Merge branch 'master' into familyport

This commit is contained in:
keronshb
2022-02-11 14:04:57 -05:00
1209 changed files with 276175 additions and 55667 deletions
+1 -1
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@@ -69,7 +69,7 @@
/obj/effect/anomaly/proc/detonate()
return
/obj/effect/anomaly/ex_act(severity, target)
/obj/effect/anomaly/ex_act(severity, target, origin)
if(severity == 1)
qdel(src)
+1 -1
View File
@@ -60,7 +60,7 @@
STOP_PROCESSING(SSfastprocess, src)
. = ..()
/obj/effect/countdown/ex_act(severity, target) //immune to explosions
/obj/effect/countdown/ex_act(severity, target, origin) //immune to explosions
return
/obj/effect/countdown/syndicatebomb
@@ -77,10 +77,10 @@
else
return ..()
/obj/effect/decal/cleanable/ex_act()
/obj/effect/decal/cleanable/ex_act(severity, target, origin)
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
R.on_ex_act()
R.on_ex_act(severity)
..()
/obj/effect/decal/cleanable/fire_act(exposed_temperature, exposed_volume)
@@ -11,12 +11,12 @@
var/gibs_reagent_id = /datum/reagent/liquidgibs
var/gibs_bloodtype = "A+"
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases, list/blood_data)
. = ..()
if(random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
icon_state = pick(random_icon_states)
if(gibs_reagent_id)
reagents.add_reagent(gibs_reagent_id, 5)
reagents.add_reagent(gibs_reagent_id, 5, blood_data)
if(gibs_bloodtype)
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype), diseases)
update_icon()
@@ -36,7 +36,7 @@
. = ..()
return /obj/effect/decal/cleanable/blood/gibs/old
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target, origin)
return
/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
@@ -47,7 +47,7 @@
. = ..()
setDir(pick(GLOB.cardinals))
/obj/effect/decal/cleanable/glass/ex_act()
/obj/effect/decal/cleanable/glass/ex_act(severity, target, origin)
qdel(src)
/obj/effect/decal/cleanable/glass/wave_ex_act(power, datum/wave_explosion/explosion, dir)
@@ -32,7 +32,7 @@
if (!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/robot_debris/ex_act()
/obj/effect/decal/cleanable/robot_debris/ex_act(severity, target, origin)
return
/obj/effect/decal/cleanable/robot_debris/limb
+1 -1
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@@ -17,7 +17,7 @@
/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
return isclosedturf(T) || isgroundlessturf(T)
/obj/effect/decal/ex_act(severity, target)
/obj/effect/decal/ex_act(severity, target, origin)
qdel(src)
/obj/effect/decal/fire_act(exposed_temperature, exposed_volume)
+2 -2
View File
@@ -30,7 +30,7 @@
/obj/effect/experience_pressure_difference()
return
/obj/effect/ex_act(severity, target)
/obj/effect/ex_act(severity, target, origin)
if(target == src)
qdel(src)
else
@@ -51,7 +51,7 @@
/obj/effect/ConveyorMove()
return
/obj/effect/abstract/ex_act(severity, target)
/obj/effect/abstract/ex_act(severity, target, origin)
return
/obj/effect/abstract/singularity_pull()
+1 -1
View File
@@ -11,7 +11,7 @@
return
// Please stop bombing the Observer-Start landmark.
/obj/effect/landmark/ex_act()
/obj/effect/landmark/ex_act(severity, target, origin)
return
/obj/effect/landmark/singularity_pull()
@@ -31,7 +31,10 @@
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
var/body_coloring = ""
var/list/blood_data_to_add
if(source_mob)
blood_data_to_add = source_mob.get_blood_data()
if(!issilicon(source_mob))
dna_to_add = blood_dna || source_mob.get_blood_dna_list() //ez pz
if(ishuman(source_mob))
@@ -65,7 +68,7 @@
if(gibamounts[i])
for(var/j = 1, j<= gibamounts[i], j++)
var/gibType = gibtypes[i]
gib = new gibType(loc, diseases)
gib = new gibType(loc, diseases, blood_data_to_add)
if(iscarbon(loc))
var/mob/living/carbon/digester = loc
digester.stomach_contents += gib
@@ -4,6 +4,7 @@
duration = 5
randomdir = FALSE
layer = BELOW_MOB_LAYER
color = BLOOD_COLOR_HUMAN // set it to red by default because the actual icons are white
var/splatter_type = "splatter"
/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir, new_color)
@@ -25,7 +25,7 @@
/obj/effect/temp_visual/singularity_pull()
return
/obj/effect/temp_visual/ex_act()
/obj/effect/temp_visual/ex_act(severity, target, origin)
return
/obj/effect/temp_visual/dir_setting
+95 -43
View File
@@ -46,11 +46,23 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
max_integrity = 200
obj_flags = NONE
///Item flags for the item
var/item_flags = NONE
var/hitsound = null
var/usesound = null
var/throwhitsound = null
///Sound played when you hit something with the item
var/hitsound
///Played when the item is used, for example tools
var/usesound
///Used when yate into a mob
var/mob_throw_hit_sound
///Sound used when equipping the item into a valid slot
var/equip_sound
///Sound uses when picking the item up (into your hands)
var/pickup_sound
///Sound uses when dropping the item, or when its thrown.
var/drop_sound
///Whether or not we use stealthy audio levels for this item's attack sounds
var/stealthy_audio = FALSE
/// Weight class for how much storage capacity it uses and how big it physically is meaning storages can't hold it if their maximum weight class isn't as high as it.
var/w_class = WEIGHT_CLASS_NORMAL
@@ -129,7 +141,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
var/datum/dog_fashion/dog_fashion = null
//Tooltip vars
var/force_string //string form of an item's force. Edit this var only to set a custom force string
///string form of an item's force. Edit this var only to set a custom force string
var/force_string
var/last_force_string_check = 0
var/trigger_guard = TRIGGER_GUARD_NONE
@@ -331,6 +344,9 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return ..()
/obj/item/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
if(!user)
return
if(anchored)
@@ -340,6 +356,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
to_chat(user, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
return FALSE
. = TRUE
if(resistance_flags & ON_FIRE)
var/mob/living/carbon/C = user
var/can_handle_hot = FALSE
@@ -374,6 +392,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
//If the item is in a storage item, take it out
SEND_SIGNAL(loc, COMSIG_TRY_STORAGE_TAKE, src, user.loc, TRUE)
if(QDELETED(src)) //moving it out of the storage to the floor destroyed it.
return
if(throwing)
throwing.finalize(FALSE)
@@ -381,11 +401,12 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
if(!allow_attack_hand_drop(user) || !user.temporarilyRemoveItemFromInventory(src))
return
remove_outline()
. = FALSE
pickup(user)
add_fingerprint(user)
if(!user.put_in_active_hand(src, FALSE, FALSE))
user.dropItemToGround(src)
return TRUE
/obj/item/proc/allow_attack_hand_drop(mob/user)
return TRUE
@@ -453,9 +474,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
item_flags &= ~(IN_INVENTORY)
item_flags &= ~(IN_STORAGE)
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
remove_outline()
// if(!silent)
// playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
if(!silent)
playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
user?.update_equipment_speed_mods()
// called just as an item is picked up (loc is not yet changed)
@@ -702,8 +722,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
if(isliving(hit_atom)) //Living mobs handle hit sounds differently.
var/volume = get_volume_by_throwforce_and_or_w_class()
if (throwforce > 0)
if (throwhitsound)
playsound(hit_atom, throwhitsound, volume, TRUE, -1)
if (mob_throw_hit_sound)
playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
else if(hitsound)
playsound(hit_atom, hitsound, volume, TRUE, -1)
else
@@ -711,8 +731,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
else
playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
// else
// playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
else if (drop_sound)
playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
@@ -886,47 +906,55 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
openToolTip(user,src,params,title = name,content = "[desc]<br><b>Force:</b> [force_string]",theme = "")
/obj/item/MouseEntered(location, control, params)
. = ..()
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_ENTER, location, control, params)
if((item_flags & IN_INVENTORY || item_flags & IN_STORAGE) && usr?.client.prefs.enable_tips && !QDELETED(src))
var/timedelay = max(usr.client.prefs.tip_delay * 0.01, 0.01) // I heard multiplying is faster, also runtimes from very low/negative numbers
usr.client.tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, usr), timedelay, TIMER_STOPPABLE)//timer takes delay in deciseconds, but the pref is in milliseconds. dividing by 100 converts it.
