Merge branch 'master' into Actual-War-Ops
This commit is contained in:
@@ -353,7 +353,7 @@
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/datum/antagonist/changeling/greet()
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if (you_are_greet)
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to_chat(owner.current, "<span class='boldannounce'>You are [changelingID], a changeling! You have absorbed and taken the form of a human.</span>")
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to_chat(owner.current, "<span class='boldannounce'>Use say \":g message\" to communicate with your fellow changelings.</span>")
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to_chat(owner.current, "<span class='boldannounce'>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with your fellow changelings.</span>")
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to_chat(owner.current, "<b>You must complete the following tasks:</b>")
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE)
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@@ -1,8 +1,8 @@
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//HIVEMIND COMMUNICATION (:g)
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//HIVEMIND COMMUNICATION //MODE_TOKEN_CHANGELING / :g
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/obj/effect/proc_holder/changeling/hivemind_comms
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name = "Hivemind Communication"
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desc = "We tune our senses to the airwaves to allow us to discreetly communicate and exchange DNA with other changelings."
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helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives."
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helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives." //MODE_TOKEN_CHANGELING needs to be manually updated here.
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dna_cost = 1
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chemical_cost = -1
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action_icon = 'icons/mob/actions/actions_xeno.dmi'
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@@ -20,7 +20,7 @@
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..()
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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changeling.changeling_speak = 1
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to_chat(user, "<i><font color=#800080>Use say \":g message\" to communicate with the other changelings.</font></i>")
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to_chat(user, "<i><font color=#800080>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with the other changelings.</font></i>")
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var/obj/effect/proc_holder/changeling/hivemind_upload/S1 = new
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if(!changeling.has_sting(S1))
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changeling.purchasedpowers+=S1
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@@ -56,8 +56,8 @@
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if(M.lingcheck() == LINGHIVE_LING)
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to_chat(M, "<i><font color=#800080>We can sense a foreign presence in the hivemind...</font></i>")
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target.mind.linglink = 1
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target.say(":g AAAAARRRRGGGGGHHHHH!!")
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to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \":g message\" to communicate!</span>")
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target.say("[MODE_TOKEN_CHANGELING] AAAAARRRRGGGGGHHHHH!!")
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to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \"[MODE_TOKEN_CHANGELING] message\" to communicate!</span>")
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target.reagents.add_reagent("salbutamol", 40) // So they don't choke to death while you interrogate them
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sleep(1800)
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SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]", "[i]"))
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@@ -230,24 +230,23 @@
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/obj/effect/proc_holder/changeling/sting/LSD
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name = "Hallucination Sting"
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desc = "Causes terror in the target."
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helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect begins after a few seconds."
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desc = "Causes terror in the target and deals a minor amount of toxin damage."
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helptext = "We evolve the ability to sting a target with a powerful toxic hallucinogenic chemical. The target does not notice they have been stung, and the effect begins instantaneously. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
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sting_icon = "sting_lsd"
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chemical_cost = 10
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dna_cost = 1
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loudness = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_sting_lsd"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
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/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/target)
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log_combat(user, target, "stung", "LSD sting")
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addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(100,200))
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if(target.reagents)
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target.reagents.add_reagent("regenerative_materia", 5)
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target.reagents.add_reagent("mindbreaker", 5)
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return TRUE
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/obj/effect/proc_holder/changeling/sting/LSD/proc/hallucination_time(mob/living/carbon/target)
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if(target)
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target.hallucination = max(90, target.hallucination)
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/obj/effect/proc_holder/changeling/sting/cryo
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name = "Cryogenic Sting"
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desc = "We silently sting a human with a cocktail of chemicals that freeze them."
