Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into super-special-awesome-dynamic
This commit is contained in:
@@ -250,7 +250,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/maintenance/disposal/incinerator
|
||||
name = "Incinerator"
|
||||
icon_state = "disposal"
|
||||
/area/maintenance/bar
|
||||
name = "Maintenance Bar"
|
||||
icon_state = "maintbar"
|
||||
|
||||
/area/maintenance/bar/cafe
|
||||
name = "Abandoned Cafe"
|
||||
|
||||
//Hallway
|
||||
|
||||
@@ -499,6 +504,16 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
name = "Abandoned Theatre"
|
||||
icon_state = "Theatre"
|
||||
|
||||
/area/crew_quarters/theatre/clown
|
||||
name = "Clown's Office"
|
||||
|
||||
/area/crew_quarters/theatre/mime
|
||||
name = "Mime's Office"
|
||||
|
||||
/area/crew_quarters/cryopod
|
||||
name = "Cryogenics"
|
||||
icon_state = "cryosleep"
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||||
|
||||
/area/library
|
||||
name = "Library"
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||||
icon_state = "library"
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||||
|
||||
@@ -53,8 +53,6 @@
|
||||
|
||||
var/parallax_movedir = 0
|
||||
|
||||
var/global/global_uid = 0
|
||||
var/uid
|
||||
var/list/ambientsounds = GENERIC
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||||
flags_1 = CAN_BE_DIRTY_1
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||||
|
||||
@@ -96,7 +94,6 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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||||
/area/Initialize()
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||||
icon_state = ""
|
||||
layer = AREA_LAYER
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||||
uid = ++global_uid
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||||
map_name = name // Save the initial (the name set in the map) name of the area.
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||||
canSmoothWithAreas = typecacheof(canSmoothWithAreas)
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||||
|
||||
|
||||
+8
-1
@@ -186,6 +186,10 @@
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||||
else
|
||||
M.forceMove(src)
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||||
|
||||
//common name
|
||||
/atom/proc/update_multiz(prune_on_fail = FALSE)
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||||
return FALSE
|
||||
|
||||
/atom/proc/assume_air(datum/gas_mixture/giver)
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||||
qdel(giver)
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||||
return null
|
||||
@@ -832,4 +836,7 @@ Proc for attack log creation, because really why not
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||||
if(filter_data && filter_data[name])
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||||
filter_data -= name
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||||
update_filters()
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||||
return TRUE
|
||||
return TRUE
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||||
|
||||
/atom/proc/intercept_zImpact(atom/movable/AM, levels = 1)
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||||
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
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||||
@@ -34,6 +34,51 @@
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||||
var/datum/component/orbiter/orbiting
|
||||
var/can_be_z_moved = TRUE
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||||
|
||||
var/zfalling = FALSE
|
||||
|
||||
/atom/movable/proc/can_zFall(turf/source, levels = 1, turf/target, direction)
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||||
if(!direction)
|
||||
direction = DOWN
|
||||
if(!source)
|
||||
source = get_turf(src)
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||||
if(!source)
|
||||
return FALSE
|
||||
if(!target)
|
||||
target = get_step_multiz(source, direction)
|
||||
if(!target)
|
||||
return FALSE
|
||||
return !(movement_type & FLYING) && has_gravity(source) && !throwing
|
||||
|
||||
/atom/movable/proc/onZImpact(turf/T, levels)
|
||||
var/atom/highest = T
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||||
for(var/i in T.contents)
|
||||
var/atom/A = i
|
||||
if(!A.density)
|
||||
continue
|
||||
if(isobj(A) || ismob(A))
|
||||
if(A.layer > highest.layer)
|
||||
highest = A
|
||||
INVOKE_ASYNC(src, .proc/SpinAnimation, 5, 2)
|
||||
throw_impact(highest)
|
||||
return TRUE
|
||||
|
||||
//For physical constraints to travelling up/down.
|
||||
/atom/movable/proc/can_zTravel(turf/destination, direction)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return FALSE
|
||||
if(!direction)
|
||||
if(!destination)
|
||||
return FALSE
|
||||
direction = get_dir(T, destination)
|
||||
if(direction != UP && direction != DOWN)
|
||||
return FALSE
|
||||
if(!destination)
|
||||
destination = get_step_multiz(src, direction)
|
||||
if(!destination)
|
||||
return FALSE
|
||||
return T.zPassOut(src, direction, destination) && destination.zPassIn(src, direction, T)
|
||||
|
||||
/atom/movable/vv_edit_var(var_name, var_value)
|
||||
var/static/list/banned_edits = list("step_x", "step_y", "step_size")
|
||||
var/static/list/careful_edits = list("bound_x", "bound_y", "bound_width", "bound_height")
|
||||
|
||||
@@ -25,9 +25,14 @@
|
||||
var/makeBody = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/trim_candidates()
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||||
//
|
||||
// All you need to know is that here, the candidates list contains 4 lists itself, indexed with the following defines:
|
||||
// Candidates = list(CURRENT_LIVING_PLAYERS, CURRENT_LIVING_ANTAGS, CURRENT_DEAD_PLAYERS, CURRENT_OBSERVERS)
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||||
// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
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||||
// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
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||||
// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
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||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
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||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
dead_players = trim_list(mode.current_players[CURRENT_DEAD_PLAYERS])
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||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
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||||
|
||||
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
|
||||
|
||||
@@ -25,14 +25,14 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
var/canisterinfo = null
|
||||
var/hsbinfo = null
|
||||
//items that shouldn't spawn on the floor because they would bug or act weird
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||||
var/global/list/spawn_forbidden = list(
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||||
var/static/list/spawn_forbidden = list(
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||||
/obj/item/tk_grab, /obj/item/implant, // not implanter, the actual thing that is inside you
|
||||
/obj/item/assembly, /obj/item/onetankbomb, /obj/item/pda/ai,
|
||||
/obj/item/smallDelivery, /obj/item/projectile,
|
||||
/obj/item/borg/sight, /obj/item/borg/stun, /obj/item/robot_module)
|
||||
|
||||
/datum/hSB/proc/update()
|
||||
var/global/list/hrefs = list(
|
||||
var/static/list/hrefs = list(
|
||||
"Space Gear",
|
||||
"Suit Up (Space Travel Gear)" = "hsbsuit",
|
||||
"Spawn Gas Mask" = "hsbspawn&path=[/obj/item/clothing/mask/gas]",
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
to_chat(user, "<span class='notice'>Alt-click to eject the limb.</span>")
|
||||
|
||||
/obj/machinery/aug_manipulator/Initialize()
|
||||
initial_icon_state = initial(icon_state)
|
||||
return ..()
|
||||
initial_icon_state = initial(icon_state)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/aug_manipulator/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
matching_designs.Cut()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(findtext(D.name,href_list["to_search"]))
|
||||
matching_designs.Add(D)
|
||||
updateUsrDialog()
|
||||
@@ -252,7 +252,7 @@
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(!(selected_category in D.category))
|
||||
continue
|
||||
|
||||
@@ -366,7 +366,7 @@
|
||||
/obj/machinery/autolathe/proc/adjust_hacked(state)
|
||||
hacked = state
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_designs[id]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
|
||||
if(hacked)
|
||||
stored_research.add_design(D)
|
||||
|
||||
@@ -354,7 +354,8 @@
|
||||
O.organ_flags &= ~ORGAN_FROZEN
|
||||
unattached_flesh.Cut()
|
||||
mess = FALSE
|
||||
new /obj/effect/gibspawner/generic(get_turf(src))
|
||||
if(mob_occupant)
|
||||
mob_occupant.spawn_gibs()
|
||||
audible_message("<span class='italics'>You hear a splat.</span>")
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
/obj/machinery/computer/operating/proc/sync_surgeries()
|
||||
for(var/i in linked_techweb.researched_designs)
|
||||
var/datum/design/surgery/D = linked_techweb.researched_designs[i]
|
||||
var/datum/design/surgery/D = SSresearch.techweb_design_by_id(i)
|
||||
if(!istype(D))
|
||||
continue
|
||||
advanced_surgeries |= D.surgery
|
||||
|
||||
@@ -468,7 +468,7 @@
|
||||
var/len = length(viable_occupant.dna.uni_identity)
|
||||
num = WRAP(num, 1, len+1)
|
||||
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2
|
||||
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
|
||||
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
|
||||
var/block = round((num-1)/DNA_BLOCK_SIZE)+1
|
||||
var/subblock = num - block*DNA_BLOCK_SIZE
|
||||
last_change = "UI #[block]-[subblock]; "
|
||||
|
||||
@@ -130,12 +130,12 @@
|
||||
L[avoid_assoc_duplicate_keys(A.name, areaindex)] = R
|
||||
|
||||
for(var/obj/item/implant/tracking/I in GLOB.tracked_implants)
|
||||
if(!I.imp_in || !isliving(I.imp_in))
|
||||
if(!I.imp_in || !I.allow_teleport || !isliving(I.imp_in))
|
||||
continue
|
||||
else
|
||||
var/mob/living/M = I.imp_in
|
||||
if(M.stat == DEAD)
|
||||
if(M.timeofdeath + 6000 < world.time)
|
||||
if(M.timeofdeath + I.lifespan_postmortem < world.time)
|
||||
continue
|
||||
if(is_eligible(M))
|
||||
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M
|
||||
|
||||
@@ -408,7 +408,7 @@
|
||||
|
||||
// Ghost and delete the mob.
