Ports in RPGs for nuke ops, failsafe uplinks and some carp plushie exploit fix.

This commit is contained in:
Ghommie
2019-06-30 21:53:33 +02:00
parent 0c20dc6e72
commit f39a5d2f6a
28 changed files with 355 additions and 195 deletions
@@ -9,9 +9,9 @@
return TRUE
/obj/item/projectile/bullet/a84mm
name ="anti-armour rocket"
name ="\improper HEDP rocket"
desc = "USE A WEEL GUN"
icon_state= "atrocket"
icon_state= "84mm-hedp"
damage = 80
var/anti_armour_damage = 200
armour_penetration = 100
@@ -29,17 +29,17 @@
S.take_overall_damage(anti_armour_damage*0.75, anti_armour_damage*0.25)
return TRUE
/obj/item/projectile/bullet/srmrocket
name ="SRM-8 Rocket"
/obj/item/projectile/bullet/a84mm_he
name ="\improper HE missile"
desc = "Boom."
icon_state = "missile"
damage = 30
ricochets_max = 0 //it's a MISSILE
/obj/item/projectile/bullet/srmrocket/on_hit(atom/target, blocked=0)
/obj/item/projectile/bullet/a84mm_he/on_hit(atom/target, blocked=0)
..()
if(!isliving(target)) //if the target isn't alive, so is a wall or something
explosion(target, 0, 1, 2, 4)
else
explosion(target, 0, 0, 2, 4)
return TRUE
return TRUE