first commit with everything
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@@ -105,12 +105,13 @@
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custom_materials = list(/datum/material/gold = 750)
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sharpness = SHARP_EDGED
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resistance_flags = FIRE_PROOF
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unique_reskin = list("Oak" = "pen-fountain-o",
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"Gold" = "pen-fountain-g",
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"Rosewood" = "pen-fountain-r",
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"Black and Silver" = "pen-fountain-b",
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"Command Blue" = "pen-fountain-cb"
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)
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unique_reskin = list(
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"Oak" = list("icon_state" = "pen-fountain-o"),
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"Gold" = list("icon_state" = "pen-fountain-g"),
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"Rosewood" = list("icon_state" = "pen-fountain-r"),
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"Black and Silver" = list("icon_state" = "pen-fountain-b"),
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"Command Blue" = list("icon_state" = "pen-fountain-cb")
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)
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embedding = list("embed_chance" = 75)
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/obj/item/pen/fountain/captain/Initialize(mapload)
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@@ -118,9 +119,10 @@
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AddComponent(/datum/component/butchering, 200, 115) //the pen is mightier than the sword
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/obj/item/pen/fountain/captain/reskin_obj(mob/M)
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..()
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if(current_skin)
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desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
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. = ..()
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if(!.)
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return
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desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
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/obj/item/pen/attack_self(mob/living/carbon/user)
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var/deg = input(user, "What angle would you like to rotate the pen head to? (1-360)", "Rotate Pen Head") as null|num
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