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@@ -133,6 +133,9 @@
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return FALSE
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if(!uses)
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return FALSE
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if(!do_teleport(A, get_turf(linked_gateway), channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
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visible_message("<span class='warning'>[A] bounces off [src]!</span>")
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return FALSE
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if(isliving(A))
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var/mob/living/user = A
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to_chat(user, "<span class='warning'><b>You pass through [src] and appear elsewhere!</b></span>")
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@@ -141,7 +144,6 @@
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playsound(linked_gateway, 'sound/effects/empulse.ogg', 50, 1)
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transform = matrix() * 1.5
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linked_gateway.transform = matrix() * 1.5
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A.forceMove(get_turf(linked_gateway))
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if(!no_cost)
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uses = max(0, uses - 1)
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linked_gateway.uses = max(0, linked_gateway.uses - 1)
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@@ -67,6 +67,7 @@
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name = "replicant manacles"
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desc = "Heavy manacles made out of freezing-cold metal. It looks like brass, but feels much more solid."
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icon_state = "brass_manacles"
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item_state = "brass_manacles"
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item_flags = DROPDEL
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/obj/item/restraints/handcuffs/clockwork/dropped(mob/user)
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@@ -69,7 +69,7 @@
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heat_protection = CHEST|GROIN|LEGS
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resistance_flags = FIRE_PROOF | ACID_PROOF
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armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/holyoil)
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allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/bottle/holyoil)
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/obj/item/clothing/suit/armor/clockwork/Initialize()
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. = ..()
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@@ -27,7 +27,7 @@
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to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
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return
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return ..()
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//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
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/datum/clockwork_scripture/create_object/integration_cog
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@@ -224,12 +224,14 @@
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. = ..()
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/datum/clockwork_scripture/abscond/scripture_effects()
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var/take_pulling = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
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var/mob/living/pulled_mob = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
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var/turf/T
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if(GLOB.ark_of_the_clockwork_justiciar)
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T = get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH)
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else
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T = get_turf(pick(GLOB.servant_spawns))
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if(!do_teleport(invoker, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
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return
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invoker.visible_message("<span class='warning'>[invoker] flickers and phases out of existence!</span>", \
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"<span class='bold sevtug_small'>You feel a dizzying sense of vertigo as you're yanked back to Reebe!</span>")
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T.visible_message("<span class='warning'>[invoker] flickers and phases into existence!</span>")
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@@ -237,10 +239,9 @@
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playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
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do_sparks(5, TRUE, invoker)
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do_sparks(5, TRUE, T)
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if(take_pulling)
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if(pulled_mob && do_teleport(pulled_mob, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
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adjust_clockwork_power(-special_power_cost)
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invoker.pulling.forceMove(T)
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invoker.forceMove(T)
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invoker.start_pulling(pulled_mob) //forcemove resets pulls, so we need to re-pull
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if(invoker.client)
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animate(invoker.client, color = client_color, time = 25)
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+3
-3
@@ -131,10 +131,10 @@
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if(!M || !M.current)
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continue
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if(isliving(M.current) && M.current.stat != DEAD)
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var/turf/t_turf
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if(isAI(M.current))
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M.current.forceMove(get_step(get_step(src, NORTH),NORTH)) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
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else
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M.current.forceMove(get_turf(src))
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t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
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do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
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M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
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M.current.clear_fullscreen("flash", 5)
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playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE)
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@@ -490,11 +490,12 @@
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to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
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return
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uses--
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user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
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"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
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var/turf/origin = get_turf(user)
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var/mob/living/L = target
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L.forceMove(dest)
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dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
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if(do_teleport(L, dest, channel = TELEPORT_CHANNEL_CULT))
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origin.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
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"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
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dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
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..()
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//Shackles
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@@ -568,7 +568,7 @@
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var/mob/living/carbon/C = user
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if(C.pulling)
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var/atom/movable/pulled = C.pulling
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pulled.forceMove(T)
