Merge pull request #12853 from LetterN/TGUI-4

TGUI4 port
This commit is contained in:
silicons
2020-08-09 05:46:21 -07:00
committed by GitHub
539 changed files with 15719 additions and 8963 deletions
+7 -7
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@@ -201,15 +201,15 @@
. = ..()
. += "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>"
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
/obj/machinery/sleeper/ui_state(mob/user)
if(controls_inside)
return GLOB.notcontained_state
return GLOB.default_state
if(controls_inside && state == GLOB.notcontained_state)
state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it.
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/sleeper/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Sleeper", name, 550, 700, master_ui, state)
ui = new(user, src, "Sleeper", name)
ui.open()
/obj/machinery/sleeper/process()
+3 -6
View File
@@ -93,13 +93,10 @@ GLOBAL_LIST_EMPTY(announcement_systems)
for(var/channel in channels)
radio.talk_into(src, message, channel)
//config stuff
/obj/machinery/announcement_system/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
. = ..()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/announcement_system/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AutomatedAnnouncement", "Automated Announcement System", 500, 225, master_ui, state)
ui = new(user, src, "AutomatedAnnouncement")
ui.open()
/obj/machinery/announcement_system/ui_data()
+10 -7
View File
@@ -3,6 +3,7 @@
desc = "A machine used to deposit and withdraw station funds."
icon = 'goon/icons/obj/goon_terminals.dmi'
idle_power_usage = 100
var/siphoning = FALSE
var/next_warning = 0
var/obj/item/radio/radio
@@ -38,7 +39,6 @@
return
return ..()
/obj/machinery/computer/bank_machine/process()
..()
if(siphoning)
@@ -51,7 +51,7 @@
end_syphon()
return
playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
playsound(src, 'sound/items/poster_being_created.ogg', 100, TRUE)
syphoning_credits += 200
D.adjust_money(-200)
if(next_warning < world.time && prob(15))
@@ -60,17 +60,20 @@
radio.talk_into(src, message, radio_channel)
next_warning = world.time + minimum_time_between_warnings
/obj/machinery/computer/bank_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/bank_machine/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "BankMachine", name, 320, 165, master_ui, state)
ui = new(user, src, "BankMachine", name)
ui.open()
/obj/machinery/computer/bank_machine/ui_data(mob/user)
var/list/data = list()
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
data["current_balance"] = D.account_balance
if(D)
data["current_balance"] = D.account_balance
else
data["current_balance"] = 0
data["siphoning"] = siphoning
data["station_name"] = station_name()
+8 -3
View File
@@ -43,10 +43,13 @@
table.computer = src
break
/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/operating/ui_state(mob/user)
return GLOB.not_incapacitated_state
/obj/machinery/computer/operating/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "OperatingComputer", name, 350, 470, master_ui, state)
ui = new(user, src, "OperatingComputer", name)
ui.open()
/obj/machinery/computer/operating/ui_data(mob/user)
@@ -153,6 +156,8 @@
))
return data
/obj/machinery/computer/operating/ui_act(action, params)
if(..())
return
+36 -67
View File
@@ -2,14 +2,13 @@
name = "\improper AI system integrity restorer"
desc = "Used with intelliCards containing nonfunctional AIs to restore them to working order."
req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
var/mob/living/silicon/ai/occupier = null
var/active = 0
circuit = /obj/item/circuitboard/computer/aifixer
icon_keyboard = "tech_key"
icon_screen = "ai-fixer"
light_color = LIGHT_COLOR_PINK
ui_x = 370
ui_y = 360
circuit = /obj/item/circuitboard/computer/aifixer
var/mob/living/silicon/ai/occupier = null
var/active = FALSE
/obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params)
if(occupier && istype(I, /obj/item/screwdriver))
@@ -20,64 +19,45 @@
else
return ..()
/obj/machinery/computer/aifixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/aifixer/ui_interact(mob/user, datum/tgui/ui) //artur didn't port this correctly
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AiRestorer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AiRestorer", name)
ui.open()
var/dat = ""
/obj/machinery/computer/aifixer/ui_data(mob/user)
var/list/data = list()
if (src.occupier)
var/laws
dat += "<h3>Stored AI: [src.occupier.name]</h3>"
dat += "<b>System integrity:</b> [(src.occupier.health+100)/2]%<br>"
data["ejectable"] = FALSE
data["AI_present"] = FALSE
data["error"] = null
if(!occupier)
data["error"] = "Please transfer an AI unit."
else
data["AI_present"] = TRUE
data["name"] = occupier.name
data["restoring"] = active
data["health"] = (occupier.health + 100) / 2
data["isDead"] = occupier.stat == DEAD
data["laws"] = occupier.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
if (src.occupier.laws.zeroth)
laws += "<b>0:</b> [src.occupier.laws.zeroth]<BR>"
return data
for (var/index = 1, index <= src.occupier.laws.hacked.len, index++)
var/law = src.occupier.laws.hacked[index]
if (length(law) > 0)
var/num = ionnum()
laws += "<b>[num]:</b> [law]<BR>"
/obj/machinery/computer/aifixer/ui_act(action, params)
if(..())
return
if(!occupier)
active = FALSE
for (var/index = 1, index <= src.occupier.laws.ion.len, index++)
var/law = src.occupier.laws.ion[index]
if (length(law) > 0)
var/num = ionnum()
laws += "<b>[num]:</b> [law]<BR>"
var/number = 1
for (var/index = 1, index <= src.occupier.laws.inherent.len, index++)
var/law = src.occupier.laws.inherent[index]
if (length(law) > 0)
laws += "<b>[number]:</b> [law]<BR>"
number++
for (var/index = 1, index <= src.occupier.laws.supplied.len, index++)
var/law = src.occupier.laws.supplied[index]
if (length(law) > 0)
laws += "<b>[number]:</b> [law]<BR>"
number++
dat += "<b>Laws:</b><br>[laws]<br>"
if (src.occupier.stat == DEAD)
dat += "<span class='bad'>AI non-functional</span>"
else
dat += "<span class='good'>AI functional</span>"
if (!src.active)
dat += {"<br><br><A href='byond://?src=[REF(src)];fix=1'>Begin Reconstruction</A>"}
else
dat += "<br><br>Reconstruction in process, please wait.<br>"
dat += {"<br><A href='?src=[REF(user)];mach_close=computer'>Close</A>"}
var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
switch(action)
if("PRG_beginReconstruction")
if(occupier?.health < 100)
to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE)
active = TRUE
occupier.notify_ghost_cloning("Your core files are being restored!", source = src)
. = TRUE
/obj/machinery/computer/aifixer/proc/Fix()
use_power(1000)
@@ -97,17 +77,6 @@
active = Fix()
if(oldstat != occupier.stat)
update_icon()
updateDialog()
/obj/machinery/computer/aifixer/Topic(href, href_list)
if(..())
return
if(href_list["fix"])
to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
active = TRUE
add_fingerprint(usr)
updateUsrDialog()
/obj/machinery/computer/aifixer/update_overlays()
. = ..()
+153 -161
View File
@@ -3,19 +3,19 @@
desc = "Used to remotely control the flow of power to different parts of the station."
icon_screen = "solar"
icon_keyboard = "power_key"
req_access = list(ACCESS_ENGINE)
req_access = list(ACCESS_CE)
circuit = /obj/item/circuitboard/computer/apc_control
light_color = LIGHT_COLOR_YELLOW
var/mob/living/operator //Who's operating the computer right now
var/obj/machinery/power/apc/active_apc //The APC we're using right now
var/list/result_filters //For sorting the results
var/checking_logs = 0
var/should_log = TRUE
var/restoring = FALSE
var/list/logs
var/auth_id = "\[NULL\]"
var/auth_id = "\[NULL\]:"
/obj/machinery/computer/apc_control/Initialize()
/obj/machinery/computer/apc_control/Initialize(mapload, obj/item/circuitboard/C)
. = ..()
result_filters = list("Name" = null, "Charge Above" = null, "Charge Below" = null, "Responsive" = null)
logs = list()
/obj/machinery/computer/apc_control/process()
if(operator && (!operator.Adjacent(src) || stat))
@@ -23,8 +23,8 @@
if(active_apc)
if(!active_apc.locked)
active_apc.say("Remote access canceled. Interface locked.")
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0)
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0)
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, FALSE)
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, FALSE)
active_apc.locked = TRUE
active_apc.update_icon()
active_apc.remote_control = null
@@ -34,171 +34,163 @@
if(!IsAdminGhost(user))
to_chat(user,"<span class='warning'>[src] does not support AI control.</span>") //You already have APC access, cheater!
return
..(user)
..()
/obj/machinery/computer/apc_control/proc/check_apc(obj/machinery/power/apc/APC)
return APC.z == z && !APC.malfhack && !APC.aidisabled && !(APC.obj_flags & EMAGGED) && !APC.stat && !istype(APC.area, /area/ai_monitored) && !APC.area.outdoors
/obj/machinery/computer/apc_control/ui_interact(mob/living/user)
. = ..()
var/dat
if(authenticated)
if(!checking_logs)
dat += "Logged in as [auth_id].<br><br>"
dat += "<i>Filters</i><br>"
dat += "<b>Name:</b> <a href='?src=[REF(src)];name_filter=1'>[result_filters["Name"] ? result_filters["Name"] : "None set"]</a><br>"
dat += "<b>Charge:</b> <a href='?src=[REF(src)];above_filter=1'>\>[result_filters["Charge Above"] ? result_filters["Charge Above"] : "NaN"]%</a> and <a href='?src=[REF(src)];below_filter=1'>\<[result_filters["Charge Below"] ? result_filters["Charge Below"] : "NaN"]%</a><br>"
dat += "<b>Accessible:</b> <a href='?src=[REF(src)];access_filter=1'>[result_filters["Responsive"] ? "Non-Responsive Only" : "All"]</a><br><br>"
for(var/A in GLOB.apcs_list)
if(check_apc(A))
var/obj/machinery/power/apc/APC = A
if(result_filters["Name"] && !findtext(APC.name, result_filters["Name"]) && !findtext(APC.area.name, result_filters["Name"]))
continue
if(result_filters["Charge Above"] && (!APC.cell || (APC.cell && (APC.cell.charge / APC.cell.maxcharge) < result_filters["Charge Above"] / 100)))
continue
if(result_filters["Charge Below"] && APC.cell && (APC.cell.charge / APC.cell.maxcharge) > result_filters["Charge Below"] / 100)
continue
if(result_filters["Responsive"] && !APC.aidisabled)
continue
dat += "<a href='?src=[REF(src)];access_apc=[REF(APC)]'>[A]</a><br>\
<b>Charge:</b> [APC.cell ? "[DisplayEnergy(APC.cell.charge)] / [DisplayEnergy(APC.cell.maxcharge)] ([round((APC.cell.charge / APC.cell.maxcharge) * 100)]%)" : "No Powercell Installed"]<br>\
<b>Area:</b> [APC.area]<br>\
[APC.aidisabled || APC.panel_open ? "<font color='#FF0000'>APC does not respond to interface query.</font>" : "<font color='#00FF00'>APC responds to interface query.</font>"]<br><br>"
dat += "<a href='?src=[REF(src)];check_logs=1'>Check Logs</a><br>"
dat += "<a href='?src=[REF(src)];log_out=1'>Log Out</a><br>"
if(obj_flags & EMAGGED)
dat += "<font color='#FF0000'>WARNING: Logging functionality partially disabled from outside source.</font><br>"
dat += "<a href='?src=[REF(src)];restore_logging=1'>Restore logging functionality?</a><br>"
else
if(logs.len)
for(var/entry in logs)
dat += "[entry]<br>"
else
dat += "<i>No activity has been recorded at this time.</i><br>"
if(obj_flags & EMAGGED)
dat += "<a href='?src=[REF(src)];clear_logs=1'><font color='#FF0000'>@#%! CLEAR LOGS</a>"
dat += "<a href='?src=[REF(src)];check_apcs=1'>Return</a>"
operator = user
else
dat = "<a href='?src=[REF(src)];authenticate=1'>Please swipe a valid ID to log in...</a>"
var/datum/browser/popup = new(user, "apc_control", name, 600, 400)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
/obj/machinery/computer/apc_control/ui_interact(mob/user, datum/tgui/ui)
operator = user
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ApcControl")
ui.open()
/obj/machinery/computer/apc_control/Topic(href, href_list)
/obj/machinery/computer/apc_control/ui_data(mob/user)
var/list/data = list()
data["auth_id"] = auth_id
data["authenticated"] = authenticated
data["emagged"] = obj_flags & EMAGGED
data["logging"] = should_log
data["restoring"] = restoring
data["logs"] = list()
data["apcs"] = list()
for(var/entry in logs)
data["logs"] += list(list("entry" = entry))
for(var/apc in GLOB.apcs_list)
if(check_apc(apc))
var/obj/machinery/power/apc/A = apc
var/has_cell = (A.cell) ? TRUE : FALSE
data["apcs"] += list(list(
"name" = A.area.name,
"operating" = A.operating,
"charge" = (has_cell) ? A.cell.percent() : "NOCELL",
"load" = DisplayPower(A.lastused_total),
"charging" = A.charging,
"chargeMode" = A.chargemode,
"eqp" = A.equipment,
"lgt" = A.lighting,
"env" = A.environ,
"responds" = A.aidisabled || A.panel_open,
"ref" = REF(A)
)
)
return data
/obj/machinery/computer/apc_control/ui_act(action, params)
if(..())
return
if(!usr || !usr.canUseTopic(src) || stat || QDELETED(src))
return
if(href_list["authenticate"])
var/obj/item/card/id/ID = usr.get_idcard(TRUE)
if(ID && istype(ID))
if(check_access(ID))
switch(action)
if("log-in")
if(obj_flags & EMAGGED)
authenticated = TRUE
auth_id = "[ID.registered_name] ([ID.assignment])"
log_activity("logged in")
if(href_list["log_out"])
log_activity("logged out")
authenticated = FALSE
auth_id = "\[NULL\]"
if(href_list["restore_logging"])
to_chat(usr, "<span class='robot notice'>[icon2html(src, usr)] Logging functionality restored from backup data.</span>")
obj_flags &= ~EMAGGED
LAZYADD(logs, "<b>-=- Logging restored to full functionality at this point -=-</b>")
if(href_list["access_apc"])
playsound(src, "terminal_type", 50, 0)
var/obj/machinery/power/apc/APC = locate(href_list["access_apc"]) in GLOB.apcs_list
if(!APC || APC.aidisabled || APC.panel_open || QDELETED(APC))
to_chat(usr, "<span class='robot danger'>[icon2html(src, usr)] APC does not return interface request. Remote access may be disabled.</span>")
return
if(active_apc)
to_chat(usr, "<span class='robot danger'>[icon2html(src, usr)] Disconnected from [active_apc].</span>")
active_apc.say("Remote access canceled. Interface locked.")
