From f2fdbab0cb22749ca4e0161dec649657499cf613 Mon Sep 17 00:00:00 2001 From: vuonojenmustaturska Date: Thu, 24 May 2018 22:05:03 +0300 Subject: [PATCH] Adjust antag rep values --- code/modules/jobs/job_types/assistant.dm | 2 +- code/modules/jobs/job_types/captain.dm | 2 -- code/modules/jobs/job_types/cargo_service.dm | 7 ------- code/modules/jobs/job_types/civilian.dm | 4 ---- code/modules/jobs/job_types/civilian_chaplain.dm | 1 - code/modules/jobs/job_types/engineering.dm | 3 --- code/modules/jobs/job_types/job.dm | 2 +- code/modules/jobs/job_types/medical.dm | 5 ----- code/modules/jobs/job_types/science.dm | 4 +--- code/modules/jobs/job_types/security.dm | 4 ---- code/modules/jobs/job_types/silicon.dm | 1 - 11 files changed, 3 insertions(+), 32 deletions(-) diff --git a/code/modules/jobs/job_types/assistant.dm b/code/modules/jobs/job_types/assistant.dm index 7601d2f245..65805f73fd 100644 --- a/code/modules/jobs/job_types/assistant.dm +++ b/code/modules/jobs/job_types/assistant.dm @@ -13,7 +13,7 @@ Assistant access = list() //See /datum/job/assistant/get_access() minimal_access = list() //See /datum/job/assistant/get_access() outfit = /datum/outfit/job/assistant - antag_rep = 10 + antag_rep = 7 /datum/job/assistant/get_access() diff --git a/code/modules/jobs/job_types/captain.dm b/code/modules/jobs/job_types/captain.dm index 458015db5e..b724b978ba 100755 --- a/code/modules/jobs/job_types/captain.dm +++ b/code/modules/jobs/job_types/captain.dm @@ -15,7 +15,6 @@ Captain minimal_player_age = 14 exp_requirements = 180 exp_type = EXP_TYPE_CREW - antag_rep = 20 outfit = /datum/outfit/job/captain @@ -70,7 +69,6 @@ Head of Personnel exp_requirements = 180 exp_type = EXP_TYPE_CREW exp_type_department = EXP_TYPE_SUPPLY - antag_rep = 20 outfit = /datum/outfit/job/hop diff --git a/code/modules/jobs/job_types/cargo_service.dm b/code/modules/jobs/job_types/cargo_service.dm index 1351d2beeb..6221b4ab74 100644 --- a/code/modules/jobs/job_types/cargo_service.dm +++ b/code/modules/jobs/job_types/cargo_service.dm @@ -11,7 +11,6 @@ Quartermaster spawn_positions = 1 supervisors = "the head of personnel" selection_color = "#d7b088" - antag_rep = 17 outfit = /datum/outfit/job/quartermaster @@ -42,7 +41,6 @@ Cargo Technician spawn_positions = 2 supervisors = "the quartermaster and the head of personnel" selection_color = "#dcba97" - antag_rep = 14 outfit = /datum/outfit/job/cargo_tech @@ -71,7 +69,6 @@ Shaft Miner spawn_positions = 3 supervisors = "the quartermaster and the head of personnel" selection_color = "#dcba97" - antag_rep = 17 outfit = /datum/outfit/job/miner @@ -150,7 +147,6 @@ Bartender spawn_positions = 1 supervisors = "the head of personnel" selection_color = "#bbe291" - antag_rep = 14 outfit = /datum/outfit/job/bartender @@ -184,7 +180,6 @@ Cook supervisors = "the head of personnel" selection_color = "#bbe291" var/cooks = 0 //Counts cooks amount - antag_rep = 17 outfit = /datum/outfit/job/cook @@ -237,7 +232,6 @@ Botanist spawn_positions = 2 supervisors = "the head of personnel" selection_color = "#bbe291" - antag_rep = 17 outfit = /datum/outfit/job/botanist @@ -277,7 +271,6 @@ Janitor supervisors = "the head of personnel" selection_color = "#bbe291" var/global/janitors = 0 - antag_rep = 17 outfit = /datum/outfit/job/janitor diff --git a/code/modules/jobs/job_types/civilian.dm b/code/modules/jobs/job_types/civilian.dm index e0202db132..8e0e50f4d6 100644 --- a/code/modules/jobs/job_types/civilian.dm +++ b/code/modules/jobs/job_types/civilian.dm @@ -11,7 +11,6 @@ Clown spawn_positions = 1 supervisors = "the head of personnel" selection_color = "#dddddd" - antag_rep = 14 outfit = /datum/outfit/job/clown @@ -73,7 +72,6 @@ Mime spawn_positions = 1 supervisors = "the head of personnel" selection_color = "#dddddd" - antag_rep = 14 outfit = /datum/outfit/job/mime @@ -124,7 +122,6 @@ Curator spawn_positions = 1 supervisors = "the head of personnel" selection_color = "#dddddd" - antag_rep = 14 outfit = /datum/outfit/job/curator @@ -170,7 +167,6 @@ Lawyer supervisors = "the head of personnel" selection_color = "#dddddd" var/lawyers = 0 //Counts lawyer amount - antag_rep = 17 outfit = /datum/outfit/job/lawyer diff --git a/code/modules/jobs/job_types/civilian_chaplain.dm b/code/modules/jobs/job_types/civilian_chaplain.dm index 1ef6be2e60..e44347a208 100644 --- a/code/modules/jobs/job_types/civilian_chaplain.dm +++ b/code/modules/jobs/job_types/civilian_chaplain.dm @@ -12,7 +12,6 @@ Chaplain spawn_positions = 1 supervisors = "the head of personnel" selection_color = "#dddddd" - antag_rep = 14 outfit = /datum/outfit/job/chaplain diff --git a/code/modules/jobs/job_types/engineering.dm b/code/modules/jobs/job_types/engineering.dm index d7f23f48c9..67f4d59c3a 100644 --- a/code/modules/jobs/job_types/engineering.dm +++ b/code/modules/jobs/job_types/engineering.dm @@ -17,7 +17,6 @@ Chief Engineer exp_requirements = 180 exp_type = EXP_TYPE_CREW exp_type_department = EXP_TYPE_ENGINEERING - antag_rep = 20 outfit = /datum/outfit/job/ce @@ -77,7 +76,6 @@ Station Engineer selection_color = "#fff5cc" exp_requirements = 60 exp_type = EXP_TYPE_CREW - antag_rep = 17 outfit = /datum/outfit/job/engineer @@ -134,7 +132,6 @@ Atmospheric Technician selection_color = "#fff5cc" exp_requirements = 60 exp_type = EXP_TYPE_CREW - antag_rep = 17 outfit = /datum/outfit/job/atmos diff --git a/code/modules/jobs/job_types/job.dm b/code/modules/jobs/job_types/job.dm index 156e975a65..7cf7a0f5b9 100644 --- a/code/modules/jobs/job_types/job.dm +++ b/code/modules/jobs/job_types/job.dm @@ -49,7 +49,7 @@ var/exp_type_department = "" //The amount of good boy points playing this role will earn you towards a higher chance to roll antagonist next round - var/antag_rep = 0 + var/antag_rep = 10 //Only override this proc //H is usually a human unless an /equip override transformed it diff --git a/code/modules/jobs/job_types/medical.dm b/code/modules/jobs/job_types/medical.dm index 4108cb8e75..ff056c6bbb 100644 --- a/code/modules/jobs/job_types/medical.dm +++ b/code/modules/jobs/job_types/medical.dm @@ -17,7 +17,6 @@ Chief Medical Officer exp_requirements = 180 exp_type = EXP_TYPE_CREW exp_type_department = EXP_TYPE_MEDICAL - antag_rep = 20 outfit = /datum/outfit/job/cmo @@ -60,7 +59,6 @@ Medical Doctor spawn_positions = 3 supervisors = "the chief medical officer" selection_color = "#ffeef0" - antag_rep = 17 outfit = /datum/outfit/job/doctor @@ -98,7 +96,6 @@ Chemist selection_color = "#ffeef0" exp_type = EXP_TYPE_CREW exp_requirements = 60 - antag_rep = 17 outfit = /datum/outfit/job/chemist @@ -134,7 +131,6 @@ Geneticist selection_color = "#ffeef0" exp_type = EXP_TYPE_CREW exp_requirements = 60 - antag_rep = 17 outfit = /datum/outfit/job/geneticist @@ -171,7 +167,6 @@ Virologist selection_color = "#ffeef0" exp_type = EXP_TYPE_CREW exp_requirements = 60 - antag_rep = 17 outfit = /datum/outfit/job/virologist diff --git a/code/modules/jobs/job_types/science.dm b/code/modules/jobs/job_types/science.dm index b82a5d85d2..a276c8834f 100644 --- a/code/modules/jobs/job_types/science.dm +++ b/code/modules/jobs/job_types/science.dm @@ -17,7 +17,6 @@ Research Director exp_type_department = EXP_TYPE_SCIENCE exp_requirements = 180 exp_type = EXP_TYPE_CREW - antag_rep = 20 outfit = /datum/outfit/job/rd @@ -73,7 +72,7 @@ Scientist selection_color = "#ffeeff" exp_requirements = 60 exp_type = EXP_TYPE_CREW - antag_rep = 17 + outfit = /datum/outfit/job/scientist @@ -108,7 +107,6 @@ Roboticist selection_color = "#ffeeff" exp_requirements = 60 exp_type = EXP_TYPE_CREW - antag_rep = 17 outfit = /datum/outfit/job/roboticist diff --git a/code/modules/jobs/job_types/security.dm b/code/modules/jobs/job_types/security.dm index 6295e9964e..7f377abf3a 100644 --- a/code/modules/jobs/job_types/security.dm +++ b/code/modules/jobs/job_types/security.dm @@ -23,7 +23,6 @@ Head of Security exp_requirements = 300 exp_type = EXP_TYPE_CREW exp_type_department = EXP_TYPE_SECURITY - antag_rep = 20 outfit = /datum/outfit/job/hos @@ -77,7 +76,6 @@ Warden minimal_player_age = 7 exp_requirements = 300 exp_type = EXP_TYPE_CREW - antag_rep = 20 outfit = /datum/outfit/job/warden @@ -130,7 +128,6 @@ Detective minimal_player_age = 7 exp_requirements = 300 exp_type = EXP_TYPE_CREW - antag_rep = 20 outfit = /datum/outfit/job/detective @@ -181,7 +178,6 @@ Security Officer minimal_player_age = 7 exp_requirements = 300 exp_type = EXP_TYPE_CREW - antag_rep = 20 outfit = /datum/outfit/job/security diff --git a/code/modules/jobs/job_types/silicon.dm b/code/modules/jobs/job_types/silicon.dm index 02d3356788..28ee321f50 100644 --- a/code/modules/jobs/job_types/silicon.dm +++ b/code/modules/jobs/job_types/silicon.dm @@ -15,7 +15,6 @@ AI exp_requirements = 180 exp_type = EXP_TYPE_CREW exp_type_department = EXP_TYPE_SILICON - antag_rep = 20 var/do_special_check = TRUE /datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin)