Merge remote-tracking branch 'citadel/master' into 12742
This commit is contained in:
@@ -108,6 +108,8 @@
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#define TR_KEEPSE (1<<5) // changelings shouldn't edit the DNA's SE when turning into a monkey
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#define TR_DEFAULTMSG (1<<6)
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#define TR_KEEPORGANS (1<<8)
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#define TR_KEEPREAGENTS (1<<10)
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#define TR_KEEPSTUNS (1<<9)
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#define CLONER_FRESH_CLONE "fresh"
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@@ -184,4 +186,4 @@
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#define G_MALE 1
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#define G_FEMALE 2
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#define G_PLURAL 3
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#define G_NEUTER 4
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#define G_NEUTER 4
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@@ -142,7 +142,26 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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/// The attack is from a parry counterattack.
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#define ATTACKCHAIN_PARRY_COUNTERATTACK (1<<0)
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// UnarmedAttack() flags
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/// Attack is from a parry counterattack
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#define UNARMED_ATTACK_PARRY (1<<0)
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/// If the thing can reflect light (lasers/energy)
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#define RICOCHET_SHINY (1<<0)
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/// If the thing can reflect matter (bullets/bomb shrapnel)
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#define RICOCHET_HARD (1<<1)
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#define RICOCHET_HARD (1<<1)
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#define KEEP_TOGETHER_ORIGINAL "keep_together_original"
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//setter for KEEP_TOGETHER to allow for multiple sources to set and unset it
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#define ADD_KEEP_TOGETHER(x, source)\
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if ((x.appearance_flags & KEEP_TOGETHER) && !HAS_TRAIT(x, TRAIT_KEEP_TOGETHER)) ADD_TRAIT(x, TRAIT_KEEP_TOGETHER, KEEP_TOGETHER_ORIGINAL); \
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ADD_TRAIT(x, TRAIT_KEEP_TOGETHER, source);\
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x.appearance_flags |= KEEP_TOGETHER
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#define REMOVE_KEEP_TOGETHER(x, source)\
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REMOVE_TRAIT(x, TRAIT_KEEP_TOGETHER, source);\
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if(HAS_TRAIT_FROM_ONLY(x, TRAIT_KEEP_TOGETHER, KEEP_TOGETHER_ORIGINAL))\
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REMOVE_TRAIT(x, TRAIT_KEEP_TOGETHER, KEEP_TOGETHER_ORIGINAL);\
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else if(!HAS_TRAIT(x, TRAIT_KEEP_TOGETHER))\
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x.appearance_flags &= ~KEEP_TOGETHER
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@@ -52,3 +52,4 @@
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#define ORGAN_VITAL (1<<4) //Currently only the brain
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#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
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#define ORGAN_NO_DISMEMBERMENT (1<<6) //Immune to disembowelment.
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#define ORGAN_EDIBLE (1<<5) //is a snack? :D
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@@ -74,6 +74,8 @@
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#define ADMIN_PUNISHMENT_MAZING "Puzzle"
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#define ADMIN_PUNISHMENT_PIE "Cream Pie"
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#define ADMIN_PUNISHMENT_CUSTOM_PIE "Custom Cream Pie"
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#define ADMIN_PUNISHMENT_PICKLE "Pickle-ify"
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#define ADMIN_PUNISHMENT_FRY "Fry"
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#define AHELP_ACTIVE 1
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#define AHELP_CLOSED 2
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@@ -136,7 +136,7 @@
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#define TANK_FRAGMENT_SCALE (6.*ONE_ATMOSPHERE) //+1 for each SCALE kPa aboe threshold
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#define TANK_MAX_RELEASE_PRESSURE (ONE_ATMOSPHERE*3)
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#define TANK_MIN_RELEASE_PRESSURE 0
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#define TANK_DEFAULT_RELEASE_PRESSURE 16
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#define TANK_DEFAULT_RELEASE_PRESSURE 17
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//CANATMOSPASS
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#define ATMOS_PASS_YES 1
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@@ -270,16 +270,9 @@
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T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\
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T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;
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#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
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#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
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once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
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//prefer this to gas_mixture/total_moles in performance critical areas
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#define TOTAL_MOLES(cached_gases, out_var)\
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out_var = 0;\
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for(var/total_moles_id in cached_gases){\
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out_var += cached_gases[total_moles_id];\
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}
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#ifdef TESTING
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GLOBAL_LIST_INIT(atmos_adjacent_savings, list(0,0))
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@@ -288,6 +281,19 @@ GLOBAL_LIST_INIT(atmos_adjacent_savings, list(0,0))
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#define CALCULATE_ADJACENT_TURFS(T) SSadjacent_air.queue[T] = 1
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#endif
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#define EXTOOLS (world.system_type == MS_WINDOWS ? "byond-extools.dll" : "libbyond-extools.so")
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GLOBAL_VAR(atmos_extools_initialized) // this must be an uninitialized (null) one or init_monstermos will be called twice because reasons
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#define ATMOS_EXTOOLS_CHECK if(!GLOB.atmos_extools_initialized){\
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GLOB.atmos_extools_initialized=TRUE;\
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if(fexists(EXTOOLS)){\
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var/result = call(EXTOOLS,"init_monstermos")();\
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if(result != "ok") {CRASH(result);}\
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} else {\
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CRASH("[EXTOOLS] does not exist!");\
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||||
}\
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||||
}
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//Unomos - So for whatever reason, garbage collection actually drastically decreases the cost of atmos later in the round. Turning this into a define yields massively improved performance.
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#define GAS_GARBAGE_COLLECT(GASGASGAS)\
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var/list/CACHE_GAS = GASGASGAS;\
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@@ -296,10 +302,6 @@ GLOBAL_LIST_INIT(atmos_adjacent_savings, list(0,0))
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CACHE_GAS -= id;\
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}
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#define ARCHIVE_TEMPERATURE(gas) gas.temperature_archived = gas.temperature
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#define ARCHIVE(gas) gas.temperature_archived = gas.temperature; gas.gas_archive = gas.gases.Copy();
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GLOBAL_LIST_INIT(pipe_paint_colors, list(
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"amethyst" = rgb(130,43,255), //supplymain
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"blue" = rgb(0,0,255),
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@@ -0,0 +1,4 @@
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// Reaction priorities, higher makes it checked first. Otherwise, it goes based on reaction temperature requirements.
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#define CHEMICAL_REACTION_PRIORITY_DEFAULT 100
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#define CHEMICAL_REACTION_PRIORITY_SMOKE 1000
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@@ -269,11 +269,12 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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||||
//stamina cost defines.
|
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#define STAM_COST_ATTACK_OBJ_MULT 1.2
|
||||
#define STAM_COST_ATTACK_MOB_MULT 0.8
|
||||
#define STAM_COST_ATTACK_MOB_MULT 1
|
||||
#define STAM_COST_BATON_MOB_MULT 1
|
||||
#define STAM_COST_NO_COMBAT_MULT 1.25
|
||||
#define STAM_COST_W_CLASS_MULT 1.25
|
||||
#define STAM_COST_THROW_MULT 2
|
||||
#define STAM_COST_THROW_MOB 2.5 //multiplied by (mob size + 1)^2.
|
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|
||||
///Multiplier of the (STAMINA_NEAR_CRIT - user current stamina loss) : (STAMINA_NEAR_CRIT - STAMINA_SOFTCRIT) ratio used in damage penalties when stam soft-critted.
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#define STAM_CRIT_ITEM_ATTACK_PENALTY 0.66
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@@ -284,6 +285,12 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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/// Added delay when firing guns stam-softcritted. Summed with a hardset CLICK_CD_RANGE delay, similar to STAM_CRIT_DAMAGE_DELAY otherwise.
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||||
#define STAM_CRIT_GUN_DELAY 2.75
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||||
//stamina recovery defines. Blocked if combat mode is on.
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#define STAM_RECOVERY_STAM_CRIT -7.5
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#define STAM_RECOVERY_RESTING -6
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#define STAM_RECOVERY_NORMAL -3
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#define STAM_RECOVERY_LIMB 4 //limbs recover stamina separately from handle_status_effects(), and aren't blocked by combat mode.
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||||
/**
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* should the current-attack-damage be lower than the item force multiplied by this value,
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* a "inefficiently" prefix will be added to the message.
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@@ -8,3 +8,12 @@
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//flags
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||||
#define CONFIG_ENTRY_LOCKED 1 //can't edit
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#define CONFIG_ENTRY_HIDDEN 2 //can't see value
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||||
// Policy config keys
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// MAKE SURE THESE ARE UPPERCASE
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/// Displayed to cloned patients
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#define POLICYCONFIG_ON_CLONE "ON_CLONE"
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/// Displayed to defibbed/revival surgery'd patients before the memory loss time threshold
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#define POLICYCONFIG_ON_DEFIB_INTACT "ON_DEFIB_INTACT"
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/// Displayed to defibbed/revival surgery'd patients after the memory loss time threshold
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#define POLICYCONFIG_ON_DEFIB_LATE "ON_DEFIB_LATE"
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@@ -0,0 +1,71 @@
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//// COOLDOWN SYSTEMS
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/*
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* We have 2 cooldown systems: timer cooldowns (divided between stoppable and regular) and world.time cooldowns.
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*
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* When to use each?
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*
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* * Adding a commonly-checked cooldown, like on a subsystem to check for processing
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* * * Use the world.time ones, as they are cheaper.
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*
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* * Adding a rarely-used one for special situations, such as giving an uncommon item a cooldown on a target.
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* * * Timer cooldown, as adding a new variable on each mob to track the cooldown of said uncommon item is going too far.
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*
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* * Triggering events at the end of a cooldown.
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* * * Timer cooldown, registering to its signal.
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*
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* * Being able to check how long left for the cooldown to end.
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* * * Either world.time or stoppable timer cooldowns, depending on the other factors. Regular timer cooldowns do not support this.
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*
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* * Being able to stop the timer before it ends.
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* * * Either world.time or stoppable timer cooldowns, depending on the other factors. Regular timer cooldowns do not support this.
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*/
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/*
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* Cooldown system based on an datum-level associative lazylist using timers.
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*/
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//INDEXES
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#define COOLDOWN_EMPLOYMENT_CABINET "employment cabinet"
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//TIMER COOLDOWN MACROS
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#define COMSIG_CD_STOP(cd_index) "cooldown_[cd_index]"
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#define COMSIG_CD_RESET(cd_index) "cd_reset_[cd_index]"
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#define TIMER_COOLDOWN_START(cd_source, cd_index, cd_time) LAZYSET(cd_source.cooldowns, cd_index, addtimer(CALLBACK(GLOBAL_PROC, /proc/end_cooldown, cd_source, cd_index), cd_time))
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||||
#define TIMER_COOLDOWN_CHECK(cd_source, cd_index) LAZYACCESS(cd_source.cooldowns, cd_index)
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#define TIMER_COOLDOWN_END(cd_source, cd_index) LAZYREMOVE(cd_source.cooldowns, cd_index)
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/*
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||||
* Stoppable timer cooldowns.
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* Use indexes the same as the regular tiemr cooldowns.
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* They make use of the TIMER_COOLDOWN_CHECK() and TIMER_COOLDOWN_END() macros the same, just not the TIMER_COOLDOWN_START() one.
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* A bit more expensive than the regular timers, but can be reset before they end and the time left can be checked.
|
||||
*/
|
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|
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#define S_TIMER_COOLDOWN_START(cd_source, cd_index, cd_time) LAZYSET(cd_source.cooldowns, cd_index, addtimer(CALLBACK(GLOBAL_PROC, /proc/end_cooldown, cd_source, cd_index), cd_time, TIMER_STOPPABLE))
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|
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#define S_TIMER_COOLDOWN_RESET(cd_source, cd_index) reset_cooldown(cd_source, cd_index)
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||||
|
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#define S_TIMER_COOLDOWN_TIMELEFT(cd_source, cd_index) (timeleft(TIMER_COOLDOWN_CHECK(cd_source, cd_index)))
|
||||
|
||||
|
||||
/*
|
||||
* Cooldown system based on storing world.time on a variable, plus the cooldown time.
|
||||
* Better performance over timer cooldowns, lower control. Same functionality.
|
||||
*/
|
||||
|
||||
#define COOLDOWN_DECLARE(cd_index) var/##cd_index = 0
|
||||
|
||||
#define COOLDOWN_START(cd_source, cd_index, cd_time) (cd_source.cd_index = world.time + cd_time)
|
||||
|
||||
//Returns true if the cooldown has run its course, false otherwise
|
||||
#define COOLDOWN_FINISHED(cd_source, cd_index) (cd_source.cd_index < world.time)
|
||||
|
||||
#define COOLDOWN_RESET(cd_source, cd_index) cd_source.cd_index = 0
|
||||
|
||||
#define COOLDOWN_TIMELEFT(cd_source, cd_index) (max(0, cd_source.cd_index - world.time))
|
||||
@@ -32,16 +32,21 @@
|
||||
#define COMSIG_ELEMENT_DETACH "element_detach"
|
||||
|
||||
// /atom signals
|
||||
//from base of atom/proc/Initialize(): sent any time a new atom is created
|
||||
#define COMSIG_ATOM_CREATED "atom_created"
|
||||
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
|
||||
#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
|
||||
#define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human)
|
||||
#define COMSIG_ATOM_ATTACK_ANIMAL "attack_animal" //from base of atom/animal_attack(): (/mob/user)
|
||||
#define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob, list/examine_return_text)
|
||||
#define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" //from base of atom/get_examine_name(): (/mob, list/overrides)
|
||||
///from base of atom/get_examine_name(): (/mob, list/overrides)
|
||||
#define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name"
|
||||
#define COMSIG_PARENT_EXAMINE_MORE "atom_examine_more" ///from base of atom/examine_more(): (/mob)
|
||||
//Positions for overrides list
|
||||
#define EXAMINE_POSITION_ARTICLE 1
|
||||
#define EXAMINE_POSITION_BEFORE 2
|
||||
#define EXAMINE_POSITION_ARTICLE (1<<0)
|
||||
#define EXAMINE_POSITION_BEFORE (1<<1)
|
||||
//End positions
|
||||
#define COMPONENT_EXNAME_CHANGED 1
|
||||
#define COMPONENT_EXNAME_CHANGED (1<<0)
|
||||
#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" //from base of atom/update_icon(): ()
|
||||
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
|
||||
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
|
||||
@@ -140,10 +145,10 @@
|
||||
#define HEARING_SPEAKER 2
|
||||
// #define HEARING_LANGUAGE 3
|
||||
#define HEARING_RAW_MESSAGE 4
|
||||
/* #define HEARING_RADIO_FREQ 5
|
||||
#define HEARING_SPANS 6
|
||||
// #define HEARING_RADIO_FREQ 5
|
||||
// #define HEARING_SPANS 6
|
||||
#define HEARING_MESSAGE_MODE 7
|
||||
#define HEARING_SOURCE 8*/
|
||||
// #define HEARING_SOURCE 8
|
||||
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
|
||||
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
|
||||
|
||||
@@ -178,6 +183,10 @@
|
||||
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
|
||||
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey(): (new_character, old_character)
|
||||
#define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character)
|
||||
///from /mob/living/handle_eye_contact(): (mob/living/other_mob)
|
||||
#define COMSIG_MOB_EYECONTACT "mob_eyecontact"
|
||||
/// return this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message)
|
||||
#define COMSIG_BLOCK_EYECONTACT (1<<0)
|
||||
// #define COMPONENT_STOP_MIND_TRANSFER 1
|
||||
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
|
||||
#define COMSIG_MOB_ON_NEW_MIND "mob_on_new_mind" //called when a new mind is assigned to a mob: ()
|
||||
@@ -197,6 +206,8 @@
|
||||
#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
|
||||
|
||||
#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
|
||||
#define COMSIG_MOB_SWAP_HANDS "mob_swap_hands" //from base of mob/swap_hand(): (obj/item)
|
||||
#define COMPONENT_BLOCK_SWAP 1
|
||||
|
||||
// /client signals
|
||||
#define COMSIG_MOB_CLIENT_LOGIN "mob_client_login" //sent when a mob/login() finishes: (client)
|
||||
@@ -221,6 +232,11 @@
|
||||
#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
|
||||
#define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items)
|
||||
|
||||
#define COMSIG_LIVING_ACTIVE_BLOCK_START "active_block_start" //from base of mob/living/keybind_start_active_blocking(): (obj/item/blocking_item, list/backup_items)
|
||||
#define COMPONENT_PREVENT_BLOCK_START 1
|
||||
#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items)
|
||||
#define COMPONENT_PREVENT_PARRY_START 1
|
||||
|
||||
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
|
||||
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
|
||||
@@ -254,6 +270,9 @@
|
||||
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
|
||||
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
|
||||
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
|
||||
#define COMSIG_OBJ_ATTACK_GENERIC "obj_attack_generic" //from base of atom/animal_attack(): (/mob/user)
|
||||
#define COMPONENT_STOP_GENERIC_ATTACK 1
|
||||
|
||||
|
||||
// /machinery signals
|
||||
#define COMSIG_MACHINE_EJECT_OCCUPANT "eject_occupant" //from base of obj/machinery/dropContents() (occupant)
|
||||
@@ -279,7 +298,13 @@
|
||||
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
|
||||
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
|
||||
#define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args)
|
||||
#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable)
|
||||
#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable)
|
||||
#define COMSIG_ITEM_SHARPEN_ACT "sharpen_act" //from base of item/sharpener/attackby(): (amount, max)
|
||||
#define COMPONENT_BLOCK_SHARPEN_APPLIED 1
|
||||
#define COMPONENT_BLOCK_SHARPEN_BLOCKED 2
|
||||
#define COMPONENT_BLOCK_SHARPEN_ALREADY 4
|
||||
#define COMPONENT_BLOCK_SHARPEN_MAXED 8
|
||||
#define COMSIG_ITEM_MICROWAVE_ACT "microwave_act" //called on item when microwaved (): (obj/machinery/microwave/M)
|
||||
#define COMSIG_ITEM_WORN_OVERLAYS "item_worn_overlays" //from base of obj/item/worn_overlays(): (isinhands, icon_file, used_state, style_flags, list/overlays)
|
||||
// THE FOLLOWING TWO BLOCKS SHOULD RETURN BLOCK FLAGS AS DEFINED IN __DEFINES/combat.dm!
|
||||
#define COMSIG_ITEM_CHECK_BLOCK "check_block" //from base of obj/item/check_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
@@ -414,6 +439,11 @@
|
||||
#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)
|
||||
#define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" //(obj/item/insertion_candidate, mob/user, silent) - returns bool
|
||||
|
||||
// /datum/component/two_handed signals
|
||||
#define COMSIG_TWOHANDED_WIELD "twohanded_wield" //from base of datum/component/two_handed/proc/wield(mob/living/carbon/user): (/mob/user)
|
||||
#define COMPONENT_TWOHANDED_BLOCK_WIELD 1
|
||||
#define COMSIG_TWOHANDED_UNWIELD "twohanded_unwield" //from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user)
|
||||
|
||||
// /datum/action signals
|
||||
#define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action)
|
||||
#define COMPONENT_ACTION_BLOCK_TRIGGER 1
|
||||
|
||||
@@ -18,4 +18,8 @@
|
||||
#define DRINK_VERYGOOD 3
|
||||
#define DRINK_FANTASTIC 4
|
||||
#define FOOD_AMAZING 5
|
||||
#define RACE_DRINK 6
|
||||
#define RACE_DRINK 6
|
||||
|
||||
#define FOOD_IN_CONTAINER (1<<0)
|
||||
|
||||
#define STOP_SERVING_BREAKFAST (15 MINUTES)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#define FOOTSTEP_GRASS "grass"
|
||||
#define FOOTSTEP_WATER "water"
|
||||
#define FOOTSTEP_LAVA "lava"
|
||||
#define FOOTSTEP_MEAT "meat"
|
||||
//barefoot sounds
|
||||
#define FOOTSTEP_WOOD_BAREFOOT "woodbarefoot"
|
||||
#define FOOTSTEP_WOOD_CLAW "woodclaw"
|
||||
@@ -89,6 +90,8 @@ GLOBAL_LIST_INIT(footstep, list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
FOOTSTEP_MEAT = list(list(
|
||||
'sound/effects/meatslap.ogg'), 100, 0)
|
||||
))
|
||||
|
||||
//bare footsteps lists
|
||||
@@ -131,6 +134,8 @@ GLOBAL_LIST_INIT(barefootstep, list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
FOOTSTEP_MEAT = list(list(
|
||||
'sound/effects/meatslap.ogg'), 100, 0)
|
||||
))
|
||||
|
||||
//claw footsteps lists
|
||||
@@ -173,6 +178,8 @@ GLOBAL_LIST_INIT(clawfootstep, list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
FOOTSTEP_MEAT = list(list(
|
||||
'sound/effects/meatslap.ogg'), 100, 0)
|
||||
))
|
||||
|
||||
//heavy footsteps list
|
||||
@@ -189,4 +196,6 @@ GLOBAL_LIST_INIT(heavyfootstep, list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
FOOTSTEP_MEAT = list(list(
|
||||
'sound/effects/meatslap.ogg'), 100, 0)
|
||||
))
|
||||
|
||||
@@ -135,6 +135,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
|
||||
|
||||
#define iscat(A) (istype(A, /mob/living/simple_animal/pet/cat))
|
||||
|
||||
#define isdog(A) (istype(A, /mob/living/simple_animal/pet/dog))
|
||||
|
||||
#define iscorgi(A) (istype(A, /mob/living/simple_animal/pet/dog/corgi))
|
||||
|
||||
#define ishostile(A) (istype(A, /mob/living/simple_animal/hostile))
|
||||
@@ -214,7 +216,7 @@ GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
|
||||
|
||||
#define isgun(A) (istype(A, /obj/item/gun))
|
||||
|
||||
#define isfood(A) (istype(A, /obj/item/reagent_containers/food))
|
||||
#define isfood(A) (istype(A, /obj/item/reagent_containers/food/snacks))
|
||||
|
||||
//Assemblies
|
||||
#define isassembly(O) (istype(O, /obj/item/assembly))
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
#define LOG_ADMIN_PRIVATE (1 << 14)
|
||||
#define LOG_ASAY (1 << 15)
|
||||
#define LOG_VIRUS (1 << 16)
|
||||
#define LOG_SHUTTLE (1 << 18)
|
||||
|
||||
//Individual logging panel pages
|
||||
#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
|
||||
|
||||
@@ -115,3 +115,7 @@
|
||||
//these flags are used to tell the DNA modifier if a plant gene cannot be extracted or modified.
|
||||
#define PLANT_GENE_REMOVABLE (1<<0)
|
||||
#define PLANT_GENE_EXTRACTABLE (1<<1)
|
||||
|
||||
#define CLONEPOD_GET_MIND 1
|
||||
#define CLONEPOD_POLL_MIND 2
|
||||
#define CLONEPOD_NO_MIND 3
|
||||
@@ -4,8 +4,12 @@
|
||||
/// Hard materials, such as iron or metal
|
||||
#define MAT_CATEGORY_RIGID "rigid material"
|
||||
|
||||
///Use this flag on TRUE if you want the basic recipes
|
||||
#define MAT_CATEGORY_BASE_RECIPES "basic recipes"
|
||||
|
||||
/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
|
||||
#define MATERIAL_COLOR (1<<0)
|
||||
#define MATERIAL_ADD_PREFIX (1<<1)
|
||||
#define MATERIAL_EFFECTS (1<<2)
|
||||
#define MATERIAL_AFFECT_STATISTICS (1<<3)
|
||||
#define MATERIAL_AFFECT_STATISTICS (1<<2)
|
||||
|
||||
#define MATERIAL_SOURCE(mat) "[mat.name]_material"
|
||||
@@ -432,6 +432,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
//text files
|
||||
#define BRAIN_DAMAGE_FILE "traumas.json"
|
||||
#define ION_FILE "ion_laws.json"
|
||||
#define REDPILL_FILE "redpill.json"
|
||||
#define PIRATE_NAMES_FILE "pirates.json"
|
||||
|
||||
|
||||
@@ -461,7 +462,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
|
||||
|
||||
// list of all null rod weapons
|
||||
#define HOLY_WEAPONS /obj/item/nullrod, /obj/item/twohanded/dualsaber/hypereutactic/chaplain, /obj/item/gun/energy/laser/redtag/hitscan/chaplain, /obj/item/multitool/chaplain, /obj/item/clothing/gloves/fingerless/pugilist/chaplain, /obj/item/melee/baseball_bat/chaplain
|
||||
#define HOLY_WEAPONS /obj/item/nullrod, /obj/item/dualsaber/hypereutactic/chaplain, /obj/item/gun/energy/laser/redtag/hitscan/chaplain, /obj/item/multitool/chaplain, /obj/item/clothing/gloves/fingerless/pugilist/chaplain, /obj/item/melee/baseball_bat/chaplain
|
||||
|
||||
// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
|
||||
#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
|
||||
@@ -533,3 +534,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define LOOT_RESTRICTION_CKEY 2
|
||||
#define LOOT_RESTRICTION_MIND_PILE 3 //limited to the current pile.
|
||||
#define LOOT_RESTRICTION_CKEY_PILE 4 //Idem
|
||||
|
||||
#define WANTED_FILE "wanted_message.json"
|
||||
|
||||
@@ -98,6 +98,7 @@
|
||||
#define BRAIN_TRAUMA_MILD /datum/brain_trauma/mild
|
||||
#define BRAIN_TRAUMA_SEVERE /datum/brain_trauma/severe
|
||||
#define BRAIN_TRAUMA_SPECIAL /datum/brain_trauma/special
|
||||
#define BRAIN_TRAUMA_MAGIC /datum/brain_trauma/magic
|
||||
|
||||
#define TRAUMA_RESILIENCE_BASIC 1 //Curable with chems
|
||||
#define TRAUMA_RESILIENCE_SURGERY 2 //Curable with brain surgery
|
||||
@@ -309,3 +310,9 @@
|
||||
#define FOV_90_DEGREES 90
|
||||
#define FOV_180_DEGREES 180
|
||||
#define FOV_270_DEGREES 270
|
||||
|
||||
/// How far away you can be to make eye contact with someone while examining
|
||||
#define EYE_CONTACT_RANGE 5
|
||||
|
||||
/// If you examine the same atom twice in this timeframe, we call examine_more() instead of examine()
|
||||
#define EXAMINE_MORE_TIME 1 SECONDS
|
||||
@@ -3,7 +3,7 @@
|
||||
/// How much someone is slowed from fireman carrying a human
|
||||
#define FIREMAN_CARRY_SLOWDOWN 0
|
||||
/// How much someone is slowed by piggybacking a human
|
||||
#define PIGGYBACK_CARRY_SLOWDOWN 1
|
||||
#define PIGGYBACK_CARRY_SLOWDOWN 0
|
||||
/// slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
|
||||
#define SOFTCRIT_ADD_SLOWDOWN 2
|
||||
/// slowdown when crawling
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#define RUSTG_JOB_ERROR "JOB PANICKED"
|
||||
|
||||
#define rustg_dmi_strip_metadata(fname) call(RUST_G, "dmi_strip_metadata")(fname)
|
||||
#define rustg_dmi_create_png(fname,width,height,data) call(RUST_G, "dmi_create_png")(fname,width,height,data)
|
||||
#define rustg_dmi_create_png(path, width, height, data) call(RUST_G, "dmi_create_png")(path, width, height, data)
|
||||
|
||||
#define rustg_git_revparse(rev) call(RUST_G, "rg_git_revparse")(rev)
|
||||
#define rustg_git_commit_date(rev) call(RUST_G, "rg_git_commit_date")(rev)
|
||||
@@ -14,14 +14,12 @@
|
||||
#define rustg_log_write(fname, text, format) call(RUST_G, "log_write")(fname, text, format)
|
||||
/proc/rustg_log_close_all() return call(RUST_G, "log_close_all")()
|
||||
|
||||
// RUST-G defines & procs for HTTP component
|
||||
#define RUSTG_HTTP_METHOD_GET "get"
|
||||
#define RUSTG_HTTP_METHOD_POST "post"
|
||||
#define RUSTG_HTTP_METHOD_PUT "put"
|
||||
#define RUSTG_HTTP_METHOD_DELETE "delete"
|
||||
#define RUSTG_HTTP_METHOD_PATCH "patch"
|
||||
#define RUSTG_HTTP_METHOD_HEAD "head"
|
||||
|
||||
#define RUSTG_HTTP_METHOD_POST "post"
|
||||
#define rustg_http_request_blocking(method, url, body, headers) call(RUST_G, "http_request_blocking")(method, url, body, headers)
|
||||
#define rustg_http_request_async(method, url, body, headers) call(RUST_G, "http_request_async")(method, url, body, headers)
|
||||
#define rustg_http_check_request(req_id) call(RUST_G, "http_check_request")(req_id)
|
||||
|
||||
@@ -8,12 +8,6 @@
|
||||
/// Levels
|
||||
#define SKILL_PROGRESSION_LEVEL 4
|
||||
|
||||
|
||||
/// Max value of skill for numerical skills
|
||||
#define SKILL_NUMERICAL_MAX 100
|
||||
/// Min value of skill for numerical skills
|
||||
#define SKILL_NUMERICAL_MIN 0
|
||||
|
||||
// Standard values for job starting skills
|
||||
|
||||
#define STARTING_SKILL_SURGERY_MEDICAL 35 //out of SKILL_NUMERICAL_MAX
|
||||
@@ -26,6 +20,13 @@
|
||||
|
||||
#define DEF_SKILL_GAIN 1
|
||||
#define SKILL_GAIN_SURGERY_PER_STEP 0.25
|
||||
#define STD_USE_TOOL_MULT 1
|
||||
#define EASY_USE_TOOL_MULT 0.75
|
||||
#define TRIVIAL_USE_TOOL_MULT 0.5
|
||||
#define BARE_USE_TOOL_MULT 0.25
|
||||
|
||||
//multiplier of the difference of max_value and min_value. Mostly for balance purposes between numerical and level-based skills.