|
||||
if(!mob_occupant.get_ghost(1))
|
||||
mob_occupant.ghostize(0) // Players who cryo out may not re-enter the round
|
||||
mob_occupant.ghostize(FALSE, penalize = TRUE)
|
||||
|
||||
QDEL_NULL(occupant)
|
||||
open_machine()
|
||||
|
||||
@@ -364,7 +364,7 @@
|
||||
//for(var/mob/living/carbon/NS in rangers)
|
||||
// NS.resting = !NS.resting
|
||||
// NS.update_canmove()
|
||||
time--
|
||||
time--
|
||||
|
||||
/obj/machinery/jukebox/disco/proc/dance5(var/mob/living/M)
|
||||
animate(M, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
|
||||
|
||||
@@ -83,6 +83,7 @@
|
||||
var/boltDown = 'sound/machines/boltsdown.ogg'
|
||||
var/noPower = 'sound/machines/doorclick.ogg'
|
||||
var/previous_airlock = /obj/structure/door_assembly //what airlock assembly mineral plating was applied to
|
||||
var/wiretypepath = /datum/wires/airlock // which set of per round randomized wires this airlock type has.
|
||||
var/airlock_material //material of inner filling; if its an airlock with glass, this should be set to "glass"
|
||||
var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
var/note_overlay_file = 'icons/obj/doors/airlocks/station/overlays.dmi' //Used for papers and photos pinned to the airlock
|
||||
|
||||
@@ -8,16 +8,19 @@
|
||||
/obj/machinery/door/airlock/command
|
||||
icon = 'icons/obj/doors/airlocks/station/command.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_com
|
||||
wiretypepath = /datum/wires/airlock/command
|
||||
normal_integrity = 450
|
||||
|
||||
/obj/machinery/door/airlock/security
|
||||
icon = 'icons/obj/doors/airlocks/station/security.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_sec
|
||||
wiretypepath = /datum/wires/airlock/security
|
||||
normal_integrity = 450
|
||||
|
||||
/obj/machinery/door/airlock/engineering
|
||||
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_eng
|
||||
wiretypepath = /datum/wires/airlock/engineering
|
||||
|
||||
/obj/machinery/door/airlock/engineering/abandoned
|
||||
abandoned = TRUE
|
||||
@@ -25,6 +28,7 @@
|
||||
/obj/machinery/door/airlock/medical
|
||||
icon = 'icons/obj/doors/airlocks/station/medical.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_med
|
||||
wiretypepath = /datum/wires/airlock/medical
|
||||
|
||||
/obj/machinery/door/airlock/maintenance
|
||||
name = "maintenance access"
|
||||
@@ -44,11 +48,13 @@
|
||||
name = "mining airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_min
|
||||
wiretypepath = /datum/wires/airlock/cargo
|
||||
|
||||
/obj/machinery/door/airlock/atmos
|
||||
name = "atmospherics airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/atmos.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_atmo
|
||||
wiretypepath = /datum/wires/airlock/engineering
|
||||
|
||||
/obj/machinery/door/airlock/atmos/abandoned
|
||||
abandoned = TRUE
|
||||
@@ -56,6 +62,7 @@
|
||||
/obj/machinery/door/airlock/research
|
||||
icon = 'icons/obj/doors/airlocks/station/research.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_research
|
||||
wiretypepath = /datum/wires/airlock/science
|
||||
|
||||
/obj/machinery/door/airlock/freezer
|
||||
name = "freezer airlock"
|
||||
@@ -65,10 +72,12 @@
|
||||
/obj/machinery/door/airlock/science
|
||||
icon = 'icons/obj/doors/airlocks/station/science.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_science
|
||||
wiretypepath = /datum/wires/airlock/science
|
||||
|
||||
/obj/machinery/door/airlock/virology
|
||||
icon = 'icons/obj/doors/airlocks/station/virology.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_viro
|
||||
wiretypepath = /datum/wires/airlock/medical
|
||||
|
||||
//////////////////////////////////
|
||||
/*
|
||||
@@ -376,6 +385,7 @@
|
||||
icon = 'icons/obj/doors/airlocks/vault/vault.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/vault/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_vault
|
||||
wiretypepath = /datum/wires/airlock/secure
|
||||
explosion_block = 2
|
||||
normal_integrity = 400 // reverse engieneerd: 400 * 1.5 (sec lvl 6) = 600 = original
|
||||
security_level = 6
|
||||
|
||||
@@ -153,11 +153,11 @@
|
||||
var/obj/item/storage/briefcase/launchpad/briefcase
|
||||
|
||||
/obj/machinery/launchpad/briefcase/Initialize(mapload, briefcase)
|
||||
. = ..()
|
||||
if(!briefcase)
|
||||
log_game("[src] has been spawned without a briefcase.")
|
||||
return INITIALIZE_HINT_QDEL
|
||||
src.briefcase = briefcase
|
||||
. = ..()
|
||||
if(!briefcase)
|
||||
log_game("[src] has been spawned without a briefcase.")