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0)
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0)
active_apc.locked = TRUE
active_apc.update_icon()
active_apc.remote_control = null
active_apc = null
to_chat(usr, "<span class='robot notice'>[icon2html(src, usr)] Connected to APC in [get_area_name(APC.area, TRUE)]. Interface request sent.</span>")
log_activity("remotely accessed APC in [get_area_name(APC.area, TRUE)]")
APC.remote_control = src
APC.ui_interact(usr)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
message_admins("[ADMIN_LOOKUPFLW(usr)] remotely accessed [APC] from [src] at [AREACOORD(src)].")
log_game("[key_name(usr)] remotely accessed [APC] from [src] at [AREACOORD(src)].")
if(APC.locked)
APC.say("Remote access detected. Interface unlocked.")
playsound(APC, 'sound/machines/boltsup.ogg', 25, 0)
playsound(APC, 'sound/machines/terminal_alert.ogg', 50, 0)
APC.locked = FALSE
APC.update_icon()
active_apc = APC
if(href_list["name_filter"])
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
var/new_filter = stripped_input(usr, "What name are you looking for?", name)
if(!src || !usr || !usr.canUseTopic(src) || stat || QDELETED(src))
return
log_activity("changed name filter to \"[new_filter]\"")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
result_filters["Name"] = new_filter
if(href_list["above_filter"])
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
var/new_filter = input(usr, "Enter a percentage from 1-100 to sort by (greater than).", name) as null|num
if(!src || !usr || !usr.canUseTopic(src) || stat || QDELETED(src))
return
log_activity("changed greater than charge filter to \"[new_filter]\"")
if(new_filter)
new_filter = clamp(new_filter, 0, 100)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
result_filters["Charge Above"] = new_filter
if(href_list["below_filter"])
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
var/new_filter = input(usr, "Enter a percentage from 1-100 to sort by (lesser than).", name) as null|num
if(!src || !usr || !usr.canUseTopic(src) || stat || QDELETED(src))
return
log_activity("changed lesser than charge filter to \"[new_filter]\"")
if(new_filter)
new_filter = clamp(new_filter, 0, 100)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
result_filters["Charge Below"] = new_filter
if(href_list["access_filter"])
if(isnull(result_filters["Responsive"]))
result_filters["Responsive"] = 1
log_activity("sorted by non-responsive APCs only")
else
result_filters["Responsive"] = !result_filters["Responsive"]
log_activity("sorted by all APCs")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if(href_list["check_logs"])
checking_logs = TRUE
log_activity("checked logs")
if(href_list["check_apcs"])
checking_logs = FALSE
log_activity("checked APCs")
if(href_list["clear_logs"])
logs = list()
ui_interact(usr) //Refresh the UI after a filter changes
auth_id = "Unknown (Unknown):"
log_activity("[auth_id] logged in to the terminal")
return
var/obj/item/card/id/ID = operator.get_idcard(TRUE)
if(ID && istype(ID))
if(check_access(ID))
authenticated = TRUE
auth_id = "[ID.registered_name] ([ID.assignment]):"
log_activity("[auth_id] logged in to the terminal")
playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
else
auth_id = "[ID.registered_name] ([ID.assignment]):"
log_activity("[auth_id] attempted to log into the terminal")
return
auth_id = "Unknown (Unknown):"
log_activity("[auth_id] attempted to log into the terminal")
if("log-out")
log_activity("[auth_id] logged out of the terminal")
playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE)
authenticated = FALSE
auth_id = "\[NULL\]"
if("toggle-logs")
should_log = !should_log
log_game("[key_name(operator)] set the logs of [src] in [AREACOORD(src)] [should_log ? "On" : "Off"]")
if("restore-console")
restoring = TRUE
addtimer(CALLBACK(src, .proc/restore_comp), rand(3,5) * 9)
if("access-apc")
var/ref = params["ref"]
playsound(src, "terminal_type", 50, FALSE)
var/obj/machinery/power/apc/APC = locate(ref) in GLOB.apcs_list
if(!APC)
return
if(active_apc)
to_chat(operator, "<span class='robot danger'>[icon2html(src, auth_id)] Disconnected from [active_apc].</span>")
active_apc.say("Remote access canceled. Interface locked.")
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, FALSE)
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, FALSE)
active_apc.locked = TRUE
active_apc.update_icon()
active_apc.remote_control = null
active_apc = null
APC.remote_control = src
APC.ui_interact(operator)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
log_game("[key_name(operator)] remotely accessed [APC] from [src] at [AREACOORD(src)].")
log_activity("[auth_id] remotely accessed APC in [get_area_name(APC.area, TRUE)]")
if(APC.locked)
APC.say("Remote access detected. Interface unlocked.")
playsound(APC, 'sound/machines/boltsup.ogg', 25, FALSE)
playsound(APC, 'sound/machines/terminal_alert.ogg', 50, FALSE)
APC.locked = FALSE
APC.update_icon()
active_apc = APC
if("check-logs")
log_activity("Checked Logs")
if("check-apcs")
log_activity("Checked APCs")
if("toggle-minor")
var/ref = params["ref"]
var/type = params["type"]
var/value = params["value"]
var/obj/machinery/power/apc/target = locate(ref) in GLOB.apcs_list
if(!target)
return
target.vars[type] = target.setsubsystem(text2num(value))
target.update_icon()
target.update()
var/setTo = ""
switch(target.vars[type])
if(0)
setTo = "Off"
if(1)
setTo = "Auto Off"
if(2)
setTo = "On"
if(3)
setTo = "Auto On"
log_activity("Set APC [target.area.name] [type] to [setTo]")
log_game("[key_name(operator)] Set APC [target.area.name] [type] to [setTo]]")
if("breaker")
var/ref = params["ref"]
var/obj/machinery/power/apc/target = locate(ref) in GLOB.apcs_list
target.toggle_breaker()
var/setTo = target.operating ? "On" : "Off"
log_activity("Turned APC [target.area.name]'s breaker [setTo]")
/obj/machinery/computer/apc_control/emag_act(mob/user)
. = ..()
if(!authenticated)
to_chat(user, "<span class='warning'>You bypass [src]'s access requirements using your emag.</span>")
authenticated = TRUE
log_activity("logged in")
else
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>You emag [src], disabling precise logging and allowing you to clear logs.</span>")
log_game("[key_name(user)] emagged [src] at [AREACOORD(src)], disabling operator tracking.")
obj_flags |= EMAGGED
playsound(src, "sparks", 50, 1)
return TRUE
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
log_game("[key_name(user)] emagged [src] at [AREACOORD(src)]")
playsound(src, "sparks", 50, TRUE)
/obj/machinery/computer/apc_control/proc/log_activity(log_text)
var/op_string = operator && !(obj_flags & EMAGGED) ? operator : "\[NULL OPERATOR\]"
LAZYADD(logs, "<b>([STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)])</b> [op_string] [log_text]")
if(!should_log)
return
LAZYADD(logs, "([STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]): [auth_id] [log_text]")
/obj/machinery/computer/apc_control/proc/restore_comp()
obj_flags &= ~EMAGGED
should_log = TRUE
log_game("[key_name(operator)] restored the logs of [src] in [AREACOORD(src)]")
log_activity("-=- Logging restored to full functionality at this point -=-")
restoring = FALSE
/mob/proc/using_power_flow_console()
for(var/obj/machinery/computer/apc_control/A in range(1, src))
+5 -6
View File
@@ -19,11 +19,10 @@
SSradio.remove_object(src, receive_frequency)
return ..()
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AtmosAlertConsole", name, 350, 300, master_ui, state)
ui = new(user, src, "AtmosAlertConsole", name)
ui.open()
/obj/machinery/computer/atmos_alert/ui_data(mob/user)
@@ -45,11 +44,11 @@
if("clear")
var/zone = params["zone"]
if(zone in priority_alarms)
to_chat(usr, "Priority alarm for [zone] cleared.")
to_chat(usr, "<span class='notice'>Priority alarm for [zone] cleared.</span>")
priority_alarms -= zone
. = TRUE
if(zone in minor_alarms)
to_chat(usr, "Minor alarm for [zone] cleared.")
to_chat(usr, "<span class='notice'>Minor alarm for [zone] cleared.</span>")
minor_alarms -= zone
. = TRUE
update_icon()
+3 -13
View File
@@ -91,8 +91,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
icon_screen = "tank"
icon_keyboard = "atmos_key"
circuit = /obj/item/circuitboard/computer/atmos_control
ui_x = 400
ui_y = 925
var/frequency = FREQ_ATMOS_STORAGE
var/list/sensors = list(
@@ -123,11 +121,10 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
SSradio.remove_object(src, frequency)
return ..()
/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/atmos_control/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AtmosControlConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AtmosControlConsole", name)
ui.open()
/obj/machinery/computer/atmos_control/ui_data(mob/user)
@@ -265,13 +262,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
U.broadcast_status()
/obj/machinery/computer/atmos_control/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "AtmosControlConsole", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_control/tank/ui_data(mob/user)
var/list/data = ..()
data["tank"] = TRUE
+5 -8
View File
@@ -5,8 +5,6 @@
icon_keyboard = "security_key"
circuit = /obj/item/circuitboard/computer/security
light_color = LIGHT_COLOR_RED
ui_x = 870
ui_y = 708
var/list/network = list("ss13")
var/obj/machinery/camera/active_camera
@@ -55,11 +53,9 @@
network -= i
network += "[idnum][i]"
/obj/machinery/computer/security/ui_interact(\
mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/machinery/computer/security/ui_interact(mob/user, datum/tgui/ui)
// Update UI
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
// Show static if can't use the camera
if(!active_camera?.can_use())
show_camera_static()
@@ -76,10 +72,11 @@
use_power(active_power_usage)
// Register map objects
user.client.register_map_obj(cam_screen)
user.client.register_map_obj(cam_plane_master)
for(var/plane in cam_plane_master)
user.client.register_map_obj(plane)
user.client.register_map_obj(cam_background)
// Open UI
ui = new(user, src, ui_key, "CameraConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "CameraConsole", name)
ui.open()
/obj/machinery/computer/security/ui_data()
+3 -4
View File
@@ -76,11 +76,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
/datum/crewmonitor/Destroy()
return ..()
/datum/crewmonitor/ui_interact(mob/user, ui_key = "crew", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/crewmonitor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
ui = new(user, src, ui_key, "CrewConsole", "crew monitor", 800, 600 , master_ui, state)
ui = new(user, src, "CrewConsole")
ui.open()
/datum/crewmonitor/proc/show(mob/M, source)
+3 -6
View File
@@ -220,9 +220,7 @@
/obj/machinery/computer/scan_consolenew/examine(mob/user)
. = ..()
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
. = ..()
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, datum/tgui/ui)
// Most of ui_interact is spent setting variables for passing to the tgui
// interface.
