Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into remove-sleeps
This commit is contained in:
@@ -90,7 +90,6 @@
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source.playsound_local(source, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
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RegisterSignal(source, COMSIG_MOB_CLIENT_MOUSEMOVE, .proc/onMouseMove)
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RegisterSignal(source, COMSIG_MOVABLE_MOVED, .proc/on_move)
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RegisterSignal(source, COMSIG_MOB_CLIENT_MOVE, .proc/on_client_move)
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if(hud_icon)
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hud_icon.combat_on = TRUE
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hud_icon.update_icon()
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@@ -115,7 +114,7 @@
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to_chat(source, self_message)
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if(playsound)
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source.playsound_local(source, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the toggleon sound!
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UnregisterSignal(source, list(COMSIG_MOB_CLIENT_MOUSEMOVE, COMSIG_MOVABLE_MOVED, COMSIG_MOB_CLIENT_MOVE))
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UnregisterSignal(source, list(COMSIG_MOB_CLIENT_MOUSEMOVE, COMSIG_MOVABLE_MOVED))
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if(hud_icon)
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hud_icon.combat_on = FALSE
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hud_icon.update_icon()
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@@ -128,11 +127,6 @@
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if((mode_flags & COMBAT_MODE_ACTIVE) && L.client)
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L.setDir(lastmousedir, ismousemovement = TRUE)
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/// Added movement delay if moving backward.
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/datum/component/combat_mode/proc/on_client_move(mob/source, client/client, direction, n, oldloc, added_delay)
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if(oldloc != n && direction == REVERSE_DIR(source.dir))
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client.move_delay += added_delay*0.5
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///Changes the user direction to (try) match the pointer.
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/datum/component/combat_mode/proc/onMouseMove(mob/source, object, location, control, params)
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if(source.client.show_popup_menus)
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@@ -72,6 +72,16 @@
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category = CAT_WEAPONRY
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subcategory = CAT_MELEE
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/datum/crafting_recipe/newsbaton
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name = "Newspaper Baton"
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result = /obj/item/melee/classic_baton/telescopic/newspaper
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reqs = list(/obj/item/melee/classic_baton/telescopic = 1,
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/obj/item/newspaper = 1,
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/obj/item/stack/sticky_tape = 2)
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time = 40
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category = CAT_WEAPONRY
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subcategory = CAT_MELEE
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/datum/crafting_recipe/bokken
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name = "Training Bokken"
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result = /obj/item/melee/bokken
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@@ -24,6 +24,7 @@
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identification_method_flags = id_method_flags
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/datum/component/identification/RegisterWithParent()
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RegisterSignal(parent, COMSIG_IDENTIFICATION_KNOWLEDGE_CHECK, .proc/check_knowledge)
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
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if(identification_effect_flags & ID_COMPONENT_EFFECT_NO_ACTIONS)
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
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@@ -214,7 +214,6 @@
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/datum/component/nanites/proc/check_viral_prevention()
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return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK)
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//Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
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///Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
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/datum/component/nanites/proc/sync(datum/signal_source, datum/component/nanites/source, full_overwrite = TRUE, copy_activation = FALSE)
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var/list/programs_to_remove = programs.Copy() - permanent_programs
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@@ -274,10 +273,9 @@
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///Modifies the current nanite volume, then checks if the nanites are depleted or exceeding the maximum amount
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/datum/component/nanites/proc/adjust_nanites(datum/source, amount)
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nanite_volume = clamp(nanite_volume + amount, 0, max_nanites)
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SIGNAL_HANDLER
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nanite_volume += amount
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nanite_volume = max(nanite_volume + amount, 0) //Lets not have negative nanite counts on permanent ones.
