first commit with everything

This commit is contained in:
SandPoot
2023-01-08 21:36:57 -03:00
parent e292452aae
commit f2a49bc319
14 changed files with 144 additions and 113 deletions
+10 -6
View File
@@ -79,16 +79,20 @@
to_chat(user, "<span class='warning'>With [src] off of your arms, you feel less ready to punch things.</span>")
/obj/item/clothing/gloves/fingerless/pugilist/crafted
unique_reskin = list("Short" = "armwraps",
"Extended" = "armwraps_extended"
)
unique_reskin = list(
"Short" = list("icon_state" = "armwraps"),
"Extended" = list("icon_state" = "armwraps_extended")
)
/obj/item/clothing/gloves/fingerless/pugilist/crafted/reskin_obj(mob/M)
. = ..()
if(icon_state == "armwraps_extended")
item_state = "armwraps_extended"
else
if(!.)
return
switch(current_skin)
if("Short")
item_state = "armwraps"
if("Extended")
item_state = "armwraps_extended"
/obj/item/clothing/gloves/fingerless/pugilist/chaplain
name = "armwraps of unyielding resolve"
+4 -2
View File
@@ -275,8 +275,10 @@
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
actions_types = list(/datum/action/item_action/bhop)
permeability_coefficient = 0.05
unique_reskin = list("Explorer" = "miningjet",
"Jackboot" = "jetboots")
unique_reskin = list(
"Explorer" = list("icon_state" = "miningjet"),
"Jackboot" = list("icon_state" = "jetboots")
)
var/jumpdistance = 5 //-1 from to see the actual distance, e.g 4 goes over 3 tiles
var/jumpspeed = 3
var/recharging_rate = 60 //default 6 seconds between each dash
+4 -3
View File
@@ -80,9 +80,10 @@
item_state = "hostrench"
flags_inv = 0
strip_delay = 80
unique_reskin = list("Coat" = "hostrench",
"Cloak" = "trenchcloak"
)
unique_reskin = list(
"Coat" = list("icon_state" = "hostrench"),
"Cloak" = list("icon_state" = "trenchcloak")
)
/obj/item/clothing/suit/armor/hos/platecarrier
name = "plate carrier"
+8 -7
View File
@@ -565,10 +565,11 @@
icon_state = "pride"
above_suit = TRUE
obj_flags = UNIQUE_RENAME
unique_reskin = list("Rainbow Pride" = "pride",
"Bisexual Pride" = "pride_bi",
"Pansexual Pride" = "pride_pan",
"Asexual Pride" = "pride_ace",
"Non-binary Pride" = "pride_enby",
"Transgender Pride" = "pride_trans",
)
unique_reskin = list(
"Rainbow Pride" = list("icon_state" = "pride"),
"Bisexual Pride" = list("icon_state" = "pride_bi"),
"Pansexual Pride" = list("icon_state" = "pride_pan"),
"Asexual Pride" = list("icon_state" = "pride_ace"),
"Non-binary Pride" = list("icon_state" = "pride_enby"),
"Transgender Pride" = list("icon_state" = "pride_trans")
)
@@ -253,8 +253,10 @@
sharpness = SHARP_NONE // use your survival dagger or smth
icon_state = "crusher-hands"
item_state = "crusher0-fist"
unique_reskin = list("Gauntlets" = "crusher-hands",
"Fingerless" = "crusher-hands-bare")
unique_reskin = list(
"Gauntlets" = list("icon_state" = "crusher-hands"),
"Fingerless" = list("icon_state" = "crusher-hands-bare")
)
detonation_damage = 45 // 60 on wield, compared to normal crusher's 70
backstab_bonus = 70 // 130 on backstab though
var/combo_on_anything = FALSE // @admins if you're varediting this you don't get to whine at me
+11 -9
View File
@@ -105,12 +105,13 @@
custom_materials = list(/datum/material/gold = 750)
sharpness = SHARP_EDGED
resistance_flags = FIRE_PROOF
unique_reskin = list("Oak" = "pen-fountain-o",
"Gold" = "pen-fountain-g",
"Rosewood" = "pen-fountain-r",
"Black and Silver" = "pen-fountain-b",
"Command Blue" = "pen-fountain-cb"
)
unique_reskin = list(
"Oak" = list("icon_state" = "pen-fountain-o"),
"Gold" = list("icon_state" = "pen-fountain-g"),
"Rosewood" = list("icon_state" = "pen-fountain-r"),
"Black and Silver" = list("icon_state" = "pen-fountain-b"),
"Command Blue" = list("icon_state" = "pen-fountain-cb")
)
embedding = list("embed_chance" = 75)
/obj/item/pen/fountain/captain/Initialize(mapload)
@@ -118,9 +119,10 @@
AddComponent(/datum/component/butchering, 200, 115) //the pen is mightier than the sword
/obj/item/pen/fountain/captain/reskin_obj(mob/M)
..()
if(current_skin)
desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
. = ..()
if(!.)
