system's mostly working

need to polish out the get_blood_dna_list runtime
This commit is contained in:
Poojawa
2019-04-16 11:30:36 -05:00
parent f58cc09aed
commit f244d3fdca
17 changed files with 174 additions and 113 deletions
+1 -1
View File
@@ -144,7 +144,7 @@
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
//Makes the mob have the color of the blood pool it came out of
var/newcolor = rgb(149, 10, 10)
if(istype(B, /obj/effect/decal/cleanable/blood/xenoblood))
if(istype(B, /obj/effect/decal/cleanable/xenoblood))
newcolor = rgb(43, 186, 0)
add_atom_colour(newcolor, TEMPORARY_COLOUR_PRIORITY)
// but only for a few seconds