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if(nanite_volume > max_nanites)
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reject_excess_nanites()
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if(nanite_volume <= 0) //oops we ran out
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@@ -407,7 +405,6 @@
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nanite_volume = clamp(amount, 0, max_nanites)
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/datum/component/nanites/proc/set_max_volume(datum/source, amount)
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max_nanites = max(1, max_nanites)
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SIGNAL_HANDLER
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max_nanites = max(1, amount)
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@@ -404,8 +404,8 @@
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if(M.loc)
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environment = M.loc.return_air()
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if(environment)
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plasmamount = environment.get_moles(/datum/gas/plasma)
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if(plasmamount && plasmamount > GLOB.meta_gas_visibility[/datum/gas/plasma]) //if there's enough plasma in the air to see
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plasmamount = environment.get_moles(GAS_PLASMA)
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if(plasmamount && plasmamount > GLOB.gas_data.visibility[GAS_PLASMA]) //if there's enough plasma in the air to see
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. += power * 0.5
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if(M.reagents.has_reagent(/datum/reagent/toxin/plasma))
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. += power * 0.75
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@@ -184,7 +184,7 @@
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return location.loc.assume_air(env)
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return location.assume_air(env)
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/obj/item/clothing/head/mob_holder/remove_air(amount)
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/obj/item/clothing/head/mob_holder/proc/get_loc_for_air()
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var/atom/location = loc
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if(!loc)
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return //null
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@@ -192,9 +192,33 @@
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while(location != T)
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location = location.loc
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if(ismob(location))
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return location.loc.remove_air(amount)
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return location.loc
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return location
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/obj/item/clothing/head/mob_holder/assume_air_moles(datum/gas_mixture/env, moles)
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var/atom/location = get_loc_for_air()
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return location.assume_air_moles(env, moles)
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/obj/item/clothing/head/mob_holder/assume_air_ratio(datum/gas_mixture/env, ratio)
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var/atom/location = get_loc_for_air()
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return location.assume_air_ratio(env, ratio)
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/obj/item/clothing/head/mob_holder/remove_air(amount)
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var/atom/location = get_loc_for_air()
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return location.remove_air(amount)
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/obj/item/clothing/head/mob_holder/remove_air_ratio(ratio)
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var/atom/location = get_loc_for_air()
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return location.remove_air_ratio(ratio)
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/obj/item/clothing/head/mob_holder/transfer_air(datum/gas_mixture/taker, amount)
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var/atom/location = get_loc_for_air()
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return location.transfer_air(taker, amount)
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/obj/item/clothing/head/mob_holder/transfer_air_ratio(datum/gas_mixture/taker, ratio)
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var/atom/location = get_loc_for_air()
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return location.transfer_air(taker, ratio)
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// escape when found if applicable
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/obj/item/clothing/head/mob_holder/on_found(mob/living/finder)
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if(escape_on_find)
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+12
-22
@@ -283,14 +283,11 @@
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// insanity define to mark the next set of cardinals.
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#define CARDINAL_MARK(ndir, cdir, edir) \
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if(edir & cdir) { \
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CARDINAL_MARK_NOCHECK(ndir, cdir, edir); \
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};
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#define CARDINAL_MARK_NOCHECK(ndir, cdir, edir) \
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expanding = get_step(T,ndir); \
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if(expanding && !exploded_last[expanding] && !edges[expanding]) { \
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powers_next[expanding] = max(powers_next[expanding], returned); \
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edges_next[expanding] = (cdir | edges_next[expanding]); \
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expanding = get_step(T,ndir); \
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if(expanding && !exploded_last[expanding] && !edges[expanding]) { \
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powers_next[expanding] = max(powers_next[expanding], returned); \
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edges_next[expanding] = (cdir | edges_next[expanding]); \
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}; \
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};
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// insanity define to do diagonal marking as 2 substeps
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@@ -308,24 +305,15 @@
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};
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// insanity define to mark the diagonals that would otherwise be missed
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#define DIAGONAL_MARK(ndir, cdir, edir) \
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if(edir & cdir) { \
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DIAGONAL_MARK_NOCHECK(ndir, cdir, edir); \
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};
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// this only works because right now, WEX_DIR_X is the same as a byond dir
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// and we know we're only passing in one dir at a time.
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// if this ever stops being the case, and explosions break when you touch this, now you know why.
