This commit is contained in:
Ghommie
2019-11-15 01:01:08 +01:00
1581 changed files with 37868 additions and 142071 deletions
+8
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@@ -245,6 +245,14 @@
/datum/action/item_action/toggle_helmet_light
name = "Toggle Helmet Light"
/datum/action/item_action/toggle_welding_screen
name = "Toggle Welding Screen"
/datum/action/item_action/toggle_welding_screen/Trigger()
var/obj/item/clothing/head/hardhat/weldhat/H = target
if(istype(H))
H.toggle_welding_screen(owner)
/datum/action/item_action/toggle_headphones
name = "Toggle Headphones"
desc = "UNTZ UNTZ UNTZ"
+45 -45
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@@ -1,70 +1,70 @@
#define ARMORID "armor-[melee]-[bullet]-[laser]-[energy]-[bomb]-[bio]-[rad]-[fire]-[acid]-[magic]"
/proc/getArmor(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
. = locate(ARMORID)
if (!.)
. = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
. = locate(ARMORID)
if (!.)
. = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
/datum/armor
datum_flags = DF_USE_TAG
var/melee
var/bullet
var/laser
var/energy
var/bomb
var/bio
var/rad
var/fire
var/acid
var/magic
datum_flags = DF_USE_TAG
var/melee
var/bullet
var/laser
var/energy
var/bomb
var/bio
var/rad
var/fire
var/acid
var/magic
/datum/armor/New(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
src.melee = melee
src.bullet = bullet
src.laser = laser
src.energy = energy
src.bomb = bomb
src.bio = bio
src.rad = rad
src.fire = fire
src.acid = acid
src.magic = magic
tag = ARMORID
src.melee = melee
src.bullet = bullet
src.laser = laser
src.energy = energy
src.bomb = bomb
src.bio = bio
src.rad = rad
src.fire = fire
src.acid = acid
src.magic = magic
tag = ARMORID
/datum/armor/proc/modifyRating(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
return getArmor(src.melee+melee, src.bullet+bullet, src.laser+laser, src.energy+energy, src.bomb+bomb, src.bio+bio, src.rad+rad, src.fire+fire, src.acid+acid, src.magic+magic)
return getArmor(src.melee+melee, src.bullet+bullet, src.laser+laser, src.energy+energy, src.bomb+bomb, src.bio+bio, src.rad+rad, src.fire+fire, src.acid+acid, src.magic+magic)
/datum/armor/proc/modifyAllRatings(modifier = 0)
return getArmor(melee+modifier, bullet+modifier, laser+modifier, energy+modifier, bomb+modifier, bio+modifier, rad+modifier, fire+modifier, acid+modifier, magic+modifier)
return getArmor(melee+modifier, bullet+modifier, laser+modifier, energy+modifier, bomb+modifier, bio+modifier, rad+modifier, fire+modifier, acid+modifier, magic+modifier)
/datum/armor/proc/setRating(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
return getArmor((isnull(melee) ? src.melee : melee),\
(isnull(bullet) ? src.bullet : bullet),\
(isnull(laser) ? src.laser : laser),\
(isnull(energy) ? src.energy : energy),\
(isnull(bomb) ? src.bomb : bomb),\
(isnull(bio) ? src.bio : bio),\
(isnull(rad) ? src.rad : rad),\
(isnull(fire) ? src.fire : fire),\
(isnull(acid) ? src.acid : acid),\
(isnull(magic) ? src.magic : magic))
return getArmor((isnull(melee) ? src.melee : melee),\
(isnull(bullet) ? src.bullet : bullet),\
(isnull(laser) ? src.laser : laser),\
(isnull(energy) ? src.energy : energy),\
(isnull(bomb) ? src.bomb : bomb),\
(isnull(bio) ? src.bio : bio),\
(isnull(rad) ? src.rad : rad),\
(isnull(fire) ? src.fire : fire),\
(isnull(acid) ? src.acid : acid),\
(isnull(magic) ? src.magic : magic))
/datum/armor/proc/getRating(rating)
return vars[rating]
return vars[rating]
/datum/armor/proc/getList()
return list("melee" = melee, "bullet" = bullet, "laser" = laser, "energy" = energy, "bomb" = bomb, "bio" = bio, "rad" = rad, "fire" = fire, "acid" = acid, "magic" = magic)
return list("melee" = melee, "bullet" = bullet, "laser" = laser, "energy" = energy, "bomb" = bomb, "bio" = bio, "rad" = rad, "fire" = fire, "acid" = acid, "magic" = magic)
/datum/armor/proc/attachArmor(datum/armor/AA)
return getArmor(melee+AA.melee, bullet+AA.bullet, laser+AA.laser, energy+AA.energy, bomb+AA.bomb, bio+AA.bio, rad+AA.rad, fire+AA.fire, acid+AA.acid, magic+AA.magic)
return getArmor(melee+AA.melee, bullet+AA.bullet, laser+AA.laser, energy+AA.energy, bomb+AA.bomb, bio+AA.bio, rad+AA.rad, fire+AA.fire, acid+AA.acid, magic+AA.magic)
/datum/armor/proc/detachArmor(datum/armor/AA)
return getArmor(melee-AA.melee, bullet-AA.bullet, laser-AA.laser, energy-AA.energy, bomb-AA.bomb, bio-AA.bio, rad-AA.rad, fire-AA.fire, acid-AA.acid, magic-AA.magic)