var/mob/living/L = usr
if(istype(L) && (L.incapacitated() || (current_equipped_slot in L.check_obscured_slots()) || !L.canUnEquip(src)))
apply_outline(_size = 3)
else
apply_outline()
if(get(src, /mob) == usr && !QDELETED(src))
var/mob/living/L = usr
if(usr.client.prefs.enable_tips)
var/timedelay = usr.client.prefs.tip_delay/100
usr.client.tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, usr), timedelay, TIMER_STOPPABLE)//timer takes delay in deciseconds, but the pref is in milliseconds. dividing by 100 converts it.
if(usr.client.prefs.outline_enabled)
if(istype(L) && L.incapacitated())
apply_outline(COLOR_RED_GRAY) //if they're dead or handcuffed, let's show the outline as red to indicate that they can't interact with that right now
else
apply_outline(usr.client.prefs.outline_color) //if the player's alive and well we send the command with no color set, so it uses the theme's color
/obj/item/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
. = ..()
remove_outline()
remove_filter("hover_outline") //get rid of the hover effect in case the mouse exit isn't called if someone drags and drops an item and somthing goes wrong
/obj/item/MouseExited(location,control,params)
/obj/item/MouseExited(location, control, params)
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_EXIT, location, control, params)
deltimer(usr.client.tip_timer) //delete any in-progress timer if the mouse is moved off the item before it finishes
closeToolTip(usr)
remove_outline()
remove_filter("hover_outline")
/obj/item/proc/apply_outline(colour = null, _size=1)
if(!(item_flags & IN_INVENTORY || item_flags & IN_STORAGE) || QDELETED(src) || isobserver(usr))
/obj/item/proc/apply_outline(outline_color = null)
if(get(src, /mob) != usr || QDELETED(src) || isobserver(usr)) //cancel if the item isn't in an inventory, is being deleted, or if the person hovering is a ghost (so that people spectating you don't randomly make your items glow)
return
if(usr.client)
if(!usr.client.prefs.outline_enabled)
return
if(!colour)
if(usr.client)
colour = usr.client.prefs.outline_color
if(!colour)
colour = COLOR_BLUE_GRAY
else
colour = COLOR_BLUE_GRAY
if(outline_filter)
filters -= outline_filter
outline_filter = filter(type="outline", size=_size, color=colour)
filters += outline_filter
var/theme = lowertext(usr.client.prefs.UI_style)
if(!outline_color) //if we weren't provided with a color, take the theme's color
switch(theme) //yeah it kinda has to be this way
if("midnight")
outline_color = COLOR_THEME_MIDNIGHT
if("plasmafire")
outline_color = COLOR_THEME_PLASMAFIRE
if("retro")
outline_color = COLOR_THEME_RETRO //just as garish as the rest of this theme
if("slimecore")
outline_color = COLOR_THEME_SLIMECORE
if("operative")
outline_color = COLOR_THEME_OPERATIVE
if("clockwork")
outline_color = COLOR_THEME_CLOCKWORK //if you want free gbp go fix the fact that clockwork's tooltip css is glass'
if("glass")
outline_color = COLOR_THEME_GLASS
else //this should never happen, hopefully
outline_color = COLOR_WHITE
if(color)
outline_color = COLOR_WHITE //if the item is recolored then the outline will be too, let's make the outline white so it becomes the same color instead of some ugly mix of the theme and the tint
/obj/item/proc/remove_outline()
if(outline_filter)
filters -= outline_filter
outline_filter = null
add_filter("hover_outline", 1, list("type" = "outline", "size" = 1, "color" = outline_color))
// Called when a mob tries to use the item as a tool.
// Handles most checks.
@@ -1063,6 +1091,19 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
. = ..()
if(var_name == NAMEOF(src, slowdown))
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
/obj/item/proc/canStrip(mob/stripper, mob/owner)
SHOULD_BE_PURE(TRUE)
return !HAS_TRAIT(src, TRAIT_NODROP) && !(item_flags & ABSTRACT)
/obj/item/proc/doStrip(mob/stripper, mob/owner)
if(owner.dropItemToGround(src))
if(stripper.can_hold_items())
stripper.put_in_hands(src)
return TRUE
else
return FALSE
/**
* Does the current embedding var meet the criteria for being harmless? Namely, does it explicitly define the pain multiplier and jostle pain mult to be 0? If so, return true.
*
@@ -1221,3 +1262,14 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
/obj/item/proc/on_offer_taken(mob/living/carbon/offerer, mob/living/carbon/taker)
if(SEND_SIGNAL(src, COMSIG_ITEM_OFFER_TAKEN, offerer, taker) & COMPONENT_OFFER_INTERRUPT)
return TRUE
/**
* Updates all action buttons associated with this item
*
* Arguments:
* * status_only - Update only current availability status of the buttons to show if they are ready or not to use
* * force - Force buttons update even if the given button icon state has not changed
*/
/obj/item/proc/update_action_buttons(status_only = FALSE, force = FALSE)
for(var/datum/action/current_action as anything in actions)
current_action.UpdateButtonIcon(status_only, force)
+1 -1
View File
@@ -95,7 +95,7 @@
/obj/item/wallframe/apc/try_build(turf/on_wall, user)
if(!..())
return
var/turf/T = get_turf(on_wall) //the user is not where it needs to be.
var/turf/T = get_turf(user)
var/area/A = get_area(T)
if(A.get_apc())
to_chat(user, "<span class='warning'>This area already has an APC!</span>")
+28 -2
View File
@@ -14,6 +14,7 @@
var/response_timer_id = null
var/approval_time = 600
var/allow_unicode = FALSE
var/admin_approved = FALSE
var/static/regex/standard_station_regex
@@ -62,8 +63,32 @@
to_chat(user, "Your name has been sent to your employers for approval.")
// Autoapproves after a certain time
response_timer_id = addtimer(CALLBACK(src, .proc/rename_station, new_name, user.name, user.real_name, key_name(user)), approval_time, TIMER_STOPPABLE)
to_chat(GLOB.admins, "<span class='adminnotice'><b><font color=orange>CUSTOM STATION RENAME:</font></b>[ADMIN_LOOKUPFLW(user)] proposes to rename the [name_type] to [html_encode(new_name)] (will autoapprove in [DisplayTimeText(approval_time)]). [ADMIN_SMITE(user)] (<A HREF='?_src_=holder;[HrefToken(TRUE)];reject_custom_name=[REF(src)]'>REJECT</A>) [ADMIN_CENTCOM_REPLY(user)]</span>")
var/requires_approval = CONFIG_GET(flag/station_name_needs_approval)
response_timer_id = addtimer(CALLBACK(src, .proc/check_state, new_name, user.name, user.real_name, key_name(user)), approval_time, TIMER_STOPPABLE)
to_chat(GLOB.admins, "<span class='adminnotice'><b><font color=orange>CUSTOM STATION RENAME:</font></b>[ADMIN_LOOKUPFLW(user)] proposes to rename the [name_type] to [html_encode(new_name)] ([requires_approval ? "REQUIRES ADMIN APPROVAL and will autodeny" : "will autoapprove"] in [DisplayTimeText(approval_time)]). [ADMIN_SMITE(user)] (<A HREF='?_src_=holder;[HrefToken(TRUE)];reject_custom_name=[REF(src)]'>REJECT</A>)[requires_approval ? " (<A HREF='?_src_=holder;[HrefToken(TRUE)];approve_custom_name=[REF(src)]'>APPROVE</A>)" : ""] [ADMIN_CENTCOM_REPLY(user)]</span>")
/obj/item/station_charter/proc/check_state(designation, uname, ureal_name, ukey)
var/requires_approval = CONFIG_GET(flag/station_name_needs_approval)
if(requires_approval && !admin_approved)
var/turf/T = get_turf(src)
T.visible_message("<span class='warning'>A note appears on [src], stating this sector requires central command approval for its station names, which was not performed in time for this request. Looks like the change has been auto-rejected.</span>")
var/m = "Station rename has been autorejected due to config requiring admin approval."
