system's mostly working

need to polish out the get_blood_dna_list runtime
This commit is contained in:
Poojawa
2019-04-16 11:30:36 -05:00
parent f58cc09aed
commit f244d3fdca
17 changed files with 174 additions and 113 deletions
@@ -1,46 +1,72 @@
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
/obj/effect/decal/cleanable/blood/xenoblood
/obj/effect/decal/cleanable/xenoblood
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
bloodiness = BLOOD_AMOUNT_PER_DECAL
blood_state = BLOOD_STATE_BLOOD
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/xenoblood/Initialize()
/obj/effect/decal/cleanable/xenoblood/Initialize()
. = ..()
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
/obj/effect/decal/cleanable/blood/xenoblood/gibs
/obj/effect/decal/cleanable/xenoblood/xsplatter
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
/obj/effect/decal/cleanable/xenoblood/xgibs
name = "xeno gibs"
desc = "Gnarly..."
icon = 'icons/effects/blood.dmi'
icon_state = "xgib1"
layer = LOW_OBJ_LAYER
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
mergeable_decal = FALSE
/obj/effect/decal/cleanable/blood/xenoblood/gibs/up
/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions)
set waitfor = 0
var/direction = pick(directions)
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
sleep(2)
if(i > 0)
new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)
if(!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/xenoblood/xgibs/ex_act()
return
/obj/effect/decal/cleanable/xenoblood/xgibs/up
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/down
/obj/effect/decal/cleanable/xenoblood/xgibs/down
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/body
/obj/effect/decal/cleanable/xenoblood/xgibs/body
random_icon_states = list("xgibhead", "xgibtorso")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/torso
/obj/effect/decal/cleanable/xenoblood/xgibs/torso
random_icon_states = list("xgibtorso")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/limb
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
random_icon_states = list("xgibleg", "xgibarm")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/core
/obj/effect/decal/cleanable/xenoblood/xgibs/core
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/larva
/obj/effect/decal/cleanable/xenoblood/xgibs/larva
random_icon_states = list("xgiblarva1", "xgiblarva2")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/larva/body
/obj/effect/decal/cleanable/xenoblood/xgibs/larva/body
random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
/obj/effect/decal/cleanable/blood/xenoblood/tracks
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/xtracks
icon_state = "xtracks"
random_icon_states = null
/obj/effect/decal/cleanable/blood/xenoblood/tracks/Initialize()
/obj/effect/decal/cleanable/blood/xtracks/Initialize()
. = ..()
add_blood_DNA(list("Unknown DNA" = "X*"))
add_blood_DNA(list("Unknown DNA" = "X*"))
@@ -15,9 +15,8 @@
update_icon()
..()
/obj/effect/decal/cleanable/blood/transfer_blood_dna()
..()
update_icon()
/obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
return TRUE
/obj/effect/decal/cleanable/blood/transfer_mob_blood_dna()
. = ..()
@@ -30,6 +29,7 @@
name = "dried blood"
desc = "Looks like it's been here a while. Eew."
bloodiness = 0
color = "#3a0505"
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
. = ..()
@@ -62,10 +62,6 @@
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
return TRUE
/obj/effect/decal/cleanable/trail_holder/transfer_blood_dna()
..()
update_icon()
/obj/effect/decal/cleanable/trail_holder/transfer_mob_blood_dna()
. = ..()
update_icon()
@@ -82,7 +78,8 @@
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
. = ..()
if(gib_overlay)
var/icon/gibz = new(icon, icon_state + "-overlay")
var/mutable_appearance/gibz = mutable_appearance(icon, icon_state + "-overlay", layer = -LOW_OBJ_LAYER)
gibz.color = null
add_overlay(gibz)
reagents.add_reagent("liquidgibs", 5)