return getArmor(melee-AA.melee, bullet-AA.bullet, laser-AA.laser, energy-AA.energy, bomb-AA.bomb, bio-AA.bio, rad-AA.rad, fire-AA.fire, acid-AA.acid, magic-AA.magic)
/datum/armor/vv_edit_var(var_name, var_value)
if (var_name == NAMEOF(src, tag))
return FALSE
. = ..()
tag = ARMORID // update tag in case armor values were edited
if (var_name == NAMEOF(src, tag))
return FALSE
. = ..()
tag = ARMORID // update tag in case armor values were edited
#undef ARMORID
+1 -1
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@@ -194,7 +194,7 @@
.=..()
opentime = 0
/datum/browser/modal/open()
/datum/browser/modal/open(use_onclose = 1)
set waitfor = 0
opentime = world.time
+1 -1
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@@ -45,7 +45,7 @@
var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current
var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time)
var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current
var/sharp = I.is_sharp()
var/sharp = I.get_sharpness()
var/msg
if(damage)
msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]"
+5 -2
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@@ -8,7 +8,7 @@
var/mood_level = 5 //To track what stage of moodies they're on
var/sanity_level = 5 //To track what stage of sanity they're on
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
var/datum/mood_event/list/mood_events = list()
var/list/datum/mood_event/mood_events = list()
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
var/obj/screen/mood/screen_obj
@@ -125,6 +125,9 @@
screen_obj.icon_state = "mood[mood_level]"
/datum/component/mood/process() //Called on SSmood process
if(QDELETED(parent)) // workaround to an obnoxious sneaky periodical runtime.
qdel(src)
return
var/mob/living/owner = parent
switch(mood_level)
@@ -249,7 +252,7 @@
RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
/datum/component/mood/proc/unmodify_hud(datum/source)
if(!screen_obj)
if(!screen_obj || !parent)
return
var/mob/living/owner = parent
var/datum/hud/hud = owner.hud_used
+2 -2
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@@ -310,10 +310,10 @@
if(!user.put_in_hands(inhand, TRUE))
qdel(inhand) // it isn't going to be added to offhands anyway
break
LAZYADD(equipped, src)
LAZYADD(equipped, inhand)
var/amount_equipped = LAZYLEN(equipped)
if(amount_equipped)
LAZYADD(offhands[L], amount_equipped)
LAZYADD(offhands[L], equipped)
if(amount_equipped >= amount_required)
return TRUE
unequip_buckle_inhands(L)
@@ -1,5 +1,5 @@
/datum/component/storage/concrete/secret_satchel/can_be_inserted(I,msg,user)
/datum/component/storage/concrete/secret_satchel/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M)
if(SSpersistence.spawned_objects[I])
to_chat(user, "<span class='warning'>[I] is unstable after its journey through space and time, it wouldn't survive another trip.</span>")
to_chat(M, "<span class='warning'>[I] is unstable after its journey through space and time, it wouldn't survive another trip.</span>")
return FALSE
return ..()
+2 -2
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@@ -15,7 +15,7 @@
/turf/closed/indestructible,
/turf/open/indestructible)
)
var/static/list/resistlist = typecacheof(
/turf/closed/wall/r_wall
)
@@ -77,5 +77,5 @@
thermite_melt()
/datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
if(thing.is_hot())
if(thing.get_temperature())
thermite_melt(user)
+10 -10
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@@ -1,15 +1,15 @@
/datum/component/waddling
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/component/waddling/Initialize()
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
/datum/component/waddling/proc/Waddle()
var/mob/living/L = parent
if(L.incapacitated() || L.lying)
return
animate(L, pixel_z = 4, time = 0)
animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2)
animate(pixel_z = 0, transform = matrix(), time = 0)
var/mob/living/L = parent
if(L.incapacitated() || L.lying)
return
animate(L, pixel_z = 4, time = 0)
animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2)
animate(pixel_z = 0, transform = matrix(), time = 0)
+4 -1
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@@ -88,6 +88,9 @@
if(TURF_WET_PERMAFROST)
intensity = 120
lube_flags = SLIDE_ICE | GALOSHES_DONT_HELP
if(TURF_WET_SUPERLUBE)
intensity = 120
lube_flags = SLIDE | GALOSHES_DONT_HELP | SLIP_WHEN_CRAWLING
else
qdel(parent.GetComponent(/datum/component/slippery))
return
@@ -159,7 +162,7 @@
