Merge pull request #3565 from Citadel-Station-13/upstream-merge-31990
[MIRROR] Removes golem rune code
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@@ -473,75 +473,7 @@
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desc = "A golem's head."
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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flags_1 = ABSTRACT_1 | NODROP_1
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/obj/effect/golemrune
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anchored = TRUE
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desc = "A strange rune used to create golems. It glows when spirits are nearby."
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name = "rune"
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icon = 'icons/obj/rune.dmi'
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icon_state = "golem"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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layer = TURF_LAYER
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/obj/effect/golemrune/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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notify_ghosts("Golem rune created in [get_area(src)].", 'sound/misc/server-ready.ogg', source = src)
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/obj/effect/golemrune/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/effect/golemrune/process()
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var/mob/dead/observer/ghost
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for(var/mob/dead/observer/O in src.loc)
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if(!O.client)
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continue
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if(O.mind && O.mind.current && O.mind.current.stat != DEAD)
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continue
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if (O.orbiting)
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continue
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ghost = O
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break
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if(ghost)
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icon_state = "golem2"
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else
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icon_state = "golem"
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/obj/effect/golemrune/attack_hand(mob/living/user)
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var/mob/dead/observer/ghost
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for(var/mob/dead/observer/O in src.loc)
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if(!O.client)
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continue
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if(O.mind && O.mind.current && O.mind.current.stat != DEAD)
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continue
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if (O.orbiting)
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continue
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ghost = O
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break
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if(!ghost)
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to_chat(user, "<span class='warning'>The rune fizzles uselessly! There is no spirit nearby.</span>")
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return
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var/mob/living/carbon/human/G = new /mob/living/carbon/human
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G.set_species(/datum/species/golem/adamantine)
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G.set_cloned_appearance()
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G.real_name = G.dna.species.random_name()
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G.name = G.real_name
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G.dna.unique_enzymes = G.dna.generate_unique_enzymes()
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G.dna.species.auto_equip(G)
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G.loc = src.loc
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G.key = ghost.key
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to_chat(G, "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \
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Serve [user], and assist [user.p_them()] in completing their goals at any cost.")
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G.mind.store_memory("<b>Serve [user.real_name], your creator.</b>")
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G.mind.assigned_role = "Servant Golem"
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G.mind.enslave_mind_to_creator(user)
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log_game("[key_name(G)] was made a golem by [key_name(user)].")
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log_admin("[key_name(G)] was made a golem by [key_name(user)].")
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qdel(src)
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/obj/item/stack/tile/bluespace
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name = "bluespace floor tile"
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singular_name = "floor tile"
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