list/data = list()
data["frozen_crew"] = frozen_crew
var/list/item_meta = list()
switch(src.menu)
if(1)
dat += "<a href='byond://?src=[REF(src)];menu=2'>View crew storage log</a><br><br>"
if(allow_items)
dat += "<a href='byond://?src=[REF(src)];menu=3'>View objects storage log</a><br><br>"
dat += "<a href='byond://?src=[REF(src)];item=1'>Recover object</a><br><br>"
dat += "<a href='byond://?src=[REF(src)];allitems=1'>Recover all objects</a><br>"
if(2)
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
dat += "<h3>Recently stored Crew</h3><br/><hr/><br/>"
if(!frozen_crew.len)
dat += "There has been no storage usage at this terminal.<br/>"
else
for(var/person in frozen_crew)
dat += "[person]<br/>"
dat += "<hr/>"
if(3)
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
dat += "<h3>Recently stored objects</h3><br/><hr/><br/>"
if(!stored_packages.len)
dat += "There has been no storage usage at this terminal.<br/>"
else
for(var/obj/O in stored_packages)
dat += "[O.name]<br/>"
dat += "<hr/>"
for(var/obj/item/storage/box/blue/cryostorage_items/O as anything in stored_packages)
item_meta += list(list("name" = O.real_name, "ref" = REF(O))) // i am truely livid about byond lists
data["item_meta"] = item_meta
var/datum/browser/popup = new(user, "cryopod_console", "Cryogenic System Control")
popup.set_content(dat)
popup.open()
var/obj/item/card/id/id_card
var/datum/bank_account/current_user
if(isliving(user))
var/mob/living/person = user
id_card = person.get_idcard()
if(id_card?.registered_account)
current_user = id_card.registered_account
if(current_user)
data["account_name"] = current_user.account_holder // i do not know why but this uses budget?
/obj/machinery/computer/cryopod/Topic(href, href_list)
return data
/obj/machinery/computer/cryopod/ui_act(action, params)
if(..())
return TRUE
return
var/mob/user = usr
add_fingerprint(user)
if(href_list["item"])
if(!allowed(user) && !(obj_flags & EMAGGED))
to_chat(user, "<span class='warning'>Access Denied.</span>")
if(action == "item")
if(!allowed(usr) && !(obj_flags & EMAGGED))
to_chat(usr, "<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
if(!allow_items)
return
if(stored_packages.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
to_chat(usr, "<span class='notice'>There is nothing to recover from storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
var/obj/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in stored_packages
var/obj/I = locate(params["item"])
playsound(src, "terminal_type", 25, 0)
if(!I)
return
if(!(I in stored_packages))
to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
to_chat(usr, "<span class='notice'>\The [I] is no longer in storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
visible_message("<span class='notice'>The console beeps happily as it disgorges \the [I].</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
I.forceMove(drop_location())
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(I)
if(usr && Adjacent(usr) && usr.can_hold_items())
usr.put_in_hands(I)
stored_packages -= I
updateUsrDialog()
else if(href_list["allitems"])
playsound(src, "terminal_type", 25, 0)
if(!allowed(user) && !(obj_flags & EMAGGED))
to_chat(user, "<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
if(!allow_items)
return
if(stored_packages.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
for(var/obj/O in stored_packages)
O.forceMove(get_turf(src))
stored_packages.Cut()
updateUsrDialog()
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
playsound(src, "terminal_type", 25, 0)
updateUsrDialog()
ui_interact(usr)
updateUsrDialog()
return
/obj/item/circuitboard/cryopodcontrol
name = "Circuit board (Cryogenic Oversight Console)"
build_path = "/obj/machinery/computer/cryopod"
/obj/machinery/computer/cryopod/contents_explosion()
return
/obj/machinery/computer/cryopod/contents_explosion()
return //don't blow everyone's shit up.
/// The box
/obj/item/storage/box/blue/cryostorage_items
w_class = WEIGHT_CLASS_HUGE
//Cryopods themselves.
// Cryopods themselves.
/obj/machinery/cryopod
name = "cryogenic freezer"
desc = "Suited for Cyborgs and Humanoids, the pod is a safe place for personnel affected by the Space Sleep Disorder to get some rest."
@@ -181,47 +135,55 @@
var/on_store_message = "has entered long-term storage."
var/on_store_name = "Cryogenic Oversight"
// 15 minutes-ish safe period before being despawned.
var/time_till_despawn = 15 * 600 // This is reduced by 90% if a player manually enters cryo
var/despawn_world_time = null // Used to keep track of the safe period.
/// Time until despawn when a mob enters a cryopod. You can cryo other people in pods.
var/time_till_despawn = 30 SECONDS
/// Cooldown for when it's now safe to try an despawn the player.
COOLDOWN_DECLARE(despawn_world_time)
var/obj/machinery/computer/cryopod/control_computer
var/item_storage_type = /obj/item/storage/box/blue/cryostorage_items //with how storage components work this can be anything the player can open or anything with a storage component.
var/last_no_computer_message = 0
///Weakref to our controller
var/datum/weakref/control_computer_weakref
COOLDOWN_DECLARE(last_no_computer_message)
/obj/machinery/cryopod/Initialize(mapload)
. = ..()
/obj/machinery/cryopod/Initialize()
..()
return INITIALIZE_HINT_LATELOAD //Gotta populate the cryopod computer GLOB first
/obj/machinery/cryopod/LateInitialize()
update_icon()
find_control_computer(mapload)
find_control_computer()
// This is not a good situation
/obj/machinery/cryopod/Destroy()
control_computer_weakref = null
return ..()
/obj/machinery/cryopod/proc/find_control_computer(urgent = FALSE)
for(var/obj/machinery/computer/cryopod/C in get_area(src))
control_computer = C
if(C)
return C
break
for(var/cryo_console as anything in GLOB.cryopod_computers)
var/obj/machinery/computer/cryopod/console = cryo_console
if(get_area(console) == get_area(src))
control_computer_weakref = WEAKREF(console)
break
// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
if(!control_computer_weakref && urgent && COOLDOWN_FINISHED(src, last_no_computer_message))
COOLDOWN_START(src, last_no_computer_message, 5 MINUTES)
log_admin("Cryopod in [get_area(src)] could not find control computer!")
message_admins("Cryopod in [get_area(src)] could not find control computer!")
last_no_computer_message = world.time
return control_computer != null
return control_computer_weakref != null
/obj/machinery/cryopod/close_machine(mob/user)
if(!control_computer)
/obj/machinery/cryopod/close_machine(atom/movable/target)
if(!control_computer_weakref)
find_control_computer(TRUE)
if((isnull(user) || istype(user)) && state_open && !panel_open)
..(user)
if((isnull(target) || isliving(target)) && state_open && !panel_open)
..(target)
var/mob/living/mob_occupant = occupant
investigate_log("Cryogenics machine closed with occupant [key_name(occupant)] by user [key_name(user)].", INVESTIGATE_CRYOGENICS)
investigate_log("Cryogenics machine closed with occupant [key_name(occupant)] by user [key_name(target)].", INVESTIGATE_CRYOGENICS)
if(mob_occupant && mob_occupant.stat != DEAD)
to_chat(occupant, "<span class='boldnotice'>You feel cool air surround you. You go numb as your senses turn inward.</span>")
if(mob_occupant.client)//if they're logged in
despawn_world_time = world.time + (time_till_despawn * 0.1)
else
despawn_world_time = world.time + time_till_despawn
to_chat(occupant, span_notice("<b>You feel cool air surround you. You go numb as your senses turn inward.</b>"))
COOLDOWN_START(src, despawn_world_time, time_till_despawn)
icon_state = "cryopod"
/obj/machinery/cryopod/open_machine()
@@ -234,8 +196,8 @@
/obj/machinery/cryopod/container_resist(mob/living/user)
investigate_log("Cryogenics machine container resisted by [key_name(user)] with occupant [key_name(occupant)].", INVESTIGATE_CRYOGENICS)
visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
"<span class='notice'>You climb out of [src]!</span>")
visible_message(span_notice("[occupant] emerges from [src]!"),
span_notice("You climb out of [src]!"))
open_machine()
/obj/machinery/cryopod/relaymove(mob/user)
@@ -246,36 +208,122 @@
return
var/mob/living/mob_occupant = occupant
if(mob_occupant)
// Eject dead people
if(mob_occupant.stat == DEAD)
open_machine()
if(mob_occupant.stat == DEAD)
open_machine()
if(!(world.time > despawn_world_time + 100))//+ 10 seconds
return
if(!mob_occupant.client && COOLDOWN_FINISHED(src, despawn_world_time))
if(!control_computer_weakref)
find_control_computer(urgent = TRUE)
if(!mob_occupant.client && mob_occupant.stat < 2) //Occupant is living and has no client.
if(!control_computer)
find_control_computer(urgent = TRUE)//better hope you found it this time
despawn_occupant()
despawn_occupant()
/obj/machinery/cryopod/proc/handle_objectives()
var/mob/living/mob_occupant = occupant
// Update any existing objectives involving this mob.
for(var/datum/objective/objective in GLOB.objectives)
// We don't want revs to get objectives that aren't for heads of staff. Letting
// them win or lose based on cryo is silly so we remove the objective.
if(istype(objective,/datum/objective/mutiny) && objective.target == mob_occupant.mind)
objective.team.objectives -= objective
qdel(objective)
for(var/datum/mind/mind in objective.team.members)
to_chat(mind.current, "<BR>[span_userdanger("Your target is no longer within reach. Objective removed!")]")
mind.announce_objectives()
else if(istype(objective.target) && objective.target == mob_occupant.mind)
if(istype(objective, /datum/objective/contract))
var/datum/antagonist/traitor/affected_traitor = objective.owner.has_antag_datum(/datum/antagonist/traitor)
var/datum/contractor_hub/affected_contractor_hub = affected_traitor.contractor_hub
for(var/datum/syndicate_contract/affected_contract as anything in affected_contractor_hub.assigned_contracts)
if(affected_contract.contract == objective)
affected_contract.generate(affected_contractor_hub.assigned_targets)
affected_contractor_hub.assigned_targets.Add(affected_contract.contract.target)
to_chat(objective.owner.current, "<BR>[span_userdanger("Contract target out of reach. Contract rerolled.")]")
break
else
var/old_target = objective.target
objective.target = null
if(!objective)
return
objective.find_target()
if(!objective.target && objective.owner)
to_chat(objective.owner.current, "<BR>[span_userdanger("Your target is no longer within reach. Objective removed!")]")
for(var/datum/antagonist/antag in objective.owner.antag_datums)
antag.objectives -= objective
if (!objective.team)
objective.update_explanation_text()
objective.owner.announce_objectives()
to_chat(objective.owner.current, "<BR>[span_userdanger("You get the feeling your target is no longer within reach. Time for Plan [pick("A","B","C","D","X","Y","Z")]. Objectives updated!")]")
else
var/list/objectivestoupdate
for(var/datum/mind/objective_owner in objective.get_owners())
to_chat(objective_owner.current, "<BR>[span_userdanger("You get the feeling your target is no longer within reach. Time for Plan [pick("A","B","C","D","X","Y","Z")]. Objectives updated!")]")
for(var/datum/objective/update_target_objective in objective_owner.get_all_objectives())
LAZYADD(objectivestoupdate, update_target_objective)
objectivestoupdate += objective.team.objectives
for(var/datum/objective/update_objective in objectivestoupdate)
if(update_objective.target != old_target || !istype(update_objective,objective.type))
continue
update_objective.target = objective.target
update_objective.update_explanation_text()
to_chat(objective.owner.current, "<BR>[span_userdanger("You get the feeling your target is no longer within reach. Time for Plan [pick("A","B","C","D","X","Y","Z")]. Objectives updated!")]")
update_objective.owner.announce_objectives()
qdel(objective)
/obj/machinery/cryopod/proc/should_preserve_item(obj/item/item)
for(var/datum/objective_item/steal/possible_item in GLOB.possible_items)
if(istype(item, possible_item.targetitem))
return TRUE
return FALSE
// This function can not be undone; do not call this unless you are sure
/obj/machinery/cryopod/proc/despawn_occupant()
if(!control_computer)
find_control_computer()
var/mob/living/mob_occupant = occupant
var/list/crew_member = list()
crew_member["name"] = mob_occupant.real_name
if(mob_occupant.mind)
// Handle job slot/tater cleanup.
var/job = mob_occupant.mind.assigned_role
crew_member["job"] = job
SSjob.FreeRole(job)
// if(LAZYLEN(mob_occupant.mind.objectives))
// mob_occupant.mind.objectives.Cut()
mob_occupant.mind.special_role = null
else
crew_member["job"] = "N/A"
// Delete them from datacore.
var/announce_rank = null
for(var/datum/data/record/medical_record as anything in GLOB.data_core.medical)
if(medical_record.fields["name"] == mob_occupant.real_name)
qdel(medical_record)
for(var/datum/data/record/security_record as anything in GLOB.data_core.security)
if(security_record.fields["name"] == mob_occupant.real_name)
qdel(security_record)
for(var/datum/data/record/general_record as anything in GLOB.data_core.general)
if(general_record.fields["name"] == mob_occupant.real_name)
announce_rank = general_record.fields["rank"]
qdel(general_record)
var/obj/machinery/computer/cryopod/control_computer = control_computer_weakref?.resolve()
if(!control_computer)
control_computer_weakref = null
else
control_computer.frozen_crew += list(crew_member)
// Make an announcement and log the person entering storage.
if(GLOB.announcement_systems.len)
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
announcer.announce("CRYOSTORAGE", mob_occupant.real_name, announce_rank, list())
visible_message(span_notice("[src] hums and hisses as it moves [mob_occupant.real_name] into storage."))