|
||||
#define STD_NUM_SKILL_ITEM_GAIN_MULTI 0.002
|
||||
|
||||
//An extra point for each few seconds of delay when using a tool. Before the multiplier.
|
||||
#define SKILL_GAIN_DELAY_DIVISOR 3 SECONDS
|
||||
@@ -100,4 +101,10 @@
|
||||
///Ascending priority defines.
|
||||
#define MODIFIER_SKILL_PRIORITY_LOW 100
|
||||
#define MODIFIER_SKILL_PRIORITY_DEF 50
|
||||
#define MODIFIER_SKILL_PRIORITY_MAX 1 //max priority, meant for job/antag modifiers so they don't null out other (de)buffs
|
||||
#define MODIFIER_SKILL_PRIORITY_MAX 1 //max priority, meant for job/antag modifiers so they don't null out other (de)buffs
|
||||
|
||||
// UI Defines
|
||||
///Categories of skills, these will be displayed alphabetically.
|
||||
#define SKILL_UI_CAT_ENG "Engineering"
|
||||
#define SKILL_UI_CAT_MED "Medical"
|
||||
#define SKILL_UI_CAT_MISC "Misc"
|
||||
|
||||
@@ -29,6 +29,5 @@
|
||||
#endif
|
||||
|
||||
/world/proc/enable_debugger()
|
||||
var/dll = world.GetConfig("env", "EXTOOLS_DLL")
|
||||
if (dll)
|
||||
call(dll, "debug_initialize")()
|
||||
if (fexists(EXTOOLS))
|
||||
call(EXTOOLS, "debug_initialize")()
|
||||
|
||||
@@ -137,12 +137,13 @@
|
||||
// SSair run section
|
||||
#define SSAIR_PIPENETS 1
|
||||
#define SSAIR_ATMOSMACHINERY 2
|
||||
#define SSAIR_REACTQUEUE 3
|
||||
#define SSAIR_EXCITEDGROUPS 4
|
||||
#define SSAIR_HIGHPRESSURE 5
|
||||
#define SSAIR_HOTSPOTS 6
|
||||
#define SSAIR_SUPERCONDUCTIVITY 7
|
||||
#define SSAIR_REBUILD_PIPENETS 8
|
||||
#define SSAIR_EXCITEDGROUPS 3
|
||||
#define SSAIR_HIGHPRESSURE 4
|
||||
#define SSAIR_HOTSPOTS 5
|
||||
#define SSAIR_SUPERCONDUCTIVITY 6
|
||||
#define SSAIR_REBUILD_PIPENETS 7
|
||||
#define SSAIR_EQUALIZE 8
|
||||
#define SSAIR_ACTIVETURFS 9
|
||||
|
||||
#define COMPILE_OVERLAYS(A)\
|
||||
if (TRUE) {\
|
||||
|
||||
@@ -61,6 +61,12 @@
|
||||
} while (0)
|
||||
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
|
||||
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
|
||||
#define HAS_TRAIT_FROM_ONLY(target, trait, source) (\
|
||||
target.status_traits ?\
|
||||
(target.status_traits[trait] ?\
|
||||
((source in target.status_traits[trait]) && (length(target.status_traits) == 1))\
|
||||
: FALSE)\
|
||||
: FALSE)
|
||||
#define HAS_TRAIT_NOT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (length(target.status_traits[trait] - source) > 0) : FALSE) : FALSE)
|
||||
|
||||
//mob traits
|
||||
@@ -226,6 +232,8 @@
|
||||
#define VEHICLE_TRAIT "vehicle" // inherited from riding vehicles
|
||||
#define INNATE_TRAIT "innate"
|
||||
|
||||
///Used for managing KEEP_TOGETHER in [appearance_flags]
|
||||
#define TRAIT_KEEP_TOGETHER "keep-together"
|
||||
|
||||
// item traits
|
||||
#define TRAIT_NODROP "nodrop"
|
||||
|
||||
@@ -76,6 +76,13 @@
|
||||
#define VV_HK_ADDCOMPONENT "addcomponent"
|
||||
#define VV_HK_MODIFY_TRAITS "modtraits"
|
||||
|
||||
// /datum/gas_mixture
|
||||
#define VV_HK_SET_MOLES "set_moles"
|
||||
#define VV_HK_EMPTY "empty"
|
||||
#define VV_HK_SET_TEMPERATURE "set_temp"
|
||||
#define VV_HK_PARSE_GASSTRING "parse_gasstring"
|
||||
#define VV_HK_SET_VOLUME "set_volume"
|
||||
|
||||
// /atom
|
||||
#define VV_HK_MODIFY_TRANSFORM "atom_transform"
|
||||
#define VV_HK_ADD_REAGENT "addreagent"
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
/proc/english_list(list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "" )
|
||||
var/total = input.len
|
||||
if (!total)
|
||||
return "[nothing_text]"
|
||||
return nothing_text
|
||||
else if (total == 1)
|
||||
return "[input[1]]"
|
||||
else if (total == 2)
|
||||
|
||||
@@ -118,6 +118,9 @@
|
||||
//reusing the PDA option because I really don't think news comments are worth a config option
|
||||
WRITE_LOG(GLOB.world_pda_log, "COMMENT: [text]")
|
||||
|
||||
/proc/log_paper(text)
|
||||
WRITE_LOG(GLOB.world_paper_log, "PAPER: [text]")
|
||||
|
||||
/proc/log_telecomms(text)
|
||||
if (CONFIG_GET(flag/log_telecomms))
|
||||
WRITE_LOG(GLOB.world_telecomms_log, "TCOMMS: [text]")
|
||||
@@ -131,6 +134,10 @@
|
||||
if (CONFIG_GET(flag/log_vote))
|
||||
WRITE_LOG(GLOB.world_game_log, "VOTE: [text]")
|
||||
|
||||
/proc/log_shuttle(text)
|
||||
if (CONFIG_GET(flag/log_shuttle))
|
||||
WRITE_LOG(GLOB.world_shuttle_log, "SHUTTLE: [text]")
|
||||
|
||||
/proc/log_craft(text)
|
||||
if (CONFIG_GET(flag/log_craft))
|
||||
WRITE_LOG(GLOB.world_crafting_log, "CRAFT: [text]")
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#define pick_list(FILE, KEY) (pick(strings(FILE, KEY)))
|
||||
#define pick_list_weighted(FILE, KEY) (pickweight(strings(FILE, KEY)))
|
||||
#define pick_list_replacements(FILE, KEY) (strings_replacement(FILE, KEY))
|
||||
#define json_load(FILE) (json_decode(file2text(FILE)))
|
||||
|
||||
|
||||
@@ -120,3 +120,16 @@ GLOBAL_VAR_INIT(cmp_field, "name")
|
||||
|
||||
/proc/cmp_item_block_priority_asc(obj/item/A, obj/item/B)
|
||||
return A.block_priority - B.block_priority
|
||||
|
||||
/proc/cmp_skill_categories(datum/skill/A, datum/skill/B)
|
||||
if(A.ui_category == B.ui_category)
|
||||
return sorttext(A.name, B.name)
|
||||
return sorttext(A.ui_category, B.ui_category)
|
||||
|
||||
/proc/cmp_chemical_reactions_default(datum/chemical_reaction/A, datum/chemical_reaction/B)
|
||||
if(A.priority != B.priority)
|
||||
return B.priority - A.priority
|
||||
else if(A.is_cold_recipe)
|
||||
return A.required_temp - B.required_temp //return coldest
|
||||
else
|
||||
return B.required_temp - A.required_temp //return hottest
|
||||
|
||||
@@ -5,8 +5,9 @@
|
||||
#define GET_INITIALIZED_MUTATION(A) GLOB.all_mutations[A]
|
||||
#define GET_GENE_STRING(A, B) (B.mutation_index[A])
|
||||
#define GET_SEQUENCE(A) (GLOB.full_sequences[A])
|
||||
#define GET_MUTATION_TYPE_FROM_ALIAS(A) (GLOB.alias_mutations[A])
|
||||
|
||||
#define GET_MUTATION_STABILIZER(A) ((A.stabilizer_coeff < 0) ? 1 : A.stabilizer_coeff)
|
||||
#define GET_MUTATION_SYNCHRONIZER(A) ((A.synchronizer_coeff < 0) ? 1 : A.synchronizer_coeff)
|
||||
#define GET_MUTATION_POWER(A) ((A.power_coeff < 0) ? 1 : A.power_coeff)
|
||||
#define GET_MUTATION_ENERGY(A) ((A.energy_coeff < 0) ? 1 : A.energy_coeff)
|
||||
#define GET_MUTATION_ENERGY(A) ((A.energy_coeff < 0) ? 1 : A.energy_coeff)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
for(var/file in args)
|
||||
src << browse_rsc(file)
|
||||
|
||||
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html", "md"))
|
||||
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html", "md", "json"))
|
||||
var/path = root
|
||||
|
||||
for(var/i=0, i<max_iterations, i++)
|
||||
|
||||
@@ -53,6 +53,27 @@
|
||||
for(var/I in adjacent_turfs)
|
||||
. |= get_area(I)
|
||||
|
||||
/**
|
||||
* Get a bounding box of a list of atoms.
|
||||
*
|
||||
* Arguments:
|
||||
* - atoms - List of atoms. Can accept output of view() and range() procs.
|
||||
*
|
||||
* Returns: list(x1, y1, x2, y2)
|
||||
*/
|
||||
/proc/get_bbox_of_atoms(list/atoms)
|
||||
var/list/list_x = list()
|
||||
var/list/list_y = list()
|
||||
for(var/_a in atoms)
|
||||
var/atom/a = _a
|
||||
list_x += a.x
|
||||
list_y += a.y
|
||||
return list(
|
||||
min(list_x),
|
||||
min(list_y),
|
||||
max(list_x),
|
||||
max(list_y))
|
||||
|
||||
// Like view but bypasses luminosity check
|
||||
|
||||
/proc/get_hear(range, atom/source)
|
||||
|
||||
@@ -90,7 +90,6 @@
|
||||
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
|
||||
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /proc/init_ref_coin_values) //so the current procedure doesn't sleep because of UNTIL()
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /proc/setupGenetics)
|
||||
|
||||
//creates every subtype of prototype (excluding prototype) and adds it to list L.
|
||||
//if no list/L is provided, one is created.
|
||||
@@ -117,24 +116,3 @@
|
||||
GLOB.coin_values[path] = C.value
|
||||
qdel(C)
|
||||
|
||||
/proc/setupGenetics()
|
||||
var/list/mutations = subtypesof(/datum/mutation/human)
|
||||
shuffle_inplace(mutations)
|
||||
for(var/A in subtypesof(/datum/generecipe))
|
||||
var/datum/generecipe/GR = A
|
||||
GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result)
|
||||
for(var/i in 1 to LAZYLEN(mutations))
|
||||
var/path = mutations[i] //byond gets pissy when we do it in one line
|
||||
var/datum/mutation/human/B = new path ()
|
||||
B.alias = "Mutation #[i]"
|
||||
GLOB.all_mutations[B.type] = B
|
||||
GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks)
|
||||
if(B.locked)
|
||||
continue
|
||||
if(B.quality == POSITIVE)
|
||||
GLOB.good_mutations |= B
|
||||
else if(B.quality == NEGATIVE)
|
||||
GLOB.bad_mutations |= B
|
||||
else if(B.quality == MINOR_NEGATIVE)
|
||||
GLOB.not_good_mutations |= B
|
||||
CHECK_TICK
|
||||
@@ -1136,9 +1136,10 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
|
||||
if (!isicon(I))
|
||||
if (isfile(thing)) //special snowflake
|
||||
var/name = sanitize_filename("[generate_asset_name(thing)].png")
|
||||
register_asset(name, thing)
|
||||
if(!SSassets.cache[name])
|
||||
register_asset(name, thing)
|
||||
for (var/thing2 in targets)
|
||||
send_asset(thing2, key, FALSE)
|
||||
send_asset(thing2, key)
|
||||
return "<img class='icon icon-misc' src=\"[url_encode(name)]\">"
|
||||
var/atom/A = thing
|
||||
if (isnull(dir))
|
||||
@@ -1160,9 +1161,10 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
|
||||
I = icon(I, icon_state, dir, frame, moving)
|
||||
|
||||
key = "[generate_asset_name(I)].png"
|
||||
register_asset(key, I)
|
||||
if(!SSassets.cache[key])
|
||||
register_asset(key, I)
|
||||
for (var/thing2 in targets)
|
||||
send_asset(thing2, key, FALSE)
|
||||
send_asset(thing2, key)
|
||||
|
||||
return "<img class='icon icon-[icon_state]' src=\"[url_encode(key)]\">"
|
||||
|
||||
|
||||
@@ -375,6 +375,8 @@ GLOBAL_LIST_EMPTY(species_list)
|
||||
override = TRUE
|
||||
if(HAS_TRAIT(M, TRAIT_SIXTHSENSE))
|
||||
override = TRUE
|
||||
if(SSticker.current_state == GAME_STATE_FINISHED)
|
||||
override = TRUE
|
||||
if(isnewplayer(M) && !override)
|
||||
continue
|
||||
if(M.stat != DEAD && !override)
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
|
||||
to_chat(world, "<BR><BR><BR><span class='big bold'>The round has ended.</span>")
|
||||
if(LAZYLEN(GLOB.round_end_notifiees))
|
||||
send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
|
||||
world.TgsTargetedChatBroadcast("[GLOB.round_end_notifiees.Join(", ")] the round has ended.", FALSE)
|
||||
|
||||
for(var/I in round_end_events)
|
||||
var/datum/callback/cb = I
|
||||
@@ -233,6 +233,7 @@
|
||||
for(var/antag_name in total_antagonists)
|
||||
var/list/L = total_antagonists[antag_name]
|
||||
log_game("[antag_name]s :[L.Join(", ")].")
|
||||
set_observer_default_invisibility(0, "<span class='warning'>The round is over! You are now visible to the living.</span>")
|
||||
|
||||
CHECK_TICK
|
||||
SSdbcore.SetRoundEnd()
|
||||
|
||||
@@ -1437,7 +1437,6 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
/obj/item/reagent_containers/food/snacks/grown,
|
||||
/obj/item/reagent_containers/food/snacks/grown/mushroom,
|
||||
/obj/item/reagent_containers/food/snacks/grown/nettle, // base type
|
||||
/obj/item/reagent_containers/food/snacks/deepfryholder,
|
||||
/obj/item/reagent_containers/food/snacks/grown/shell,
|
||||
/obj/item/reagent_containers/food/snacks/clothing,
|
||||
/obj/item/reagent_containers/food/snacks/store/bread
|
||||
@@ -1509,6 +1508,8 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
set waitfor = FALSE
|
||||
return call(source, proctype)(arglist(arguments))
|
||||
|
||||
#define TURF_FROM_COORDS_LIST(List) (locate(List[1], List[2], List[3]))
|
||||
|
||||
/proc/num2sign(numeric)
|
||||
if(numeric > 0)
|
||||
return 1
|
||||
|
||||
@@ -27,5 +27,6 @@ GLOBAL_LIST_EMPTY(full_sequences)
|
||||
GLOBAL_LIST_EMPTY(bad_mutations)
|
||||
GLOBAL_LIST_EMPTY(good_mutations)
|
||||
GLOBAL_LIST_EMPTY(not_good_mutations)
|
||||
GLOBAL_LIST_EMPTY(alias_mutations) //alias = type
|
||||
|
||||
GLOBAL_LIST_EMPTY(mutation_recipes)
|
||||
GLOBAL_LIST_EMPTY(mutation_recipes)
|
||||
|
||||
@@ -116,15 +116,16 @@ GLOBAL_LIST_INIT(ai_core_display_screens, list(
|
||||
|
||||
GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
|
||||
|
||||
//Backpacks
|
||||
#define GBACKPACK "Grey Backpack"
|
||||
#define GSATCHEL "Grey Satchel"
|
||||
#define GDUFFELBAG "Grey Duffel Bag"
|
||||
#define LSATCHEL "Leather Satchel"
|
||||
//Backpacks
|
||||
#define DBACKPACK "Department Backpack"
|
||||
#define DSATCHEL "Department Satchel"
|
||||
#define DDUFFELBAG "Department Duffel Bag"
|
||||
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFELBAG, GBACKPACK, GSATCHEL, GDUFFELBAG, LSATCHEL))
|
||||
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFELBAG, //everything after this point is a non-department backpack
|
||||
"Grey Backpack" = /obj/item/storage/backpack,
|
||||
"Grey Satchel" = /obj/item/storage/backpack/satchel,
|
||||
"Grey Duffel Bag" = /obj/item/storage/backpack/duffelbag,
|
||||
"Leather Satchel" = /obj/item/storage/backpack/satchel/leather,
|
||||
"Snail Shell" = /obj/item/storage/backpack/snail))
|
||||
|
||||
//Suit/Skirt
|
||||
#define PREF_SUIT "Jumpsuit"
|
||||
@@ -224,5 +225,10 @@ GLOBAL_LIST_INIT(admiral_messages, list("Do you know how expensive these station
|
||||
|
||||
GLOBAL_LIST_INIT(redacted_strings, list("\[REDACTED\]", "\[CLASSIFIED\]", "\[ARCHIVED\]", "\[EXPLETIVE DELETED\]", "\[EXPUNGED\]", "\[INFORMATION ABOVE YOUR SECURITY CLEARANCE\]", "\[MOVE ALONG CITIZEN\]", "\[NOTHING TO SEE HERE\]", "\[ACCESS DENIED\]"))
|
||||
|
||||
|
||||
GLOBAL_LIST_INIT(wisdoms, world.file2list("strings/wisdoms.txt"))
|
||||
|
||||
GLOBAL_LIST_INIT(speech_verbs, list("default","says","gibbers", "states", "chitters", "declares", "bellows", "buzzes" ,"beeps", "chirps" ,"hisses" ,"poofs" ,"rattles", "mewls" ,"barks", "blorbles", "squeaks", "squawks", "flutters"))
|
||||
|
||||
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc))
|
||||
|
||||
|
||||
|
||||
@@ -38,8 +38,7 @@ GLOBAL_LIST_EMPTY(servant_spawns) //Servants of Ratvar spawn here
|
||||
GLOBAL_LIST_EMPTY(city_of_cogs_spawns) //Anyone entering the City of Cogs spawns here
|
||||
GLOBAL_LIST_EMPTY(ruin_landmarks)
|
||||
|
||||
//away missions
|
||||
GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can take you to
|
||||
//away missions
|
||||
GLOBAL_LIST_EMPTY(vr_spawnpoints)
|
||||
|
||||
//used by jump-to-area etc. Updated by area/updateName()
|
||||
|
||||
@@ -23,6 +23,7 @@ GLOBAL_LIST_EMPTY(joined_player_list) //all clients that have joined the game a
|
||||
GLOBAL_LIST_EMPTY(silicon_mobs) //all silicon mobs
|
||||
GLOBAL_LIST_EMPTY(mob_living_list) //all instances of /mob/living and subtypes
|
||||
GLOBAL_LIST_EMPTY(carbon_list) //all instances of /mob/living/carbon and subtypes, notably does not contain brains or simple animals
|
||||
GLOBAL_LIST_EMPTY(human_list) //all instances of /mob/living/carbon/human and subtypes
|
||||
GLOBAL_LIST_EMPTY(ai_list)
|
||||
GLOBAL_LIST_EMPTY(pai_list)
|
||||
GLOBAL_LIST_EMPTY(available_ai_shells)
|
||||
|
||||
@@ -32,6 +32,8 @@ GLOBAL_VAR(world_asset_log)
|
||||
GLOBAL_PROTECT(world_asset_log)
|
||||
GLOBAL_VAR(world_map_error_log)
|
||||
GLOBAL_PROTECT(world_map_error_log)
|
||||
GLOBAL_VAR(world_paper_log)
|
||||
GLOBAL_PROTECT(world_paper_log)
|
||||
GLOBAL_VAR(subsystem_log)
|
||||
GLOBAL_PROTECT(subsystem_log)
|
||||
GLOBAL_VAR(reagent_log)
|
||||
@@ -49,10 +51,10 @@ GLOBAL_LIST_EMPTY(lastsignalers) //keeps last 100 signals here in format: "[src]
|
||||
GLOBAL_PROTECT(lastsignalers)
|
||||
GLOBAL_LIST_EMPTY(lawchanges) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
|
||||
GLOBAL_PROTECT(lawchanges)
|
||||
|
||||
GLOBAL_VAR(tgui_log)
|
||||
GLOBAL_PROTECT(tgui_log)
|
||||
|
||||
GLOBAL_VAR(world_shuttle_log)
|
||||
GLOBAL_PROTECT(world_shuttle_log)
|
||||
GLOBAL_LIST_EMPTY(combatlog)
|
||||
GLOBAL_PROTECT(combatlog)
|
||||
GLOBAL_LIST_EMPTY(IClog)
|
||||
|
||||
+2
-1
@@ -94,8 +94,9 @@
|
||||
The below is only really for safety, or you can alter the way
|
||||
it functions and re-insert it above.
|
||||
*/
|
||||
/mob/living/silicon/ai/UnarmedAttack(atom/A)
|
||||
/mob/living/silicon/ai/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
A.attack_ai(src)
|
||||
|
||||
/mob/living/silicon/ai/RangedAttack(atom/A)
|
||||
A.attack_ai(src)
|
||||
|
||||
|
||||
@@ -269,10 +269,9 @@
|
||||
proximity_flag is not currently passed to attack_hand, and is instead used
|
||||
in human click code to allow glove touches only at melee range.
|
||||
*/
|
||||
/mob/proc/UnarmedAttack(atom/A, proximity_flag)
|
||||
/mob/proc/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
return
|
||||
|
||||
/*
|
||||
Ranged unarmed attack:
|
||||
|
||||
@@ -175,8 +175,9 @@
|
||||
clicks, you can do so here, but you will have to
|
||||
change attack_robot() above to the proper function
|
||||
*/
|
||||
/mob/living/silicon/robot/UnarmedAttack(atom/A)
|
||||
/mob/living/silicon/robot/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
A.attack_robot(src)
|
||||
|
||||
/mob/living/silicon/robot/RangedAttack(atom/A)
|
||||
A.attack_robot(src)
|
||||
|
||||
|
||||
@@ -0,0 +1,165 @@
|
||||
/client
|
||||
/**
|
||||
* Assoc list with all the active maps - when a screen obj is added to
|
||||
* a map, it's put in here as well.
|
||||
*
|
||||
* Format: list(<mapname> = list(/obj/screen))
|
||||
*/
|
||||
var/list/screen_maps = list()
|
||||
|
||||
/**
|
||||
* A screen object, which acts as a container for turfs and other things
|
||||
* you want to show on the map, which you usually attach to "vis_contents".
|
||||
*/
|
||||
/obj/screen
|
||||
/**
|
||||
* Map name assigned to this object.
|
||||
* Automatically set by /client/proc/add_obj_to_map.
|
||||
*/
|
||||
var/assigned_map
|
||||
/**
|
||||
* Mark this object as garbage-collectible after you clean the map
|
||||
* it was registered on.
|
||||
*
|
||||
* This could probably be changed to be a proc, for conditional removal.
|
||||
* But for now, this works.
|
||||
*/
|
||||
var/del_on_map_removal = TRUE
|
||||
|
||||
/**
|
||||
* A generic background object.
|
||||
* It is also implicitly used to allocate a rectangle on the map, which will
|
||||
* be used for auto-scaling the map.
|
||||
*/
|
||||
/obj/screen/background
|
||||
name = "background"
|
||||
icon = 'icons/mob/map_backgrounds.dmi'
|
||||
icon_state = "clear"
|
||||
layer = GAME_PLANE
|
||||
plane = GAME_PLANE
|
||||
|
||||
/**
|
||||
* Sets screen_loc of this screen object, in form of point coordinates,
|
||||
* with optional pixel offset (px, py).
|
||||
*
|
||||
* If applicable, "assigned_map" has to be assigned before this proc call.
|
||||
*/
|
||||
/obj/screen/proc/set_position(x, y, px = 0, py = 0)
|
||||
if(assigned_map)
|
||||
screen_loc = "[assigned_map]:[x]:[px],[y]:[py]"
|
||||
else
|
||||
screen_loc = "[x]:[px],[y]:[py]"
|
||||
|
||||
/**
|
||||
* Sets screen_loc to fill a rectangular area of the map.
|
||||
*
|
||||
* If applicable, "assigned_map" has to be assigned before this proc call.
|
||||
*/
|
||||
/obj/screen/proc/fill_rect(x1, y1, x2, y2)
|
||||
if(assigned_map)
|
||||
screen_loc = "[assigned_map]:[x1],[y1] to [x2],[y2]"
|
||||
else
|
||||
screen_loc = "[x1],[y1] to [x2],[y2]"
|
||||
|
||||
/**
|
||||
* Registers screen obj with the client, which makes it visible on the
|
||||
* assigned map, and becomes a part of the assigned map's lifecycle.
|
||||
*/
|
||||
/client/proc/register_map_obj(obj/screen/screen_obj)
|
||||
if(!screen_obj.assigned_map)
|
||||
CRASH("Can't register [screen_obj] without 'assigned_map' property.")
|
||||
if(!screen_maps[screen_obj.assigned_map])
|
||||
screen_maps[screen_obj.assigned_map] = list()
|
||||
// NOTE: Possibly an expensive operation
|
||||
var/list/screen_map = screen_maps[screen_obj.assigned_map]
|
||||
if(!screen_map.Find(screen_obj))
|
||||
screen_map += screen_obj
|
||||
if(!screen.Find(screen_obj))
|
||||
screen += screen_obj
|
||||
|
||||
/**
|
||||
* Clears the map of registered screen objects.
|
||||
*
|
||||
* Not really needed most of the time, as the client's screen list gets reset
|
||||
* on relog. any of the buttons are going to get caught by garbage collection
|
||||
* anyway. they're effectively qdel'd.
|
||||
*/
|
||||
/client/proc/clear_map(map_name)
|
||||
if(!map_name || !(map_name in screen_maps))
|
||||
return FALSE
|
||||
for(var/obj/screen/screen_obj in screen_maps[map_name])
|
||||
screen_maps[map_name] -= screen_obj
|
||||
if(screen_obj.del_on_map_removal)
|
||||
qdel(screen_obj)
|
||||
screen_maps -= map_name
|
||||
|
||||
/**
|
||||
* Clears all the maps of registered screen objects.
|
||||
*/
|
||||
/client/proc/clear_all_maps()
|
||||
for(var/map_name in screen_maps)
|
||||
clear_map(map_name)
|
||||
|
||||
/**
|
||||
* Creates a popup window with a basic map element in it, without any
|
||||
* further initialization.
|
||||
*
|
||||
* Ratio is how many pixels by how many pixels (keep it simple).
|
||||
*
|
||||
* Returns a map name.
|
||||
*/
|
||||
/client/proc/create_popup(name, ratiox = 100, ratioy = 100)
|
||||
winclone(src, "popupwindow", name)
|
||||
var/list/winparams = list()
|
||||
winparams["size"] = "[ratiox]x[ratioy]"
|
||||
winparams["on-close"] = "handle-popup-close [name]"
|
||||
winset(src, "[name]", list2params(winparams))
|
||||
winshow(src, "[name]", 1)
|
||||
|
||||
var/list/params = list()
|
||||
params["parent"] = "[name]"
|
||||
params["type"] = "map"
|
||||
params["size"] = "[ratiox]x[ratioy]"
|
||||
params["anchor1"] = "0,0"
|
||||
params["anchor2"] = "[ratiox],[ratioy]"
|
||||
winset(src, "[name]_map", list2params(params))
|
||||
|
||||
return "[name]_map"
|
||||
|
||||
/**
|
||||
* Create the popup, and get it ready for generic use by giving
|
||||
* it a background.
|
||||
*
|
||||
* Width and height are multiplied by 64 by default.