|
||||
return INITIALIZE_HINT_QDEL
|
||||
src.briefcase = briefcase
|
||||
|
||||
/obj/machinery/launchpad/briefcase/Destroy()
|
||||
QDEL_NULL(briefcase)
|
||||
|
||||
@@ -178,7 +178,7 @@
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(!(selected_category in D.category))
|
||||
continue
|
||||
if(disabled || !can_build(D))
|
||||
@@ -221,7 +221,7 @@
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_designs[id]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if((D.build_type & LIMBGROWER) && ("emagged" in D.category))
|
||||
stored_research.add_design(D)
|
||||
to_chat(user, "<span class='warning'>A warning flashes onto the screen, stating that safety overrides have been deactivated!</span>")
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
var/atom/movable/AM = i
|
||||
var/obj/item/bodypart/head/as_head = AM
|
||||
var/obj/item/mmi/as_mmi = AM
|
||||
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || isbrain(AM)
|
||||
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || isbrain(AM) || istype(AM, /obj/item/dullahan_relay)
|
||||
if(brain_holder)
|
||||
emergency_stop(AM)
|
||||
else if(isliving(AM))
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#define BUTTON_COOLDOWN 60 // cant delay the bomb forever
|
||||
#define BUTTON_DELAY 50 //five seconds
|
||||
#define BUTTON_DELAY 20 // two seconds
|
||||
|
||||
/obj/machinery/syndicatebomb
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
@@ -500,7 +500,7 @@
|
||||
|
||||
/obj/item/syndicatedetonator
|
||||
name = "big red button"
|
||||
desc = "Your standard issue bomb synchronizing button. Five second safety delay to prevent 'accidents'."
|
||||
desc = "Your standard issue bomb synchronizing button. Two second safety delay to prevent 'accidents'."
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "bigred"
|
||||
item_state = "electronic"
|
||||
|
||||
@@ -57,19 +57,19 @@
|
||||
[js_byjax]
|
||||
[js_dropdowns]
|
||||
function SSticker() {
|
||||
setInterval(function(){
|
||||
window.location='byond://?src=[REF(src)]&update_content=1';
|
||||
document.body.style.color = get_rand_color_string();
|
||||
document.body.style.background = get_rand_color_string();
|
||||
}, 1000);
|
||||
setInterval(function(){
|
||||
window.location='byond://?src=[REF(src)]&update_content=1';
|
||||
document.body.style.color = get_rand_color_string();
|
||||
document.body.style.background = get_rand_color_string();
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function get_rand_color_string() {
|
||||
var color = new Array;
|
||||
for(var i=0;i<3;i++){
|
||||
color.push(Math.floor(Math.random()*255));
|
||||
}
|
||||
return "rgb("+color.toString()+")";
|
||||
var color = new Array;
|
||||
for(var i=0;i<3;i++){
|
||||
color.push(Math.floor(Math.random()*255));
|
||||
}
|
||||
return "rgb("+color.toString()+")";
|
||||
}
|
||||
|
||||
window.onload = function() {
|
||||
|
||||
@@ -34,12 +34,12 @@
|
||||
)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Initialize()
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0,
|
||||
TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
stored_research = new
|
||||
return ..()
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0,
|
||||
TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
stored_research = new
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/RefreshParts()
|
||||
var/T = 0
|
||||
@@ -85,7 +85,7 @@
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_parts_list(set_name)
|
||||
var/output = ""
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(!(set_name in D.category))
|
||||
continue
|
||||
@@ -166,7 +166,7 @@
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(set_name)
|
||||
if(set_name in part_sets)
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(set_name in D.category)
|
||||
add_to_queue(D)
|
||||
@@ -324,7 +324,7 @@
|
||||
if(href_list["part"])
|
||||
var/T = afilter.getStr("part")
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
if(!processing_queue)
|
||||
@@ -335,7 +335,7 @@
|
||||
if(href_list["add_to_queue"])
|
||||
var/T = afilter.getStr("add_to_queue")
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
add_to_queue(D)
|
||||
@@ -373,7 +373,7 @@
|
||||
if(href_list["part_desc"])
|
||||
var/T = afilter.getStr("part_desc")
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
var/obj/part = D.build_path
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
[js_byjax]
|
||||
[js_dropdowns]
|
||||
function SSticker() {
|
||||
setInterval(function(){
|
||||
window.location='byond://?src=[REF(src)]&update_content=1';
|
||||
}, 1000);
|
||||
setInterval(function(){
|
||||
window.location='byond://?src=[REF(src)]&update_content=1';
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
window.onload = function() {
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
|
||||
return isspaceturf(T) || isclosedturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T)
|
||||
return isclosedturf(T) || isgroundlessturf(T)
|
||||
|
||||
/obj/effect/decal/ex_act(severity, target)
|
||||
qdel(src)
|
||||
|
||||
@@ -9,4 +9,17 @@
|
||||
/obj/effect/turf_decal/weather/snow/corner
|
||||
name = "snow corner piece"
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
icon_state = "snow_corner"
|
||||
icon_state = "snow_corner"
|
||||
|
||||
/obj/effect/turf_decal/weather/dirt
|
||||
name = "dirt siding"
|
||||
icon = 'icons/turf/decals.dmi'
|
||||
icon_state = "dirt_side"
|
||||
|
||||
/obj/effect/turf_decal/weather/sand
|
||||
name = "sand siding"
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
icon_state = "sand_side"
|
||||
|
||||
/obj/effect/turf_decal/weather/sand/light
|
||||
icon_state = "lightsand_side"
|
||||
|
||||
@@ -57,6 +57,9 @@
|
||||
/obj/effect/abstract/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/abstract/has_gravity(turf/T)
|
||||
return FALSE
|
||||
|
||||
/obj/effect/dummy/singularity_pull()
|
||||
return
|
||||
|
||||
|
||||
@@ -32,7 +32,8 @@
|
||||
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
|
||||
var/body_coloring = ""
|
||||
if(source_mob)
|
||||
dna_to_add = source_mob.get_blood_dna_list() //ez pz
|
||||
if(!issilicon(source_mob))
|
||||
dna_to_add = source_mob.get_blood_dna_list() //ez pz
|
||||
if(ishuman(source_mob))
|
||||
var/mob/living/carbon/human/H = source_mob
|
||||
if(H.dna.species.use_skintones)
|
||||
@@ -51,15 +52,11 @@
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
qdel(H)
|
||||
else
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
qdel(temp_mob)
|
||||
else if(!issilicon(temp_mob))
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
qdel(temp_mob)
|
||||
else
|
||||
qdel(temp_mob)
|
||||
qdel(temp_mob)
|
||||
else
|
||||
dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
|
||||
|
||||
|
||||
@@ -201,7 +201,7 @@
|
||||
S.directive = directive
|
||||
if(player_spiders)
|
||||
S.playable_spider = TRUE
|
||||
notify_ghosts("Spider [S.name] can be controlled", null, enter_link="<a href=?src=[REF(S)];activate=1>(Click to play)</a>", source=S, action=NOTIFY_ATTACK, ignore_key = POLL_IGNORE_SPIDER)
|
||||
notify_ghosts("Spider [S.name] can be controlled", null, enter_link="<a href=?src=[REF(S)];activate=1>(Click to play)</a>", source=S, action=NOTIFY_ATTACK, ignore_key = POLL_IGNORE_SPIDER, ignore_dnr_observers = TRUE)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
@@ -202,7 +202,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/list/boostable_nodes = techweb_item_boost_check(src)
|
||||
if (boostable_nodes)
|
||||
for(var/id in boostable_nodes)
|
||||
var/datum/techweb_node/node = SSresearch.techweb_nodes[id]
|
||||
var/datum/techweb_node/node = SSresearch.techweb_node_by_id(id)
|
||||
if(!node)
|
||||
continue
|
||||
research_msg += sep
|
||||
research_msg += node.display_name
|
||||
sep = ", "
|
||||
|
||||
@@ -163,6 +163,8 @@ RLD
|
||||
var/use_one_access = 0 //If the airlock should require ALL or only ONE of the listed accesses.