return
desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
/obj/item/pen/attack_self(mob/living/carbon/user)
var/deg = input(user, "What angle would you like to rotate the pen head to? (1-360)", "Rotate Pen Head") as null|num
+1 -1
View File
@@ -23,7 +23,7 @@
/obj/item/gun/ballistic/update_icon_state()
if(current_skin)
icon_state = "[unique_reskin[current_skin]][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
icon_state = "[unique_reskin[current_skin]["icon_state"]][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
else
icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
@@ -30,27 +30,28 @@
can_unsuppress = TRUE
automatic_burst_overlay = FALSE
obj_flags = UNIQUE_RENAME
unique_reskin = list("Default" = "cde",
"N-99" = "n99",
"Stealth" = "stealthpistol",
"HKVP-78" = "vp78",
"Luger" = "p08b",
"Mk.58" = "secguncomp",
"PX4 Storm" = "px4"
)
unique_reskin = list(
"Default" = list("icon_state" = "cde"),
"N-99" = list("icon_state" = "n99"),
"Stealth" = list("icon_state" = "stealthpistol"),
"HKVP-78" = list("icon_state" = "vp78"),
"Luger" = list("icon_state" = "p08b"),
"Mk.58" = list("icon_state" = "secguncomp"),
"PX4 Storm" = list("icon_state" = "px4")
)
/obj/item/gun/ballistic/automatic/pistol/modular/update_icon_state()
if(current_skin)
icon_state = "[unique_reskin[current_skin]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
icon_state = "[unique_reskin[current_skin]["icon_state"]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
else
icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
/obj/item/gun/ballistic/automatic/pistol/modular/update_overlays()
. = ..()
if(magazine && suppressed)
. += "[unique_reskin[current_skin]]-magazine-sup" //Yes, this means the default iconstate can't have a magazine overlay
. += "[unique_reskin[current_skin]["icon_state"]]-magazine-sup" //Yes, this means the default iconstate can't have a magazine overlay
else if (magazine)
. += "[unique_reskin[current_skin]]-magazine"
. += "[unique_reskin[current_skin]["icon_state"]]-magazine"
/obj/item/gun/ballistic/automatic/pistol/m1911
name = "\improper M1911"
@@ -88,13 +88,15 @@
/obj/item/gun/ballistic/revolver/syndicate
obj_flags = UNIQUE_RENAME
unique_reskin = list("Default" = "revolver",
"Silver" = "russianrevolver",
"Robust" = "revolvercit",
"Bulky" = "revolverhakita",
"Polished" = "revolvertoriate",
"Soulless" = "revolveroldflip",
"Soul" = "revolverold")
unique_reskin = list(
"Default" = list("icon_state" = "revolver"),
"Silver" = list("icon_state" = "russianrevolver"),
"Robust" = list("icon_state" = "revolvercit"),
"Bulky" = list("icon_state" = "revolverhakita"),
"Polished" = list("icon_state" = "revolvertoriate"),
"Soulless" = list("icon_state" = "revolveroldflip"),
"Soul" = list("icon_state" = "revolverold")
)
/obj/item/gun/ballistic/revolver/detective
name = "\improper .38 Mars Special"
@@ -102,12 +104,13 @@
icon_state = "detective"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
obj_flags = UNIQUE_RENAME
unique_reskin = list("Default" = "detective",
"Leopard Spots" = "detective_leopard",
"Black Panther" = "detective_panther",
"Gold Trim" = "detective_gold",
"The Peacemaker" = "detective_peacemaker"
)
unique_reskin = list(
"Default" = list("icon_state" = "detective"),
"Leopard Spots" = list("icon_state" = "detective_leopard"),
"Black Panther" = list("icon_state" = "detective_panther"),
"Gold Trim" = list("icon_state" = "detective_gold"),
"The Peacemaker" = list("icon_state" = "detective_peacemaker")
)
var/list/safe_calibers
/obj/item/gun/ballistic/revolver/detective/Initialize(mapload)
@@ -294,13 +297,14 @@
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
sawn_desc = "Omar's coming!"
obj_flags = UNIQUE_RENAME
unique_reskin = list("Default" = "dshotgun",
"Dark Red Finish" = "dshotgun-d",
"Ash" = "dshotgun-f",
"Faded Grey" = "dshotgun-g",
"Maple" = "dshotgun-l",
"Rosewood" = "dshotgun-p"
)
unique_reskin = list(
"Default" = list("icon_state" = "dshotgun"),
"Dark Red Finish" = list("icon_state" = "dshotgun-d"),
"Ash" = list("icon_state" = "dshotgun-f"),
"Faded Grey" = list("icon_state" = "dshotgun-g"),
"Maple" = list("icon_state" = "dshotgun-l"),
"Rosewood" = list("icon_state" = "dshotgun-p")
)
/obj/item/gun/ballistic/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
..()
@@ -342,9 +346,10 @@
slot_flags = null
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
sawn_desc = "I'm just here for the gasoline."
