system's mostly working

need to polish out the get_blood_dna_list runtime
This commit is contained in:
Poojawa
2019-04-16 11:30:36 -05:00
parent f58cc09aed
commit f244d3fdca
17 changed files with 174 additions and 113 deletions
@@ -1,46 +1,72 @@
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
/obj/effect/decal/cleanable/blood/xenoblood
/obj/effect/decal/cleanable/xenoblood
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
bloodiness = BLOOD_AMOUNT_PER_DECAL
blood_state = BLOOD_STATE_BLOOD
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/xenoblood/Initialize()
/obj/effect/decal/cleanable/xenoblood/Initialize()
. = ..()
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
/obj/effect/decal/cleanable/blood/xenoblood/gibs
/obj/effect/decal/cleanable/xenoblood/xsplatter
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
/obj/effect/decal/cleanable/xenoblood/xgibs
name = "xeno gibs"
desc = "Gnarly..."
icon = 'icons/effects/blood.dmi'
icon_state = "xgib1"
layer = LOW_OBJ_LAYER
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
mergeable_decal = FALSE
/obj/effect/decal/cleanable/blood/xenoblood/gibs/up
/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions)
set waitfor = 0
var/direction = pick(directions)
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
sleep(2)
if(i > 0)
new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)
if(!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/xenoblood/xgibs/ex_act()
return
/obj/effect/decal/cleanable/xenoblood/xgibs/up
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/down
/obj/effect/decal/cleanable/xenoblood/xgibs/down
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/body
/obj/effect/decal/cleanable/xenoblood/xgibs/body
random_icon_states = list("xgibhead", "xgibtorso")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/torso
/obj/effect/decal/cleanable/xenoblood/xgibs/torso
random_icon_states = list("xgibtorso")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/limb
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
random_icon_states = list("xgibleg", "xgibarm")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/core
/obj/effect/decal/cleanable/xenoblood/xgibs/core
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/larva
/obj/effect/decal/cleanable/xenoblood/xgibs/larva
random_icon_states = list("xgiblarva1", "xgiblarva2")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/larva/body
/obj/effect/decal/cleanable/xenoblood/xgibs/larva/body
random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
/obj/effect/decal/cleanable/blood/xenoblood/tracks
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/xtracks
icon_state = "xtracks"
random_icon_states = null
/obj/effect/decal/cleanable/blood/xenoblood/tracks/Initialize()
/obj/effect/decal/cleanable/blood/xtracks/Initialize()
. = ..()
add_blood_DNA(list("Unknown DNA" = "X*"))
add_blood_DNA(list("Unknown DNA" = "X*"))
@@ -15,9 +15,8 @@
update_icon()
..()
/obj/effect/decal/cleanable/blood/transfer_blood_dna()
..()
update_icon()
/obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
return TRUE
/obj/effect/decal/cleanable/blood/transfer_mob_blood_dna()
. = ..()
@@ -30,6 +29,7 @@
name = "dried blood"
desc = "Looks like it's been here a while. Eew."
bloodiness = 0
color = "#3a0505"
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
. = ..()
@@ -62,10 +62,6 @@
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
return TRUE
/obj/effect/decal/cleanable/trail_holder/transfer_blood_dna()
..()
update_icon()
/obj/effect/decal/cleanable/trail_holder/transfer_mob_blood_dna()
. = ..()
update_icon()
@@ -82,7 +78,8 @@
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
. = ..()
if(gib_overlay)
var/icon/gibz = new(icon, icon_state + "-overlay")
var/mutable_appearance/gibz = mutable_appearance(icon, icon_state + "-overlay", layer = -LOW_OBJ_LAYER)
gibz.color = null
add_overlay(gibz)
reagents.add_reagent("liquidgibs", 5)
@@ -2,122 +2,154 @@
/obj/effect/gibspawner
var/sparks = 0 //whether sparks spread
var/virusProb = 20 //the chance for viruses to spread on the gibs
var/gib_mob_type //generate a fake mob to transfer DNA from if we weren't passed a mob.
var/sound_to_play = 'sound/effects/blobattack.ogg'
var/sound_vol = 60
var/list/gibtypes = list() //typepaths of the gib decals to spawn
var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
var/fleshcolor
var/bloodcolor
/obj/effect/gibspawner/Initialize(mapload, datum/dna/MobDNA, list/datum/disease/diseases)
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
. = ..()
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
to_chat(world, "<span class='danger'>Gib list length mismatch!</span>")
if(gibtypes.len != gibamounts.len)
stack_trace("Gib list amount length mismatch!")
