From f36ab6982b8aed6bedd2a6b8d67590c709f08b94 Mon Sep 17 00:00:00 2001 From: vuonojenmustaturska Date: Fri, 6 Jul 2018 19:41:21 +0300 Subject: [PATCH] Fixes pulse rifles exploding structures in nullspace and that sort of thing (#38931) * memes * i just woke up ok --- code/modules/projectiles/projectile/beams.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index b51eaf40ae..d2245531fe 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -90,7 +90,7 @@ /obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = FALSE) . = ..() - if(isturf(target) || istype(target, /obj/structure/)) + if (!QDELETED(target) && (isturf(target) || istype(target, /obj/structure/))) target.ex_act(EXPLODE_HEAVY) /obj/item/projectile/beam/pulse/shotgun