//NB it's possible we get deleted after this, due to inherit
/datum/component/wet_floor/proc/add_wet(type, duration_minimum = 0, duration_add = 0, duration_maximum = MAXIMUM_WET_TIME, _permanent = FALSE)
var/static/list/allowed_types = list(TURF_WET_WATER, TURF_WET_LUBE, TURF_WET_ICE, TURF_WET_PERMAFROST)
var/static/list/allowed_types = list(TURF_WET_WATER, TURF_WET_LUBE, TURF_WET_ICE, TURF_WET_PERMAFROST, TURF_WET_SUPERLUBE)
if(duration_minimum <= 0 || !type)
return FALSE
if(type in allowed_types)
+4 -5
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@@ -34,11 +34,10 @@
var/turf/T = get_turf(target)
if(target in view(user.client.view, user))
var/obj/spot1 = new phaseout(get_turf(user), user.dir)
user.forceMove(T)
playsound(T, dash_sound, 25, 1)
var/obj/spot2 = new phasein(get_turf(user), user.dir)
spot1.Beam(spot2,beam_effect,time=20)
current_charges--
if(do_teleport(user, T, null, TRUE, null, null, dash_sound, dash_sound, TRUE, TELEPORT_CHANNEL_FREE, TRUE))
var/obj/spot2 = new phasein(get_turf(user), user.dir)
spot1.Beam(spot2,beam_effect,time=20)
current_charges--
holder.update_action_buttons_icon()
addtimer(CALLBACK(src, .proc/charge), charge_rate)
+1 -1
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@@ -4,7 +4,7 @@
var/list/datum_components //for /datum/components
var/list/status_traits
var/list/comp_lookup //it used to be for looking up components which had registered a signal but now anything can register
var/list/signal_procs
var/list/list/datum/callback/signal_procs
var/signal_enabled = FALSE
var/datum_flags = NONE
var/datum/weakref/weak_reference
+8 -8
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@@ -875,14 +875,14 @@
return
// text2num conveniently returns a null on invalid values
O.armor = O.armor.setRating(melee = text2num(result["values"]["melee"]),\
bullet = text2num(result["values"]["bullet"]),\
laser = text2num(result["values"]["laser"]),\
energy = text2num(result["values"]["energy"]),\
bomb = text2num(result["values"]["bomb"]),\
bio = text2num(result["values"]["bio"]),\
rad = text2num(result["values"]["rad"]),\
fire = text2num(result["values"]["fire"]),\
acid = text2num(result["values"]["acid"]))
bullet = text2num(result["values"]["bullet"]),\
laser = text2num(result["values"]["laser"]),\
energy = text2num(result["values"]["energy"]),\
bomb = text2num(result["values"]["bomb"]),\
bio = text2num(result["values"]["bio"]),\
rad = text2num(result["values"]["rad"]),\
fire = text2num(result["values"]["fire"]),\
acid = text2num(result["values"]["acid"]))
log_admin("[key_name(usr)] modified the armor on [O] ([O.type]) to melee: [O.armor.melee], bullet: [O.armor.bullet], laser: [O.armor.laser], energy: [O.armor.energy], bomb: [O.armor.bomb], bio: [O.armor.bio], rad: [O.armor.rad], fire: [O.armor.fire], acid: [O.armor.acid]")
message_admins("<span class='notice'>[key_name_admin(usr)] modified the armor on [O] ([O.type]) to melee: [O.armor.melee], bullet: [O.armor.bullet], laser: [O.armor.laser], energy: [O.armor.energy], bomb: [O.armor.bomb], bio: [O.armor.bio], rad: [O.armor.rad], fire: [O.armor.fire], acid: [O.armor.acid]</span>")
else
+42 -42
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@@ -1,53 +1,53 @@
#define EMBEDID "embed-[embed_chance]-[embedded_fall_chance]-[embedded_pain_chance]-[embedded_pain_multiplier]-[embedded_fall_pain_multiplier]-[embedded_impact_pain_multiplier]-[embedded_unsafe_removal_pain_multiplier]-[embedded_unsafe_removal_time]"
/proc/getEmbeddingBehavior(embed_chance = EMBED_CHANCE,
embedded_fall_chance = EMBEDDED_ITEM_FALLOUT,
embedded_pain_chance = EMBEDDED_PAIN_CHANCE,
embedded_pain_multiplier = EMBEDDED_PAIN_MULTIPLIER,
embedded_fall_pain_multiplier = EMBEDDED_FALL_PAIN_MULTIPLIER,
embedded_impact_pain_multiplier = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME)
. = locate(EMBEDID)
if (!.)
. = new /datum/embedding_behavior(embed_chance, embedded_fall_chance, embedded_pain_chance, embedded_pain_multiplier, embedded_fall_pain_multiplier, embedded_impact_pain_multiplier, embedded_unsafe_removal_pain_multiplier, embedded_unsafe_removal_time)
embedded_fall_chance = EMBEDDED_ITEM_FALLOUT,
embedded_pain_chance = EMBEDDED_PAIN_CHANCE,
embedded_pain_multiplier = EMBEDDED_PAIN_MULTIPLIER,
embedded_fall_pain_multiplier = EMBEDDED_FALL_PAIN_MULTIPLIER,
embedded_impact_pain_multiplier = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME)
. = locate(EMBEDID)
if (!.)