|
||||
var/delay_mod = 1
|
||||
var/canRturf = FALSE //Variable for R walls to deconstruct them
|
||||
var/adjacency_check = TRUE //Wheter it checks if the tool has to be in our hands or not. Wsed for the aux base construction drone's internal RCD
|
||||
|
||||
|
||||
/obj/item/construction/rcd/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..</span>")
|
||||
@@ -273,7 +275,7 @@ RLD
|
||||
/obj/item/construction/rcd/proc/check_menu(mob/living/user)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
if(user.incapacitated() || (adjacency_check && !user.Adjacent(src)))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -286,7 +288,7 @@ RLD
|
||||
"SOUTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "csouth"),
|
||||
"WEST" = image(icon = 'icons/mob/radial.dmi', icon_state = "cwest")
|
||||
)
|
||||
var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check, tooltips = TRUE)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(computerdirs)
|
||||
@@ -345,13 +347,13 @@ RLD
|
||||
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external/glass)
|
||||
)
|
||||
|
||||
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
|
||||
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(airlockcat)
|
||||
if("Solid")
|
||||
if(advanced_airlock_setting == 1)
|
||||
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
|
||||
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(airlockpaint)
|
||||
@@ -396,7 +398,7 @@ RLD
|
||||
|
||||
if("Glass")
|
||||
if(advanced_airlock_setting == 1)
|
||||
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
|
||||
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(airlockpaint)
|
||||
|
||||
@@ -983,3 +983,12 @@
|
||||
name = "Ore Silo (Machine Board)"
|
||||
build_path = /obj/machinery/ore_silo
|
||||
req_components = list()
|
||||
|
||||
/obj/item/circuitboard/machine/autobottler
|
||||
name = "Auto-Bottler (Machine Board)"
|
||||
build_path = /obj/machinery/rnd/production/protolathe/department/autobottler //Manips make you print things cheaper, even chems
|
||||
req_components = list(/obj/item/stock_parts/matter_bin = 5,
|
||||
/obj/item/stack/sheet/glass = 2,
|
||||
/obj/item/stock_parts/capacitor = 1,
|
||||
/obj/item/stack/cable_coil = 5,
|
||||
/obj/item/reagent_containers/glass/beaker = 6) //So it can hold lots of chems
|
||||
@@ -15,6 +15,8 @@ GLOBAL_LIST_EMPTY(GPS_list)
|
||||
|
||||
/obj/item/gps/examine(mob/user)
|
||||
..()
|
||||
var/turf/curr = get_turf(src)
|
||||
to_chat(user, "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])")
|
||||
to_chat(user, "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>")
|
||||
|
||||
/obj/item/gps/Initialize()
|
||||
|
||||
@@ -1,7 +1,19 @@
|
||||
/obj/item/implant/tracking
|
||||
name = "tracking implant"
|
||||
desc = "Track with this."
|
||||
activated = 0
|
||||
activated = FALSE
|
||||
var/lifespan_postmortem = 10 MINUTES //for how many deciseconds after user death will the implant work?
|
||||
var/allow_teleport = TRUE //will people implanted with this act as teleporter beacons?
|
||||
|
||||
/obj/item/implant/tracking/c38
|
||||
name = "TRAC implant"
|
||||
desc = "A smaller tracking implant that supplies power for only a few minutes."
|
||||
var/lifespan = 5 MINUTES //how many deciseconds does the implant last?
|
||||
allow_teleport = FALSE
|
||||
|
||||
/obj/item/implant/tracking/c38/Initialize()
|
||||
. = ..()
|
||||
QDEL_IN(src, lifespan)
|
||||
|
||||
/obj/item/implant/tracking/Initialize()
|
||||
. = ..()
|
||||
@@ -45,7 +57,7 @@
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Tracking Beacon<BR>
|
||||
<b>Life:</b> 10 minutes after death of host<BR>
|
||||
<b>Important Notes:</b> None<BR>
|
||||
<b>Important Notes:</b> Implant also works as a teleporter beacon.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b> <BR>
|
||||
<b>Function:</b> Continuously transmits low power signal. Useful for tracking.<BR>
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
function pageloaded(myframe) {
|
||||
document.getElementById("loading").style.display = "none";
|
||||
myframe.style.display = "inline";
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<p id='loading'>You start skimming through the manual...</p>
|
||||
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]?printable=yes&remove_links=1" frameborder="0" id="main_frame"></iframe>
|
||||
@@ -295,7 +295,7 @@
|
||||
function pageloaded(myframe) {
|
||||
document.getElementById("loading").style.display = "none";
|
||||
myframe.style.display = "block";
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<p id='loading'>You start skimming through the manual...</p>
|
||||
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]" frameborder="0" id="main_frame"></iframe>
|
||||
|
||||
@@ -265,7 +265,7 @@
|
||||
if (B && !QDELETED(B))
|
||||
H.internal_organs -= B
|
||||
qdel(B)
|
||||
new /obj/effect/gibspawner/generic(get_turf(H), H.dna)
|
||||
H.spawn_gibs()
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user)
|
||||
|
||||
@@ -996,12 +996,12 @@
|
||||
attack_verb = list("PR'd", "coded", "remembered")
|
||||
|
||||
/obj/item/toy/plush/catgirl/fermis
|
||||
name = "medcat plushie"
|
||||
desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
|
||||
icon_state = "fermis"
|
||||
item_state = "fermis"
|
||||
attack_verb = list("cuddled", "petpatted", "wigglepurred")
|
||||
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
|
||||
name = "medcat plushie"
|
||||
desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
|
||||
icon_state = "fermis"
|
||||
item_state = "fermis"
|
||||
attack_verb = list("cuddled", "petpatted", "wigglepurred")
|
||||
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/catgirl/mariaf
|
||||
desc = "An adorable stuffed toy that resembles a very tall cat girl."