// We can also do some general state processing here too as it's a good
@@ -264,10 +262,9 @@
time_to_pulse = round((rad_pulse_timer - world.time)/10)
// Attempt to update tgui ui, open and update if needed.
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "DnaConsole", name, 539, 710, master_ui, state)
ui = new(user, src, "DnaConsole")
ui.open()
/obj/machinery/computer/scan_consolenew/ui_data(mob/user)
@@ -53,10 +53,10 @@
var/obj/machinery/launchpad/pad = launchpads[number]
return pad
/obj/machinery/computer/launchpad/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/launchpad/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "LaunchpadConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "LaunchpadConsole", name)
ui.open()
/obj/machinery/computer/launchpad/ui_data(mob/user)
@@ -128,4 +128,4 @@
if("pull")
teleport(usr, current_pad, FALSE)
. = TRUE
. = TRUE
. = TRUE
@@ -6,8 +6,6 @@
icon_keyboard = "security_key"
req_access = list(ACCESS_ARMORY)
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
ui_x = 350
ui_y = 295
var/default_goal = 200
var/obj/machinery/gulag_teleporter/teleporter = null
@@ -21,11 +19,10 @@
. = ..()
scan_machinery()
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "GulagTeleporterConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "GulagTeleporterConsole", name)
ui.open()
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_data(mob/user)
+4 -5
View File
@@ -23,11 +23,10 @@
return
return TRUE
/obj/machinery/computer/robotics/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/robotics/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "RoboticsControlConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "RoboticsControlConsole", name)
ui.open()
/obj/machinery/computer/robotics/ui_data(mob/user)
@@ -123,5 +122,5 @@
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, TRUE, D)
s.start()
D.visible_message("<span class='danger'>\the [D] self destructs!</span>")
D.visible_message("<span class='danger'>\the [D] self-destructs!</span>")
D.gib()
@@ -16,11 +16,10 @@
GLOB.alert_consoles -= src
return ..()
/obj/machinery/computer/station_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/station_alert/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "StationAlertConsole", name, 325, 500, master_ui, state)
ui = new(user, src, "StationAlertConsole", name)
ui.open()
/obj/machinery/computer/station_alert/ui_data(mob/user)
@@ -31,6 +30,7 @@
data["alarms"][class] = list()
for(var/area in alarms[class])
data["alarms"][class] += area
return data
/obj/machinery/computer/station_alert/proc/triggerAlarm(class, area/A, O, obj/source)
+13 -13
View File
@@ -34,11 +34,10 @@
break
return power_station
obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/teleporter/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Teleporter", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Teleporter", name)
ui.open()
/obj/machinery/computer/teleporter/ui_data(mob/user)
@@ -56,7 +55,6 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t
return data
/obj/machinery/computer/teleporter/ui_act(action, params)
if(..())
return
@@ -92,16 +90,18 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t
say("Processing hub calibration to target...")
calibrating = TRUE
power_station.update_icon()
spawn(50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
calibrating = FALSE
if(check_hub_connection())
power_station.teleporter_hub.calibrated = TRUE
say("Calibration complete.")
else
say("Error: Unable to detect hub.")
power_station.update_icon()
addtimer(CALLBACK(src, .proc/finish_calibration), 50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
. = TRUE
/obj/machinery/computer/teleporter/proc/finish_calibration()
calibrating = FALSE
if(check_hub_connection())
power_station.teleporter_hub.calibrated = TRUE
say("Calibration complete.")
else
say("Error: Unable to detect hub.")
power_station.update_icon()
/obj/machinery/computer/teleporter/proc/check_hub_connection()
if(!power_station)
return FALSE
+64 -46
View File
@@ -9,6 +9,7 @@
var/active = FALSE
var/list/rangers = list()
var/stop = 0
var/volume = 70
var/datum/track/selection = null
/obj/machinery/jukebox/disco
@@ -51,74 +52,91 @@
else
icon_state = "[initial(icon_state)]"
/obj/machinery/jukebox/ui_interact(mob/user)
. = ..()
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if (!anchored)
/obj/machinery/jukebox/ui_status(mob/user)
if(!anchored)
to_chat(user,"<span class='warning'>This device must be anchored by a wrench!</span>")
return
if(!allowed(user))
return UI_CLOSE
if(!allowed(user) && !isobserver(user))
to_chat(user,"<span class='warning'>Error: Access Denied.</span>")
user.playsound_local(src,'sound/misc/compiler-failure.ogg', 25, 1)
return
if(!SSjukeboxes.songs.len)
user.playsound_local(src, 'sound/misc/compiler-failure.ogg', 25, TRUE)
return UI_CLOSE
if(!SSjukeboxes.songs.len && !isobserver(user))
to_chat(user,"<span class='warning'>Error: No music tracks have been authorized for your station. Petition Central Command to resolve this issue.</span>")
playsound(src,'sound/misc/compiler-failure.ogg', 25, 1)
return
var/list/dat = list()
dat +="<div class='statusDisplay' style='text-align:center'>"
dat += "<b><A href='?src=[REF(src)];action=toggle'>[!active ? "BREAK IT DOWN" : "SHUT IT DOWN"]<b></A><br>"
dat += "</div><br>"
dat += "<A href='?src=[REF(src)];action=select'> Select Track</A><br>"
if(istype(selection))
dat += "Track Selected: [selection.song_name]<br>"
dat += "Track Length: [DisplayTimeText(selection.song_length)]<br><br>"
else
dat += "Track Selected: None!<br><br>"
var/datum/browser/popup = new(user, "vending", "[name]", 400, 350)
popup.set_content(dat.Join())
popup.open()
playsound(src, 'sound/misc/compiler-failure.ogg', 25, TRUE)
return UI_CLOSE
return ..()
/obj/machinery/jukebox/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Jukebox", name)
ui.open()
/obj/machinery/jukebox/Topic(href, href_list)
if(..())
/obj/machinery/jukebox/ui_data(mob/user)
var/list/data = list()
data["active"] = active
data["songs"] = list()
for(var/datum/track/S in SSjukeboxes.songs)
var/list/track_data = list(
name = S.song_name
)
data["songs"] += list(track_data)
data["track_selected"] = null
data["track_length"] = null
data["track_beat"] = null
if(selection)
data["track_selected"] = selection.song_name
data["track_length"] = DisplayTimeText(selection.song_length)
data["track_beat"] = selection.song_beat
data["volume"] = volume
return data
/obj/machinery/jukebox/ui_act(action, list/params)
. = ..()
if(.)
return
add_fingerprint(usr)
switch(href_list["action"])
switch(action)
if("toggle")
if (QDELETED(src))
if(QDELETED(src))
return
if(!active)
if(stop > world.time)
to_chat(usr, "<span class='warning'>Error: The device is still resetting from the last activation, it will be ready again in [DisplayTimeText(stop-world.time)].</span>")
playsound(src, 'sound/misc/compiler-failure.ogg', 50, 1)
playsound(src, 'sound/misc/compiler-failure.ogg', 50, TRUE)
return
if(!istype(selection))
to_chat(usr, "<span class='warning'>Error: Severe user incompetence detected.</span>")
playsound(src, 'sound/misc/compiler-failure.ogg', 50, 1)
return
if(!activate_music())
to_chat(usr, "<span class='warning'>Error: Generic hardware failure.</span>")
playsound(src, 'sound/misc/compiler-failure.ogg', 50, 1)
return
updateUsrDialog()
else if(active)
activate_music()
START_PROCESSING(SSobj, src)
return TRUE
else
stop = 0
updateUsrDialog()
if("select")
return TRUE
if("select_track")
if(active)
to_chat(usr, "<span class='warning'>Error: You cannot change the song until the current one is over.</span>")
return
var/list/available = list()
for(var/datum/track/S in SSjukeboxes.songs)
available[S.song_name] = S
var/selected = input(usr, "Choose your song", "Track:") as null|anything in available
var/selected = params["track"]
if(QDELETED(src) || !selected || !istype(available[selected], /datum/track))
return
selection = available[selected]
updateUsrDialog()
return TRUE
if("set_volume")
var/new_volume = params["volume"]
if(new_volume == "reset")
volume = initial(volume)
return TRUE
else if(new_volume == "min")
volume = 0
return TRUE
else if(new_volume == "max")
volume = 100
return TRUE
else if(text2num(new_volume) != null)
volume = text2num(new_volume)
return TRUE
/obj/machinery/jukebox/proc/activate_music()
var/jukeboxslottotake = SSjukeboxes.addjukebox(src, selection, 2)
+39 -29
View File
@@ -50,7 +50,7 @@
integrity_failure = 0.25
damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N
autoclose = TRUE
secondsElectrified = 0 //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.
secondsElectrified = NOT_ELECTRIFIED //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.
assemblytype = /obj/structure/door_assembly
normalspeed = 1
explosion_block = 1
@@ -298,10 +298,10 @@
/obj/machinery/door/airlock/Destroy()
QDEL_NULL(wires)
QDEL_NULL(electronics)
if(charge)
qdel(charge)
charge = null
QDEL_NULL(electronics)
if (cyclelinkedairlock)
if (cyclelinkedairlock.cyclelinkedairlock == src)
cyclelinkedairlock.cyclelinkedairlock = null
@@ -309,7 +309,7 @@
if(id_tag)
for(var/obj/machinery/doorButtons/D in GLOB.machines)
D.removeMe(src)
qdel(note)
QDEL_NULL(note)
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
diag_hud.remove_from_hud(src)
return ..()
@@ -765,8 +765,8 @@
/obj/machinery/door/airlock/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!(issilicon(user) || IsAdminGhost(user)))
if(src.isElectrified())
if(src.shock(user, 100))
if(isElectrified())
if(shock(user, 100))
return
if(ishuman(user) && prob(40) && src.density)
@@ -790,15 +790,15 @@
return ..()
/obj/machinery/door/airlock/proc/electrified_loop()
while (secondsElectrified > 0)
while (secondsElectrified > NOT_ELECTRIFIED)
sleep(10)
if(QDELETED(src))
return
secondsElectrified -= 1
secondsElectrified--
updateDialog()
// This is to protect against changing to permanent, mid loop.
if(secondsElectrified==0)
if(secondsElectrified == NOT_ELECTRIFIED)
set_electrified(NOT_ELECTRIFIED)
else
set_electrified(ELECTRIFIED_PERMANENT)
@@ -825,8 +825,8 @@
/obj/machinery/door/airlock/attackby(obj/item/C, mob/user, params)
if(!issilicon(user) && !IsAdminGhost(user))
if(src.isElectrified())
if(src.shock(user, 75))
if(isElectrified())
if(shock(user, 75))
return
add_fingerprint(user)
@@ -839,7 +839,7 @@
to_chat(user, "<span class='warning'>You need at least 2 metal sheets to reinforce [src].</span>")
return
to_chat(user, "<span class='notice'>You start reinforcing [src].</span>")
if(do_after(user, 20, 1, target = src))
if(do_after(user, 20, TRUE, target = src))
if(!panel_open || !S.use(2))
return
user.visible_message("<span class='notice'>[user] reinforces \the [src] with metal.</span>",
@@ -1070,7 +1070,7 @@
INVOKE_ASYNC(src, (density ? .proc/open : .proc/close), 2)
if(istype(I, /obj/item/crowbar/power))
if(isElectrified())
if(hasPower() && isElectrified())
shock(user,100)//it's like sticking a forck in a power socket
return
@@ -1090,12 +1090,11 @@
time_to_open = 50
playsound(src, 'sound/machines/airlock_alien_prying.ogg',100,1) //is it aliens or just the CE being a dick?