unique_reskin = list("Default" = "ishotgun",
"Cobbled" = "old_ishotgun"
)
unique_reskin = list(
"Default" = list("icon_state" = "ishotgun"),
"Cobbled" = list("icon_state" = "old_ishotgun")
)
var/slung = FALSE
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
@@ -98,9 +98,10 @@
fire_delay = 7
mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
sawn_desc = "Come with me if you want to live."
unique_reskin = list("Tactical" = "riotshotgun",
"Wood Stock" = "wood_riotshotgun"
)
unique_reskin = list(
"Tactical" = list("icon_state" = "riotshotgun"),
"Wood Stock" = list("icon_state" = "wood_riotshotgun")
)
/obj/item/gun/ballistic/shotgun/riot/attackby(obj/item/A, mob/user, params)
..()
@@ -238,9 +239,10 @@
fire_delay = 5
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
w_class = WEIGHT_CLASS_HUGE
unique_reskin = list("Tactical" = "cshotgun",
"Slick" = "cshotgun_slick"
)
unique_reskin = list(
"Tactical" = list("icon_state" = "cshotgun"),
"Slick" = list("icon_state" = "cshotgun_slick")
)
/obj/item/gun/ballistic/shotgun/automatic/combat/compact
name = "warden's combat shotgun"
@@ -279,7 +281,7 @@
update_icon()
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/update_icon_state()
icon_state = "[current_skin ? unique_reskin[current_skin] : "cshotgun"][stock ? "" : "c"]"
icon_state = "[current_skin ? unique_reskin[current_skin]["icon_state"] : "cshotgun"][stock ? "" : "c"]"
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/afterattack(atom/target, mob/living/user, flag, params)
if(!stock)
@@ -381,7 +383,7 @@
/obj/item/gun/ballistic/shotgun/leveraction/update_icon_state()
if(current_skin)
icon_state = "[unique_reskin[current_skin]][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
icon_state = "[unique_reskin[current_skin]["icon_state"]][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
else
icon_state = "[initial(icon_state)][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
@@ -9,15 +9,16 @@
possible_transfer_amounts = list(1,2,5,10)
container_flags = APTFT_VERB
obj_flags = UNIQUE_RENAME
unique_reskin = list("hypovial" = "hypovial",
"red hypovial" = "hypovial-b",
"blue hypovial" = "hypovial-d",
"green hypovial" = "hypovial-a",
"orange hypovial" = "hypovial-k",
"purple hypovial" = "hypovial-p",
"black hypovial" = "hypovial-t",
"pink hypovial" = "hypovial-pink"
)
unique_reskin = list(
"hypovial" = list("icon_state" = "hypovial"),
"red hypovial" = list("icon_state" = "hypovial-b"),
"blue hypovial" = list("icon_state" = "hypovial-d"),
"green hypovial" = list("icon_state" = "hypovial-a"),
"orange hypovial" = list("icon_state" = "hypovial-k"),
"purple hypovial" = list("icon_state" = "hypovial-p"),
"black hypovial" = list("icon_state" = "hypovial-t"),
"pink hypovial" = list("icon_state" = "hypovial-pink")
)
always_reskinnable = TRUE
cached_icon = "hypovial"
@@ -50,14 +51,15 @@
icon_state = "hypoviallarge"
volume = 120
possible_transfer_amounts = list(1,2,5,10,20)
unique_reskin = list("large hypovial" = "hypoviallarge",
"large red hypovial" = "hypoviallarge-b",
"large blue hypovial" = "hypoviallarge-d",
"large green hypovial" = "hypoviallarge-a",
"large orange hypovial" = "hypoviallarge-k",
"large purple hypovial" = "hypoviallarge-p",
"large black hypovial" = "hypoviallarge-t"
)
unique_reskin = list(
"large hypovial" = list("icon_state" = "hypoviallarge"),
"large red hypovial" = list("icon_state" = "hypoviallarge-b"),
"large blue hypovial" = list("icon_state" = "hypoviallarge-d"),
"large green hypovial" = list("icon_state" = "hypoviallarge-a"),
"large orange hypovial" = list("icon_state" = "hypoviallarge-k"),
"large purple hypovial" = list("icon_state" = "hypoviallarge-p"),
"large black hypovial" = list("icon_state" = "hypoviallarge-t")
)
cached_icon = "hypoviallarge"
/obj/item/reagent_containers/glass/bottle/vial/large/bluespace