message_admins(m)
log_admin(m)
else
rename_station(designation, uname, ureal_name, ukey)
response_timer_id = null
admin_approved = FALSE
/obj/item/station_charter/proc/allow_pass(user)
if(!user)
return
if(!response_timer_id)
return
admin_approved = TRUE
var/m = "[key_name(user)] has approved the proposed station name. It can still be denied prior to the timer expiring."
message_admins(m)
log_admin(m)
/obj/item/station_charter/proc/reject_proposed(user)
if(!user)
@@ -80,6 +105,7 @@
deltimer(response_timer_id)
response_timer_id = null
admin_approved = FALSE
/obj/item/station_charter/proc/rename_station(designation, uname, ureal_name, ukey)
set_station_name(designation)
+1 -1
View File
@@ -266,7 +266,7 @@
/obj/effect/chrono_field/singularity_pull()
return
/obj/effect/chrono_field/ex_act()
/obj/effect/chrono_field/ex_act(severity, target, origin)
return
/obj/effect/chrono_field/blob_act(obj/structure/blob/B)
+2
View File
@@ -759,6 +759,8 @@
if(isobj(target) && !istype(target, /obj/effect/decal/cleanable/crayon/gang))
if(actually_paints)
if(istype(target, /obj/item/canvas)) //dont color our canvas neon green when im trying to paint please
return
var/list/hsl = rgb2hsl(hex2num(copytext(paint_color,2,4)),hex2num(copytext(paint_color,4,6)),hex2num(copytext(paint_color,6,8)))
var/static/whitelisted = typecacheof(list(/obj/structure/window,
/obj/effect/decal/cleanable/crayon,
@@ -144,8 +144,8 @@
/obj/effect/dummy/chameleon/attack_alien()
master.disrupt()
/obj/effect/dummy/chameleon/ex_act(S, T)
contents_explosion(S, T)
/obj/effect/dummy/chameleon/ex_act(severity, target, origin)
contents_explosion(severity, target, origin)
master.disrupt()
/obj/effect/dummy/chameleon/bullet_act()
@@ -14,7 +14,7 @@
attack_verb = list("blown up", "exploded", "detonated")
custom_materials = list(/datum/material/iron=50, /datum/material/glass=30)
/obj/item/doorCharge/ex_act(severity, target)
/obj/item/doorCharge/ex_act(severity, target, origin)
switch(severity)
if(EXPLODE_DEVASTATE)
visible_message("<span class='warning'>[src] detonates!</span>")
@@ -19,6 +19,7 @@
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
rad_flags = RAD_NO_CONTAMINATE
item_flags = NOBLUDGEON
custom_materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
var/grace = RAD_GRACE_PERIOD
@@ -35,17 +36,15 @@
. = ..()
START_PROCESSING(SSobj, src)
soundloop = new(list(src), FALSE)
soundloop = new(src, FALSE)
/obj/item/geiger_counter/Destroy()
STOP_PROCESSING(SSobj, src)
QDEL_NULL(soundloop)
return ..()
/obj/item/geiger_counter/process()
update_icon()
update_sound()
/obj/item/geiger_counter/process(delta_time)
if(!scanning)
current_tick_amount = 0
return
@@ -64,49 +63,55 @@
current_tick_amount = 0
update_appearance()
update_sound()
/obj/item/geiger_counter/examine(mob/user)
. = ..()
if(!scanning)
return
. += "<span class='info'>Alt-click it to clear stored radiation levels.</span>"
. += span_info("Alt-click it to clear stored radiation levels.")
if(obj_flags & EMAGGED)
. += "<span class='warning'>The display seems to be incomprehensible.</span>"
. += span_warning("The display seems to be incomprehensible.")
return
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
. += "<span class='notice'>Ambient radiation level count reports that all is well.</span>"
. += span_notice("Ambient radiation level count reports that all is well.")
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
. += "<span class='disarm'>Ambient radiation levels slightly above average.</span>"
. += span_alert("Ambient radiation levels slightly above average.")
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
. += "<span class='warning'>Ambient radiation levels above average.</span>"
. += span_warning("Ambient radiation levels above average.")
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
. += "<span class='danger'>Ambient radiation levels highly above average.</span>"
. += span_danger("Ambient radiation levels highly above average.")
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
. += "<span class='suicide'>Ambient radiation levels nearing critical level.</span>"
. += span_suicide("Ambient radiation levels nearing critical level.")
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
. += "<span class='boldannounce'>Ambient radiation levels above critical level!</span>"
. += span_boldannounce("Ambient radiation levels above critical level!")
. += "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>"
. += span_notice("The last radiation amount detected was [last_tick_amount]")
/obj/item/geiger_counter/update_icon_state()
if(!scanning)
icon_state = "geiger_off"
else if(obj_flags & EMAGGED)
return ..()
if(obj_flags & EMAGGED)
icon_state = "geiger_on_emag"
else
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
icon_state = "geiger_on_1"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
icon_state = "geiger_on_2"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
icon_state = "geiger_on_3"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
icon_state = "geiger_on_4"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
icon_state = "geiger_on_4"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
icon_state = "geiger_on_5"
return ..()
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
icon_state = "geiger_on_1"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
icon_state = "geiger_on_2"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
icon_state = "geiger_on_3"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
icon_state = "geiger_on_4"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
icon_state = "geiger_on_4"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
icon_state = "geiger_on_5"
return ..()
/obj/item/geiger_counter/proc/update_sound()
var/datum/looping_sound/geiger/loop = soundloop
@@ -124,21 +129,21 @@
if(amount <= RAD_BACKGROUND_RADIATION || !scanning)
return
current_tick_amount += amount
update_icon()
update_appearance()
/obj/item/geiger_counter/attack_self(mob/user)
scanning = !scanning
update_icon()
to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
update_appearance()
to_chat(user, span_notice("[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src]."))
/obj/item/geiger_counter/afterattack(atom/target, mob/user)
/obj/item/geiger_counter/afterattack(atom/target, mob/living/user)
. = ..()
if(user.a_intent == INTENT_HELP)
if(!(obj_flags & EMAGGED))
user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='notice'>You scan [target]'s radiation levels with [src]...</span>")
user.visible_message(span_notice("[user] scans [target] with [src]."), span_notice("You scan [target]'s radiation levels with [src]..."))
addtimer(CALLBACK(src, .proc/scan, target, user), 20, TIMER_UNIQUE) // Let's not have spamming GetAllContents
else
user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [target]!</span>")
user.visible_message(span_notice("[user] scans [target] with [src]."), span_danger("You project [src]'s stored radiation into [target]!"))
target.rad_act(radiation_count)
radiation_count = 0
return TRUE
@@ -156,57 +161,61 @@
if(isliving(A))
var/mob/living/M = A
if(!M.radiation)
to_chat(user, "<span class='notice'>[icon2html(src, user)] Radiation levels within normal boundaries.</span>")
to_chat(user, span_notice("[icon2html(src, user)] Radiation levels within normal boundaries."))
else
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation] rad.</span>")
to_chat(user, span_boldannounce("[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation]."))
if(rad_strength)
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]</span>")
to_chat(user, span_boldannounce("[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]"))
else
to_chat(user, "<span class='notice'>[icon2html(src, user)] Target is free of radioactive contamination.</span>")
to_chat(user, span_notice("[icon2html(src, user)] Target is free of radioactive contamination."))