/* ============================= */
var/list/obj/item/storing = list()
var/list/obj/item/destroying = list()
var/list/obj/item/destroy_later = list()
investigate_log("Despawning [key_name(mob_occupant)].", INVESTIGATE_CRYOGENICS)
var/atom/target_store = (control_computer?.allow_items && control_computer) || src //the double control computer check makes it return the control computer.
var/drop_to_ground = !istype(target_store, /obj/machinery/computer/cryopod)
var/drop_to_ground = !istype(control_computer, /obj/machinery/computer/cryopod) || !control_computer.allow_items
var/mind_identity = mob_occupant.mind?.name
var/occupant_identity = mob_occupant.real_name
@@ -296,7 +344,6 @@
AM.forceMove(src)
R.module.remove_module(I, TRUE)
else
if(ishuman(mob_occupant))
var/mob/living/carbon/human/H = mob_occupant
if(H.mind && H.client && H.client.prefs && H == H.mind.original_character)
@@ -306,145 +353,89 @@
if(iscarbon(mob_occupant)) // sorry simp-le-mobs deserve no mercy
var/mob/living/carbon/C = mob_occupant
gear = C.get_all_gear()
for(var/i in gear)
var/obj/item/I = i
I.forceMove(src)
if(!istype(I))
destroying += I
for(var/obj/item/item_content as anything in gear)
if(!istype(item_content) || HAS_TRAIT(item_content, TRAIT_NODROP))
destroying += item_content
continue
if(I.item_flags & (DROPDEL | ABSTRACT))
destroying += I
continue
if(HAS_TRAIT(I, TRAIT_NODROP))
destroying += I
if(item_content.item_flags & (DROPDEL | ABSTRACT))
destroying += item_content
continue
// destroying stays in mob for a bit
item_content.forceMove(src)
// WEE WOO SNOWFLAKE TIME
if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
if(istype(item_content, /obj/item/pda))
var/obj/item/pda/P = item_content
if((P.owner == mind_identity) || (P.owner == occupant_identity))
destroying += P
else
storing += P
else if(istype(I, /obj/item/card/id))
var/obj/item/card/id/idcard = I
else if(istype(item_content, /obj/item/card/id))
var/obj/item/card/id/idcard = item_content
if((idcard.registered_name == mind_identity) || (idcard.registered_name == occupant_identity))
destroying += idcard
else
storing += idcard
else
storing += I
storing += item_content
// get rid of mobs
for(var/mob/living/L in mob_occupant.GetAllContents() - mob_occupant)
L.forceMove(drop_location())
if(storing.len)
var/obj/O = new item_storage_type
var/obj/item/storage/box/blue/cryostorage_items/O = new /obj/item/storage/box/blue/cryostorage_items
O.name = "cryogenic retrieval package: [mob_occupant.real_name]"
O.real_name = mob_occupant.real_name
for(var/i in storing)
var/obj/item/I = i
I.forceMove(O)
O.forceMove(drop_to_ground? target_store.drop_location() : target_store)
if((target_store == control_computer) && !drop_to_ground)
O.forceMove(drop_to_ground ? control_computer.drop_location() : control_computer)
if((control_computer == control_computer) && !drop_to_ground)
control_computer.stored_packages += O
QDEL_LIST(destroying)
//Update any existing objectives involving this mob.
for(var/i in GLOB.objectives)
var/datum/objective/O = i
// We don't want revs to get objectives that aren't for heads of staff. Letting
// them win or lose based on cryo is silly so we remove the objective.
if(istype(O,/datum/objective/mutiny) && O.target == mob_occupant.mind)
qdel(O)
else if(O.target && istype(O.target, /datum/mind))
if(O.target != mob_occupant.mind)
continue
if(O.check_midround_completion())
continue
if(O.owner && O.owner.current)
to_chat(O.owner.current, "<BR><span class='userdanger'>You get the feeling your target is no longer within reach. Time for Plan [pick("A","B","C","D","X","Y","Z")]. Objectives updated!</span>")
O.target = null
spawn(10) //This should ideally fire after the occupant is deleted.
if(!O)
return
O.find_target()
O.update_explanation_text()
if(!(O.target))
qdel(O)
if(mob_occupant.mind)
//Handle job slot/tater cleanup.
if(mob_occupant.mind.assigned_role)
var/job = mob_occupant.mind.assigned_role
SSjob.FreeRole(job)
mob_occupant.mind.special_role = null
// Delete them from datacore.
var/announce_rank = null
for(var/datum/data/record/R in GLOB.data_core.medical)
if((R.fields["name"] == mob_occupant.real_name))
qdel(R)
for(var/datum/data/record/T in GLOB.data_core.security)
if((T.fields["name"] == mob_occupant.real_name))
qdel(T)
for(var/datum/data/record/G in GLOB.data_core.general)
if((G.fields["name"] == mob_occupant.real_name))
announce_rank = G.fields["rank"]
qdel(G)
for(var/obj/machinery/computer/cloning/cloner in world)
for(var/datum/data/record/R in cloner.records)
if(R.fields["name"] == mob_occupant.real_name)
cloner.records.Remove(R)
//Make an announcement and log the person entering storage.
if(control_computer)
control_computer.frozen_crew += "[mob_occupant.real_name]"
if(GLOB.announcement_systems.len)
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
announcer.announce("CRYOSTORAGE", mob_occupant.real_name, announce_rank, list())
visible_message("<span class='notice'>\The [src] hums and hisses as it moves [mob_occupant.real_name] into storage.</span>")
/* ============================= */
// Ghost and delete the mob.
// they already did ghost verb
var/mob/dead/observer/G = mob_occupant.get_ghost(TRUE)
if(G)
G.voluntary_ghosted = TRUE
// they did not ghost verb
else
mob_occupant.ghostize(FALSE, penalize = TRUE, voluntary = TRUE, cryo = TRUE)
QDEL_LIST(destroying)
handle_objectives()
QDEL_NULL(occupant)
QDEL_LIST(destroy_later)
open_machine()
name = initial(name)
/obj/machinery/cryopod/MouseDrop_T(mob/living/target, mob/user)
if(!istype(target) || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || !ismob(target) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
if(!istype(target) || !can_interact(user) || !target.Adjacent(user) || !ismob(target) || isanimal(target) || !istype(user.loc, /turf) || target.buckled)
return
if(occupant)
to_chat(user, "<span class='boldnotice'>The cryo pod is already occupied!</span>")
to_chat(user, span_notice("[src] is already occupied!"))
return
if(target.stat == DEAD)
to_chat(user, "<span class='notice'>Dead people can not be put into cryo.</span>")
to_chat(user, span_notice("Dead people can not be put into cryo."))
return
if(target.client && user != target)
if(user != target && target.client)
if(iscyborg(target))
to_chat(user, "<span class='danger'>You can't put [target] into [src]. They're online.</span>")
to_chat(user, span_danger("You can't put [target] into [src]. [target.p_theyre(capitalized = TRUE)] online."))
else
to_chat(user, "<span class='danger'>You can't put [target] into [src]. They're conscious.</span>")
to_chat(user, span_danger("You can't put [target] into [src]. [target.p_theyre(capitalized = TRUE)] conscious."))
return
else if(target.client)
if(alert(target,"Would you like to enter cryosleep?",,"Yes","No") == "No")
else if(target.client) // mob has client
if(tgalert(target, "Would you like to enter cryosleep?", "Enter Cryopod?", "Yes", "No") != "Yes")
return
var/generic_plsnoleave_message = " Please adminhelp before leaving the round, even if there are no administrators online!"
if(target == user && world.time - target.client.cryo_warned > 5 MINUTES)//if we haven't warned them in the last 5 minutes
if(target == user && world.time - target.client.cryo_warned > 5 MINUTES)
var/list/caught_string
var/addendum = ""
if(target.mind.assigned_role in GLOB.command_positions)
@@ -462,30 +453,48 @@
LAZYADD(caught_string, "Revolutionary")
if(caught_string)
alert(target, "You're a [english_list(caught_string)]![generic_plsnoleave_message][addendum]")
tgui_alert(target, "You're a [english_list(caught_string)]! [AHELP_FIRST_MESSAGE][addendum]")
target.client.cryo_warned = world.time
return
if(!target || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
if(!istype(target) || !can_interact(user) || !target.Adjacent(user) || !ismob(target) || isanimal(target) || !istype(user.loc, /turf) || target.buckled)
return
//rerun the checks in case of shenanigans
if(target == user)
visible_message("[user] starts climbing into the cryo pod.")
else
visible_message("[user] starts putting [target] into the cryo pod.")
// rerun the checks in case of shenanigans
if(occupant)
to_chat(user, "<span class='boldnotice'>\The [src] is in use.</span>")
to_chat(user, span_notice("[src] is already occupied!"))
return
close_machine(target)
to_chat(target, "<span class='boldnotice'>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</span>")
name = "[name] ([occupant.name])"
log_admin("<span class='notice'>[key_name(target)] entered a stasis pod.</span>")
message_admins("[key_name_admin(target)] entered a stasis pod. (<A HREF='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
if(target == user)
visible_message("<span class='infoplain'>[user] starts climbing into the cryo pod.</span>")
else
visible_message("<span class='infoplain'>[user] starts putting [target] into the cryo pod.</span>")
to_chat(target, span_warning("<b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b>"))
log_admin("[key_name(target)] entered a stasis pod.")
message_admins("[key_name_admin(target)] entered a stasis pod. [ADMIN_JMP(src)]")
add_fingerprint(target)
//Attacks/effects.
close_machine(target)
name = "[name] ([target.name])"
// Attacks/effects.
/obj/machinery/cryopod/blob_act()
return //Sorta gamey, but we don't really want these to be destroyed.
return // Sorta gamey, but we don't really want these to be destroyed.
#undef AHELP_FIRST_MESSAGE
/obj/item/circuitboard/cryopodcontrol
name = "Circuit board (Cryogenic Oversight Console)"
build_path = /obj/machinery/computer/cryopod
/obj/machinery/computer/cryopod/contents_explosion()
return
/obj/machinery/computer/cryopod/contents_explosion()
return //don't blow everyone's shit up.
/// The box
/obj/item/storage/box/blue/cryostorage_items
w_class = WEIGHT_CLASS_HUGE
var/real_name = "fire coderbus"
+1 -1
View File
@@ -407,7 +407,7 @@
if(!stat) //Opens only powered doors.
open() //Open everything!
/obj/machinery/door/ex_act(severity, target)
/obj/machinery/door/ex_act(severity, target, origin)
//if it blows up a wall it should blow up a door
..(severity ? max(1, severity - 1) : 0, target)
+1 -1
View File
@@ -69,7 +69,7 @@
/obj/machinery/door/password/emp_act(severity)
return
/obj/machinery/door/password/ex_act(severity, target)
/obj/machinery/door/password/ex_act(severity, target, origin)
return
/obj/machinery/door/password/wave_ex_act(power, datum/wave_explosion/explosion, dir)
+1 -1
View File
@@ -68,7 +68,7 @@
return ..()
//"BLAST" doors are obviously stronger than regular doors when it comes to BLASTS.
/obj/machinery/door/poddoor/ex_act(severity, target)
/obj/machinery/door/poddoor/ex_act(severity, target, origin)
if(severity == 3)
return
..()
+8 -11
View File
@@ -194,22 +194,19 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
/*****The Point Calculator*****/
if(orig_light < 10)
if(orig_light < 5)
say("Explosion not large enough for research calculations.")
return
else
point_gain = (100000 * orig_light) / (orig_light + 5000)
else if(orig_light < BOMB_TARGET_SIZE) // we want to give fewer points if below the target; this curve does that
point_gain = (BOMB_TARGET_POINTS * orig_light ** BOMB_SUB_TARGET_EXPONENT) / (BOMB_TARGET_SIZE**BOMB_SUB_TARGET_EXPONENT)
else // once we're at the target, switch to a hyperbolic function so we can't go too far above it, but bigger bombs always get more points
point_gain = (BOMB_TARGET_POINTS * 2 * orig_light) / (orig_light + BOMB_TARGET_SIZE)
/*****The Point Capper*****/
if(point_gain > linked_techweb.largest_bomb_value)
if(point_gain <= TECHWEB_BOMB_POINTCAP || linked_techweb.largest_bomb_value < TECHWEB_BOMB_POINTCAP)
var/old_tech_largest_bomb_value = linked_techweb.largest_bomb_value //held so we can pull old before we do math
linked_techweb.largest_bomb_value = point_gain
point_gain -= old_tech_largest_bomb_value
point_gain = min(point_gain,TECHWEB_BOMB_POINTCAP)
else
linked_techweb.largest_bomb_value = TECHWEB_BOMB_POINTCAP
point_gain = 1000
var/old_tech_largest_bomb_value = linked_techweb.largest_bomb_value //held so we can pull old before we do math
linked_techweb.largest_bomb_value = point_gain
point_gain -= old_tech_largest_bomb_value
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_SCI)
if(D)
D.adjust_money(point_gain)
+101 -51
View File
@@ -1,8 +1,8 @@
/* Holograms!
