makes the storage hud properly stretch to accomodate for the screen space provided by widescreen and other weird view scales
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@@ -297,7 +297,7 @@
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ND.number++
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//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
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/datum/component/storage/proc/orient2hud()
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/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
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var/atom/real_location = real_location()
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var/adjusted_contents = real_location.contents.len
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@@ -307,7 +307,7 @@
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numbered_contents = _process_numerical_display()
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adjusted_contents = numbered_contents.len
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var/columns = CLAMP(max_items, 1, screen_max_columns)
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var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
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var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
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standard_orient_objs(rows, columns, numbered_contents)
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@@ -351,6 +351,8 @@
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/datum/component/storage/proc/show_to(mob/M)
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if(!M.client)
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return FALSE
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var/list/cview = getviewsize(M.client.view)
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var/maxallowedscreensize = cview[1]-8
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var/atom/real_location = real_location()
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if(M.active_storage != src && (M.stat == CONSCIOUS))
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for(var/obj/item/I in real_location)
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@@ -358,7 +360,7 @@
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return FALSE
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if(M.active_storage)
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M.active_storage.hide_from(M)
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orient2hud()
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orient2hud(M, (isliving(M) ? maxallowedscreensize : 7))
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M.client.screen |= boxes
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M.client.screen |= closer
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M.client.screen |= real_location.contents
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