system's mostly working
need to polish out the get_blood_dna_list runtime
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@@ -9,8 +9,6 @@
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/datum/component/decal/blood/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
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var/obj/item/I = parent
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if(!I.blood_DNA.len)
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return
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if(!_icon)
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_icon = 'icons/effects/blood.dmi'
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if(!_icon_state)
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@@ -21,15 +19,22 @@
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// It's something which takes on the look of other items, probably
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icon = I.icon
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icon_state = I.icon_state
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var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
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blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
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blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
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blood_splatter_icon.Blend(I.blood_DNA_to_color(), ICON_MULTIPLY)
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pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state))
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var/static/list/blood_splatter_appearances = list()
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//try to find a pre-processed blood-splatter. otherwise, make a new one
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var/index = "[REF(icon)]-[icon_state]"
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pic = blood_splatter_appearances[index]
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if(!pic)
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var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
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blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
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blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
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blood_splatter_icon.Blend(I.blood_DNA_to_color(), ICON_MULTIPLY) //Color the blood with our dna stuff
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pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state))
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blood_splatter_appearances[index] = pic
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return TRUE
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/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override)
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var/atom/A = parent
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override[EXAMINE_POSITION_ARTICLE] = A.gender == PLURAL? "some" : "a"
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override[EXAMINE_POSITION_BEFORE] = " blood-stained "
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return COMPONENT_EXNAME_CHANGED
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return COMPONENT_EXNAME_CHANGED
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