Make Atmosia Lethal Again (#5577)
* Make Atmosia Lethal Again * Update atmospherics.dm
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@@ -77,7 +77,7 @@
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//HUMANS
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//Hurty numbers
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#define FIRE_DAMAGE_MODIFIER 0.0215 //Higher values result in more external fire damage to the skin
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#define AIR_DAMAGE_MODIFIER 2.025 //More means less damage from hot air scalding lungs, less = more damage
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#define AIR_DAMAGE_MODIFIER 1.025 //More means less damage from hot air scalding lungs, less = more damage //CITADEL EDIT 1.025
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// Pressure limits.
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#define HAZARD_HIGH_PRESSURE 550 //This determins at what pressure the ultra-high pressure red icon is displayed. (This one is set as a constant)
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@@ -95,7 +95,7 @@
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#define BODYTEMP_COOLING_MAX -100 //The maximum number of degrees that your body can cool in 1 tick, due to the environment, when in a cold area.
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#define BODYTEMP_HEATING_MAX 30 //The maximum number of degrees that your body can heat up in 1 tick, due to the environment, when in a hot area.
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#define BODYTEMP_HEAT_DAMAGE_LIMIT (BODYTEMP_NORMAL + 50) // The limit the human body can take before it starts taking damage from heat.
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#define BODYTEMP_HEAT_DAMAGE_LIMIT (BODYTEMP_NORMAL + 20) // The limit the human body can take before it starts taking damage from heat. //CITADEL EDIT to 20
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#define BODYTEMP_COLD_DAMAGE_LIMIT (BODYTEMP_NORMAL - 50) // The limit the human body can take before it starts taking damage from coldness.
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@@ -123,8 +123,8 @@
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#define SHOES_MAX_TEMP_PROTECT 1500 //For gloves
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#define PRESSURE_DAMAGE_COEFFICIENT 4 //The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE
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#define MAX_HIGH_PRESSURE_DAMAGE 4
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#define LOW_PRESSURE_DAMAGE 4 //The amount of damage someone takes when in a low pressure area (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value).
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#define MAX_HIGH_PRESSURE_DAMAGE 16 // CITADEL CHANGES Max to 16, low to 8.
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#define LOW_PRESSURE_DAMAGE 8 //The amount of damage someone takes when in a low pressure area (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value).
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#define COLD_SLOWDOWN_FACTOR 20 //Humans are slowed by the difference between bodytemp and BODYTEMP_COLD_DAMAGE_LIMIT divided by this
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