this gets it to the point it compiles
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@@ -57,6 +57,8 @@
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var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0.
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var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once.
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var/inaccuracy_modifier = 1
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var/semicd = 0 //cooldown handler
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var/dual_wield_spread = 24 //additional spread when dual wielding
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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