|
||||
*/
|
||||
/client/proc/setup_popup(popup_name, width = 9, height = 9, \
|
||||
tilesize = 2, bg_icon)
|
||||
if(!popup_name)
|
||||
return
|
||||
clear_map("[popup_name]_map")
|
||||
var/x_value = world.icon_size * tilesize * width
|
||||
var/y_value = world.icon_size * tilesize * height
|
||||
var/map_name = create_popup(popup_name, x_value, y_value)
|
||||
|
||||
var/obj/screen/background/background = new
|
||||
background.assigned_map = map_name
|
||||
background.fill_rect(1, 1, width, height)
|
||||
if(bg_icon)
|
||||
background.icon_state = bg_icon
|
||||
register_map_obj(background)
|
||||
|
||||
return map_name
|
||||
|
||||
/**
|
||||
* Closes a popup.
|
||||
*/
|
||||
/client/proc/close_popup(popup)
|
||||
winshow(src, popup, 0)
|
||||
handle_popup_close(popup)
|
||||
|
||||
/**
|
||||
* When the popup closes in any way (player or proc call) it calls this.
|
||||
*/
|
||||
/client/verb/handle_popup_close(window_id as text)
|
||||
set hidden = TRUE
|
||||
clear_map("[window_id]_map")
|
||||
@@ -153,7 +153,7 @@
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
if(!user.can_equip(holding, slot_id, TRUE, TRUE, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
if(totitemdamage)
|
||||
totitemdamage = user.mind.item_action_skills_mod(I, totitemdamage, I.skill_difficulty, SKILL_ATTACK_OBJ, bad_trait)
|
||||
for(var/skill in I.used_skills)
|
||||
if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_OBJ))
|
||||
if(!(SKILL_TRAIN_ATTACK_OBJ in I.used_skills[skill]))
|
||||
continue
|
||||
user.mind.auto_gain_experience(skill, I.skill_gain)
|
||||
|
||||
@@ -192,9 +192,10 @@
|
||||
if(.)
|
||||
. = user.mind.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB, bad_trait)
|
||||
for(var/skill in I.used_skills)
|
||||
if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_MOB))
|
||||
if(!(SKILL_TRAIN_ATTACK_MOB in I.used_skills[skill]))
|
||||
continue
|
||||
user.mind.auto_gain_experience(skill, I.skill_gain)
|
||||
var/datum/skill/S = GLOB.skill_datums[skill]
|
||||
user.mind.auto_gain_experience(skill, I.skill_gain*S.item_skill_gain_multi)
|
||||
|
||||
// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
|
||||
// Click parameters is the params string from byond Click() code, see that documentation.
|
||||
|
||||
@@ -63,18 +63,9 @@
|
||||
// And here are some good things for free:
|
||||
// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
|
||||
|
||||
/obj/machinery/gateway/centerstation/attack_ghost(mob/user)
|
||||
if(awaygate)
|
||||
user.forceMove(awaygate.loc)
|
||||
else
|
||||
to_chat(user, "[src] has no destination.")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gateway/centeraway/attack_ghost(mob/user)
|
||||
if(stationgate)
|
||||
user.forceMove(stationgate.loc)
|
||||
else
|
||||
to_chat(user, "[src] has no destination.")
|
||||
/obj/effect/gateway_portal_bumper/attack_ghost(mob/user)
|
||||
if(gateway)
|
||||
gateway.Transfer(user)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/teleport/hub/attack_ghost(mob/user)
|
||||
|
||||
+25
-36
@@ -4,7 +4,7 @@
|
||||
|
||||
Otherwise pretty standard.
|
||||
*/
|
||||
/mob/living/carbon/human/UnarmedAttack(atom/A, proximity)
|
||||
/mob/living/carbon/human/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
|
||||
if(!has_active_hand()) //can't attack without a hand.
|
||||
to_chat(src, "<span class='notice'>You look at your arm and sigh.</span>")
|
||||
@@ -20,16 +20,16 @@
|
||||
var/override = 0
|
||||
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
override += HM.on_attack_hand(A, proximity)
|
||||
override += HM.on_attack_hand(A, proximity, intent, flags)
|
||||
|
||||
if(override)
|
||||
return
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, A)
|
||||
A.attack_hand(src)
|
||||
A.attack_hand(src, intent, flags)
|
||||
|
||||
//Return TRUE to cancel other attack hand effects that respect it.
|
||||
/atom/proc/attack_hand(mob/user)
|
||||
/atom/proc/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = FALSE
|
||||
if(!(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND))
|
||||
add_fingerprint(user)
|
||||
@@ -104,11 +104,11 @@
|
||||
/*
|
||||
Animals & All Unspecified
|
||||
*/
|
||||
/mob/living/UnarmedAttack(atom/A)
|
||||
A.attack_animal(src)
|
||||
/mob/living/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
A.attack_animal(src, intent, flags)
|
||||
|
||||
/atom/proc/attack_animal(mob/user)
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ANIMAL, user)
|
||||
|
||||
/mob/living/RestrainedClickOn(atom/A)
|
||||
return
|
||||
@@ -116,8 +116,8 @@
|
||||
/*
|
||||
Monkeys
|
||||
*/
|
||||
/mob/living/carbon/monkey/UnarmedAttack(atom/A)
|
||||
A.attack_paw(src)
|
||||
/mob/living/carbon/monkey/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
A.attack_paw(src, intent, flags)
|
||||
|
||||
/atom/proc/attack_paw(mob/user)
|
||||
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_PAW, user) & COMPONENT_NO_ATTACK_HAND)
|
||||
@@ -162,8 +162,8 @@
|
||||
Aliens
|
||||
Defaults to same as monkey in most places
|
||||
*/
|
||||
/mob/living/carbon/alien/UnarmedAttack(atom/A)
|
||||
A.attack_alien(src)
|
||||
/mob/living/carbon/alien/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
A.attack_alien(src, intent, flags)
|
||||
|
||||
/atom/proc/attack_alien(mob/living/carbon/alien/user)
|
||||
attack_paw(user)
|
||||
@@ -173,29 +173,29 @@
|
||||
return
|
||||
|
||||
// Babby aliens
|
||||
/mob/living/carbon/alien/larva/UnarmedAttack(atom/A)
|
||||
A.attack_larva(src)
|
||||
/mob/living/carbon/alien/larva/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
A.attack_larva(src, intent, flags)
|
||||
|
||||
/atom/proc/attack_larva(mob/user)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
Slimes
|
||||
Nothing happening here
|
||||
*/
|
||||
/mob/living/simple_animal/slime/UnarmedAttack(atom/A)
|
||||
A.attack_slime(src)
|
||||
/mob/living/simple_animal/slime/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
A.attack_slime(src, intent, flags)
|
||||
|
||||
/atom/proc/attack_slime(mob/user)
|
||||
return
|
||||
/mob/living/simple_animal/slime/RestrainedClickOn(atom/A)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
Drones
|
||||
*/
|
||||
/mob/living/simple_animal/drone/UnarmedAttack(atom/A)
|
||||
A.attack_drone(src)
|
||||
/mob/living/simple_animal/drone/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
A.attack_drone(src, intent, flags)
|
||||
|
||||
/atom/proc/attack_drone(mob/living/simple_animal/drone/user)
|
||||
attack_hand(user) //defaults to attack_hand. Override it when you don't want drones to do same stuff as humans.
|
||||
@@ -203,55 +203,44 @@
|
||||
/mob/living/simple_animal/slime/RestrainedClickOn(atom/A)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
True Devil
|
||||
*/
|
||||
|
||||
/mob/living/carbon/true_devil/UnarmedAttack(atom/A, proximity)
|
||||
/mob/living/carbon/true_devil/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
A.attack_hand(src)
|
||||
|
||||
/*
|
||||
Brain
|
||||
*/
|
||||
|
||||
/mob/living/brain/UnarmedAttack(atom/A)//Stops runtimes due to attack_animal being the default
|
||||
/mob/living/brain/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
pAI
|
||||
*/
|
||||
|
||||
/mob/living/silicon/pai/UnarmedAttack(atom/A)//Stops runtimes due to attack_animal being the default
|
||||
/mob/living/silicon/pai/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
Simple animals
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/UnarmedAttack(atom/A, proximity)
|
||||
/mob/living/simple_animal/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
if(!dextrous)
|
||||
return ..()
|
||||
if(!ismob(A))
|
||||
A.attack_hand(src)
|
||||
A.attack_hand(src, intent, flags)
|
||||
update_inv_hands()
|
||||
|
||||
|
||||
/*
|
||||
Hostile animals
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/hostile/UnarmedAttack(atom/A)
|
||||
/mob/living/simple_animal/hostile/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
target = A
|
||||
if(dextrous && !ismob(A))
|
||||
..()
|
||||
else
|
||||
AttackingTarget()
|
||||
|
||||
|
||||
|
||||
/*
|
||||
New Players:
|
||||
Have no reason to click on anything at all.
|
||||
|
||||
@@ -102,9 +102,8 @@
|
||||
//stops TK grabs being equipped anywhere but into hands
|
||||
/obj/item/tk_grab/equipped(mob/user, slot)
|
||||
if(slot == SLOT_HANDS)
|
||||
return
|
||||
return ..()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/tk_grab/examine(user)
|
||||
if (focus)
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
var/auto_trim = TRUE
|
||||
|
||||
/datum/config_entry/string/vv_edit_var(var_name, var_value)
|
||||
return var_name != "auto_trim" && ..()
|
||||
return var_name != NAMEOF(src, auto_trim) && ..()
|
||||
|
||||
/datum/config_entry/string/ValidateAndSet(str_val, during_load)
|
||||
if(!VASProcCallGuard(str_val))
|
||||
@@ -110,7 +110,7 @@
|
||||
return FALSE
|
||||
|
||||
/datum/config_entry/number/vv_edit_var(var_name, var_value)
|
||||
var/static/list/banned_edits = list("max_val", "min_val", "integer")
|
||||
var/static/list/banned_edits = list(NAMEOF(src, max_val), NAMEOF(src, min_val), NAMEOF(src, integer))
|
||||
return !(var_name in banned_edits) && ..()
|
||||
|
||||
/datum/config_entry/flag
|
||||
@@ -209,12 +209,20 @@
|
||||
new_value = new_list
|
||||
continue_check_value = new_list.len
|
||||
if(continue_check_value && continue_check_key && ValidateListEntry(new_key, new_value))
|
||||
new_key = preprocess_key(new_key)
|
||||
new_value = preprocess_value(new_value)
|
||||
config_entry_value[new_key] = new_value
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/config_entry/keyed_list/vv_edit_var(var_name, var_value)
|
||||
return var_name != "splitter" && ..()
|
||||
return var_name != NAMEOF(src, splitter) && ..()
|
||||
|
||||
/datum/config_entry/keyed_list/proc/preprocess_key(key)
|
||||
return key
|
||||
|
||||
/datum/config_entry/keyed_list/proc/preprocess_value(value)
|
||||
return value
|
||||
|
||||
//snowflake for donator things being on one line smh
|
||||
/datum/config_entry/multi_keyed_flag
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/list/modes // allowed modes
|
||||
var/list/gamemode_cache
|
||||
var/list/votable_modes // votable modes
|
||||
// var/list/ic_filter_regex
|
||||
var/list/storyteller_cache
|
||||
var/list/mode_names
|
||||
var/list/mode_reports
|
||||
@@ -104,7 +105,9 @@
|
||||
var/list/lines = world.file2list("[directory]/[filename]")
|
||||
var/list/_entries = entries
|
||||
var/list/postload_required = list()
|
||||
var/linenumber = 0
|
||||
for(var/L in lines)
|
||||
linenumber++
|
||||
L = trim(L)
|
||||
if(!L)
|
||||
continue
|
||||
@@ -132,7 +135,7 @@
|
||||
|
||||
if(entry == "$include")
|
||||
if(!value)
|
||||
log_config("Warning: Invalid $include directive: [value]")
|
||||
log_config("LINE [linenumber]: Invalid $include directive: [value]")
|
||||
else
|
||||
LoadEntries(value, stack)
|
||||
++.
|
||||
@@ -140,7 +143,7 @@
|
||||
|
||||
var/datum/config_entry/E = _entries[entry]
|
||||
if(!E)
|
||||
log_config("Unknown setting in configuration: '[entry]'")
|
||||
log_config("LINE [linenumber]: Unknown setting: '[entry]'")
|
||||
continue
|
||||
|
||||
if(lockthis)
|
||||
@@ -150,7 +153,7 @@
|
||||
var/datum/config_entry/new_ver = entries_by_type[E.deprecated_by]
|
||||
var/new_value = E.DeprecationUpdate(value)
|
||||
var/good_update = istext(new_value)
|
||||
log_config("Entry [entry] is deprecated and will be removed soon. Migrate to [new_ver.name]![good_update ? " Suggested new value is: [new_value]" : ""]")
|
||||
log_config("LINE [linenumber]: [entry] is deprecated and will be removed soon. Migrate to [new_ver.name]![good_update ? " Suggested new value is: [new_value]" : ""]")
|
||||
if(!warned_deprecated_configs)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/message_admins, "This server is using deprecated configuration settings. Please check the logs and update accordingly."), 0)
|
||||
warned_deprecated_configs = TRUE
|
||||
@@ -162,10 +165,10 @@
|
||||
|
||||
var/validated = E.ValidateAndSet(value, TRUE)
|
||||
if(!validated)
|
||||
log_config("Failed to validate setting \"[value]\" for [entry]")
|
||||
log_config("LINE [linenumber]: Failed to validate setting \"[value]\" for [entry]")
|
||||
else
|
||||
if(E.modified && !E.dupes_allowed)
|
||||
log_config("Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
|
||||
log_config("LINE [linenumber]: Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
|
||||
if(E.postload_required)
|
||||
postload_required[E] = TRUE
|
||||
|
||||
@@ -412,3 +415,21 @@
|
||||
continue
|
||||
runnable_modes[M] = probabilities[M.config_tag]
|
||||
return runnable_modes
|
||||
/*
|
||||
/datum/controller/configuration/proc/LoadChatFilter()
|
||||
var/list/in_character_filter = list()
|
||||
|
||||
if(!fexists("[directory]/in_character_filter.txt"))
|
||||
return
|
||||
log_config("Loading config file in_character_filter.txt...")
|
||||
for(var/line in world.file2list("[directory]/in_character_filter.txt"))
|
||||
if(!line)
|
||||
continue
|
||||
if(findtextEx(line,"#",1,2))
|
||||
continue
|
||||
in_character_filter += REGEX_QUOTE(line)
|
||||
|
||||
ic_filter_regex = in_character_filter.len ? regex("\\b([jointext(in_character_filter, "|")])\\b", "i") : null
|
||||
|
||||
syncChatRegexes()
|
||||
*/
|
||||
|
||||
@@ -25,4 +25,23 @@
|
||||
/datum/config_entry/string/medal_hub_address
|
||||
|
||||
/datum/config_entry/string/medal_hub_password
|
||||
protection = CONFIG_ENTRY_HIDDEN
|
||||
protection = CONFIG_ENTRY_HIDDEN
|
||||
|
||||
/datum/config_entry/keyed_list/cross_server_bunker_override
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_TEXT
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/keyed_list/cross_server_bunker_override/ValidateAndSet(str_val)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/list/newv = list()
|
||||
for(var/I in config_entry_value)
|
||||
newv[replacetext(I, "+", " ")] = config_entry_value[I]
|
||||
config_entry_value = newv
|
||||
|
||||
/datum/config_entry/keyed_list/cross_server_bunker_override/ValidateListEntry(key_name, key_value)
|
||||
return key_value != "byond:\\address:port" && ..()
|
||||
|
||||
/datum/config_entry/flag/allow_cross_server_bunker_override
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
@@ -168,12 +168,14 @@
|
||||
|
||||
/datum/config_entry/flag/join_with_mutant_humans //players can pick mutant bodyparts for humans before joining the game
|
||||
|
||||
/datum/config_entry/flag/no_summon_guns //No
|
||||
/datum/config_entry/flag/no_summon_guns //No
|
||||
|
||||
/datum/config_entry/flag/no_summon_magic //Fun
|
||||
|
||||
/datum/config_entry/flag/no_summon_events //Allowed
|
||||
|
||||
/datum/config_entry/flag/no_summon_traumas //!
|
||||
|
||||
/datum/config_entry/flag/no_intercept_report //Whether or not to send a communications intercept report roundstart. This may be overridden by gamemodes.
|
||||
|
||||
/datum/config_entry/number/arrivals_shuttle_dock_window //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station
|
||||
|
||||
@@ -56,6 +56,8 @@
|
||||
/datum/config_entry/flag/log_adminchat // log admin chat messages
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/flag/log_shuttle // log shuttle related actions, ie shuttle computers, shuttle manipulator, emergency console
|
||||
|
||||
/datum/config_entry/flag/log_pda // log pda messages
|
||||
|
||||
/datum/config_entry/flag/log_telecomms // log telecomms messages
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
/// Seconds for CMD on defib-with-memory-loss policy config to display instead of defib-intact config
|
||||
/datum/config_entry/number/defib_cmd_time_limit
|
||||
config_entry_value = 300
|
||||
integer = TRUE
|
||||
|
||||
/datum/config_entry/keyed_list/policyconfig
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_TEXT
|
||||
|
||||
/datum/config_entry/keyed_list/policyconfig/preprocess_key(key)
|
||||
return uppertext(..())
|
||||
@@ -210,10 +210,10 @@
|
||||
|
||||
/datum/controller/subsystem/vv_edit_var(var_name, var_value)
|
||||
switch (var_name)
|
||||
if ("can_fire")
|
||||
if (NAMEOF(src, can_fire))
|
||||
//this is so the subsystem doesn't rapid fire to make up missed ticks causing more lag
|
||||
if (var_value)
|
||||
next_fire = world.time + wait
|
||||
if ("queued_priority") //editing this breaks things.
|
||||
return 0
|
||||
if (NAMEOF(src, queued_priority)) //editing this breaks things.
|
||||
return FALSE
|
||||
. = ..()
|
||||
|
||||
@@ -6,7 +6,7 @@ SUBSYSTEM_DEF(air)
|
||||
flags = SS_BACKGROUND
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
var/cost_turf_reactions = 0
|
||||
var/cost_turfs = 0
|
||||
var/cost_groups = 0
|
||||
var/cost_highpressure = 0
|
||||
var/cost_hotspots = 0
|
||||
@@ -14,10 +14,9 @@ SUBSYSTEM_DEF(air)
|
||||
var/cost_pipenets = 0
|
||||
var/cost_rebuilds = 0
|
||||
var/cost_atmos_machinery = 0
|
||||
var/cost_equalize = 0
|
||||
|
||||
var/list/excited_groups = list()
|
||||
var/list/active_turfs = list()
|
||||
var/list/turf_react_queue = list()
|
||||
var/list/hotspots = list()
|
||||
var/list/networks = list()
|
||||
var/list/pipenets_needing_rebuilt = list()
|
||||
@@ -38,20 +37,25 @@ SUBSYSTEM_DEF(air)
|
||||
var/map_loading = TRUE
|
||||
var/list/queued_for_activation
|
||||
|
||||
var/log_explosive_decompression = TRUE // If things get spammy, admemes can turn this off.
|
||||
|
||||
var/monstermos_turf_limit = 10
|
||||
var/monstermos_hard_turf_limit = 2000
|
||||
var/monstermos_enabled = TRUE
|
||||
|
||||
/datum/controller/subsystem/air/stat_entry(msg)
|
||||
msg += "C:{"
|
||||
msg += "RQ:[round(cost_turf_reactions,1)]|"
|
||||
msg += "EQ:[round(cost_equalize,1)]|"
|
||||
msg += "AT:[round(cost_turfs,1)]|"
|
||||
msg += "EG:[round(cost_groups,1)]|"
|
||||
msg += "HP:[round(cost_highpressure,1)]|"
|
||||
msg += "HS:[round(cost_hotspots,1)]|"
|
||||
msg += "SC:[round(cost_superconductivity,1)]|"
|
||||
msg += "PN:[round(cost_pipenets,1)]|"
|
||||
msg += "RB:[round(cost_rebuilds,1)]|"
|
||||
msg += "AM:[round(cost_atmos_machinery,1)]"
|
||||
msg += "} "
|
||||
msg += "AT:[active_turfs.len]|"
|
||||
msg += "RQ:[turf_react_queue.len]|"
|
||||
msg += "EG:[excited_groups.len]|"
|
||||
msg += "EG:[get_amt_excited_groups()]|"
|
||||
msg += "HS:[hotspots.len]|"
|
||||
msg += "PN:[networks.len]|"
|
||||
msg += "HP:[high_pressure_delta.len]|"
|
||||
@@ -59,8 +63,8 @@ SUBSYSTEM_DEF(air)
|
||||
msg += "AT/MS:[round((cost ? active_turfs.len/cost : 0),0.1)]"
|
||||
..(msg)
|
||||
|
||||
|
||||
/datum/controller/subsystem/air/Initialize(timeofday)
|
||||
extools_update_ssair()
|
||||
map_loading = FALSE
|
||||
setup_allturfs()
|
||||
setup_atmos_machinery()
|
||||
@@ -68,6 +72,7 @@ SUBSYSTEM_DEF(air)
|
||||
gas_reactions = init_gas_reactions()
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/air/proc/extools_update_ssair()
|
||||
|
||||
/datum/controller/subsystem/air/fire(resumed = 0)
|
||||
var/timer = TICK_USAGE_REAL
|
||||
@@ -101,12 +106,21 @@ SUBSYSTEM_DEF(air)
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
currentpart = SSAIR_REACTQUEUE
|
||||
currentpart = monstermos_enabled ? SSAIR_EQUALIZE : SSAIR_ACTIVETURFS
|
||||
|
||||
if(currentpart == SSAIR_REACTQUEUE)
|
||||
if(currentpart == SSAIR_EQUALIZE)
|
||||
timer = TICK_USAGE_REAL
|
||||
process_react_queue(resumed)
|
||||
cost_turf_reactions = MC_AVERAGE(cost_turf_reactions, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
process_turf_equalize(resumed)
|
||||
cost_equalize = MC_AVERAGE(cost_equalize, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
currentpart = SSAIR_ACTIVETURFS
|
||||
|
||||
if(currentpart == SSAIR_ACTIVETURFS)
|
||||
timer = TICK_USAGE_REAL
|
||||
process_active_turfs(resumed)
|
||||
cost_turfs = MC_AVERAGE(cost_turfs, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
@@ -148,6 +162,8 @@ SUBSYSTEM_DEF(air)
|
||||
resumed = 0
|
||||
currentpart = SSAIR_REBUILD_PIPENETS
|
||||
|
||||
|
||||
|
||||
/datum/controller/subsystem/air/proc/process_pipenets(resumed = 0)
|
||||
if (!resumed)
|
||||
src.currentrun = networks.Copy()
|
||||
@@ -182,19 +198,6 @@ SUBSYSTEM_DEF(air)
|
||||
return
|
||||
|
||||
|
||||
/datum/controller/subsystem/air/proc/process_react_queue(resumed = 0)
|
||||
if(!resumed)
|
||||
src.currentrun = turf_react_queue.Copy()
|
||||
var/list/currentrun = src.currentrun
|
||||
while(currentrun.len)
|
||||
var/turf/open/T = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
if(T)
|
||||
T.process_cell_reaction()
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
|
||||
/datum/controller/subsystem/air/proc/process_super_conductivity(resumed = 0)
|
||||
if (!resumed)
|
||||
src.currentrun = active_super_conductivity.Copy()
|
||||
@@ -229,10 +232,45 @@ SUBSYSTEM_DEF(air)
|
||||
high_pressure_delta.len--
|
||||
T.high_pressure_movements()
|
||||
T.pressure_difference = 0
|
||||
T.pressure_specific_target = null
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/air/proc/process_turf_equalize(resumed = 0)
|
||||
//cache for sanic speed
|
||||
var/fire_count = times_fired
|
||||
if (!resumed)
|
||||
src.currentrun = active_turfs.Copy()
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
while(currentrun.len)
|
||||
var/turf/open/T = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
if (T)
|
||||
T.equalize_pressure_in_zone(fire_count)
|
||||
//equalize_pressure_in_zone(T, fire_count)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/air/proc/process_active_turfs(resumed = 0)
|
||||
//cache for sanic speed
|
||||
var/fire_count = times_fired
|
||||
if (!resumed)
|
||||
src.currentrun = active_turfs.Copy()
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
while(currentrun.len)
|
||||
var/turf/open/T = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
if (T)
|
||||
T.process_cell(fire_count)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/air/proc/process_excited_groups(resumed = 0)
|
||||
if(process_excited_groups_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag))
|
||||
sleep()
|
||||
/*
|
||||
if (!resumed)
|
||||
src.currentrun = excited_groups.Copy()
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
@@ -248,29 +286,33 @@ SUBSYSTEM_DEF(air)
|
||||
EG.dismantle()
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
*/
|
||||
|
||||
/datum/controller/subsystem/air/proc/process_excited_groups_extools()
|
||||
/datum/controller/subsystem/air/proc/get_amt_excited_groups()
|
||||
|
||||
/datum/controller/subsystem/air/proc/remove_from_active(turf/open/T)
|
||||
active_turfs -= T
|
||||
SSair_turfs.currentrun -= T
|
||||
if(currentpart == SSAIR_ACTIVETURFS)
|
||||
currentrun -= T
|
||||
#ifdef VISUALIZE_ACTIVE_TURFS
|
||||
T.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#00ff00")
|
||||
#endif
|
||||
if(istype(T))
|
||||
T.excited = 0
|
||||
if(T.excited_group)
|
||||
T.excited_group.garbage_collect()
|
||||
remove_from_react_queue(T)
|
||||
T.set_excited(FALSE)
|
||||
T.eg_garbage_collect()
|
||||
|
||||
/datum/controller/subsystem/air/proc/add_to_active(turf/open/T, blockchanges = 1)
|
||||
if(istype(T) && T.air)
|
||||
#ifdef VISUALIZE_ACTIVE_TURFS
|
||||
T.add_atom_colour("#00ff00", TEMPORARY_COLOUR_PRIORITY)
|
||||
#endif
|
||||
T.excited = TRUE
|
||||
active_turfs[T] = SSair_turfs.currentrun[T] = TRUE
|
||||
if(blockchanges && T.excited_group)
|
||||
T.excited_group.garbage_collect()
|
||||
add_to_react_queue(T)
|
||||
T.set_excited(TRUE)
|
||||
active_turfs |= T
|
||||
if(currentpart == SSAIR_ACTIVETURFS)
|
||||
currentrun |= T
|
||||
if(blockchanges)
|
||||
T.eg_garbage_collect()
|
||||
else if(T.flags_1 & INITIALIZED_1)
|
||||
for(var/turf/S in T.atmos_adjacent_turfs)
|
||||
add_to_active(S)
|
||||
@@ -281,17 +323,6 @@ SUBSYSTEM_DEF(air)
|
||||
else
|
||||
T.requires_activation = TRUE
|
||||
|
||||
/datum/controller/subsystem/air/proc/add_to_react_queue(turf/open/T)
|
||||
if(istype(T) && T.air)
|
||||
turf_react_queue[T] = TRUE
|
||||
if(currentpart == SSAIR_REACTQUEUE)
|
||||
currentrun[T] = TRUE
|
||||
|
||||
/datum/controller/subsystem/air/proc/remove_from_react_queue(turf/open/T)
|
||||
turf_react_queue -= T
|
||||
if(currentpart == SSAIR_REACTQUEUE)
|
||||
currentrun -= T
|
||||
|
||||
/datum/controller/subsystem/air/StartLoadingMap()
|
||||
LAZYINITLIST(queued_for_activation)
|
||||
map_loading = TRUE
|
||||
@@ -339,11 +370,11 @@ SUBSYSTEM_DEF(air)
|
||||
|
||||
while (turfs_to_check.len)
|
||||
var/ending_ats = active_turfs.len
|
||||
for(var/thing in excited_groups)
|
||||
/*for(var/thing in excited_groups)
|
||||
var/datum/excited_group/EG = thing
|
||||
EG.self_breakdown(space_is_all_consuming = 1)
|
||||
EG.dismantle()
|
||||
CHECK_TICK
|
||||
//EG.self_breakdown(space_is_all_consuming = 1)
|
||||
//EG.dismantle()
|
||||
CHECK_TICK*/
|
||||
|
||||
var/msg = "HEY! LISTEN! [DisplayTimeText(world.timeofday - timer)] were wasted processing [starting_ats] turf(s) (connected to [ending_ats] other turfs) with atmos differences at round start."
