Merge branch 'malf-dynamic' into super-special-awesome-dynamic
This commit is contained in:
@@ -267,6 +267,7 @@
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operation_req_access = list(ACCESS_SYNDICATE)
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wreckage = /obj/structure/mecha_wreckage/honker/dark
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max_equip = 3
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spawn_tracked = FALSE
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/obj/mecha/combat/honker/dark/GrantActions(mob/living/user, human_occupant = 0)
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..()
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@@ -111,6 +111,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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..()
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pop_per_requirement = CONFIG_GET(number/dynamic_pop_per_requirement)
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GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit)
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GLOB.dynamic_latejoin_delay_min = CONFIG_GET(number/dynamic_latejoin_delay_min)*600
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GLOB.dynamic_latejoin_delay_max = CONFIG_GET(number/dynamic_latejoin_delay_max)*600
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GLOB.dynamic_midround_delay_min = CONFIG_GET(number/dynamic_midround_delay_min)*600
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GLOB.dynamic_midround_delay_max = CONFIG_GET(number/dynamic_midround_delay_max)*600
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/datum/game_mode/dynamic/admin_panel()
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var/list/dat = list("<html><head><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
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@@ -221,7 +225,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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. += G.get_report()
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print_command_report(., "Central Command Status Summary", announce=FALSE)
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priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", 'sound/ai/intercept.ogg')
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priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
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if(GLOB.security_level < SEC_LEVEL_BLUE)
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set_security_level(SEC_LEVEL_BLUE)
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@@ -225,7 +225,7 @@
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/datum/dynamic_ruleset/midround/malf
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name = "Malfunctioning AI"
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config_tag = "malf_ai"
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config_tag = "midround_malf_ai"
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antag_datum = /datum/antagonist/traitor
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antag_flag = ROLE_MALF
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enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer")
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@@ -263,7 +263,7 @@
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M.mind.special_role = antag_flag
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M.mind.add_antag_datum(AI)
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if(prob(ion_announce))
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priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", 'sound/ai/ionstorm.ogg')
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priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", "ionstorm")
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if(prob(removeDontImproveChance))
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M.replace_random_law(generate_ion_law(), list(LAW_INHERENT, LAW_SUPPLIED, LAW_ION))
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else
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@@ -13,7 +13,7 @@
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antag_datum = /datum/antagonist/traitor/
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minimum_required_age = 0
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster", "Cyborg")
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restricted_roles = list("Cyborg")
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restricted_roles = list("Cyborg", "AI")
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required_candidates = 1
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weight = 5
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cost = 10
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@@ -41,6 +41,61 @@
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log_game("DYNAMIC: Checking if we can turn someone into a traitor.")
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mode.picking_specific_rule(/datum/dynamic_ruleset/midround/autotraitor)
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//////////////////////////////////////////////
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// //
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// MALF AI //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/roundstart/delayed/malf_ai
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name = "Malfunctioning AI"
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config_tag = "malf_ai"
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antag_datum = /datum/antagonist/traitor
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antag_flag = ROLE_MALF
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enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer")
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exclusive_roles = list("AI")
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required_enemies = list(4,4,4,4,4,4,2,2,2,0)
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required_candidates = 1
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weight = 1
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cost = 35
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requirements = list(101,101,80,70,60,60,50,50,40,40)
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high_population_requirement = 35
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required_type = /mob/living/silicon/ai
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var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
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/datum/dynamic_ruleset/roundstart/delayed/malf_ai/trim_candidates()
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..()
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candidates = candidates[CURRENT_LIVING_PLAYERS]
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for(var/mob/living/player in candidates)
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if(!isAI(player))
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candidates -= player
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continue
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if(is_centcom_level(player.z))
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candidates -= player
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continue
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if(player.mind && (player.mind.special_role || player.mind.antag_datums?.len > 0))
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candidates -= player
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/datum/dynamic_ruleset/roundstart/delayed/malf_ai/execute()
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if(!candidates || !candidates.len)
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return FALSE
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var/mob/living/silicon/ai/M = pick(candidates)
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candidates -= M
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assigned += M.mind
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var/datum/antagonist/traitor/AI = new
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M.mind.special_role = antag_flag
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M.mind.add_antag_datum(AI)
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return TRUE
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/datum/dynamic_ruleset/roundstart/delayed/malf_ai/rule_process()
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if (autotraitor_cooldown > 0)
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autotraitor_cooldown--
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else
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autotraitor_cooldown = 450 // 15 minutes
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message_admins("Checking if we can turn someone into a traitor.")
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log_game("DYNAMIC: Checking if we can turn someone into a traitor.")
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mode.picking_specific_rule(/datum/dynamic_ruleset/midround/autotraitor)
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//////////////////////////////////////////
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// //
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// BLOOD BROTHERS //
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@@ -1,5 +1,5 @@
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/proc/power_failure()
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priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg')
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priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", "poweroff")
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for(var/obj/machinery/power/smes/S in GLOB.machines)
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if(istype(get_area(S), /area/ai_monitored/turret_protected) || !is_station_level(S.z))
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continue
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@@ -48,7 +48,7 @@
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/proc/power_restore()
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priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
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priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
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for(var/obj/machinery/power/apc/C in GLOB.machines)
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if(C.cell && is_station_level(C.z))
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C.cell.charge = C.cell.maxcharge
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@@ -70,7 +70,7 @@
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/proc/power_restore_quick()
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priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
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priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
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for(var/obj/machinery/power/smes/S in GLOB.machines)
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if(!is_station_level(S.z))
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continue
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@@ -29,4 +29,4 @@
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/datum/game_mode/extended/announced/send_intercept(report = 0)
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if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart
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return ..()
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priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg')
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priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
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@@ -258,7 +258,7 @@
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/datum/game_mode/proc/send_intercept()
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if(flipseclevel && !(config_tag == "extended"))//CIT CHANGE - lets the security level be flipped roundstart
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priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg')
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priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
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return
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var/intercepttext = "<b><i>Central Command Status Summary</i></b><hr>"
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intercepttext += "<b>Central Command has intercepted and partially decoded a Syndicate transmission with vital information regarding their movements. The following report outlines the most \
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@@ -288,7 +288,7 @@
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intercepttext += G.get_report()
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print_command_report(intercepttext, "Central Command Status Summary", announce=FALSE)
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priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", 'sound/ai/intercept.ogg')
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priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", "intercept")
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if(GLOB.security_level < SEC_LEVEL_BLUE)
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set_security_level(SEC_LEVEL_BLUE)
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