Merge branch 'master' into familyport
This commit is contained in:
@@ -69,7 +69,7 @@
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/obj/effect/anomaly/proc/detonate()
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return
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/obj/effect/anomaly/ex_act(severity, target)
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/obj/effect/anomaly/ex_act(severity, target, origin)
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if(severity == 1)
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qdel(src)
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@@ -60,7 +60,7 @@
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STOP_PROCESSING(SSfastprocess, src)
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. = ..()
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/obj/effect/countdown/ex_act(severity, target) //immune to explosions
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/obj/effect/countdown/ex_act(severity, target, origin) //immune to explosions
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return
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/obj/effect/countdown/syndicatebomb
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@@ -77,10 +77,10 @@
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else
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return ..()
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/obj/effect/decal/cleanable/ex_act()
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/obj/effect/decal/cleanable/ex_act(severity, target, origin)
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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R.on_ex_act()
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R.on_ex_act(severity)
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..()
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/obj/effect/decal/cleanable/fire_act(exposed_temperature, exposed_volume)
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@@ -11,12 +11,12 @@
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var/gibs_reagent_id = /datum/reagent/liquidgibs
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var/gibs_bloodtype = "A+"
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/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
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/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases, list/blood_data)
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. = ..()
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if(random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
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icon_state = pick(random_icon_states)
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if(gibs_reagent_id)
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reagents.add_reagent(gibs_reagent_id, 5)
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reagents.add_reagent(gibs_reagent_id, 5, blood_data)
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if(gibs_bloodtype)
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add_blood_DNA(list("Non-human DNA" = gibs_bloodtype), diseases)
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update_icon()
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@@ -36,7 +36,7 @@
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. = ..()
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return /obj/effect/decal/cleanable/blood/gibs/old
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/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
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/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target, origin)
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return
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/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
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@@ -47,7 +47,7 @@
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. = ..()
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setDir(pick(GLOB.cardinals))
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/obj/effect/decal/cleanable/glass/ex_act()
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/obj/effect/decal/cleanable/glass/ex_act(severity, target, origin)
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qdel(src)
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/obj/effect/decal/cleanable/glass/wave_ex_act(power, datum/wave_explosion/explosion, dir)
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@@ -32,7 +32,7 @@
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if (!step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/robot_debris/ex_act()
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/obj/effect/decal/cleanable/robot_debris/ex_act(severity, target, origin)
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return
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/obj/effect/decal/cleanable/robot_debris/limb
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@@ -17,7 +17,7 @@
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/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
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return isclosedturf(T) || isgroundlessturf(T)
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/obj/effect/decal/ex_act(severity, target)
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/obj/effect/decal/ex_act(severity, target, origin)
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qdel(src)
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/obj/effect/decal/fire_act(exposed_temperature, exposed_volume)
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@@ -30,7 +30,7 @@
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/obj/effect/experience_pressure_difference()
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return
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/obj/effect/ex_act(severity, target)
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/obj/effect/ex_act(severity, target, origin)
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if(target == src)
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qdel(src)
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else
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@@ -51,7 +51,7 @@
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/obj/effect/ConveyorMove()
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return
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/obj/effect/abstract/ex_act(severity, target)
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/obj/effect/abstract/ex_act(severity, target, origin)
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return
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/obj/effect/abstract/singularity_pull()
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@@ -11,7 +11,7 @@
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return
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// Please stop bombing the Observer-Start landmark.
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/obj/effect/landmark/ex_act()
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/obj/effect/landmark/ex_act(severity, target, origin)
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return
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/obj/effect/landmark/singularity_pull()
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@@ -31,7 +31,10 @@
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var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
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var/body_coloring = ""
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var/list/blood_data_to_add
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if(source_mob)
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blood_data_to_add = source_mob.get_blood_data()
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if(!issilicon(source_mob))
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dna_to_add = blood_dna || source_mob.get_blood_dna_list() //ez pz
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if(ishuman(source_mob))
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@@ -65,7 +68,7 @@
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if(gibamounts[i])
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for(var/j = 1, j<= gibamounts[i], j++)
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var/gibType = gibtypes[i]
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gib = new gibType(loc, diseases)
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gib = new gibType(loc, diseases, blood_data_to_add)
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if(iscarbon(loc))
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var/mob/living/carbon/digester = loc
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digester.stomach_contents += gib
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@@ -4,6 +4,7 @@
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duration = 5
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randomdir = FALSE
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layer = BELOW_MOB_LAYER
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color = BLOOD_COLOR_HUMAN // set it to red by default because the actual icons are white
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var/splatter_type = "splatter"
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/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir, new_color)
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@@ -25,7 +25,7 @@
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/obj/effect/temp_visual/singularity_pull()
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return
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/obj/effect/temp_visual/ex_act()
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/obj/effect/temp_visual/ex_act(severity, target, origin)
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return
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/obj/effect/temp_visual/dir_setting
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