emp rework
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@@ -7,8 +7,8 @@
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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take_holo_damage(50/severity)
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DefaultCombatKnockdown(400/severity)
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take_holo_damage(severity/2)
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DefaultCombatKnockdown(severity*4)
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silent = max(silent, (PAI_EMP_SILENCE_DURATION) / SSmobs.wait / severity)
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if(holoform)
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fold_in(force = TRUE)
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