prying_so_hard = TRUE
var/result = do_after(user, time_to_open,target = src)
prying_so_hard = FALSE
if(result)
if(do_after(user, time_to_open,target = src))
open(2)
if(density && !open(2))
to_chat(user, "<span class='warning'>Despite your attempts, [src] refuses to open.</span>")
prying_so_hard = FALSE
/obj/machinery/door/airlock/open(forced=0)
if( operating || welded || locked )
@@ -1359,12 +1358,25 @@
wires.cut_all()
update_icon()
/obj/machinery/door/airlock/proc/set_electrified(seconds)
/obj/machinery/door/airlock/proc/set_electrified(seconds, mob/user)
secondsElectrified = seconds
diag_hud_set_electrified()
if(secondsElectrified > 0)
if(secondsElectrified > NOT_ELECTRIFIED)
INVOKE_ASYNC(src, .proc/electrified_loop)
if(user)
var/message
switch(secondsElectrified)
if(ELECTRIFIED_PERMANENT)
message = "permanently shocked"
if(NOT_ELECTRIFIED)
message = "unshocked"
else
message = "temp shocked for [secondsElectrified] seconds"
LAZYADD(shockedby, text("\[[TIME_STAMP("hh:mm:ss", FALSE)]\] [key_name(user)] - ([uppertext(message)])"))
log_combat(user, src, message)
//add_hiddenprint(user)
/obj/machinery/door/airlock/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
if(obj_integrity < (0.75 * max_integrity))
@@ -1438,11 +1450,10 @@
else if(istype(note, /obj/item/photo))
return "photo"
/obj/machinery/door/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/door/airlock/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AiAirlock", name, 500, 390, master_ui, state)
ui = new(user, src, "AiAirlock", name)
ui.open()
return TRUE
@@ -1450,13 +1461,13 @@
var/list/data = list()
var/list/power = list()
power["main"] = src.secondsMainPowerLost ? 0 : 2 // boolean
power["main_timeleft"] = src.secondsMainPowerLost
power["backup"] = src.secondsBackupPowerLost ? 0 : 2 // boolean
power["backup_timeleft"] = src.secondsBackupPowerLost
power["main"] = secondsMainPowerLost ? 0 : 2 // boolean
power["main_timeleft"] = secondsMainPowerLost
power["backup"] = secondsBackupPowerLost ? 0 : 2 // boolean
power["backup_timeleft"] = secondsBackupPowerLost
data["power"] = power
data["shock"] = secondsElectrified == 0 ? 2 : 0
data["shock"] = secondsElectrified == NOT_ELECTRIFIED ? 2 : 0
data["shock_timeleft"] = secondsElectrified
data["id_scanner"] = !aiDisabledIdScanner
data["emergency"] = emergency // access
@@ -1493,14 +1504,14 @@
loseMainPower()
update_icon()
else
to_chat(usr, "Main power is already offline.")
to_chat(usr, "<span class='warning'>Main power is already offline.</span>")
. = TRUE
if("disrupt-backup")
if(!secondsBackupPowerLost)
loseBackupPower()
update_icon()
else
to_chat(usr, "Backup power is already offline.")
to_chat(usr, "<span class='warning'>Backup power is already offline.</span>")
. = TRUE
if("shock-restore")
shock_restore(usr)
@@ -1529,7 +1540,6 @@
. = TRUE
if("speed-toggle")
normalspeed = !normalspeed
. = TRUE
if("open-close")
user_toggle_open(usr)
@@ -15,11 +15,13 @@
. = ..()
. += "<span class='notice'>Has a neat <i>selection menu</i> for modifying airlock access levels.</span>"
/obj/item/electronics/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/electronics/airlock/ui_state(mob/user)
return GLOB.hands_state
/obj/item/electronics/airlock/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AirlockElectronics", name, 420, 485, master_ui, state)
ui = new(user, src, "AirlockElectronics", name)
ui.open()
/obj/item/electronics/airlock/ui_static_data(mob/user)
+4 -5
View File
@@ -140,11 +140,10 @@
. = new_time == timer_duration //return 1 on no change
timer_duration = new_time
/obj/machinery/door_timer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/door_timer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "BrigTimer", name, 300, 138, master_ui, state)
ui = new(user, src, "BrigTimer", name)
ui.open()
//icon update function
@@ -235,7 +234,7 @@
preset_time = PRESET_LONG
. = set_timer(preset_time)
if(timing)
activation_time = REALTIMEOFDAY
activation_time = world.time
else
. = FALSE
+13 -14
View File
@@ -20,18 +20,15 @@
return ..()
/obj/machinery/gulag_item_reclaimer/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED) // emagging lets anyone reclaim all the items
return
req_access = list()
obj_flags |= EMAGGED
return TRUE
/obj/machinery/gulag_item_reclaimer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/gulag_item_reclaimer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "GulagItemReclaimer", name, 300, 400, master_ui, state)
ui = new(user, src, "GulagItemReclaimer", name)
ui.open()
/obj/machinery/gulag_item_reclaimer/ui_data(mob/user)
@@ -60,20 +57,22 @@
mobs += list(mob_info)
data["mobs"] = mobs
data["can_reclaim"] = can_reclaim
return data
/obj/machinery/gulag_item_reclaimer/ui_act(action, list/params)
/obj/machinery/gulag_item_reclaimer/ui_act(action, params)
if(..())
return
switch(action)
if("release_items")
var/mob/M = locate(params["mobref"])
if(M == usr || allowed(usr))
drop_items(M)
else
to_chat(usr, "Access denied.")
var/mob/living/carbon/human/H = locate(params["mobref"]) in stored_items
if(H != usr && !allowed(usr))
to_chat(usr, "<span class='warning'>Access denied.</span>")
return
drop_items(H)
. = TRUE
/obj/machinery/gulag_item_reclaimer/proc/drop_items(mob/user)
if(!stored_items[user])
+182 -187
View File
@@ -25,7 +25,6 @@ Possible to do for anyone motivated enough:
*/
GLOBAL_LIST_EMPTY(network_holopads)
#define HOLOPAD_PASSIVE_POWER_USAGE 1
#define HOLOGRAM_POWER_USAGE 2
@@ -34,34 +33,64 @@ GLOBAL_LIST_EMPTY(network_holopads)
desc = "It's a floor-mounted device for projecting holographic images."
icon_state = "holopad0"
layer = LOW_OBJ_LAYER
plane = ABOVE_WALL_PLANE
plane = FLOOR_PLANE
flags_1 = HEAR_1
req_access = list(ACCESS_KEYCARD_AUTH) //Used to allow for forced connecting to other (not secure) holopads. Anyone can make a call, though.
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
max_integrity = 300
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
circuit = /obj/item/circuitboard/machine/holopad
var/list/masters //List of living mobs that use the holopad
var/list/holorays //Holoray-mob link.
var/last_request = 0 //to prevent request spam. ~Carn
var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating.
var/temp = ""
var/list/holo_calls //array of /datum/holocalls
var/datum/holocall/outgoing_call //do not modify the datums only check and call the public procs
var/obj/item/disk/holodisk/disk //Record disk
var/replay_mode = FALSE //currently replaying a recording
var/loop_mode = FALSE //currently looping a recording
var/record_mode = FALSE //currently recording
var/record_start = 0 //recording start time
var/record_user //user that inititiated the recording
var/obj/effect/overlay/holo_pad_hologram/replay_holo //replay hologram
var/static/force_answer_call = FALSE //Calls will be automatically answered after a couple rings, here for debugging
/// List of living mobs that use the holopad
var/list/masters
/// Holoray-mob link
var/list/holorays
/// To prevent request spam. ~Carn
var/last_request = 0
/// Change to change how far the AI can move away from the holopad before deactivating
var/holo_range = 5
/// Array of /datum/holocalls
var/list/holo_calls
/// Currently outgoing holocall, do not modify the datums only check and call the public procs
var/datum/holocall/outgoing_call
/// Record disk
var/obj/item/disk/holodisk/disk
/// Currently replaying a recording
var/replay_mode = FALSE
/// Currently looping a recording
var/loop_mode = FALSE
/// Currently recording
var/record_mode = FALSE
/// Recording start time
var/record_start = 0
/// User that inititiated the recording
var/record_user
/// Replay hologram
var/obj/effect/overlay/holo_pad_hologram/replay_holo
/// Calls will be automatically answered after a couple rings, here for debugging
var/static/force_answer_call = FALSE
// var/static/list/holopads = list()
var/obj/effect/overlay/holoray/ray
var/ringing = FALSE
var/offset = FALSE
var/on_network = TRUE
/// For pads in secure areas; do not allow forced connecting
var/secure = FALSE
/// If we are currently calling another holopad
var/calling = FALSE
/*
/obj/machinery/holopad/secure
name = "secure holopad"
desc = "It's a floor-mounted device for projecting holographic images. This one will refuse to auto-connect incoming calls."
secure = TRUE
/obj/machinery/holopad/secure/Initialize()
. = ..()
var/obj/item/circuitboard/machine/holopad/board = circuit
board.secure = TRUE
board.build_path = /obj/machinery/holopad/secure
*/
/obj/machinery/holopad/tutorial
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
flags_1 = NODECONSTRUCT_1
@@ -121,10 +150,8 @@ GLOBAL_LIST_EMPTY(network_holopads)
return ..()
/obj/machinery/holopad/power_change()
if (powered())
stat &= ~NOPOWER
else
stat |= NOPOWER
. = ..()
if (!powered())
if(replay_mode)
replay_stop()
if(record_mode)
@@ -163,171 +190,150 @@ GLOBAL_LIST_EMPTY(network_holopads)
if(istype(P,/obj/item/disk/holodisk))
if(disk)
to_chat(user,"<span class='notice'>There's already a disk inside [src]</span>")
to_chat(user,"<span class='warning'>There's already a disk inside [src]!</span>")
return
if (!user.transferItemToLoc(P,src))
return
to_chat(user,"<span class='notice'>You insert [P] into [src]</span>")
to_chat(user,"<span class='notice'>You insert [P] into [src].</span>")
disk = P
updateDialog()
return
return ..()
/obj/machinery/holopad/ui_status(mob/user)
if(!is_operational())
return UI_CLOSE
if(outgoing_call && !calling)
return UI_CLOSE
return ..()
/obj/machinery/holopad/ui_interact(mob/living/carbon/human/user) //Carn: Hologram requests.
/obj/machinery/holopad/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Holopad", name)
ui.open()
/obj/machinery/holopad/ui_data(mob/user)
var/list/data = list()
data["calling"] = calling
data["on_network"] = on_network
data["on_cooldown"] = last_request + 200 < world.time ? FALSE : TRUE
data["allowed"] = allowed(user)
data["disk"] = disk ? TRUE : FALSE
data["disk_record"] = disk?.record ? TRUE : FALSE
data["replay_mode"] = replay_mode
data["loop_mode"] = loop_mode
data["record_mode"] = record_mode
data["holo_calls"] = list()
for(var/I in holo_calls)
var/datum/holocall/HC = I
var/list/call_data = list(
caller = HC.user,
connected = HC.connected_holopad == src ? TRUE : FALSE,
ref = REF(HC)
)
data["holo_calls"] += list(call_data)
return data
/obj/machinery/holopad/ui_act(action, list/params)
. = ..()
if(!istype(user))
if(.)