|
||||
to_chat(world, "<span class='boldannounce'>[msg]</span>")
|
||||
@@ -351,6 +382,7 @@ SUBSYSTEM_DEF(air)
|
||||
|
||||
/turf/open/proc/resolve_active_graph()
|
||||
. = list()
|
||||
/*
|
||||
var/datum/excited_group/EG = excited_group
|
||||
if (blocks_air || !air)
|
||||
return
|
||||
@@ -371,7 +403,8 @@ SUBSYSTEM_DEF(air)
|
||||
EG.add_turf(ET)
|
||||
if (!ET.excited)
|
||||
ET.excited = 1
|
||||
. += ET
|
||||
. += ET*/
|
||||
|
||||
/turf/open/space/resolve_active_graph()
|
||||
return list()
|
||||
|
||||
@@ -389,9 +422,8 @@ SUBSYSTEM_DEF(air)
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/air/proc/setup_template_machinery(list/atmos_machines)
|
||||
if(!initialized)
|
||||
return
|
||||
|
||||
if(!initialized) // yogs - fixes randomized bars
|
||||
return // yogs
|
||||
for(var/A in atmos_machines)
|
||||
var/obj/machinery/atmospherics/AM = A
|
||||
AM.atmosinit()
|
||||
@@ -415,6 +447,7 @@ SUBSYSTEM_DEF(air)
|
||||
|
||||
#undef SSAIR_PIPENETS
|
||||
#undef SSAIR_ATMOSMACHINERY
|
||||
#undef SSAIR_ACTIVETURFS
|
||||
#undef SSAIR_EXCITEDGROUPS
|
||||
#undef SSAIR_HIGHPRESSURE
|
||||
#undef SSAIR_HOTSPOTS
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//WHAT IF WE TAKE THE ACTIVE TURF PROCESSING AND PUSH IT SOMEWHERE ELSE!!!
|
||||
|
||||
/*
|
||||
SUBSYSTEM_DEF(air_turfs)
|
||||
name = "Atmospherics - Turfs"
|
||||
init_order = INIT_ORDER_AIR_TURFS
|
||||
@@ -24,3 +24,4 @@ SUBSYSTEM_DEF(air_turfs)
|
||||
return
|
||||
resumed = 0
|
||||
return
|
||||
*/
|
||||
|
||||
@@ -16,6 +16,7 @@ SUBSYSTEM_DEF(atoms)
|
||||
|
||||
/datum/controller/subsystem/atoms/Initialize(timeofday)
|
||||
GLOB.fire_overlay.appearance_flags = RESET_COLOR
|
||||
setupGenetics()
|
||||
initialized = INITIALIZATION_INNEW_MAPLOAD
|
||||
InitializeAtoms()
|
||||
return ..()
|
||||
@@ -106,6 +107,29 @@ SUBSYSTEM_DEF(atoms)
|
||||
old_initialized = SSatoms.old_initialized
|
||||
BadInitializeCalls = SSatoms.BadInitializeCalls
|
||||
|
||||
/datum/controller/subsystem/atoms/proc/setupGenetics()
|
||||
var/list/mutations = subtypesof(/datum/mutation/human)
|
||||
shuffle_inplace(mutations)
|
||||
for(var/A in subtypesof(/datum/generecipe))
|
||||
var/datum/generecipe/GR = A
|
||||
GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result)
|
||||
for(var/i in 1 to LAZYLEN(mutations))
|
||||
var/path = mutations[i] //byond gets pissy when we do it in one line
|
||||
var/datum/mutation/human/B = new path ()
|
||||
B.alias = "Mutation [i]"
|
||||
GLOB.all_mutations[B.type] = B
|
||||
GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks)
|
||||
GLOB.alias_mutations[B.alias] = B.type
|
||||
if(B.locked)
|
||||
continue
|
||||
if(B.quality == POSITIVE)
|
||||
GLOB.good_mutations |= B
|
||||
else if(B.quality == NEGATIVE)
|
||||
GLOB.bad_mutations |= B
|
||||
else if(B.quality == MINOR_NEGATIVE)
|
||||
GLOB.not_good_mutations |= B
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/atoms/proc/InitLog()
|
||||
. = ""
|
||||
for(var/path in BadInitializeCalls)
|
||||
|
||||
@@ -60,9 +60,9 @@ SUBSYSTEM_DEF(blackbox)
|
||||
|
||||
/datum/controller/subsystem/blackbox/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if("feedback")
|
||||
if(NAMEOF(src, feedback))
|
||||
return FALSE
|
||||
if("sealed")
|
||||
if(NAMEOF(src, sealed))
|
||||
if(var_value)
|
||||
return Seal()
|
||||
return FALSE
|
||||
|
||||
@@ -4,6 +4,7 @@ SUBSYSTEM_DEF(chat)
|
||||
wait = 1
|
||||
priority = FIRE_PRIORITY_CHAT
|
||||
init_order = INIT_ORDER_CHAT
|
||||
|
||||
var/list/payload = list()
|
||||
|
||||
|
||||
@@ -17,7 +18,7 @@ SUBSYSTEM_DEF(chat)
|
||||
return
|
||||
|
||||
|
||||
/datum/controller/subsystem/chat/proc/queue(target, message, handle_whitespace = TRUE)
|
||||
/datum/controller/subsystem/chat/proc/queue(target, message, handle_whitespace = TRUE, trailing_newline = TRUE, confidential = TRUE)
|
||||
if(!target || !message)
|
||||
return
|
||||
|
||||
@@ -35,8 +36,8 @@ SUBSYSTEM_DEF(chat)
|
||||
if(handle_whitespace)
|
||||
message = replacetext(message, "\n", "<br>")
|
||||
message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]")
|
||||
message += "<br>"
|
||||
|
||||
if (trailing_newline)
|
||||
message += "<br>"
|
||||
|
||||
//url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
|
||||
//Do the double-encoding here to save nanoseconds
|
||||
@@ -47,7 +48,7 @@ SUBSYSTEM_DEF(chat)
|
||||
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
|
||||
|
||||
if(!C)
|
||||
return
|
||||
continue
|
||||
|
||||
//Send it to the old style output window.
|
||||
SEND_TEXT(C, original_message)
|
||||
|
||||
@@ -12,7 +12,7 @@ SUBSYSTEM_DEF(events)
|
||||
var/frequency_upper = 6000 //10 minutes upper bound. Basically an event will happen every 3 to 10 minutes.
|
||||
|
||||
var/list/holidays //List of all holidays occuring today or null if no holidays
|
||||
var/wizardmode = 0
|
||||
var/wizardmode = FALSE
|
||||
|
||||
/datum/controller/subsystem/events/Initialize(time, zlevel)
|
||||
for(var/type in typesof(/datum/round_event_control))
|
||||
@@ -91,6 +91,7 @@ SUBSYSTEM_DEF(events)
|
||||
if(. == EVENT_CANT_RUN)//we couldn't run this event for some reason, set its max_occurrences to 0
|
||||
E.max_occurrences = 0
|
||||
else if(. == EVENT_READY)
|
||||
E.random = TRUE
|
||||
E.runEvent(TRUE)
|
||||
|
||||
//allows a client to trigger an event
|
||||
|
||||
@@ -64,19 +64,33 @@ SUBSYSTEM_DEF(input)
|
||||
// Misc
|
||||
macroset_classic_input["Tab"] = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_HOTKEYS] map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\""
|
||||
macroset_classic_input["Escape"] = "\".winset \\\"input.text=\\\"\\\"\\\"\""
|
||||
|
||||
|
||||
// FINALLY, WE CAN DO SOMETHING MORE NORMAL FOR THE SNOWFLAKE-BUT-LESS KEYSET.
|
||||
|
||||
// HAHA - SIKE. Because of BYOND weirdness (tl;dr not specifically binding this way results in potentially duplicate chatboxes when
|
||||
// conflicts occur with something like say indicator vs say), we're going to snowflake this anyways
|
||||
var/list/hard_binds = list(
|
||||
"O" = "ooc",
|
||||
"T" = "say",
|
||||
"L" = "looc",
|
||||
"M" = "me"
|
||||
)
|
||||
var/list/hard_bind_anti_collision = list()
|
||||
var/list/anti_collision_modifiers = list("Ctrl", "Alt", "Shift", "Ctrl+Alt", "Ctrl+Shift", "Alt+Shift", "Ctrl+Alt+Shift")
|
||||
for(var/key in hard_binds)
|
||||
for(var/modifier in anti_collision_modifiers)
|
||||
hard_bind_anti_collision["[modifier]+[key]"] = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
|
||||
|
||||
macroset_classic_hotkey = list(
|
||||
"Any" = "\"KeyDown \[\[*\]\]\"",
|
||||
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
|
||||
"Tab" = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_INPUT] input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
|
||||
"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
"O" = "ooc",
|
||||
"T" = "say",
|
||||
"L" = "looc",
|
||||
"M" = "me"
|
||||
)
|
||||
|
||||
macroset_classic_hotkey |= hard_binds
|
||||
macroset_classic_hotkey |= hard_bind_anti_collision
|
||||
|
||||
// And finally, the modern set.
|
||||
macroset_hotkey = list(
|
||||
@@ -85,11 +99,10 @@ SUBSYSTEM_DEF(input)
|
||||
"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
|
||||
"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
"O" = "ooc",
|
||||
"T" = "say",
|
||||
"L" = "looc",
|
||||
"M" = "me"
|
||||
)
|
||||
|
||||
macroset_hotkey |= hard_binds
|
||||
macroset_hotkey |= hard_bind_anti_collision
|
||||
|
||||
// Badmins just wanna have fun ♪
|
||||
/datum/controller/subsystem/input/proc/refresh_client_macro_sets()
|
||||
@@ -104,3 +117,8 @@ SUBSYSTEM_DEF(input)
|
||||
for(var/i in 1 to clients.len)
|
||||
var/client/C = clients[i]
|
||||
C.keyLoop()
|
||||
|
||||
/// *sigh
|
||||
/client/verb/NONSENSICAL_VERB_THAT_DOES_NOTHING()
|
||||
set name = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
|
||||
set hidden = TRUE
|
||||
|
||||
@@ -334,6 +334,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
for (var/map in mapvotes)
|
||||
if (!map)
|
||||
mapvotes.Remove(map)
|
||||
continue
|
||||
if (!(map in global.config.maplist))
|
||||
mapvotes.Remove(map)
|
||||
continue
|
||||
@@ -468,9 +469,9 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
else
|
||||
return
|
||||
|
||||
possible_options += "Custom"
|
||||
var/lvl_name
|
||||
var/datum/space_level/level
|
||||
possible_options = "Custom"
|
||||
var/away_name
|
||||
var/datum/space_level/away_level
|
||||
|
||||
var/answer = input("What kind ? ","Away/VR") as null|anything in possible_options
|
||||
switch(answer)
|
||||
@@ -480,34 +481,22 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
var/mapfile = input("Pick file:", "File") as null|file
|
||||
if(!mapfile)
|
||||
return
|
||||
lvl_name = "[mapfile] custom"
|
||||
to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
|
||||
away_name = "[mapfile] custom"
|
||||
to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
|
||||
var/datum/map_template/template = new(mapfile, choice, ztraits)
|
||||
level = template.load_new_z(ztraits)
|
||||
away_level = template.load_new_z(ztraits)
|
||||
else
|
||||
lvl_name = answer
|
||||
to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
|
||||
var/datum/map_template/template = new(lvl_name, choice)
|
||||
level = template.load_new_z(ztraits)
|
||||
away_name = answer
|
||||
to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
|
||||
var/datum/map_template/template = new(away_name, choice)
|
||||
away_level = template.load_new_z(ztraits)
|
||||
|
||||
message_admins("Admin [key_name_admin(usr)] has loaded [lvl_name] [choice].")
|
||||
log_admin("Admin [key_name(usr)] has loaded [lvl_name] [choice].")
|
||||
if(!level)
|
||||
message_admins("Loading [lvl_name] failed!")
|
||||
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
|
||||
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
|
||||
if(!away_level)
|
||||
message_admins("Loading [away_name] failed!")
|
||||
return
|
||||
|
||||
|
||||
if(choice == AWAY_MISSION_NAME && GLOB.the_gateway)
|
||||
//Link any found away gate with station gate
|
||||
var/obj/machinery/gateway/centeraway/new_gate
|
||||
for(var/obj/machinery/gateway/centeraway/G in GLOB.machines)
|
||||
if(G.z == level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
|
||||
new_gate = G
|
||||
break
|
||||
//Link station gate with away gate and remove wait time.
|
||||
GLOB.the_gateway.awaygate = new_gate
|
||||
GLOB.the_gateway.wait = world.time
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override, border_type_override)
|
||||
UNTIL((!z || reservation_ready["[z]"]) && !clearing_reserved_turfs)
|
||||
var/datum/turf_reservation/reserve = new type
|
||||
|
||||
@@ -10,24 +10,52 @@ SUBSYSTEM_DEF(materials)
|
||||
var/list/materials
|
||||
///Dictionary of category || list of material refs
|
||||
var/list/materials_by_category
|
||||
///Dictionary of category || list of material types, mostly used by rnd machines like autolathes.
|
||||
var/list/materialtypes_by_category
|
||||
///A cache of all material combinations that have been used
|
||||
var/list/list/material_combos
|
||||
///List of stackcrafting recipes for materials using rigid materials
|
||||
var/list/rigid_stack_recipes = list(
|
||||
new /datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
|
||||
new /datum/stack_recipe("toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
|
||||
new /datum/stack_recipe("sink", /obj/structure/sink/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
|
||||
new /datum/stack_recipe("Floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE)
|
||||
)
|
||||
|
||||
///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
|
||||
/datum/controller/subsystem/materials/proc/InitializeMaterials()
|
||||
materials = list()
|
||||
materials_by_category = list()
|
||||
materialtypes_by_category = list()
|
||||
material_combos = list()
|
||||
for(var/type in subtypesof(/datum/material))
|
||||
var/datum/material/ref = new type
|
||||
materials[type] = ref
|
||||
for(var/c in ref.categories)
|
||||
materials_by_category[c] += list(ref)
|
||||
materialtypes_by_category[c] += list(type)
|
||||
|
||||
/datum/controller/subsystem/materials/proc/GetMaterialRef(datum/material/fakemat)
|
||||
if(!materials)
|
||||
InitializeMaterials()
|
||||
return materials[fakemat] || fakemat
|
||||
return materials[fakemat] || fakemat
|
||||
|
||||
|
||||
///Returns a list to be used as an object's custom_materials. Lists will be cached and re-used based on the parameters.
|
||||
/datum/controller/subsystem/materials/proc/FindOrCreateMaterialCombo(list/materials_declaration, multiplier)
|
||||
if(!material_combos)
|
||||
InitializeMaterials()
|
||||
var/list/combo_params = list()
|
||||
for(var/x in materials_declaration)
|
||||
var/datum/material/mat = x
|
||||
var/path_name = ispath(mat) ? "[mat]" : "[mat.type]"
|
||||
combo_params += "[path_name]=[materials_declaration[mat] * multiplier]"
|
||||
sortTim(combo_params, /proc/cmp_text_asc) // We have to sort now in case the declaration was not in order
|
||||
var/combo_index = combo_params.Join("-")
|
||||
var/list/combo = material_combos[combo_index]
|
||||
if(!combo)
|
||||
combo = list()
|
||||
for(var/mat in materials_declaration)
|
||||
combo[GetMaterialRef(mat)] = materials_declaration[mat] * multiplier
|
||||
material_combos[combo_index] = combo
|
||||
return combo
|
||||
|
||||
@@ -7,10 +7,9 @@ SUBSYSTEM_DEF(shuttle)
|
||||
flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
|
||||
runlevels = RUNLEVEL_SETUP | RUNLEVEL_GAME
|
||||
|
||||
var/obj/machinery/shuttle_manipulator/manipulator
|
||||
|
||||
var/list/mobile = list()
|
||||
var/list/stationary = list()
|
||||
var/list/beacons = list()
|
||||
var/list/transit = list()
|
||||
|
||||
var/list/transit_requesters = list()
|
||||
@@ -57,6 +56,15 @@ SUBSYSTEM_DEF(shuttle)
|
||||
|
||||
var/realtimeofstart = 0
|
||||
|
||||
var/datum/map_template/shuttle/selected
|
||||
|
||||
var/obj/docking_port/mobile/existing_shuttle
|
||||
|
||||
var/obj/docking_port/mobile/preview_shuttle
|
||||
var/datum/map_template/shuttle/preview_template
|
||||
|
||||
var/datum/turf_reservation/preview_reservation
|
||||
|
||||
/datum/controller/subsystem/shuttle/Initialize(timeofday)
|
||||
ordernum = rand(1, 9000)
|
||||
|
||||
@@ -76,13 +84,10 @@ SUBSYSTEM_DEF(shuttle)
|
||||
WARNING("No /obj/docking_port/mobile/emergency/backup placed on the map!")
|
||||
if(!supply)
|
||||
WARNING("No /obj/docking_port/mobile/supply placed on the map!")
|
||||
realtimeofstart = world.realtime
|
||||
realtimeofstart = world.realtime
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/initial_load()
|
||||
if(!istype(manipulator))
|
||||
CRASH("No shuttle manipulator found.")
|
||||
|
||||
for(var/s in stationary)
|
||||
var/obj/docking_port/stationary/S = s
|
||||
S.load_roundstart()
|
||||
@@ -143,11 +148,13 @@ SUBSYSTEM_DEF(shuttle)
|
||||
++alive
|
||||
|
||||
var/total = GLOB.joined_player_list.len
|
||||
if(total <= 0)
|
||||
return //no players no autoevac
|
||||
|
||||
if(alive / total <= threshold)
|
||||
var/msg = "Automatically dispatching shuttle due to crew death."
|
||||
var/msg = "Automatically dispatching emergency shuttle due to crew death."
|
||||
message_admins(msg)
|
||||
log_game("[msg] Alive: [alive], Roundstart: [total], Threshold: [threshold]")
|
||||
log_shuttle("[msg] Alive: [alive], Roundstart: [total], Threshold: [threshold]")
|
||||
emergencyNoRecall = TRUE
|
||||
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
|
||||
if(emergency.timeLeft(1) > emergencyCallTime * 0.4)
|
||||
@@ -172,6 +179,34 @@ SUBSYSTEM_DEF(shuttle)
|
||||
return S
|
||||
WARNING("couldn't find dock with id: [id]")
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/canEvac(mob/user)
|
||||
var/srd = CONFIG_GET(number/shuttle_refuel_delay)
|
||||
if(world.time - SSticker.round_start_time < srd)
|
||||
to_chat(user, "<span class='alert'>The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before trying again.</span>")
|
||||
return FALSE
|
||||
|
||||
switch(emergency.mode)
|
||||
if(SHUTTLE_RECALL)
|
||||
to_chat(user, "<span class='alert'>The emergency shuttle may not be called while returning to CentCom.</span>")
|
||||
return FALSE
|
||||
if(SHUTTLE_CALL)
|
||||
to_chat(user, "<span class='alert'>The emergency shuttle is already on its way.</span>")
|
||||
return FALSE
|
||||
if(SHUTTLE_DOCKED)
|
||||
to_chat(user, "<span class='alert'>The emergency shuttle is already here.</span>")
|
||||
return FALSE
|
||||
if(SHUTTLE_IGNITING)
|
||||
to_chat(user, "<span class='alert'>The emergency shuttle is firing its engines to leave.</span>")
|
||||
return FALSE
|
||||
if(SHUTTLE_ESCAPE)
|
||||
to_chat(user, "<span class='alert'>The emergency shuttle is moving away to a safe distance.</span>")
|
||||
return FALSE
|
||||
if(SHUTTLE_STRANDED)
|
||||
to_chat(user, "<span class='alert'>The emergency shuttle has been disabled by CentCom.</span>")
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
|
||||
if(!emergency)
|
||||
WARNING("requestEvac(): There is no emergency shuttle, but the \
|
||||
@@ -185,35 +220,14 @@ SUBSYSTEM_DEF(shuttle)
|
||||
manually, and then calling register() on the mobile docking port. \
|
||||
Good luck.")
|
||||
emergency = backup_shuttle
|
||||
var/srd = CONFIG_GET(number/shuttle_refuel_delay)
|
||||
if(world.time - SSticker.round_start_time < srd)
|
||||
to_chat(user, "The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before trying again.")
|
||||
return
|
||||
|
||||
switch(emergency.mode)
|
||||
if(SHUTTLE_RECALL)
|
||||
to_chat(user, "The emergency shuttle may not be called while returning to CentCom.")
|
||||
return
|
||||
if(SHUTTLE_CALL)
|
||||
to_chat(user, "The emergency shuttle is already on its way.")
|
||||
return
|
||||
if(SHUTTLE_DOCKED)
|
||||
to_chat(user, "The emergency shuttle is already here.")
|
||||
return
|
||||
if(SHUTTLE_IGNITING)
|
||||
to_chat(user, "The emergency shuttle is firing its engines to leave.")
|
||||
return
|
||||
if(SHUTTLE_ESCAPE)
|
||||
to_chat(user, "The emergency shuttle is moving away to a safe distance.")
|
||||
return
|
||||
if(SHUTTLE_STRANDED)
|
||||
to_chat(user, "The emergency shuttle has been disabled by CentCom.")
|
||||
return
|
||||
if(!canEvac(user))
|
||||
return
|
||||
|
||||
call_reason = trim(html_encode(call_reason))
|
||||
|
||||
if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && GLOB.security_level > SEC_LEVEL_GREEN)
|
||||
to_chat(user, "You must provide a reason.")
|
||||
to_chat(user, "<span class='alert'>You must provide a reason.</span>")
|
||||
return
|
||||
|
||||
var/area/signal_origin = get_area(user)
|
||||
@@ -235,11 +249,11 @@ SUBSYSTEM_DEF(shuttle)
|
||||
|
||||
var/area/A = get_area(user)
|
||||
|
||||
log_game("[key_name(user)] has called the shuttle.")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[user.real_name]</span> has called the shuttle at <span class='name'>[A.name]</span>.</span>", user)
|
||||
log_shuttle("[key_name(user)] has called the emergency shuttle.")
|
||||
deadchat_broadcast(" has called the shuttle at <span class='name'>[A.name]</span>.", "<span class='name'>[user.real_name]</span>", user)
|
||||
if(call_reason)
|
||||
SSblackbox.record_feedback("text", "shuttle_reason", 1, "[call_reason]")
|
||||
log_game("Shuttle call reason: [call_reason]")
|
||||
log_shuttle("Shuttle call reason: [call_reason]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has called the shuttle. (<A HREF='?_src_=holder;[HrefToken()];trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
|
||||
@@ -272,9 +286,9 @@ SUBSYSTEM_DEF(shuttle)
|
||||
/datum/controller/subsystem/shuttle/proc/cancelEvac(mob/user)
|
||||
if(canRecall())
|
||||
emergency.cancel(get_area(user))
|
||||
log_game("[key_name(user)] has recalled the shuttle.")
|
||||
log_shuttle("[key_name(user)] has recalled the shuttle.")
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has recalled the shuttle.")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[user.real_name]</span> has recalled the shuttle from <span class='name'>[get_area_name(user, TRUE)]</span>.</span>", user)
|
||||
deadchat_broadcast(" has recalled the shuttle from <span class='name'>[get_area_name(user, TRUE)]</span>.", "<span class='name'>[user.real_name]</span>", user)
|
||||
return 1
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/canRecall()
|
||||
@@ -294,7 +308,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
else
|
||||
if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
|
||||
return
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/autoEvac()
|
||||
if (!SSticker.IsRoundInProgress())
|
||||
@@ -322,7 +336,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
if(callShuttle)
|
||||
if(EMERGENCY_IDLE_OR_RECALLED)
|
||||
emergency.request(null, set_coefficient = 2.5)
|
||||
log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
|
||||
log_shuttle("There is no means of calling the emergency shuttle anymore. Shuttle automatically called.")
|
||||
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
|
||||
@@ -559,6 +573,14 @@ SUBSYSTEM_DEF(shuttle)
|
||||
shuttle_purchased = SSshuttle.shuttle_purchased
|
||||
lockdown = SSshuttle.lockdown
|
||||
|
||||
selected = SSshuttle.selected
|
||||
|
||||
existing_shuttle = SSshuttle.existing_shuttle
|
||||
|
||||
preview_shuttle = SSshuttle.preview_shuttle
|
||||
preview_template = SSshuttle.preview_template
|
||||
|
||||
preview_reservation = SSshuttle.preview_reservation
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/is_in_shuttle_bounds(atom/A)
|
||||
var/area/current = get_area(A)
|
||||
@@ -641,3 +663,252 @@ SUBSYSTEM_DEF(shuttle)
|
||||
message_admins("Round end vote passed. Shuttle has been auto-called.")
|
||||
emergencyNoRecall = TRUE
|
||||
endvote_passed = TRUE
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/action_load(datum/map_template/shuttle/loading_template, obj/docking_port/stationary/destination_port)
|
||||
// Check for an existing preview
|
||||
if(preview_shuttle && (loading_template != preview_template))
|
||||
preview_shuttle.jumpToNullSpace()
|
||||
preview_shuttle = null
|
||||
preview_template = null
|
||||
QDEL_NULL(preview_reservation)
|
||||
|
||||
if(!preview_shuttle)
|
||||
if(load_template(loading_template))
|
||||
preview_shuttle.linkup(loading_template, destination_port)
|
||||
preview_template = loading_template
|
||||
|
||||
// get the existing shuttle information, if any
|
||||
var/timer = 0
|
||||
var/mode = SHUTTLE_IDLE
|
||||
var/obj/docking_port/stationary/D
|
||||
|
||||
if(istype(destination_port))
|
||||
D = destination_port
|
||||
else if(existing_shuttle)
|
||||
timer = existing_shuttle.timer
|
||||
mode = existing_shuttle.mode
|
||||
D = existing_shuttle.get_docked()
|
||||
|
||||
if(!D)
|
||||
D = generate_transit_dock(preview_shuttle)
|
||||
|
||||
if(!D)
|
||||
CRASH("No dock found for preview shuttle ([preview_template.name]), aborting.")
|
||||
|
||||
var/result = preview_shuttle.canDock(D)
|
||||
// truthy value means that it cannot dock for some reason
|
||||
// but we can ignore the someone else docked error because we'll
|
||||
// be moving into their place shortly
|
||||
if((result != SHUTTLE_CAN_DOCK) && (result != SHUTTLE_SOMEONE_ELSE_DOCKED))
|
||||
WARNING("Template shuttle [preview_shuttle] cannot dock at [D] ([result]).")
|
||||
return
|
||||
|
||||
if(existing_shuttle)
|
||||
existing_shuttle.jumpToNullSpace()
|
||||
|
||||
var/list/force_memory = preview_shuttle.movement_force
|
||||
preview_shuttle.movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
|
||||
preview_shuttle.initiate_docking(D)
|
||||
preview_shuttle.movement_force = force_memory
|
||||
|
||||
. = preview_shuttle
|
||||
|
||||
// Shuttle state involves a mode and a timer based on world.time, so
|
||||
// plugging the existing shuttles old values in works fine.
|
||||
preview_shuttle.timer = timer
|
||||
preview_shuttle.mode = mode
|
||||
|
||||
preview_shuttle.register()
|
||||
|
||||
// TODO indicate to the user that success happened, rather than just
|
||||
// blanking the modification tab
|
||||
preview_shuttle = null
|
||||
preview_template = null
|
||||
existing_shuttle = null
|
||||
selected = null
|
||||
QDEL_NULL(preview_reservation)
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/load_template(datum/map_template/shuttle/S)
|
||||
. = FALSE
|
||||
// load shuttle template, centred at shuttle import landmark,
|
||||
preview_reservation = SSmapping.RequestBlockReservation(S.width, S.height, SSmapping.transit.z_value, /datum/turf_reservation/transit)
|
||||
if(!preview_reservation)
|
||||
CRASH("failed to reserve an area for shuttle template loading")
|
||||
var/turf/BL = TURF_FROM_COORDS_LIST(preview_reservation.bottom_left_coords)
|
||||
S.load(BL, centered = FALSE, register = FALSE)
|
||||
|
||||
var/affected = S.get_affected_turfs(BL, centered=FALSE)
|
||||
|
||||
var/found = 0
|
||||
// Search the turfs for docking ports
|
||||
// - We need to find the mobile docking port because that is the heart of
|
||||
// the shuttle.
|
||||
// - We need to check that no additional ports have slipped in from the
|
||||
// template, because that causes unintended behaviour.
|
||||
for(var/T in affected)
|
||||
for(var/obj/docking_port/P in T)
|
||||
if(istype(P, /obj/docking_port/mobile))
|
||||
found++
|
||||
if(found > 1)
|
||||
qdel(P, force=TRUE)
|
||||
log_world("Map warning: Shuttle Template [S.mappath] has multiple mobile docking ports.")
|
||||
else
|
||||
preview_shuttle = P
|
||||
if(istype(P, /obj/docking_port/stationary))
|
||||
log_world("Map warning: Shuttle Template [S.mappath] has a stationary docking port.")
|
||||
if(!found)
|
||||
var/msg = "load_template(): Shuttle Template [S.mappath] has no mobile docking port. Aborting import."