return
if(gibamounts.len != gibdirections.len)
stack_trace("Gib list dir length mismatch!")
return
var/obj/effect/decal/cleanable/blood/gibs/gib = null
if(sound_to_play && isnum(sound_vol))
playsound(src, sound_to_play, sound_vol, TRUE)
if(sparks)
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, loc)
s.start()
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
if(source_mob)
dna_to_add = source_mob.get_blood_dna_list() //ez pz
else if(gib_mob_type)
var/mob/living/temp_mob = new gib_mob_type(src) //generate a fake mob so that we pull the right type of DNA for the gibs.
dna_to_add = temp_mob.get_blood_dna_list()
qdel(temp_mob)
else
dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
for(var/i = 1, i<= gibtypes.len, i++)
if(gibamounts[i])
for(var/j = 1, j<= gibamounts[i], j++)
var/gibType = gibtypes[i]
gib = new gibType(loc)
gib = new gibType(loc, diseases)
if(iscarbon(loc))
var/mob/living/carbon/digester = loc
digester.stomach_contents += gib
if(MobDNA)
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.blood_type
else if(istype(src, /obj/effect/gibspawner/generic)) // Probably a monkey
gib.blood_DNA["Non-human DNA"] = "A+"
gib.add_blood_DNA(dna_to_add)
var/list/directions = gibdirections[i]
if(isturf(loc))
if(directions.len)
gib.streak(directions)
gib.update_icon()
return INITIALIZE_HINT_QDEL
/obj/effect/gibspawner/generic
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
gibamounts = list(2,2,1)
gibamounts = list(2, 2, 1)
sound_vol = 40
/obj/effect/gibspawner/generic/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 40, 1)
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
. = ..()
if(!gibdirections.len)
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
return ..()
/obj/effect/gibspawner/generic/animal
gib_mob_type = /mob/living/simple_animal/pet
/obj/effect/gibspawner/human
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up, /obj/effect/decal/cleanable/blood/gibs/down, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/body, /obj/effect/decal/cleanable/blood/gibs/limb, /obj/effect/decal/cleanable/blood/gibs/core)
gibamounts = list(1,1,1,1,1,1,1)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/human
sound_vol = 50
/obj/effect/gibspawner/human/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
. = ..()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/humanbodypartless //only the gibs that don't look like actual full bodyparts (except torso).
/obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/humanbodypartless/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
. = ..()
/obj/effect/gibspawner/human/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/xeno
gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs/up, /obj/effect/decal/cleanable/blood/xenoblood/gibs/down, /obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/xenoblood/gibs/body, /obj/effect/decal/cleanable/blood/xenoblood/gibs/limb, /obj/effect/decal/cleanable/blood/xenoblood/gibs/core)
gibamounts = list(1,1,1,1,1,1,1)
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up, /obj/effect/decal/cleanable/xenoblood/xgibs/down, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/body, /obj/effect/decal/cleanable/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/xenoblood/xgibs/core)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/alien
/obj/effect/gibspawner/xeno/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
. = ..()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/xenobodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/xenoblood/gibs/core, /obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/xenoblood/gibs/core, /obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/xenoblood/gibs/torso)
/obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/xenobodypartless/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
. = ..()
/obj/effect/gibspawner/xeno/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/larva
gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva/body, /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva/body)
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body)
gibamounts = list(1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/alien/larva
/obj/effect/gibspawner/larva/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
. = ..()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
return ..()
/obj/effect/gibspawner/larvabodypartless
gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva)
/obj/effect/gibspawner/larva/bodypartless
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva)
gibamounts = list(1, 1, 1)
/obj/effect/gibspawner/larvabodypartless/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
. = ..()
/obj/effect/gibspawner/larva/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
return ..()
/obj/effect/gibspawner/robot
sparks = 1
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
gibamounts = list(1,1,1,1,1,1)
gibamounts = list(1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/silicon
/obj/effect/gibspawner/robot/Initialize()
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
gibamounts[6] = pick(0,1,2)
. = ..()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
gibamounts[6] = pick(0, 1, 2)
return ..()