return
if(outgoing_call || user.incapacitated() || !is_operational())
return
user.set_machine(src)
var/dat
if(temp)
dat = temp
else
if(on_network)
dat += "<a href='?src=[REF(src)];AIrequest=1'>Request an AI's presence</a><br>"
dat += "<a href='?src=[REF(src)];Holocall=1'>Call another holopad</a><br>"
if(disk)
if(disk.record)
//Replay
dat += "<a href='?src=[REF(src)];replay_start=1'>Replay disk recording</a><br>"
dat += "<a href='?src=[REF(src)];loop_start=1'>Loop disk recording</a><br>"
//Clear
dat += "<a href='?src=[REF(src)];record_clear=1'>Clear disk recording</a><br>"
switch(action)
if("AIrequest")
if(last_request + 200 < world.time)
last_request = world.time
to_chat(usr, "<span class='info'>You requested an AI's presence.</span>")
var/area/area = get_area(src)
for(var/mob/living/silicon/ai/AI in GLOB.silicon_mobs)
if(!AI.client)
continue
to_chat(AI, "<span class='info'>Your presence is requested at <a href='?src=[REF(AI)];jumptoholopad=[REF(src)]'>\the [area]</a>.</span>")
return TRUE
else
//Record
dat += "<a href='?src=[REF(src)];record_start=1'>Start new recording</a><br>"
//Eject
dat += "<a href='?src=[REF(src)];disk_eject=1'>Eject disk</a><br>"
to_chat(usr, "<span class='info'>A request for AI presence was already sent recently.</span>")
return
if("holocall")
if(outgoing_call)
return
if(usr.loc == loc)
var/list/callnames = list()
for(var/I in GLOB.network_holopads)
var/area/A = get_area(I)
if(A)
LAZYADD(callnames[A], I)
callnames -= get_area(src)
var/result = input(usr, "Choose an area to call", "Holocall") as null|anything in sortNames(callnames)
if(QDELETED(usr) || !result || outgoing_call)
return
if(usr.loc == loc)
var/input = text2num(params["headcall"])
var/headcall = input == 1 ? TRUE : FALSE
new /datum/holocall(usr, src, callnames[result], headcall)
calling = TRUE
return TRUE
else
to_chat(usr, "<span class='warning'>You must stand on the holopad to make a call!</span>")
if("connectcall")
var/datum/holocall/call_to_connect = locate(params["holopad"]) in holo_calls
if(!QDELETED(call_to_connect))
call_to_connect.Answer(src)
return TRUE
if("disconnectcall")
var/datum/holocall/call_to_disconnect = locate(params["holopad"]) in holo_calls
if(!QDELETED(call_to_disconnect))
call_to_disconnect.Disconnect(src)
return TRUE
if("disk_eject")
if(disk && !replay_mode)
disk.forceMove(drop_location())
disk = null
return TRUE
if("replay_mode")
if(replay_mode)
replay_stop()
return TRUE
else
replay_start()
return TRUE
if("loop_mode")
loop_mode = !loop_mode
return TRUE
if("record_mode")
if(record_mode)
record_stop()
return TRUE
else
record_start(usr)
return TRUE
if("record_clear")
record_clear()
return TRUE
if("offset")
offset++
if(offset > 4)
offset = FALSE
var/turf/new_turf
if(!offset)
new_turf = get_turf(src)
else
new_turf = get_step(src, GLOB.cardinals[offset])
replay_holo.forceMove(new_turf)
return TRUE
if("hang_up")
if(outgoing_call)
outgoing_call.Disconnect(src)
return TRUE
if(LAZYLEN(holo_calls))
dat += "=====================================================<br>"
if(on_network)
var/one_answered_call = FALSE
var/one_unanswered_call = FALSE
for(var/I in holo_calls)
var/datum/holocall/HC = I
if(HC.connected_holopad != src)
dat += "<a href='?src=[REF(src)];connectcall=[REF(HC)]'>Answer call from [get_area(HC.calling_holopad)]</a><br>"
one_unanswered_call = TRUE
else
one_answered_call = TRUE
if(one_answered_call && one_unanswered_call)
dat += "=====================================================<br>"
//we loop twice for formatting
for(var/I in holo_calls)
var/datum/holocall/HC = I
if(HC.connected_holopad == src)
dat += "<a href='?src=[REF(src)];disconnectcall=[REF(HC)]'>Disconnect call from [HC.user]</a><br>"
var/datum/browser/popup = new(user, "holopad", name, 300, 175)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
//Stop ringing the AI!!
/**
* hangup_all_calls: Disconnects all current holocalls from the holopad
*/
/obj/machinery/holopad/proc/hangup_all_calls()
for(var/I in holo_calls)
var/datum/holocall/HC = I
HC.Disconnect(src)
/obj/machinery/holopad/Topic(href, href_list)
if(..() || isAI(usr))
return
add_fingerprint(usr)
if(!is_operational())
return
if (href_list["AIrequest"])
if(last_request + 200 < world.time)
last_request = world.time
temp = "You requested an AI's presence.<BR>"
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
var/area/area = get_area(src)
for(var/mob/living/silicon/ai/AI in GLOB.silicon_mobs)
if(!AI.client)
continue
to_chat(AI, "<span class='info'>Your presence is requested at <a href='?src=[REF(AI)];jumptoholopad=[REF(src)]'>\the [area]</a>.</span>")
else
temp = "A request for AI presence was already sent recently.<BR>"
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
else if(href_list["Holocall"])
if(outgoing_call)
return
temp = "You must stand on the holopad to make a call!<br>"
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
if(usr.loc == loc)
var/list/callnames = list()
for(var/I in GLOB.network_holopads)
var/area/A = get_area(I)
if(A)
LAZYADD(callnames[A], I)
callnames -= get_area(src)
var/result = input(usr, "Choose an area to call", "Holocall") as null|anything in callnames
if(QDELETED(usr) || !result || outgoing_call)
return
if(usr.loc == loc)
temp = "Dialing...<br>"
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
new /datum/holocall(usr, src, callnames[result])
else if(href_list["connectcall"])
var/datum/holocall/call_to_connect = locate(href_list["connectcall"])
if(!QDELETED(call_to_connect))
call_to_connect.Answer(src)
temp = ""
else if(href_list["disconnectcall"])
var/datum/holocall/call_to_disconnect = locate(href_list["disconnectcall"])
if(!QDELETED(call_to_disconnect))
call_to_disconnect.Disconnect(src)
temp = ""
else if(href_list["mainmenu"])
temp = ""
if(outgoing_call)
outgoing_call.Disconnect()
else if(href_list["disk_eject"])
if(disk && !replay_mode)
disk.forceMove(drop_location())
disk = null
else if(href_list["replay_stop"])
replay_stop()
else if(href_list["replay_start"])
replay_start()
else if(href_list["loop_start"])
loop_mode = TRUE
replay_start()
else if(href_list["record_start"])
record_start(usr)
else if(href_list["record_stop"])
record_stop()
else if(href_list["record_clear"])
record_clear()
else if(href_list["offset"])
offset++
if (offset > 4)
offset = FALSE
var/turf/new_turf
if (!offset)
new_turf = get_turf(src)
else
new_turf = get_step(src, GLOB.cardinals[offset])
replay_holo.forceMove(new_turf)
updateDialog()
//do not allow AIs to answer calls or people will use it to meta the AI sattelite
/obj/machinery/holopad/attack_ai(mob/living/silicon/ai/user)
if (!istype(user))
@@ -366,6 +372,9 @@ GLOBAL_LIST_EMPTY(network_holopads)
if(force_answer_call && world.time > (HC.call_start_time + (HOLOPAD_MAX_DIAL_TIME / 2)))
HC.Answer(src)
break
if(!secure) //HC.head_call &&
HC.Answer(src)
break
if(outgoing_call)
HC.Disconnect(src)//can't answer calls while calling
else
@@ -412,17 +421,17 @@ GLOBAL_LIST_EMPTY(network_holopads)
/*This is the proc for special two-way communication between AI and holopad/people talking near holopad.
For the other part of the code, check silicon say.dm. Particularly robot talk.*/
/obj/machinery/holopad/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
/obj/machinery/holopad/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, list/message_mods = list())
. = ..()
if(speaker && LAZYLEN(masters) && !radio_freq)//Master is mostly a safety in case lag hits or something. Radio_freq so AIs dont hear holopad stuff through radios.
for(var/mob/living/silicon/ai/master in masters)
if(masters[master] && speaker != master)
master.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
master.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mods)
for(var/I in holo_calls)
var/datum/holocall/HC = I
if(HC.connected_holopad == src && speaker != HC.hologram)
HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode, source)
HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mods)
if(outgoing_call && speaker == outgoing_call.user)
outgoing_call.hologram.say(raw_message)
@@ -449,7 +458,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
else
icon_state = "holopad0"
/obj/machinery/holopad/proc/set_holo(mob/living/user, var/obj/effect/overlay/holo_pad_hologram/h)
/obj/machinery/holopad/proc/set_holo(mob/living/user, obj/effect/overlay/holo_pad_hologram/h)
LAZYSET(masters, user, h)
LAZYSET(holorays, user, new /obj/effect/overlay/holoray(loc))
var/mob/living/silicon/ai/AI = user
@@ -504,7 +513,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
else
return FALSE
/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf, direction)
/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf)
if(LAZYLEN(masters) && masters[user])
var/obj/effect/overlay/holo_pad_hologram/holo = masters[user]
var/transfered = FALSE
@@ -516,8 +525,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
transfered = TRUE
//All is good.
holo.forceMove(new_turf)
if(direction)
holo.setDir(direction)
if(!transfered)
update_holoray(user,new_turf)
return TRUE
@@ -568,22 +575,15 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
if(!replay_mode)
replay_mode = TRUE
replay_holo = setup_replay_holo(disk.record)
temp = "Replaying...<br>"
temp += "<A href='?src=[REF(src)];offset=1'>Change offset</A><br>"
temp += "<A href='?src=[REF(src)];replay_stop=1'>End replay</A>"
SetLightsAndPower()
replay_entry(1)
return
/obj/machinery/holopad/proc/replay_stop()
if(replay_mode)
replay_mode = FALSE
loop_mode = FALSE
offset = FALSE
temp = null
QDEL_NULL(replay_holo)
SetLightsAndPower()
updateDialog()
/obj/machinery/holopad/proc/record_start(mob/living/user)
if(!user || !disk || disk.record)
@@ -593,8 +593,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
record_start = world.time
record_user = user
disk.record.set_caller_image(user)
temp = "Recording...<br>"
temp += "<A href='?src=[REF(src)];record_stop=1'>End recording.</A>"
/obj/machinery/holopad/proc/record_message(mob/living/speaker,message,language)
if(!record_mode)
@@ -641,7 +639,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
if(replay_holo)
replay_holo.say(message)
if(HOLORECORD_SOUND)
playsound(src,entry[2],50,1)
playsound(src,entry[2],50,TRUE)
if(HOLORECORD_DELAY)
addtimer(CALLBACK(src,.proc/replay_entry,entry_number+1),entry[2])
return
@@ -660,14 +658,11 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
/obj/machinery/holopad/proc/record_stop()
if(record_mode)
record_mode = FALSE
temp = null
record_user = null
updateDialog()
/obj/machinery/holopad/proc/record_clear()
if(disk && disk.record)
QDEL_NULL(disk.record)
updateDialog()
/obj/effect/overlay/holo_pad_hologram
initial_language_holder = /datum/language_holder/universal
+9 -10
View File
@@ -6,14 +6,12 @@
circuit = /obj/item/circuitboard/machine/hypnochair
density = TRUE
opacity = 0
ui_x = 375
ui_y = 480
var/mob/living/carbon/victim = null ///Keeps track of the victim to apply effects if it teleports away
var/interrogating = FALSE ///Is the device currently interrogating someone?
var/start_time = 0 ///Time when the interrogation was started, to calculate effect in case of interruption
var/trigger_phrase = "" ///Trigger phrase to implant
var/timerid = 0 ///Timer ID for interrogations
var/message_cooldown = 0 ///Cooldown for breakout message
/obj/machinery/hypnochair/Initialize()
@@ -25,24 +23,24 @@
if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))
update_icon()
return
if(default_pry_open(I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/hypnochair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/hypnochair/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/hypnochair/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "HypnoChair", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "HypnoChair", name)
ui.open()
/obj/machinery/hypnochair/ui_data()
var/list/data = list()
data["occupied"] = occupant ? TRUE : FALSE
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["interrogating"] = interrogating
@@ -201,3 +199,4 @@
if(!(L.mobility_flags & MOBILITY_STAND))
return
close_machine(target)
+7 -5
View File
@@ -282,12 +282,14 @@
ui_interact(user)
to_chat(user, "<span class='notice'>[src] projects a display onto your retina.</span>")
/obj/item/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "LaunchpadRemote", "Briefcase Launchpad Remote", 300, 240, master_ui, state) //width, height
ui.open()
/obj/item/launchpad_remote/ui_state(mob/user)
return GLOB.inventory_state
/obj/item/launchpad_remote/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "LaunchpadRemote")
ui.open()
ui.set_autoupdate(TRUE)
/obj/item/launchpad_remote/ui_data(mob/user)
@@ -4,6 +4,15 @@
#define POPUP_ANIM_TIME 5
#define POPDOWN_ANIM_TIME 5 //Be sure to change the icon animation at the same time or it'll look bad
#define TURRET_FLAG_SHOOT_ALL_REACT (1<<0) // The turret gets pissed off and shoots at people nearby (unless they have sec access!)
#define TURRET_FLAG_AUTH_WEAPONS (1<<1) // Checks if it can shoot people that have a weapon they aren't authorized to have
#define TURRET_FLAG_SHOOT_CRIMINALS (1<<2) // Checks if it can shoot people that are wanted
#define TURRET_FLAG_SHOOT_ALL (1<<3) // The turret gets pissed off and shoots at people nearby (unless they have sec access!)
