diff --git a/code/game/objects/items/implants/implant_spell.dm b/code/game/objects/items/implants/implant_spell.dm
new file mode 100644
index 0000000000..5db7dc761c
--- /dev/null
+++ b/code/game/objects/items/implants/implant_spell.dm
@@ -0,0 +1,42 @@
+/obj/item/implant/spell
+ name = "spell implant"
+ desc = "Allows you to cast a spell as if you were a wizard."
+ activated = FALSE
+
+ var/autorobeless = TRUE // Whether to automagically make the spell robeless on implant
+ var/obj/effect/proc_holder/spell/spell
+
+
+/obj/item/implant/spell/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Spell Implant
+ Life: 4 hours after death of host
+ Implant Details:
+ Function: [spell ? "Allows a non-wizard to cast [spell] as if they were a wizard." : "None"]"}
+ return dat
+
+/obj/item/implant/spell/implant(mob/living/target, mob/user, silent = FALSE)
+ . = ..()
+ if (.)
+ if (!spell)
+ return FALSE
+ if (autorobeless && spell.clothes_req)
+ spell.clothes_req = FALSE
+ target.AddSpell(spell)
+ return TRUE
+
+/obj/item/implant/spell/removed(mob/target, silent = FALSE, special = 0)
+ . = ..()
+ if (.)
+ target.RemoveSpell(spell)
+ if(target.stat != DEAD && !silent)
+ to_chat(target, "The knowledge of how to cast [spell] slips out from your mind.")
+
+/obj/item/implanter/spell
+ name = "implanter (spell)"
+ imp_type = /obj/item/implant/spell
+
+/obj/item/implantcase/spell
+ name = "implant case - 'Wizardry'"
+ desc = "A glass case containing an implant that can teach the user the arts of Wizardry."
+ imp_type = /obj/item/implant/spell
diff --git a/tgstation.dme b/tgstation.dme
index 87e81d16b7..599178f062 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -857,6 +857,7 @@
#include "code\game\objects\items\implants\implant_krav_maga.dm"
#include "code\game\objects\items\implants\implant_loyality.dm"
#include "code\game\objects\items\implants\implant_misc.dm"
+#include "code\game\objects\items\implants\implant_spell.dm"
#include "code\game\objects\items\implants\implant_storage.dm"
#include "code\game\objects\items\implants\implant_track.dm"
#include "code\game\objects\items\implants\implantcase.dm"