Merge pull request #14535 from brokenOculus/adds-Telescopic-Baseball-bat
Adds telescopic baseball bat
This commit is contained in:
@@ -62,7 +62,7 @@
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new /obj/item/clothing/glasses/phantomthief/syndicate(src)
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new /obj/item/reagent_containers/syringe/stimulants(src)
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if("baseball") // 42~ tc
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if("baseball") // 44~ tc
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new /obj/item/melee/baseball_bat/ablative/syndi(src) //Lets say 12 tc, lesser sleeping carp
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new /obj/item/clothing/glasses/sunglasses/garb(src) //Lets say 2 tc
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new /obj/item/card/emag(src) //6 tc
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@@ -72,6 +72,7 @@
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new /obj/item/clothing/under/syndicate/baseball(src) //3tc
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new /obj/item/clothing/head/soft/baseball(src) //Lets say 4 tc
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new /obj/item/reagent_containers/hypospray/medipen/stimulants/baseball(src) //lets say 5tc
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new /obj/item/melee/baseball_bat/telescopic(src) // 2 tc
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if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
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new /obj/item/implanter/freedom(src)
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@@ -154,18 +155,18 @@
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new /obj/item/storage/belt/chameleon(src) // Unique but worth at least 2 tc
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new /obj/item/card/id/syndicate(src) // 2 tc
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new /obj/item/chameleon(src) // 7 tc
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if("ancient") //A kit so old, it's probably older than you. //This bundle is filled with the entire unlink contents traitors had access to in 2006, from OpenSS13. Notably the esword was not a choice but existed in code.
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new /obj/item/storage/toolbox/emergency/old/ancientbundle(src) //Items fit neatly into a classic toolbox just to remind you what the theme is.
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/obj/item/storage/toolbox/emergency/old/ancientbundle //So the subtype works
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/obj/item/storage/toolbox/emergency/old/ancientbundle/PopulateContents()
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new /obj/item/card/emag(src)
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new /obj/item/pen/sleepy(src)
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new /obj/item/card/emag(src)
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new /obj/item/pen/sleepy(src)
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new /obj/item/reagent_containers/pill/cyanide(src)
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new /obj/item/chameleon(src) //its not the original cloaking device, but it will do.
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new /obj/item/gun/ballistic/revolver(src)
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new /obj/item/gun/ballistic/revolver(src)
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new /obj/item/implanter/freedom(src)
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new /obj/item/stack/telecrystal(src) //The failsafe/self destruct isn't an item we can physically include in the kit, but 1 TC is technically enough to buy the equivalent.
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@@ -911,6 +911,16 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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var/homerun_ready = 0
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var/homerun_able = 0
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total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
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var/on_sound
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var/on = TRUE // Are we on or off
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var/on_icon_state // What is our sprite when turned on
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var/off_icon_state // What is our sprite when turned off
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var/on_item_state // What is our in-hand sprite when turned on
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var/force_on // Damage when on
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var/force_off // Damage when off
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var/throwforce_on // Damage when on
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var/throwforce_off // Damage when off
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var/weight_class_on // What is the new size class when turned on
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/obj/item/melee/baseball_bat/Initialize()
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. = ..()
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@@ -992,6 +1002,58 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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force = 18 //Spear damage...
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throwforce = 30
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/obj/item/melee/baseball_bat/proc/get_on_description()
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. = list()
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.["local_on"] = "<span class ='warning'>You extend the bat.</span>"
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.["local_off"] = "<span class ='notice'>You collapse the bat.</span>"
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return .
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/obj/item/melee/baseball_bat/telescopic
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name = "telescopic baseball bat"
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desc = "A stealthy telescopic bat that can fit in a pocket when collapsed."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "baseball_bat_telescopic_0"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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item_state = null
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w_class = WEIGHT_CLASS_SMALL
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item_flags = NONE
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force = 5
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throwforce = 10
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on = FALSE
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on_sound = 'sound/weapons/batonextend.ogg'
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on_icon_state = "baseball_bat_telescopic_1"
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off_icon_state = "baseball_bat_telescopic_0"
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on_item_state = "baseball_bat_telescopic"
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force_on = 15
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force_off = 5
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throwforce_on = 20
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throwforce_off = 10
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weight_class_on = WEIGHT_CLASS_HUGE
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total_mass = TOTAL_MASS_NORMAL_ITEM
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/obj/item/melee/baseball_bat/telescopic/attack_self(mob/user)
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on = !on
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var/list/desc = get_on_description()
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if(on)
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to_chat(user, desc["local_on"])
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icon_state = on_icon_state
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item_state = on_item_state
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w_class = weight_class_on
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force = force_on
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throwforce = throwforce_on
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attack_verb = list("beat", "smacked")
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else
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to_chat(user, desc["local_off"])
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icon_state = off_icon_state
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item_state = null //no sprite for concealment even when in hand
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w_class = WEIGHT_CLASS_SMALL
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force = force_off
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throwforce = throwforce_off
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attack_verb = list("drubbed", "beaned")
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playsound(src.loc, on_sound, 50, 1)
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add_fingerprint(user)
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/obj/item/melee/flyswatter
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name = "flyswatter"
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desc = "Useful for killing pests of all sizes."
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