. = new /datum/embedding_behavior(embed_chance, embedded_fall_chance, embedded_pain_chance, embedded_pain_multiplier, embedded_fall_pain_multiplier, embedded_impact_pain_multiplier, embedded_unsafe_removal_pain_multiplier, embedded_unsafe_removal_time)
/datum/embedding_behavior
var/embed_chance
var/embedded_fall_chance
var/embedded_pain_chance
var/embedded_pain_multiplier //The coefficient of multiplication for the damage this item does while embedded (this*w_class)
var/embedded_fall_pain_multiplier //The coefficient of multiplication for the damage this item does when falling out of a limb (this*w_class)
var/embedded_impact_pain_multiplier //The coefficient of multiplication for the damage this item does when first embedded (this*w_class)
var/embedded_unsafe_removal_pain_multiplier //The coefficient of multiplication for the damage removing this without surgery causes (this*w_class)
var/embedded_unsafe_removal_time //A time in ticks, multiplied by the w_class.
var/embed_chance
var/embedded_fall_chance
var/embedded_pain_chance
var/embedded_pain_multiplier //The coefficient of multiplication for the damage this item does while embedded (this*w_class)
var/embedded_fall_pain_multiplier //The coefficient of multiplication for the damage this item does when falling out of a limb (this*w_class)
var/embedded_impact_pain_multiplier //The coefficient of multiplication for the damage this item does when first embedded (this*w_class)
var/embedded_unsafe_removal_pain_multiplier //The coefficient of multiplication for the damage removing this without surgery causes (this*w_class)
var/embedded_unsafe_removal_time //A time in ticks, multiplied by the w_class.
/datum/embedding_behavior/New(embed_chance = EMBED_CHANCE,
embedded_fall_chance = EMBEDDED_ITEM_FALLOUT,
embedded_pain_chance = EMBEDDED_PAIN_CHANCE,
embedded_pain_multiplier = EMBEDDED_PAIN_MULTIPLIER,
embedded_fall_pain_multiplier = EMBEDDED_FALL_PAIN_MULTIPLIER,
embedded_impact_pain_multiplier = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME)
src.embed_chance = embed_chance
src.embedded_fall_chance = embedded_fall_chance
src.embedded_pain_chance = embedded_pain_chance
src.embedded_pain_multiplier = embedded_pain_multiplier
src.embedded_fall_pain_multiplier = embedded_fall_pain_multiplier
src.embedded_impact_pain_multiplier = embedded_impact_pain_multiplier
src.embedded_unsafe_removal_pain_multiplier = embedded_unsafe_removal_pain_multiplier
src.embedded_unsafe_removal_time = embedded_unsafe_removal_time
tag = EMBEDID
embedded_fall_chance = EMBEDDED_ITEM_FALLOUT,
embedded_pain_chance = EMBEDDED_PAIN_CHANCE,
embedded_pain_multiplier = EMBEDDED_PAIN_MULTIPLIER,
embedded_fall_pain_multiplier = EMBEDDED_FALL_PAIN_MULTIPLIER,
embedded_impact_pain_multiplier = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME)
src.embed_chance = embed_chance
src.embedded_fall_chance = embedded_fall_chance
src.embedded_pain_chance = embedded_pain_chance
src.embedded_pain_multiplier = embedded_pain_multiplier
src.embedded_fall_pain_multiplier = embedded_fall_pain_multiplier
src.embedded_impact_pain_multiplier = embedded_impact_pain_multiplier
src.embedded_unsafe_removal_pain_multiplier = embedded_unsafe_removal_pain_multiplier
src.embedded_unsafe_removal_time = embedded_unsafe_removal_time
tag = EMBEDID
/datum/embedding_behavior/proc/setRating(embed_chance, embedded_fall_chance, embedded_pain_chance, embedded_pain_multiplier, embedded_fall_pain_multiplier, embedded_impact_pain_multiplier, embedded_unsafe_removal_pain_multiplier, embedded_unsafe_removal_time)
return getEmbeddingBehavior((isnull(embed_chance) ? src.embed_chance : embed_chance),\
(isnull(embedded_fall_chance) ? src.embedded_fall_chance : embedded_fall_chance),\
(isnull(embedded_pain_chance) ? src.embedded_pain_chance : embedded_pain_chance),\
(isnull(embedded_pain_multiplier) ? src.embedded_pain_multiplier : embedded_pain_multiplier),\
(isnull(embedded_fall_pain_multiplier) ? src.embedded_fall_pain_multiplier : embedded_fall_pain_multiplier),\
(isnull(embedded_impact_pain_multiplier) ? src.embedded_impact_pain_multiplier : embedded_impact_pain_multiplier),\
(isnull(embedded_unsafe_removal_pain_multiplier) ? src.embedded_unsafe_removal_pain_multiplier : embedded_unsafe_removal_pain_multiplier),\
(isnull(embedded_unsafe_removal_time) ? src.embedded_unsafe_removal_time : embedded_unsafe_removal_time))
return getEmbeddingBehavior((isnull(embed_chance) ? src.embed_chance : embed_chance),\
(isnull(embedded_fall_chance) ? src.embedded_fall_chance : embedded_fall_chance),\
(isnull(embedded_pain_chance) ? src.embedded_pain_chance : embedded_pain_chance),\
(isnull(embedded_pain_multiplier) ? src.embedded_pain_multiplier : embedded_pain_multiplier),\
(isnull(embedded_fall_pain_multiplier) ? src.embedded_fall_pain_multiplier : embedded_fall_pain_multiplier),\
(isnull(embedded_impact_pain_multiplier) ? src.embedded_impact_pain_multiplier : embedded_impact_pain_multiplier),\
(isnull(embedded_unsafe_removal_pain_multiplier) ? src.embedded_unsafe_removal_pain_multiplier : embedded_unsafe_removal_pain_multiplier),\
(isnull(embedded_unsafe_removal_time) ? src.embedded_unsafe_removal_time : embedded_unsafe_removal_time))
#undef EMBEDID
+1
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@@ -79,6 +79,7 @@
tele_play_specials(teleatom, destturf, effectout, asoundout)
if(ismegafauna(teleatom))
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_VERBOSEJMP(curturf)] to [ADMIN_VERBOSEJMP(destturf)].")