* Contains:
* Holopad
* Hologram
* Other stuff
* Holopad
* Hologram
* Other stuff
*/
/*
@@ -24,7 +24,6 @@ Possible to do for anyone motivated enough:
* Holopad
*/
GLOBAL_LIST_EMPTY(network_holopads)
#define HOLOPAD_PASSIVE_POWER_USAGE 1
#define HOLOGRAM_POWER_USAGE 2
@@ -32,6 +31,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
name = "holopad"
desc = "It's a floor-mounted device for projecting holographic images."
icon_state = "holopad0"
base_icon_state = "holopad"
layer = LOW_OBJ_LAYER
plane = FLOOR_PLANE
flags_1 = HEAR_1
@@ -70,7 +70,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
var/obj/effect/overlay/holo_pad_hologram/replay_holo
/// Calls will be automatically answered after a couple rings, here for debugging
var/static/force_answer_call = FALSE
// var/static/list/holopads = list()
var/static/list/holopads = list()
var/obj/effect/overlay/holoray/ray
var/ringing = FALSE
var/offset = FALSE
@@ -107,26 +107,47 @@ GLOBAL_LIST_EMPTY(network_holopads)
new_disk.forceMove(src)
disk = new_disk
/obj/machinery/holopad/tutorial/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
/obj/machinery/holopad/Moved(atom/OldLoc, Dir)
. = ..()
if(!loc)
return
// move any relevant holograms, basically non-AI, and rays with the pad
if(replay_holo)
replay_holo.abstract_move(loc)
for(var/i in holorays)
var/obj/effect/overlay/holoray/ray = holorays[i]
ray.abstract_move(loc)
var/list/non_call_masters = masters?.Copy()
for(var/datum/holocall/holocall as anything in holo_calls)
if(!holocall.user || !LAZYACCESS(masters, holocall.user))
continue
non_call_masters -= holocall.user
// moving the eye moves the holo which updates the ray too
holocall.eye.setLoc(locate(clamp(x + (holocall.hologram.x - OldLoc.x), 1, world.maxx), clamp(y + (holocall.hologram.y - OldLoc.y), 1, world.maxy), z))
for(var/mob/living/holo_master as anything in non_call_masters)
var/obj/effect/holo = masters[holo_master]
update_holoray(holo_master, holo.loc)
/obj/machinery/holopad/tutorial/attack_hand(mob/user, list/modifiers)
if(!istype(user))
return
if(user.incapacitated() || !is_operational())
return
if(replay_mode)
replay_stop()
else if(disk && disk.record)
else if(disk?.record)
replay_start()
/obj/machinery/holopad/tutorial/HasProximity(atom/movable/AM)
if (!isliving(AM))
return
if(!replay_mode && (disk && disk.record))
if(!replay_mode && (disk?.record))
replay_start()
/obj/machinery/holopad/Initialize()
. = ..()
if(on_network)
GLOB.network_holopads += src
holopads += src
/obj/machinery/holopad/Destroy()
if(outgoing_call)
@@ -146,7 +167,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
QDEL_NULL(disk)
GLOB.network_holopads -= src
holopads -= src
return ..()
/obj/machinery/holopad/power_change()
@@ -172,8 +193,10 @@ GLOBAL_LIST_EMPTY(network_holopads)
/obj/machinery/holopad/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Current projection range: <b>[holo_range]</b> units.</span>"
if(isAI(user))
. += span_notice("The status display reads: Current projection range: <b>[holo_range]</b> units. Use :h to speak through the projection. Right-click to project or cancel a projection. Alt-click to hangup all active and incomming calls. Ctrl-click to end projection without jumping to your last location.")
else if(in_range(user, src) || isobserver(user))
. += span_notice("The status display reads: Current projection range: <b>[holo_range]</b> units.")
/obj/machinery/holopad/attackby(obj/item/P, mob/user, params)
if(default_deconstruction_screwdriver(user, "holopad_open", "holopad0", P))
@@ -190,11 +213,11 @@ GLOBAL_LIST_EMPTY(network_holopads)
if(istype(P,/obj/item/disk/holodisk))
if(disk)
to_chat(user,"<span class='warning'>There's already a disk inside [src]!</span>")
to_chat(user,span_warning("There's already a disk inside [src]!"))
return
if (!user.transferItemToLoc(P,src))
return
to_chat(user,"<span class='notice'>You insert [P] into [src].</span>")
to_chat(user,span_notice("You insert [P] into [src]."))
disk = P
return
@@ -242,24 +265,29 @@ GLOBAL_LIST_EMPTY(network_holopads)
switch(action)
if("AIrequest")
if(isAI(usr))
var/mob/living/silicon/ai/ai_user = usr
ai_user.eyeobj.setLoc(get_turf(src))
to_chat(usr, span_info("AIs can not request AI presence. Jumping instead."))
return
if(last_request + 200 < world.time)
last_request = world.time
to_chat(usr, "<span class='info'>You requested an AI's presence.</span>")
to_chat(usr, span_info("You requested an AI's presence."))
var/area/area = get_area(src)
for(var/mob/living/silicon/ai/AI in GLOB.silicon_mobs)
if(!AI.client)
continue
to_chat(AI, "<span class='info'>Your presence is requested at <a href='?src=[REF(AI)];jumptoholopad=[REF(src)]'>\the [area]</a>.</span>")
to_chat(AI, span_info("Your presence is requested at <a href='?src=[REF(AI)];jumptoholopad=[REF(src)]'>\the [area]</a>.</span>")) // <a href='?src=[REF(AI)];project_to_holopad=[REF(src)]'>Project Hologram?</a>"))
return TRUE
else
to_chat(usr, "<span class='info'>A request for AI presence was already sent recently.</span>")
to_chat(usr, span_info("A request for AI presence was already sent recently."))
return
if("holocall")
if(outgoing_call)
return
if(usr.loc == loc)
var/list/callnames = list()
for(var/I in GLOB.network_holopads)
for(var/I in holopads)
var/area/A = get_area(I)
if(A)
LAZYADD(callnames[A], I)
@@ -274,7 +302,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
calling = TRUE
return TRUE
else
to_chat(usr, "<span class='warning'>You must stand on the holopad to make a call!</span>")
to_chat(usr, span_warning("You must stand on the holopad to make a call!"))
if("connectcall")
var/datum/holocall/call_to_connect = locate(params["holopad"]) in holo_calls
if(!QDELETED(call_to_connect))
@@ -285,6 +313,12 @@ GLOBAL_LIST_EMPTY(network_holopads)
if(!QDELETED(call_to_disconnect))
call_to_disconnect.Disconnect(src)
return TRUE
if("rejectall")
for(var/datum/holocall/call_to_reject as anything in holo_calls)
if(call_to_reject.connected_holopad == src) // do not kill the current connection
continue
call_to_reject.Disconnect(src)
return TRUE
if("disk_eject")
if(disk && !replay_mode)
disk.forceMove(drop_location())
@@ -327,14 +361,13 @@ GLOBAL_LIST_EMPTY(network_holopads)
return TRUE
/**
* hangup_all_calls: Disconnects all current holocalls from the holopad
*/
* hangup_all_calls: Disconnects all current holocalls from the holopad
*/
/obj/machinery/holopad/proc/hangup_all_calls()
for(var/I in holo_calls)
var/datum/holocall/HC = I
HC.Disconnect(src)
//do not allow AIs to answer calls or people will use it to meta the AI sattelite
/obj/machinery/holopad/attack_ai(mob/living/silicon/ai/user)
if (!istype(user))
return
@@ -343,12 +376,25 @@ GLOBAL_LIST_EMPTY(network_holopads)
/*There are pretty much only three ways to interact here.
I don't need to check for client since they're clicking on an object.
This may change in the future but for now will suffice.*/
if(user.eyeobj.loc != src.loc)//Set client eye on the object if it's not already.
user.eyeobj.setLoc(get_turf(src))
else if(!LAZYLEN(masters) || !masters[user])//If there is no hologram, possibly make one.
if(!LAZYLEN(masters) || !masters[user])//If there is no hologram, possibly make one.
activate_holo(user)
else//If there is a hologram, remove it.
else//If there is a hologram, remove it, and jump to your last location.
clear_holo(user)
// if(user.lastloc)//only jump to your last location if your lastloc is set, which only sets if you projected from a request message.
// user.eyeobj.setLoc(user.lastloc)
// user.lastloc = null
/obj/machinery/holopad/AICtrlClick(mob/living/silicon/ai/user)
if (!istype(user))
return
if (!on_network)
return
if(!LAZYLEN(masters) || !masters[user])//If there is no hologram, then this button does nothing.
return
else//If there is a hologram, remove it, but dont jump to your last location.
// user.lastloc = null
clear_holo(user)
return
/obj/machinery/holopad/process()
if(LAZYLEN(masters))
@@ -378,25 +424,26 @@ GLOBAL_LIST_EMPTY(network_holopads)
if(outgoing_call)
HC.Disconnect(src)//can't answer calls while calling
else
playsound(src, 'sound/machines/twobeep.ogg', 100) //bring, bring!
playsound(src, 'sound/machines/twobeep.ogg', 100) //bring, bring!
ringing = TRUE
update_icon()
update_appearance()
/obj/machinery/holopad/proc/activate_holo(mob/living/user)
var/mob/living/silicon/ai/AI = user
if(!istype(AI))
AI = null
if(is_operational() && (!AI || AI.eyeobj.loc == loc))//If the projector has power and client eye is on it
if (AI && istype(AI.current, /obj/machinery/holopad))
to_chat(user, "<span class='danger'>ERROR:</span> \black Image feed in progress.")
if(is_operational())//If the projector has power
if(AI && istype(AI.current, /obj/machinery/holopad))
to_chat(user, "[span_danger("ERROR:")] \black Image feed in progress.")
return
var/obj/effect/overlay/holo_pad_hologram/Hologram = new(loc)//Spawn a blank effect at the location.
if(AI)
Hologram.icon = AI.holo_icon
else //make it like real life
AI.eyeobj.setLoc(get_turf(src)) //ensure the AI camera moves to the holopad
else //make it like real life
Hologram.icon = user.icon
Hologram.icon_state = user.icon_state
Hologram.copy_overlays(user, TRUE)
@@ -407,17 +454,17 @@ GLOBAL_LIST_EMPTY(network_holopads)
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.setAnchored(TRUE)//So space wind cannot drag it.
Hologram.set_anchored(TRUE)//So space wind cannot drag it.
Hologram.name = "[user.name] (Hologram)"//If someone decides to right click.
Hologram.set_light(2) //hologram lighting
Hologram.set_light(2) //hologram lighting
move_hologram()
set_holo(user, Hologram)
visible_message("<span class='notice'>A holographic image of [user] flickers to life before your eyes!</span>")
visible_message(span_notice("A holographic image of [user] flickers to life before your eyes!"))
return Hologram
else
to_chat(user, "<span class='danger'>ERROR:</span> Unable to project hologram.")
to_chat(user, "[span_danger("ERROR:")] Unable to project hologram.")
/*This is the proc for special two-way communication between AI and holopad/people talking near holopad.
For the other part of the code, check silicon say.dm. Particularly robot talk.*/
@@ -430,10 +477,13 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
for(var/I in holo_calls)
var/datum/holocall/HC = I
if(HC.connected_holopad == src && speaker != HC.hologram)
HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mods)
if(HC.connected_holopad == src)
if(speaker == HC.hologram && HC.user.client?.prefs.chat_on_map)
HC.user.create_chat_message(speaker, message_language, raw_message, spans)
else
HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mods)
if(outgoing_call && speaker == outgoing_call.user)
if(outgoing_call?.hologram && speaker == outgoing_call.user)
outgoing_call.hologram.say(raw_message)
if(record_mode && speaker == record_user)
@@ -447,16 +497,15 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
set_light(2)
else
set_light(0)
update_icon()
update_appearance()
/obj/machinery/holopad/update_icon_state()
var/total_users = LAZYLEN(masters) + LAZYLEN(holo_calls)
if(ringing)
icon_state = "holopad_ringing"
else if(total_users || replay_mode)
icon_state = "holopad1"
else
icon_state = "holopad0"
icon_state = "[base_icon_state]_ringing"
return ..()
icon_state = "[base_icon_state][(total_users || replay_mode) ? 1 : 0]"
return ..()
/obj/machinery/holopad/proc/set_holo(mob/living/user, obj/effect/overlay/holo_pad_hologram/h)
LAZYSET(masters, user, h)
@@ -488,7 +537,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
var/obj/effect/overlay/holo_pad_hologram/h = masters[holo_owner]
if(!h || h.HC) //Holocalls can't change source.
return FALSE
for(var/pad in GLOB.network_holopads)
for(var/pad in holopads)
var/obj/machinery/holopad/another = pad
if(another == src)
continue
@@ -524,7 +573,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
else
transfered = TRUE
//All is good.
holo.forceMove(new_turf)
holo.abstract_move(new_turf)
if(!transfered)
update_holoray(user,new_turf)
return TRUE
@@ -565,10 +614,10 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
holder.selected_language = record.language
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.setAnchored(TRUE)//So space wind cannot drag it.
Hologram.set_anchored(TRUE)//So space wind cannot drag it.
Hologram.name = "[record.caller_name] (Hologram)"//If someone decides to right click.
Hologram.set_light(2) //hologram lighting
visible_message("<span class='notice'>A holographic image of [record.caller_name] flickers to life before your eyes!</span>")
Hologram.set_light(2) //hologram lighting
visible_message(span_notice("A holographic image of [record.caller_name] flickers to life before your eyes!"))
return Hologram
/obj/machinery/holopad/proc/replay_start()
@@ -661,7 +710,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
record_user = null
/obj/machinery/holopad/proc/record_clear()
if(disk && disk.record)
if(disk?.record)
QDEL_NULL(disk.record)
/obj/effect/overlay/holo_pad_hologram
@@ -673,6 +722,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
Impersonation = null
if(!QDELETED(HC))
HC.Disconnect(HC.calling_holopad)
HC = null
return ..()
/obj/effect/overlay/holo_pad_hologram/Process_Spacemove(movement_dir = 0)
+2 -1
View File
@@ -45,7 +45,8 @@ Buildable meters
if(make_from)
make_from_existing(make_from)
else
pipe_type = _pipe_type
if(!initial(src.pipe_type))
pipe_type = _pipe_type
setDir(_dir)
update()
+1 -1
View File
@@ -270,7 +270,7 @@
var/range_light = 17
var/range_flame = 17
/obj/item/bombcore/ex_act(severity, target) // Little boom can chain a big boom.