/obj/item/geiger_counter/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER && (obj_flags & EMAGGED))
if(scanning)
to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
return 0
user.visible_message("<span class='notice'>[user] unscrews [src]'s maintenance panel and begins fiddling with its innards...</span>", "<span class='notice'>You begin resetting [src]...</span>")
to_chat(user, span_warning("Turn off [src] before you perform this action!"))
return FALSE
user.visible_message(span_notice("[user] unscrews [src]'s maintenance panel and begins fiddling with its innards..."), span_notice("You begin resetting [src]..."))
if(!I.use_tool(src, user, 40, volume=50))
return 0
user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
return FALSE
user.visible_message(span_notice("[user] refastens [src]'s maintenance panel!"), span_notice("You reset [src] to its factory settings!"))
obj_flags &= ~EMAGGED
radiation_count = 0
update_icon()
return 1
update_appearance()
return TRUE
else
return ..()
/obj/item/geiger_counter/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
return ..()
if(!scanning)
to_chat(usr, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
return TRUE
to_chat(usr, span_warning("[src] must be on to reset its radiation level!"))
return
radiation_count = 0
to_chat(usr, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
update_icon()
return TRUE
to_chat(usr, span_notice("You flush [src]'s radiation counts, resetting it to normal."))
update_appearance()
/obj/item/geiger_counter/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
if(scanning)
to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
to_chat(user, span_warning("Turn off [src] before you perform this action!"))
return
to_chat(user, "<span class='warning'>You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan.</span>")
to_chat(user, span_warning("You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan."))
obj_flags |= EMAGGED
return TRUE
/obj/item/geiger_counter/cyborg
var/mob/listeningTo
/obj/item/geiger_counter/cyborg/cyborg_unequip(mob/user)
if(!scanning)
return
scanning = FALSE
update_appearance()
/obj/item/geiger_counter/cyborg/equipped(mob/user)
. = ..()
if(listeningTo == user)
@@ -217,6 +226,7 @@
listeningTo = user
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
SIGNAL_HANDLER
rad_act(amount)
/obj/item/geiger_counter/cyborg/dropped(mob/user)
@@ -27,7 +27,7 @@
QDEL_NULL(beaker)
return ..()
/obj/item/storage/portable_chem_mixer/ex_act(severity, target)
/obj/item/storage/portable_chem_mixer/ex_act(severity, target, origin)
if(severity < 3)
..()
@@ -24,8 +24,8 @@
/obj/item/reverse_bear_trap/Initialize()
. = ..()
soundloop = new(list(src))
soundloop2 = new(list(src))
soundloop = new(src)
soundloop2 = new(src)
/obj/item/reverse_bear_trap/Destroy()
QDEL_NULL(soundloop)
@@ -33,16 +33,16 @@
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/item/reverse_bear_trap/process()
/obj/item/reverse_bear_trap/process(delta_time)
if(!ticking)
return
time_left--
time_left -= delta_time
soundloop2.mid_length = max(0.5, time_left - 5) //beepbeepbeepbeepbeep
if(!time_left || !isliving(loc))
if(time_left <= 0 || !isliving(loc))
playsound(src, 'sound/machines/microwave/microwave-end.ogg', 100, FALSE)
soundloop.stop()
soundloop2.stop()
to_chat(loc, "<span class='userdanger'>*ding*</span>")
to_chat(loc, span_userdanger("*ding*"))
addtimer(CALLBACK(src, .proc/snap), 2)
/obj/item/reverse_bear_trap/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
@@ -116,13 +116,22 @@
/obj/item/reverse_bear_trap/proc/reset()
ticking = FALSE
update_appearance(UPDATE_OVERLAYS)
REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
soundloop.stop()
soundloop2.stop()
STOP_PROCESSING(SSprocessing, src)
/obj/item/reverse_bear_trap/update_overlays()
. = ..()
if(ticking != TRUE)
return
/// note: this timer overlay increments one frame every second (to simulate a clock ticking). If you want to instead have it do a full cycle in a minute, set the 'delay' of each frame of the icon overlay to 75 rather than 10, and the worn overlay to twice that.
// . += "rbt_ticking"
/obj/item/reverse_bear_trap/proc/arm() //hulen
ticking = TRUE
update_appearance(UPDATE_OVERLAYS)
escape_chance = initial(escape_chance) //we keep these vars until re-arm, for tracking purposes
time_left = initial(time_left)
ADD_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
+7 -5
View File
@@ -325,7 +325,7 @@ GENETICS SCANNER
var/breathes = TRUE
var/blooded = TRUE
if(C.dna && C.dna.species)
if(HAS_TRAIT_FROM(C, TRAIT_NOBREATH, SPECIES_TRAIT))
if(!HAS_TRAIT_FROM(C, TRAIT_AUXILIARY_LUNGS, SPECIES_TRAIT) && HAS_TRAIT_FROM(C, TRAIT_NOBREATH, SPECIES_TRAIT))
breathes = FALSE
if(NOBLOOD in C.dna.species.species_traits)
blooded = FALSE
@@ -434,12 +434,13 @@ GENETICS SCANNER
if(R)
blood_type = R.name
if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_SAFE * C.blood_ratio) && (C.scan_blood_volume() + C.integrating_blood) > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
msg += "<span class='danger'>LOW [HAS_TRAIT(C, TRAIT_ROBOTIC_ORGANISM) ? "coolant" : "blood"] level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
else if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_OKAY * C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
msg += "<span class='danger'>CRITICAL [HAS_TRAIT(C, TRAIT_ROBOTIC_ORGANISM) ? "coolant" : "blood"] level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
else
msg += "<span class='info'>Blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""]. type: [blood_type]</span>\n"
msg += "<span class='info'>[HAS_TRAIT(C, TRAIT_ROBOTIC_ORGANISM) ? "Coolant" : "Blood"] level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""]. type: [blood_type]</span>\n"
var/cyberimp_detect
@@ -467,7 +468,8 @@ GENETICS SCANNER
if(length(reagents))
msg += "<span class='notice'>Subject contains the following reagents:</span>\n"
for(var/datum/reagent/R in reagents)
msg += "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
var/invalid_reagent = is_reagent_processing_invalid(R, M)
msg += "<span class='notice'>[invalid_reagent ? "<font color='grey'>" : ""][R.volume] units of [R.name][invalid_reagent ? "</font>" : ""][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
else
msg += "<span class='notice'>Subject contains no reagents.</span>\n"
@@ -59,9 +59,6 @@
I.play_tool_sound(src, 25)
else
to_chat(user, "<span class='warning'>You need to add at least one beaker before locking the [initial(name)] assembly!</span>")
else if(stage == READY && !nadeassembly)
det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50
to_chat(user, "<span class='notice'>You modify the time delay. It's set for [DisplayTimeText(det_time)].</span>")
else if(stage == EMPTY)
to_chat(user, "<span class='warning'>You need to add an activation mechanism!</span>")
+7 -7
View File
@@ -135,16 +135,16 @@
/obj/item/grenade/tool_act(mob/living/user, obj/item/I, tool_behaviour)
if(tool_behaviour == TOOL_SCREWDRIVER)
switch(det_time)
if ("1")
det_time = 10
if(1)
det_time = 1 SECONDS
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
if ("10")
det_time = 30
if(1 SECONDS)
det_time = 3 SECONDS
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
if ("30")
det_time = 50
if(3 SECONDS)
det_time = 5 SECONDS
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
if ("50")
if(5 SECONDS)
det_time = 1
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
add_fingerprint(user)
@@ -20,4 +20,7 @@
imp_type = /obj/item/implant/uplink/precharged
/obj/item/implant/uplink/precharged
starting_tc = 10
starting_tc = TELECRYSTALS_PRELOADED_IMPLANT
/obj/item/implant/uplink/starting
starting_tc = TELECRYSTALS_DEFAULT - UPLINK_IMPLANT_TELECRYSTAL_COST
+1 -1
View File
@@ -31,7 +31,7 @@
user.update_inv_hands()
loc.assume_air(air_contents)
/obj/item/latexballon/ex_act(severity, target)
/obj/item/latexballon/ex_act(severity, target, origin)
burst()
switch(severity)
if (1)
+1 -1
View File
@@ -193,7 +193,7 @@
/obj/item/melee/transforming/energy/sword/saber
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
unique_reskin = list("Sword" = "sword0", "saber" = "esaber0")
unique_reskin = list("Sword" = "sword0", "Saber" = "esaber0")
var/hacked = FALSE
var/saber = FALSE
+1 -1
View File
@@ -557,7 +557,7 @@
..()
balanced = 0
/obj/item/melee/supermatter_sword/ex_act(severity, target)
/obj/item/melee/supermatter_sword/ex_act(severity, target, origin)
visible_message("<span class='danger'>The blast wave smacks into [src] and rapidly flashes to ash.</span>",\
"<span class='italics'>You hear a loud crack as you are washed with a wave of heat.</span>")
consume_everything()
+1 -1
View File
@@ -54,7 +54,7 @@
/obj/machinery/door/keycard/emp_act(severity)
return
/obj/machinery/door/keycard/ex_act(severity, target)
/obj/machinery/door/keycard/ex_act(severity, target, origin)
return
/obj/machinery/door/keycard/try_to_activate_door(mob/user)
+16 -10
View File
@@ -247,22 +247,28 @@
var/final_damage = damage
if(attack_type & ATTACK_TYPE_MELEE)
var/obj/hittingthing = object
if(hittingthing.damtype == BURN)
if((shield_flags & SHIELD_ENERGY_WEAK))
final_damage *= 2
else if((shield_flags & SHIELD_ENERGY_STRONG))
final_damage *= 0.5
if(istype(object, /obj)) //Assumption: non-object attackers are a meleeing mob. Therefore: Assuming physical attack in this case.