SEND_SIGNAL(teleatom, COMSIG_MOVABLE_TELEPORTED, channel, curturf, destturf)
if(ismob(teleatom))
var/mob/M = teleatom
+1 -1
View File
@@ -192,7 +192,7 @@
if (T && isturf(T))
if (!D.stat)
D.emote("scream")
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human/.Knockdown, 20))
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/Knockdown, 20))
log_combat(A, D, "has thrown with wrestling")
return 0
+93 -158
View File
@@ -41,8 +41,6 @@
var/special_role
var/list/restricted_roles = list()
var/list/datum/objective/objectives = list()
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
var/linglink
@@ -360,13 +358,15 @@
output += memory
var/list/all_objectives = list()
for(var/datum/antagonist/A in antag_datums)
output += A.antag_memory
all_objectives |= A.objectives
if(objectives.len)
if(all_objectives.len)
output += "<B>Objectives:</B>"
var/obj_count = 1
for(var/datum/objective/objective in objectives)
for(var/datum/objective/objective in all_objectives)
output += "<br><B>Objective #[obj_count++]</B>: [objective.explanation_text]"
var/list/datum/mind/other_owners = objective.get_owners() - src
if(other_owners.len)
@@ -377,7 +377,7 @@
if(window)
recipient << browse(output,"window=memory")
else if(objectives.len || memory)
else if(all_objectives.len || memory)
to_chat(recipient, "<i>[output]</i>")
/datum/mind/Topic(href, href_list)
@@ -408,34 +408,24 @@
memory = new_memo
else if (href_list["obj_edit"] || href_list["obj_add"])
var/datum/objective/objective
var/objective_pos
var/objective_pos //Edited objectives need to keep same order in antag objective list
var/def_value
var/datum/antagonist/target_antag
var/datum/objective/old_objective //The old objective we're replacing/editing
var/datum/objective/new_objective //New objective we're be adding
if (href_list["obj_edit"])
objective = locate(href_list["obj_edit"])
if (!objective)
if(href_list["obj_edit"])
for(var/datum/antagonist/A in antag_datums)
old_objective = locate(href_list["obj_edit"]) in A.objectives
if(old_objective)
target_antag = A
objective_pos = A.objectives.Find(old_objective)
break
if(!old_objective)
to_chat(usr,"Invalid objective.")
return
for(var/datum/antagonist/A in antag_datums)
if(objective in A.objectives)
target_antag = A
objective_pos = A.objectives.Find(objective)
break
if(!target_antag) //Shouldn't happen anymore
stack_trace("objective without antagonist found")
objective_pos = objectives.Find(objective)
//Text strings are easy to manipulate. Revised for simplicity.
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
if(!def_value)//If it's a custom objective, it will be an empty string.
