diff --git a/code/modules/smithing/anvil.dm b/code/modules/smithing/anvil.dm index f873b62dd8..3f96622f03 100644 --- a/code/modules/smithing/anvil.dm +++ b/code/modules/smithing/anvil.dm @@ -112,10 +112,10 @@ var/list/shapingsteps = list("weak hit", "strong hit", "heavy hit", "fold", "draw", "shrink", "bend", "punch", "upset") //weak/strong/heavy hit affect strength. All the other steps shape. workpiece_state = WORKPIECE_INPROGRESS var/stepdone = input(user, "How would you like to work the metal?") in shapingsteps - var/steptime = 100 + var/steptime = 50 if(user.mind.skill_holder) var/skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/10 + 1 - steptime = 100 / skillmod + steptime = 50 / skillmod playsound(src, 'sound/effects/clang2.ogg',40, 2) if(!do_after(user, steptime, target = src)) return FALSE