/obj/item/bombcore/ex_act(severity, target, origin) // Little boom can chain a big boom.
detonate()
@@ -84,6 +84,8 @@
icon = 'icons/obj/clockwork_objects.dmi'
hide = TRUE
autolinkers = list("h_relay")
flags_1 = DEFAULT_RICOCHET_1 | NODECONSTRUCT_1
resistance_flags = INDESTRUCTIBLE
//Generic preset relay
/obj/machinery/telecomms/relay/preset/auto
+25
View File
@@ -103,6 +103,31 @@ GLOBAL_LIST_INIT(dye_registry, list(
DYE_RD = /obj/item/bedsheet/rd,
DYE_CMO = /obj/item/bedsheet/cmo,
DYE_COSMIC = /obj/item/bedsheet/cosmos
),
DYE_REGISTRY_DOUBLE_BEDSHEET = list(
DYE_RED = /obj/item/bedsheet/red/double,
DYE_ORANGE = /obj/item/bedsheet/orange/double,
DYE_YELLOW = /obj/item/bedsheet/yellow/double,
DYE_GREEN = /obj/item/bedsheet/green/double,
DYE_BLUE = /obj/item/bedsheet/blue/double,
DYE_PURPLE = /obj/item/bedsheet/purple/double,
DYE_BLACK = /obj/item/bedsheet/black/double,
DYE_WHITE = /obj/item/bedsheet/double,
DYE_RAINBOW = /obj/item/bedsheet/rainbow/double,
DYE_MIME = /obj/item/bedsheet/mime/double,
DYE_CLOWN = /obj/item/bedsheet/clown/double,
DYE_CHAP = /obj/item/bedsheet/chaplain/double,
DYE_QM = /obj/item/bedsheet/qm/double,
DYE_LAW = /obj/item/bedsheet/black/double,
DYE_CAPTAIN = /obj/item/bedsheet/captain/double,
DYE_HOP = /obj/item/bedsheet/hop/double,
DYE_HOS = /obj/item/bedsheet/hos/double,
DYE_CE = /obj/item/bedsheet/ce/double,
DYE_RD = /obj/item/bedsheet/rd/double,
DYE_CMO = /obj/item/bedsheet/cmo/double,
DYE_COSMIC = /obj/item/bedsheet/cosmos/double,
DYE_SYNDICATE = /obj/item/bedsheet/syndie/double,
DYE_CENTCOM = /obj/item/bedsheet/centcom/double
)
))
@@ -130,7 +130,11 @@
if(isalien(target))
new /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter(target.drop_location(), splatter_dir)
else
new /obj/effect/temp_visual/dir_setting/bloodsplatter(target.drop_location(), splatter_dir)
if(ishuman(target))
var/mob/living/carbon/human/H = target
new /obj/effect/temp_visual/dir_setting/bloodsplatter(target.drop_location(), splatter_dir, H.dna.species.exotic_blood_color)
else
new /obj/effect/temp_visual/dir_setting/bloodsplatter(target.drop_location(), splatter_dir)
//organs go everywhere
if(target_part && prob(10 * drill_level))
+5 -5
View File
@@ -111,23 +111,23 @@
mecha_log_message("Hit by projectile. Type: [Proj.name]([Proj.flag]).", color="red")
. = ..()
/obj/mecha/ex_act(severity, target)
/obj/mecha/ex_act(severity, target, origin)
mecha_log_message("Affected by explosion of severity: [severity].", color="red")
if(prob(deflect_chance))
severity++
log_append_to_last("Armor saved, changing severity to [severity].")
. = ..()
/obj/mecha/contents_explosion(severity, target)
/obj/mecha/contents_explosion(severity, target, origin)
severity++
for(var/X in equipment)
var/obj/item/mecha_parts/mecha_equipment/ME = X
ME.ex_act(severity,target)
ME.ex_act(severity, target, origin)
for(var/Y in trackers)
var/obj/item/mecha_parts/mecha_tracking/MT = Y
MT.ex_act(severity, target)
MT.ex_act(severity, target, origin)
if(occupant)
occupant.ex_act(severity,target)
occupant.ex_act(severity, target, origin)
/obj/mecha/handle_atom_del(atom/A)
if(A == occupant)
+1 -1
View File
@@ -144,7 +144,7 @@
return
/obj/mecha/working/ripley/contents_explosion(severity, target)
/obj/mecha/working/ripley/contents_explosion(severity, target, origin)
for(var/X in cargo)
var/obj/O = X
if(prob(30/severity))
+1 -1
View File
@@ -69,7 +69,7 @@
/obj/effect/anomaly/proc/detonate()
return
/obj/effect/anomaly/ex_act(severity, target)
/obj/effect/anomaly/ex_act(severity, target, origin)
if(severity == 1)
qdel(src)
+1 -1
View File
@@ -60,7 +60,7 @@
STOP_PROCESSING(SSfastprocess, src)
. = ..()
/obj/effect/countdown/ex_act(severity, target) //immune to explosions
/obj/effect/countdown/ex_act(severity, target, origin) //immune to explosions
return
/obj/effect/countdown/syndicatebomb
@@ -77,10 +77,10 @@
else
return ..()
/obj/effect/decal/cleanable/ex_act()
/obj/effect/decal/cleanable/ex_act(severity, target, origin)
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
R.on_ex_act()
R.on_ex_act(severity)
..()
/obj/effect/decal/cleanable/fire_act(exposed_temperature, exposed_volume)
@@ -11,12 +11,12 @@
var/gibs_reagent_id = /datum/reagent/liquidgibs
var/gibs_bloodtype = "A+"
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases, list/blood_data)
. = ..()
if(random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
icon_state = pick(random_icon_states)
if(gibs_reagent_id)
reagents.add_reagent(gibs_reagent_id, 5)
reagents.add_reagent(gibs_reagent_id, 5, blood_data)
if(gibs_bloodtype)
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype), diseases)
update_icon()
@@ -36,7 +36,7 @@
. = ..()
return /obj/effect/decal/cleanable/blood/gibs/old
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target, origin)
return
/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
@@ -47,7 +47,7 @@
. = ..()
setDir(pick(GLOB.cardinals))
/obj/effect/decal/cleanable/glass/ex_act()
/obj/effect/decal/cleanable/glass/ex_act(severity, target, origin)
qdel(src)
/obj/effect/decal/cleanable/glass/wave_ex_act(power, datum/wave_explosion/explosion, dir)
@@ -32,7 +32,7 @@
if (!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/robot_debris/ex_act()
/obj/effect/decal/cleanable/robot_debris/ex_act(severity, target, origin)
return
/obj/effect/decal/cleanable/robot_debris/limb
+1 -1
View File
@@ -17,7 +17,7 @@
/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
return isclosedturf(T) || isgroundlessturf(T)
/obj/effect/decal/ex_act(severity, target)
/obj/effect/decal/ex_act(severity, target, origin)
qdel(src)
/obj/effect/decal/fire_act(exposed_temperature, exposed_volume)
+2 -2
View File
@@ -30,7 +30,7 @@
/obj/effect/experience_pressure_difference()
return
/obj/effect/ex_act(severity, target)
/obj/effect/ex_act(severity, target, origin)
if(target == src)
qdel(src)
else
@@ -51,7 +51,7 @@
/obj/effect/ConveyorMove()
return
/obj/effect/abstract/ex_act(severity, target)
/obj/effect/abstract/ex_act(severity, target, origin)
return
/obj/effect/abstract/singularity_pull()
+1 -1
View File
@@ -11,7 +11,7 @@
return
// Please stop bombing the Observer-Start landmark.
/obj/effect/landmark/ex_act()
/obj/effect/landmark/ex_act(severity, target, origin)
return
/obj/effect/landmark/singularity_pull()
@@ -31,7 +31,10 @@
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
var/body_coloring = ""
var/list/blood_data_to_add
if(source_mob)
blood_data_to_add = source_mob.get_blood_data()
if(!issilicon(source_mob))
dna_to_add = blood_dna || source_mob.get_blood_dna_list() //ez pz
if(ishuman(source_mob))
@@ -65,7 +68,7 @@
if(gibamounts[i])
for(var/j = 1, j<= gibamounts[i], j++)
var/gibType = gibtypes[i]
gib = new gibType(loc, diseases)
gib = new gibType(loc, diseases, blood_data_to_add)
if(iscarbon(loc))
var/mob/living/carbon/digester = loc
digester.stomach_contents += gib
@@ -4,6 +4,7 @@
duration = 5
randomdir = FALSE
layer = BELOW_MOB_LAYER
color = BLOOD_COLOR_HUMAN // set it to red by default because the actual icons are white
var/splatter_type = "splatter"
/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir, new_color)
@@ -25,7 +25,7 @@
/obj/effect/temp_visual/singularity_pull()
return
/obj/effect/temp_visual/ex_act()
/obj/effect/temp_visual/ex_act(severity, target, origin)
return
/obj/effect/temp_visual/dir_setting
+95 -43
View File
@@ -46,11 +46,23 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
max_integrity = 200
obj_flags = NONE
///Item flags for the item
var/item_flags = NONE
var/hitsound = null
var/usesound = null
var/throwhitsound = null
///Sound played when you hit something with the item
var/hitsound
///Played when the item is used, for example tools
var/usesound
///Used when yate into a mob
var/mob_throw_hit_sound
///Sound used when equipping the item into a valid slot
var/equip_sound
///Sound uses when picking the item up (into your hands)
var/pickup_sound
///Sound uses when dropping the item, or when its thrown.
var/drop_sound
///Whether or not we use stealthy audio levels for this item's attack sounds
var/stealthy_audio = FALSE
/// Weight class for how much storage capacity it uses and how big it physically is meaning storages can't hold it if their maximum weight class isn't as high as it.
var/w_class = WEIGHT_CLASS_NORMAL
@@ -129,7 +141,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
var/datum/dog_fashion/dog_fashion = null
//Tooltip vars
var/force_string //string form of an item's force. Edit this var only to set a custom force string
///string form of an item's force. Edit this var only to set a custom force string
var/force_string
var/last_force_string_check = 0
var/trigger_guard = TRIGGER_GUARD_NONE
@@ -331,6 +344,9 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return ..()
/obj/item/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
if(!user)
return
if(anchored)
@@ -340,6 +356,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
to_chat(user, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
return FALSE
. = TRUE
if(resistance_flags & ON_FIRE)
var/mob/living/carbon/C = user
var/can_handle_hot = FALSE
@@ -374,6 +392,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
//If the item is in a storage item, take it out
SEND_SIGNAL(loc, COMSIG_TRY_STORAGE_TAKE, src, user.loc, TRUE)
if(QDELETED(src)) //moving it out of the storage to the floor destroyed it.
return
if(throwing)
throwing.finalize(FALSE)
@@ -381,11 +401,12 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
if(!allow_attack_hand_drop(user) || !user.temporarilyRemoveItemFromInventory(src))
return
remove_outline()
. = FALSE
pickup(user)
add_fingerprint(user)
if(!user.put_in_active_hand(src, FALSE, FALSE))
user.dropItemToGround(src)
return TRUE
/obj/item/proc/allow_attack_hand_drop(mob/user)
return TRUE
@@ -453,9 +474,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
item_flags &= ~(IN_INVENTORY)
item_flags &= ~(IN_STORAGE)
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
remove_outline()
// if(!silent)
// playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
if(!silent)
playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
user?.update_equipment_speed_mods()
// called just as an item is picked up (loc is not yet changed)
@@ -702,8 +722,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
if(isliving(hit_atom)) //Living mobs handle hit sounds differently.
var/volume = get_volume_by_throwforce_and_or_w_class()
if (throwforce > 0)
if (throwhitsound)
playsound(hit_atom, throwhitsound, volume, TRUE, -1)
if (mob_throw_hit_sound)
playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
else if(hitsound)
playsound(hit_atom, hitsound, volume, TRUE, -1)
else
@@ -711,8 +731,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
else
playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
// else
// playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
else if (drop_sound)
playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
@@ -886,47 +906,55 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
openToolTip(user,src,params,title = name,content = "[desc]<br><b>Force:</b> [force_string]",theme = "")
/obj/item/MouseEntered(location, control, params)
. = ..()
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_ENTER, location, control, params)
if((item_flags & IN_INVENTORY || item_flags & IN_STORAGE) && usr?.client.prefs.enable_tips && !QDELETED(src))
var/timedelay = max(usr.client.prefs.tip_delay * 0.01, 0.01) // I heard multiplying is faster, also runtimes from very low/negative numbers
usr.client.tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, usr), timedelay, TIMER_STOPPABLE)//timer takes delay in deciseconds, but the pref is in milliseconds. dividing by 100 converts it.
var/mob/living/L = usr
if(istype(L) && (L.incapacitated() || (current_equipped_slot in L.check_obscured_slots()) || !L.canUnEquip(src)))
apply_outline(_size = 3)
else
apply_outline()
if(get(src, /mob) == usr && !QDELETED(src))
var/mob/living/L = usr
if(usr.client.prefs.enable_tips)
var/timedelay = usr.client.prefs.tip_delay/100
usr.client.tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, usr), timedelay, TIMER_STOPPABLE)//timer takes delay in deciseconds, but the pref is in milliseconds. dividing by 100 converts it.
if(usr.client.prefs.outline_enabled)
if(istype(L) && L.incapacitated())
apply_outline(COLOR_RED_GRAY) //if they're dead or handcuffed, let's show the outline as red to indicate that they can't interact with that right now
else
apply_outline(usr.client.prefs.outline_color) //if the player's alive and well we send the command with no color set, so it uses the theme's color
/obj/item/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
. = ..()
remove_outline()
remove_filter("hover_outline") //get rid of the hover effect in case the mouse exit isn't called if someone drags and drops an item and somthing goes wrong
/obj/item/MouseExited(location,control,params)
/obj/item/MouseExited(location, control, params)
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_EXIT, location, control, params)
deltimer(usr.client.tip_timer) //delete any in-progress timer if the mouse is moved off the item before it finishes
closeToolTip(usr)
remove_outline()
remove_filter("hover_outline")
/obj/item/proc/apply_outline(colour = null, _size=1)
if(!(item_flags & IN_INVENTORY || item_flags & IN_STORAGE) || QDELETED(src) || isobserver(usr))
/obj/item/proc/apply_outline(outline_color = null)
if(get(src, /mob) != usr || QDELETED(src) || isobserver(usr)) //cancel if the item isn't in an inventory, is being deleted, or if the person hovering is a ghost (so that people spectating you don't randomly make your items glow)
return
if(usr.client)
if(!usr.client.prefs.outline_enabled)
return
if(!colour)
if(usr.client)
colour = usr.client.prefs.outline_color
if(!colour)
colour = COLOR_BLUE_GRAY
else
colour = COLOR_BLUE_GRAY
if(outline_filter)
filters -= outline_filter
outline_filter = filter(type="outline", size=_size, color=colour)
filters += outline_filter
var/theme = lowertext(usr.client.prefs.UI_style)
if(!outline_color) //if we weren't provided with a color, take the theme's color
switch(theme) //yeah it kinda has to be this way
if("midnight")
outline_color = COLOR_THEME_MIDNIGHT
if("plasmafire")
outline_color = COLOR_THEME_PLASMAFIRE
if("retro")
outline_color = COLOR_THEME_RETRO //just as garish as the rest of this theme
if("slimecore")
outline_color = COLOR_THEME_SLIMECORE
if("operative")
outline_color = COLOR_THEME_OPERATIVE
if("clockwork")
outline_color = COLOR_THEME_CLOCKWORK //if you want free gbp go fix the fact that clockwork's tooltip css is glass'
if("glass")
outline_color = COLOR_THEME_GLASS
else //this should never happen, hopefully
outline_color = COLOR_WHITE
if(color)
outline_color = COLOR_WHITE //if the item is recolored then the outline will be too, let's make the outline white so it becomes the same color instead of some ugly mix of the theme and the tint
/obj/item/proc/remove_outline()
if(outline_filter)
filters -= outline_filter
outline_filter = null
add_filter("hover_outline", 1, list("type" = "outline", "size" = 1, "color" = outline_color))
// Called when a mob tries to use the item as a tool.