|
||||
for(var/T in affected)
|
||||
var/turf/T0 = T
|
||||
T0.empty()
|
||||
|
||||
message_admins(msg)
|
||||
WARNING(msg)
|
||||
return
|
||||
//Everything fine
|
||||
S.post_load(preview_shuttle)
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/unload_preview()
|
||||
if(preview_shuttle)
|
||||
preview_shuttle.jumpToNullSpace()
|
||||
preview_shuttle = null
|
||||
|
||||
|
||||
/datum/controller/subsystem/shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "ShuttleManipulator", name, 800, 600, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
|
||||
/datum/controller/subsystem/shuttle/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["tabs"] = list("Status", "Templates", "Modification")
|
||||
|
||||
// Templates panel
|
||||
data["templates"] = list()
|
||||
var/list/templates = data["templates"]
|
||||
data["templates_tabs"] = list()
|
||||
data["selected"] = list()
|
||||
|
||||
for(var/shuttle_id in SSmapping.shuttle_templates)
|
||||
var/datum/map_template/shuttle/S = SSmapping.shuttle_templates[shuttle_id]
|
||||
|
||||
if(!templates[S.port_id])
|
||||
data["templates_tabs"] += S.port_id
|
||||
templates[S.port_id] = list(
|
||||
"port_id" = S.port_id,
|
||||
"templates" = list())
|
||||
|
||||
var/list/L = list()
|
||||
L["name"] = S.name
|
||||
L["shuttle_id"] = S.shuttle_id
|
||||
L["port_id"] = S.port_id
|
||||
L["description"] = S.description
|
||||
L["admin_notes"] = S.admin_notes
|
||||
|
||||
if(selected == S)
|
||||
data["selected"] = L
|
||||
|
||||
templates[S.port_id]["templates"] += list(L)
|
||||
|
||||
data["templates_tabs"] = sortList(data["templates_tabs"])
|
||||
|
||||
data["existing_shuttle"] = null
|
||||
|
||||
// Status panel
|
||||
data["shuttles"] = list()
|
||||
for(var/i in mobile)
|
||||
var/obj/docking_port/mobile/M = i
|
||||
var/timeleft = M.timeLeft(1)
|
||||
var/list/L = list()
|
||||
L["name"] = M.name
|
||||
L["id"] = M.id
|
||||
L["timer"] = M.timer
|
||||
L["timeleft"] = M.getTimerStr()
|
||||
if (timeleft > 1 HOURS)
|
||||
L["timeleft"] = "Infinity"
|
||||
L["can_fast_travel"] = M.timer && timeleft >= 50
|
||||
L["can_fly"] = TRUE
|
||||
if(istype(M, /obj/docking_port/mobile/emergency))
|
||||
L["can_fly"] = FALSE
|
||||
else if(!M.destination)
|
||||
L["can_fast_travel"] = FALSE
|
||||
if (M.mode != SHUTTLE_IDLE)
|
||||
L["mode"] = capitalize(M.mode)
|
||||
L["status"] = M.getDbgStatusText()
|
||||
if(M == existing_shuttle)
|
||||
data["existing_shuttle"] = L
|
||||
|
||||
data["shuttles"] += list(L)
|
||||
|
||||
return data
|
||||
|
||||
/datum/controller/subsystem/shuttle/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
|
||||
var/mob/user = usr
|
||||
|
||||
// Preload some common parameters
|
||||
var/shuttle_id = params["shuttle_id"]
|
||||
var/datum/map_template/shuttle/S = SSmapping.shuttle_templates[shuttle_id]
|
||||
|
||||
switch(action)
|
||||
if("select_template")
|
||||
if(S)
|
||||
existing_shuttle = getShuttle(S.port_id)
|
||||
selected = S
|
||||
. = TRUE
|
||||
if("jump_to")
|
||||
if(params["type"] == "mobile")
|
||||
for(var/i in mobile)
|
||||
var/obj/docking_port/mobile/M = i
|
||||
if(M.id == params["id"])
|
||||
user.forceMove(get_turf(M))
|
||||
. = TRUE
|
||||
break
|
||||
|
||||
if("fly")
|
||||
for(var/i in mobile)
|
||||
var/obj/docking_port/mobile/M = i
|
||||
if(M.id == params["id"])
|
||||
. = TRUE
|
||||
M.admin_fly_shuttle(user)
|
||||
break
|
||||
|
||||
if("fast_travel")
|
||||
for(var/i in mobile)
|
||||
var/obj/docking_port/mobile/M = i
|
||||
if(M.id == params["id"] && M.timer && M.timeLeft(1) >= 50)
|
||||
M.setTimer(50)
|
||||
. = TRUE
|
||||
message_admins("[key_name_admin(usr)] fast travelled [M]")
|
||||
log_admin("[key_name(usr)] fast travelled [M]")
|
||||
SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[M.name]")
|
||||
break
|
||||
|
||||
if("preview")
|
||||
if(S)
|
||||
. = TRUE
|
||||
unload_preview()
|
||||
load_template(S)
|
||||
if(preview_shuttle)
|
||||
preview_template = S
|
||||
user.forceMove(get_turf(preview_shuttle))
|
||||
if("load")
|
||||
if(existing_shuttle == backup_shuttle)
|
||||
// TODO make the load button disabled
|
||||
WARNING("The shuttle that the selected shuttle will replace \
|
||||
is the backup shuttle. Backup shuttle is required to be \
|
||||
intact for round sanity.")
|
||||
else if(S)
|
||||
. = TRUE
|
||||
// If successful, returns the mobile docking port
|
||||
var/obj/docking_port/mobile/mdp = action_load(S)
|
||||
if(mdp)
|
||||
user.forceMove(get_turf(mdp))
|
||||
message_admins("[key_name_admin(usr)] loaded [mdp] with the shuttle manipulator.")
|
||||
log_admin("[key_name(usr)] loaded [mdp] with the shuttle manipulator.</span>")
|
||||
SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[mdp.name]")
|
||||
|
||||
@@ -11,7 +11,7 @@ SUBSYSTEM_DEF(tgui)
|
||||
var/basehtml // The HTML base used for all UIs.
|
||||
|
||||
/datum/controller/subsystem/tgui/PreInit()
|
||||
basehtml = file2text('tgui-next/packages/tgui/public/tgui-main.html')
|
||||
basehtml = file2text('tgui/packages/tgui/public/tgui.html')
|
||||
|
||||
/datum/controller/subsystem/tgui/Shutdown()
|
||||
close_all_uis()
|
||||
|
||||
@@ -47,7 +47,7 @@ SUBSYSTEM_DEF(title)
|
||||
. = ..()
|
||||
if(.)
|
||||
switch(var_name)
|
||||
if("icon")
|
||||
if(NAMEOF(src, icon))
|
||||
if(splash_turf)
|
||||
splash_turf.icon = icon
|
||||
|
||||
@@ -66,4 +66,4 @@ SUBSYSTEM_DEF(title)
|
||||
icon = SStitle.icon
|
||||
splash_turf = SStitle.splash_turf
|
||||
file_path = SStitle.file_path
|
||||
previous_icon = SStitle.previous_icon
|
||||
previous_icon = SStitle.previous_icon
|
||||
|
||||
@@ -79,7 +79,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/item/pda/clown, /obj/item/grown/bananapeel)),
|
||||
|
||||
"greytide" = typecacheof(list(/obj/item/clothing/under/color/grey, /obj/item/melee/baton/cattleprod,
|
||||
/obj/item/twohanded/spear, /obj/item/clothing/mask/gas)),
|
||||
/obj/item/spear, /obj/item/clothing/mask/gas)),
|
||||
|
||||
"lizards" = typecacheof(list(/obj/item/toy/plush/lizardplushie, /obj/item/reagent_containers/food/snacks/kebab/tail,
|
||||
/obj/item/organ/tail/lizard, /obj/item/reagent_containers/food/drinks/bottle/lizardwine)),
|
||||
@@ -120,7 +120,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/item/card/id/captains_spare, /obj/item/card/id/centcom, /obj/machinery/door/airlock/command)),
|
||||
|
||||
"the supernatural" = typecacheof(list(/obj/structure/destructible/cult, /obj/item/tome,
|
||||
/obj/item/melee/cultblade, /obj/item/twohanded/required/cult_bastard, /obj/item/restraints/legcuffs/bola/cult,
|
||||
/obj/item/melee/cultblade, /obj/item/cult_bastard, /obj/item/restraints/legcuffs/bola/cult,
|
||||
/obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/space/hardsuit/cult,
|
||||
/obj/item/clothing/suit/hooded/cultrobes, /obj/item/clothing/head/hooded/cult_hoodie, /obj/effect/rune,
|
||||
/obj/item/stack/sheet/runed_metal, /obj/machinery/door/airlock/cult, /obj/singularity/narsie,
|
||||
@@ -151,7 +151,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
|
||||
"anime" = typecacheof(list(/obj/item/clothing/under/costume/schoolgirl, /obj/item/katana, /obj/item/reagent_containers/food/snacks/sashimi, /obj/item/reagent_containers/food/snacks/chawanmushi,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/sake, /obj/item/throwing_star, /obj/item/clothing/head/kitty/genuine, /obj/item/clothing/suit/space/space_ninja,
|
||||
/obj/item/clothing/mask/gas/space_ninja, /obj/item/clothing/shoes/space_ninja, /obj/item/clothing/gloves/space_ninja, /obj/item/twohanded/vibro_weapon,
|
||||
/obj/item/clothing/mask/gas/space_ninja, /obj/item/clothing/shoes/space_ninja, /obj/item/clothing/gloves/space_ninja, /obj/item/vibro_weapon,
|
||||
/obj/item/nullrod/scythe/vibro, /obj/item/energy_katana, /obj/item/toy/katana, /obj/item/nullrod/claymore/katana, /obj/structure/window/paperframe, /obj/structure/mineral_door/paperframe)),
|
||||
|
||||
"mimes" = typecacheof(list(/obj/item/pda/mime, /obj/item/clothing/under/rank/civilian/mime, /obj/item/clothing/mask/gas/mime,
|
||||
@@ -168,7 +168,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/machinery/porta_turret/syndicate, /obj/structure/closet/syndicate, /obj/machinery/suit_storage_unit/syndicate, /obj/item/clothing/under/syndicate, /obj/item/folder/syndicate, /obj/item/documents/syndicate, /obj/item/clothing/glasses/phantomthief/syndicate, /obj/item/antag_spawner/nuke_ops, /obj/item/storage/box/syndicate,
|
||||
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver,
|
||||
/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
|
||||
/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
|
||||
/obj/item/melee/transforming/energy/sword/saber, /obj/item/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
|
||||
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
|
||||
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
|
||||
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
|
||||
@@ -176,7 +176,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
|
||||
/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
|
||||
/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
|
||||
/obj/item/twohanded/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
|
||||
/obj/item/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
|
||||
|
||||
"eye" = typecacheof(list(/obj/item/organ/eyes, /obj/item/reagent_containers/syringe))
|
||||
)
|
||||
|
||||
@@ -15,6 +15,8 @@ SUBSYSTEM_DEF(vote)
|
||||
var/vote_system = PLURALITY_VOTING
|
||||
var/question = null
|
||||
var/list/choices = list()
|
||||
/// List of choice = object for statclick objects for statpanel voting
|
||||
var/list/choice_statclicks = list()
|
||||
var/list/scores = list()
|
||||
var/list/choice_descs = list() // optional descriptions
|
||||
var/list/voted = list()
|
||||
@@ -47,7 +49,33 @@ SUBSYSTEM_DEF(vote)
|
||||
client_popup.open(0)
|
||||
next_pop = world.time+VOTE_COOLDOWN
|
||||
|
||||
|
||||
/**
|
||||
* Renders a statpanel. Directly uses statpanel/stat calls since this is called from base of mob/Stat().
|
||||
*/
|
||||
/datum/controller/subsystem/vote/proc/render_statpanel(mob/M)
|
||||
if(!mode) // check if vote is running
|
||||
return
|
||||
if(!statpanel("Status")) // don't bother if they're not focused on this panel
|
||||
return
|
||||
var/static/list/supported = list(PLURALITY_VOTING, APPROVAL_VOTING)
|
||||
stat("Vote active!", "There is currently a vote running. Question: [question]")
|
||||
if(!(vote_system in supported))
|
||||
stat("<STATPANEL VOTING DISABLED>", "The current vote system is not supported by statpanel rendering. Please vote manually by opening the vote popup using the action button or chat link.")
|
||||
return
|
||||
stat("Time Left:", "[round(end_time - world.time)] seconds")
|
||||
stat(null, null)
|
||||
stat("Choices:", null)
|
||||
stat(null, null)
|
||||
for(var/i in 1 to choice_statclicks.len)
|
||||
var/choice = choice_statclicks[i]
|
||||
var/ivotedforthis = FALSE
|
||||
switch(vote_system)
|
||||
if(APPROVAL_VOTING)
|
||||
ivotedforthis = voted[usr.ckey] && (i in voted[usr.ckey])
|
||||
if(PLURALITY_VOTING)
|
||||
ivotedforthis = voted[usr.ckey] == i
|
||||
stat(ivotedforthis? "\[X\]" : "\[ \]", choice_statclicks[choice])
|
||||
stat(null, null)
|
||||
|
||||
/datum/controller/subsystem/vote/proc/reset()
|
||||
initiator = null
|
||||
@@ -59,9 +87,26 @@ SUBSYSTEM_DEF(vote)
|
||||
voted.Cut()
|
||||
voting.Cut()
|
||||
scores.Cut()
|
||||
cleanup_statclicks()
|
||||
display_votes = initial(display_votes) //CIT CHANGE - obfuscated votes
|
||||
remove_action_buttons()
|
||||
|
||||
/datum/controller/subsystem/vote/proc/cleanup_statclicks()
|
||||
for(var/choice in choice_statclicks)
|
||||
qdel(choice_statclicks[choice])
|
||||
choice_statclicks = list()
|
||||
|
||||
/obj/effect/statclick/vote
|
||||
name = "ERROR"
|
||||
var/choice
|
||||
|
||||
/obj/effect/statclick/vote/Click()
|
||||
SSvote.submit_vote(choice)
|
||||
|
||||
/obj/effect/statclick/vote/New(loc, choice, name)
|
||||
src.choice = choice
|
||||
src.name = name
|
||||
|
||||
/datum/controller/subsystem/vote/proc/get_result()
|
||||
//get the highest number of votes
|
||||
var/greatest_votes = 0
|
||||
@@ -536,6 +581,12 @@ SUBSYSTEM_DEF(vote)
|
||||
vp = CONFIG_GET(number/vote_period)
|
||||
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=[REF(src)]'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font>")
|
||||
end_time = started_time+vp
|
||||
// generate statclick list
|
||||
cleanup_statclicks()
|
||||
for(var/i in 1 to choices.len)
|
||||
var/choice = choices[i]
|
||||
choice_statclicks[choice] = new /obj/effect/statclick/vote(null, i, choice)
|
||||
//
|
||||
for(var/c in GLOB.clients)
|
||||
SEND_SOUND(c, sound('sound/misc/server-ready.ogg'))
|
||||
var/client/C = c
|
||||
|
||||
@@ -5,6 +5,61 @@
|
||||
/datum/brain_trauma/magic
|
||||
resilience = TRAUMA_RESILIENCE_LOBOTOMY
|
||||
|
||||
/datum/brain_trauma/magic/lumiphobia
|
||||
name = "Lumiphobia"
|
||||
desc = "Patient has an inexplicable adverse reaction to light."
|
||||
scan_desc = "light hypersensitivity"
|
||||
gain_text = "<span class='warning'>You feel a craving for darkness.</span>"
|
||||
lose_text = "<span class='notice'>Light no longer bothers you.</span>"
|
||||
var/next_damage_warning = 0
|
||||
|
||||
/datum/brain_trauma/magic/lumiphobia/on_life()
|
||||
..()
|
||||
var/turf/T = owner.loc
|
||||
if(istype(T))
|
||||
var/light_amount = T.get_lumcount()
|
||||
if(light_amount > SHADOW_SPECIES_LIGHT_THRESHOLD) //if there's enough light, start dying
|
||||
if(world.time > next_damage_warning)
|
||||
to_chat(owner, "<span class='warning'><b>The light burns you!</b></span>")
|
||||
next_damage_warning = world.time + 100 //Avoid spamming
|
||||
owner.take_overall_damage(0,3)
|
||||
|
||||
/datum/brain_trauma/magic/poltergeist
|
||||
name = "Poltergeist"
|
||||
desc = "Patient appears to be targeted by a violent invisible entity."
|
||||
scan_desc = "paranormal activity"
|
||||
gain_text = "<span class='warning'>You feel a hateful presence close to you.</span>"
|
||||
lose_text = "<span class='notice'>You feel the hateful presence fade away.</span>"
|
||||
|
||||
/datum/brain_trauma/magic/poltergeist/on_life()
|
||||
..()
|
||||
if(prob(4))
|
||||
var/most_violent = -1 //So it can pick up items with 0 throwforce if there's nothing else
|
||||
var/obj/item/throwing
|
||||
for(var/obj/item/I in view(5, get_turf(owner)))
|
||||
if(I.anchored)
|
||||
continue
|
||||
if(I.throwforce > most_violent)
|
||||
most_violent = I.throwforce
|
||||
throwing = I
|
||||
if(throwing)
|
||||
throwing.throw_at(owner, 8, 2)
|
||||
|
||||
/datum/brain_trauma/magic/antimagic
|
||||
name = "Athaumasia"
|
||||
desc = "Patient is completely inert to magical forces."
|
||||
scan_desc = "thaumic blank"
|
||||
gain_text = "<span class='notice'>You realize that magic cannot be real.</span>"
|
||||
lose_text = "<span class='notice'>You realize that magic might be real.</span>"
|
||||
|
||||
/datum/brain_trauma/magic/antimagic/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_ANTIMAGIC, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/magic/antimagic/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_ANTIMAGIC, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/magic/stalker
|
||||
name = "Stalking Phantom"
|
||||
desc = "Patient is stalked by a phantom only they can see."
|
||||
|
||||
@@ -119,8 +119,9 @@
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/spinesnapped
|
||||
random_gain = FALSE
|
||||
clonable = FALSE
|
||||
paralysis_type = "legs"
|
||||
resilience = TRAUMA_RESILIENCE_LOBOTOMY
|
||||
resilience = TRAUMA_RESILIENCE_LOBOTOMY // It shouldn't fix severed spinal cords really, but there is no specific surgery for that yet.
|
||||
|
||||
/datum/brain_trauma/severe/narcolepsy
|
||||
name = "Narcolepsy"
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
QDEL_IN(src, 300)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/hallucination/simple/bluespace_stream/attack_hand(mob/user)
|
||||
/obj/effect/hallucination/simple/bluespace_stream/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user != seer || !linked_to)
|
||||
return
|
||||
var/slip_in_message = pick("slides sideways in an odd way, and disappears", "jumps into an unseen dimension",\
|
||||
|
||||
@@ -0,0 +1,463 @@
|
||||
/datum/component/personal_crafting/Initialize()
|
||||
if(ismob(parent))
|
||||
RegisterSignal(parent, COMSIG_MOB_CLIENT_LOGIN, .proc/create_mob_button)
|
||||
|
||||
/datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL)
|
||||
var/datum/hud/H = user.hud_used
|
||||
var/obj/screen/craft/C = new()
|
||||
C.icon = H.ui_style
|
||||
H.static_inventory += C
|
||||
CL.screen += C
|
||||
RegisterSignal(C, COMSIG_CLICK, .proc/component_ui_interact)
|
||||
|
||||
/datum/component/personal_crafting
|
||||
var/busy
|
||||
var/viewing_category = 1 //typical powergamer starting on the Weapons tab
|
||||
var/viewing_subcategory = 1
|
||||
var/list/categories = list(
|
||||
CAT_WEAPONRY = list(
|
||||
CAT_WEAPON,
|
||||
CAT_AMMO,
|
||||
),
|
||||
CAT_ROBOT = CAT_NONE,
|
||||
CAT_MISC = list(
|
||||
CAT_MISCELLANEOUS,
|
||||
CAT_TOOL,
|
||||
CAT_FURNITURE,
|
||||
),
|
||||
CAT_PRIMAL = CAT_NONE,
|
||||
CAT_FOOD = list(
|
||||
CAT_BREAD,
|
||||
CAT_BURGER,
|
||||
CAT_CAKE,
|
||||
CAT_DONUT,
|
||||
CAT_EGG,
|
||||
CAT_ICE,
|
||||
CAT_MEAT,
|
||||
CAT_MEXICAN,
|
||||
CAT_MISCFOOD,
|
||||
CAT_PASTRY,
|
||||
CAT_PIE,
|
||||
CAT_PIZZA,
|
||||
CAT_SEAFOOD,
|
||||
CAT_SALAD,
|
||||
CAT_SANDWICH,
|
||||
CAT_SOUP,
|
||||
CAT_SPAGHETTI,
|
||||
),
|
||||
CAT_DRINK = CAT_NONE,
|
||||
CAT_CLOTHING = CAT_NONE,
|
||||
)
|
||||
|
||||
var/cur_category = CAT_NONE
|
||||
var/cur_subcategory = CAT_NONE
|
||||
var/datum/action/innate/crafting/button
|
||||
var/display_craftable_only = FALSE
|
||||
var/display_compact = TRUE
|
||||
|
||||
/* This is what procs do:
|
||||
get_environment - gets a list of things accessable for crafting by user
|
||||
get_surroundings - takes a list of things and makes a list of key-types to values-amounts of said type in the list
|
||||
check_contents - takes a recipe and a key-type list and checks if said recipe can be done with available stuff
|
||||
check_tools - takes recipe, a key-type list, and a user and checks if there are enough tools to do the stuff, checks bugs one level deep
|
||||
construct_item - takes a recipe and a user, call all the checking procs, calls do_after, checks all the things again, calls del_reqs, creates result, calls CheckParts of said result with argument being list returned by deel_reqs
|
||||
del_reqs - takes recipe and a user, loops over the recipes reqs var and tries to find everything in the list make by get_environment and delete it/add to parts list, then returns the said list
|
||||
*/
|
||||
|
||||
/**
|
||||
* Check that the contents of the recipe meet the requirements.
|
||||
*
|
||||
* user: The /mob that initated the crafting.
|
||||
* R: The /datum/crafting_recipe being attempted.
|
||||
* contents: List of items to search for R's reqs.
|
||||
*/
|
||||
/datum/component/personal_crafting/proc/check_contents(atom/a, datum/crafting_recipe/R, list/contents)
|
||||
var/list/item_instances = contents["instances"]
|
||||
contents = contents["other"]
|
||||
|
||||
var/list/requirements_list = list()
|
||||
|
||||
// Process all requirements
|
||||
for(var/requirement_path in R.reqs)
|
||||
// Check we have the appropriate amount available in the contents list
|
||||
var/needed_amount = R.reqs[requirement_path]
|
||||
for(var/content_item_path in contents)
|
||||
// Right path and not blacklisted
|
||||
if(!ispath(content_item_path, requirement_path) || R.blacklist.Find(content_item_path))
|
||||
continue
|
||||
|
||||
needed_amount -= contents[content_item_path]
|
||||
if(needed_amount <= 0)
|
||||
break
|
||||
|
||||
if(needed_amount > 0)
|
||||
return FALSE
|
||||
|
||||
// Store the instances of what we will use for R.check_requirements() for requirement_path
|
||||
var/list/instances_list = list()
|
||||
for(var/instance_path in item_instances)
|
||||
if(ispath(instance_path, requirement_path))
|
||||
instances_list += item_instances[instance_path]
|
||||
|
||||
requirements_list[requirement_path] = instances_list
|
||||
|
||||
for(var/requirement_path in R.chem_catalysts)
|
||||
if(contents[requirement_path] < R.chem_catalysts[requirement_path])
|
||||
return FALSE
|
||||
|
||||
return R.check_requirements(a, requirements_list)
|
||||
|
||||
/datum/component/personal_crafting/proc/get_environment(atom/a, list/blacklist = null, radius_range = 1)
|
||||
. = list()
|
||||
|
||||
if(!isturf(a.loc))
|
||||
return
|
||||
|
||||
for(var/atom/movable/AM in range(radius_range, a))
|
||||
if(AM.flags_1 & HOLOGRAM_1)
|
||||
continue
|
||||
. += AM
|
||||
|
||||
/datum/component/personal_crafting/proc/get_surroundings(atom/a)
|
||||
. = list()
|
||||
.["tool_behaviour"] = list()
|
||||
.["other"] = list()
|
||||
.["instances"] = list()
|
||||
for(var/obj/item/I in get_environment(a))
|
||||
if(I.flags_1 & HOLOGRAM_1)
|
||||
continue
|
||||
if(.["instances"][I.type])
|
||||
.["instances"][I.type] += I
|
||||
else
|
||||
.["instances"][I.type] = list(I)
|
||||
if(istype(I, /obj/item/stack))
|
||||
var/obj/item/stack/S = I
|
||||
.["other"][I.type] += S.amount
|
||||
else if(I.tool_behaviour)
|
||||
.["tool_behaviour"] += I.tool_behaviour
|
||||
.["other"][I.type] += 1
|
||||
else
|
||||
if(istype(I, /obj/item/reagent_containers))
|
||||
var/obj/item/reagent_containers/RC = I
|
||||
if(RC.is_drainable())
|
||||
for(var/datum/reagent/A in RC.reagents.reagent_list)
|
||||
.["other"][A.type] += A.volume
|
||||
.["other"][I.type] += 1
|
||||
|
||||
/datum/component/personal_crafting/proc/check_tools(atom/a, datum/crafting_recipe/R, list/contents)
|
||||
if(!R.tools.len)
|
||||
return TRUE
|
||||
var/list/possible_tools = list()
|
||||
var/list/present_qualities = list()
|
||||
present_qualities |= contents["tool_behaviour"]
|
||||
for(var/obj/item/I in a.contents)
|
||||
if(istype(I, /obj/item/storage))
|
||||
for(var/obj/item/SI in I.contents)
|
||||
possible_tools += SI.type
|
||||
if(SI.tool_behaviour)
|
||||
present_qualities.Add(SI.tool_behaviour)
|
||||
|
||||
possible_tools += I.type
|
||||
|
||||
if(I.tool_behaviour)
|
||||
present_qualities.Add(I.tool_behaviour)
|
||||
|
||||
possible_tools |= contents["other"]
|
||||
|
||||
main_loop:
|
||||
for(var/A in R.tools)
|
||||
if(A in present_qualities)
|
||||
continue
|
||||
else
|
||||
for(var/I in possible_tools)
|
||||
if(ispath(I, A))
|
||||
continue main_loop
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/component/personal_crafting/proc/construct_item(atom/a, datum/crafting_recipe/R)
|
||||
var/list/contents = get_surroundings(a)
|
||||
var/send_feedback = 1
|
||||
if(check_contents(a, R, contents))
|
||||
if(check_tools(a, R, contents))
|
||||
//If we're a mob we'll try a do_after; non mobs will instead instantly construct the item
|
||||
if(ismob(a) && !do_after(a, R.time, target = a))
|
||||
return "."
|
||||
contents = get_surroundings(a)
|
||||
if(!check_contents(a, R, contents))
|
||||
return ", missing component."
|
||||
if(!check_tools(a, R, contents))
|
||||
return ", missing tool."
|
||||
var/list/parts = del_reqs(R, a)
|
||||
var/atom/movable/I = new R.result (get_turf(a.loc))
|
||||
I.CheckParts(parts, R)
|
||||
if(send_feedback)
|
||||
SSblackbox.record_feedback("tally", "object_crafted", 1, I.type)
|
||||
return I //Send the item back to whatever called this proc so it can handle whatever it wants to do with the new item
|
||||
return ", missing tool."
|
||||
return ", missing component."
