@@ -0,0 +1,35 @@
|
||||
/// Module is compatible with Security Cyborg models
|
||||
#define BORG_MODULE_SECURITY (1<<0)
|
||||
/// Module is compatible with Miner Cyborg models
|
||||
#define BORG_MODULE_MINER (1<<1)
|
||||
/// Module is compatible with Janitor Cyborg models
|
||||
#define BORG_MODULE_JANITOR (1<<2)
|
||||
/// Module is compatible with Medical Cyborg models
|
||||
#define BORG_MODULE_MEDICAL (1<<3)
|
||||
/// Module is compatible with Engineering Cyborg models
|
||||
#define BORG_MODULE_ENGINEERING (1<<4)
|
||||
|
||||
/// Module is compatible with Ripley Exosuit models
|
||||
#define EXOSUIT_MODULE_RIPLEY (1<<0)
|
||||
/// Module is compatible with Odyseeus Exosuit models
|
||||
#define EXOSUIT_MODULE_ODYSSEUS (1<<1)
|
||||
/// Module is compatible with Clarke Exosuit models. Rebranded to firefighter because tg nerfed it to this.
|
||||
#define EXOSUIT_MODULE_FIREFIGHTER (1<<2)
|
||||
// #define EXOSUIT_MODULE_CLARKE (1<<2)
|
||||
/// Module is compatible with Gygax Exosuit models
|
||||
#define EXOSUIT_MODULE_GYGAX (1<<3)
|
||||
/// Module is compatible with Durand Exosuit models
|
||||
#define EXOSUIT_MODULE_DURAND (1<<4)
|
||||
/// Module is compatible with H.O.N.K Exosuit models
|
||||
#define EXOSUIT_MODULE_HONK (1<<5)
|
||||
/// Module is compatible with Phazon Exosuit models
|
||||
#define EXOSUIT_MODULE_PHAZON (1<<6)
|
||||
/// Module is compatable with N models
|
||||
#define EXOSUIT_MODULE_GYGAX_MED (1<<7)
|
||||
|
||||
/// Module is compatible with "Working" Exosuit models - Ripley and Clarke
|
||||
#define EXOSUIT_MODULE_WORKING EXOSUIT_MODULE_RIPLEY | EXOSUIT_MODULE_FIREFIGHTER // | EXOSUIT_MODULE_CLARKE
|
||||
/// Module is compatible with "Combat" Exosuit models - Gygax, H.O.N.K, Durand and Phazon
|
||||
#define EXOSUIT_MODULE_COMBAT EXOSUIT_MODULE_GYGAX | EXOSUIT_MODULE_HONK | EXOSUIT_MODULE_DURAND | EXOSUIT_MODULE_PHAZON
|
||||
/// Module is compatible with "Medical" Exosuit modelsm - Odysseus
|
||||
#define EXOSUIT_MODULE_MEDICAL EXOSUIT_MODULE_ODYSSEUS | EXOSUIT_MODULE_GYGAX_MED
|
||||
@@ -341,10 +341,11 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define COLOUR_PRIORITY_AMOUNT 4 //how many priority levels there are.
|
||||
|
||||
//Endgame Results
|
||||
#define NUKE_MISS_STATION 1
|
||||
#define NUKE_SYNDICATE_BASE 2
|
||||
#define STATION_DESTROYED_NUKE 3
|
||||
#define STATION_EVACUATED 4
|
||||
#define NUKE_NEAR_MISS 1
|
||||
#define NUKE_MISS_STATION 2
|
||||
#define NUKE_SYNDICATE_BASE 3
|
||||
#define STATION_DESTROYED_NUKE 4
|
||||
#define STATION_EVACUATED 5
|
||||
#define BLOB_WIN 8
|
||||
#define BLOB_NUKE 9
|
||||
#define BLOB_DESTROYED 10
|
||||
|
||||
+28
-4
@@ -1,4 +1,28 @@
|
||||
#define UI_INTERACTIVE 2 // Green/Interactive
|
||||
#define UI_UPDATE 1 // Orange/Updates Only
|
||||
#define UI_DISABLED 0 // Red/Disabled
|
||||
#define UI_CLOSE -1 // Closed
|
||||
/// Green eye; fully interactive
|
||||
#define UI_INTERACTIVE 2
|
||||
/// Orange eye; updates but is not interactive
|
||||
#define UI_UPDATE 1
|
||||
/// Red eye; disabled, does not update
|
||||
#define UI_DISABLED 0
|
||||
/// UI Should close
|
||||
#define UI_CLOSE -1
|
||||
|
||||
/// Maximum number of windows that can be suspended/reused
|
||||
#define TGUI_WINDOW_SOFT_LIMIT 5
|
||||
/// Maximum number of open windows
|
||||
#define TGUI_WINDOW_HARD_LIMIT 9
|
||||
|
||||
/// Maximum ping timeout allowed to detect zombie windows
|
||||
#define TGUI_PING_TIMEOUT 4 SECONDS
|
||||
|
||||
/// Window does not exist
|
||||
#define TGUI_WINDOW_CLOSED 0
|
||||
/// Window was just opened, but is still not ready to be sent data
|
||||
#define TGUI_WINDOW_LOADING 1
|
||||
/// Window is free and ready to receive data
|
||||
#define TGUI_WINDOW_READY 2
|
||||
|
||||
/// Get a window id based on the provided pool index
|
||||
#define TGUI_WINDOW_ID(index) "tgui-window-[index]"
|
||||
/// Get a pool index of the provided window id
|
||||
#define TGUI_WINDOW_INDEX(window_id) text2num(copytext(window_id, 13))
|
||||
|
||||
Reference in New Issue
Block a user