var/obj/hittingthing = object
if(hittingthing.damtype == BURN)
if((shield_flags & SHIELD_ENERGY_WEAK))
final_damage *= 2
else if((shield_flags & SHIELD_ENERGY_STRONG))
final_damage *= 0.5
if(hittingthing.damtype == BRUTE)
if(hittingthing.damtype == BRUTE)
if((shield_flags & SHIELD_KINETIC_WEAK))
final_damage *= 2
else if((shield_flags & SHIELD_KINETIC_STRONG))
final_damage *= 0.5
if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
final_damage = 0
else
if((shield_flags & SHIELD_KINETIC_WEAK))
final_damage *= 2
else if((shield_flags & SHIELD_KINETIC_STRONG))
final_damage *= 0.5
if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
final_damage = 0
if(attack_type & ATTACK_TYPE_PROJECTILE)
var/obj/item/projectile/shootingthing = object
if(is_energy_reflectable_projectile(shootingthing))
@@ -488,6 +488,9 @@
icon_state = "nanogel"
var/being_applied = FALSE //No doafter stacking.
/obj/item/stack/medical/nanogel/one
amount = 1
/obj/item/stack/medical/nanogel/try_heal(mob/living/M, mob/user, silent = FALSE)
if(being_applied)
to_chat(user, "<span class='warning'>You are already applying [src]!</span>")
@@ -24,6 +24,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
new/datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bar stool", /obj/structure/chair/stool/bar, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("double bed", /obj/structure/bed/double, 4, one_per_turf = TRUE, on_floor = TRUE), \
//CIT CHANGE - adds sofas to metal recipe list
new/datum/stack_recipe_list("sofas", list( \
new /datum/stack_recipe("sofa (middle)", /obj/structure/chair/sofa, one_per_turf = TRUE, on_floor = TRUE), \
@@ -396,6 +397,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
new/datum/stack_recipe("double bedsheet", /obj/item/bedsheet/double, 6), \
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
new/datum/stack_recipe("padded floor tile", /obj/item/stack/tile/padded, 1, 4, 20), \
null, \
+2 -2
View File
@@ -18,10 +18,10 @@
/obj/item/storage/AllowDrop()
return TRUE
/obj/item/storage/contents_explosion(severity, target)
/obj/item/storage/contents_explosion(severity, target, origin)
var/in_storage = istype(loc, /obj/item/storage)? (max(0, severity - 1)) : (severity)
for(var/atom/A in contents)
A.ex_act(in_storage, target)
A.ex_act(in_storage, target, origin)
CHECK_TICK
//Cyberboss says: "USE THIS TO FILL IT, NOT INITIALIZE OR NEW"
+7 -3
View File
@@ -368,12 +368,16 @@
if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrownby)//if they are a carbon and they didn't catch it
baton_stun(hit_atom, thrownby, shoving = TRUE)
if(thrownby && !caught)
sleep(1)
if(!QDELETED(src))
throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
throw_back()
else
return ..()
/obj/item/melee/baton/boomerang/proc/throw_back()
set waitfor = FALSE
sleep(1)
if(!QDELETED(src))
throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
/obj/item/melee/baton/boomerang/update_icon()
if(turned_on)
icon_state = "[initial(icon_state)]_active"
+2 -2
View File
@@ -291,8 +291,8 @@
message_admins("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].")
log_game("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].")
//Give the gas a chance to build up more pressure through reacting
air_contents.react(src)
air_contents.react(src)
for(var/i in 1 to TANK_POST_FRAGMENT_REACTIONS)
air_contents.react(src)
pressure = air_contents.return_pressure()
var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
+16 -12
View File
@@ -271,18 +271,7 @@
if(resin_cooldown)
to_chat(user, "<span class='warning'>Resin launcher is still recharging...</span>")
return
resin_cooldown = TRUE
R.remove_any(100)
var/obj/effect/resin_container/A = new (get_turf(src))
log_game("[key_name(user)] used Resin Launcher at [AREACOORD(user)].")
playsound(src,'sound/items/syringeproj.ogg',40,1)
for(var/a=0, a<5, a++)
step_towards(A, target)
sleep(2)
A.Smoke()
spawn(100)
if(src)
resin_cooldown = FALSE
launch_resin(target, user)
return
if(nozzle_mode == RESIN_FOAM)
if(!Adj|| !isturf(target))
@@ -301,6 +290,21 @@
to_chat(user, "<span class='warning'>Resin foam mix is still being synthesized...</span>")
return
/obj/item/extinguisher/mini/nozzle/proc/launch_resin(atom/target, mob/user)
set waitfor = FALSE
resin_cooldown = TRUE
reagents.remove_any(100)
var/obj/effect/resin_container/A = new (get_turf(src))
log_game("[key_name(user)] used Resin Launcher at [AREACOORD(user)].")
playsound(src,'sound/items/syringeproj.ogg',40,1)
for(var/a=0, a<5, a++)
step_towards(A, target)
sleep(2)
A.Smoke()
spawn(100)
if(src)
resin_cooldown = FALSE
/obj/effect/resin_container
name = "resin container"
desc = "A compacted ball of expansive resin, used to repair the atmosphere in a room, or seal off breaches."
+1 -1
View File
@@ -56,7 +56,7 @@
throwdamage = 0
take_damage(throwdamage, BRUTE, "melee", 1, get_dir(src, AM))
/obj/ex_act(severity, target)
/obj/ex_act(severity, target, origin)
if(resistance_flags & INDESTRUCTIBLE)
return
..() //contents explosion
+31
View File
@@ -383,3 +383,34 @@
/obj/proc/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
return
//For returning special data when the object is saved
//For example, or silos will return a list of their materials which will be dumped on top of them
//Can be customised if you have something that contains something you want saved
//If you put an incorrect format it will break outputting, so don't use this if you don't know what you are doing
//NOTE: Contents is automatically saved, so if you store your things in the contents var, don't worry about this
//====Output Format Examples====:
//===Single Object===
// "/obj/item/folder/blue"
//===Multiple Objects===
// "/obj/item/folder/blue,\n
// /obj/item/folder/red"
//===Single Object with metadata===
// "/obj/item/folder/blue{\n
// \tdir = 8;\n
// \tname = "special folder"\n
// \t}"
//===Multiple Objects with metadata===
// "/obj/item/folder/blue{\n
// \tdir = 8;\n
// \tname = "special folder"\n
// \t},\n
// /obj/item/folder/red"
//====How to save easily====:
// return "[thing.type][generate_tgm_metadata(thing)]"
//Where thing is the additional thing you want to same (For example ores inside an ORM)
//Just add ,\n between each thing
//generate_tgm_metadata(thing) handles everything inside the {} for you
/obj/proc/on_object_saved(depth)
return ""
+3 -1
View File
@@ -52,6 +52,8 @@
var/author_ckey
var/icon_generated = FALSE
var/icon/generated_icon
///boolean that blocks persistence from saving it. enabled from printing copies, because we do not want to save copies.