def_value = "custom"
else
//We're adding this objective
if(href_list["target_antag"])
var/datum/antagonist/X = locate(href_list["target_antag"]) in antag_datums
if(X)
@@ -447,7 +437,7 @@
if(1)
target_antag = antag_datums[1]
else
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", def_value) as null|anything in antag_datums + "(new custom antag)"
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", "(new custom antag)") as null|anything in antag_datums + "(new custom antag)"
if (QDELETED(target))
return
else if(target == "(new custom antag)")
@@ -455,149 +445,88 @@
else
target_antag = target
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom")
if (!new_obj_type)
var/static/list/choices
if(!choices)
choices = list()
var/list/allowed_types = list(
/datum/objective/assassinate,
/datum/objective/maroon,
/datum/objective/debrain,
/datum/objective/protect,
/datum/objective/destroy,
/datum/objective/hijack,
/datum/objective/escape,
/datum/objective/survive,
/datum/objective/martyr,
/datum/objective/steal,
/datum/objective/download,
/datum/objective/nuclear,
/datum/objective/capture,
/datum/objective/absorb,
/datum/objective/custom
)
for(var/T in allowed_types)
var/datum/objective/X = T
choices[initial(X.name)] = T
if(old_objective)
if(old_objective.name in choices)
def_value = old_objective.name
var/selected_type = input("Select objective type:", "Objective type", def_value) as null|anything in choices
selected_type = choices[selected_type]
if (!selected_type)
return
var/datum/objective/new_objective = null
if(!old_objective)
//Add new one
new_objective = new selected_type
new_objective.owner = src
new_objective.admin_edit(usr)
target_antag.objectives += new_objective
switch (new_obj_type)
if ("assassinate","protect","debrain","maroon")
var/list/possible_targets = list("Free objective")
for(var/datum/mind/possible_target in SSticker.minds)
if ((possible_target != src) && ishuman(possible_target.current))
possible_targets += possible_target.current
var/mob/def_target = null
var/list/objective_list = typecacheof(list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon))
if (is_type_in_typecache(objective, objective_list) && objective.target)
def_target = objective.target.current
var/mob/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
if (!new_target)
return
var/objective_path = text2path("/datum/objective/[new_obj_type]")
if (new_target == "Free objective")
new_objective = new objective_path
new_objective.owner = src
new_objective.target = null
new_objective.explanation_text = "Free objective"
else
new_objective = new objective_path
new_objective.owner = src
new_objective.target = new_target.mind
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
new_objective.update_explanation_text()
if ("destroy")
var/list/possible_targets = active_ais(1)
if(possible_targets.len)
var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
new_objective = new /datum/objective/destroy
new_objective.target = new_target.mind
new_objective.owner = src
new_objective.update_explanation_text()
else
to_chat(usr, "No active AIs with minds")
if ("prevent")
new_objective = new /datum/objective/block
new_objective.owner = src
if ("hijack")
new_objective = new /datum/objective/hijack
new_objective.owner = src
if ("escape")
new_objective = new /datum/objective/escape
new_objective.owner = src
if ("survive")
new_objective = new /datum/objective/survive
new_objective.owner = src
if("martyr")
new_objective = new /datum/objective/martyr
new_objective.owner = src
if ("nuclear")
new_objective = new /datum/objective/nuclear
new_objective.owner = src
if ("steal")
if (!istype(objective, /datum/objective/steal))
new_objective = new /datum/objective/steal
new_objective.owner = src
else
new_objective = objective
var/datum/objective/steal/steal = new_objective
if (!steal.select_target())
return
if("download","capture","absorb")
var/def_num
if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
def_num = objective.target_amount
var/target_number = input("Input target number:", "Objective", def_num) as num | null
if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
return
switch(new_obj_type)
if("download")
new_objective = new /datum/objective/download
new_objective.explanation_text = "Download [target_number] research node\s."
if("capture")
new_objective = new /datum/objective/capture
new_objective.explanation_text = "Capture [target_number] lifeforms with an energy net. Live, rare specimens are worth more."
if("absorb")
new_objective = new /datum/objective/absorb
new_objective.explanation_text = "Absorb [target_number] compatible genomes."
new_objective.owner = src
new_objective.target_amount = target_number
if ("custom")
var/expl = stripped_input(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : "")
if (!expl)
return
new_objective = new /datum/objective
new_objective.owner = src
new_objective.explanation_text = expl
if (!new_objective)
return
if (objective)
if(target_antag)
target_antag.objectives -= objective
objectives -= objective
target_antag.objectives.Insert(objective_pos, new_objective)
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
else
if(target_antag)
target_antag.objectives += new_objective
objectives += new_objective
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
else
if(old_objective.type == selected_type)
//Edit the old
old_objective.admin_edit(usr)
new_objective = old_objective
else
//Replace the old
new_objective = new selected_type
new_objective.owner = src
new_objective.admin_edit(usr)
target_antag.objectives -= old_objective
target_antag.objectives.Insert(objective_pos, new_objective)
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
else if (href_list["obj_delete"])
var/datum/objective/objective = locate(href_list["obj_delete"])
if(!istype(objective))
return
var/datum/objective/objective
for(var/datum/antagonist/A in antag_datums)
if(objective in A.objectives)
A.objectives -= objective
objective = locate(href_list["obj_delete"]) in A.objectives
if(istype(objective))
break
objectives -= objective
if(!objective)
to_chat(usr,"Invalid objective.")
return
//qdel(objective) Needs cleaning objective destroys
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
else if(href_list["obj_completed"])
var/datum/objective/objective = locate(href_list["obj_completed"])
if(!istype(objective))
var/datum/objective/objective
for(var/datum/antagonist/A in antag_datums)
objective = locate(href_list["obj_completed"]) in A.objectives
if(istype(objective))
objective = objective
break
if(!objective)
to_chat(usr,"Invalid objective.")