#define TURRET_FLAG_SHOOT_ANOMALOUS (1<<4) // Checks if it can shoot at unidentified lifeforms (ie xenos)
#define TURRET_FLAG_SHOOT_UNSHIELDED (1<<5) // Checks if it can shoot people that aren't mindshielded and who arent heads
#define TURRET_FLAG_SHOOT_BORGS (1<<6) // checks if it can shoot cyborgs
#define TURRET_FLAG_SHOOT_HEADS (1<<7) // checks if it can shoot at heads of staff
/obj/machinery/porta_turret
name = "turret"
icon = 'icons/obj/turrets.dmi'
@@ -15,70 +24,79 @@
use_power = IDLE_POWER_USE //this turret uses and requires power
idle_power_usage = 50 //when inactive, this turret takes up constant 50 Equipment power
active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power
req_access = list(ACCESS_SEC_DOORS)
req_access = list(ACCESS_SECURITY) /// Only people with Security access
power_channel = EQUIP //drains power from the EQUIPMENT channel
speed_process = TRUE
var/base_icon_state = "standard"
var/scan_range = 7
var/atom/base = null //for turrets inside other objects
var/raised = 0 //if the turret cover is "open" and the turret is raised
var/raising= 0 //if the turret is currently opening or closing its cover
max_integrity = 160 //the turret's health
integrity_failure = 0.5
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
var/locked = TRUE //if the turret's behaviour control access is locked
var/controllock = FALSE //if the turret responds to control panels
var/installation = /obj/item/gun/energy/e_gun/turret //the type of weapon installed by default
/// Base turret icon state
var/base_icon_state = "standard"
/// Scan range of the turret for locating targets
var/scan_range = 7
/// For turrets inside other objects
var/atom/base = null
/// If the turret cover is "open" and the turret is raised
var/raised = FALSE
/// If the turret is currently opening or closing its cover
var/raising = FALSE
/// If the turret's behaviour control access is locked
var/locked = TRUE
/// If the turret responds to control panels
var/controllock = FALSE
/// The type of weapon installed by default
var/installation = /obj/item/gun/energy/e_gun/turret
/// What stored gun is in the turret
var/obj/item/gun/stored_gun = null
var/gun_charge = 0 //the charge of the gun when retrieved from wreckage
/// The charge of the gun when retrieved from wreckage
var/gun_charge = 0
/// In which mode is turret in, stun or lethal
var/mode = TURRET_STUN
var/stun_projectile = null //stun mode projectile type
/// Stun mode projectile type
var/stun_projectile = null
/// Sound of stun projectile
var/stun_projectile_sound
var/nonlethal_projectile //projectile to use in stun mode when the target is resting, if any
/// Projectile to use in stun mode when the target is resting, if any
var/nonlethal_projectile
/// Sound of stun projectile wen the target is resting, optional
var/nonlethal_projectile_sound
var/lethal_projectile = null //lethal mode projectile type
/// Lethal mode projectile type
var/lethal_projectile = null
/// Sound of lethal projectile
var/lethal_projectile_sound
var/reqpower = 500 //power needed per shot
var/always_up = 0 //Will stay active
var/has_cover = 1 //Hides the cover
var/obj/machinery/porta_turret_cover/cover = null //the cover that is covering this turret
var/last_fired = 0 //world.time the turret last fired
var/shot_delay = 15 //ticks until next shot (1.5 ?)
var/shot_stagger = 0 // sleep() shots to stagger attacks
var/check_records = 1 //checks if it can use the security records
var/criminals = 1 //checks if it can shoot people on arrest
var/auth_weapons = 0 //checks if it can shoot people that have a weapon they aren't authorized to have
var/stun_all = 0 //if this is active, the turret shoots everything that isn't security or head of staff
var/check_anomalies = 1 //checks if it can shoot at unidentified lifeforms (ie xenos)
var/shoot_unloyal = 0 //checks if it can shoot people that aren't loyalty implantd
var/attacked = 0 //if set to 1, the turret gets pissed off and shoots at people nearby (unless they have sec access!)
var/on = TRUE //determines if the turret is on
var/list/faction = list("turret") // Same faction mobs will never be shot at, no matter the other settings
var/datum/effect_system/spark_spread/spark_system //the spark system, used for generating... sparks?
/// Power needed per shot
var/reqpower = 500
/// Will stay active
var/always_up = FALSE
/// Hides the cover
var/has_cover = TRUE
/// The cover that is covering this turret
var/obj/machinery/porta_turret_cover/cover = null
/// World.time the turret last fired
var/last_fired = 0
/// Ticks until next shot (1.5 ?)
var/shot_delay = 15
/// Turret flags about who is turret allowed to shoot
var/turret_flags = TURRET_FLAG_SHOOT_CRIMINALS | TURRET_FLAG_SHOOT_ANOMALOUS
/// Determines if the turret is on
var/on = TRUE
/// Same faction mobs will never be shot at, no matter the other settings
var/list/faction = list("turret")
/// The spark system, used for generating... sparks?
var/datum/effect_system/spark_spread/spark_system
/// Linked turret control panel of the turret
var/obj/machinery/turretid/cp = null
var/wall_turret_direction //The turret will try to shoot from a turf in that direction when in a wall
var/manual_control = FALSE //
/// The turret will try to shoot from a turf in that direction when in a wall
var/wall_turret_direction
/// If the turret is manually controlled
var/manual_control = FALSE
/// Action button holder for quitting manual control
var/datum/action/turret_quit/quit_action
/// Action button holder for switching between turret modes when manually controlling
var/datum/action/turret_toggle/toggle_action
/// Mob that is remotely controlling the turret
var/mob/remote_controller
/// MISSING:
var/shot_stagger = 0
/obj/machinery/porta_turret/Initialize()
. = ..()
@@ -100,6 +118,27 @@
if(!has_cover)
INVOKE_ASYNC(src, .proc/popUp)
/obj/machinery/porta_turret/proc/toggle_on(var/set_to)
var/current = on
if (!isnull(set_to))
on = set_to
else
on = !on
if (current != on)
check_should_process()
if (!on)
popDown()
/obj/machinery/porta_turret/proc/check_should_process()
if (datum_flags & DF_ISPROCESSING)
if (!on || !anchored || (stat & BROKEN) || !powered())
//end_processing()
STOP_PROCESSING(SSmachines, src)
else
if (on && anchored && !(stat & BROKEN) && powered())
START_PROCESSING(SSmachines, src)
//begin_processing()
/obj/machinery/porta_turret/update_icon_state()
if(!anchored)
icon_state = "turretCover"
@@ -119,7 +158,6 @@
else
icon_state = "[base_icon_state]_unpowered"
/obj/machinery/porta_turret/proc/setup(obj/item/gun/turret_gun)
if(stored_gun)
qdel(stored_gun)
@@ -160,83 +198,88 @@
remove_control()
return ..()
/obj/machinery/porta_turret/ui_interact(mob/user)
. = ..()
var/dat
dat += "Status: <a href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</a><br>"
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<br>"
/obj/machinery/porta_turret/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PortableTurret", name)
ui.open()
if(!locked)
dat += "Check for Weapon Authorization: <A href='?src=[REF(src)];operation=authweapon'>[auth_weapons ? "Yes" : "No"]</A><BR>"
dat += "Check Security Records: <A href='?src=[REF(src)];operation=checkrecords'>[check_records ? "Yes" : "No"]</A><BR>"
dat += "Neutralize Identified Criminals: <A href='?src=[REF(src)];operation=shootcrooks'>[criminals ? "Yes" : "No"]</A><BR>"
dat += "Neutralize All Non-Security and Non-Command Personnel: <A href='?src=[REF(src)];operation=shootall'>[stun_all ? "Yes" : "No"]</A><BR>"
dat += "Neutralize All Unidentified Life Signs: <A href='?src=[REF(src)];operation=checkxenos'>[check_anomalies ? "Yes" : "No"]</A><BR>"
dat += "Neutralize All Non-Loyalty Implanted Personnel: <A href='?src=[REF(src)];operation=checkloyal'>[shoot_unloyal ? "Yes" : "No"]</A><BR>"
/obj/machinery/porta_turret/ui_data(mob/user)
var/list/data = list(
"locked" = locked,
"on" = on,
"check_weapons" = turret_flags & TURRET_FLAG_AUTH_WEAPONS,
"neutralize_criminals" = turret_flags & TURRET_FLAG_SHOOT_CRIMINALS,
"neutralize_all" = turret_flags & TURRET_FLAG_SHOOT_ALL,
"neutralize_unidentified" = turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS,
"neutralize_nonmindshielded" = turret_flags & TURRET_FLAG_SHOOT_UNSHIELDED,
"neutralize_cyborgs" = turret_flags & TURRET_FLAG_SHOOT_BORGS,
"ignore_heads" = turret_flags & TURRET_FLAG_SHOOT_HEADS,
"manual_control" = manual_control,
"silicon_user" = FALSE,
"allow_manual_control" = FALSE,
"lasertag_turret" = istype(src, /obj/machinery/porta_turret/lasertag),
)
if(issilicon(user))
data["silicon_user"] = TRUE
if(!manual_control)
var/mob/living/silicon/S = user
if(S.hack_software)
dat += "Assume direct control : <a href='?src=[REF(src)];operation=manual'>Manual Control</a><br>"
else
dat += "Warning! Remote control protocol enabled.<br>"
data["allow_manual_control"] = TRUE
return data
var/datum/browser/popup = new(user, "autosec", "Automatic Portable Turret Installation", 300, 300)
popup.set_content(dat)
popup.open()
/obj/machinery/porta_turret/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
add_fingerprint(usr)
if(href_list["power"] && !locked)
if(anchored) //you can't turn a turret on/off if it's not anchored/secured
on = !on //toggle on/off
else
to_chat(usr, "<span class='notice'>It has to be secured first!</span>")
interact(usr)
/obj/machinery/porta_turret/ui_act(action, list/params)
. = ..()
if(.)
return
if(href_list["operation"])
switch(href_list["operation"]) //toggles customizable behavioural protocols
if("authweapon")
auth_weapons = !auth_weapons
if("checkrecords")
check_records = !check_records
if("shootcrooks")
criminals = !criminals
if("shootall")
stun_all = !stun_all
if("checkxenos")
check_anomalies = !check_anomalies
if("checkloyal")
shoot_unloyal = !shoot_unloyal
if("manual")
if(issilicon(usr) && !manual_control)
give_control(usr)
interact(usr)
switch(action)
if("power")
if(anchored)
toggle_on()
return TRUE
else
to_chat(usr, "<span class='warning'>It has to be secured first!</span>")
if("authweapon")
turret_flags ^= TURRET_FLAG_AUTH_WEAPONS
return TRUE
if("shootcriminals")
turret_flags ^= TURRET_FLAG_SHOOT_CRIMINALS
return TRUE
if("shootall")
turret_flags ^= TURRET_FLAG_SHOOT_ALL
return TRUE
if("checkxenos")
turret_flags ^= TURRET_FLAG_SHOOT_ANOMALOUS
return TRUE
if("checkloyal")
turret_flags ^= TURRET_FLAG_SHOOT_UNSHIELDED
return TRUE
if("shootborgs")
turret_flags ^= TURRET_FLAG_SHOOT_BORGS
return TRUE
if("shootheads")
turret_flags ^= TURRET_FLAG_SHOOT_HEADS
return TRUE
if("manual")
if(!issilicon(usr))
return
give_control(usr)
return TRUE
/obj/machinery/porta_turret/ui_host(mob/user)
if(has_cover && cover)
return cover
if(base)
return base
return src
/obj/machinery/porta_turret/power_change()
if(!anchored)
. = ..()
if(!anchored || (stat & BROKEN) || !powered())
update_icon()
remove_control()
return
if(stat & BROKEN)
update_icon()
remove_control()
else
if( powered() )
stat &= ~NOPOWER
update_icon()
else
spawn(rand(0, 15))
stat |= NOPOWER
remove_control()
update_icon()
check_should_process()
/obj/machinery/porta_turret/attackby(obj/item/I, mob/user, params)
if(stat & BROKEN)
@@ -284,8 +327,10 @@
locked = !locked
to_chat(user, "<span class='notice'>Controls are now [locked ? "locked" : "unlocked"].</span>")
else
to_chat(user, "<span class='notice'>Access denied.</span>")
to_chat(user, "<span class='alert'>Access denied.</span>")
else if(istype(I, /obj/item/multitool) && !locked)
if(!multitool_check_buffer(user, I))
return
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, "<span class='notice'>You add [src] to multitool buffer.</span>")
@@ -293,19 +338,17 @@
return ..()
/obj/machinery/porta_turret/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='warning'>You short out [src]'s threat assessment circuits.</span>")
visible_message("[src] hums oddly...")