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
* Runed Metal (cult)
|
||||
* Brass (clockwork cult)
|
||||
* Bronze (bake brass)
|
||||
* Cotton/Duracotton
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ -186,31 +187,37 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
*/
|
||||
GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
|
||||
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
|
||||
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("wood table frame", /obj/structure/table_frame/wood, 2, time = 10), \
|
||||
null, \
|
||||
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
|
||||
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("plywood chair", /obj/structure/chair/comfy/plywood, 4, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("rustic wooden door", /obj/structure/mineral_door/woodrustic, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden barrel", /obj/structure/fermenting_barrel, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
new/datum/stack_recipe("coffin", /obj/structure/closet/crate/coffin, 5, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("book case", /obj/structure/bookcase, 4, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("dog bed", /obj/structure/bed/dogbed, 10, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("dresser", /obj/structure/dresser, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
|
||||
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
|
||||
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
|
||||
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
|
||||
new/datum/stack_recipe("ore box", /obj/structure/ore_box, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
new/datum/stack_recipe("wooden crate", /obj/structure/closet/crate/wooden, 6, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
|
||||
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
|
||||
null, \
|
||||
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
|
||||
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood
|
||||
@@ -272,6 +279,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
pull_effort = 90
|
||||
is_fabric = TRUE
|
||||
loom_result = /obj/item/stack/sheet/silk
|
||||
merge_type = /obj/item/stack/sheet/cloth
|
||||
|
||||
/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
|
||||
@@ -281,6 +291,22 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
/obj/item/stack/sheet/cloth/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/sheet/cloth/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/sheet/silk
|
||||
name = "silk"
|
||||
desc = "A long soft material. This one is just made out of cotton rather then any spiders or wyrms"
|
||||
singular_name = "silk sheet"
|
||||
icon_state = "sheet-silk"
|
||||
item_state = "sheet-cloth"
|
||||
novariants = TRUE
|
||||
merge_type = /obj/item/stack/sheet/silk
|
||||
|
||||
//obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE)
|
||||
// recipes = GLOB.silk_recipes
|
||||
// return ..()
|
||||
|
||||
//Durathread fuck slash-asterisk comments
|
||||
GLOBAL_LIST_INIT(durathread_recipes, list ( \
|
||||
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
|
||||
@@ -649,6 +675,12 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
pull_effort = 30
|
||||
loom_result = /obj/item/stack/sheet/cloth
|
||||
|
||||
/obj/item/stack/sheet/cotton/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/sheet/cotton/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/sheet/cotton/durathread
|
||||
name = "raw durathread bundle"
|
||||
desc = "A bundle of raw durathread ready to be spun on the loom."
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "A large pillow depicting a girl in a compromising position. Featuring as many dimensions as you."
|
||||
icon = 'icons/obj/daki.dmi'
|
||||
icon_state = "daki_base"
|
||||
slot_flags = SLOT_BACK
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
var/cooldowntime = 20
|
||||
var/static/list/dakimakura_options = list("Callie","Casca","Chaika","Elisabeth","Foxy Grandpa","Haruko","Holo","Ian","Jolyne","Kurisu","Marie","Mugi","Nar'Sie","Patchouli","Plutia","Rei","Reisen","Naga","Squid","Squigly","Tomoko","Toriel","Umaru","Yaranaika","Yoko") //Kurisu is the ideal girl." - Me, Logos.
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
continue
|
||||
var/mob/living/M = W.imp_in
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + 6000 < world.time)
|
||||
if (M.timeofdeath + W.lifespan_postmortem < world.time)
|
||||
continue
|
||||
|
||||
var/turf/tr = get_turf(M)
|
||||
|
||||
@@ -1293,8 +1293,8 @@
|
||||
var/toysound = 'sound/machines/click.ogg'
|
||||
|
||||
/obj/item/toy/figure/New()
|
||||
desc = "A \"Space Life\" brand [src]."
|
||||
..()
|
||||
desc = "A \"Space Life\" brand [src]."
|
||||
..()
|
||||
|
||||
/obj/item/toy/figure/attack_self(mob/user as mob)
|
||||
if(cooldown <= world.time)
|
||||
@@ -1517,3 +1517,18 @@
|
||||
|
||||
/obj/item/toy/dummy/GetVoice()
|
||||
return doll_name
|
||||
|
||||
/obj/item/toy/seashell
|
||||
name = "seashell"
|
||||
desc = "May you always have a shell in your pocket and sand in your shoes. Whatever that's supposed to mean."
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
icon_state = "shell1"
|
||||
var/static/list/possible_colors = list("" = 2, COLOR_PURPLE_GRAY = 1, COLOR_OLIVE = 1, COLOR_PALE_BLUE_GRAY = 1, COLOR_RED_GRAY = 1)
|
||||
|
||||
/obj/item/toy/seashell/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
icon_state = "shell[rand(1,3)]"
|
||||
color = pickweight(possible_colors)
|
||||
setDir(pick(GLOB.cardinals))
|
||||
|
||||
@@ -61,6 +61,11 @@
|
||||
..()
|
||||
for(var/i = 0, i < 4, i++)
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/monkey(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/meat/open
|
||||
req_access = null
|
||||
locked = FALSE
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/fridge
|
||||
name = "refrigerator"
|
||||
|
||||
@@ -73,6 +78,10 @@
|
||||
for(var/i = 0, i < 2, i++)
|
||||
new /obj/item/storage/fancy/egg_box(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/fridge/open
|
||||
req_access = null
|
||||
locked = FALSE
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/money
|
||||
name = "freezer"
|
||||
desc = "This contains cold hard cash."
|
||||
|
||||
@@ -182,3 +182,59 @@
|
||||
icon_state = "snowlegion"
|
||||
anchored = TRUE
|
||||
deconstructible = FALSE
|
||||
|
||||
/obj/structure/fluff/big_chain
|
||||
name = "giant chain"
|
||||
desc = "A towering link of chains leading up to the ceiling."
|
||||
icon = 'icons/effects/32x96.dmi'
|
||||
icon_state = "chain"
|
||||
layer = ABOVE_OBJ_LAYER
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
deconstructible = FALSE
|
||||
|
||||
/obj/structure/fluff/railing
|
||||
name = "railing"
|
||||
desc = "Basic railing meant to protect idiots like you from falling."
|
||||
icon = 'icons/obj/fluff.dmi'
|
||||
icon_state = "railing"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
deconstructible = FALSE
|
||||
|
||||
/obj/structure/fluff/railing/corner
|
||||
icon_state = "railing_corner"
|
||||
density = FALSE
|
||||
|
||||
/obj/structure/fluff/beach_towel
|
||||
name = "beach towel"
|
||||
desc = "A towel decorated in various beach-themed designs."
|
||||
icon = 'icons/obj/fluff.dmi'
|
||||
icon_state = "railing"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
deconstructible = FALSE
|
||||
|
||||
/obj/structure/fluff/beach_umbrella
|
||||
name = "beach umbrella"
|
||||
desc = "A fancy umbrella designed to keep the sun off beach-goers."
|
||||
icon = 'icons/obj/fluff.dmi'
|
||||
icon_state = "brella"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
deconstructible = FALSE
|
||||
|
||||
/obj/structure/fluff/beach_umbrella/security
|
||||
icon_state = "hos_brella"
|
||||
|
||||
/obj/structure/fluff/beach_umbrella/science
|
||||
icon_state = "rd_brella"
|
||||
|
||||
/obj/structure/fluff/beach_umbrella/engine
|
||||
icon_state = "ce_brella"
|
||||
|
||||
/obj/structure/fluff/beach_umbrella/cap
|
||||
icon_state = "cap_brella"
|
||||
|
||||
/obj/structure/fluff/beach_umbrella/syndi
|
||||
icon_state = "syndi_brella"
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER)
|
||||
notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER, ignore_dnr_observers = TRUE)
|
||||
|
||||
/datum/outfit/ashwalker
|
||||
name ="Ashwalker"
|
||||
@@ -133,7 +133,7 @@
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(!mapload && A)
|
||||
notify_ghosts("\A [initial(species.prefix)] golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_GOLEM)
|
||||
notify_ghosts("\A [initial(species.prefix)] golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_GOLEM, ignore_dnr_observers = TRUE)
|
||||
if(has_owner && creator)
|
||||
flavour_text = "<span class='big bold'>You are a Golem.</span><b> You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \
|
||||
Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost.</b>"
|
||||
@@ -372,7 +372,7 @@
|
||||
flavour_text = "<span class='big bold'>You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for [owner.p_their()] short mortal coil.</span><b> Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell.</b>"
|
||||
var/area/A = get_area(src)
|
||||
if(!mapload && A)
|
||||
notify_ghosts("\A friendship shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
|
||||
notify_ghosts("\A friendship shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_dnr_observers = TRUE)
|
||||
objectives = "Be [owner.name]'s friend, and keep [owner.name] alive, so you don't get sent back to hell."
