diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm
index 84b4346a79..30b1ca3399 100644
--- a/code/game/objects/items/cards_ids.dm
+++ b/code/game/objects/items/cards_ids.dm
@@ -95,16 +95,33 @@
var/atom/A = target
if(!proximity && prox_check)
return
+ //Citadel changes: modular code misfiring, so we're bypassing into main code.
+ if(!uses)
+ user.visible_message("[src] emits a weak spark. It's burnt out!")
+ playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
+ return
+ else if(uses <= 3)
+ playsound(src, 'sound/effects/light_flicker.ogg', 30, 1) //Tiiiiiiny warning sound to let ya know your emag's almost dead
+
if(isturf(A))
return
if(istype(A,/obj/item/storage/lockbox))
A.emag_act(user)
+ uses = max(uses - 1, 0)
+ if(!uses)
+ user.visible_message("[src] fizzles and sparks. It seems like it's out of charges.")
+ playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
if(istype(A,/obj/item/storage))
return
if(!(isobj(A) || issilicon(A) || isbot(A) || isdrone(A)))
return
else
A.emag_act(user)
+ uses = max(uses - 1, 0)
+ if(!uses)
+ user.visible_message("[src] fizzles and sparks. It seems like it's out of charges.")
+ playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
+
/obj/item/card/emagfake
desc = "It's a card with a magnetic strip attached to some circuitry. Closer inspection shows that this card is a poorly made replica, with a \"DonkCo\" logo stamped on the back."
diff --git a/modular_citadel/code/game/objects/ids.dm b/modular_citadel/code/game/objects/ids.dm
index 5d67c18416..89a3c0f0c2 100644
--- a/modular_citadel/code/game/objects/ids.dm
+++ b/modular_citadel/code/game/objects/ids.dm
@@ -81,16 +81,3 @@
to_chat(user, "[ER] has no charges left.")
return
. = ..()
-
-/obj/item/card/emag/afterattack(atom/target, mob/user, proximity)
- if(!uses)
- user.visible_message("[src] emits a weak spark. It's burnt out!")
- playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
- return
- . = ..()
- uses = max(uses - 1, 0)
- if(!uses)
- user.visible_message("[src] fizzles and sparks. It seems like it's out of charges.")
- playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
- else if(uses <= 3)
- playsound(src, 'sound/effects/light_flicker.ogg', 30, 1) //Tiiiiiiny warning sound to let ya know your emag's almost dead