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#define DIAGONAL_MARK_NOCHECK(ndir, cdir, edir) \
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DIAGONAL_SUBSTEP(turn(ndir, 90), turn(cdir, 90), edir); \
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DIAGONAL_SUBSTEP(turn(ndir, -90), turn(cdir, -90), edir);
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// mark
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#define MARK(ndir, cdir, edir) \
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#define DIAGONAL_MARK(ndir, cdir, edir) \
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if(edir & cdir) { \
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CARDINAL_MARK_NOCHECK(ndir, cdir, edir); \
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DIAGONAL_MARK_NOCHECK(ndir, cdir, edir); \
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DIAGONAL_SUBSTEP(turn(ndir, 90), turn(cdir, 90), edir); \
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DIAGONAL_SUBSTEP(turn(ndir, -90), turn(cdir, -90), edir); \
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};
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CARDINAL_MARK(NORTH, WEX_DIR_NORTH, dir)
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CARDINAL_MARK(SOUTH, WEX_DIR_SOUTH, dir)
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CARDINAL_MARK(EAST, WEX_DIR_EAST, dir)
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@@ -372,7 +360,9 @@
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#undef WEX_ACT
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#undef CALCULATE_DIAGONAL_POWER
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#undef CALCULATE_DIAGONAL_CROSS_POWER
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#undef DIAGONAL_SUBSTEP
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#undef DIAGONAL_MARK
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#undef CARDINAL_MARK
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#undef MARK
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@@ -142,12 +142,12 @@
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// Can most things breathe?
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if(trace_gases)
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continue
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var/oxy_moles = A.get_moles(/datum/gas/oxygen)
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var/oxy_moles = A.get_moles(GAS_O2)
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if(oxy_moles < 16 || oxy_moles > 50)
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continue
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if(A.get_moles(/datum/gas/plasma))
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if(A.get_moles(GAS_PLASMA))
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continue
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if(A.get_moles(/datum/gas/carbon_dioxide) >= 10)
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if(A.get_moles(GAS_CO2) >= 10)
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continue
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// Aim for goldilocks temperatures and pressure
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@@ -43,12 +43,8 @@
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/datum/martial_art/proc/damage_roll(mob/living/carbon/human/A, mob/living/carbon/human/D)
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//Here we roll for our damage to be added into the damage var in the various attack procs. This is changed depending on whether we are in combat mode, lying down, or if our target is in combat mode.
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var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
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if(SEND_SIGNAL(D, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
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damage *= 1.2
|
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if(!CHECK_MOBILITY(A, MOBILITY_STAND))
|
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damage *= 0.7
|
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if(SEND_SIGNAL(A, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
damage *= 0.8
|
||||
return damage
|
||||
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
|
||||
@@ -144,14 +144,16 @@
|
||||
parry_time_active_visual_override = 3
|
||||
parry_time_spindown_visual_override = 12
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK //can attack while
|
||||
parry_time_perfect = 2.5 // first ds isn't perfect
|
||||
parry_time_perfect_leeway = 1.5
|
||||
parry_time_perfect = 2.5
|
||||
parry_time_perfect_leeway = 2.5
|
||||
parry_imperfect_falloff_percent = 5
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 65 // VERY generous
|
||||
parry_efficiency_perfect = 100
|
||||
parry_failed_stagger_duration = 4 SECONDS
|
||||
parry_failed_cooldown_duration = 2 SECONDS
|
||||
parry_cooldown = 0.5 SECONDS
|
||||
parry_flags = NONE
|
||||
|
||||
/mob/living/carbon/human/UseStaminaBuffer(amount, warn = FALSE, considered_action = TRUE)
|
||||
amount *= physiology? physiology.stamina_buffer_mod : 1
|
||||
|
||||
@@ -227,7 +227,7 @@
|
||||
//can we sniff? is there miasma in the air?
|
||||
var/datum/gas_mixture/air = user.loc.return_air()
|
||||
|
||||
if(air.get_moles(/datum/gas/miasma))
|
||||
if(air.get_moles(GAS_MIASMA))
|
||||
user.adjust_disgust(sensitivity * 45)
|
||||
to_chat(user, "<span class='warning'>With your overly sensitive nose, you get a whiff of stench and feel sick! Try moving to a cleaner area!</span>")
|
||||
return
|
||||
|
||||
@@ -95,21 +95,31 @@
|
||||
/datum/status_effect/staggered/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
if(!CONFIG_GET(flag/sprint_enabled))
|
||||
new_owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/status_effect/stagger, TRUE, CONFIG_GET(number/sprintless_stagger_slowdown))
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/staggered/on_remove()
|
||||
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/stagger)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/off_balance
|
||||
id = "offbalance"
|
||||
blocks_sprint = TRUE
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/off_balance/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
if(!CONFIG_GET(flag/sprint_enabled))
|
||||
new_owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/status_effect/off_balance, TRUE, CONFIG_GET(number/sprintless_off_balance_slowdown))
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/off_balance/on_remove()
|
||||
var/active_item = owner.get_active_held_item()
|
||||
if(active_item)
|
||||
owner.visible_message("<span class='warning'>[owner.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/off_balance)
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/asleep
|
||||
@@ -117,24 +127,14 @@
|
||||
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
|
||||
icon_state = "asleep"
|
||||
|
||||
|
||||
/datum/status_effect/grouped/stasis
|
||||
id = "stasis"
|
||||
duration = -1
|
||||
tick_interval = 10
|
||||
var/last_dead_time
|
||||
|
||||
/datum/status_effect/no_combat_mode
|
||||
id = "no_combat_mode"
|
||||
alert_type = null
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
blocks_combatmode = TRUE
|
||||
|
||||
/datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/no_combat_mode/robotic_emp
|
||||
/datum/status_effect/robotic_emp
|
||||
id = "emp_no_combat_mode"
|
||||
|
||||
/datum/status_effect/mesmerize
|
||||
@@ -144,13 +144,11 @@
|
||||
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
ADD_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, "mesmerize")
|
||||
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize)
|
||||
|
||||
/datum/status_effect/mesmerize/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, "mesmerize")
|
||||
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize)
|
||||
|
||||
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
@@ -168,7 +166,7 @@
|
||||
id = "tased"
|
||||
alert_type = null
|
||||
var/movespeed_mod = /datum/movespeed_modifier/status_effect/tased
|
||||
var/stamdmg_per_ds = 0 //a 20 duration would do 20 stamdmg, disablers do 24 or something
|
||||
var/stamdmg_per_ds = 1 //a 20 duration would do 20 stamdmg, disablers do 24 or something
|
||||
var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
|
||||
|
||||
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
|
||||
@@ -199,9 +197,9 @@
|
||||
/datum/status_effect/electrode/no_combat_mode
|
||||
id = "tased_strong"
|
||||
movespeed_mod = /datum/movespeed_modifier/status_effect/tased/no_combat_mode
|
||||
blocks_combatmode = TRUE
|
||||
stamdmg_per_ds = 1
|
||||
|
||||
|
||||
//OTHER DEBUFFS
|
||||
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
|
||||
id = "his_wrath"
|
||||
|
||||
@@ -11,8 +11,6 @@
|
||||
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
|
||||
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
|
||||
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
|
||||
/// If this is TRUE, the user will have combt mode forcefully disabled while this is active.
|
||||
var/blocks_combatmode = FALSE
|
||||
/// If this is TRUE, the user will have sprint forcefully disabled while this is active.
|
||||
var/blocks_sprint = FALSE
|
||||
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
|
||||
@@ -61,8 +59,6 @@
|
||||
|
||||
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied; returning FALSE will cause it to autoremove itself.
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
if(blocks_combatmode)
|
||||
ADD_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
if(blocks_sprint)
|
||||
ADD_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
|
||||
return TRUE
|
||||
@@ -74,8 +70,6 @@
|
||||
|
||||
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
if(blocks_combatmode)
|
||||
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
if(blocks_sprint)
|
||||
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
|
||||
return TRUE
|
||||
@@ -83,8 +77,6 @@
|
||||
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
|
||||
owner.clear_alert(id)
|
||||
LAZYREMOVE(owner.status_effects, src)
|
||||
if(blocks_combatmode)
|
||||
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
if(blocks_sprint)
|
||||
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
|
||||
owner = null
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
A.aiControlDisabled = 1
|
||||
else if(A.aiControlDisabled == -1)
|
||||
A.aiControlDisabled = 2
|
||||
addtimer(CALLBACK(src, .proc/reenable_ai_control), 10)
|
||||
addtimer(CALLBACK(A, /obj/machinery/door/airlock.proc/reset_ai_wire), 1 SECONDS)
|
||||
if(WIRE_SHOCK) // Pulse to shock the door for 10 ticks.