|
||||
spell = summoning_spell
|
||||
|
||||
|
||||
@@ -100,6 +100,7 @@
|
||||
number_of_rods = 2
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = null
|
||||
obj_flags = CAN_BE_HIT | BLOCK_Z_FALL
|
||||
|
||||
/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
|
||||
to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>")
|
||||
|
||||
@@ -50,7 +50,8 @@
|
||||
name = "bar"
|
||||
desc = "A direction sign, pointing out which way the Bar is."
|
||||
icon_state = "direction_bar"
|
||||
/obj/structure/sign/directions/cafe
|
||||
|
||||
/obj/structure/sign/directions/cafe
|
||||
name = "cafe"
|
||||
desc = "A direction sign, pointing out which way the Cafe is."
|
||||
icon_state = "direction_cafe"
|
||||
|
||||
@@ -0,0 +1,130 @@
|
||||
#define STAIR_TERMINATOR_AUTOMATIC 0
|
||||
#define STAIR_TERMINATOR_NO 1
|
||||
#define STAIR_TERMINATOR_YES 2
|
||||
|
||||
// dir determines the direction of travel to go upwards (due to lack of sprites, currently only 1 and 2 make sense)
|
||||
// stairs require /turf/open/openspace as the tile above them to work
|
||||
// multiple stair objects can be chained together; the Z level transition will happen on the final stair object in the chain
|
||||
|
||||
/obj/structure/stairs
|
||||
name = "stairs"
|
||||
icon = 'icons/obj/stairs.dmi'
|
||||
icon_state = "stairs"
|
||||
anchored = TRUE
|
||||
|
||||
var/force_open_above = FALSE // replaces the turf above this stair obj with /turf/open/openspace
|
||||
var/terminator_mode = STAIR_TERMINATOR_AUTOMATIC
|
||||
var/turf/listeningTo
|
||||
|
||||
/obj/structure/stairs/Initialize(mapload)
|
||||
if(force_open_above)
|
||||
force_open_above()
|
||||
build_signal_listener()
|
||||
update_surrounding()
|
||||
return ..()
|
||||
|
||||
/obj/structure/stairs/Destroy()
|
||||
listeningTo = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/stairs/Move() //Look this should never happen but...
|
||||
. = ..()
|
||||
if(force_open_above)
|
||||
build_signal_listener()
|
||||
update_surrounding()
|
||||
|
||||
/obj/structure/stairs/proc/update_surrounding()
|
||||
update_icon()
|
||||
for(var/i in GLOB.cardinals)
|
||||
var/turf/T = get_step(get_turf(src), i)
|
||||
var/obj/structure/stairs/S = locate() in T
|
||||
if(S)
|
||||
S.update_icon()
|
||||
|
||||
/obj/structure/stairs/Uncross(atom/movable/AM, turf/newloc)
|
||||
if(!newloc || !AM)
|
||||
return ..()
|
||||
if(!isobserver(AM) && isTerminator() && (get_dir(src, newloc) == dir))
|
||||
stair_ascend(AM)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/structure/stairs/Cross(atom/movable/AM)
|
||||
if(isTerminator() && (get_dir(src, AM) == dir))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/structure/stairs/update_icon()
|
||||
if(isTerminator())
|
||||
icon_state = "stairs_t"
|
||||
else
|
||||
icon_state = "stairs"
|
||||
|
||||
/obj/structure/stairs/proc/stair_ascend(atom/movable/AM)
|
||||
var/turf/checking = get_step_multiz(get_turf(src), UP)
|
||||
if(!istype(checking))
|
||||
return
|
||||
if(!checking.zPassIn(AM, UP, get_turf(src)))
|
||||
return
|
||||
var/turf/target = get_step_multiz(get_turf(src), (dir|UP))
|
||||
if(istype(target) && !target.can_zFall(AM, null, get_step_multiz(target, DOWN))) //Don't throw them into a tile that will just dump them back down.
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
var/pulling = L.pulling
|
||||
if(pulling)
|
||||
L.pulling.forceMove(target)
|
||||
L.forceMove(target)
|
||||
L.start_pulling(pulling)
|
||||
else
|
||||
AM.forceMove(target)
|
||||
|
||||
/obj/structure/stairs/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(var_name != NAMEOF(src, force_open_above))
|
||||
return
|
||||
if(!var_value)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_TURF_MULTIZ_NEW)
|
||||
listeningTo = null
|
||||
else
|
||||
build_signal_listener()
|
||||
force_open_above()
|
||||
|
||||
/obj/structure/stairs/proc/build_signal_listener()
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_TURF_MULTIZ_NEW)
|
||||
var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP)
|
||||
RegisterSignal(T, COMSIG_TURF_MULTIZ_NEW, .proc/on_multiz_new)
|
||||
listeningTo = T
|
||||
|
||||
/obj/structure/stairs/proc/force_open_above()
|
||||
var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP)
|
||||
if(T && !istype(T))
|
||||
T.ChangeTurf(/turf/open/openspace)
|
||||
|
||||
/obj/structure/stairs/proc/on_multiz_new(turf/source, dir)
|
||||
if(dir == UP)
|
||||
var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP)
|
||||
if(T && !istype(T))
|
||||
T.ChangeTurf(/turf/open/openspace)
|
||||
|
||||
/obj/structure/stairs/intercept_zImpact(atom/movable/AM, levels = 1)
|
||||
. = ..()
|
||||
if(isTerminator())
|
||||
. |= FALL_INTERCEPTED | FALL_NO_MESSAGE
|
||||
|
||||
/obj/structure/stairs/proc/isTerminator() //If this is the last stair in a chain and should move mobs up
|
||||
if(terminator_mode != STAIR_TERMINATOR_AUTOMATIC)
|
||||
return (terminator_mode == STAIR_TERMINATOR_YES)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return FALSE
|
||||
var/turf/them = get_step(T, dir)
|
||||
if(!them)
|
||||
return FALSE
|
||||
for(var/obj/structure/stairs/S in them)
|
||||
if(S.dir == dir)
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -15,7 +15,7 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
|
||||
if(turf_type)
|
||||
var/turf/newT = ChangeTurf(turf_type, baseturf_type, flags)
|
||||
SSair.remove_from_active(newT)
|
||||
newT.CalculateAdjacentTurfs()
|
||||
CALCULATE_ADJACENT_TURFS(newT)
|
||||
SSair.add_to_active(newT,1)
|
||||
|
||||
/turf/proc/copyTurf(turf/T)
|
||||
@@ -140,6 +140,8 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
|
||||
newTurf.air = stashed_air
|
||||
SSair.add_to_active(newTurf)
|
||||
else
|
||||
if(ispath(path,/turf/closed))
|
||||
flags |= CHANGETURF_RECALC_ADJACENT
|
||||
return ..()
|
||||
|
||||
// Take off the top layer turf and replace it with the next baseturf down
|
||||
@@ -263,7 +265,10 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
|
||||
//If you modify this function, ensure it works correctly with lateloaded map templates.