audible_message("<span class='hear'>[src] hums oddly...</span>")
obj_flags |= EMAGGED
controllock = TRUE
on = FALSE //turns off the turret temporarily
toggle_on(FALSE) //turns off the turret temporarily
update_icon()
sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit
on = TRUE //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here
return TRUE
//6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 6 SECONDS)
//turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here
/obj/machinery/porta_turret/emp_act(severity)
. = ..()
@@ -314,63 +357,41 @@
if(on)
//if the turret is on, the EMP no matter how severe disables the turret for a while
//and scrambles its settings, with a slight chance of having an emag effect
check_records = pick(0, 1)
criminals = pick(0, 1)
auth_weapons = pick(0, 1)
stun_all = pick(0, 0, 0, 0, 1) //stun_all is a pretty big deal, so it's least likely to get turned on
if(prob(50))
turret_flags |= TURRET_FLAG_SHOOT_CRIMINALS
if(prob(50))
turret_flags |= TURRET_FLAG_AUTH_WEAPONS
if(prob(20))
turret_flags |= TURRET_FLAG_SHOOT_ALL // Shooting everyone is a pretty big deal, so it's least likely to get turned on
on = FALSE
toggle_on(FALSE)
remove_control()
spawn(rand(60,600))
if(!on)
on = TRUE
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), rand(60,600))
/obj/machinery/porta_turret/take_damage(damage, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
. = ..()
if(.) //damage received
if(. && obj_integrity > 0) //damage received
if(prob(30))
spark_system.start()
if(on && !attacked && !(obj_flags & EMAGGED))
attacked = TRUE
if(on && !(turret_flags & TURRET_FLAG_SHOOT_ALL_REACT) && !(obj_flags & EMAGGED))
turret_flags |= TURRET_FLAG_SHOOT_ALL_REACT
addtimer(CALLBACK(src, .proc/reset_attacked), 60)
/obj/machinery/porta_turret/proc/reset_attacked()
attacked = FALSE
turret_flags &= ~TURRET_FLAG_SHOOT_ALL_REACT
/obj/machinery/porta_turret/deconstruct(disassembled = TRUE)
qdel(src)
/obj/machinery/porta_turret/obj_break(damage_flag)
if(!(flags_1 & NODECONSTRUCT_1) && !(stat & BROKEN))
stat |= BROKEN //enables the BROKEN bit
. = ..()
if(.)
power_change()
invisibility = 0
spark_system.start() //creates some sparks because they look cool
qdel(cover) //deletes the cover - no need on keeping it there!
//turret healing
/obj/machinery/porta_turret/examine(mob/user)
. = ..()
if(obj_integrity < max_integrity)
. += "<span class='notice'>Use a welder to fix it.</span>"
/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I)
. = TRUE
if(obj_integrity < max_integrity)
if(!I.tool_start_check(user, amount=0))
return
user.visible_message("[user] is welding the turret.", \
"<span class='notice'>You begin repairing the turret...</span>", \
"<span class='italics'>You hear welding.</span>")
if(I.use_tool(src, user, 40, volume=50))
obj_integrity = max_integrity
user.visible_message("[user.name] has repaired [src].", \
"<span class='notice'>You finish repairing the turret.</span>")
else
to_chat(user, "<span class='notice'>The turret doesn't need repairing.</span>")
/obj/machinery/porta_turret/process()
//the main machinery process
if(cover == null && anchored) //if it has no cover and is anchored
@@ -382,35 +403,43 @@
cover.parent_turret = src //assign the cover its parent_turret, which would be this (src)
if(!on || (stat & (NOPOWER|BROKEN)) || manual_control)
return
return PROCESS_KILL
var/list/targets = list()
for(var/mob/A in view(scan_range, base))
if(A.invisibility > SEE_INVISIBLE_LIVING)
continue
if(check_anomalies)//if it's set to check for simple animals
if(turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS)//if it's set to check for simple animals
if(isanimal(A))
var/mob/living/simple_animal/SA = A
if(SA.stat || in_faction(SA)) //don't target if dead or in faction
continue
targets += SA
if(issilicon(A))
var/mob/living/silicon/sillycone = A
if(sillycone.stat || in_faction(sillycone))
continue
if(issilicon(A))
var/mob/living/silicon/sillycone = A
if(ispAI(A))
continue
if((turret_flags & TURRET_FLAG_SHOOT_BORGS) && sillycone.stat != DEAD && iscyborg(sillycone))
targets += sillycone
continue
if(sillycone.stat || in_faction(sillycone))
continue
if(iscyborg(sillycone))
var/mob/living/silicon/robot/sillyconerobot = A
if(LAZYLEN(faction) && (ROLE_SYNDICATE in faction) && sillyconerobot.emagged == TRUE)
continue
if(iscyborg(sillycone))
var/mob/living/silicon/robot/sillyconerobot = A
if(LAZYLEN(faction) && (ROLE_SYNDICATE in faction) && sillyconerobot.emagged == TRUE)
continue
targets += sillycone
if(iscarbon(A))
else if(iscarbon(A))
var/mob/living/carbon/C = A
//If not emagged, only target non downed carbons
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || (C.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)))//CIT CHANGE - replaces check for lying with check for recoveringstam
//If not emagged, only target carbons that can use items
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || !(C.mobility_flags & MOBILITY_USE)))
continue
//If emagged, target all but dead carbons
@@ -419,12 +448,13 @@
//if the target is a human and not in our faction, analyze threat level
if(ishuman(C) && !in_faction(C))
if(assess_perp(C) >= 4)
targets += C
else if(check_anomalies) //non humans who are not simple animals (xenos etc)
else if(turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS) //non humans who are not simple animals (xenos etc)
if(!in_faction(C))
targets += C
for(var/A in GLOB.mechas_list)
if((get_dist(A, base) < scan_range) && can_see(base, A, scan_range))
var/obj/mecha/Mech = A
@@ -432,6 +462,10 @@
if(assess_perp(Mech.occupant) >= 4)
targets += Mech
if((turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS) && GLOB.blobs.len && (mode == TURRET_LETHAL))
for(var/obj/structure/blob/B in view(scan_range, base))
targets += B
if(targets.len)
tryToShootAt(targets)
else if(!always_up)
@@ -488,36 +522,37 @@
if(obj_flags & EMAGGED)
return 10 //if emagged, always return 10.
if((stun_all || attacked) && !allowed(perp))
if((turret_flags & (TURRET_FLAG_SHOOT_ALL | TURRET_FLAG_SHOOT_ALL_REACT)) && !allowed(perp))
//if the turret has been attacked or is angry, target all non-sec people
if(!allowed(perp))
return 10
if(auth_weapons) //check for weapon authorization
if(turret_flags & TURRET_FLAG_AUTH_WEAPONS) //check for weapon authorization
if(isnull(perp.wear_id) || istype(perp.wear_id.GetID(), /obj/item/card/id/syndicate))
if(allowed(perp)) //if the perp has security access, return 0
return 0
if(perp.is_holding_item_of_type(/obj/item/gun) || perp.is_holding_item_of_type(/obj/item/melee/baton))
threatcount += 4
if(istype(perp.belt, /obj/item/gun) || istype(perp.belt, /obj/item/melee/baton))
threatcount += 2
if(check_records) //if the turret can check the records, check if they are set to *Arrest* on records
if(turret_flags & TURRET_FLAG_SHOOT_CRIMINALS) //if the turret can check the records, check if they are set to *Arrest* on records
var/perpname = perp.get_face_name(perp.get_id_name())
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
if(!R || (R.fields["criminal"] == "*Arrest*"))
threatcount += 4
if(shoot_unloyal)
if (!HAS_TRAIT(perp, TRAIT_MINDSHIELD))
threatcount += 4
if((turret_flags & TURRET_FLAG_SHOOT_UNSHIELDED) && (!HAS_TRAIT(perp, TRAIT_MINDSHIELD)))
threatcount += 4
// If we aren't shooting heads then return a threatcount of 0
if (!(turret_flags & TURRET_FLAG_SHOOT_HEADS) && (perp.get_assignment() in GLOB.command_positions))
return 0
return threatcount
/obj/machinery/porta_turret/proc/in_faction(mob/target)
for(var/faction1 in faction)
if(faction1 in target.faction)
@@ -563,15 +598,14 @@
T = closer
break
var/mob/living/carbon/C
if(iscarbon(target))
C = target
update_icon()
var/obj/item/projectile/A
//any emagged turrets drains 2x power and uses a different projectile?
if(mode == TURRET_STUN)
if(nonlethal_projectile && C && C.resting)
var/mob/living/carbon/C = null
if(iscarbon(target))
C = target
if(nonlethal_projectile && C?.resting)
use_power(reqpower*0.5)
A = new nonlethal_projectile(T)
playsound(loc, nonlethal_projectile_sound, 75, 1)
@@ -582,7 +616,7 @@
else
use_power(reqpower * 2)
A = new lethal_projectile(T)
playsound(loc, lethal_projectile_sound, 75, 1)
playsound(loc, lethal_projectile_sound, 75, TRUE)
//Shooting Code:
@@ -592,16 +626,15 @@
A.fire()
return A
/obj/machinery/porta_turret/proc/setState(on, mode)
/obj/machinery/porta_turret/proc/setState(on, mode, shoot_cyborgs)
if(controllock)
return
src.on = on
if(!on)
popDown()
shoot_cyborgs ? (turret_flags |= TURRET_FLAG_SHOOT_BORGS) : (turret_flags &= ~TURRET_FLAG_SHOOT_BORGS)
toggle_on(on)
src.mode = mode
power_change()
/datum/action/turret_toggle
name = "Toggle Mode"
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
@@ -685,7 +718,15 @@
/obj/machinery/porta_turret/syndicate/ComponentInitialize()
. = ..()
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES)
// AddComponent(/datum/component/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES)
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES) //this one or ^ one?
/obj/machinery/porta_turret/syndicate/setup()
return
/obj/machinery/porta_turret/syndicate/assess_perp(mob/living/carbon/human/perp)
return 10 //Syndicate turrets shoot everything not in their faction
/obj/machinery/porta_turret/syndicate/energy
icon_state = "standard_stun"
@@ -698,7 +739,6 @@
lethal_projectile_sound = 'sound/weapons/laser.ogg'
desc = "An energy blaster auto-turret."
/obj/machinery/porta_turret/syndicate/energy/heavy
icon_state = "standard_stun"
base_icon_state = "standard"
@@ -715,14 +755,13 @@
integrity_failure = 0.08
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
/obj/machinery/porta_turret/syndicate/setup()
return
/obj/machinery/porta_turret/syndicate/assess_perp(mob/living/carbon/human/perp)
return 10 //Syndicate turrets shoot everything not in their faction
/obj/machinery/porta_turret/syndicate/energy/raven
stun_projectile = /obj/item/projectile/beam/laser
stun_projectile_sound = 'sound/weapons/laser.ogg'
faction = list("neutral","silicon","turret")
/obj/machinery/porta_turret/syndicate/pod
integrity_failure = 0.5
max_integrity = 40
stun_projectile = /obj/item/projectile/bullet/syndicate_turret
lethal_projectile = /obj/item/projectile/bullet/syndicate_turret
@@ -749,6 +788,7 @@
faction = list("silicon")
nonlethal_projectile = /obj/item/projectile/beam/disabler
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
turret_flags = TURRET_FLAG_SHOOT_CRIMINALS | TURRET_FLAG_SHOOT_ANOMALOUS | TURRET_FLAG_SHOOT_HEADS
/obj/machinery/porta_turret/ai/assess_perp(mob/living/carbon/human/perp)
return 10 //AI turrets shoot at everything not in their faction
@@ -804,6 +844,7 @@
/obj/machinery/porta_turret/centcom_shuttle/weak
max_integrity = 120
integrity_failure = 0.5
name = "Old Laser Turret"
desc = "A turret built with substandard parts and run down further with age. Still capable of delivering lethal lasers to the odd space carp, but not much else."
stun_projectile = /obj/item/projectile/beam/weak/penetrator
@@ -817,7 +858,6 @@
stun_projectile_sound = 'sound/weapons/gunshot.ogg'
desc = "A ballistic machine gun auto-turret."