var/no_save = FALSE
// Painting overlay offset when framed
var/framed_offset_x = 11
@@ -370,7 +372,7 @@
update_icon()
/obj/structure/sign/painting/proc/save_persistent()
if(!persistence_id || !current_canvas)
if(!persistence_id || !current_canvas || current_canvas.no_save)
return
if(sanitize_filename(persistence_id) != persistence_id)
stack_trace("Invalid persistence_id - [persistence_id]")
@@ -53,6 +53,12 @@
else
return ..()
/obj/structure/bed/post_buckle_mob(mob/living/target)
target.pixel_y = target.get_standard_pixel_y_offset(TRUE)
/obj/structure/bed/double/post_unbuckle_mob(mob/living/target)
target.pixel_y = target.get_standard_pixel_y_offset(FALSE)
/*
* Roller beds
*/
@@ -214,3 +220,24 @@
name = "resting contraption"
desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
icon_state = "abed"
//Double Beds, for luxurious sleeping, i.e. the captain and maybe heads- Do use this for ERP
/obj/structure/bed/double
name = "double bed"
desc = "A luxurious double bed, for those too important for small dreams."
icon_state = "bed_double"
buildstackamount = 4
max_buckled_mobs = 2
///The mob who buckled to this bed second, to avoid other mobs getting pixel-shifted before he unbuckles.
var/mob/living/goldilocks
/obj/structure/bed/double/post_buckle_mob(mob/living/target)
target.pixel_y = target.get_standard_pixel_y_offset(TRUE)
if(buckled_mobs.len > 1 && !goldilocks) //Push the second buckled mob a bit higher from the normal lying position
target.pixel_y = target.get_standard_pixel_y_offset(FALSE) + 6
goldilocks = target
/obj/structure/bed/double/post_unbuckle_mob(mob/living/target)
target.pixel_y = target.get_standard_pixel_y_offset(FALSE)
if(target == goldilocks)
goldilocks = null
+206 -4
View File
@@ -4,6 +4,41 @@ BEDSHEETS
LINEN BINS
*/
#define BEDSHEET_SINGLE "single"
#define BEDSHEET_DOUBLE "double"
GLOBAL_LIST_INIT(double_bedsheets, list(/obj/item/bedsheet/double,
/obj/item/bedsheet/blue/double,
/obj/item/bedsheet/green/double,
/obj/item/bedsheet/grey/double,
/obj/item/bedsheet/orange/double,
/obj/item/bedsheet/purple/double,
/obj/item/bedsheet/patriot/double,
/obj/item/bedsheet/rainbow/double,
/obj/item/bedsheet/red/double,
/obj/item/bedsheet/yellow/double,
/obj/item/bedsheet/mime/double,
/obj/item/bedsheet/clown/double,
/obj/item/bedsheet/captain/double,
/obj/item/bedsheet/rd/double,
/obj/item/bedsheet/medical/double,
/obj/item/bedsheet/cmo/double,
/obj/item/bedsheet/hos/double,
/obj/item/bedsheet/hop/double,
/obj/item/bedsheet/ce/double,
/obj/item/bedsheet/qm/double,
/obj/item/bedsheet/chaplain/double,
/obj/item/bedsheet/brown/double,
/obj/item/bedsheet/black/double,
/obj/item/bedsheet/centcom/double,
/obj/item/bedsheet/syndie/double,
/obj/item/bedsheet/cult/double,
/obj/item/bedsheet/wiz/double,
/obj/item/bedsheet/nanotrasen/double,
/obj/item/bedsheet/ian/double,
/obj/item/bedsheet/cosmos/double
))
/obj/item/bedsheet
name = "bedsheet"
desc = "A surprisingly soft linen bedsheet."
@@ -21,10 +56,15 @@ LINEN BINS
dog_fashion = /datum/dog_fashion/head/ghost
var/list/dream_messages = list("white")
var/stack_amount = 3
var/bedsheet_type = BEDSHEET_SINGLE
/obj/item/bedsheet/Initialize(mapload)
. = ..()
AddElement(/datum/element/bed_tuckable, 0, 0, 0)
if(bedsheet_type == BEDSHEET_DOUBLE)
stack_amount *= 2
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
/obj/item/bedsheet/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
@@ -46,7 +86,7 @@ LINEN BINS
/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
if(!(flags_1 & HOLOGRAM_1) && (I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness()))
var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
var/obj/item/stack/sheet/cloth/C = new (get_turf(src), stack_amount)
transfer_fingerprints_to(C)
C.add_fingerprint(user)
qdel(src)
@@ -247,9 +287,171 @@ LINEN BINS
/obj/item/bedsheet/random/Initialize()
..()
var/type = pick(typesof(/obj/item/bedsheet) - (list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon) + typesof(/obj/item/bedsheet/unlockable)))
new type(loc)
return INITIALIZE_HINT_QDEL
if(bedsheet_type == BEDSHEET_SINGLE)
var/type = pick(typesof(/obj/item/bedsheet) - (list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon) + typesof(/obj/item/bedsheet/unlockable) + GLOB.double_bedsheets))
new type(loc)
return INITIALIZE_HINT_QDEL
/obj/item/bedsheet/double
icon_state = "double_sheetwhite"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/blue/double
icon_state = "double_sheetblue"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/green/double
icon_state = "double_sheetgreen"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/grey/double
icon_state = "double_sheetgrey"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/orange/double
icon_state = "double_sheetorange"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/purple/double
icon_state = "double_sheetpurple"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/patriot/double
icon_state = "double_sheetUSA"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/rainbow/double
icon_state = "double_sheetrainbow"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/red/double
icon_state = "double_sheetred"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/yellow/double
icon_state = "double_sheetyellow"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/mime/double
icon_state = "double_sheetmime"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/clown/double
icon_state = "double_sheetclown"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/captain/double
icon_state = "double_sheetcaptain"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/rd/double
icon_state = "double_sheetrd"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/medical/double
icon_state = "double_sheetmedical"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cmo/double
icon_state = "double_sheetcmo"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/hos/double
icon_state = "double_sheethos"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/hop/double
icon_state = "double_sheethop"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/ce/double
icon_state = "double_sheetce"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/qm/double
icon_state = "double_sheetqm"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/chaplain/double
icon_state = "double_sheetchap"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/brown/double
icon_state = "double_sheetbrown"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/black/double
icon_state = "double_sheetblack"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/centcom/double
icon_state = "double_sheetcentcom"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/syndie/double
icon_state = "double_sheetsyndie"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cult/double
icon_state = "double_sheetcult"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/wiz/double
icon_state = "double_sheetwiz"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/nanotrasen/double
icon_state = "double_sheetNT"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/ian/double
icon_state = "double_sheetian"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cosmos/double
icon_state = "double_sheetcosmos"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/random/double
icon_state = "random_bedsheet"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/random/double/Initialize()
..()
if(bedsheet_type == BEDSHEET_DOUBLE)
var/type = pick(GLOB.double_bedsheets)
new type(loc)
return INITIALIZE_HINT_QDEL
/obj/item/bedsheet/chameleon //donator chameleon bedsheet
name = "chameleon bedsheet"
@@ -531,7 +531,7 @@
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 1)
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/scaled/impaired, 1)
/obj/structure/closet/emp_act(severity)
. = ..()
@@ -554,9 +554,9 @@
if(!QDELETED(lockerelectronics))
lockerelectronics.accesses = req_access
/obj/structure/closet/contents_explosion(severity, target)
/obj/structure/closet/contents_explosion(severity, target, origin)
for(var/atom/A in contents)
A.ex_act(severity, target)
A.ex_act(severity, target, origin)
CHECK_TICK
/obj/structure/closet/singularity_act()
@@ -672,3 +672,15 @@
if(allowed(user))
return TRUE
to_chat(user, "<span class='notice'>Access denied.</span>")
/obj/structure/closet/on_object_saved(depth)
if(depth >= 10)
return ""
var/dat = ""
for(var/obj/item in contents)
var/metadata = generate_tgm_metadata(item)
dat += "[dat ? ",\n" : ""][item.type][metadata]"
//Save the contents of things inside the things inside us, EG saving the contents of bags inside lockers
var/custom_data = item.on_object_saved(depth++)
dat += "[custom_data ? ",\n[custom_data]" : ""]"
return dat
@@ -21,7 +21,7 @@
if(.) //if we actually closed the locker
recursive_organ_check(src)
/obj/structure/closet/secure_closet/freezer/ex_act()
/obj/structure/closet/secure_closet/freezer/ex_act(severity, target, origin)
if(!jones)
jones = TRUE
else
+1 -1
View File
@@ -397,7 +397,7 @@
data["owner_name"] = payments_acc.account_holder
if(showpiece)
data["product_name"] = capitalize(showpiece.name)
var/base64 = icon2base64(icon(showpiece.icon, showpiece.icon_state))
var/base64 = icon2base64(icon(showpiece.icon, showpiece.icon_state, SOUTH, 1))
data["product_icon"] = base64
data["registered"] = register
data["product_cost"] = sale_price
+2 -2
View File
@@ -32,9 +32,9 @@
stored_extinguisher = null
return ..()
/obj/structure/extinguisher_cabinet/contents_explosion(severity, target)
/obj/structure/extinguisher_cabinet/contents_explosion(severity, target, origin)
if(stored_extinguisher)
stored_extinguisher.ex_act(severity, target)
stored_extinguisher.ex_act(severity, target, origin)
/obj/structure/extinguisher_cabinet/handle_atom_del(atom/A)
if(A == stored_extinguisher)
+20 -1
View File
@@ -57,6 +57,7 @@
hole_size = LARGE_HOLE
/obj/structure/fence/attackby(obj/item/W, mob/user)
var/current_stage = hole_size
if(W.tool_behaviour == TOOL_WIRECUTTER)
if(!cuttable)
to_chat(user, "<span class='notice'>This section of the fence can't be cut.</span>")
@@ -64,7 +65,6 @@
if(invulnerable)
to_chat(user, "<span class='notice'>This fence is too strong to cut through.</span>")
return
var/current_stage = hole_size
if(current_stage >= MAX_HOLE_SIZE)
to_chat(user, "<span class='notice'>This fence has too much cut out of it already.</span>")
return
@@ -86,6 +86,25 @@
update_cut_status()
else if(istype(W, /obj/item/stack/rods) && broken)
if(!hole_size)
to_chat(user, "<span class='info'>The [src] has no cuts in it!</span>")
return
var/obj/item/stack/rods/R = W
if(do_after(user, CUT_TIME, target = src))
if(current_stage == hole_size)
switch(--hole_size)
if(NO_HOLE)
visible_message("<span class='notice'>\The [user] repairs \the [src] fully.</span>")
to_chat(user, "<span class='info'>You repaire the [src] back to it's former glory.</span>")
climbable = TRUE
if(MEDIUM_HOLE)
visible_message("<span class='notice'>\The [user] patches up \the [src].</span>")
to_chat(user, "<span class='info'>The hole in \the [src] is reduced slightly, though someone could probably sill squeeze though if you don't patch it up more.</span>")
climbable = FALSE
R.use(1)
update_cut_status()
return TRUE
/obj/structure/fence/proc/update_cut_status()
+8 -1
View File
@@ -1,4 +1,4 @@
#define LOG_BURN_TIMER 150
#define LOG_BURN_TIMER 400
#define PAPER_BURN_TIMER 5
#define MAXIMUM_BURN_TIMER 3000
@@ -12,6 +12,7 @@
pixel_x = -16
resistance_flags = FIRE_PROOF
var/lit = FALSE
light_color = "#E38C2D"
var/fuel_added = 0
var/flame_expiry_timer
@@ -64,6 +65,12 @@
</span>")
adjust_fuel_timer(PAPER_BURN_TIMER)
qdel(T)
else if(istype(T,/obj/item/grown/log))
user.visible_message("<span class='notice'>[user] tosses some \
wood into [src].</span>", "<span class='notice'>You add \
some fuel to [src].</span>")
adjust_fuel_timer(LOG_BURN_TIMER)
qdel(T)
else if(try_light(T,user))
return
else
+10
View File
@@ -40,6 +40,16 @@
density = FALSE
pixel_x = -16
/obj/structure/flora/stump/attackby(obj/item/W, mob/user, params)
if((W.tool_behaviour == TOOL_SHOVEL) && params)
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
if(do_after(user, 20))
new /obj/item/grown/log/tree(get_turf(src))
user.visible_message("[user] digs up [src].", "<span class='notice'>You dig up [src].</span>")
qdel(src)
else
return ..()
/obj/structure/flora/tree/pine
name = "pine tree"
desc = "A coniferous pine tree."
+6
View File
@@ -78,6 +78,12 @@
deconstructible = FALSE
layer = EDGED_TURF_LAYER
/obj/structure/fluff/lightpost/light
desc = "That which most enchants the Edinians is the lighting by gas of the boulevards... These humble rows of lamps, shining with a clarity white and pure, have a marvelous effect upon the streets on Nova Edina. Adorned with a cheery garb, in tune with the festive spirits of the city."
light_power = 0.8
light_range = 10
light_color = "#ffeeab"
/obj/structure/fluff/bus
name = "bus"
desc = "GO TO SCHOOL. READ A BOOK."
@@ -1,5 +1,5 @@
//Objects that spawn ghosts in as a certain role when they click on it, i.e. away mission bartenders.
#define spawnOverride TRUE
//Preserved terrarium/seed vault: Spawns in seed vault structures in lavaland. Ghosts become plantpeople and are advised to begin growing plants in the room near them.
/obj/effect/mob_spawn/human/seed_vault
name = "preserved terrarium"
@@ -36,6 +36,44 @@
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
/obj/structure/ash_walker_eggshell
name = "ash walker egg"
desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within. The egg shell looks resistant to temperature but otherwise rather brittle."
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
icon_state = "large_egg"
resistance_flags = LAVA_PROOF | FIRE_PROOF | FREEZE_PROOF
max_integrity = 80
var/obj/effect/mob_spawn/human/ash_walker/egg
/obj/structure/ash_walker_eggshell/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) //lifted from xeno eggs
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
else
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
if(damage_amount)
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/ash_walker_eggshell/attack_ghost(mob/user) //Pass on ghost clicks to the mob spawner
if(egg)
egg.attack_ghost(user)
. = ..()
/obj/structure/ash_walker_eggshell/Destroy()
if(!egg)
return ..()
var/mob/living/carbon/human/yolk = new /mob/living/carbon/human/(get_turf(src))
yolk.fully_replace_character_name(null,random_unique_lizard_name(gender))
yolk.set_species(/datum/species/lizard/ashwalker)
yolk.underwear = "Nude"
yolk.equipOutfit(/datum/outfit/ashwalker)//this is an authentic mess we're making
yolk.update_body()
yolk.gib()
QDEL_NULL(egg)
return ..()
/obj/effect/mob_spawn/human/ash_walker
name = "ash walker egg"
desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within."
@@ -55,12 +93,25 @@
You have seen lights in the distance... they foreshadow the arrival of outsiders to your domain. \
Ensure your nest remains protected at all costs."
assignedrole = "Ash Walker"
var/datum/team/ashwalkers/team
var/obj/structure/ash_walker_eggshell/eggshell
/obj/effect/mob_spawn/human/ash_walker/Destroy()
eggshell = null
return ..()
/obj/effect/mob_spawn/human/ash_walker/allow_spawn(mob/user, silent = FALSE)
if(!(user.key in team.players_spawned) || spawnOverride)//one per person unless you get a bonus spawn
return TRUE
to_chat(user, span_warning("<b>You have exhausted your usefulness to the Necropolis</b>."))