|
||||
|
||||
/*Del reqs works like this:
|
||||
|
||||
Loop over reqs var of the recipe
|
||||
Set var amt to the value current cycle req is pointing to, its amount of type we need to delete
|
||||
Get var/surroundings list of things accessable to crafting by get_environment()
|
||||
Check the type of the current cycle req
|
||||
If its reagent then do a while loop, inside it try to locate() reagent containers, inside such containers try to locate needed reagent, if there isnt remove thing from surroundings
|
||||
If there is enough reagent in the search result then delete the needed amount, create the same type of reagent with the same data var and put it into deletion list
|
||||
If there isnt enough take all of that reagent from the container, put into deletion list, substract the amt var by the volume of reagent, remove the container from surroundings list and keep searching
|
||||
While doing above stuff check deletion list if it already has such reagnet, if yes merge instead of adding second one
|
||||
If its stack check if it has enough amount
|
||||
If yes create new stack with the needed amount and put in into deletion list, substract taken amount from the stack
|
||||
If no put all of the stack in the deletion list, substract its amount from amt and keep searching
|
||||
While doing above stuff check deletion list if it already has such stack type, if yes try to merge them instead of adding new one
|
||||
If its anything else just locate() in in the list in a while loop, each find --s the amt var and puts the found stuff in deletion loop
|
||||
|
||||
Then do a loop over parts var of the recipe
|
||||
Do similar stuff to what we have done above, but now in deletion list, until the parts conditions are satisfied keep taking from the deletion list and putting it into parts list for return
|
||||
|
||||
After its done loop over deletion list and delete all the shit that wasnt taken by parts loop
|
||||
|
||||
del_reqs return the list of parts resulting object will receive as argument of CheckParts proc, on the atom level it will add them all to the contents, on all other levels it calls ..() and does whatever is needed afterwards but from contents list already
|
||||
*/
|
||||
|
||||
/datum/component/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, atom/a)
|
||||
var/list/surroundings
|
||||
var/list/Deletion = list()
|
||||
. = list()
|
||||
var/data
|
||||
var/amt
|
||||
main_loop:
|
||||
for(var/A in R.reqs)
|
||||
amt = R.reqs[A]
|
||||
surroundings = get_environment(a, R.blacklist)
|
||||
surroundings -= Deletion
|
||||
if(ispath(A, /datum/reagent))
|
||||
var/datum/reagent/RG = new A
|
||||
var/datum/reagent/RGNT
|
||||
while(amt > 0)
|
||||
var/obj/item/reagent_containers/RC = locate() in surroundings
|
||||
RG = RC.reagents.get_reagent(A)
|
||||
if(RG)
|
||||
if(!locate(RG.type) in Deletion)
|
||||
Deletion += new RG.type()
|
||||
if(RG.volume > amt)
|
||||
RG.volume -= amt
|
||||
data = RG.data
|
||||
RC.reagents.conditional_update(RC)
|
||||
RG = locate(RG.type) in Deletion
|
||||
RG.volume = amt
|
||||
RG.data += data
|
||||
continue main_loop
|
||||
else
|
||||
surroundings -= RC
|
||||
amt -= RG.volume
|
||||
RC.reagents.reagent_list -= RG
|
||||
RC.reagents.conditional_update(RC)
|
||||
RGNT = locate(RG.type) in Deletion
|
||||
RGNT.volume += RG.volume
|
||||
RGNT.data += RG.data
|
||||
qdel(RG)
|
||||
RC.on_reagent_change()
|
||||
else
|
||||
surroundings -= RC
|
||||
else if(ispath(A, /obj/item/stack))
|
||||
var/obj/item/stack/S
|
||||
var/obj/item/stack/SD
|
||||
while(amt > 0)
|
||||
S = locate(A) in surroundings
|
||||
if(S.amount >= amt)
|
||||
if(!locate(S.type) in Deletion)
|
||||
SD = new S.type()
|
||||
Deletion += SD
|
||||
S.use(amt)
|
||||
SD = locate(S.type) in Deletion
|
||||
SD.amount += amt
|
||||
continue main_loop
|
||||
else
|
||||
amt -= S.amount
|
||||
if(!locate(S.type) in Deletion)
|
||||
Deletion += S
|
||||
else
|
||||
data = S.amount
|
||||
S = locate(S.type) in Deletion
|
||||
S.add(data)
|
||||
surroundings -= S
|
||||
else
|
||||
var/atom/movable/I
|
||||
while(amt > 0)
|
||||
I = locate(A) in surroundings
|
||||
Deletion += I
|
||||
surroundings -= I
|
||||
amt--
|
||||
var/list/partlist = list(R.parts.len)
|
||||
for(var/M in R.parts)
|
||||
partlist[M] = R.parts[M]
|
||||
for(var/A in R.parts)
|
||||
if(istype(A, /datum/reagent))
|
||||
var/datum/reagent/RG = locate(A) in Deletion
|
||||
if(RG.volume > partlist[A])
|
||||
RG.volume = partlist[A]
|
||||
. += RG
|
||||
Deletion -= RG
|
||||
continue
|
||||
else if(istype(A, /obj/item/stack))
|
||||
var/obj/item/stack/ST = locate(A) in Deletion
|
||||
if(ST.amount > partlist[A])
|
||||
ST.amount = partlist[A]
|
||||
. += ST
|
||||
Deletion -= ST
|
||||
continue
|
||||
else
|
||||
while(partlist[A] > 0)
|
||||
var/atom/movable/AM = locate(A) in Deletion
|
||||
. += AM
|
||||
Deletion -= AM
|
||||
partlist[A] -= 1
|
||||
while(Deletion.len)
|
||||
var/DL = Deletion[Deletion.len]
|
||||
Deletion.Cut(Deletion.len)
|
||||
qdel(DL)
|
||||
|
||||
/datum/component/personal_crafting/proc/component_ui_interact(obj/screen/craft/image, location, control, params, user)
|
||||
if(user == parent)
|
||||
ui_interact(user)
|
||||
|
||||
//For the UI related things we're going to assume the user is a mob rather than typesetting it to an atom as the UI isn't generated if the parent is an atom
|
||||
/datum/component/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
cur_category = categories[1]
|
||||
if(islist(categories[cur_category]))
|
||||
var/list/subcats = categories[cur_category]
|
||||
cur_subcategory = subcats[1]
|
||||
else
|
||||
cur_subcategory = CAT_NONE
|
||||
ui = new(user, src, ui_key, "PersonalCrafting", "Crafting Menu", 700, 800, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/component/personal_crafting/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["busy"] = busy
|
||||
data["category"] = cur_category
|
||||
data["subcategory"] = cur_subcategory
|
||||
data["display_craftable_only"] = display_craftable_only
|
||||
data["display_compact"] = display_compact
|
||||
|
||||
var/list/surroundings = get_surroundings(user)
|
||||
var/list/craftability = list()
|
||||
for(var/rec in GLOB.crafting_recipes)
|
||||
var/datum/crafting_recipe/R = rec
|
||||
|
||||
if(!R.always_availible && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
|
||||
continue
|
||||
|
||||
if((R.category != cur_category) || (R.subcategory != cur_subcategory))
|
||||
continue
|
||||
|
||||
craftability["[REF(R)]"] = check_contents(user, R, surroundings)
|
||||
|
||||
data["craftability"] = craftability
|
||||
return data
|
||||
|
||||
/datum/component/personal_crafting/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
var/list/crafting_recipes = list()
|
||||
for(var/rec in GLOB.crafting_recipes)
|
||||
var/datum/crafting_recipe/R = rec
|
||||
|
||||
if(R.name == "") //This is one of the invalid parents that sneaks in
|
||||
continue
|
||||
|
||||
if(!R.always_availible && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
|
||||
continue
|
||||
|
||||
if(isnull(crafting_recipes[R.category]))
|
||||
crafting_recipes[R.category] = list()
|
||||
|
||||
if(R.subcategory == CAT_NONE)
|
||||
crafting_recipes[R.category] += list(build_recipe_data(R))
|
||||
else
|
||||
if(isnull(crafting_recipes[R.category][R.subcategory]))
|
||||
crafting_recipes[R.category][R.subcategory] = list()
|
||||
crafting_recipes[R.category]["has_subcats"] = TRUE
|
||||
crafting_recipes[R.category][R.subcategory] += list(build_recipe_data(R))
|
||||
|
||||
data["crafting_recipes"] = crafting_recipes
|
||||
return data
|
||||
|
||||
/datum/component/personal_crafting/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("make")
|
||||
var/mob/user = usr
|
||||
var/datum/crafting_recipe/TR = locate(params["recipe"]) in GLOB.crafting_recipes
|
||||
busy = TRUE
|
||||
ui_interact(user)
|
||||
var/atom/movable/result = construct_item(user, TR)
|
||||
if(!istext(result)) //We made an item and didn't get a fail message
|
||||
if(ismob(user) && isitem(result)) //In case the user is actually possessing a non mob like a machine
|
||||
user.put_in_hands(result)
|
||||
else
|
||||
result.forceMove(user.drop_location())
|
||||
to_chat(user, "<span class='notice'>[TR.name] constructed.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Construction failed[result]</span>")
|
||||
busy = FALSE
|
||||
if("toggle_recipes")
|
||||
display_craftable_only = !display_craftable_only
|
||||
. = TRUE
|
||||
if("toggle_compact")
|
||||
display_compact = !display_compact
|
||||
. = TRUE
|
||||
if("set_category")
|
||||
if(!isnull(params["category"]))
|
||||
cur_category = params["category"]
|
||||
if(!isnull(params["subcategory"]))
|
||||
if(params["subcategory"] == "0")
|
||||
cur_subcategory = ""
|
||||
else
|
||||
cur_subcategory = params["subcategory"]
|
||||
. = TRUE
|
||||
|
||||
/datum/component/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
|
||||
var/list/data = list()
|
||||
data["name"] = R.name
|
||||
data["ref"] = "[REF(R)]"
|
||||
var/req_text = ""
|
||||
var/tool_text = ""
|
||||
var/catalyst_text = ""
|
||||
|
||||
for(var/a in R.reqs)
|
||||
//We just need the name, so cheat-typecast to /atom for speed (even tho Reagents are /datum they DO have a "name" var)
|
||||
//Also these are typepaths so sadly we can't just do "[a]"
|
||||
var/atom/A = a
|
||||
req_text += " [R.reqs[A]] [initial(A.name)],"
|
||||
req_text = replacetext(req_text,",","",-1)
|
||||
data["req_text"] = req_text
|
||||
|
||||
for(var/a in R.chem_catalysts)
|
||||
var/atom/A = a //cheat-typecast
|
||||
catalyst_text += " [R.chem_catalysts[A]] [initial(A.name)],"
|
||||
catalyst_text = replacetext(catalyst_text,",","",-1)
|
||||
data["catalyst_text"] = catalyst_text
|
||||
|
||||
for(var/a in R.tools)
|
||||
if(ispath(a, /obj/item))
|
||||
var/obj/item/b = a
|
||||
tool_text += " [initial(b.name)],"
|
||||
else
|
||||
tool_text += " [a],"
|
||||
tool_text = replacetext(tool_text,",","",-1)
|
||||
data["tool_text"] = tool_text
|
||||
|
||||
return data
|
||||
|
||||
//Mind helpers
|
||||
|
||||
/datum/mind/proc/teach_crafting_recipe(R)
|
||||
if(!learned_recipes)
|
||||
learned_recipes = list()
|
||||
learned_recipes |= R
|
||||
@@ -92,7 +92,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glasses
|
||||
name = "Hand Made Glasses"
|
||||
desc = "Hande made glasses that have not been polished at all making them useless. Selling them could still be worth a bit of credits."
|
||||
name = "Handmade Glasses"
|
||||
desc = "Handmade glasses that have not been polished at all making them useless. Selling them could still be worth a few credits."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_2"
|
||||
@@ -1,4 +1,4 @@
|
||||
k// PARTS //
|
||||
// PARTS //
|
||||
/obj/item/weaponcrafting
|
||||
icon = 'icons/obj/improvised.dmi'
|
||||
|
||||
@@ -8,61 +8,33 @@ k// PARTS //
|
||||
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 6)
|
||||
icon_state = "riflestock"
|
||||
|
||||
/obj/item/weaponcrafting/durathread_string
|
||||
name = "durathread string"
|
||||
desc = "A long piece of durathread with some resemblance to cable coil."
|
||||
/obj/item/weaponcrafting/string
|
||||
name = "wound thread"
|
||||
desc = "A long piece of thread with some resemblance to cable coil."
|
||||
icon_state = "durastring"
|
||||
|
||||
////////////////////////////////
|
||||
// KAT IMPROVISED WEAPON PARTS//
|
||||
// IMPROVISED WEAPON PARTS//
|
||||
////////////////////////////////
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts
|
||||
name = "Eerie bunch of coloured dots."
|
||||
desc = "You feel the urge to report to Central that the parent type of guncrafting, which should never appear in this reality, has appeared. Whatever that means."
|
||||
name = "Debug Improvised Gun Part"
|
||||
desc = "A badly coded gun part. You should report coders if you see this."
|
||||
icon = 'icons/obj/guns/gun_parts.dmi'
|
||||
icon_state = "palette"
|
||||
|
||||
// BARRELS
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/barrel_rifle
|
||||
name = "rifle barrel"
|
||||
desc = "A pipe with a diameter just the right size to fire 7.62 rounds out of."
|
||||
icon_state = "barrel_rifle"
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/barrel_shotgun
|
||||
name = "shotgun barrel"
|
||||
desc = "A twenty bore shotgun barrel."
|
||||
icon_state = "barrel_shotgun"
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/barrel_pistol
|
||||
name = "pistol barrel"
|
||||
desc = "A pipe with a small diameter and some holes finely cut into it. It fits .32 ACP bullets. Probably."
|
||||
icon_state = "barrel_pistol"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
// RECEIVERS
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/rifle_receiver
|
||||
name = "bolt action receiver"
|
||||
desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle. It's generic enough to modify to create other rifles, potentially."
|
||||
name = "rifle receiver"
|
||||
desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle." // removed some text implying that the item had more uses than it does
|
||||
icon_state = "receiver_rifle"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/pistol_receiver
|
||||
name = "pistol receiver"
|
||||
desc = "A receiver to connect house and connects all the parts to make an improvised pistol."
|
||||
icon_state = "receiver_pistol"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/laser_receiver
|
||||
name = "energy emitter assembly"
|
||||
desc = "A mixture of components haphazardly wired together to form an energy emitter."
|
||||
icon_state = "laser_assembly"
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver
|
||||
name = "break-action assembly"
|
||||
desc = "An improvised receiver to create a break-action breechloaded shotgun. Parts of this are still useful if you want to make another type of shotgun, however."
|
||||
name = "shotgun reciever"
|
||||
desc = "An improvised receiver to create a break-action breechloaded shotgun." // removed some text implying that the item had more uses than it does
|
||||
icon_state = "receiver_shotgun"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -78,15 +50,3 @@ k// PARTS //
|
||||
name = "wooden firearm body"
|
||||
desc = "A crudely fashioned wooden body to help keep higher calibre improvised weapons from blowing themselves apart."
|
||||
icon_state = "wooden_body"
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/wooden_grip
|
||||
name = "wooden pistol grip"
|
||||
desc = "A nice wooden grip hollowed out for pistol magazines."
|
||||
icon_state = "wooden_pistolgrip"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/makeshift_lens
|
||||
name = "makeshift focusing lens"
|
||||
desc = "A properly made lens made with actual glassworking tools would perform much better, but this will have to do."
|
||||
icon_state = "focusing_lens"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
time = 150
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
always_availible = FALSE // Disabled til learned
|
||||
always_availible = FALSE // Disabled until learned
|
||||
|
||||
|
||||
/datum/crafting_recipe/bloodsucker/candelabrum
|
||||
@@ -244,7 +244,7 @@
|
||||
|
||||
/datum/crafting_recipe/rcl
|
||||
name = "Makeshift Rapid Cable Layer"
|
||||
result = /obj/item/twohanded/rcl/ghetto
|
||||
result = /obj/item/rcl/ghetto
|
||||
time = 40
|
||||
tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WRENCH)
|
||||
reqs = list(/obj/item/stack/sheet/metal = 15)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
/datum/crafting_recipe/bonespear
|
||||
name = "Bone Spear"
|
||||
result = /obj/item/twohanded/bonespear
|
||||
result = /obj/item/spear/bonespear
|
||||
time = 30
|
||||
reqs = list(/obj/item/stack/sheet/bone = 4,
|
||||
/obj/item/stack/sheet/sinew = 1)
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
/datum/crafting_recipe/boneaxe
|
||||
name = "Bone Axe"
|
||||
result = /obj/item/twohanded/fireaxe/boneaxe
|
||||
result = /obj/item/fireaxe/boneaxe
|
||||
time = 50
|
||||
reqs = list(/obj/item/stack/sheet/bone = 6,
|
||||
/obj/item/stack/sheet/sinew = 3)
|
||||
@@ -74,20 +74,20 @@
|
||||
/datum/crafting_recipe/headpike
|
||||
name = "Spike Head (Glass Spear)"
|
||||
time = 65
|
||||
reqs = list(/obj/item/twohanded/spear = 1,
|
||||
reqs = list(/obj/item/spear = 1,
|
||||
/obj/item/bodypart/head = 1)
|
||||
parts = list(/obj/item/bodypart/head = 1,
|
||||
/obj/item/twohanded/spear = 1)
|
||||
/obj/item/spear = 1)
|
||||
result = /obj/structure/headpike
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/headpikebone
|
||||
name = "Spike Head (Bone Spear)"
|
||||
time = 65
|
||||
reqs = list(/obj/item/twohanded/bonespear = 1,
|
||||
reqs = list(/obj/item/spear/bonespear = 1,
|
||||
/obj/item/bodypart/head = 1)
|
||||
parts = list(/obj/item/bodypart/head = 1,
|
||||
/obj/item/twohanded/bonespear = 1)
|
||||
/obj/item/spear/bonespear = 1)
|
||||
result = /obj/structure/headpike/bone
|
||||
category = CAT_PRIMAL
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
/datum/crafting_recipe/bone_bow
|
||||
name = "Bone Bow"
|
||||
result = /obj/item/gun/ballistic/bow/ashen
|
||||
time = 200
|
||||
time = 120 // 80+120 = 200
|
||||
always_availible = FALSE
|
||||
reqs = list(/obj/item/stack/sheet/bone = 8,
|
||||
/obj/item/stack/sheet/sinew = 4)
|
||||
@@ -112,7 +112,7 @@
|
||||
/datum/crafting_recipe/bow_tablet
|
||||
name = "Sandstone Bow Making Manual"
|
||||
result = /obj/item/book/granter/crafting_recipe/bone_bow
|
||||
time = 600 //Scribing
|
||||
time = 200 //Scribing // don't care
|
||||
always_availible = FALSE
|
||||
reqs = list(/obj/item/stack/rods = 1,
|
||||
/obj/item/stack/sheet/mineral/sandstone = 4)
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
/datum/crafting_recipe/spear
|
||||
name = "Spear"
|
||||
result = /obj/item/twohanded/spear
|
||||
result = /obj/item/spear
|
||||
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
|
||||
/obj/item/shard = 1,
|
||||
/obj/item/stack/rods = 1)
|
||||
@@ -110,7 +110,7 @@
|
||||
|
||||
/datum/crafting_recipe/chainsaw
|
||||
name = "Chainsaw"
|
||||
result = /obj/item/twohanded/required/chainsaw
|
||||
result = /obj/item/chainsaw
|
||||
reqs = list(/obj/item/circular_saw = 1,
|
||||
/obj/item/stack/cable_coil = 3,
|
||||
/obj/item/stack/sheet/plasteel = 5)
|
||||
@@ -141,7 +141,7 @@
|
||||
result = /obj/item/bombcore/chemical
|
||||
reqs = list(
|
||||
/obj/item/stock_parts/matter_bin = 1,
|
||||
/obj/item/twohanded/required/gibtonite = 1,
|
||||
/obj/item/gibtonite = 1,
|
||||
/obj/item/grenade/chem_grenade = 2
|
||||
)
|
||||
parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2)
|
||||
@@ -173,10 +173,10 @@
|
||||
|
||||
/datum/crafting_recipe/lance
|
||||
name = "Explosive Lance (Grenade)"
|
||||
result = /obj/item/twohanded/spear
|
||||
reqs = list(/obj/item/twohanded/spear = 1,
|
||||
result = /obj/item/spear
|
||||
reqs = list(/obj/item/spear = 1,
|
||||
/obj/item/grenade = 1)
|
||||
parts = list(/obj/item/twohanded/spear = 1,
|
||||
parts = list(/obj/item/spear = 1,
|
||||
/obj/item/grenade = 1)
|
||||
time = 15
|
||||
category = CAT_WEAPONRY
|
||||
@@ -192,8 +192,8 @@
|
||||
result = /obj/item/gun/ballistic/bow/pipe
|
||||
reqs = list(/obj/item/pipe = 5,
|
||||
/obj/item/stack/sheet/plastic = 15,
|
||||
/obj/item/weaponcrafting/durathread_string = 5)
|
||||
time = 450
|
||||
/obj/item/weaponcrafting/string = 5)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
@@ -248,10 +248,10 @@
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/ishotgun
|
||||
/datum/crafting_recipe/ishotgun // smaller and more versatile gun requires some better materials
|
||||
name = "Improvised Shotgun"
|
||||
result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
|
||||
reqs = list(/obj/item/weaponcrafting/improvised_parts/barrel_shotgun = 1,
|
||||
reqs = list(/obj/item/pipe = 2, // putting a large amount of meaningless timegates by forcing people to turn base resources into upgraded resources kinda sucks
|
||||
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
|
||||
@@ -262,10 +262,10 @@
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/irifle
|
||||
/datum/crafting_recipe/irifle // larger and less versatile gun, but a bit easier to make
|
||||
name = "Improvised Rifle (7.62mm)"
|
||||
result = /obj/item/gun/ballistic/shotgun/boltaction/improvised
|
||||
reqs = list(/obj/item/weaponcrafting/improvised_parts/barrel_rifle = 1,
|
||||
reqs = list(/obj/item/pipe = 2, // above
|
||||
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
|
||||
@@ -276,49 +276,6 @@
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/ipistol
|
||||
name = "Improvised Pistol (.32)"
|
||||
result = /obj/item/gun/ballistic/automatic/pistol/improvised/nomag
|
||||
reqs = list(/obj/item/weaponcrafting/improvised_parts/barrel_pistol = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/pistol_receiver = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/wooden_grip = 1,
|
||||
/obj/item/stack/sheet/plastic = 15,
|
||||
/obj/item/stack/sheet/plasteel = 1)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER, TOOL_WIRECUTTER)
|
||||
time = 100
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/ilaser
|
||||
name = "Improvised Energy Gun"
|
||||
result = /obj/item/gun/energy/e_gun/old/improvised
|
||||
reqs = list(/obj/item/weaponcrafting/improvised_parts/laser_receiver = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/makeshift_lens = 1,
|
||||
/obj/item/stock_parts/cell = 1,
|
||||
/obj/item/stack/sheet/metal = 10,
|
||||
/obj/item/stack/sheet/plasteel = 5,
|
||||
/obj/item/stack/cable_coil = 10)
|
||||
tools = list(TOOL_SCREWDRIVER)
|
||||
time = 100
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/ilaser/upgraded
|
||||
name = "Improvised Energy Gun Upgrade"
|
||||
result = /obj/item/gun/energy/e_gun/old/improvised/upgraded
|
||||
reqs = list(/obj/item/gun/energy/e_gun/old/improvised = 1,
|
||||
/obj/item/glasswork/glass_base/lens = 1,
|
||||
/obj/item/stock_parts/capacitor/quadratic = 2,
|
||||
/obj/item/stock_parts/micro_laser/ultra = 1,
|
||||
/obj/item/stock_parts/cell/bluespace = 1,
|
||||
/obj/item/stack/cable_coil = 5)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_MULTITOOL)
|
||||
time = 100
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
//////////////////
|
||||
///AMMO CRAFTING//
|
||||
//////////////////
|
||||
@@ -326,9 +283,9 @@
|
||||
/datum/crafting_recipe/arrow
|
||||
name = "Arrow"
|
||||
result = /obj/item/ammo_casing/caseless/arrow/wood
|
||||
time = 30
|
||||
time = 5 // these only do 15 damage
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
|
||||
/obj/item/stack/sheet/durathread = 1,
|
||||
/obj/item/stack/sheet/cloth = 1,
|
||||
/obj/item/stack/rods = 1) // 1 metal sheet = 2 rods = 2 arrows
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_AMMO
|
||||
@@ -336,7 +293,7 @@
|
||||
/datum/crafting_recipe/bone_arrow
|
||||
name = "Bone Arrow"
|
||||
result = /obj/item/ammo_casing/caseless/arrow/bone
|
||||
time = 30
|
||||
time = 5
|
||||
always_availible = FALSE
|
||||
reqs = list(/obj/item/stack/sheet/bone = 1,
|
||||
/obj/item/stack/sheet/sinew = 1,
|
||||
@@ -348,7 +305,7 @@
|
||||
name = "Ashen Arrow"
|
||||
result = /obj/item/ammo_casing/caseless/arrow/ash
|
||||
tools = list(TOOL_WELDER)
|
||||
time = 30
|
||||
time = 10 // 1.5 seconds minimum per actually worthwhile arrow excluding interface lag
|
||||
always_availible = FALSE
|
||||
reqs = list(/obj/item/ammo_casing/caseless/arrow/wood = 1)
|
||||
category = CAT_WEAPONRY
|
||||
@@ -442,92 +399,28 @@
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_AMMO
|
||||
|
||||
/datum/crafting_recipe/m32acp
|
||||
name = ".32ACP Empty Magazine"
|
||||
result = /obj/item/ammo_box/magazine/m32acp/empty
|
||||
reqs = list(/obj/item/stack/sheet/metal = 3,
|
||||
/obj/item/stack/sheet/plasteel = 1,
|
||||
/obj/item/stack/packageWrap = 1)
|
||||
tools = list(TOOL_WELDER,TOOL_SCREWDRIVER)
|
||||
time = 5
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_AMMO
|
||||
|
||||
////////////////////
|
||||
// PARTS CRAFTING //
|
||||
////////////////////
|
||||
|
||||
// BARRELS
|
||||
|
||||
/datum/crafting_recipe/rifle_barrel
|
||||
name = "Improvised Rifle Barrel"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/barrel_rifle
|
||||
reqs = list(/obj/item/pipe = 2)
|
||||
tools = list(TOOL_WELDER,TOOL_SAW)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/shotgun_barrel
|
||||
name = "Improvised Shotgun Barrel"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/barrel_shotgun
|
||||
reqs = list(/obj/item/pipe = 2)
|
||||
tools = list(TOOL_WELDER,TOOL_SAW)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/pistol_barrel
|
||||
name = "Improvised Pistol Barrel"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/barrel_pistol
|
||||
reqs = list(/obj/item/pipe = 1,
|
||||
/obj/item/stack/sheet/plasteel = 1)
|
||||
tools = list(TOOL_WELDER,TOOL_SAW)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
// RECEIVERS
|
||||
|
||||
/datum/crafting_recipe/rifle_receiver
|
||||
name = "Improvised Rifle Receiver"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
|
||||
reqs = list(/obj/item/stack/sheet/metal = 10,
|
||||
/obj/item/stack/sheet/plasteel = 1)
|
||||
reqs = list(/obj/item/stack/sheet/metal = 15) // you can carry multiple shotguns
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
|
||||
time = 50
|
||||
time = 25
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/shotgun_receiver
|
||||
name = "Improvised Shotgun Receiver"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/shotgun_receiver
|
||||
reqs = list(/obj/item/stack/sheet/metal = 10,
|
||||
/obj/item/stack/sheet/plasteel = 1)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER) // Dual wielding has been removed, plasteel is a soft timesink to obtain for most to make mass production harder.
|
||||
time = 50
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/pistol_receiver
|
||||
name = "Improvised Pistol Receiver"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/pistol_receiver
|
||||
reqs = list(/obj/item/stack/sheet/metal = 5,
|
||||
/obj/item/stack/sheet/plasteel = 1)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER, TOOL_SAW)
|
||||
time = 50
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/laser_receiver
|
||||
name = "Energy Weapon Assembly"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/laser_receiver
|
||||
reqs = list(/obj/item/stack/sheet/metal = 10,
|
||||
/obj/item/stock_parts/capacitor = 2,
|
||||
/obj/item/stock_parts/micro_laser = 1,
|
||||
/obj/item/assembly/prox_sensor = 1)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_MULTITOOL, TOOL_WELDER) // Prox sensor and multitool for the circuit board, welder for extremely ghetto soldering.
|
||||
time = 150
|
||||
reqs = list(/obj/item/stack/sheet/metal = 15,
|
||||
/obj/item/stack/sheet/plasteel = 1) // requires access or hacking since shotgun is better
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
|
||||
time = 25
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
@@ -539,16 +432,6 @@
|
||||
reqs = list(/obj/item/stack/sheet/metal = 3,
|
||||
/obj/item/assembly/igniter = 1)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/makeshift_lens
|
||||
name = "Makeshift Lens"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/makeshift_lens
|
||||
reqs = list(/obj/item/stack/sheet/metal = 1,
|
||||
/obj/item/stack/sheet/glass = 2)
|
||||
tools = list(TOOL_WELDER) // Glassmaking lets you make non-makeshift lenses.
|
||||
time = 50
|
||||
time = 25
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
@@ -0,0 +1,245 @@
|
||||
/*!
|
||||
This component makes it possible to make things edible. What this means is that you can take a bite or force someone to take a bite (in the case of items).
|
||||
These items take a specific time to eat, and can do most of the things our original food items could.
|
||||
Behavior that's still missing from this component that original food items had that should either be put into seperate components or somewhere else:
|
||||
Components:
|
||||
Drying component (jerky etc)
|
||||
Customizable component (custom pizzas etc)
|
||||
Processable component (Slicing and cooking behavior essentialy, making it go from item A to B when conditions are met.)