// Handles most checks.
@@ -1063,6 +1091,19 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
. = ..()
if(var_name == NAMEOF(src, slowdown))
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
/obj/item/proc/canStrip(mob/stripper, mob/owner)
SHOULD_BE_PURE(TRUE)
return !HAS_TRAIT(src, TRAIT_NODROP) && !(item_flags & ABSTRACT)
/obj/item/proc/doStrip(mob/stripper, mob/owner)
if(owner.dropItemToGround(src))
if(stripper.can_hold_items())
stripper.put_in_hands(src)
return TRUE
else
return FALSE
/**
* Does the current embedding var meet the criteria for being harmless? Namely, does it explicitly define the pain multiplier and jostle pain mult to be 0? If so, return true.
*
@@ -1221,3 +1262,14 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
/obj/item/proc/on_offer_taken(mob/living/carbon/offerer, mob/living/carbon/taker)
if(SEND_SIGNAL(src, COMSIG_ITEM_OFFER_TAKEN, offerer, taker) & COMPONENT_OFFER_INTERRUPT)
return TRUE
/**
* Updates all action buttons associated with this item
*
* Arguments:
* * status_only - Update only current availability status of the buttons to show if they are ready or not to use
* * force - Force buttons update even if the given button icon state has not changed
*/
/obj/item/proc/update_action_buttons(status_only = FALSE, force = FALSE)
for(var/datum/action/current_action as anything in actions)
current_action.UpdateButtonIcon(status_only, force)
+1 -1
View File
@@ -95,7 +95,7 @@
/obj/item/wallframe/apc/try_build(turf/on_wall, user)
if(!..())
return
var/turf/T = get_turf(on_wall) //the user is not where it needs to be.
var/turf/T = get_turf(user)
var/area/A = get_area(T)
if(A.get_apc())
to_chat(user, "<span class='warning'>This area already has an APC!</span>")
+28 -2
View File
@@ -14,6 +14,7 @@
var/response_timer_id = null
var/approval_time = 600
var/allow_unicode = FALSE
var/admin_approved = FALSE
var/static/regex/standard_station_regex
@@ -62,8 +63,32 @@
to_chat(user, "Your name has been sent to your employers for approval.")
// Autoapproves after a certain time
response_timer_id = addtimer(CALLBACK(src, .proc/rename_station, new_name, user.name, user.real_name, key_name(user)), approval_time, TIMER_STOPPABLE)
to_chat(GLOB.admins, "<span class='adminnotice'><b><font color=orange>CUSTOM STATION RENAME:</font></b>[ADMIN_LOOKUPFLW(user)] proposes to rename the [name_type] to [html_encode(new_name)] (will autoapprove in [DisplayTimeText(approval_time)]). [ADMIN_SMITE(user)] (<A HREF='?_src_=holder;[HrefToken(TRUE)];reject_custom_name=[REF(src)]'>REJECT</A>) [ADMIN_CENTCOM_REPLY(user)]</span>")
var/requires_approval = CONFIG_GET(flag/station_name_needs_approval)
response_timer_id = addtimer(CALLBACK(src, .proc/check_state, new_name, user.name, user.real_name, key_name(user)), approval_time, TIMER_STOPPABLE)
to_chat(GLOB.admins, "<span class='adminnotice'><b><font color=orange>CUSTOM STATION RENAME:</font></b>[ADMIN_LOOKUPFLW(user)] proposes to rename the [name_type] to [html_encode(new_name)] ([requires_approval ? "REQUIRES ADMIN APPROVAL and will autodeny" : "will autoapprove"] in [DisplayTimeText(approval_time)]). [ADMIN_SMITE(user)] (<A HREF='?_src_=holder;[HrefToken(TRUE)];reject_custom_name=[REF(src)]'>REJECT</A>)[requires_approval ? " (<A HREF='?_src_=holder;[HrefToken(TRUE)];approve_custom_name=[REF(src)]'>APPROVE</A>)" : ""] [ADMIN_CENTCOM_REPLY(user)]</span>")
/obj/item/station_charter/proc/check_state(designation, uname, ureal_name, ukey)
var/requires_approval = CONFIG_GET(flag/station_name_needs_approval)
if(requires_approval && !admin_approved)
var/turf/T = get_turf(src)
T.visible_message("<span class='warning'>A note appears on [src], stating this sector requires central command approval for its station names, which was not performed in time for this request. Looks like the change has been auto-rejected.</span>")
var/m = "Station rename has been autorejected due to config requiring admin approval."
message_admins(m)
log_admin(m)
else
rename_station(designation, uname, ureal_name, ukey)
response_timer_id = null
admin_approved = FALSE
/obj/item/station_charter/proc/allow_pass(user)
if(!user)
return
if(!response_timer_id)
return
admin_approved = TRUE
var/m = "[key_name(user)] has approved the proposed station name. It can still be denied prior to the timer expiring."
message_admins(m)
log_admin(m)
/obj/item/station_charter/proc/reject_proposed(user)
if(!user)
@@ -80,6 +105,7 @@
deltimer(response_timer_id)
response_timer_id = null
admin_approved = FALSE
/obj/item/station_charter/proc/rename_station(designation, uname, ureal_name, ukey)
set_station_name(designation)
+1 -1
View File
@@ -266,7 +266,7 @@
/obj/effect/chrono_field/singularity_pull()
return
/obj/effect/chrono_field/ex_act()
/obj/effect/chrono_field/ex_act(severity, target, origin)
return
/obj/effect/chrono_field/blob_act(obj/structure/blob/B)
+2
View File
@@ -759,6 +759,8 @@
if(isobj(target) && !istype(target, /obj/effect/decal/cleanable/crayon/gang))
if(actually_paints)
if(istype(target, /obj/item/canvas)) //dont color our canvas neon green when im trying to paint please
return
var/list/hsl = rgb2hsl(hex2num(copytext(paint_color,2,4)),hex2num(copytext(paint_color,4,6)),hex2num(copytext(paint_color,6,8)))
var/static/whitelisted = typecacheof(list(/obj/structure/window,
/obj/effect/decal/cleanable/crayon,
@@ -144,8 +144,8 @@
/obj/effect/dummy/chameleon/attack_alien()
master.disrupt()
/obj/effect/dummy/chameleon/ex_act(S, T)
contents_explosion(S, T)
/obj/effect/dummy/chameleon/ex_act(severity, target, origin)
contents_explosion(severity, target, origin)
master.disrupt()
/obj/effect/dummy/chameleon/bullet_act()
@@ -14,7 +14,7 @@
attack_verb = list("blown up", "exploded", "detonated")
custom_materials = list(/datum/material/iron=50, /datum/material/glass=30)
/obj/item/doorCharge/ex_act(severity, target)
/obj/item/doorCharge/ex_act(severity, target, origin)
switch(severity)
if(EXPLODE_DEVASTATE)
visible_message("<span class='warning'>[src] detonates!</span>")
@@ -19,6 +19,7 @@
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
rad_flags = RAD_NO_CONTAMINATE
item_flags = NOBLUDGEON
custom_materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
var/grace = RAD_GRACE_PERIOD
@@ -35,17 +36,15 @@
. = ..()
START_PROCESSING(SSobj, src)
soundloop = new(list(src), FALSE)
soundloop = new(src, FALSE)
/obj/item/geiger_counter/Destroy()
STOP_PROCESSING(SSobj, src)
QDEL_NULL(soundloop)
return ..()
/obj/item/geiger_counter/process()
update_icon()
update_sound()
/obj/item/geiger_counter/process(delta_time)
if(!scanning)
current_tick_amount = 0
return
@@ -64,49 +63,55 @@
current_tick_amount = 0
update_appearance()
update_sound()
/obj/item/geiger_counter/examine(mob/user)
. = ..()
if(!scanning)
return
. += "<span class='info'>Alt-click it to clear stored radiation levels.</span>"
. += span_info("Alt-click it to clear stored radiation levels.")
if(obj_flags & EMAGGED)
. += "<span class='warning'>The display seems to be incomprehensible.</span>"
. += span_warning("The display seems to be incomprehensible.")
return
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
. += "<span class='notice'>Ambient radiation level count reports that all is well.</span>"
. += span_notice("Ambient radiation level count reports that all is well.")
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
. += "<span class='disarm'>Ambient radiation levels slightly above average.</span>"
. += span_alert("Ambient radiation levels slightly above average.")
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
. += "<span class='warning'>Ambient radiation levels above average.</span>"
. += span_warning("Ambient radiation levels above average.")
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
. += "<span class='danger'>Ambient radiation levels highly above average.</span>"
. += span_danger("Ambient radiation levels highly above average.")
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
. += "<span class='suicide'>Ambient radiation levels nearing critical level.</span>"
. += span_suicide("Ambient radiation levels nearing critical level.")
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
. += "<span class='boldannounce'>Ambient radiation levels above critical level!</span>"
. += span_boldannounce("Ambient radiation levels above critical level!")
. += "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>"
. += span_notice("The last radiation amount detected was [last_tick_amount]")
/obj/item/geiger_counter/update_icon_state()
if(!scanning)
icon_state = "geiger_off"
else if(obj_flags & EMAGGED)
return ..()
if(obj_flags & EMAGGED)
icon_state = "geiger_on_emag"
else
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
icon_state = "geiger_on_1"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
icon_state = "geiger_on_2"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
icon_state = "geiger_on_3"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
icon_state = "geiger_on_4"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
icon_state = "geiger_on_4"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
icon_state = "geiger_on_5"
return ..()
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
icon_state = "geiger_on_1"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
icon_state = "geiger_on_2"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
icon_state = "geiger_on_3"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
icon_state = "geiger_on_4"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
icon_state = "geiger_on_4"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
icon_state = "geiger_on_5"
return ..()
/obj/item/geiger_counter/proc/update_sound()
var/datum/looping_sound/geiger/loop = soundloop
@@ -124,21 +129,21 @@
if(amount <= RAD_BACKGROUND_RADIATION || !scanning)
return
current_tick_amount += amount
update_icon()
update_appearance()
/obj/item/geiger_counter/attack_self(mob/user)
scanning = !scanning
update_icon()
to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
update_appearance()
to_chat(user, span_notice("[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src]."))
/obj/item/geiger_counter/afterattack(atom/target, mob/user)
/obj/item/geiger_counter/afterattack(atom/target, mob/living/user)
. = ..()
if(user.a_intent == INTENT_HELP)
if(!(obj_flags & EMAGGED))
user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='notice'>You scan [target]'s radiation levels with [src]...</span>")
user.visible_message(span_notice("[user] scans [target] with [src]."), span_notice("You scan [target]'s radiation levels with [src]..."))
addtimer(CALLBACK(src, .proc/scan, target, user), 20, TIMER_UNIQUE) // Let's not have spamming GetAllContents
else
user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [target]!</span>")
user.visible_message(span_notice("[user] scans [target] with [src]."), span_danger("You project [src]'s stored radiation into [target]!"))
target.rad_act(radiation_count)
radiation_count = 0
return TRUE
@@ -156,57 +161,61 @@
if(isliving(A))
var/mob/living/M = A
if(!M.radiation)
to_chat(user, "<span class='notice'>[icon2html(src, user)] Radiation levels within normal boundaries.</span>")
to_chat(user, span_notice("[icon2html(src, user)] Radiation levels within normal boundaries."))
else
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation] rad.</span>")
to_chat(user, span_boldannounce("[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation]."))
if(rad_strength)
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]</span>")
to_chat(user, span_boldannounce("[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]"))
else
to_chat(user, "<span class='notice'>[icon2html(src, user)] Target is free of radioactive contamination.</span>")
to_chat(user, span_notice("[icon2html(src, user)] Target is free of radioactive contamination."))
