Porting "Moves machine/computer frames and structures below object layer." and lowering trays layer.
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@@ -8,6 +8,7 @@
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var/climbable = FALSE
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var/mob/living/structureclimber
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var/broken = 0 //similar to machinery's stat BROKEN
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layer = BELOW_OBJ_LAYER
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/obj/structure/Initialize()
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if (!armor)
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