|
||||
Dunkable component (Dunking things into reagent containers to absorb a specific amount of reagents)
|
||||
Misc:
|
||||
Something for cakes (You can store things inside)
|
||||
*/
|
||||
/datum/component/edible
|
||||
///Amount of reagents taken per bite
|
||||
var/bite_consumption = 2
|
||||
///Amount of bites taken so far
|
||||
var/bitecount = 0
|
||||
///Flags for food
|
||||
var/food_flags = NONE
|
||||
///Bitfield of the types of this food
|
||||
var/foodtypes = NONE
|
||||
///Amount of seconds it takes to eat this food
|
||||
var/eat_time = 30
|
||||
///Defines how much it lowers someones satiety (Need to eat, essentialy)
|
||||
var/junkiness = 0
|
||||
///Message to send when eating
|
||||
var/list/eatverbs
|
||||
///Callback to be ran for when you take a bite of something
|
||||
var/datum/callback/after_eat
|
||||
///Last time we checked for food likes
|
||||
var/last_check_time
|
||||
|
||||
/datum/component/edible/Initialize(list/initial_reagents, food_flags = NONE, foodtypes = NONE, volume = 50, eat_time = 30, list/tastes, list/eatverbs = list("bite","chew","nibble","gnaw","gobble","chomp"), bite_consumption = 2, datum/callback/after_eat)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
RegisterSignal(parent, COMSIG_ATOM_ATTACK_ANIMAL, .proc/UseByAnimal)
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/UseFromHand)
|
||||
else if(isturf(parent))
|
||||
RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/TryToEatTurf)
|
||||
|
||||
src.bite_consumption = bite_consumption
|
||||
src.food_flags = food_flags
|
||||
src.foodtypes = foodtypes
|
||||
src.eat_time = eat_time
|
||||
src.eatverbs = eatverbs
|
||||
src.junkiness = junkiness
|
||||
src.after_eat = after_eat
|
||||
|
||||
var/atom/owner = parent
|
||||
|
||||
if(!owner.reagents) //we don't want to override what's in the item if it possibly contains reagents already
|
||||
owner.create_reagents(volume, INJECTABLE)
|
||||
|
||||
if(initial_reagents)
|
||||
for(var/rid in initial_reagents)
|
||||
var/amount = initial_reagents[rid]
|
||||
if(tastes && tastes.len && (rid == /datum/reagent/consumable/nutriment || rid == /datum/reagent/consumable/nutriment/vitamin))
|
||||
owner.reagents.add_reagent(rid, amount, tastes.Copy())
|
||||
else
|
||||
owner.reagents.add_reagent(rid, amount)
|
||||
|
||||
/datum/component/edible/proc/examine(datum/source, mob/user, list/examine_list)
|
||||
if(!(food_flags & FOOD_IN_CONTAINER))
|
||||
switch (bitecount)
|
||||
if (0)
|
||||
return
|
||||
if(1)
|
||||
examine_list += "[parent] was bitten by someone!"
|
||||
if(2,3)
|
||||
examine_list += "[parent] was bitten [bitecount] times!"
|
||||
else
|
||||
examine_list += "[parent] was bitten multiple times!"
|
||||
|
||||
/datum/component/edible/proc/UseFromHand(obj/item/source, mob/living/M, mob/living/user)
|
||||
return TryToEat(M, user)
|
||||
|
||||
/datum/component/edible/proc/TryToEatTurf(datum/source, mob/user)
|
||||
return TryToEat(user, user)
|
||||
|
||||
///All the checks for the act of eating itself and
|
||||
/datum/component/edible/proc/TryToEat(mob/living/eater, mob/living/feeder)
|
||||
|
||||
set waitfor = FALSE
|
||||
|
||||
var/atom/owner = parent
|
||||
|
||||
if(feeder.a_intent == INTENT_HARM)
|
||||
return
|
||||
if(!owner.reagents.total_volume)//Shouldn't be needed but it checks to see if it has anything left in it.
|
||||
to_chat(feeder, "<span class='warning'>None of [owner] left, oh no!</span>")
|
||||
if(isturf(parent))
|
||||
var/turf/T = parent
|
||||
T.ScrapeAway(1, CHANGETURF_INHERIT_AIR)
|
||||
else
|
||||
qdel(parent)
|
||||
return
|
||||
if(!CanConsume(eater, feeder))
|
||||
return
|
||||
var/fullness = eater.nutrition + 10 //The theoretical fullness of the person eating if they were to eat this
|
||||
for(var/datum/reagent/consumable/C in eater.reagents.reagent_list) //we add the nutrition value of what we're currently digesting
|
||||
fullness += C.nutriment_factor * C.volume / C.metabolization_rate
|
||||
|
||||
. = COMPONENT_ITEM_NO_ATTACK //Point of no return I suppose
|
||||
|
||||
if(eater == feeder)//If you're eating it yourself.
|
||||
if(!do_mob(feeder, eater, eat_time)) //Gotta pass the minimal eat time
|
||||
return
|
||||
var/eatverb = pick(eatverbs)
|
||||
if(junkiness && eater.satiety < -150 && eater.nutrition > NUTRITION_LEVEL_STARVING + 50 && !HAS_TRAIT(eater, TRAIT_VORACIOUS))
|
||||
to_chat(eater, "<span class='warning'>You don't feel like eating any more junk food at the moment!</span>")
|
||||
return
|
||||
else if(fullness <= 50)
|
||||
eater.visible_message("<span class='notice'>[eater] hungrily [eatverb]s \the [parent], gobbling it down!</span>", "<span class='notice'>You hungrily [eatverb] \the [parent], gobbling it down!</span>")
|
||||
else if(fullness > 50 && fullness < 150)
|
||||
eater.visible_message("<span class='notice'>[eater] hungrily [eatverb]s \the [parent].</span>", "<span class='notice'>You hungrily [eatverb] \the [parent].</span>")
|
||||
else if(fullness > 150 && fullness < 500)
|
||||
eater.visible_message("<span class='notice'>[eater] [eatverb]s \the [parent].</span>", "<span class='notice'>You [eatverb] \the [parent].</span>")
|
||||
else if(fullness > 500 && fullness < 600)
|
||||
eater.visible_message("<span class='notice'>[eater] unwillingly [eatverb]s a bit of \the [parent].</span>", "<span class='notice'>You unwillingly [eatverb] a bit of \the [parent].</span>")
|
||||
else if(fullness > (600 * (1 + eater.overeatduration / 2000))) // The more you eat - the more you can eat
|
||||
eater.visible_message("<span class='warning'>[eater] cannot force any more of \the [parent] to go down [eater.p_their()] throat!</span>", "<span class='warning'>You cannot force any more of \the [parent] to go down your throat!</span>")
|
||||
return
|
||||
else //If you're feeding it to someone else.
|
||||
if(isbrain(eater))
|
||||
to_chat(feeder, "<span class='warning'>[eater] doesn't seem to have a mouth!</span>")
|
||||
return
|
||||
if(fullness <= (600 * (1 + eater.overeatduration / 1000)))
|
||||
eater.visible_message("<span class='danger'>[feeder] attempts to feed [eater] [parent].</span>", \
|
||||
"<span class='userdanger'>[feeder] attempts to feed you [parent].</span>")
|
||||
else
|
||||
eater.visible_message("<span class='warning'>[feeder] cannot force any more of [parent] down [eater]'s throat!</span>", \
|
||||
"<span class='warning'>[feeder] cannot force any more of [parent] down your throat!</span>")
|
||||
return
|
||||
if(!do_mob(feeder, eater)) //Wait 3 seconds before you can feed
|
||||
return
|
||||
|
||||
log_combat(feeder, eater, "fed", owner.reagents.log_list())
|
||||
eater.visible_message("<span class='danger'>[feeder] forces [eater] to eat [parent]!</span>", \
|
||||
"<span class='userdanger'>[feeder] forces you to eat [parent]!</span>")
|
||||
|
||||
TakeBite(eater, feeder)
|
||||
|
||||
///This function lets the eater take a bite and transfers the reagents to the eater.
|
||||
/datum/component/edible/proc/TakeBite(mob/living/eater, mob/living/feeder)
|
||||
|
||||
var/atom/owner = parent
|
||||
|
||||
if(!owner?.reagents)
|
||||
return FALSE
|
||||
if(eater.satiety > -200)
|
||||
eater.satiety -= junkiness
|
||||
playsound(eater.loc,'sound/items/eatfood.ogg', rand(10,50), TRUE)
|
||||
if(owner.reagents.total_volume)
|
||||
SEND_SIGNAL(parent, COMSIG_FOOD_EATEN, eater, feeder)
|
||||
var/fraction = min(bite_consumption / owner.reagents.total_volume, 1)
|
||||
owner.reagents.reaction(eater, INGEST, fraction)
|
||||
owner.reagents.trans_to(eater, bite_consumption)
|
||||
bitecount++
|
||||
On_Consume(eater)
|
||||
checkLiked(fraction, eater)
|
||||
|
||||
//Invoke our after eat callback if it is valid
|
||||
if(after_eat)
|
||||
after_eat.Invoke(eater, feeder)
|
||||
|
||||
return TRUE
|
||||
|
||||
///Checks whether or not the eater can actually consume the food
|
||||
/datum/component/edible/proc/CanConsume(mob/living/eater, mob/living/feeder)
|
||||
if(!iscarbon(eater))
|
||||
return FALSE
|
||||
var/mob/living/carbon/C = eater
|
||||
var/covered = ""
|
||||
if(C.is_mouth_covered(head_only = 1))
|
||||
covered = "headgear"
|
||||
else if(C.is_mouth_covered(mask_only = 1))
|
||||
covered = "mask"
|
||||
if(covered)
|
||||
var/who = (isnull(feeder) || eater == feeder) ? "your" : "[eater.p_their()]"
|
||||
to_chat(feeder, "<span class='warning'>You have to remove [who] [covered] first!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
///Check foodtypes to see if we should send a moodlet
|
||||
/datum/component/edible/proc/checkLiked(var/fraction, mob/M)
|
||||
if(last_check_time + 50 > world.time)
|
||||
return FALSE
|
||||
if(!ishuman(M))
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(HAS_TRAIT(H, TRAIT_AGEUSIA) && foodtypes & H.dna.species.toxic_food)
|
||||
to_chat(H, "<span class='warning'>You don't feel so good...</span>")
|
||||
H.adjust_disgust(25 + 30 * fraction)
|
||||
else
|
||||
if(foodtypes & H.dna.species.toxic_food)
|
||||
to_chat(H,"<span class='warning'>What the hell was that thing?!</span>")
|
||||
H.adjust_disgust(25 + 30 * fraction)
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "toxic_food", /datum/mood_event/disgusting_food)
|
||||
else if(foodtypes & H.dna.species.disliked_food)
|
||||
to_chat(H,"<span class='notice'>That didn't taste very good...</span>")
|
||||
H.adjust_disgust(11 + 15 * fraction)
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "gross_food", /datum/mood_event/gross_food)
|
||||
else if(foodtypes & H.dna.species.liked_food)
|
||||
to_chat(H,"<span class='notice'>I love this taste!</span>")
|
||||
H.adjust_disgust(-5 + -2.5 * fraction)
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "fav_food", /datum/mood_event/favorite_food)
|
||||
if((foodtypes & BREAKFAST) && world.time - SSticker.round_start_time < STOP_SERVING_BREAKFAST)
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "breakfast", /datum/mood_event/breakfast)
|
||||
last_check_time = world.time
|
||||
|
||||
///Delete the item when it is fully eaten
|
||||
/datum/component/edible/proc/On_Consume(mob/living/eater)
|
||||
|
||||
var/atom/owner = parent
|
||||
|
||||
if(!eater)
|
||||
return
|
||||
if(!owner.reagents.total_volume)
|
||||
if(isturf(parent))
|
||||
var/turf/T = parent
|
||||
T.ScrapeAway(1, CHANGETURF_INHERIT_AIR)
|
||||
else
|
||||
qdel(parent)
|
||||
|
||||
///Ability to feed food to puppers
|
||||
/datum/component/edible/proc/UseByAnimal(datum/source, mob/user)
|
||||
|
||||
var/atom/owner = parent
|
||||
|
||||
if(!isdog(user))
|
||||
return
|
||||
var/mob/living/L = user
|
||||
if(bitecount == 0 || prob(50))
|
||||
L.emote("me", 1, "nibbles away at \the [parent]")
|
||||
bitecount++
|
||||
. = COMPONENT_ITEM_NO_ATTACK
|
||||
L.taste(owner.reagents) // why should carbons get all the fun?
|
||||
if(bitecount >= 5)
|
||||
var/sattisfaction_text = pick("burps from enjoyment", "yaps for more", "woofs twice", "looks at the area where \the [parent] was")
|
||||
if(sattisfaction_text)
|
||||
L.emote("me", 1, "[sattisfaction_text]")
|
||||
qdel(parent)
|
||||
@@ -0,0 +1,107 @@
|
||||
/*!
|
||||
This component essentially encapsulates frying and utilizes the edible component
|
||||
This means fried items can work like regular ones, and generally the code is far less messy
|
||||
*/
|
||||
/datum/component/fried
|
||||
var/fry_power //how powerfully was this item fried
|
||||
var/atom/owner //the atom it is owned by
|
||||
var/stored_name //name of the owner when the component was first added
|
||||
var/frying_examine_text = "the coders messed frying code up, report this!"
|
||||
|
||||
/datum/component/fried/Initialize(frying_power)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/restore) //basically, unfry people who are being cleaned (badmemes fried someone)
|
||||
|
||||
fry_power = frying_power
|
||||
owner = parent
|
||||
stored_name = owner.name
|
||||
|
||||
setup_fried_item()
|
||||
|
||||
//some stuff to do with the contents of fried junk
|
||||
GLOBAL_VAR_INIT(frying_hardmode, TRUE)
|
||||
GLOBAL_VAR_INIT(frying_bad_chem_add_volume, TRUE)
|
||||
GLOBAL_LIST_INIT(frying_bad_chems, list(
|
||||
/datum/reagent/toxin/bad_food = 1,
|
||||
/datum/reagent/toxin = 1,
|
||||
/datum/reagent/lithium = 1,
|
||||
/datum/reagent/mercury = 1,
|
||||
))
|
||||
|
||||
/datum/component/fried/proc/examine(datum/source, mob/user, list/examine_list)
|
||||
examine_list += "[parent] has been [frying_examine_text]"
|
||||
|
||||
/datum/component/fried/proc/setup_fried_item() //sets the name, colour and examine text and edibility up
|
||||
//first we do some checks depending on the type of item being fried
|
||||
var/list/fried_tastes = list("crispy")
|
||||
var/fried_foodtypes = FRIED
|
||||
var/fried_junk = FALSE
|
||||
|
||||
if(!isfood(owner) && GLOB.frying_hardmode && GLOB.frying_bad_chems.len && !owner.reagents) //you fried some junk, it's not gonna taste great
|
||||
fried_junk = TRUE
|
||||
fried_foodtypes |= TOXIC // junk tastes toxic too
|
||||
else
|
||||
if(isfood(owner))
|
||||
var/obj/item/reagent_containers/food/snacks/food_item = owner
|
||||
fried_tastes += food_item.tastes
|
||||
fried_foodtypes |= food_item.foodtype
|
||||
|
||||
var/fried_eat_time = 0
|
||||
if(isturf(owner))
|
||||
fried_eat_time = 30 //we want turfs to be eaten slowly
|
||||
|
||||
var/colour_priority = FIXED_COLOUR_PRIORITY
|
||||
if(ismob(owner))
|
||||
colour_priority = WASHABLE_COLOUR_PRIORITY //badmins fried someone and we want to let them wash the fry colour off
|
||||
//lets heavily hint at how to undo their frying
|
||||
to_chat(owner, "<span class='warning'>You've been coated in hot cooking oil! You should probably go wash it off at the showers.</span>")
|
||||
else
|
||||
owner.AddComponent(/datum/component/edible, foodtypes = fried_tastes, tastes = fried_tastes, eat_time = fried_eat_time) //we don't want mobs to get the edible component
|
||||
|
||||
switch(fry_power)
|
||||
if(0 to 15)
|
||||
owner.name = "lightly fried [owner.name]"
|
||||
owner.add_atom_colour(rgb(166,103,54), colour_priority)
|
||||
frying_examine_text = "lightly fried"
|
||||
if(16 to 49)
|
||||
owner.name = "fried [owner.name]"
|
||||
owner.add_atom_colour(rgb(103,63,24), colour_priority)
|
||||
frying_examine_text = "moderately fried"
|
||||
if(50 to 59)
|
||||
owner.name = "deep fried [owner.name]"
|
||||
owner.add_atom_colour(rgb(63,23,4), colour_priority)
|
||||
frying_examine_text = "deeply fried"
|
||||
else
|
||||
owner.name = "the physical manifestation of fried foods"
|
||||
owner.add_atom_colour(rgb(33,19,9), colour_priority)
|
||||
frying_examine_text = "incomprehensibly fried to a crisp"
|
||||
|
||||
//adding the edible component gives it reagents meaning we can now add the bad frying reagents if it's junk
|
||||
if(fried_junk && owner.reagents) //check again just incase
|
||||
var/R = rand(1, GLOB.frying_bad_chems.len)
|
||||
var/bad_chem = GLOB.frying_bad_chems[R]
|
||||
var/bad_chem_amount = max(4,GLOB.frying_bad_chems[bad_chem] * (fry_power/12.5)) //4u of bad chem reached when deeply fried
|
||||
owner.reagents.add_reagent(bad_chem, bad_chem_amount)
|
||||
|
||||
/datum/component/fried/proc/restore_name() //restore somethings name
|
||||
//we do string manipulation and not restoring their name to real_name because some things hide your real_name and we want to maintain that
|
||||
if(copytext(owner.name,1,14) == "lightly fried ")
|
||||
owner.name = copytext(owner.name,15)
|
||||
else
|
||||
if(copytext(owner.name,1,6) == "fried ")
|
||||
owner.name = copytext(owner.name,7)
|
||||
else
|
||||
if(copytext(owner.name,1,11) == "deep fried ")
|
||||
owner.name = copytext(owner.name, 12)
|
||||
else
|
||||
if(owner.name == "the physical manifestation of fried foods") //if the name is still this, their name hasn't changed, so we can safely restore their stored name
|
||||
owner.name = stored_name
|
||||
|
||||
/datum/component/fried/proc/restore() //restore a fried mob to being not-fried
|
||||
if(ismob(owner))
|
||||
//restore the name, the colour should wash off itself, and then remove the component
|
||||
restore_name()
|
||||
RemoveComponent()
|
||||
@@ -0,0 +1,153 @@
|
||||
///Global GPS_list. All GPS components get saved in here for easy reference.
|
||||
GLOBAL_LIST_EMPTY(GPS_list)
|
||||
///GPS component. Atoms that have this show up on gps. Pretty simple stuff.
|
||||
/datum/component/gps
|
||||
var/gpstag = "COM0"
|
||||
var/tracking = TRUE
|
||||
var/emped = FALSE
|
||||
|
||||
/datum/component/gps/Initialize(_gpstag = "COM0")
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
gpstag = _gpstag
|
||||
GLOB.GPS_list += src
|
||||
|
||||
/datum/component/gps/Destroy()
|
||||
GLOB.GPS_list -= src
|
||||
return ..()
|
||||
|
||||
///GPS component subtype. Only gps/item's can be used to open the UI.
|
||||
/datum/component/gps/item
|
||||
var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
|
||||
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
|
||||
|
||||
/datum/component/gps/item/Initialize(_gpstag = "COM0", emp_proof = FALSE)
|
||||
. = ..()
|
||||
if(. == COMPONENT_INCOMPATIBLE || !isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/atom/A = parent
|
||||
A.add_overlay("working")
|
||||
A.name = "[initial(A.name)] ([gpstag])"
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/interact)
|
||||
if(!emp_proof)
|
||||
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp_act)
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
|
||||
RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/on_AltClick)
|
||||
|
||||
///Called on COMSIG_ITEM_ATTACK_SELF
|
||||
/datum/component/gps/item/proc/interact(datum/source, mob/user)
|
||||
if(user)
|
||||
ui_interact(user)
|
||||
|
||||
///Called on COMSIG_PARENT_EXAMINE
|
||||
/datum/component/gps/item/proc/on_examine(datum/source, mob/user, list/examine_list)
|
||||
examine_list += "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>"
|
||||
|
||||
///Called on COMSIG_ATOM_EMP_ACT
|
||||
/datum/component/gps/item/proc/on_emp_act(datum/source, severity)
|
||||
emped = TRUE
|
||||
var/atom/A = parent
|
||||
A.cut_overlay("working")
|
||||
A.add_overlay("emp")
|
||||
addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_UNIQUE|TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
|
||||
SStgui.close_uis(src) //Close the UI control if it is open.
|
||||
|
||||
///Restarts the GPS after getting turned off by an EMP.
|
||||
/datum/component/gps/item/proc/reboot()
|
||||
emped = FALSE
|
||||
var/atom/A = parent
|
||||
A.cut_overlay("emp")
|
||||
A.add_overlay("working")
|
||||
|
||||
///Calls toggletracking
|
||||
/datum/component/gps/item/proc/on_AltClick(datum/source, mob/user)
|
||||
toggletracking(user)
|
||||
|
||||
///Toggles the tracking for the gps
|
||||
/datum/component/gps/item/proc/toggletracking(mob/user)
|
||||
if(!user.canUseTopic(parent, BE_CLOSE))
|
||||
return //user not valid to use gps
|
||||
if(emped)
|
||||
to_chat(user, "<span class='warning'>It's busted!</span>")
|
||||
return
|
||||
var/atom/A = parent
|
||||
if(tracking)
|
||||
A.cut_overlay("working")
|
||||
to_chat(user, "<span class='notice'>[parent] is no longer tracking, or visible to other GPS devices.</span>")
|
||||
tracking = FALSE
|
||||
else
|
||||
A.add_overlay("working")
|
||||
to_chat(user, "<span class='notice'>[parent] is now tracking, and visible to other GPS devices.</span>")
|
||||
tracking = TRUE
|
||||
|
||||
/datum/component/gps/item/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
|
||||
if(emped)
|
||||
to_chat(user, "<span class='hear'>[parent] fizzles weakly.</span>")
|
||||
return
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
// Variable window height, depending on how many GPS units there are
|
||||
// to show, clamped to relatively safe range.
|
||||
var/gps_window_height = clamp(325 + GLOB.GPS_list.len * 14, 325, 700)
|
||||
ui = new(user, src, ui_key, "Gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
|
||||
ui.open()
|
||||
|
||||
ui.set_autoupdate(state = updating)
|
||||
|
||||
/datum/component/gps/item/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["power"] = tracking
|
||||
data["tag"] = gpstag
|
||||
data["updating"] = updating
|
||||
data["globalmode"] = global_mode
|
||||
if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
|
||||
return data
|
||||
|
||||
var/turf/curr = get_turf(parent)
|
||||
data["currentArea"] = "[get_area_name(curr, TRUE)]"
|
||||
data["currentCoords"] = "[curr.x], [curr.y], [curr.z]"
|
||||
|
||||
var/list/signals = list()
|
||||
data["signals"] = list()
|
||||
|
||||
for(var/gps in GLOB.GPS_list)
|
||||
var/datum/component/gps/G = gps
|
||||
if(G.emped || !G.tracking || G == src)
|
||||
continue
|
||||
var/turf/pos = get_turf(G.parent)
|
||||
if(!pos || !global_mode && pos.z != curr.z)
|
||||
continue
|
||||
var/list/signal = list()
|
||||
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
|
||||
signal["coords"] = "[pos.x], [pos.y], [pos.z]"
|
||||
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
|
||||
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
|
||||
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
|
||||
signals += list(signal) //Add this signal to the list of signals
|
||||
data["signals"] = signals
|
||||
return data
|
||||
|
||||
/datum/component/gps/item/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("rename")
|
||||
var/atom/parentasatom = parent
|
||||
var/a = stripped_input(usr, "Please enter desired tag.", parentasatom.name, gpstag, 20)
|
||||
|
||||
if (!a)
|
||||
return
|
||||
|
||||
gpstag = a
|
||||
. = TRUE
|
||||
parentasatom.name = "global positioning system ([gpstag])"
|
||||
|
||||
if("power")
|
||||
toggletracking(usr)
|
||||
. = TRUE
|
||||
if("updating")
|
||||
updating = !updating
|
||||
. = TRUE
|
||||
if("globalmode")
|
||||
global_mode = !global_mode
|
||||
. = TRUE
|
||||
@@ -105,7 +105,7 @@
|
||||
|
||||
/// Proc specifically for inserting items, returns the amount of materials entered.
|
||||
/datum/component/material_container/proc/insert_item(obj/item/I, var/multiplier = 1, stack_amt)
|
||||
if(!I)
|
||||
if(QDELETED(I))
|
||||
return FALSE
|
||||
|
||||
multiplier = CEILING(multiplier, 0.01)
|
||||
|
||||
@@ -69,8 +69,9 @@
|
||||
out += "[out ? " and it " : "[master] "]seems to be glowing a bit."
|
||||
if(RAD_AMOUNT_HIGH to INFINITY) //At this level the object can contaminate other objects
|
||||
out += "[out ? " and it " : "[master] "]hurts to look at."
|
||||
else
|
||||
out += "."
|
||||
if(!LAZYLEN(out))
|
||||
return
|
||||
out += "."
|
||||
examine_list += out.Join()
|
||||
|
||||
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
var/list/faction = list("mining")
|
||||
|
||||
/datum/component/spawner/Initialize(_mob_types, _spawn_time, _faction, _spawn_text, _max_mobs)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(_spawn_time)
|
||||
spawn_time=_spawn_time
|
||||
if(_mob_types)
|
||||
@@ -19,20 +21,25 @@
|
||||
if(_max_mobs)
|
||||
max_mobs=_max_mobs
|
||||
|
||||
RegisterSignal(parent, list(COMSIG_PARENT_QDELETING), .proc/stop_spawning)
|
||||
RegisterSignal(parent, COMSIG_PARENT_QDELETING, .proc/stop_spawning)
|
||||
RegisterSignal(parent, COMSIG_OBJ_ATTACK_GENERIC, .proc/on_attack_generic)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/datum/component/spawner/process()
|
||||
try_spawn_mob()
|
||||
|
||||
|
||||
/datum/component/spawner/proc/stop_spawning(force, hint)
|
||||
/datum/component/spawner/proc/stop_spawning(datum/source, force, hint)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
for(var/mob/living/simple_animal/L in spawned_mobs)
|
||||
if(L.nest == src)
|
||||
L.nest = null
|
||||
spawned_mobs = null
|
||||
|
||||
// Stopping clientless simple mobs' from indiscriminately bashing their own spawners due DestroySurroundings() et similars.
