Reflectors now reset the range of a projectile like before! (#35726)
* Reflectors now reset the range of a projectile. * how about dem apples
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CitadelStationBot
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f1d33ec520
commit
f31df38f83
@@ -72,6 +72,8 @@
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/obj/structure/reflector/proc/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
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P.ignore_source_check = TRUE
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P.range = P.decayedRange
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P.decayedRange = max(P.decayedRange--, 0)
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return -1
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/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
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@@ -65,6 +65,7 @@
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var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb
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var/projectile_type = /obj/item/projectile
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var/range = 50 //This will de-increment every step. When 0, it will deletze the projectile.
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var/decayedRange
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var/is_reflectable = FALSE // Can it be reflected or not?
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//Effects
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var/stun = 0
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@@ -85,6 +86,7 @@
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/obj/item/projectile/Initialize()
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. = ..()
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permutated = list()
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decayedRange = range
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/obj/item/projectile/proc/Range()
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range--
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