emp rework
This commit is contained in:
@@ -1,32 +1,22 @@
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/proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
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/proc/empulse(turf/epicenter, power, log=0)
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if(!epicenter)
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return
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if(!isturf(epicenter))
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epicenter = get_turf(epicenter.loc)
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var/max_distance = round((power/7)^0.7)
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if(log)
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message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
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log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
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message_admins("EMP with power [power], max distance [max_distance] in area [epicenter.loc.name] ")
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log_game("EMP with power [power], max distance [max_distance] in area [epicenter.loc.name] ")
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if(heavy_range >= 1)
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if(power > 100)
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new /obj/effect/temp_visual/emp/pulse(epicenter)
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if(heavy_range > light_range)
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light_range = heavy_range
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for(var/A in spiral_range(light_range, epicenter))
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var/atom/T = A
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var/distance = get_dist(epicenter, T)
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if(distance < 0)
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distance = 0
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if(distance < heavy_range)
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T.emp_act(EMP_HEAVY)
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else if(distance == heavy_range)
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if(prob(50))
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T.emp_act(EMP_HEAVY)
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else
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T.emp_act(EMP_LIGHT)
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else if(distance <= light_range)
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T.emp_act(EMP_LIGHT)
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var/severity = min(100 * (1 - log(max_distance, distance)), 1) //if it goes below 1 stuff gets bad
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T.emp_act(severity)
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return 1
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@@ -101,7 +101,7 @@
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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var/wipe_chance = 60 / severity
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var/wipe_chance = severity/1.5
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if(prob(wipe_chance))
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visible_message("<span class='warning'>[src] fizzles and disappears!</span>")
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qdel(src) //rip cash
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@@ -140,7 +140,7 @@
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/obj/item/defibrillator/emp_act(severity)
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. = ..()
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if(cell && !(. & EMP_PROTECT_CONTENTS))
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deductcharge(1000 / severity)
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deductcharge(severity*10)
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if (. & EMP_PROTECT_SELF)
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return
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if(safety)
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@@ -1206,7 +1206,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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A.emp_act(severity)
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if (!(. & EMP_PROTECT_SELF))
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emped += 1
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spawn(200 * severity)
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spawn(2 * severity)
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emped -= 1
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/proc/get_viewable_pdas()
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@@ -225,7 +225,7 @@
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if(C && istype(C) && C.bug == src)
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if(!same_z_level(C))
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return
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C.emp_act(EMP_HEAVY)
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C.emp_act(80)
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C.bug = null
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bugged_cameras -= C.c_tag
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interact()
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@@ -428,7 +428,7 @@
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else
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A.visible_message("<span class='danger'>[user] blinks \the [src] at \the [A].")
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to_chat(user, "\The [src] now has [emp_cur_charges] charge\s.")
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A.emp_act(EMP_HEAVY)
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A.emp_act(80)
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else
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to_chat(user, "<span class='warning'>\The [src] needs time to recharge!</span>")
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return
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@@ -128,7 +128,7 @@
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else if(istype(target, /obj/machinery/camera))
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var/obj/machinery/camera/C = target
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if(prob(effectchance * diode.rating))
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C.emp_act(EMP_HEAVY)
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C.emp_act(80)
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outmsg = "<span class='notice'>You hit the lens of [C] with [src], temporarily disabling the camera!</span>"
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log_combat(user, C, "EMPed", src)
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else
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@@ -261,4 +261,4 @@
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if (!(. & EMP_PROTECT_SELF))
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turn_off()
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if(!iscyborg(loc))
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deductcharge(1000 / severity, TRUE, FALSE)
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deductcharge(severity*10, TRUE, FALSE)
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@@ -232,7 +232,7 @@
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if (!(. & EMP_PROTECT_SELF))
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switch_status(FALSE)
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if(!iscyborg(loc))
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deductcharge(1000 / severity, TRUE, FALSE)
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deductcharge(severity*10, TRUE, FALSE)
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/obj/item/melee/baton/stunsword
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name = "stunsword"
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@@ -104,9 +104,6 @@
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set_sign(new /datum/barsign/hiddensigns/empbarsign)
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broken = TRUE
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/obj/structure/sign/barsign/emag_act(mob/user)
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. = ..()
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if(broken || (obj_flags & EMAGGED))
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@@ -128,8 +125,6 @@
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return
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set_sign(picked_name)
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//Code below is to define useless variables for datums. It errors without these
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@@ -140,95 +135,77 @@
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var/desc = "desc"
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var/hidden = FALSE
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//Anything below this is where all the specific signs are. If people want to add more signs, add them below.
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/datum/barsign/maltesefalcon
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name = "Maltese Falcon"
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icon = "maltesefalcon"
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desc = "The Maltese Falcon, Space Bar and Grill."
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/datum/barsign/thebark
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name = "The Bark"
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icon = "thebark"
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desc = "Ian's bar of choice."
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/datum/barsign/harmbaton
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name = "The Harmbaton"
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icon = "theharmbaton"
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desc = "A great dining experience for both security members and assistants."
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/datum/barsign/thesingulo
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name = "The Singulo"
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icon = "thesingulo"
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desc = "Where people go that'd rather not be called by their name."
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/datum/barsign/thedrunkcarp
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name = "The Drunk Carp"
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icon = "thedrunkcarp"
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desc = "Don't drink and swim."
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/datum/barsign/scotchservinwill
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name = "Scotch Servin Willy's"
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icon = "scotchservinwill"
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desc = "Willy sure moved up in the world from clown to bartender."
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/datum/barsign/officerbeersky
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name = "Officer Beersky's"
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icon = "officerbeersky"
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desc = "Man eat a dong, these drinks are great."
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/datum/barsign/thecavern
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name = "The Cavern"
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icon = "thecavern"
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desc = "Fine drinks while listening to some fine tunes."
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/datum/barsign/theouterspess
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name = "The Outer Spess"
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icon = "theouterspess"
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desc = "This bar isn't actually located in outer space."
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/datum/barsign/slipperyshots
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name = "Slippery Shots"
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icon = "slipperyshots"
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desc = "Slippery slope to drunkeness with our shots!"
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/datum/barsign/thegreytide
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name = "The Grey Tide"
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icon = "thegreytide"
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desc = "Abandon your toolboxing ways and enjoy a lazy beer!"
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/datum/barsign/honkednloaded
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name = "Honked 'n' Loaded"
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icon = "honkednloaded"
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desc = "Honk."
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/datum/barsign/thenest
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name = "The Nest"
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icon = "thenest"
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desc = "A good place to retire for a drink after a long night of crime fighting."
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/datum/barsign/thecoderbus
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name = "The Coderbus"
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icon = "thecoderbus"
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desc = "A very controversial bar known for its wide variety of constantly-changing drinks."
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/datum/barsign/theadminbus
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name = "The Adminbus"
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icon = "theadminbus"
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@@ -313,7 +290,6 @@
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hidden = TRUE
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//Hidden signs list below this point
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/datum/barsign/hiddensigns/empbarsign
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name = "Haywire Barsign"
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icon = "empbarsign"
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@@ -571,10 +571,10 @@
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O.emp_act(severity)
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if(!secure || broken)
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return ..()
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if(prob(50 / severity))
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if(prob(severity/2))
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locked = !locked
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update_icon()
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if(prob(20 / severity) && !opened)
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if(prob(severity/5) && !opened)
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if(!locked)
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open()
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else
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