|
||||
/datum/component/spawner/proc/on_attack_generic(datum/source, mob/user, damage_amount, damage_type, damage_flag, sound_effect, armor_penetration)
|
||||
if(!user.client && ((user.faction & faction) || (user in spawned_mobs)))
|
||||
return COMPONENT_STOP_GENERIC_ATTACK
|
||||
|
||||
/datum/component/spawner/proc/try_spawn_mob()
|
||||
var/atom/P = parent
|
||||
if(spawned_mobs.len >= max_mobs)
|
||||
|
||||
@@ -34,3 +34,8 @@
|
||||
qdel(A)
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/datum/component/storage/concrete/bluespace/bag_of_holding/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M)
|
||||
if(I.GetComponent(/datum/component/storage/concrete/bluespace/bag_of_holding))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
@@ -0,0 +1,311 @@
|
||||
/**
|
||||
* Two Handed Component
|
||||
*
|
||||
* When applied to an item it will make it two handed
|
||||
*
|
||||
*/
|
||||
/datum/component/two_handed
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // Only one of the component can exist on an item
|
||||
var/wielded = FALSE /// Are we holding the two handed item properly
|
||||
var/force_multiplier = 0 /// The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded
|
||||
var/force_wielded = 0 /// The force of the item when weilded
|
||||
var/force_unwielded = 0 /// The force of the item when unweilded
|
||||
var/wieldsound = FALSE /// Play sound when wielded
|
||||
var/unwieldsound = FALSE /// Play sound when unwielded
|
||||
var/attacksound = FALSE /// Play sound on attack when wielded
|
||||
var/require_twohands = FALSE /// Does it have to be held in both hands
|
||||
var/icon_wielded = FALSE /// The icon that will be used when wielded
|
||||
var/obj/item/offhand/offhand_item = null /// Reference to the offhand created for the item
|
||||
var/sharpened_increase = 0 /// The amount of increase recived from sharpening the item
|
||||
|
||||
/**
|
||||
* Two Handed component
|
||||
*
|
||||
* vars:
|
||||
* * require_twohands (optional) Does the item need both hands to be carried
|
||||
* * wieldsound (optional) The sound to play when wielded
|
||||
* * unwieldsound (optional) The sound to play when unwielded
|
||||
* * attacksound (optional) The sound to play when wielded and attacking
|
||||
* * force_multiplier (optional) The force multiplier when wielded, do not use with force_wielded, and force_unwielded
|
||||
* * force_wielded (optional) The force setting when the item is wielded, do not use with force_multiplier
|
||||
* * force_unwielded (optional) The force setting when the item is unwielded, do not use with force_multiplier
|
||||
* * icon_wielded (optional) The icon to be used when wielded
|
||||
*/
|
||||
/datum/component/two_handed/Initialize(require_twohands=FALSE, wieldsound=FALSE, unwieldsound=FALSE, attacksound=FALSE, \
|
||||
force_multiplier=0, force_wielded=0, force_unwielded=0, icon_wielded=FALSE)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.require_twohands = require_twohands
|
||||
src.wieldsound = wieldsound
|
||||
src.unwieldsound = unwieldsound
|
||||
src.attacksound = attacksound
|
||||
src.force_multiplier = force_multiplier
|
||||
src.force_wielded = force_wielded
|
||||
src.force_unwielded = force_unwielded
|
||||
src.icon_wielded = icon_wielded
|
||||
|
||||
// Inherit the new values passed to the component
|
||||
/datum/component/two_handed/InheritComponent(datum/component/two_handed/new_comp, original, require_twohands, wieldsound, unwieldsound, \
|
||||
force_multiplier, force_wielded, force_unwielded, icon_wielded)
|
||||
if(!original)
|
||||
return
|
||||
if(require_twohands)
|
||||
src.require_twohands = require_twohands
|
||||
if(wieldsound)
|
||||
src.wieldsound = wieldsound
|
||||
if(unwieldsound)
|
||||
src.unwieldsound = unwieldsound
|
||||
if(attacksound)
|
||||
src.attacksound = attacksound
|
||||
if(force_multiplier)
|
||||
src.force_multiplier = force_multiplier
|
||||
if(force_wielded)
|
||||
src.force_wielded = force_wielded
|
||||
if(force_unwielded)
|
||||
src.force_unwielded = force_unwielded
|
||||
if(icon_wielded)
|
||||
src.icon_wielded = icon_wielded
|
||||
|
||||
// register signals withthe parent item
|
||||
/datum/component/two_handed/RegisterWithParent()
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/on_attack_self)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/on_attack)
|
||||
RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON, .proc/on_update_icon)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_moved)
|
||||
RegisterSignal(parent, COMSIG_ITEM_SHARPEN_ACT, .proc/on_sharpen)
|
||||
|
||||
// Remove all siginals registered to the parent item
|
||||
/datum/component/two_handed/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED,
|
||||
COMSIG_ITEM_DROPPED,
|
||||
COMSIG_ITEM_ATTACK_SELF,
|
||||
COMSIG_ITEM_ATTACK,
|
||||
COMSIG_ATOM_UPDATE_ICON,
|
||||
COMSIG_MOVABLE_MOVED,
|
||||
COMSIG_ITEM_SHARPEN_ACT))
|
||||
|
||||
/// Triggered on equip of the item containing the component
|
||||
/datum/component/two_handed/proc/on_equip(datum/source, mob/user, slot)
|
||||
if(require_twohands && slot == SLOT_HANDS) // force equip the item
|
||||
wield(user)
|
||||
if(!user.is_holding(parent) && wielded && !require_twohands)
|
||||
unwield(user)
|
||||
|
||||
/// Triggered on drop of item containing the component
|
||||
/datum/component/two_handed/proc/on_drop(datum/source, mob/user)
|
||||
if(require_twohands)
|
||||
unwield(user, show_message=TRUE)
|
||||
if(wielded)
|
||||
unwield(user)
|
||||
if(source == offhand_item && !QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/// Triggered on attack self of the item containing the component
|
||||
/datum/component/two_handed/proc/on_attack_self(datum/source, mob/user)
|
||||
if(wielded)
|
||||
unwield(user)
|
||||
else
|
||||
wield(user)
|
||||
|
||||
/**
|
||||
* Wield the two handed item in both hands
|
||||
*
|
||||
* vars:
|
||||
* * user The mob/living/carbon that is wielding the item
|
||||
*/
|
||||
/datum/component/two_handed/proc/wield(mob/living/carbon/user)
|
||||
if(wielded)
|
||||
return
|
||||
if(ismonkey(user))
|
||||
to_chat(user, "<span class='warning'>It's too heavy for you to wield fully.</span>")
|
||||
return
|
||||
if(user.get_inactive_held_item())
|
||||
if(require_twohands)
|
||||
to_chat(user, "<span class='notice'>[parent] is too cumbersome to carry in one hand!</span>")
|
||||
user.dropItemToGround(parent, force=TRUE)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need your other hand to be empty!</span>")
|
||||
return
|
||||
if(user.get_num_arms() < 2)
|
||||
if(require_twohands)
|
||||
user.dropItemToGround(parent, force=TRUE)
|
||||
to_chat(user, "<span class='warning'>You don't have enough intact hands.</span>")
|
||||
return
|
||||
|
||||
// wield update status
|
||||
if(SEND_SIGNAL(parent, COMSIG_TWOHANDED_WIELD, user) & COMPONENT_TWOHANDED_BLOCK_WIELD)
|
||||
return // blocked wield from item
|
||||
wielded = TRUE
|
||||
RegisterSignal(user, COMSIG_MOB_SWAP_HANDS, .proc/on_swap_hands)
|
||||
|
||||
// update item stats and name
|
||||
var/obj/item/parent_item = parent
|
||||
if(force_multiplier)
|
||||
parent_item.force *= force_multiplier
|
||||
else if(force_wielded)
|
||||
parent_item.force = force_wielded
|
||||
if(sharpened_increase)
|
||||
parent_item.force += sharpened_increase
|
||||
parent_item.name = "[parent_item.name] (Wielded)"
|
||||
parent_item.update_icon()
|
||||
|
||||
if(iscyborg(user))
|
||||
to_chat(user, "<span class='notice'>You dedicate your module to [parent].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You grab [parent] with both hands.</span>")
|
||||
|
||||
// Play sound if one is set
|
||||
if(wieldsound)
|
||||
playsound(parent_item.loc, wieldsound, 50, TRUE)
|
||||
|
||||
// Let's reserve the other hand
|
||||
offhand_item = new(user)
|
||||
offhand_item.name = "[parent_item.name] - offhand"
|
||||
offhand_item.desc = "Your second grip on [parent_item]."
|
||||
offhand_item.wielded = TRUE
|
||||
RegisterSignal(offhand_item, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
user.put_in_inactive_hand(offhand_item)
|
||||
|
||||
/**
|
||||
* Unwield the two handed item
|
||||
*
|
||||
* vars:
|
||||
* * user The mob/living/carbon that is unwielding the item
|
||||
* * show_message (option) show a message to chat on unwield
|
||||
*/
|
||||
/datum/component/two_handed/proc/unwield(mob/living/carbon/user, show_message=TRUE)
|
||||
if(!wielded || !user)
|
||||
return
|
||||
|
||||
// wield update status
|
||||
wielded = FALSE
|
||||
UnregisterSignal(user, COMSIG_MOB_SWAP_HANDS)
|
||||
SEND_SIGNAL(parent, COMSIG_TWOHANDED_UNWIELD, user)
|
||||
|
||||
// update item stats
|
||||
var/obj/item/parent_item = parent
|
||||
if(sharpened_increase)
|
||||
parent_item.force -= sharpened_increase
|
||||
if(force_multiplier)
|
||||
parent_item.force /= force_multiplier
|
||||
else if(force_unwielded)
|
||||
parent_item.force = force_unwielded
|
||||
|
||||
// update the items name to remove the wielded status
|
||||
var/sf = findtext(parent_item.name, " (Wielded)", -10) // 10 == length(" (Wielded)")
|
||||
if(sf)
|
||||
parent_item.name = copytext(parent_item.name, 1, sf)
|
||||
else
|
||||
parent_item.name = "[initial(parent_item.name)]"
|
||||
|
||||
// Update icons
|
||||
parent_item.update_icon()
|
||||
if(user.get_item_by_slot(ITEM_SLOT_BACK) == parent)
|
||||
user.update_inv_back()
|
||||
else
|
||||
user.update_inv_hands()
|
||||
|
||||
// if the item requires two handed drop the item on unwield
|
||||
if(require_twohands)
|
||||
user.dropItemToGround(parent, force=TRUE)
|
||||
|
||||
// Show message if requested
|
||||
if(show_message)
|
||||
if(iscyborg(user))
|
||||
to_chat(user, "<span class='notice'>You free up your module.</span>")
|
||||
else if(require_twohands)
|
||||
to_chat(user, "<span class='notice'>You drop [parent].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You are now carrying [parent] with one hand.</span>")
|
||||
|
||||
// Play sound if set
|
||||
if(unwieldsound)
|
||||
playsound(parent_item.loc, unwieldsound, 50, TRUE)
|
||||
|
||||
// Remove the object in the offhand
|
||||
if(offhand_item)
|
||||
UnregisterSignal(offhand_item, COMSIG_ITEM_DROPPED)
|
||||
qdel(offhand_item)
|
||||
// Clear any old refrence to an item that should be gone now
|
||||
offhand_item = null
|
||||
|
||||
/**
|
||||
* on_attack triggers on attack with the parent item
|
||||
*/
|
||||
/datum/component/two_handed/proc/on_attack(obj/item/source, mob/living/target, mob/living/user)
|
||||
if(wielded && attacksound)
|
||||
var/obj/item/parent_item = parent
|
||||
playsound(parent_item.loc, attacksound, 50, TRUE)
|
||||
|
||||
/**
|
||||
* on_update_icon triggers on call to update parent items icon
|
||||
*
|
||||
* Updates the icon using icon_wielded if set
|
||||
*/
|
||||
/datum/component/two_handed/proc/on_update_icon(datum/source)
|
||||
if(icon_wielded && wielded)
|
||||
var/obj/item/parent_item = parent
|
||||
if(parent_item)
|
||||
parent_item.icon_state = icon_wielded
|
||||
return COMSIG_ATOM_NO_UPDATE_ICON_STATE
|
||||
|
||||
/**
|
||||
* on_moved Triggers on item moved
|
||||
*/
|
||||
/datum/component/two_handed/proc/on_moved(datum/source, mob/user, dir)
|
||||
unwield(user)
|
||||
|
||||
/**
|
||||
* on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy
|
||||
*/
|
||||
/datum/component/two_handed/proc/on_swap_hands(mob/user, obj/item/held_item)
|
||||
if(!held_item)
|
||||
return
|
||||
if(held_item == parent)
|
||||
return COMPONENT_BLOCK_SWAP
|
||||
|
||||
/**
|
||||
* on_sharpen Triggers on usage of a sharpening stone on the item
|
||||
*/
|
||||
/datum/component/two_handed/proc/on_sharpen(obj/item/item, amount, max_amount)
|
||||
if(!item)
|
||||
return COMPONENT_BLOCK_SHARPEN_BLOCKED
|
||||
if(sharpened_increase)
|
||||
return COMPONENT_BLOCK_SHARPEN_ALREADY
|
||||
var/wielded_val = 0
|
||||
if(force_multiplier)
|
||||
var/obj/item/parent_item = parent
|
||||
if(wielded)
|
||||
wielded_val = parent_item.force
|
||||
else
|
||||
wielded_val = parent_item.force * force_multiplier
|
||||
else
|
||||
wielded_val = force_wielded
|
||||
if(wielded_val > max_amount)
|
||||
return COMPONENT_BLOCK_SHARPEN_MAXED
|
||||
sharpened_increase = min(amount, (max_amount - wielded_val))
|
||||
return COMPONENT_BLOCK_SHARPEN_APPLIED
|
||||
|
||||
/**
|
||||
* The offhand dummy item for two handed items
|
||||
*
|
||||
*/
|
||||
/obj/item/offhand
|
||||
name = "offhand"
|
||||
icon_state = "offhand"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
item_flags = ABSTRACT
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/wielded = FALSE // Off Hand tracking of wielded status
|
||||
|
||||
/obj/item/offhand/Destroy()
|
||||
wielded = FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/offhand/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(wielded && !user.is_holding(src) && !QDELETED(src))
|
||||
qdel(src)
|
||||
@@ -24,16 +24,17 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
var/unlock_note
|
||||
var/unlock_code
|
||||
var/failsafe_code
|
||||
var/datum/ui_state/checkstate
|
||||
var/compact_mode = FALSE
|
||||
var/debug = FALSE
|
||||
var/saved_player_population = 0
|
||||
var/list/filters = list()
|
||||
|
||||
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate, datum/traitor_class/traitor_class)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/interact)
|
||||
if(istype(parent, /obj/item/implant))
|
||||
@@ -65,7 +66,6 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
active = _enabled
|
||||
gamemode = _gamemode
|
||||
telecrystals = starting_tc
|
||||
checkstate = _checkstate
|
||||
if(!lockable)
|
||||
active = TRUE
|
||||
locked = FALSE
|
||||
@@ -136,13 +136,13 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
|
||||
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
state = checkstate ? checkstate : state
|
||||
active = TRUE
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "uplink", name, 620, 580, master_ui, state)
|
||||
ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
|
||||
ui.set_style("syndicate")
|
||||
ui = new(user, src, ui_key, "Uplink", name, 620, 580, master_ui, state)
|
||||
// This UI is only ever opened by one person,
|
||||
// and never is updated outside of user input.
|
||||
ui.set_autoupdate(FALSE)
|
||||
ui.open()
|
||||
|
||||
/datum/component/uplink/ui_host(mob/user)
|
||||
@@ -157,8 +157,7 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
var/list/data = list()
|
||||
data["telecrystals"] = telecrystals
|
||||
data["lockable"] = lockable
|
||||
data["compact_mode"] = compact_mode
|
||||
|
||||
data["compactMode"] = compact_mode
|
||||
return data
|
||||
|
||||
/datum/component/uplink/ui_static_data(mob/user)
|
||||
@@ -192,21 +191,16 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
/datum/component/uplink/ui_act(action, params)
|
||||
if(!active)
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("buy")
|
||||
var/item = params["item"]
|
||||
|
||||
var/item_name = params["name"]
|
||||
var/list/buyable_items = list()
|
||||
for(var/category in uplink_items)
|
||||
buyable_items += uplink_items[category]
|
||||
|
||||
if(item in buyable_items)
|
||||
var/datum/uplink_item/I = buyable_items[item]
|
||||
//check to make sure people cannot buy items when the player pop is below the requirement
|
||||
if(GLOB.joined_player_list.len >= I.player_minimum)
|
||||
MakePurchase(usr, I)
|
||||
. = TRUE
|
||||
if(item_name in buyable_items)
|
||||
var/datum/uplink_item/I = buyable_items[item_name]
|
||||
MakePurchase(usr, I)
|
||||
return TRUE
|
||||
if("lock")
|
||||
active = FALSE
|
||||
locked = TRUE
|
||||
@@ -215,9 +209,10 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
SStgui.close_uis(src)
|
||||
if("select")
|
||||
selected_cat = params["category"]
|
||||
return TRUE
|
||||
if("compact_toggle")
|
||||
compact_mode = !compact_mode
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
|
||||
if(!istype(U))
|
||||
@@ -262,12 +257,12 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
var/obj/item/pda/master = parent
|
||||
if(trim(lowertext(new_ring_text)) != trim(lowertext(unlock_code)))
|
||||
if(trim(lowertext(new_ring_text)) == trim(lowertext(failsafe_code)))
|
||||
failsafe()
|
||||
failsafe(user)
|
||||
return COMPONENT_STOP_RINGTONE_CHANGE
|
||||
return
|
||||
locked = FALSE
|
||||
interact(null, user)
|
||||
to_chat(user, "The PDA softly beeps.")
|
||||
to_chat(user, "<span class='hear'>The PDA softly beeps.</span>")
|
||||
user << browse(null, "window=pda")
|
||||
master.mode = 0
|
||||
return COMPONENT_STOP_RINGTONE_CHANGE
|
||||
@@ -279,7 +274,7 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
var/frequency = arguments[1]
|
||||
if(frequency != unlock_code)
|
||||
if(frequency == failsafe_code)
|
||||
failsafe()
|
||||
failsafe(master.loc)
|
||||
return
|
||||
locked = FALSE
|
||||
if(ismob(master.loc))
|
||||
@@ -316,11 +311,13 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
else if(istype(parent,/obj/item/pen))
|
||||
return rand(1, 360)
|
||||
|
||||
/datum/component/uplink/proc/failsafe()
|
||||
/datum/component/uplink/proc/failsafe(mob/living/carbon/user)
|
||||
if(!parent)
|
||||
return
|
||||
var/turf/T = get_turf(parent)
|
||||
if(!T)
|
||||
return
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has triggered an uplink failsafe explosion at [AREACOORD(T)] The owner of the uplink was [ADMIN_LOOKUPFLW(owner)].")
|
||||
log_game("[key_name(user)] triggered an uplink failsafe explosion. The owner of the uplink was [key_name(owner)].")
|
||||
explosion(T,1,2,3)
|
||||
qdel(parent) //Alternatively could brick the uplink.
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
if(-INFINITY to T0C)
|
||||
add_wet(TURF_WET_ICE, max_time_left()) //Water freezes into ice!
|
||||
if(T0C to T0C + 100)
|
||||
decrease = ((T.air.temperature - T0C) / SSwet_floors.temperature_coeff) * (diff / SSwet_floors.time_ratio)
|
||||
decrease = ((T.air.return_temperature() - T0C) / SSwet_floors.temperature_coeff) * (diff / SSwet_floors.time_ratio)
|
||||
if(T0C + 100 to INFINITY)
|
||||
decrease = INFINITY
|
||||
decrease = max(0, decrease)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
if(N.new_character)
|
||||
log_manifest(N.ckey,N.new_character.mind,N.new_character)
|
||||
if(ishuman(N.new_character))
|
||||
manifest_inject(N.new_character, N.client)
|
||||
manifest_inject(N.new_character, N.client, N.client.prefs)
|
||||
CHECK_TICK
|
||||
|
||||
/datum/datacore/proc/manifest_modify(name, assignment)
|
||||
@@ -197,7 +197,7 @@
|
||||
return dat
|
||||
|
||||
|
||||
/datum/datacore/proc/manifest_inject(mob/living/carbon/human/H, client/C)
|
||||
/datum/datacore/proc/manifest_inject(mob/living/carbon/human/H, client/C, datum/preferences/prefs)
|
||||
set waitfor = FALSE
|
||||
var/static/list/show_directions = list(SOUTH, WEST)
|
||||
if(H.mind && (H.mind.assigned_role != H.mind.special_role))
|
||||
@@ -260,7 +260,7 @@
|
||||
M.fields["alg_d"] = "No allergies have been detected in this patient."
|
||||
M.fields["cdi"] = "None"
|
||||
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
|
||||
M.fields["notes"] = H.get_trait_string(medical)
|
||||
M.fields["notes"] = "Trait information as of shift start: [H.get_trait_string(medical)]<br>[prefs.medical_records]"
|
||||
medical += M
|
||||
|
||||
//Security Record
|
||||
@@ -270,7 +270,7 @@
|
||||
S.fields["criminal"] = "None"
|
||||
S.fields["mi_crim"] = list()
|
||||
S.fields["ma_crim"] = list()
|
||||
S.fields["notes"] = "No notes."
|
||||
S.fields["notes"] = prefs.security_records || "No notes."
|
||||
security += S
|
||||
|
||||
//Locked Record
|
||||
|
||||
@@ -39,6 +39,9 @@
|
||||
/// A weak reference to another datum
|
||||
var/datum/weakref/weak_reference
|
||||
|
||||
///Lazy associative list of currently active cooldowns.
|
||||
var/list/cooldowns
|
||||
|
||||
#ifdef TESTING
|
||||
var/running_find_references
|
||||
var/last_find_references = 0
|
||||
@@ -201,3 +204,34 @@
|
||||
qdel(D)
|
||||
else
|
||||
return returned
|
||||
|
||||
/**
|
||||
* Callback called by a timer to end an associative-list-indexed cooldown.
|
||||
*
|
||||
* Arguments:
|
||||
* * source - datum storing the cooldown
|
||||
* * index - string index storing the cooldown on the cooldowns associative list
|
||||
*
|
||||
* This sends a signal reporting the cooldown end.
|
||||
*/
|
||||
/proc/end_cooldown(datum/source, index)
|
||||
if(QDELETED(source))
|
||||
return
|
||||
SEND_SIGNAL(source, COMSIG_CD_STOP(index))
|
||||
TIMER_COOLDOWN_END(source, index)
|
||||
|
||||
|
||||
/**
|
||||
* Proc used by stoppable timers to end a cooldown before the time has ran out.
|
||||
*
|
||||
* Arguments:
|
||||
* * source - datum storing the cooldown
|
||||
* * index - string index storing the cooldown on the cooldowns associative list
|
||||
*
|
||||
* This sends a signal reporting the cooldown end, passing the time left as an argument.
|
||||
*/
|
||||
/proc/reset_cooldown(datum/source, index)
|
||||
if(QDELETED(source))
|
||||
return
|
||||
SEND_SIGNAL(source, COMSIG_CD_RESET(index), S_TIMER_COOLDOWN_TIMELEFT(source, index))
|
||||
TIMER_COOLDOWN_END(source, index)
|
||||
|
||||
@@ -404,7 +404,7 @@
|
||||
if(M.loc)
|
||||
environment = M.loc.return_air()
|
||||
if(environment)
|
||||
plasmamount = environment.gases[/datum/gas/plasma]
|
||||
plasmamount = environment.get_moles(/datum/gas/plasma)
|
||||
if(plasmamount && plasmamount > GLOB.meta_gas_visibility[/datum/gas/plasma]) //if there's enough plasma in the air to see
|
||||
. += power * 0.5
|
||||
if(M.reagents.has_reagent(/datum/reagent/toxin/plasma))
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
|
||||
/datum/disease/transformation/Copy()
|
||||
var/datum/disease/transformation/D = ..()
|
||||
D.stage1 = stage1.Copy()
|
||||
D.stage2 = stage2.Copy()
|
||||
D.stage3 = stage3.Copy()
|
||||
D.stage4 = stage4.Copy()
|
||||
D.stage5 = stage5.Copy()
|
||||
D.stage1 = stage1?.Copy()
|
||||
D.stage2 = stage2?.Copy()
|
||||
D.stage3 = stage3?.Copy()
|
||||
D.stage4 = stage4?.Copy()
|
||||
D.stage5 = stage5?.Copy()
|
||||
D.new_form = D.new_form
|
||||
return D
|
||||
|
||||
|
||||
+16
-3
@@ -15,6 +15,7 @@
|
||||
var/mob/living/holder
|
||||
var/delete_species = TRUE //Set to FALSE when a body is scanned by a cloner to fix #38875
|
||||
var/mutation_index[DNA_MUTATION_BLOCKS] //List of which mutations this carbon has and its assigned block
|
||||
var/default_mutation_genes[DNA_MUTATION_BLOCKS] //List of the default genes from this mutation to allow DNA Scanner highlighting
|
||||
var/stability = 100
|
||||
var/scrambled = FALSE //Did we take something like mutagen? In that case we cant get our genes scanned to instantly cheese all the powers.
|
||||
var/skin_tone_override //because custom skin tones are not found in the skin_tones global list.
|
||||
@@ -58,6 +59,7 @@
|
||||
H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
|
||||
if(transfer_SE)
|
||||
destination.dna.mutation_index = mutation_index
|
||||
destination.dna.default_mutation_genes = default_mutation_genes
|
||||
|
||||
destination.dna.update_body_size(old_size)
|
||||
|
||||
@@ -66,6 +68,7 @@
|
||||
/datum/dna/proc/copy_dna(datum/dna/new_dna)
|
||||
new_dna.unique_enzymes = unique_enzymes
|
||||
new_dna.mutation_index = mutation_index
|
||||
new_dna.default_mutation_genes = default_mutation_genes
|
||||
new_dna.uni_identity = uni_identity
|
||||
new_dna.blood_type = blood_type
|
||||
new_dna.skin_tone_override = skin_tone_override
|
||||
@@ -160,15 +163,18 @@
|
||||
if(!LAZYLEN(mutations_temp))
|
||||
return
|
||||
mutation_index.Cut()
|
||||
default_mutation_genes.Cut()
|
||||
shuffle_inplace(mutations_temp)
|
||||
if(ismonkey(holder))
|
||||
mutations |= new RACEMUT(MUT_NORMAL)
|
||||
mutation_index[RACEMUT] = GET_SEQUENCE(RACEMUT)
|
||||
else
|
||||
mutation_index[RACEMUT] = create_sequence(RACEMUT, FALSE)
|
||||
default_mutation_genes[RACEMUT] = mutation_index[RACEMUT]
|
||||
for(var/i in 2 to DNA_MUTATION_BLOCKS)
|
||||
var/datum/mutation/human/M = mutations_temp[i]
|
||||
mutation_index[M.type] = create_sequence(M.type, FALSE,M.difficulty)
|
||||
mutation_index[M.type] = create_sequence(M.type, FALSE, M.difficulty)
|
||||
default_mutation_genes[M.type] = mutation_index[M.type]
|
||||
shuffle_inplace(mutation_index)
|
||||
|
||||
//Used to generate original gene sequences for every mutation
|
||||
@@ -389,7 +395,7 @@
|
||||
return dna
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/hardset_dna(ui, list/mutation_index, newreal_name, newblood_type, datum/species/mrace, newfeatures)
|
||||
/mob/living/carbon/human/proc/hardset_dna(ui, list/mutation_index, newreal_name, newblood_type, datum/species/mrace, newfeatures, list/default_mutation_genes)
|
||||
|
||||
if(newreal_name)
|
||||
real_name = newreal_name
|
||||
@@ -414,6 +420,10 @@
|
||||
|
||||
if(LAZYLEN(mutation_index))
|
||||
dna.mutation_index = mutation_index.Copy()
|
||||
if(LAZYLEN(default_mutation_genes))
|
||||
dna.default_mutation_genes = default_mutation_genes.Copy()
|
||||
else
|
||||
dna.default_mutation_genes = mutation_index.Copy()
|
||||
domutcheck()
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_HUMAN_HARDSET_DNA, ui, mutation_index, newreal_name, newblood_type, mrace, newfeatures)
|
||||
@@ -505,8 +515,11 @@
|
||||
. = TRUE
|
||||
if(on)
|
||||
mutation_index[HM.type] = GET_SEQUENCE(HM.type)
|
||||
default_mutation_genes[HM.type] = mutation_index[HM.type]
|
||||
else if(GET_SEQUENCE(HM.type) == mutation_index[HM.type])
|
||||
mutation_index[HM.type] = create_sequence(HM.type, FALSE, HM.difficulty)
|
||||
default_mutation_genes[HM.type] = mutation_index[HM.type]
|
||||
|
||||
|
||||
/datum/dna/proc/activate_mutation(mutation) //note that this returns a boolean and not a new mob
|
||||
if(!mutation)
|
||||
@@ -678,7 +691,7 @@
|
||||
holder.update_transform()
|
||||
var/danger = CONFIG_GET(number/threshold_body_size_slowdown)
|
||||
if(features["body_size"] < danger)
|
||||
var/slowdown = 1 + round(danger/features["body_size"], 0.1) * CONFIG_GET(number/body_size_slowdown_multiplier)
|
||||
var/slowdown = (1 - round(features["body_size"] / danger, 0.1)) * CONFIG_GET(number/body_size_slowdown_multiplier)
|
||||
holder.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/small_stride, TRUE, slowdown)
|
||||
else if(old_size < danger)
|
||||
holder.remove_movespeed_modifier(/datum/movespeed_modifier/small_stride)
|
||||
|
||||
@@ -8,8 +8,11 @@
|
||||
if(. == ELEMENT_INCOMPATIBLE || !isatom(target) || isarea(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
beauty = beautyamount
|
||||
RegisterSignal(target, COMSIG_ENTER_AREA, .proc/enter_area)
|
||||
RegisterSignal(target, COMSIG_EXIT_AREA, .proc/exit_area)
|
||||
|
||||
if(ismovable(target))
|
||||
RegisterSignal(target, COMSIG_ENTER_AREA, .proc/enter_area)
|
||||
RegisterSignal(target, COMSIG_EXIT_AREA, .proc/exit_area)
|
||||
|
||||
var/area/A = get_area(target)
|
||||
if(A)
|
||||
enter_area(null, A)
|
||||
|
||||
@@ -82,9 +82,10 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
|
||||
return
|
||||
if(href_list["show_flavor"])
|
||||
var/atom/target = locate(href_list["show_flavor"])
|
||||
var/mob/living/L = target
|
||||
var/text = texts_by_atom[target]
|
||||
if(text)
|
||||
usr << browse("<HTML><HEAD><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><TITLE>[target.name]</TITLE></HEAD><BODY><TT>[replacetext(texts_by_atom[target], "\n", "<BR>")]</TT></BODY></HTML>", "window=[target.name];size=500x200")
|
||||
usr << browse("<HTML><HEAD><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><TITLE>[isliving(target) ? L.get_visible_name() : target.name]</TITLE></HEAD><BODY><TT>[replacetext(texts_by_atom[target], "\n", "<BR>")]</TT></BODY></HTML>", "window=[isliving(target) ? L.get_visible_name() : target.name];size=500x200")
|
||||
onclose(usr, "[target.name]")
|
||||
return TRUE
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user