return FALSE
/obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn)
new_spawn.real_name = random_unique_lizard_name(gender)
if(is_mining_level(z))
to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
to_chat(new_spawn, "<b>You can expand the weather proof area provided by your shelters by using the 'New Area' key near the bottom right of your HUD.</b>")
to_chat(new_spawn, "<b>Dragging injured ashwalkers to the tentacle or using the sleep verb next to it youself causes the body to remade whole after a short delay!</b>")
else
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
@@ -72,10 +123,18 @@
H.undershirt = "Nude"
H.socks = "Nude"
H.update_body()
new_spawn.mind.add_antag_datum(/datum/antagonist/ashwalker, team)
team.players_spawned += (new_spawn.key)
eggshell.egg = null
QDEL_NULL(eggshell)
/obj/effect/mob_spawn/human/ash_walker/Initialize(mapload)
/obj/effect/mob_spawn/human/ash_walker/Initialize(mapload, datum/team/ashwalkers/ashteam)
. = ..()
var/area/A = get_area(src)
team = ashteam
eggshell = new /obj/structure/ash_walker_eggshell(get_turf(loc))
eggshell.egg = src
src.forceMove(eggshell)
if(A)
notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER, ignore_dnr_observers = TRUE)
+2 -2
View File
@@ -91,9 +91,9 @@
/obj/structure/guncase/handle_atom_del(atom/A)
update_icon()
/obj/structure/guncase/contents_explosion(severity, target)
/obj/structure/guncase/contents_explosion(severity, target, origin)
for(var/atom/A in contents)
A.ex_act(severity++, target)
A.ex_act(severity++, target, origin)
CHECK_TICK
/obj/structure/guncase/shotgun
@@ -9,6 +9,7 @@
icon_state = "randompile"
density = FALSE
anchored = TRUE
max_integrity = 100
var/loot_amount = 5
var/delete_on_depletion = FALSE
var/can_use_hands = TRUE
@@ -25,7 +25,7 @@
/obj/machinery/manned_turret/Destroy()
target = null
target_turf = null
..()
return ..()
//BUCKLE HOOKS
+1 -1
View File
@@ -139,7 +139,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
/obj/structure/bodycontainer/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2)
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/scaled/impaired, 2)
/*
* Morgue
*/
+81 -43
View File
@@ -1,3 +1,5 @@
#define MAX_NOTICES 5
/obj/structure/noticeboard
name = "notice board"
desc = "A board for pinning important notices upon."
@@ -7,8 +9,25 @@
density = FALSE
anchored = TRUE
max_integrity = 150
/// Current number of a pinned notices
var/notices = 0
/obj/structure/noticeboard/directional/north
dir = SOUTH
pixel_y = 32
/obj/structure/noticeboard/directional/south
dir = NORTH
pixel_y = -32
/obj/structure/noticeboard/directional/east
dir = WEST
pixel_x = 32
/obj/structure/noticeboard/directional/west
dir = EAST
pixel_x = -32
/obj/structure/noticeboard/Initialize(mapload)
. = ..()
@@ -16,7 +35,7 @@
return
for(var/obj/item/I in loc)
if(notices > 4)
if(notices >= MAX_NOTICES)
break
if(istype(I, /obj/item/paper))
I.forceMove(src)
@@ -27,67 +46,84 @@
/obj/structure/noticeboard/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/paper) || istype(O, /obj/item/photo))
if(!allowed(user))
to_chat(user, "<span class='info'>You are not authorized to add notices</span>")
to_chat(user, span_warning("You are not authorized to add notices!"))
return
if(notices < 5)
if(notices < MAX_NOTICES)
if(!user.transferItemToLoc(O, src))
return
notices++
icon_state = "nboard0[notices]"
to_chat(user, "<span class='notice'>You pin the [O] to the noticeboard.</span>")
to_chat(user, span_notice("You pin the [O] to the noticeboard."))
else
to_chat(user, "<span class='notice'>The notice board is full</span>")
to_chat(user, span_warning("The notice board is full!"))
else
return ..()
/obj/structure/noticeboard/interact(mob/user)
ui_interact(user)
/obj/structure/noticeboard/ui_state(mob/user)
return GLOB.physical_state
/obj/structure/noticeboard/ui_interact(mob/user)
/obj/structure/noticeboard/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "NoticeBoard", name)
ui.open()
/obj/structure/noticeboard/ui_data(mob/user)
var/list/data = list()
data["allowed"] = allowed(user)
data["items"] = list()
for(var/obj/item/content in contents)
var/list/content_data = list(
name = content.name,
ref = REF(content)
)
data["items"] += list(content_data)
return data
/obj/structure/noticeboard/ui_act(action, params)
. = ..()
var/auth = allowed(user)
var/dat = "<B>[name]</B><BR>"
for(var/obj/item/P in src)
if(istype(P, /obj/item/paper))
dat += "<A href='?src=[REF(src)];read=[REF(P)]'>[P.name]</A> [auth ? "<A href='?src=[REF(src)];write=[REF(P)]'>Write</A> <A href='?src=[REF(src)];remove=[REF(P)]'>Remove</A>" : ""]<BR>"
else
dat += "<A href='?src=[REF(src)];read=[REF(P)]'>[P.name]</A> [auth ? "<A href='?src=[REF(src)];remove=[REF(P)]'>Remove</A>" : ""]<BR>"
user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
onclose(user, "noticeboard")
if(.)
return
/obj/structure/noticeboard/Topic(href, href_list)
..()
usr.set_machine(src)
if(href_list["remove"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/I = locate(href_list["remove"]) in contents
if(istype(I) && I.loc == src)
I.forceMove(usr.loc)
usr.put_in_hands(I)
notices--
icon_state = "nboard0[notices]"
var/obj/item/item = locate(params["ref"]) in contents
if(!istype(item) || item.loc != src)
return
if(href_list["write"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["write"]) in contents
if(istype(P) && P.loc == src)
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/pen)
if(I)
add_fingerprint(usr)
P.attackby(I, usr)
var/mob/user = usr
switch(action)
if("examine")
if(istype(item, /obj/item/paper))
item.ui_interact(user)
else
to_chat(usr, "<span class='notice'>You'll need something to write with!</span>")
user.examinate(item)
return TRUE
if("remove")
if(!allowed(user))
return
remove_item(item, user)
return TRUE
if(href_list["read"])
var/obj/item/I = locate(href_list["read"]) in contents
if(istype(I) && I.loc == src)
usr.examinate(I)
/**
* Removes an item from the notice board
*
* Arguments:
* * item - The item that is to be removed
* * user - The mob that is trying to get the item removed, if there is one
*/
/obj/structure/noticeboard/proc/remove_item(obj/item/item, mob/user)
item.forceMove(drop_location())
if(user)
user.put_in_hands(item)
balloon_alert(user, "removed from board")
notices--
icon_state = "nboard0[notices]"
/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/metal (loc, 1)
for(var/obj/item/content in contents)
remove_item(content)
qdel(src)
// Notice boards for the heads of staff (plus the qm)
@@ -131,3 +167,5 @@
name = "Staff Notice Board"
desc = "Important notices from the heads of staff."
req_access = list(ACCESS_HEADS)
#undef MAX_NOTICES
+1 -1
View File
@@ -249,7 +249,7 @@
P.setAngle(rotation_angle)
return ..()
/obj/structure/reflector/ex_act()
/obj/structure/reflector/ex_act(severity, target, origin)
if(admin)
return
else
+1 -1
View File
@@ -84,7 +84,7 @@ FLOOR SAFES
/obj/structure/safe/blob_act(obj/structure/blob/B)
return
/obj/structure/safe/ex_act(severity, target)
/obj/structure/safe/ex_act(severity, target, origin)
if(((severity == 2 && target == src) || severity == 1) && explosion_count < BROKEN_THRESHOLD)
explosion_count++
switch(explosion_count)
@@ -50,14 +50,14 @@
empty_pod(location)
qdel(src)
/obj/structure/transit_tube_pod/ex_act(severity, target)
/obj/structure/transit_tube_pod/ex_act(severity, target, origin)
..()
if(!QDELETED(src))
empty_pod()
/obj/structure/transit_tube_pod/contents_explosion(severity, target)
/obj/structure/transit_tube_pod/contents_explosion(severity, target, origin)
for(var/atom/movable/AM in contents)
AM.ex_act(severity, target)
AM.ex_act(severity, target, origin)
/obj/structure/transit_tube_pod/singularity_pull(S, current_size)
..()
+2 -2
View File
@@ -257,7 +257,7 @@
/obj/machinery/shower/Initialize()
. = ..()
soundloop = new(list(src), FALSE)
soundloop = new(src, FALSE)
/obj/machinery/shower/Destroy()
QDEL_NULL(soundloop)
@@ -669,7 +669,7 @@
icon_state = "well_3"
return TRUE
else
to_chat(user, "<span class='warning'>You need at least tweenty-five pieces of sandstone!</span>")
to_chat(user, "<span class='warning'>You need at least twenty-five pieces of sandstone!</span>")
return
if(steps == 3 && S.tool_behaviour == TOOL_SHOVEL)
S.use_tool(src, user, 80, volume=100)