/obj/item/geiger_counter/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER && (obj_flags & EMAGGED))
if(scanning)
to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
return 0
user.visible_message("<span class='notice'>[user] unscrews [src]'s maintenance panel and begins fiddling with its innards...</span>", "<span class='notice'>You begin resetting [src]...</span>")
to_chat(user, span_warning("Turn off [src] before you perform this action!"))
return FALSE
user.visible_message(span_notice("[user] unscrews [src]'s maintenance panel and begins fiddling with its innards..."), span_notice("You begin resetting [src]..."))
if(!I.use_tool(src, user, 40, volume=50))
return 0
user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
return FALSE
user.visible_message(span_notice("[user] refastens [src]'s maintenance panel!"), span_notice("You reset [src] to its factory settings!"))
obj_flags &= ~EMAGGED
radiation_count = 0
update_icon()
return 1
update_appearance()
return TRUE
else
return ..()
/obj/item/geiger_counter/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
return ..()
if(!scanning)
to_chat(usr, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
return TRUE
to_chat(usr, span_warning("[src] must be on to reset its radiation level!"))
return
radiation_count = 0
to_chat(usr, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
update_icon()
return TRUE
to_chat(usr, span_notice("You flush [src]'s radiation counts, resetting it to normal."))
update_appearance()
/obj/item/geiger_counter/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
if(scanning)
to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
to_chat(user, span_warning("Turn off [src] before you perform this action!"))
return
to_chat(user, "<span class='warning'>You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan.</span>")
to_chat(user, span_warning("You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan."))
obj_flags |= EMAGGED
return TRUE
/obj/item/geiger_counter/cyborg
var/mob/listeningTo
/obj/item/geiger_counter/cyborg/cyborg_unequip(mob/user)
if(!scanning)
return
scanning = FALSE
update_appearance()
/obj/item/geiger_counter/cyborg/equipped(mob/user)
. = ..()
if(listeningTo == user)
@@ -217,6 +226,7 @@
listeningTo = user
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
SIGNAL_HANDLER
rad_act(amount)
/obj/item/geiger_counter/cyborg/dropped(mob/user)
@@ -27,7 +27,7 @@
QDEL_NULL(beaker)
return ..()
/obj/item/storage/portable_chem_mixer/ex_act(severity, target)
/obj/item/storage/portable_chem_mixer/ex_act(severity, target, origin)
if(severity < 3)
..()
@@ -24,8 +24,8 @@
/obj/item/reverse_bear_trap/Initialize()
. = ..()
soundloop = new(list(src))
soundloop2 = new(list(src))
soundloop = new(src)
soundloop2 = new(src)
/obj/item/reverse_bear_trap/Destroy()
QDEL_NULL(soundloop)
@@ -33,16 +33,16 @@
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/item/reverse_bear_trap/process()
/obj/item/reverse_bear_trap/process(delta_time)
if(!ticking)
return
time_left--
time_left -= delta_time
soundloop2.mid_length = max(0.5, time_left - 5) //beepbeepbeepbeepbeep
if(!time_left || !isliving(loc))
if(time_left <= 0 || !isliving(loc))
playsound(src, 'sound/machines/microwave/microwave-end.ogg', 100, FALSE)
soundloop.stop()
soundloop2.stop()
to_chat(loc, "<span class='userdanger'>*ding*</span>")
to_chat(loc, span_userdanger("*ding*"))
addtimer(CALLBACK(src, .proc/snap), 2)
/obj/item/reverse_bear_trap/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
@@ -116,13 +116,22 @@
/obj/item/reverse_bear_trap/proc/reset()
ticking = FALSE
update_appearance(UPDATE_OVERLAYS)
REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
soundloop.stop()
soundloop2.stop()
STOP_PROCESSING(SSprocessing, src)
/obj/item/reverse_bear_trap/update_overlays()
. = ..()
if(ticking != TRUE)
return
/// note: this timer overlay increments one frame every second (to simulate a clock ticking). If you want to instead have it do a full cycle in a minute, set the 'delay' of each frame of the icon overlay to 75 rather than 10, and the worn overlay to twice that.
// . += "rbt_ticking"
/obj/item/reverse_bear_trap/proc/arm() //hulen
ticking = TRUE
update_appearance(UPDATE_OVERLAYS)
escape_chance = initial(escape_chance) //we keep these vars until re-arm, for tracking purposes
time_left = initial(time_left)
ADD_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
+7 -5
View File
@@ -325,7 +325,7 @@ GENETICS SCANNER
var/breathes = TRUE
var/blooded = TRUE
if(C.dna && C.dna.species)
if(HAS_TRAIT_FROM(C, TRAIT_NOBREATH, SPECIES_TRAIT))
if(!HAS_TRAIT_FROM(C, TRAIT_AUXILIARY_LUNGS, SPECIES_TRAIT) && HAS_TRAIT_FROM(C, TRAIT_NOBREATH, SPECIES_TRAIT))
breathes = FALSE
if(NOBLOOD in C.dna.species.species_traits)
blooded = FALSE
@@ -434,12 +434,13 @@ GENETICS SCANNER
if(R)
blood_type = R.name
if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_SAFE * C.blood_ratio) && (C.scan_blood_volume() + C.integrating_blood) > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
msg += "<span class='danger'>LOW [HAS_TRAIT(C, TRAIT_ROBOTIC_ORGANISM) ? "coolant" : "blood"] level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
else if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_OKAY * C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
msg += "<span class='danger'>CRITICAL [HAS_TRAIT(C, TRAIT_ROBOTIC_ORGANISM) ? "coolant" : "blood"] level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
else
msg += "<span class='info'>Blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""]. type: [blood_type]</span>\n"
msg += "<span class='info'>[HAS_TRAIT(C, TRAIT_ROBOTIC_ORGANISM) ? "Coolant" : "Blood"] level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""]. type: [blood_type]</span>\n"
var/cyberimp_detect
@@ -467,7 +468,8 @@ GENETICS SCANNER
if(length(reagents))
msg += "<span class='notice'>Subject contains the following reagents:</span>\n"
for(var/datum/reagent/R in reagents)
msg += "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
var/invalid_reagent = is_reagent_processing_invalid(R, M)
msg += "<span class='notice'>[invalid_reagent ? "<font color='grey'>" : ""][R.volume] units of [R.name][invalid_reagent ? "</font>" : ""][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
else
msg += "<span class='notice'>Subject contains no reagents.</span>\n"
@@ -59,9 +59,6 @@
I.play_tool_sound(src, 25)
else
to_chat(user, "<span class='warning'>You need to add at least one beaker before locking the [initial(name)] assembly!</span>")
else if(stage == READY && !nadeassembly)
det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50
to_chat(user, "<span class='notice'>You modify the time delay. It's set for [DisplayTimeText(det_time)].</span>")
else if(stage == EMPTY)
to_chat(user, "<span class='warning'>You need to add an activation mechanism!</span>")
+7 -7
View File
@@ -135,16 +135,16 @@
/obj/item/grenade/tool_act(mob/living/user, obj/item/I, tool_behaviour)
if(tool_behaviour == TOOL_SCREWDRIVER)
switch(det_time)
if ("1")
det_time = 10
if(1)
det_time = 1 SECONDS
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
if ("10")
det_time = 30
if(1 SECONDS)
det_time = 3 SECONDS
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
if ("30")
det_time = 50
if(3 SECONDS)
det_time = 5 SECONDS
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
if ("50")
if(5 SECONDS)
det_time = 1
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
add_fingerprint(user)
@@ -20,4 +20,7 @@
imp_type = /obj/item/implant/uplink/precharged
/obj/item/implant/uplink/precharged
starting_tc = 10
starting_tc = TELECRYSTALS_PRELOADED_IMPLANT
/obj/item/implant/uplink/starting
starting_tc = TELECRYSTALS_DEFAULT - UPLINK_IMPLANT_TELECRYSTAL_COST
+1 -1
View File
@@ -31,7 +31,7 @@
user.update_inv_hands()
loc.assume_air(air_contents)
/obj/item/latexballon/ex_act(severity, target)
/obj/item/latexballon/ex_act(severity, target, origin)
burst()
switch(severity)
if (1)
+1 -1
View File
@@ -193,7 +193,7 @@
/obj/item/melee/transforming/energy/sword/saber
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
unique_reskin = list("Sword" = "sword0", "saber" = "esaber0")
unique_reskin = list("Sword" = "sword0", "Saber" = "esaber0")
var/hacked = FALSE
var/saber = FALSE
+1 -1
View File
@@ -557,7 +557,7 @@
..()
balanced = 0
/obj/item/melee/supermatter_sword/ex_act(severity, target)
/obj/item/melee/supermatter_sword/ex_act(severity, target, origin)
visible_message("<span class='danger'>The blast wave smacks into [src] and rapidly flashes to ash.</span>",\
"<span class='italics'>You hear a loud crack as you are washed with a wave of heat.</span>")
consume_everything()
+1 -1
View File
@@ -54,7 +54,7 @@
/obj/machinery/door/keycard/emp_act(severity)
return
/obj/machinery/door/keycard/ex_act(severity, target)
/obj/machinery/door/keycard/ex_act(severity, target, origin)
return
/obj/machinery/door/keycard/try_to_activate_door(mob/user)
+16 -10
View File
@@ -247,22 +247,28 @@
var/final_damage = damage
if(attack_type & ATTACK_TYPE_MELEE)
var/obj/hittingthing = object
if(hittingthing.damtype == BURN)
if((shield_flags & SHIELD_ENERGY_WEAK))
final_damage *= 2
else if((shield_flags & SHIELD_ENERGY_STRONG))
final_damage *= 0.5
if(istype(object, /obj)) //Assumption: non-object attackers are a meleeing mob. Therefore: Assuming physical attack in this case.
var/obj/hittingthing = object
if(hittingthing.damtype == BURN)
if((shield_flags & SHIELD_ENERGY_WEAK))
final_damage *= 2
else if((shield_flags & SHIELD_ENERGY_STRONG))
final_damage *= 0.5
if(hittingthing.damtype == BRUTE)
if(hittingthing.damtype == BRUTE)
if((shield_flags & SHIELD_KINETIC_WEAK))
final_damage *= 2
else if((shield_flags & SHIELD_KINETIC_STRONG))
final_damage *= 0.5
if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
final_damage = 0
else
if((shield_flags & SHIELD_KINETIC_WEAK))
final_damage *= 2
else if((shield_flags & SHIELD_KINETIC_STRONG))
final_damage *= 0.5
if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
final_damage = 0
if(attack_type & ATTACK_TYPE_PROJECTILE)
var/obj/item/projectile/shootingthing = object
if(is_energy_reflectable_projectile(shootingthing))
@@ -488,6 +488,9 @@
icon_state = "nanogel"
var/being_applied = FALSE //No doafter stacking.
/obj/item/stack/medical/nanogel/one
amount = 1
/obj/item/stack/medical/nanogel/try_heal(mob/living/M, mob/user, silent = FALSE)
if(being_applied)
to_chat(user, "<span class='warning'>You are already applying [src]!</span>")
@@ -24,6 +24,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
new/datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bar stool", /obj/structure/chair/stool/bar, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("double bed", /obj/structure/bed/double, 4, one_per_turf = TRUE, on_floor = TRUE), \
//CIT CHANGE - adds sofas to metal recipe list
new/datum/stack_recipe_list("sofas", list( \
new /datum/stack_recipe("sofa (middle)", /obj/structure/chair/sofa, one_per_turf = TRUE, on_floor = TRUE), \
@@ -396,6 +397,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
new/datum/stack_recipe("double bedsheet", /obj/item/bedsheet/double, 6), \
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
new/datum/stack_recipe("padded floor tile", /obj/item/stack/tile/padded, 1, 4, 20), \
null, \
+2 -2
View File
@@ -18,10 +18,10 @@
/obj/item/storage/AllowDrop()
return TRUE
/obj/item/storage/contents_explosion(severity, target)
/obj/item/storage/contents_explosion(severity, target, origin)
var/in_storage = istype(loc, /obj/item/storage)? (max(0, severity - 1)) : (severity)
for(var/atom/A in contents)
A.ex_act(in_storage, target)
A.ex_act(in_storage, target, origin)
CHECK_TICK
//Cyberboss says: "USE THIS TO FILL IT, NOT INITIALIZE OR NEW"
+7 -3
View File
@@ -368,12 +368,16 @@
if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrownby)//if they are a carbon and they didn't catch it
baton_stun(hit_atom, thrownby, shoving = TRUE)
if(thrownby && !caught)
sleep(1)
if(!QDELETED(src))
throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
throw_back()
else
return ..()
/obj/item/melee/baton/boomerang/proc/throw_back()
set waitfor = FALSE
sleep(1)
if(!QDELETED(src))
throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
/obj/item/melee/baton/boomerang/update_icon()
if(turned_on)
icon_state = "[initial(icon_state)]_active"
+2 -2
View File
@@ -291,8 +291,8 @@
message_admins("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].")
log_game("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].")
//Give the gas a chance to build up more pressure through reacting
air_contents.react(src)
air_contents.react(src)
for(var/i in 1 to TANK_POST_FRAGMENT_REACTIONS)
air_contents.react(src)
pressure = air_contents.return_pressure()
var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
+16 -12
View File
@@ -271,18 +271,7 @@
if(resin_cooldown)
to_chat(user, "<span class='warning'>Resin launcher is still recharging...</span>")
return
resin_cooldown = TRUE
R.remove_any(100)
var/obj/effect/resin_container/A = new (get_turf(src))
log_game("[key_name(user)] used Resin Launcher at [AREACOORD(user)].")
playsound(src,'sound/items/syringeproj.ogg',40,1)
for(var/a=0, a<5, a++)
step_towards(A, target)
sleep(2)
A.Smoke()
spawn(100)
if(src)
resin_cooldown = FALSE
launch_resin(target, user)
return
if(nozzle_mode == RESIN_FOAM)
if(!Adj|| !isturf(target))
@@ -301,6 +290,21 @@
to_chat(user, "<span class='warning'>Resin foam mix is still being synthesized...</span>")
return
/obj/item/extinguisher/mini/nozzle/proc/launch_resin(atom/target, mob/user)
set waitfor = FALSE
resin_cooldown = TRUE
reagents.remove_any(100)
var/obj/effect/resin_container/A = new (get_turf(src))
log_game("[key_name(user)] used Resin Launcher at [AREACOORD(user)].")
playsound(src,'sound/items/syringeproj.ogg',40,1)
for(var/a=0, a<5, a++)
step_towards(A, target)
sleep(2)
A.Smoke()
spawn(100)
if(src)
resin_cooldown = FALSE
/obj/effect/resin_container
name = "resin container"
desc = "A compacted ball of expansive resin, used to repair the atmosphere in a room, or seal off breaches."