////////////////////////
//Turret Control Panel//
////////////////////////
@@ -828,14 +868,22 @@
icon = 'icons/obj/machines/turret_control.dmi'
icon_state = "control_standby"
density = FALSE
var/enabled = 1
var/lethal = 0
var/locked = TRUE
var/control_area = null //can be area name, path or nothing.
var/ailock = 0 // AI cannot use this
req_access = list(ACCESS_AI_UPLOAD)
var/list/obj/machinery/porta_turret/turrets = list()
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/// Variable dictating if linked turrets are active and will shoot targets
var/enabled = TRUE
/// Variable dictating if linked turrets will shoot lethal projectiles
var/lethal = FALSE
/// Variable dictating if the panel is locked, preventing changes to turret settings
var/locked = TRUE
/// An area in which linked turrets are located, it can be an area name, path or nothing
var/control_area = null
/// AI is unable to use this machine if set to TRUE
var/ailock = FALSE
/// Variable dictating if linked turrets will shoot cyborgs
var/shoot_cyborgs = FALSE
/// List of all linked turrets
var/list/turrets = list()
/obj/machinery/turretid/Initialize(mapload, ndir = 0, built = 0)
. = ..()
@@ -868,112 +916,111 @@
T.cp = src
/obj/machinery/turretid/examine(mob/user)
. = ..()
if(hasSiliconAccessInArea(user) && (!stat & BROKEN))
. += "<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>"
. += "<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>"
. += ..()
if(issilicon(user) && !(stat & BROKEN))
. += {"<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>
<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>"}
/obj/machinery/turretid/attackby(obj/item/I, mob/user, params)
if(stat & BROKEN)
return
if (istype(I, /obj/item/multitool))
if(!multitool_check_buffer(user, I))
return
var/obj/item/multitool/M = I
if(M.buffer && istype(M.buffer, /obj/machinery/porta_turret))
turrets |= M.buffer
to_chat(user, "You link \the [M.buffer] with \the [src]")
to_chat(user, "<span class='notice'>You link \the [M.buffer] with \the [src].</span>")
return
if (hasSiliconAccessInArea(user))
if (issilicon(user))
return attack_hand(user)
if ( get_dist(src, user) == 0 ) // trying to unlock the interface
if (allowed(usr))
if(obj_flags & EMAGGED)
to_chat(user, "<span class='notice'>The turret control is unresponsive.</span>")
to_chat(user, "<span class='warning'>The turret control is unresponsive!</span>")
return
locked = !locked
to_chat(user, "<span class='notice'>You [ locked ? "lock" : "unlock"] the panel.</span>")
if (locked)
if (user.machine==src)
user.unset_machine()
user << browse(null, "window=turretid")
else
if (user.machine==src)
attack_hand(user)
else
to_chat(user, "<span class='warning'>Access denied.</span>")
to_chat(user, "<span class='alert'>Access denied.</span>")
/obj/machinery/turretid/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='danger'>You short out the turret controls' access analysis module.</span>")
to_chat(user, "<span class='notice'>You short out the turret controls' access analysis module.</span>")
obj_flags |= EMAGGED
locked = FALSE
if(user && user.machine == src)
attack_hand(user)
return TRUE
/obj/machinery/turretid/attack_ai(mob/user)
if(!ailock || IsAdminGhost(user))
return attack_hand(user)
else
to_chat(user, "<span class='notice'>There seems to be a firewall preventing you from accessing this device.</span>")
to_chat(user, "<span class='warning'>There seems to be a firewall preventing you from accessing this device!</span>")
/obj/machinery/turretid/ui_interact(mob/user)
/obj/machinery/turretid/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TurretControl", name)
ui.open()
/obj/machinery/turretid/ui_data(mob/user)
var/list/data = list()
data["locked"] = locked
data["siliconUser"] = hasSiliconAccessInArea(user) || IsAdminGhost(user)
data["enabled"] = enabled
data["lethal"] = lethal
data["shootCyborgs"] = shoot_cyborgs
return data
/obj/machinery/turretid/ui_act(action, list/params)
. = ..()
if ( get_dist(src, user) > 0 )
if ( !(hasSiliconAccessInArea(user) || IsAdminGhost(user)) )
to_chat(user, "<span class='notice'>You are too far away.</span>")
user.unset_machine()
user << browse(null, "window=turretid")
return
var/t = ""
if(locked && !(hasSiliconAccessInArea(user) || IsAdminGhost(user)))
t += "<div class='notice icon'>Swipe ID card to unlock interface</div>"
else
if(!hasSiliconAccessInArea(user) && !IsAdminGhost(user))
t += "<div class='notice icon'>Swipe ID card to lock interface</div>"
t += "Turrets [enabled?"activated":"deactivated"] - <A href='?src=[REF(src)];toggleOn=1'>[enabled?"Disable":"Enable"]?</a><br>"
t += "Currently set for [lethal?"lethal":"stun repeatedly"] - <A href='?src=[REF(src)];toggleLethal=1'>Change to [lethal?"Stun repeatedly":"Lethal"]?</a><br>"
var/datum/browser/popup = new(user, "turretid", "Turret Control Panel ([get_area_name(src, TRUE)])")
popup.set_content(t)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
/obj/machinery/turretid/Topic(href, href_list)
if(..())
if(.)
return
if (locked)
if(!(hasSiliconAccessInArea(usr) || IsAdminGhost(usr)))
to_chat(usr, "Control panel is locked!")
return
if (href_list["toggleOn"])
toggle_on()
else if (href_list["toggleLethal"])
toggle_lethal()
attack_hand(usr)
/obj/machinery/turretid/proc/toggle_lethal()
switch(action)
if("lock")
if(!hasSiliconAccessInArea(usr) || IsAdminGhost(usr))
return
if((obj_flags & EMAGGED) || (stat & BROKEN))
to_chat(usr, "<span class='warning'>The turret control is unresponsive!</span>")
return
locked = !locked
return TRUE
if("power")
toggle_on(usr)
return TRUE
if("mode")
toggle_lethal(usr)
return TRUE
if("shoot_silicons")
shoot_silicons(usr)
return TRUE
/obj/machinery/turretid/proc/toggle_lethal(mob/user)
lethal = !lethal
add_hiddenprint(user)
log_combat(user, src, "[lethal ? "enabled" : "disabled"] lethals on")
updateTurrets()
/obj/machinery/turretid/proc/toggle_on()
/obj/machinery/turretid/proc/toggle_on(mob/user)
enabled = !enabled
add_hiddenprint(user)
log_combat(user, src, "[enabled ? "enabled" : "disabled"]")
updateTurrets()
/obj/machinery/turretid/proc/shoot_silicons(mob/user)
shoot_cyborgs = !shoot_cyborgs
add_hiddenprint(user)
log_combat(user, src, "[shoot_cyborgs ? "Shooting Borgs" : "Not Shooting Borgs"]")
updateTurrets()
/obj/machinery/turretid/proc/updateTurrets()
for (var/obj/machinery/porta_turret/aTurret in turrets)
aTurret.setState(enabled, lethal)
update_icon()
/obj/machinery/turretid/power_change()
..()
aTurret.setState(enabled, lethal, shoot_cyborgs)
update_icon()
/obj/machinery/turretid/update_icon_state()
@@ -1051,11 +1098,7 @@
/obj/machinery/porta_turret/lasertag
req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE)
check_records = 0
criminals = 0
auth_weapons = 1
stun_all = 0
check_anomalies = 0
turret_flags = TURRET_FLAG_AUTH_WEAPONS
var/team_color
/obj/machinery/porta_turret/lasertag/assess_perp(mob/living/carbon/human/perp)
@@ -1083,20 +1126,14 @@
if(properties["team_color"])
team_color = properties["team_color"]
/obj/machinery/porta_turret/lasertag/ui_interact(mob/user)
. = ..()
/obj/machinery/porta_turret/lasertag/ui_status(mob/user)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(team_color == "blue" && istype(H.wear_suit, /obj/item/clothing/suit/redtag))
return
return UI_CLOSE
if(team_color == "red" && istype(H.wear_suit, /obj/item/clothing/suit/bluetag))
return
var/dat = "Status: <a href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</a>"
var/datum/browser/popup = new(user, "autosec", "Automatic Portable Turret Installation", 300, 300)
popup.set_content(dat)
popup.open()
return UI_CLOSE
return ..()
//lasertag presets
/obj/machinery/porta_turret/lasertag/red
@@ -1112,11 +1149,9 @@
if(on)
if(team_color == "blue")
if(istype(P, /obj/item/projectile/beam/lasertag/redtag))
on = FALSE
spawn(100)
on = TRUE
toggle_on(FALSE)
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 10 SECONDS)
else if(team_color == "red")
if(istype(P, /obj/item/projectile/beam/lasertag/bluetag))
on = FALSE
spawn(100)
on = TRUE
toggle_on(FALSE)
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 10 SECONDS)
+5 -16
View File
@@ -170,12 +170,10 @@
..()
default_unfasten_wrench(user, I, 5)
return TRUE
/obj/machinery/space_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/space_heater/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "SpaceHeater", name, 400, 305, master_ui, state)
ui = new(user, src, "SpaceHeater", name)
ui.open()
/obj/machinery/space_heater/ui_data()
@@ -210,7 +208,7 @@
if("power")
on = !on
mode = HEATER_MODE_STANDBY
usr.visible_message("[usr] switches [on ? "on" : "off"] \the [src].", "<span class='notice'>You switch [on ? "on" : "off"] \the [src].</span>")
usr.visible_message("<span class='notice'>[usr] switches [on ? "on" : "off"] \the [src].</span>", "<span class='notice'>You switch [on ? "on" : "off"] \the [src].</span>")
update_icon()
if (on)
START_PROCESSING(SSmachines, src)
@@ -222,16 +220,7 @@
if(!panel_open)
return
var/target = params["target"]
var/adjust = text2num(params["adjust"])
if(target == "input")
target = input("New target temperature:", name, round(targetTemperature - T0C, 1)) as num|null
if(!isnull(target) && !..())
target += T0C
. = TRUE
else if(adjust)
target = targetTemperature + adjust
. = TRUE
else if(text2num(target) != null)
if(text2num(target) != null)
target= text2num(target) + T0C
. = TRUE
if(.)
+6 -4
View File
@@ -377,11 +377,13 @@
return ..()
/obj/machinery/suit_storage_unit/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/suit_storage_unit/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/suit_storage_unit/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "SuitStorageUnit", name, 400, 305, master_ui, state)
ui = new(user, src, "SuitStorageUnit", name)
ui.open()
/obj/machinery/suit_storage_unit/ui_data()
@@ -17,11 +17,10 @@
var/notice = ""
var/universal_translate = FALSE // set to TRUE(1) if it can translate nonhuman speech
/obj/machinery/computer/telecomms/server/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/telecomms/server/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "TelecommsLogBrowser", "Telecomms Server Monitor", 575, 400, master_ui, state)
ui = new(user, src, "TelecommsLogBrowser", "Telecomms Server Monitor")
ui.open()
/obj/machinery/computer/telecomms/server/ui_data(mob/user)
@@ -36,12 +36,11 @@
light_color = LIGHT_COLOR_GREEN
/obj/machinery/computer/message_monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/message_monitor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "TelecommsPDALog", name, 727, 510, master_ui, state)
ui = new(user, src, "TelecommsPDALog", name)
ui.open()
/obj/machinery/computer/message_monitor/ui_static_data(mob/user)
@@ -17,12 +17,11 @@
circuit = /obj/item/circuitboard/computer/comm_monitor
/obj/machinery/computer/telecomms/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/telecomms/monitor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "TelecommsMonitor", name, 575, 400, master_ui, state)
ui = new(user, src, "TelecommsMonitor", name)
ui.open()
/obj/machinery/computer/telecomms/monitor/ui_data(mob/user)
@@ -27,16 +27,15 @@
else
return ..()
/obj/machinery/telecomms/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/machinery/telecomms/ui_interact(mob/user, datum/tgui/ui)
if(!canInteract(user))
if(ui)
ui.close() //haha no.
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "TelecommsInteraction", "[name] Access", 520, 500, master_ui, state)
ui = new(user, src, "TelecommsInteraction", "[name] Access")
ui.open()
/obj/machinery/telecomms/ui_data(mob/user)