randomization!

This commit is contained in:
deathride58
2022-06-09 15:29:48 -04:00
parent 8e152c38c9
commit f30c9406cc
6 changed files with 19 additions and 3 deletions
+6
View File
@@ -19,6 +19,7 @@
// Visibility vars. Regardless of what's set below, these can still be obtained via adminbus and genetics. Rule of fun.
var/list/ckeys_allowed
var/ignore = FALSE //Controls whether or not this can be chosen in chargen
var/allow_random = FALSE //Allows chargen randomization to use this. This is mainly to restrict the pool to sounds that fit well for most characters
// So the basic jist of the sound design here: We make use primarily of shorter instrument samples for barks. We would've went with animalese instead, but doing so would've involved quite a bit of overhead to saycode.
@@ -29,26 +30,31 @@
name = "Muted String (Low)"
id = "mutedc2"
soundpath = 'sound/instruments/synthesis_samples/guitar/crisis_muted/C2.ogg'
allow_random = TRUE
/datum/bark/mutedc3
name = "Muted String (Medium)"
id = "mutedc3"
soundpath = 'sound/instruments/synthesis_samples/guitar/crisis_muted/C3.ogg'
allow_random = TRUE
/datum/bark/mutedc4
name = "Muted String (High)"
id = "mutedc4"
soundpath = 'sound/instruments/synthesis_samples/guitar/crisis_muted/C4.ogg'
allow_random = TRUE
/datum/bark/banjoc3
name = "Banjo (Medium)"
id = "banjoc3"
soundpath = 'sound/instruments/banjo/Cn3.ogg'
allow_random = TRUE
/datum/bark/banjoc4
name = "Banjo (High)"
id = "banjoc4"
soundpath = 'sound/instruments/banjo/Cn4.ogg'
allow_random = TRUE
/datum/bark/squeaky
name = "Squeaky"