+1 -1
View File
@@ -56,7 +56,7 @@
throwdamage = 0
take_damage(throwdamage, BRUTE, "melee", 1, get_dir(src, AM))
/obj/ex_act(severity, target)
/obj/ex_act(severity, target, origin)
if(resistance_flags & INDESTRUCTIBLE)
return
..() //contents explosion
+31
View File
@@ -383,3 +383,34 @@
/obj/proc/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
return
//For returning special data when the object is saved
//For example, or silos will return a list of their materials which will be dumped on top of them
//Can be customised if you have something that contains something you want saved
//If you put an incorrect format it will break outputting, so don't use this if you don't know what you are doing
//NOTE: Contents is automatically saved, so if you store your things in the contents var, don't worry about this
//====Output Format Examples====:
//===Single Object===
// "/obj/item/folder/blue"
//===Multiple Objects===
// "/obj/item/folder/blue,\n
// /obj/item/folder/red"
//===Single Object with metadata===
// "/obj/item/folder/blue{\n
// \tdir = 8;\n
// \tname = "special folder"\n
// \t}"
//===Multiple Objects with metadata===
// "/obj/item/folder/blue{\n
// \tdir = 8;\n
// \tname = "special folder"\n
// \t},\n
// /obj/item/folder/red"
//====How to save easily====:
// return "[thing.type][generate_tgm_metadata(thing)]"
//Where thing is the additional thing you want to same (For example ores inside an ORM)
//Just add ,\n between each thing
//generate_tgm_metadata(thing) handles everything inside the {} for you
/obj/proc/on_object_saved(depth)
return ""
+3 -1
View File
@@ -52,6 +52,8 @@
var/author_ckey
var/icon_generated = FALSE
var/icon/generated_icon
///boolean that blocks persistence from saving it. enabled from printing copies, because we do not want to save copies.
var/no_save = FALSE
// Painting overlay offset when framed
var/framed_offset_x = 11
@@ -370,7 +372,7 @@
update_icon()
/obj/structure/sign/painting/proc/save_persistent()
if(!persistence_id || !current_canvas)
if(!persistence_id || !current_canvas || current_canvas.no_save)
return
if(sanitize_filename(persistence_id) != persistence_id)
stack_trace("Invalid persistence_id - [persistence_id]")
@@ -53,6 +53,12 @@
else
return ..()
/obj/structure/bed/post_buckle_mob(mob/living/target)
target.pixel_y = target.get_standard_pixel_y_offset(TRUE)
/obj/structure/bed/double/post_unbuckle_mob(mob/living/target)
target.pixel_y = target.get_standard_pixel_y_offset(FALSE)
/*
* Roller beds
*/
@@ -214,3 +220,24 @@
name = "resting contraption"
desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
icon_state = "abed"
//Double Beds, for luxurious sleeping, i.e. the captain and maybe heads- Do use this for ERP
/obj/structure/bed/double
name = "double bed"
desc = "A luxurious double bed, for those too important for small dreams."
icon_state = "bed_double"
buildstackamount = 4
max_buckled_mobs = 2
///The mob who buckled to this bed second, to avoid other mobs getting pixel-shifted before he unbuckles.
var/mob/living/goldilocks
/obj/structure/bed/double/post_buckle_mob(mob/living/target)
target.pixel_y = target.get_standard_pixel_y_offset(TRUE)
if(buckled_mobs.len > 1 && !goldilocks) //Push the second buckled mob a bit higher from the normal lying position
target.pixel_y = target.get_standard_pixel_y_offset(FALSE) + 6
goldilocks = target
/obj/structure/bed/double/post_unbuckle_mob(mob/living/target)
target.pixel_y = target.get_standard_pixel_y_offset(FALSE)
if(target == goldilocks)
goldilocks = null
+206 -4
View File
@@ -4,6 +4,41 @@ BEDSHEETS
LINEN BINS
*/
#define BEDSHEET_SINGLE "single"
#define BEDSHEET_DOUBLE "double"
GLOBAL_LIST_INIT(double_bedsheets, list(/obj/item/bedsheet/double,
/obj/item/bedsheet/blue/double,
/obj/item/bedsheet/green/double,
/obj/item/bedsheet/grey/double,
/obj/item/bedsheet/orange/double,
/obj/item/bedsheet/purple/double,
/obj/item/bedsheet/patriot/double,
/obj/item/bedsheet/rainbow/double,
/obj/item/bedsheet/red/double,
/obj/item/bedsheet/yellow/double,
/obj/item/bedsheet/mime/double,
/obj/item/bedsheet/clown/double,
/obj/item/bedsheet/captain/double,
/obj/item/bedsheet/rd/double,
/obj/item/bedsheet/medical/double,
/obj/item/bedsheet/cmo/double,
/obj/item/bedsheet/hos/double,
/obj/item/bedsheet/hop/double,
/obj/item/bedsheet/ce/double,
/obj/item/bedsheet/qm/double,
/obj/item/bedsheet/chaplain/double,
/obj/item/bedsheet/brown/double,
/obj/item/bedsheet/black/double,
/obj/item/bedsheet/centcom/double,
/obj/item/bedsheet/syndie/double,
/obj/item/bedsheet/cult/double,
/obj/item/bedsheet/wiz/double,
/obj/item/bedsheet/nanotrasen/double,
/obj/item/bedsheet/ian/double,
/obj/item/bedsheet/cosmos/double
))
/obj/item/bedsheet
name = "bedsheet"
desc = "A surprisingly soft linen bedsheet."
@@ -21,10 +56,15 @@ LINEN BINS
dog_fashion = /datum/dog_fashion/head/ghost
var/list/dream_messages = list("white")
var/stack_amount = 3
var/bedsheet_type = BEDSHEET_SINGLE
/obj/item/bedsheet/Initialize(mapload)
. = ..()
AddElement(/datum/element/bed_tuckable, 0, 0, 0)
if(bedsheet_type == BEDSHEET_DOUBLE)
stack_amount *= 2
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
/obj/item/bedsheet/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
@@ -46,7 +86,7 @@ LINEN BINS
/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
if(!(flags_1 & HOLOGRAM_1) && (I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness()))
var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
var/obj/item/stack/sheet/cloth/C = new (get_turf(src), stack_amount)
transfer_fingerprints_to(C)
C.add_fingerprint(user)
qdel(src)
@@ -247,9 +287,171 @@ LINEN BINS
/obj/item/bedsheet/random/Initialize()
..()
var/type = pick(typesof(/obj/item/bedsheet) - (list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon) + typesof(/obj/item/bedsheet/unlockable)))
new type(loc)
return INITIALIZE_HINT_QDEL
if(bedsheet_type == BEDSHEET_SINGLE)
var/type = pick(typesof(/obj/item/bedsheet) - (list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon) + typesof(/obj/item/bedsheet/unlockable) + GLOB.double_bedsheets))
new type(loc)
return INITIALIZE_HINT_QDEL
/obj/item/bedsheet/double
icon_state = "double_sheetwhite"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/blue/double
icon_state = "double_sheetblue"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/green/double
icon_state = "double_sheetgreen"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/grey/double
icon_state = "double_sheetgrey"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/orange/double
icon_state = "double_sheetorange"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/purple/double
icon_state = "double_sheetpurple"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/patriot/double
icon_state = "double_sheetUSA"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/rainbow/double
icon_state = "double_sheetrainbow"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/red/double
icon_state = "double_sheetred"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/yellow/double
icon_state = "double_sheetyellow"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/mime/double
icon_state = "double_sheetmime"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/clown/double
icon_state = "double_sheetclown"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/captain/double
icon_state = "double_sheetcaptain"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/rd/double
icon_state = "double_sheetrd"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/medical/double
icon_state = "double_sheetmedical"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cmo/double
icon_state = "double_sheetcmo"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/hos/double
icon_state = "double_sheethos"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/hop/double
icon_state = "double_sheethop"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/ce/double
icon_state = "double_sheetce"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/qm/double
icon_state = "double_sheetqm"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/chaplain/double
icon_state = "double_sheetchap"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/brown/double
icon_state = "double_sheetbrown"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/black/double
icon_state = "double_sheetblack"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/centcom/double
icon_state = "double_sheetcentcom"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/syndie/double
icon_state = "double_sheetsyndie"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cult/double
icon_state = "double_sheetcult"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/wiz/double
icon_state = "double_sheetwiz"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/nanotrasen/double
icon_state = "double_sheetNT"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/ian/double
icon_state = "double_sheetian"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cosmos/double
icon_state = "double_sheetcosmos"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/random/double
icon_state = "random_bedsheet"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/random/double/Initialize()
..()
if(bedsheet_type == BEDSHEET_DOUBLE)
var/type = pick(GLOB.double_bedsheets)
new type(loc)
return INITIALIZE_HINT_QDEL
/obj/item/bedsheet/chameleon //donator chameleon bedsheet
name = "chameleon bedsheet"
@@ -531,7 +531,7 @@
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 1)
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/scaled/impaired, 1)
/obj/structure/closet/emp_act(severity)
. = ..()
@@ -554,9 +554,9 @@
if(!QDELETED(lockerelectronics))
lockerelectronics.accesses = req_access
/obj/structure/closet/contents_explosion(severity, target)
/obj/structure/closet/contents_explosion(severity, target, origin)
for(var/atom/A in contents)
A.ex_act(severity, target)
A.ex_act(severity, target, origin)
CHECK_TICK
/obj/structure/closet/singularity_act()
@@ -672,3 +672,15 @@
if(allowed(user))
return TRUE
to_chat(user, "<span class='notice'>Access denied.</span>")
/obj/structure/closet/on_object_saved(depth)
if(depth >= 10)
return ""
var/dat = ""
for(var/obj/item in contents)
var/metadata = generate_tgm_metadata(item)
dat += "[dat ? ",\n" : ""][item.type][metadata]"
//Save the contents of things inside the things inside us, EG saving the contents of bags inside lockers
var/custom_data = item.on_object_saved(depth++)
dat += "[custom_data ? ",\n[custom_data]" : ""]"
return dat
@@ -21,7 +21,7 @@
if(.) //if we actually closed the locker
recursive_organ_check(src)
/obj/structure/closet/secure_closet/freezer/ex_act()
/obj/structure/closet/secure_closet/freezer/ex_act(severity, target, origin)
if(!jones)
jones = TRUE
else
+1 -1
View File
@@ -397,7 +397,7 @@
data["owner_name"] = payments_acc.account_holder
if(showpiece)
data["product_name"] = capitalize(showpiece.name)
var/base64 = icon2base64(icon(showpiece.icon, showpiece.icon_state))
var/base64 = icon2base64(icon(showpiece.icon, showpiece.icon_state, SOUTH, 1))
data["product_icon"] = base64
data["registered"] = register
data["product_cost"] = sale_price
+2 -2
View File
@@ -32,9 +32,9 @@
stored_extinguisher = null
return ..()
/obj/structure/extinguisher_cabinet/contents_explosion(severity, target)
/obj/structure/extinguisher_cabinet/contents_explosion(severity, target, origin)
if(stored_extinguisher)
stored_extinguisher.ex_act(severity, target)
stored_extinguisher.ex_act(severity, target, origin)
/obj/structure/extinguisher_cabinet/handle_atom_del(atom/A)
if(A == stored_extinguisher)
+20 -1
View File
@@ -57,6 +57,7 @@
hole_size = LARGE_HOLE
/obj/structure/fence/attackby(obj/item/W, mob/user)
var/current_stage = hole_size
if(W.tool_behaviour == TOOL_WIRECUTTER)
if(!cuttable)
to_chat(user, "<span class='notice'>This section of the fence can't be cut.</span>")
@@ -64,7 +65,6 @@
if(invulnerable)
to_chat(user, "<span class='notice'>This fence is too strong to cut through.</span>")
return
var/current_stage = hole_size
if(current_stage >= MAX_HOLE_SIZE)
to_chat(user, "<span class='notice'>This fence has too much cut out of it already.</span>")
return
@@ -86,6 +86,25 @@
update_cut_status()
else if(istype(W, /obj/item/stack/rods) && broken)
if(!hole_size)
to_chat(user, "<span class='info'>The [src] has no cuts in it!</span>")
return
var/obj/item/stack/rods/R = W
if(do_after(user, CUT_TIME, target = src))
if(current_stage == hole_size)
switch(--hole_size)
if(NO_HOLE)
visible_message("<span class='notice'>\The [user] repairs \the [src] fully.</span>")
to_chat(user, "<span class='info'>You repaire the [src] back to it's former glory.</span>")
climbable = TRUE
if(MEDIUM_HOLE)
visible_message("<span class='notice'>\The [user] patches up \the [src].</span>")
to_chat(user, "<span class='info'>The hole in \the [src] is reduced slightly, though someone could probably sill squeeze though if you don't patch it up more.</span>")
climbable = FALSE
R.use(1)
update_cut_status()
return TRUE
/obj/structure/fence/proc/update_cut_status()
+8 -1
View File
@@ -1,4 +1,4 @@
#define LOG_BURN_TIMER 150
#define LOG_BURN_TIMER 400
#define PAPER_BURN_TIMER 5
#define MAXIMUM_BURN_TIMER 3000
@@ -12,6 +12,7 @@
pixel_x = -16
resistance_flags = FIRE_PROOF
var/lit = FALSE
light_color = "#E38C2D"
var/fuel_added = 0
var/flame_expiry_timer
@@ -64,6 +65,12 @@
</span>")
adjust_fuel_timer(PAPER_BURN_TIMER)
qdel(T)
else if(istype(T,/obj/item/grown/log))
user.visible_message("<span class='notice'>[user] tosses some \
wood into [src].</span>", "<span class='notice'>You add \
some fuel to [src].</span>")
adjust_fuel_timer(LOG_BURN_TIMER)
qdel(T)
else if(try_light(T,user))
return
else
+10
View File
@@ -40,6 +40,16 @@
density = FALSE
pixel_x = -16
/obj/structure/flora/stump/attackby(obj/item/W, mob/user, params)
if((W.tool_behaviour == TOOL_SHOVEL) && params)
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
if(do_after(user, 20))
new /obj/item/grown/log/tree(get_turf(src))
user.visible_message("[user] digs up [src].", "<span class='notice'>You dig up [src].</span>")
qdel(src)
else
return ..()
/obj/structure/flora/tree/pine
name = "pine tree"
desc = "A coniferous pine tree."
+6
View File
@@ -78,6 +78,12 @@
deconstructible = FALSE
layer = EDGED_TURF_LAYER
/obj/structure/fluff/lightpost/light
desc = "That which most enchants the Edinians is the lighting by gas of the boulevards... These humble rows of lamps, shining with a clarity white and pure, have a marvelous effect upon the streets on Nova Edina. Adorned with a cheery garb, in tune with the festive spirits of the city."
light_power = 0.8
light_range = 10
light_color = "#ffeeab"
/obj/structure/fluff/bus
name = "bus"
desc = "GO TO SCHOOL. READ A BOOK."
@@ -1,5 +1,5 @@
//Objects that spawn ghosts in as a certain role when they click on it, i.e. away mission bartenders.
#define spawnOverride TRUE
//Preserved terrarium/seed vault: Spawns in seed vault structures in lavaland. Ghosts become plantpeople and are advised to begin growing plants in the room near them.
/obj/effect/mob_spawn/human/seed_vault
name = "preserved terrarium"
@@ -36,6 +36,44 @@
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
/obj/structure/ash_walker_eggshell
name = "ash walker egg"
desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within. The egg shell looks resistant to temperature but otherwise rather brittle."
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
icon_state = "large_egg"
resistance_flags = LAVA_PROOF | FIRE_PROOF | FREEZE_PROOF
max_integrity = 80
var/obj/effect/mob_spawn/human/ash_walker/egg
/obj/structure/ash_walker_eggshell/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) //lifted from xeno eggs
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
else
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
if(damage_amount)
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/ash_walker_eggshell/attack_ghost(mob/user) //Pass on ghost clicks to the mob spawner
if(egg)
egg.attack_ghost(user)
. = ..()
/obj/structure/ash_walker_eggshell/Destroy()
if(!egg)
return ..()
var/mob/living/carbon/human/yolk = new /mob/living/carbon/human/(get_turf(src))
yolk.fully_replace_character_name(null,random_unique_lizard_name(gender))
yolk.set_species(/datum/species/lizard/ashwalker)
yolk.underwear = "Nude"
yolk.equipOutfit(/datum/outfit/ashwalker)//this is an authentic mess we're making
yolk.update_body()
yolk.gib()
QDEL_NULL(egg)
return ..()
/obj/effect/mob_spawn/human/ash_walker
name = "ash walker egg"
desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within."
@@ -55,12 +93,25 @@
You have seen lights in the distance... they foreshadow the arrival of outsiders to your domain. \
Ensure your nest remains protected at all costs."
assignedrole = "Ash Walker"
var/datum/team/ashwalkers/team
var/obj/structure/ash_walker_eggshell/eggshell
/obj/effect/mob_spawn/human/ash_walker/Destroy()
eggshell = null
return ..()
/obj/effect/mob_spawn/human/ash_walker/allow_spawn(mob/user, silent = FALSE)
if(!(user.key in team.players_spawned) || spawnOverride)//one per person unless you get a bonus spawn
return TRUE
to_chat(user, span_warning("<b>You have exhausted your usefulness to the Necropolis</b>."))
return FALSE
/obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn)
new_spawn.real_name = random_unique_lizard_name(gender)
if(is_mining_level(z))
to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
to_chat(new_spawn, "<b>You can expand the weather proof area provided by your shelters by using the 'New Area' key near the bottom right of your HUD.</b>")
to_chat(new_spawn, "<b>Dragging injured ashwalkers to the tentacle or using the sleep verb next to it youself causes the body to remade whole after a short delay!</b>")
else
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
@@ -72,10 +123,18 @@
H.undershirt = "Nude"
H.socks = "Nude"
H.update_body()
new_spawn.mind.add_antag_datum(/datum/antagonist/ashwalker, team)
team.players_spawned += (new_spawn.key)
eggshell.egg = null
QDEL_NULL(eggshell)
/obj/effect/mob_spawn/human/ash_walker/Initialize(mapload)
/obj/effect/mob_spawn/human/ash_walker/Initialize(mapload, datum/team/ashwalkers/ashteam)
. = ..()
var/area/A = get_area(src)
team = ashteam
eggshell = new /obj/structure/ash_walker_eggshell(get_turf(loc))
eggshell.egg = src
src.forceMove(eggshell)
if(A)
notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER, ignore_dnr_observers = TRUE)
+2 -2
View File
@@ -91,9 +91,9 @@
/obj/structure/guncase/handle_atom_del(atom/A)
update_icon()
/obj/structure/guncase/contents_explosion(severity, target)
/obj/structure/guncase/contents_explosion(severity, target, origin)
for(var/atom/A in contents)
A.ex_act(severity++, target)
A.ex_act(severity++, target, origin)
CHECK_TICK
/obj/structure/guncase/shotgun
@@ -9,6 +9,7 @@
icon_state = "randompile"
density = FALSE
anchored = TRUE
max_integrity = 100
var/loot_amount = 5
var/delete_on_depletion = FALSE
var/can_use_hands = TRUE
@@ -25,7 +25,7 @@
/obj/machinery/manned_turret/Destroy()
target = null
target_turf = null
..()
return ..()
//BUCKLE HOOKS
+1 -1
View File
@@ -139,7 +139,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
/obj/structure/bodycontainer/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2)
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/scaled/impaired, 2)
/*
* Morgue
*/
+81 -43
View File
@@ -1,3 +1,5 @@
#define MAX_NOTICES 5
/obj/structure/noticeboard
name = "notice board"
desc = "A board for pinning important notices upon."
@@ -7,8 +9,25 @@
density = FALSE
anchored = TRUE
max_integrity = 150
/// Current number of a pinned notices
var/notices = 0
/obj/structure/noticeboard/directional/north
dir = SOUTH
pixel_y = 32
/obj/structure/noticeboard/directional/south
dir = NORTH
pixel_y = -32
/obj/structure/noticeboard/directional/east
dir = WEST
pixel_x = 32
/obj/structure/noticeboard/directional/west
dir = EAST
pixel_x = -32
/obj/structure/noticeboard/Initialize(mapload)
. = ..()
@@ -16,7 +35,7 @@
return
for(var/obj/item/I in loc)
if(notices > 4)
if(notices >= MAX_NOTICES)
break
if(istype(I, /obj/item/paper))
I.forceMove(src)
@@ -27,67 +46,84 @@
/obj/structure/noticeboard/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/paper) || istype(O, /obj/item/photo))
if(!allowed(user))
to_chat(user, "<span class='info'>You are not authorized to add notices</span>")
to_chat(user, span_warning("You are not authorized to add notices!"))
return
if(notices < 5)
if(notices < MAX_NOTICES)
if(!user.transferItemToLoc(O, src))
return
notices++
icon_state = "nboard0[notices]"
to_chat(user, "<span class='notice'>You pin the [O] to the noticeboard.</span>")
to_chat(user, span_notice("You pin the [O] to the noticeboard."))
else
to_chat(user, "<span class='notice'>The notice board is full</span>")
to_chat(user, span_warning("The notice board is full!"))
else
return ..()
/obj/structure/noticeboard/interact(mob/user)
ui_interact(user)
/obj/structure/noticeboard/ui_state(mob/user)
return GLOB.physical_state
/obj/structure/noticeboard/ui_interact(mob/user)
/obj/structure/noticeboard/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "NoticeBoard", name)
ui.open()
/obj/structure/noticeboard/ui_data(mob/user)
var/list/data = list()
data["allowed"] = allowed(user)
data["items"] = list()
for(var/obj/item/content in contents)
var/list/content_data = list(
name = content.name,
ref = REF(content)
)
data["items"] += list(content_data)
return data
/obj/structure/noticeboard/ui_act(action, params)
. = ..()
var/auth = allowed(user)
var/dat = "<B>[name]</B><BR>"
for(var/obj/item/P in src)
if(istype(P, /obj/item/paper))
dat += "<A href='?src=[REF(src)];read=[REF(P)]'>[P.name]</A> [auth ? "<A href='?src=[REF(src)];write=[REF(P)]'>Write</A> <A href='?src=[REF(src)];remove=[REF(P)]'>Remove</A>" : ""]<BR>"
else
dat += "<A href='?src=[REF(src)];read=[REF(P)]'>[P.name]</A> [auth ? "<A href='?src=[REF(src)];remove=[REF(P)]'>Remove</A>" : ""]<BR>"
user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
onclose(user, "noticeboard")
if(.)
return
/obj/structure/noticeboard/Topic(href, href_list)
..()
usr.set_machine(src)
if(href_list["remove"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/I = locate(href_list["remove"]) in contents
if(istype(I) && I.loc == src)
I.forceMove(usr.loc)
usr.put_in_hands(I)
notices--
icon_state = "nboard0[notices]"
var/obj/item/item = locate(params["ref"]) in contents
if(!istype(item) || item.loc != src)
return
if(href_list["write"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["write"]) in contents
if(istype(P) && P.loc == src)
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/pen)
if(I)
add_fingerprint(usr)
P.attackby(I, usr)
var/mob/user = usr
switch(action)
if("examine")
if(istype(item, /obj/item/paper))
item.ui_interact(user)
else
to_chat(usr, "<span class='notice'>You'll need something to write with!</span>")
user.examinate(item)
return TRUE
if("remove")
if(!allowed(user))
return
remove_item(item, user)
return TRUE
if(href_list["read"])
var/obj/item/I = locate(href_list["read"]) in contents
if(istype(I) && I.loc == src)
usr.examinate(I)
/**
* Removes an item from the notice board
*
* Arguments:
* * item - The item that is to be removed
* * user - The mob that is trying to get the item removed, if there is one
*/
/obj/structure/noticeboard/proc/remove_item(obj/item/item, mob/user)
item.forceMove(drop_location())
if(user)
user.put_in_hands(item)
balloon_alert(user, "removed from board")
notices--
icon_state = "nboard0[notices]"
/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/metal (loc, 1)
for(var/obj/item/content in contents)
remove_item(content)
qdel(src)
// Notice boards for the heads of staff (plus the qm)
@@ -131,3 +167,5 @@
name = "Staff Notice Board"
desc = "Important notices from the heads of staff."
req_access = list(ACCESS_HEADS)
#undef MAX_NOTICES
+1 -1
View File
@@ -249,7 +249,7 @@
P.setAngle(rotation_angle)
return ..()
/obj/structure/reflector/ex_act()
/obj/structure/reflector/ex_act(severity, target, origin)
if(admin)
return
else
+1 -1
View File
@@ -84,7 +84,7 @@ FLOOR SAFES
/obj/structure/safe/blob_act(obj/structure/blob/B)
return
/obj/structure/safe/ex_act(severity, target)
/obj/structure/safe/ex_act(severity, target, origin)
if(((severity == 2 && target == src) || severity == 1) && explosion_count < BROKEN_THRESHOLD)
explosion_count++
switch(explosion_count)
@@ -50,14 +50,14 @@
empty_pod(location)
qdel(src)
/obj/structure/transit_tube_pod/ex_act(severity, target)
/obj/structure/transit_tube_pod/ex_act(severity, target, origin)
..()
if(!QDELETED(src))
empty_pod()
/obj/structure/transit_tube_pod/contents_explosion(severity, target)
/obj/structure/transit_tube_pod/contents_explosion(severity, target, origin)
for(var/atom/movable/AM in contents)
AM.ex_act(severity, target)
AM.ex_act(severity, target, origin)
/obj/structure/transit_tube_pod/singularity_pull(S, current_size)
..()
+2 -2
View File
@@ -257,7 +257,7 @@
/obj/machinery/shower/Initialize()
. = ..()
soundloop = new(list(src), FALSE)
soundloop = new(src, FALSE)
/obj/machinery/shower/Destroy()
QDEL_NULL(soundloop)
@@ -669,7 +669,7 @@
icon_state = "well_3"
return TRUE
else
to_chat(user, "<span class='warning'>You need at least tweenty-five pieces of sandstone!</span>")
to_chat(user, "<span class='warning'>You need at least twenty-five pieces of sandstone!</span>")
return
if(steps == 3 && S.tool_behaviour == TOOL_SHOVEL)
S.use_tool(src, user, 80, volume=100)
+1
View File
@@ -70,6 +70,7 @@
icon_state = "wood"
baseturfs = /turf/closed/indestructible/wood
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/falsewall/wood, /turf/closed/wall/mineral/wood, /turf/closed/indestructible/wood)
/turf/closed/indestructible/oldshuttle/corner
icon_state = "corner"
@@ -34,11 +34,11 @@
/turf/open/floor/plating/catwalk_floor/screwdriver_act(mob/living/user, obj/item/tool)
. = ..()
covered = !covered
to_chat(user, span_notice("[!covered ? "You removed the cover!" : "You added the cover!"]"))
user.balloon_alert(user, "[!covered ? "cover removed" : "cover added"]")
update_icon(UPDATE_OVERLAYS)
/turf/open/floor/plating/catwalk_floor/pry_tile(obj/item/crowbar, mob/user, silent)
if(covered)
to_chat(user, span_notice("You need to remove the cover first!"))
user.balloon_alert(user, "remove cover first!")
return FALSE
. = ..()
+1 -1
View File
@@ -72,7 +72,7 @@
if(mapload && prob(66)) // 2/3 instead of 1/3 (default)
MakeDirty()
/turf/open/floor/ex_act(severity, target)
/turf/open/floor/ex_act(severity, target, origin)
var/shielded = is_shielded()
..()
if(severity != 1 && shielded && target != src)
+1 -1
View File
@@ -195,7 +195,7 @@
return TRUE
return FALSE
/turf/open/floor/plating/foam/ex_act()
/turf/open/floor/plating/foam/ex_act(severity, target, origin)
..()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
@@ -89,7 +89,7 @@
for(var/obj/item/stack/ore/O in src)
SEND_SIGNAL(W, COMSIG_PARENT_ATTACKBY, O)
/turf/open/floor/plating/asteroid/ex_act(severity, target)
/turf/open/floor/plating/asteroid/ex_act(severity, target, origin)
. = SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, severity, target)
contents_explosion(severity, target)

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