From f34d94cd4d72e4b58ba791695af858fa22e16789 Mon Sep 17 00:00:00 2001 From: Poojawa Date: Sat, 13 Oct 2018 00:39:28 -0500 Subject: [PATCH] pretty much all modular code seems to turbo break --- code/game/objects/items/cards_ids.dm | 17 +++++++++++++++++ modular_citadel/code/game/objects/ids.dm | 13 ------------- 2 files changed, 17 insertions(+), 13 deletions(-) diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm index 84b4346a79..30b1ca3399 100644 --- a/code/game/objects/items/cards_ids.dm +++ b/code/game/objects/items/cards_ids.dm @@ -95,16 +95,33 @@ var/atom/A = target if(!proximity && prox_check) return + //Citadel changes: modular code misfiring, so we're bypassing into main code. + if(!uses) + user.visible_message("[src] emits a weak spark. It's burnt out!") + playsound(src, 'sound/effects/light_flicker.ogg', 100, 1) + return + else if(uses <= 3) + playsound(src, 'sound/effects/light_flicker.ogg', 30, 1) //Tiiiiiiny warning sound to let ya know your emag's almost dead + if(isturf(A)) return if(istype(A,/obj/item/storage/lockbox)) A.emag_act(user) + uses = max(uses - 1, 0) + if(!uses) + user.visible_message("[src] fizzles and sparks. It seems like it's out of charges.") + playsound(src, 'sound/effects/light_flicker.ogg', 100, 1) if(istype(A,/obj/item/storage)) return if(!(isobj(A) || issilicon(A) || isbot(A) || isdrone(A))) return else A.emag_act(user) + uses = max(uses - 1, 0) + if(!uses) + user.visible_message("[src] fizzles and sparks. It seems like it's out of charges.") + playsound(src, 'sound/effects/light_flicker.ogg', 100, 1) + /obj/item/card/emagfake desc = "It's a card with a magnetic strip attached to some circuitry. Closer inspection shows that this card is a poorly made replica, with a \"DonkCo\" logo stamped on the back." diff --git a/modular_citadel/code/game/objects/ids.dm b/modular_citadel/code/game/objects/ids.dm index 5d67c18416..89a3c0f0c2 100644 --- a/modular_citadel/code/game/objects/ids.dm +++ b/modular_citadel/code/game/objects/ids.dm @@ -81,16 +81,3 @@ to_chat(user, "[ER] has no charges left.") return . = ..() - -/obj/item/card/emag/afterattack(atom/target, mob/user, proximity) - if(!uses) - user.visible_message("[src] emits a weak spark. It's burnt out!") - playsound(src, 'sound/effects/light_flicker.ogg', 100, 1) - return - . = ..() - uses = max(uses - 1, 0) - if(!uses) - user.visible_message("[src] fizzles and sparks. It seems like it's out of charges.") - playsound(src, 'sound/effects/light_flicker.ogg', 100, 1) - else if(uses <= 3) - playsound(src, 'sound/effects/light_flicker.ogg', 30, 1) //Tiiiiiiny warning sound to let ya know your emag's almost dead