Ports in RPGs for nuke ops, failsafe uplinks and some carp plushie exploit fix.

This commit is contained in:
Ghommie
2019-06-30 21:53:33 +02:00
parent 0c20dc6e72
commit f39a5d2f6a
28 changed files with 355 additions and 195 deletions
+3 -3
View File
@@ -170,7 +170,7 @@
return
if(weapon_weight == WEAPON_HEAVY && user.get_inactive_held_item())
to_chat(user, "<span class='userdanger'>You need both hands free to fire [src]!</span>")
to_chat(user, "<span class='userdanger'>You need both hands free to fire \the [src]!</span>")
return
//DUAL (or more!) WIELDING
@@ -422,7 +422,7 @@
if(alight)
alight.Remove(user)
/obj/item/gun/proc/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params)
/obj/item/gun/proc/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params, bypass_timer)
if(!ishuman(user) || !ishuman(target))
return
@@ -438,7 +438,7 @@
semicd = TRUE
if(!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH)
if(!bypass_timer && (!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH))
if(user)
if(user == target)
user.visible_message("<span class='notice'>[user] decided not to shoot.</span>")