system's mostly working
need to polish out the get_blood_dna_list runtime
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@@ -144,7 +144,7 @@
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playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
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//Makes the mob have the color of the blood pool it came out of
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var/newcolor = rgb(149, 10, 10)
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if(istype(B, /obj/effect/decal/cleanable/blood/xenoblood))
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if(istype(B, /obj/effect/decal/cleanable/xenoblood))
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newcolor = rgb(43, 186, 0)
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add_atom_colour(newcolor, TEMPORARY_COLOUR_PRIORITY)
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// but only for a few seconds
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