return
objective.completed = !objective.completed
log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
@@ -652,10 +581,16 @@
usr = current
traitor_panel()
/datum/mind/proc/get_all_objectives()
var/list/all_objectives = list()
for(var/datum/antagonist/A in antag_datums)
all_objectives |= A.objectives
return all_objectives
/datum/mind/proc/announce_objectives()
var/obj_count = 1
to_chat(current, "<span class='notice'>Your current objectives:</span>")
for(var/objective in objectives)
for(var/objective in get_all_objectives())
var/datum/objective/O = objective
to_chat(current, "<B>Objective #[obj_count]</B>: [O.explanation_text]")
obj_count++
@@ -5,8 +5,8 @@
mood_change = -1
/datum/mood_event/broken_vow //Used for when mimes break their vow of silence
description = "<span class='boldwarning'>I have brought shame upon my name, and betrayed my fellow mimes by breaking our sacred vow...</span>\n"
mood_change = -8
description = "<span class='boldwarning'>I have brought shame upon my name, and betrayed my fellow mimes by breaking our sacred vow...</span>\n"
mood_change = -8
/datum/mood_event/on_fire
description = "<span class='boldwarning'>I'M ON FIRE!!!</span>\n"
@@ -55,14 +55,14 @@
timeout = 2 MINUTES
/datum/mood_event/shameful_suicide //suicide_acts that return SHAME, like sord
description = "<span class='boldwarning'>I can't even end it all!</span>\n"
mood_change = -10
timeout = 1 MINUTES
description = "<span class='boldwarning'>I can't even end it all!</span>\n"
mood_change = -10
timeout = 1 MINUTES
/datum/mood_event/dismembered
description = "<span class='boldwarning'>AHH! I WAS USING THAT LIMB!</span>\n"
mood_change = -8
timeout = 2400
description = "<span class='boldwarning'>AHH! I WAS USING THAT LIMB!</span>\n"
mood_change = -8
timeout = 2400
/datum/mood_event/noshoes
description = "<span class='warning'>I am a disgrace to comedy everywhere!</span>\n"
@@ -92,20 +92,20 @@
mood_change = 2
/datum/mood_event/brain_damage
mood_change = -3
mood_change = -3
/datum/mood_event/brain_damage/add_effects()
var/damage_message = pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage")
description = "<span class='warning'>Hurr durr... [damage_message]</span>\n"
var/damage_message = pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage")
description = "<span class='warning'>Hurr durr... [damage_message]</span>\n"
/datum/mood_event/hulk //Entire duration of having the hulk mutation
description = "<span class='warning'>HULK SMASH!</span>\n"
mood_change = -4
description = "<span class='warning'>HULK SMASH!</span>\n"
mood_change = -4
/datum/mood_event/epilepsy //Only when the mutation causes a seizure
description = "<span class='warning'>I should have paid attention to the epilepsy warning.</span>\n"
mood_change = -3
timeout = 3000
description = "<span class='warning'>I should have paid attention to the epilepsy warning.</span>\n"
mood_change = -3
timeout = 3000
/datum/mood_event/nyctophobia
description = "<span class='warning'>It sure is dark around here...</span>\n"
@@ -80,12 +80,12 @@
description = "<span class='nicegreen'>Heh...hehehe...hehe...</span>\n"
mood_change = 4
/datum/mood_event/chemical_laughter
/datum/mood_event/chemical_laughter
description = "<span class='nicegreen'>Laughter really is the best medicine! Or is it?</span>\n"
mood_change = 4
timeout = 3 MINUTES
/datum/mood_event/chemical_superlaughter
/datum/mood_event/chemical_superlaughter
description = "<span class='nicegreen'>*WHEEZE*</span>\n"
mood_change = 12
timeout = 3 MINUTES
+2 -2
View File
@@ -30,7 +30,7 @@ GLOBAL_LIST_EMPTY(mutations_list)
. = on_losing(owner)
/datum/mutation/human/proc/set_se(se_string, on = 1)
if(!se_string || lentext(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
if(!se_string || length(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
return
var/before = copytext(se_string, 1, ((dna_block - 1) * DNA_BLOCK_SIZE) + 1)
var/injection = num2hex(on ? rand(lowest_value, (256 * 16) - 1) : rand(0, lowest_value - 1), DNA_BLOCK_SIZE)
@@ -42,7 +42,7 @@ GLOBAL_LIST_EMPTY(mutations_list)
owner.dna.struc_enzymes = set_se(owner.dna.struc_enzymes, on)
/datum/mutation/human/proc/check_block_string(se_string)
if(!se_string || lentext(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
if(!se_string || length(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
return 0
if(hex2num(getblock(se_string, dna_block)) >= lowest_value)
return 1
+3 -1
View File
@@ -66,6 +66,8 @@
place = cmaster_turf
for(var/i in 1 to distance)
place = get_step(place, dir)
if(!place)
break
atoms += get_rad_contents(place)
return atoms
@@ -108,7 +110,7 @@
if(!can_contaminate || blacklisted[thing.type])
continue
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
+7
View File
@@ -163,6 +163,13 @@
suffix = "lavaland_surface_xeno_nest.dmm"
cost = 20 */
/datum/map_template/ruin/lavaland/alien_nest
name = "Alien Nest"
id = "alien-nest"
description = "Not even Necropolis is safe from alien infestation. The competition for hosts has locked the legion and aliens in an endless conflict that can only be resolved by a PKA."