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do_teleport(pulled, T, channel = TELEPORT_CHANNEL_CULT)
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. = pulled
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/obj/item/cult_shift/attack_self(mob/user)
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@@ -593,13 +593,12 @@
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new /obj/effect/temp_visual/dir_setting/cult/phase/out(mobloc, C.dir)
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var/atom/movable/pulled = handle_teleport_grab(destination, C)
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C.forceMove(destination)
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if(pulled)
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C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull
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new /obj/effect/temp_visual/dir_setting/cult/phase(destination, C.dir)
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playsound(destination, 'sound/effects/phasein.ogg', 25, 1)
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playsound(destination, "sparks", 50, 1)
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if(do_teleport(C, destination, channel = TELEPORT_CHANNEL_CULT))
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if(pulled)
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C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull
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new /obj/effect/temp_visual/dir_setting/cult/phase(destination, C.dir)
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playsound(destination, 'sound/effects/phasein.ogg', 25, 1)
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playsound(destination, "sparks", 50, 1)
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else
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to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>")
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@@ -422,6 +422,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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return
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var/movedsomething = FALSE
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var/moveuserlater = FALSE
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var/movesuccess = FALSE
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for(var/atom/movable/A in T)
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if(ishuman(A))
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new /obj/effect/temp_visual/dir_setting/cult/phase/out(T, A.dir)
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@@ -432,20 +433,26 @@ structure_check() searches for nearby cultist structures required for the invoca
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continue
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if(!A.anchored)
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movedsomething = TRUE
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A.forceMove(target)
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if(do_teleport(A, T, forceMove = TRUE, channel = TELEPORT_CHANNEL_CULT))
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movesuccess = TRUE
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if(movedsomething)
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..()
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visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
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to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
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if(moveuserlater)
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user.forceMove(target)
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if(do_teleport(user, T, channel = TELEPORT_CHANNEL_CULT))
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movesuccess = TRUE
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if(movesuccess)
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visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
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to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
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else
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to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs briefly, but nothing happens":" try send everything above the rune away, but the teleportation fails"].</span>")
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if(is_mining_level(z) && !is_mining_level(target.z)) //No effect if you stay on lavaland
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actual_selected_rune.handle_portal("lava")
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else
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var/area/A = get_area(T)
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if(A.map_name == "Space")
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actual_selected_rune.handle_portal("space", T)
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target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
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if(movesuccess)
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target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
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else
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fail_invoke()
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@@ -62,9 +62,13 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
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for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
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D.jammed = TRUE
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GLOB.war_declared = TRUE
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var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
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var/actual_players = GLOB.joined_player_list.len - nukeops.len
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new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
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GLOB.war_declared = TRUE
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new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * GLOB.player_list.len, 1))
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CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
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SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
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@@ -74,7 +78,10 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
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if(declaring_war)
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to_chat(user, "You are already in the process of declaring war! Make your mind up.")
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return FALSE
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if(GLOB.player_list.len < CHALLENGE_MIN_PLAYERS)
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var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
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var/actual_players = GLOB.joined_player_list.len - nukeops.len
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if(actual_players < CHALLENGE_MIN_PLAYERS)
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to_chat(user, "The enemy crew is too small to be worth declaring war on.")
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return FALSE
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if(!user.onSyndieBase())
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@@ -488,7 +488,7 @@
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S.set_up(4,0,get_turf(target))
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S.start()
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playsound(src,'sound/effects/sparks4.ogg',50,1)
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do_teleport(target, F, 0)
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do_teleport(target, F, 0, channel = TELEPORT_CHANNEL_BLUESPACE)
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/mob/living/simple_animal/hostile/swarmer/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = FALSE, tesla_shock = FALSE, illusion = FALSE, stun = TRUE)
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if(!tesla_shock)
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@@ -408,7 +408,7 @@
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break
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var/turf/potential_T = find_safe_turf()
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if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
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user.forceMove(potential_T)
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do_teleport(user, potential_T, channel = TELEPORT_CHANNEL_MAGIC)
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user.canmove = 0
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T = potential_T
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break
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