|
||||
/turf/proc/AfterChange(flags) //called after a turf has been replaced in ChangeTurf()
|
||||
levelupdate()
|
||||
CalculateAdjacentTurfs()
|
||||
if(flags & CHANGETURF_RECALC_ADJACENT)
|
||||
ImmediateCalculateAdjacentTurfs()
|
||||
else
|
||||
CALCULATE_ADJACENT_TURFS(src)
|
||||
|
||||
//update firedoor adjacency
|
||||
var/list/turfs_to_check = get_adjacent_open_turfs(src) | src
|
||||
|
||||
+19
-32
@@ -16,6 +16,22 @@
|
||||
if(wet)
|
||||
AddComponent(/datum/component/wet_floor, wet, INFINITY, 0, INFINITY, TRUE)
|
||||
|
||||
//direction is direction of travel of A
|
||||
/turf/open/zPassIn(atom/movable/A, direction, turf/source)
|
||||
return (direction == DOWN)
|
||||
|
||||
//direction is direction of travel of A
|
||||
/turf/open/zPassOut(atom/movable/A, direction, turf/destination)
|
||||
return (direction == UP)
|
||||
|
||||
//direction is direction of travel of air
|
||||
/turf/open/zAirIn(direction, turf/source)
|
||||
return (direction == DOWN)
|
||||
|
||||
//direction is direction of travel of air
|
||||
/turf/open/zAirOut(direction, turf/source)
|
||||
return (direction == UP)
|
||||
|
||||
/turf/open/MouseDrop_T(atom/dropping, mob/user)
|
||||
. = ..()
|
||||
if(dropping == user && isliving(user))
|
||||
@@ -184,43 +200,14 @@
|
||||
update_visuals()
|
||||
|
||||
current_cycle = times_fired
|
||||
|
||||
//cache some vars
|
||||
var/list/atmos_adjacent_turfs = src.atmos_adjacent_turfs
|
||||
|
||||
for(var/direction in GLOB.cardinals)
|
||||
var/turf/open/enemy_tile = get_step(src, direction)
|
||||
if(!istype(enemy_tile))
|
||||
if (atmos_adjacent_turfs)
|
||||
atmos_adjacent_turfs -= enemy_tile
|
||||
continue
|
||||
ImmediateCalculateAdjacentTurfs()
|
||||
for(var/i in atmos_adjacent_turfs)
|
||||
var/turf/open/enemy_tile = i
|
||||
var/datum/gas_mixture/enemy_air = enemy_tile.return_air()
|
||||
|
||||
//only check this turf, if it didn't check us when it was initalized
|
||||
if(enemy_tile.current_cycle < times_fired)
|
||||
if(CANATMOSPASS(src, enemy_tile))
|
||||
LAZYINITLIST(atmos_adjacent_turfs)
|
||||
LAZYINITLIST(enemy_tile.atmos_adjacent_turfs)
|
||||
atmos_adjacent_turfs[enemy_tile] = TRUE
|
||||
enemy_tile.atmos_adjacent_turfs[src] = TRUE
|
||||
else
|
||||
if (atmos_adjacent_turfs)
|
||||
atmos_adjacent_turfs -= enemy_tile
|
||||
if (enemy_tile.atmos_adjacent_turfs)
|
||||
enemy_tile.atmos_adjacent_turfs -= src
|
||||
UNSETEMPTY(enemy_tile.atmos_adjacent_turfs)
|
||||
continue
|
||||
else
|
||||
if (!atmos_adjacent_turfs || !atmos_adjacent_turfs[enemy_tile])
|
||||
continue
|
||||
|
||||
if(!excited && air.compare(enemy_air))
|
||||
//testing("Active turf found. Return value of compare(): [is_active]")
|
||||
excited = TRUE
|
||||
SSair.active_turfs |= src
|
||||
UNSETEMPTY(atmos_adjacent_turfs)
|
||||
if (atmos_adjacent_turfs)
|
||||
src.atmos_adjacent_turfs = atmos_adjacent_turfs
|
||||
|
||||
/turf/open/proc/GetHeatCapacity()
|
||||
. = air.heat_capacity()
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
/turf/open/openspace
|
||||
name = "open space"
|
||||
desc = "Watch your step!"
|
||||
icon_state = "grey"
|
||||
baseturfs = /turf/open/openspace
|
||||
CanAtmosPassVertical = ATMOS_PASS_YES
|
||||
//mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/can_cover_up = TRUE
|
||||
var/can_build_on = TRUE
|
||||
|
||||
/turf/open/openspace/debug/update_multiz()
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
/turf/open/openspace/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
|
||||
. = ..()
|
||||
plane = FLOOR_OPENSPACE_PLANE
|
||||
layer = OPENSPACE_LAYER
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/turf/open/openspace/LateInitialize()
|
||||
update_multiz(TRUE, TRUE)
|
||||
|
||||
/turf/open/openspace/Destroy()
|
||||
vis_contents.len = 0
|
||||
return ..()
|
||||
|
||||
/turf/open/openspace/update_multiz(prune_on_fail = FALSE, init = FALSE)
|
||||
. = ..()
|
||||
var/turf/T = below()
|
||||
if(!T)
|
||||
vis_contents.len = 0
|
||||
if(prune_on_fail)
|
||||
ChangeTurf(/turf/open/floor/plating)
|
||||
return FALSE
|
||||
if(init)
|
||||
vis_contents += T
|
||||
return TRUE
|
||||
|
||||
/turf/open/openspace/multiz_turf_del(turf/T, dir)
|
||||
if(dir != DOWN)
|
||||
return
|
||||
update_multiz()
|
||||
|
||||
/turf/open/openspace/multiz_turf_new(turf/T, dir)
|
||||
if(dir != DOWN)
|
||||
return
|
||||
update_multiz()
|
||||
|
||||
/turf/open/openspace/zAirIn()
|
||||
return TRUE
|
||||
|
||||
/turf/open/openspace/zAirOut()
|
||||
return TRUE
|
||||
|
||||
/turf/open/openspace/zPassIn(atom/movable/A, direction, turf/source)
|
||||
return TRUE
|
||||
|
||||
/turf/open/openspace/zPassOut(atom/movable/A, direction, turf/destination)
|
||||
if(A.anchored)
|
||||
return FALSE
|
||||
for(var/obj/O in contents)
|
||||
if(O.obj_flags & BLOCK_Z_FALL)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/turf/open/openspace/proc/CanCoverUp()
|
||||
return can_cover_up
|
||||
|
||||
/turf/open/openspace/proc/CanBuildHere()
|
||||
return can_build_on
|
||||
|
||||
/turf/open/openspace/attackby(obj/item/C, mob/user, params)
|
||||
..()
|
||||
if(!CanBuildHere())
|
||||
return
|
||||
if(istype(C, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = C
|
||||
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
|
||||
var/obj/structure/lattice/catwalk/W = locate(/obj/structure/lattice/catwalk, src)
|
||||
if(W)
|
||||
to_chat(user, "<span class='warning'>There is already a catwalk here!</span>")
|
||||
return
|
||||
if(L)
|
||||
if(R.use(1))
|
||||
to_chat(user, "<span class='notice'>You construct a catwalk.</span>")
|
||||
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
new/obj/structure/lattice/catwalk(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need two rods to build a catwalk!</span>")
|
||||
return
|
||||
if(R.use(1))
|
||||
to_chat(user, "<span class='notice'>You construct a lattice.</span>")
|
||||
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
ReplaceWithLattice()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one rod to build a lattice.</span>")
|
||||
return
|
||||
if(istype(C, /obj/item/stack/tile/plasteel))
|
||||
if(!CanCoverUp())
|
||||
return
|
||||
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
|
||||
if(L)
|
||||
var/obj/item/stack/tile/plasteel/S = C
|
||||
if(S.use(1))
|
||||
qdel(L)
|
||||
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You build a floor.</span>")
|
||||
PlaceOnTop(/turf/open/floor/plating)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The plating is going to need some support! Place metal rods first.</span>")
|
||||
|
||||
/turf/open/openspace/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
if(!CanBuildHere())
|
||||
return FALSE
|
||||
|
||||
switch(the_rcd.mode)
|
||||
if(RCD_FLOORWALL)
|
||||
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
|
||||
if(L)
|
||||
return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 1)
|
||||
else
|
||||
return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 3)
|
||||
return FALSE
|
||||
|
||||
/turf/open/openspace/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
||||
switch(passed_mode)
|
||||
if(RCD_FLOORWALL)
|
||||
to_chat(user, "<span class='notice'>You build a floor.</span>")
|
||||
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -12,7 +12,7 @@
|
||||
var/destination_x
|
||||
var/destination_y
|
||||
|
||||
var/global/datum/gas_mixture/immutable/space/space_gas = new
|
||||
var/static/datum/gas_mixture/immutable/space/space_gas = new
|
||||
plane = PLANE_SPACE
|
||||
layer = SPACE_LAYER
|
||||
light_power = 0.25
|
||||
|
||||
+75
-3
@@ -39,7 +39,7 @@
|
||||
return FALSE
|
||||
. = ..()
|
||||
|
||||
/turf/Initialize()
|
||||
/turf/Initialize(mapload)
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
stack_trace("Warning: [src]([type]) initialized multiple times!")