suffix = "lavaland_surface_alien_nest.dmm"
cost = 20
/datum/map_template/ruin/lavaland/fountain
name = "Fountain Hall"
id = "fountain"
+2 -2
View File
@@ -170,7 +170,7 @@
tick_interval = 4
alert_type = /obj/screen/alert/status_effect/his_grace
var/bloodlust = 0
/obj/screen/alert/status_effect/his_grace
name = "His Grace"
desc = "His Grace hungers, and you must feed Him."
@@ -356,7 +356,7 @@
var/new_staminaloss = owner.getStaminaLoss()
if(new_staminaloss < last_staminaloss)
var/heal_amount = -5 // CIT CHANGE - makes blood drunk status effect not exhaust you
owner.adjustStaminaLoss(heal_amount, updating_health = FALSE)
owner.adjustStaminaLoss(heal_amount, FALSE)
new_staminaloss = owner.getStaminaLoss()
needs_health_update = TRUE
last_staminaloss = new_staminaloss
+5 -6
View File
@@ -103,14 +103,13 @@
lose_text = "<span class='notice'>You don't feel that burning sensation anymore.</span>"
/datum/quirk/libido/add()
var/mob/living/M = quirk_holder
M.min_arousal = 16
M.arousal_rate = 3
quirk_holder.min_arousal = 16
quirk_holder.arousal_rate = 3
/datum/quirk/libido/remove()
var/mob/living/M = quirk_holder
M.min_arousal = initial(M.min_arousal)
M.arousal_rate = initial(M.arousal_rate)
if(quirk_holder)
quirk_holder.min_arousal = initial(quirk_holder.min_arousal)
quirk_holder.arousal_rate = initial(quirk_holder.arousal_rate)
/datum/quirk/maso
name = "Masochism"
+2 -2
View File
@@ -11,7 +11,7 @@
//do things for each entry in Generate_list
//return value sets Generate_list[verbpath]
/datum/verbs/proc/HandleVerb(list/entry, atom/verb/verbpath, ...)
/datum/verbs/proc/HandleVerb(list/entry, procpath/verbpath, ...)
return entry
/datum/verbs/New()
@@ -82,7 +82,7 @@
. += childlist
for (var/thing in verblist)
var/atom/verb/verbpath = thing
var/procpath/verbpath = thing
if (!verbpath)
stack_trace("Bad VERB in [type] verblist: [english_list(verblist)]")
var/list/entry = list()
@@ -80,7 +80,7 @@
return TRUE
if(ishuman(L)) //Are you immune?
var/mob/living/carbon/human/H = L
var/thermal_protection = H.get_thermal_protection()
var/thermal_protection = H.easy_thermal_protection()
if(thermal_protection >= FIRE_IMMUNITY_MAX_TEMP_PROTECT)
return TRUE
if(isliving(L))// if we're a non immune mob inside an immune mob we have to reconsider if that mob is immune to protect ourselves
+36 -2
View File
@@ -1,10 +1,35 @@
/datum/wires/airlock
holder_type = /obj/machinery/door/airlock
proper_name = "Airlock"
proper_name = "Generic Airlock"
var/wiretype
/datum/wires/airlock/secure
randomize = TRUE
/datum/wires/airlock/command
proper_name = "Command Airlock"
wiretype = "commandairlock"
/datum/wires/airlock/security
proper_name = "Security Airlock"
wiretype = "securityairlock"
/datum/wires/airlock/engineering
proper_name = "Engineering Airlock"
wiretype = "engineeringairlock"
/datum/wires/airlock/science
proper_name = "Science Airlock"
wiretype = "scienceairlock"
/datum/wires/airlock/medical
proper_name = "Medical Airlock"
wiretype = "medicalairlock"
/datum/wires/airlock/cargo
proper_name = "Cargo Airlock"
wiretype = "cargoairlock"
/datum/wires/airlock/New(atom/holder)
wires = list(
WIRE_POWER1, WIRE_POWER2,
@@ -14,7 +39,16 @@
WIRE_ZAP1, WIRE_ZAP2
)
add_duds(2)
..()
. = ..()
if(randomize || !wiretype)
return
if(!GLOB.wire_color_directory[wiretype])
colors = list()
randomize()
GLOB.wire_color_directory[wiretype] = colors
GLOB.wire_name_directory[wiretype] = proper_name
else
colors = GLOB.wire_color_directory[wiretype]
/datum/wires/airlock/interactable(mob/user)
var/obj/machinery/door/airlock/A = holder