Ports in RPGs for nuke ops, failsafe uplinks and some carp plushie exploit fix.
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@@ -9,9 +9,9 @@
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return TRUE
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/obj/item/projectile/bullet/a84mm
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name ="anti-armour rocket"
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name ="\improper HEDP rocket"
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desc = "USE A WEEL GUN"
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icon_state= "atrocket"
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icon_state= "84mm-hedp"
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damage = 80
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var/anti_armour_damage = 200
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armour_penetration = 100
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@@ -29,17 +29,17 @@
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S.take_overall_damage(anti_armour_damage*0.75, anti_armour_damage*0.25)
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return TRUE
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/obj/item/projectile/bullet/srmrocket
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name ="SRM-8 Rocket"
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/obj/item/projectile/bullet/a84mm_he
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name ="\improper HE missile"
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desc = "Boom."
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icon_state = "missile"
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damage = 30
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ricochets_max = 0 //it's a MISSILE
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/obj/item/projectile/bullet/srmrocket/on_hit(atom/target, blocked=0)
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/obj/item/projectile/bullet/a84mm_he/on_hit(atom/target, blocked=0)
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..()
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if(!isliving(target)) //if the target isn't alive, so is a wall or something
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explosion(target, 0, 1, 2, 4)
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else
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explosion(target, 0, 0, 2, 4)
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return TRUE
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return TRUE
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