|
||||
flags_1 |= INITIALIZED_1
|
||||
@@ -62,12 +62,21 @@
|
||||
add_overlay(/obj/effect/fullbright)
|
||||
|
||||
if(requires_activation)
|
||||
CalculateAdjacentTurfs()
|
||||
CALCULATE_ADJACENT_TURFS(src)
|
||||
SSair.add_to_active(src)
|
||||
|
||||
if (light_power && light_range)
|
||||
update_light()
|
||||
|
||||
var/turf/T = SSmapping.get_turf_above(src)
|
||||
if(T)
|
||||
T.multiz_turf_new(src, DOWN)
|
||||
SEND_SIGNAL(T, COMSIG_TURF_MULTIZ_NEW, src, DOWN)
|
||||
T = SSmapping.get_turf_below(src)
|
||||
if(T)
|
||||
T.multiz_turf_new(src, UP)
|
||||
SEND_SIGNAL(T, COMSIG_TURF_MULTIZ_NEW, src, UP)
|
||||
|
||||
if (opacity)
|
||||
has_opaque_atom = TRUE
|
||||
|
||||
@@ -76,13 +85,19 @@
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
|
||||
/turf/proc/Initalize_Atmos(times_fired)
|
||||
CalculateAdjacentTurfs()
|
||||
CALCULATE_ADJACENT_TURFS(src)
|
||||
|
||||
/turf/Destroy(force)
|
||||
. = QDEL_HINT_IWILLGC
|
||||
if(!changing_turf)
|
||||
stack_trace("Incorrect turf deletion")
|
||||
changing_turf = FALSE
|
||||
var/turf/T = SSmapping.get_turf_above(src)
|
||||
if(T)
|
||||
T.multiz_turf_del(src, DOWN)
|
||||
T = SSmapping.get_turf_below(src)
|
||||
if(T)
|
||||
T.multiz_turf_del(src, UP)
|
||||
if(force)
|
||||
..()
|
||||
//this will completely wipe turf state
|
||||
@@ -105,6 +120,60 @@
|
||||
return
|
||||
user.Move_Pulled(src)
|
||||
|
||||
/turf/proc/multiz_turf_del(turf/T, dir)
|
||||
|
||||
/turf/proc/multiz_turf_new(turf/T, dir)
|
||||
|
||||
//zPassIn doesn't necessarily pass an atom!
|
||||
//direction is direction of travel of air
|
||||
/turf/proc/zPassIn(atom/movable/A, direction, turf/source)
|
||||
return FALSE
|
||||
|
||||
//direction is direction of travel of air
|
||||
/turf/proc/zPassOut(atom/movable/A, direction, turf/destination)
|
||||
return FALSE
|
||||
|
||||
//direction is direction of travel of air
|
||||
/turf/proc/zAirIn(direction, turf/source)
|
||||
return FALSE
|
||||
|
||||
//direction is direction of travel of air
|
||||
/turf/proc/zAirOut(direction, turf/source)
|
||||
return FALSE
|
||||
|
||||
/turf/proc/zImpact(atom/movable/A, levels = 1, turf/prev_turf)
|
||||
var/flags = NONE
|
||||
var/mov_name = A.name
|
||||
for(var/i in contents)
|
||||
var/atom/thing = i
|
||||
flags |= thing.intercept_zImpact(A, levels)
|
||||
if(flags & FALL_STOP_INTERCEPTING)
|
||||
break
|
||||
if(prev_turf && !(flags & FALL_NO_MESSAGE))
|
||||
prev_turf.visible_message("<span class='danger'>[mov_name] falls through [prev_turf]!</span>")
|
||||
if(flags & FALL_INTERCEPTED)
|
||||
return
|
||||
if(zFall(A, ++levels))
|
||||
return FALSE
|
||||
A.visible_message("<span class='danger'>[A] crashes into [src]!</span>")
|
||||
A.onZImpact(src, levels)
|
||||
return TRUE
|
||||
|
||||
/turf/proc/can_zFall(atom/movable/A, levels = 1, turf/target)
|
||||
return zPassOut(A, DOWN, target) && target.zPassIn(A, DOWN, src)
|
||||
|
||||
/turf/proc/zFall(atom/movable/A, levels = 1, force = FALSE)
|
||||
var/turf/target = get_step_multiz(src, DOWN)
|
||||
if(!target || (!isobj(A) && !ismob(A)))
|
||||
return FALSE
|
||||
if(!force && (!can_zFall(A, levels, target) || !A.can_zFall(src, levels, target, DOWN)))
|
||||
return FALSE
|
||||
A.zfalling = TRUE
|
||||
A.forceMove(target)
|
||||
A.zfalling = FALSE
|
||||
target.zImpact(A, levels, src)
|
||||
return TRUE
|
||||
|
||||
/turf/proc/handleRCL(obj/item/twohanded/rcl/C, mob/user)
|
||||
if(C.loaded)
|
||||
for(var/obj/structure/cable/LC in src)
|
||||
@@ -196,6 +265,9 @@
|
||||
if(O.obj_flags & FROZEN)
|
||||
O.make_unfrozen()
|
||||
|
||||
if(!AM.zfalling)
|
||||
zFall(AM)
|
||||
|
||||
/turf/proc/is_plasteel_floor()
|
||||
return FALSE
|
||||
|
||||
|
||||
Reference in New Issue
Block a user