Porting a couple material datums code updates and fixes.
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@@ -42,7 +42,7 @@
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
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for(var/mat in mat_list) //Make the assoc list ref | amount
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var/datum/material/M = getmaterialref(mat) || mat
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var/datum/material/M = SSmaterials.GetMaterialRef(mat)
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materials[M] = 0
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/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
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@@ -130,7 +130,7 @@
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/// For inserting an amount of material
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/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
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if(!istype(mat))
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mat = getmaterialref(mat)
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mat = SSmaterials.GetMaterialRef(mat)
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if(amt > 0 && has_space(amt))
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var/total_amount_saved = total_amount
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if(mat)
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@@ -145,7 +145,7 @@
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/// Uses an amount of a specific material, effectively removing it.
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/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat)
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if(!istype(mat))
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mat = getmaterialref(mat)
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mat = SSmaterials.GetMaterialRef(mat)
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var/amount = materials[mat]
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if(mat)
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if(amount >= amt)
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@@ -157,7 +157,7 @@
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/// Proc for transfering materials to another container.
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/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat)
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if(!istype(mat))
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mat = getmaterialref(mat)
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mat = SSmaterials.GetMaterialRef(mat)
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if((amt==0)||(!T)||(!mat))
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return FALSE
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if(amt<0)
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@@ -190,7 +190,7 @@
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for(var/x in mats) //Loop through all required materials
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var/datum/material/req_mat = x
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if(!istype(req_mat))
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req_mat = getmaterialref(req_mat) //Get the ref if necesary
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req_mat = SSmaterials.GetMaterialRef(req_mat) //Get the ref if necesary
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if(!materials[req_mat]) //Do we have the resource?
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return FALSE //Can't afford it
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var/amount_required = mats[x] * multiplier
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@@ -251,7 +251,7 @@
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var/datum/material/req_mat = x
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if(!istype(req_mat))
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if(ispath(req_mat)) //Is this an actual material, or is it a category?
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req_mat = getmaterialref(req_mat) //Get the ref
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req_mat = SSmaterials.GetMaterialRef(req_mat) //Get the ref
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else // Its a category. (For example MAT_CATEGORY_RIGID)
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if(!has_enough_of_category(req_mat, mats[req_mat], multiplier)) //Do we have enough of this category?
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@@ -316,5 +316,5 @@
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/// Returns the amount of a specific material in this container.
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/datum/component/material_container/proc/get_material_amount(var/datum/material/mat)
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if(!istype(mat))
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mat = getmaterialref(mat)
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mat = SSmaterials.GetMaterialRef(mat)
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return(materials[mat])
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@@ -41,20 +41,21 @@ Simple datum which is instanced once per type and is used for every object of sa
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///This proc is called when the material is added to an object specifically.
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/datum/material/proc/on_applied_obj(var/obj/o, amount, material_flags)
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var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
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o.modify_max_integrity(new_max_integrity)
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o.force *= strength_modifier
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o.throwforce *= strength_modifier
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if(material_flags & MATERIAL_AFFECT_STATISTICS)
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var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
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o.modify_max_integrity(new_max_integrity)
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o.force *= strength_modifier
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o.throwforce *= strength_modifier
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var/list/temp_armor_list = list() //Time to add armor modifiers!
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var/list/temp_armor_list = list() //Time to add armor modifiers!
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if(!istype(o.armor))
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return
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var/list/current_armor = o.armor?.getList()
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if(!istype(o.armor))
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return
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var/list/current_armor = o.armor?.getList()
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for(var/i in current_armor)
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temp_armor_list[i] = current_armor[i] * armor_modifiers[i]
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o.armor = getArmor(arglist(temp_armor_list))
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for(var/i in current_armor)
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temp_armor_list[i] = current_armor[i] * armor_modifiers[i]
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o.armor = getArmor(arglist(temp_armor_list))
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///This proc is called when the material is removed from an object.
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/datum/material/proc/on_removed(atom/source, material_flags)
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@@ -71,7 +72,8 @@ Simple datum which is instanced once per type and is used for every object of sa
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///This proc is called when the material is removed from an object specifically.
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/datum/material/proc/on_removed_obj(var/obj/o, amount, material_flags)
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var/new_max_integrity = initial(o.max_integrity)
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o.modify_max_integrity(new_max_integrity)
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o.force = initial(o.force)
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o.throwforce = initial(o.throwforce)
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if(material_flags & MATERIAL_AFFECT_STATISTICS)
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var/new_max_integrity = initial(o.max_integrity)
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o.modify_max_integrity(new_max_integrity)
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o.force = initial(o.force)
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o.throwforce = initial(o.throwforce)
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