|
||||
if(!A.secondsElectrified)
|
||||
A.set_electrified(30, usr)
|
||||
@@ -120,13 +120,11 @@
|
||||
A.lights = !A.lights
|
||||
A.update_icon()
|
||||
|
||||
/datum/wires/airlock/proc/reenable_ai_control()
|
||||
var/obj/machinery/door/airlock/A = holder
|
||||
if(A)
|
||||
if(A.aiControlDisabled == 1)
|
||||
A.aiControlDisabled = 0
|
||||
else if(A.aiControlDisabled == 2)
|
||||
A.aiControlDisabled = -1
|
||||
/obj/machinery/door/airlock/proc/reset_ai_wire()
|
||||
if(aiControlDisabled == 1)
|
||||
aiControlDisabled = 0
|
||||
else if(aiControlDisabled == 2)
|
||||
aiControlDisabled = -1
|
||||
|
||||
/datum/wires/airlock/on_cut(wire, mend)
|
||||
var/obj/machinery/door/airlock/A = holder
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
initial_flow = 1.5
|
||||
gauzed_clot_rate = 0.8
|
||||
internal_bleeding_chance = 30
|
||||
internal_bleeding_coefficient = 1.25
|
||||
internal_bleeding_coefficient = 1
|
||||
threshold_minimum = 40
|
||||
threshold_penalty = 15
|
||||
status_effect_type = /datum/status_effect/wound/pierce/moderate
|
||||
@@ -142,10 +142,10 @@
|
||||
occur_text = "looses a violent spray of blood, revealing a pierced wound"
|
||||
sound_effect = 'sound/effects/wounds/pierce2.ogg'
|
||||
severity = WOUND_SEVERITY_SEVERE
|
||||
initial_flow = 2.25
|
||||
initial_flow = 2
|
||||
gauzed_clot_rate = 0.6
|
||||
internal_bleeding_chance = 60
|
||||
internal_bleeding_coefficient = 1.5
|
||||
internal_bleeding_coefficient = 1.25
|
||||
threshold_minimum = 60
|
||||
threshold_penalty = 25
|
||||
status_effect_type = /datum/status_effect/wound/pierce/severe
|
||||
@@ -159,10 +159,10 @@
|
||||
occur_text = "blasts apart, sending chunks of viscera flying in all directions"
|
||||
sound_effect = 'sound/effects/wounds/pierce3.ogg'
|
||||
severity = WOUND_SEVERITY_CRITICAL
|
||||
initial_flow = 3
|
||||
initial_flow = 2.7
|
||||
gauzed_clot_rate = 0.4
|
||||
internal_bleeding_chance = 80
|
||||
internal_bleeding_coefficient = 1.75
|
||||
internal_bleeding_coefficient = 1.5
|
||||
threshold_minimum = 110
|
||||
threshold_penalty = 40
|
||||
status_effect_type = /datum/status_effect/wound/pierce/critical
|
||||
|
||||
@@ -253,7 +253,7 @@
|
||||
occur_text = "is cut open, slowly leaking blood"
|
||||
sound_effect = 'sound/effects/wounds/blood1.ogg'
|
||||
severity = WOUND_SEVERITY_MODERATE
|
||||
initial_flow = 1.5
|
||||
initial_flow = 1.25
|
||||
minimum_flow = 0.375
|
||||
max_per_type = 3
|
||||
clot_rate = 0.12
|
||||
@@ -270,8 +270,8 @@
|
||||
occur_text = "is ripped open, veins spurting blood"
|
||||
sound_effect = 'sound/effects/wounds/blood2.ogg'
|
||||
severity = WOUND_SEVERITY_SEVERE
|
||||
initial_flow = 2.4375
|
||||
minimum_flow = 2.0625
|
||||
initial_flow = 2
|
||||
minimum_flow = 1.75
|
||||
clot_rate = 0.07
|
||||
max_per_type = 4
|
||||
threshold_minimum = 60
|
||||
@@ -288,8 +288,8 @@
|
||||
occur_text = "is torn open, spraying blood wildly"
|
||||
sound_effect = 'sound/effects/wounds/blood3.ogg'
|
||||
severity = WOUND_SEVERITY_CRITICAL
|
||||
initial_flow = 3.1875
|
||||
minimum_flow = 3
|
||||
initial_flow = 2.75
|
||||
minimum_flow = 2.5
|
||||
clot_rate = -0.05 // critical cuts actively get worse instead of better
|
||||
max_per_type = 5
|
||||
threshold_minimum = 90
|
||||
|
||||
Reference in New Issue
Block a user